Commit Graph
74 Commits
Author SHA1 Message Date
Sergey Matyuninandclaude[bot] 1a953718a7 test: cover help and feedback browser flows (#43)
Issue: #43
User-Visible: no
2026-09-02 00:05:37 +00:00
Codex 8f485c0b00 fix: the camera keeps the zoom you see and the point you hold (#396)
Three findings of the v1.70.0-beta.1 audit, all on the transition path
added by #82, all of the same shape — the new path did not inherit a
property the old one had.

B1: persisting the zoom moved into _settleCameraTransition only, and a
cancellation never settles. Touching the plan mid-flight — the literal
scenario of the issue — froze the shown frame and threw it away; before
which kind it is: the user one (_stagePointerDown) persists the frame
that stays on screen, the eleven structural ones keep writing nothing.
The distinction is now also written down in spec #82 §13, which had one
line for both.

B2: the anchor was read from the presented (lagging) frame while the
zoom accumulated from the target, so a six-notch trackpad series walked
the point under the cursor 17 px away — against §10's own promise. Both
now come from the same state. Spec §10 said to use the presented frame
and to keep the anchor within 0.5 px; those two are incompatible, and
the paragraph is corrected rather than left as a trap.

M2: the feather freeze keyed on the two gesture flags, which an
animated transition does not set, so every tween frame rebuilt the blur
region. It keys on 'the camera is still' now.

Guards: unit tests pin the anchor at 1e-9 across 8/16/33 ms series and
prove zoom accumulation is untouched; the smoke checks the shown zoom is
the stored one, that a structural cancellation stores nothing, and that
the anchor holds; three mutants (cancel-loses-zoom, anchor-from-
presented, feather-thaws) were run by hand and each reddens.

User-Visible: yes
Issue: #396
2026-08-31 01:36:59 +03:00
Matysh 981b6b25e8 test: add reviewed 200 percent help goldens
Capture the general-settings help surface at 390 CSS pixels and DPR 2 in
both themes, assert its viewport contract, and teach the golden runner to
select a renderer scale per scenario.

Issue: #86
User-Visible: no
2026-08-30 14:49:27 +03:00
Sergey Matyunin 686557c5cf feat: add smooth furniture transforms
Issue: #383
User-Visible: yes
2026-08-30 11:56:35 +03:00
Sergey Matyunin dbbe94ae08 Add golden proof for explicit value source
Issue: #378
User-Visible: no
2026-08-29 22:45:23 +03:00
Sergey Matyunin 0dfc74244b feat: add opt-in Glow to space card
Issue: #374
User-Visible: yes
2026-08-29 14:46:52 +03:00
Matysh fd762fa744 fix: restore reviewed furniture preview tree
The code-review worker published its report from a stale local snapshot and unintentionally reverted the already reviewed implementation artifacts. Restore every affected path exactly to the reviewed 84bdc7ef tree while retaining CODE-REVIEW-359-r1.md.

Issue: #359
User-Visible: no
2026-08-29 00:51:43 +03:00
claude[bot] bb2919f8c0 docs: review document for #359
Issue: #359
User-Visible: no
2026-08-28 21:49:12 +00:00
Matysh 8b66d67d3d feat: preview furniture placement
Issue: #359
User-Visible: yes
2026-08-29 00:34:06 +03:00
Matysh afd1ba6175 test: bind vacuum golden to smoothing default (#209)
Issue: #209
User-Visible: no
2026-08-28 23:18:02 +03:00
Matysh 9d2ef12c96 feat: smooth vacuum trails (#209)
Issue: #209
User-Visible: yes
2026-08-28 23:16:58 +03:00
Matysh f62926fbeb feat: make Glow follow door opening state (#20)
Issue: #20
User-Visible: yes
2026-08-28 22:33:07 +03:00
Matysh 7909ab6eed feat: expand furniture library
Issue: #159
User-Visible: yes
2026-08-28 18:52:03 +03:00
Matysh 12cd8a1af3 feat: add complete German localization
Add Deutsch across all card surfaces and backend flows, backed by the language registry introduced in #62. German loads as a fingerprint-checked page-shared locale chunk so EN/RU remain synchronous and the initial View budget stays intact. Root render gates prevent mixed-language flashes, retry once, and fail open to English. Extend parity, runtime, bundle, browser and visual coverage, plus contributor and user documentation.

Issue: #348
User-Visible: yes
2026-08-28 11:58:46 +03:00
Matyshandclaude[bot] 2c65fcec03 perf: lazy-load editor runtime
Issue: #337
User-Visible: yes
2026-08-28 05:40:28 +00:00
Codex 8945e04fe4 feat: backend mirror of the junction limits (#329 §5, AC9)
custom_components/houseplan/junction_limits.py repeats П1-П4 for the write
barrier in websocket_api, counting per rule so an inherited violation still
round-trips, and raises JunctionLimitError with the stable code
junction_limit_<rule>.

П5 is deliberately not mirrored — it judges the rendered wall bodies, and a
second mitre/inset pipeline in Python would drift more dangerously than the
rule it guards. Optimize stays outside the check for the same reason migration
and import do: it repairs existing geometry.

test_parity_with_the_frontend_checks feeds identical fixtures to the TS
functions and to this module and demands the same verdict, so the two
implementations cannot silently diverge.

Issue: #329
User-Visible: no
2026-08-27 23:32:07 +03:00
Matysh 780b7a6c7a perf: reuse wall topology for light transport
Issue: #322
User-Visible: no
2026-08-27 15:00:30 +03:00
Codex ffb232398a fix: the initial wall-model migration resolves every opening conflict itself (#316)
Implements spec revision 4 (green r4). §3.1 — a legacy open_spans/open_to cut
never zeroes the atom that carries an existing contour opening: the opening's
edges become atom boundaries, the door keeps its real wall and the zero run
continues on both sides. §3.2 — an ambiguous carrier resolves
deterministically: current host, then distance, thicker cm, smaller id.
§3.3 — an opening with no usable carrier persists unhosted: a valid degraded
v9 state, inert in the physics, rendered by its own x/y, kept by later writes
and re-placeable in the editor (backend schema accepts it). §3.4 — the
initial migration never throws over an opening; a post-v9 write that LOST its
carrier keeps the fail-closed opening-host refusal. The Python migration
mirror implements the same rules with byte-identical output (verified on the
span+door fixture including the segment id).

The new smoke replays #316 end to end: a conflicted space no longer blocks
drawing on an empty plan. The golden scene span-over-door-migrated-dark
renders the migrated fixture pinned byte-for-byte to the real writer; two
gate mutants revert §3.1 and §3.4 and are red by execution.

Issue: #316
User-Visible: yes
2026-08-26 22:06:43 +03:00
Codex 6c1534f170 test: pin the golden matrix guard to version 46 (#309)
CI-падение sun-ray guard: тест фиксирует номер матрицы, #309 поднял его
тремя junction-teeth сценами. Полный npm test — 1309/0.

Issue: #309
User-Visible: no
2026-08-25 21:55:39 +03:00
Codex 76d60b3e1b feat: junction nodes — detector, fans over the approved chamfer, scene set (#302)
Вторая половина переработки узлов поверх ядра из прошлого коммита:

- `junctionContractHoles` — объективный инвариант «тело ⊇ полосы ∪ веера в
  фасадной границе» как экспортная чистая функция; самопроверка на заведомо
  дырявой фикстуре входит в юниты. Первая формулировка детектора из ТЗ
  («окружено кладкой с ≥5 из 8 сторон») уточнена в §8.4 по факту измерения:
  она ложно флагует легитимный пол комнаты в острых внутренних углах.
- `junctionNodeBound` — «гладкая» фасадная граница (конверт с обычными углами)
  экспортирована: ею клиппуются куски узла и ею же пользуются тесты.
- юниты #302: веера/рефлекс/короткий толстый саппорт/детектор/репро
  end-to-end; хелпер тестов старого контракта переведён на strip-safe
  семантику по саппортам и фасадной границе.
- смок `smoke_junction_holes`: контрактные пробы считаются в node из той же
  фикстуры и проверяются в браузере по реальному `d`-пути карточки.
- сет из 16 golden-сцен стыков крупным планом (звёзды лучей: T/X/Y/острые/
  почти коллинеарные/виртуальные/колонна/черновик) + сцена-репро владельца;
  билдер сцен и `zoomCenter` в harness. Контракт сцены
  `multiwall-junction-bevel-view-dark` инвертирован по решению владельца:
  проба в перекрытии полос обязана быть ЗАПОЛНЕНА (strip-safe), а не пустой.
- семь мутантов §14, включая слепоту детектора и невозврат саппортов.
- фикстура #197: площадь кладки выросла на 0.2 юнита² — слайвер вееров вдоль
  хорд фаски; константа обновлена с комментарием.

Эталоны новых сцен идут отдельным коммитом с положенными трейлерами.

Issue: #302
User-Visible: yes
2026-08-25 17:34:19 +03:00
Sergey Matyuninandclaude[bot] 89ac96a8af fix: reconcile hidden walls during Optimize
Issue: #296
User-Visible: yes
2026-08-24 19:10:27 +00:00
Sergey Matyunin 04110bf741 build: prepare v1.67.0-beta.10 candidate
Issue: #288
Issue: #289
Issue: #290
Issue: #291
Issue: #292
Issue: #293
User-Visible: yes
2026-08-24 19:03:02 +03:00
Sergey Matyunin 8156f80140 fix: isolate wall union failures and guard geometry writes
Issue: #278
User-Visible: yes
2026-08-24 08:48:37 +03:00
Sergey Matyunin 6335b0e519 fix: make room resize topology-safe
Issue: #277
User-Visible: yes
2026-08-24 07:03:24 +03:00
Sergey Matyunin 82fe98bcd3 test: prove coincident partition acceptance
Issue: #276
User-Visible: no
2026-08-24 05:57:57 +03:00
Sergey Matyunin 7bcc5b285b fix: preserve orthogonal wall strips at multi-wall joins
Issue: #275
User-Visible: yes
2026-08-24 01:47:22 +03:00
Sergey Matyunin 3fedcaf1d5 fix: open multi-wall bevel holes to exterior
Issue: #272
User-Visible: yes
2026-08-23 21:23:42 +03:00
Sergey Matyunin 8bd910ed84 test: cover finite wall beside an opening
Issue: #271
User-Visible: no
2026-08-23 21:09:56 +03:00
Sergey Matyunin e3b635aba2 fix(walls): bound multi-wall repairs to finite rays
Issue: #271
User-Visible: yes
2026-08-23 21:06:20 +03:00
Sergey Matyunin 0dc6c39784 fix: retain bounded T-junction masonry
Issue: #261
User-Visible: yes
2026-08-23 15:35:27 +03:00
Sergey Matyunin 28eaf86662 fix: stabilize wall keys across storage round-trips
Issue: #258
User-Visible: yes
2026-08-23 14:21:36 +03:00
Sergey Matyuninandclaude[bot] 36b5a8c36c fix: clean orphaned Optimize positions
Issue: #252
User-Visible: yes
2026-08-23 08:06:22 +00:00
Sergey Matyunin 2cb7c73cad fix: separate controller and target availability
Issue: #251
User-Visible: yes
2026-08-23 08:08:17 +03:00
Sergey Matyuninandclaude[bot] 29904df6ee fix: bound multi-wall junction bevels
Issue: #249
User-Visible: yes
2026-08-23 03:47:19 +00:00
Sergey Matyunin 0eb9ffe480 fix: keep flipped openings on wall centerline
Issue: #250
User-Visible: yes
2026-08-23 01:59:26 +03:00
Sergey Matyunin a4e6a22662 test(golden): cover orphan-reference scenarios
Issue: #244
User-Visible: no
2026-08-23 00:34:55 +03:00
Sergey Matyunin a65db3985d fix(openings): preserve gate flip turn direction
Address code review H1 by keeping gate flip direction observable without a second vertical mirror. Add fail-closed golden contracts, smoke coverage, and a mutation guard for the affected opening-symbol geometry.

Issue: #242
User-Visible: yes
2026-08-22 21:14:37 +03:00
Sergey Matyunin e6ac0337d0 fix(tabs): restore captured mouse reordering
Issue: #243
User-Visible: yes
2026-08-22 19:42:15 +03:00
Sergey Matyuninandclaude[bot] 09ab9266c0 fix: render decor above room fills
Issue: #231
User-Visible: yes
2026-08-22 15:58:00 +00:00
Sergey Matyunin 482afb73eb feat: block unsafe Optimize geometry
Issue: #199
User-Visible: yes
2026-08-22 16:29:33 +03:00
Sergey Matyunin bc75e00c2d fix: unify lock and orange icon colors
Issue: #219
User-Visible: yes
2026-08-20 14:56:21 +03:00
Sergey Matyunin 3d11758e2b fix: keep Glow visible with noisy floor geometry
Stabilize polygon-boolean inputs at render time and isolate residual
room failures without weakening fail-dark clipping.

Issue: #218
User-Visible: yes
2026-08-20 14:05:22 +03:00
Sergey Matyunin 39456dc44c fix: restore capsule outline for text markers
Issue: #217
User-Visible: yes
2026-08-20 13:21:40 +03:00
Sergey Matyunin 11abc0292f test: reset golden pointer between scenarios
Issue: #179
User-Visible: no
2026-08-19 23:27:39 +03:00
Sergey Matyunin 48bcdafab9 feat: redesign device marker faces
Issue: #179
User-Visible: yes
2026-08-19 22:37:25 +03:00
Sergey Matyunin cd029a0415 fix: keep room labels aligned across modes
Issue: #200
User-Visible: yes
2026-08-19 17:12:02 +03:00
Sergey Matyunin f66e671b89 refactor: remove dead partition tool state
Issue: #176
User-Visible: no
2026-08-19 16:17:09 +03:00
Sergey Matyunin db57180956 fix: isolate degenerate junction patches
Issue: #197
User-Visible: yes
2026-08-19 13:02:12 +03:00
Sergey Matyunin fcee724638 Unify all color picker call sites
Issue: #180
User-Visible: yes
2026-08-19 11:40:32 +03:00
Sergey Matyunin 9ec3636a42 Preview open passage placement
Issue: #193
User-Visible: yes
2026-08-19 10:51:07 +03:00