Commit Graph
15 Commits
Author SHA1 Message Date
Sergey Matyunin d2c7e6f701 fix: учитывать откосы для внешних солнечных лучей (#580)
Issue: #580
User-Visible: yes
2026-09-15 09:05:58 +03:00
Sergey Matyunin a0e5fb1b3b test: закрепить внешний луч на толстой стене (#577)
Issue: #577
User-Visible: no
2026-09-15 00:47:40 +03:00
Sergey Matyunin db4b397e2e feat: выбор граней окон для солнечных лучей (#577)
Issue: #577
User-Visible: yes
2026-09-15 00:16:35 +03:00
Matysh a66fb7ef53 feat: unify zero-thickness walls
Issue: #306
User-Visible: yes
2026-08-26 13:39:52 +03:00
Matysh cfc1bb063e fix: preserve migrated wall interactions
Issue: #282
User-Visible: yes
2026-08-26 02:21:26 +03:00
Sergey Matyunin 4ed86b38bc fix: align sun rays with plan north
Validate / docs (push) Successful in 25s
Validate / provenance (push) Successful in 42s
Validate / process-gate (push) Failing after 38s
Validate / changes (push) Successful in 37s
Validate / hacs (push) Skipped
Validate / hassfest (push) Skipped
Validate / backend (push) Skipped
Validate / frontend (push) Successful in 5m19s
Validate / performance_smoke (push) Failing after 1m49s
Validate / smoke (push) Failing after 2m9s
Validate / golden (push) Failing after 7m21s
Issue: #166
User-Visible: yes
2026-08-17 12:01:14 +03:00
Sergey Matyunin debb13baa2 feat: add four-phase sun background
Issue: #146
User-Visible: yes
2026-08-14 17:17:25 +03:00
Matysh 661eb784fb Fix beta.8 validation regressions
Issue: #75
Issue: #95
Issue: #98
User-Visible: yes
2026-08-12 19:38:34 +03:00
Matysh 2a8302f4d6 v1.60.2-beta.3: unify boundaries and device presentation 2026-08-08 15:46:07 +03:00
Matysh 9956a6cfe6 test: settle navigation transitions in browser smokes 2026-08-07 14:31:02 +03:00
Matysh 6a9122f41f v1.59.2: make dialogs accessible 2026-08-07 07:47:37 +03:00
houseplan dev 79142d9334 Sun rays: brighter, and a hard 3 degree threshold with a 2 s fade
Owner 2026-08-03: «лучи поярче, иногда плохо видны. Убрать плавное
затухание — появляться и исчезать анимацией в 2 секунды при переходе
через 3 градуса над горизонтом».

RAY_MAX_ALPHA 0.18 -> 0.30: checked against both hard cases, a daylight
sun on white paper and a low sun over the dark glow canvas
(demo/shot_sun_bright.mjs writes the pair).

The gradual ramp-in over the first ~2 degrees is gone. rayAlpha() is now a
threshold: 0 below RAY_ELEVATION_MIN (3), rayPeakAlpha(cloud) at or above
it — cloud cover stays the only multiplier. Crossing it animates the
LAYER, never the geometry: <g class='sunlayer'> fades in/out over exactly
RAY_FADE_MS = 2 s (hp-sunfade-in / hp-sunfade-out), and the card keeps the
group mounted with .out for those two seconds so the dissolve can play at
all. prefers-reduced-motion skips it. Every other reason to drop the
wedges — editor, feature off, night, rain — stays instant.

Units: rayAlpha rewritten (ramp tests dropped), raysVisible/rayPeakAlpha/
RAY_MAX_ALPHA covered. Smoke: smoke_sun gains a threshold section (8 of
its checks fail on the previous build). docs/SUN.md + TESTING.md updated.
2026-08-03 22:25:03 +03:00
Matysh a20b73621f DEV-B701-01: sun-ray memo keyed by _cfgEpoch, not _cfgRev (stale wedge after local geometry edits)
The wedge cache key carried the SERVER revision, which only moves after the
debounced houseplan/config/set is acked. Every local mutation path ends in
_saveConfig(), which bumps _cfgEpoch synchronously — so a dragged window or
an edited room kept its old wedge for the whole write window (forever on a
failed write). The memo now uses the epoch, the same signal the model/
geometry caches key on (audit L1).

smoke_sun.mjs no longer masks the defect: touchCfg() bumps _cfgEpoch (what
production does) instead of faking a server rev, and a new regression drives
the REAL path — a pointer drag of the east window, exit from the editor
inside the debounce window (rev untouched), a room shrink through
_saveConfig() that must re-clip the wedge, and a late-ack survival check.
Fails on b701537, green with the fix. 218 unit + 79 backend + 85/85 smokes.
2026-08-03 13:28:57 +03:00
Matysh 3a6a819dec SUN: white day — the brightest moment of the day is white (owner 2026-08-03)
- BG_STOPS: +10deg #e8ddcf (morning light), +30..90deg #ffffff; night half
  of the scale untouched (-4 #131a28, -12..-90 #070c14)
- drawn-plan paper vs white sky: all paper shapes now sit in one
  .hp-paperg group; in daynight mode the group gets a subtle
  drop-shadow so the sheet contour stays readable at high sun
  (static mode and night unaffected)
- pinned colors updated: test/sun.test.mjs, demo/smoke_sun.mjs;
  smoke_bg_color paperUnderneath follows the .hp-paperg wrapper
- docs/SUN.md: explicit BG_STOPS table
- demo/shot_daynight.mjs: noon/sunset/night stills of the scale
2026-08-03 09:56:36 +03:00
Matysh c74ce39eb3 SUN: backend validation + card render, dialogs, i18n, smoke (docs/SUN.md)
- validation.py: north_deg (strict int 0-359), bg_mode, sun_rays at both
  levels + weather_entity (global); tests_backend coverage
- card: memoised window-wedge layer (recomputes only on sun/config change),
  day/night stage background with slow CSS transition and ~10% plan dim,
  compass dial + number input in the general settings, per-space
  bg_mode/north_deg/sun_rays overrides (empty = inherit), weather datalist
- static space-card: background honours bg_mode (wedges full-card-only)
- i18n en/ru, styles, docs/TESTING.md checklist
- demo/smoke_sun.mjs: 4-wall windows, compass rotation, night, clipping,
  inheritance, clouds, memo, editors clean, real compass drag; verified to
  FAIL against the pre-feature build (16 named failures)
2026-08-03 01:36:03 +03:00