Matysh
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5ab41a7299
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refactor: remove persisted room drafts
Issue: #478
User-Visible: yes
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2026-09-06 17:38:47 +03:00 |
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Matysh
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f62926fbeb
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feat: make Glow follow door opening state (#20)
Issue: #20
User-Visible: yes
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2026-08-28 22:33:07 +03:00 |
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Sergey Matyunin
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4a798e3e13
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fix: canonicalize persisted geometry
Issue: #224
User-Visible: yes
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2026-08-22 14:47:38 +03:00 |
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Sergey Matyunin
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3d11758e2b
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fix: keep Glow visible with noisy floor geometry
Stabilize polygon-boolean inputs at render time and isolate residual
room failures without weakening fail-dark clipping.
Issue: #218
User-Visible: yes
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2026-08-20 14:05:22 +03:00 |
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Sergey Matyunin
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c8755b7c51
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Fix Glow fail-dark source guard
Issue: #187
User-Visible: yes
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2026-08-19 04:09:13 +03:00 |
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Sergey Matyunin
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09143e23a6
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perf: remove v1.64 render regressions
Issue: #156
User-Visible: yes
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2026-08-14 22:27:29 +03:00 |
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![claude[bot]](/assets/img/avatar_default.png) Sergey Matyuninandclaude[bot]
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087f7cf381
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feat: join independent wall junctions
Issue: #141
User-Visible: yes
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2026-08-14 12:11:08 +00:00 |
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Matysh
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9e74051652
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Release v1.62.0-beta.8 candidate
Issue: #75
Issue: #76
Issue: #95
User-Visible: yes
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2026-08-12 19:18:54 +03:00 |
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Matysh
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c41231a7ba
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Release v1.62.0-beta.3 candidate
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2026-08-12 02:33:54 +03:00 |
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Matysh
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c237baaffd
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Release v1.61.0-beta.7 candidate
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2026-08-11 02:49:42 +03:00 |
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Matysh
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d48d220a8c
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v1.60.2-beta.1: add persistent physical geometry
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2026-08-07 22:02:41 +03:00 |
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