# Infinite canvas — the spec (source of truth) Status: approved by the owner 2026-08-03, **shipped in v1.57.0**. Scope decisions final: there is no "plan size" any more, the canvas is conceptually unbounded, storage does not change, and the opening view is always derived from what is actually drawn. ## The problem it closes Several users drew plans that ran past the edge of the grid and then could not place devices outside it. The only workaround was to redraw the whole plan. The card behaved as if the normalised unit square (`0..1`, rendered as `NORM_W x NORM_W = 1000 x 1000` units) were a sheet of paper with edges. It is not a sheet of paper — it is just the coordinate system. ## Principle 1. **Coordinates keep their meaning.** Rooms, openings, decor, stairs and device positions are still stored normalised. `1.0` is still the same distance it always was; `cell_cm` still ties a grid cell to real centimetres. **No data migration.** An existing plan opens as before — including the size of the markers (§6). 2. **`0..1` is not a boundary, it is an origin.** Any finite coordinate is legal. `2.7` simply means "2.7 canvas widths to the right of the origin". 3. **Nothing in the product may say "you cannot go past the edge".** No clamp on drawing, dragging, decor or device placement stops at a rectangle. 4. **What is stored is only where something is drawn.** There is no stored extent to keep in sync. ### Grid precision and visual units `cell_cm` is canonical centimetres per grid cell. New metric spaces use 1 cm; new imperial spaces store 2.54 cm and present it as 1 inch. The historical 5 cm value remains the read fallback for missing or invalid legacy data, not a creation default, and existing spaces are never migrated merely by opening settings. A finer grid changes precision only. Raw SVG constants inherited from the historical 5 cm renderer are **visual units** and use `gridVisualScale(cell_cm) = 5 / cell_cm`. Physical sizes already converted from centimetres, screen-fixed strokes/handles, plan-relative icon sizes and the grid pitch must not receive that factor again. Full, static and 2.5D renderers share this classification. Full and static roots expose the factor as `--hp-cell-visual-scale`; 2.5D heights and user-space shadows include it in their structural cache inputs. ### Persisted coordinate canonicalisation Every current config/layout write removes IEEE-754 representation tails from the explicit persisted-coordinate allow-list. A value less than `1e-4` of one grid step from a `1/240` node becomes the exact same `k / 240` double in Python and TypeScript. A farther off-grid or diagonal value stays where the editor put it and receives only the existing nine-decimal storage canonicalisation. Negative zero becomes positive zero. The lattice allow-list covers room outlines/extents, exact wall endpoints, opening `x/y`, decor origins/sizes/endpoints, drafts, partitions, columns, open spans and layout `x/y`. Angles, opening length/host `t`, decor scale, backdrop transforms and every stair transform field retain the nine-decimal scalar contract. Stairs are deliberately excluded even when a value is near a grid node: their continuous wall-face magnet position is authored data. The traversal deliberately excludes `cell_cm`, `plan_aspect`, `view_box`, physical centimetre fields, colours/opacities/live values, presentation scales and vacuum affine calibration. Unknown/future numeric fields round-trip unchanged. Schema validation is the public door; the common config/layout storage helpers repeat the same idempotent operation for internal import, maintenance and startup-recovery writers. A canonical read/write echo is a no-op: optimistic locking is still checked, but the revision, update event and maintenance Undo snapshot do not move. Existing stores are not rewritten on read; Optimize Plans remains the explicit bulk-cleanup path. `scripts/coordinate-write-barrier-guard.mjs` inventories every outbound config/layout writer and permits direct plan-Store writes only inside `async_save_config_state()`/`async_save_layout_state()`; the trail recorder's operational Store is the one explicit exception (#291). ## Model - Canvas: an unbounded plane in the same units as the historical square (`0..1`, rendered `0..1000`). - `space.view_box`: an OPTIONAL hint for the very first frame, used only when there is nothing to frame. - "fit" rectangle: always the **content frame** (§4). - Zoom-out floor: 3× the content frame (`MIN_ZOOM = 1/3`). - Pan bounds: the content frame plus one screen of slack in each direction, at any zoom (§5). - Icon size: a percentage of `iconUnit`, so it still grows with zoom (§6). - Validation range: `±5000` (§3). ### Render frame vs. view * **Frame** (`_baseVb()` / `spaceFrame()`) — the rectangle that "fit to screen" fits and that zoom `1` means. It is recomputed from content, never stored. * **View** (`_view`) — the SVG `viewBox` actually painted. It is in absolute render units, so recomputing the frame never teleports the plan; it only changes what zoom `100 %` means and where panning stops. ### View/editor camera handoff Entering or leaving an editor does not clear `_view` and wait for a later fit. The current view is expressed as a world-space centre plus screen pixels-per-unit. `ModeTransitionController` interpolates that representation together with the measured stage width/height, and derives a correctly aspect-matched viewBox on every frame. The editor may use its own working zoom, but View restores the saved same-space centre and zoom on exit; editor zoom is never written to View persistence. A zero-sized or reduced-motion path commits the exact target atomically without exposing a default-fit frame. ## §3 Validation limits `custom_components/houseplan/validation.py`: | Symbol | Range | What it is | | --- | --- | --- | | `_COORD` (layout x/y) | `-5000 .. 5000` | coordinate | | `_GEOM` (room x/y, poly points, opening x/y, `view_box` origin) | `-5000 .. 5000` | coordinate | | `_EXTENT` (room w/h, `view_box` w/h) | `0.001 .. 5000` | size — strictly positive | | `_NORM` (decor x/y/w/h) | `-5000 .. 5000` | coordinate | | stair `x/y`, `length/width/radius` | `-5000 .. 5000`; sizes positive | continuous transform | | opening `length` | `0.001 .. 5000` | size — strictly positive | `+/-5000` is **garbage insurance, not a frame**. At the historical compatibility scale (`cell_cm` = 5, 240 grid cells across the unit width) one canvas width is ~12 m, so `5000` is ~60 km of plan — unreachable in a home, while still stopping a stored `1e100` from making the plan invisible for every client (the failure HP-1500-03 / HP-1501-01 closed). Sizes stay strictly positive because SVG divides by them and `viewBox="0 0 0 0"` paints nothing (HP-1502-01). ## §4 The content frame `contentFrame(items, opts)` in `src/space-geometry.ts` — pure, unit tested. Input is a list of **items**, one per drawn/placed object: * every room (its own bounding box — polygon or legacy rect); * the backdrop image rectangle, when the space has one; * every opening (door/window/gate) end-to-end segment; * every decor shape; * every stair, using its complete rotated rectangle or circular footprint; * every device the layout actually places in this space **and that the card actually draws** — a HIDDEN device (docs/FILTERING.md) is not content: the frame is presentation, and an object nobody can see must not decide what the plan opens on. It keeps its auto-grid cell and every aggregation it feeds; it simply is not an item here. Ghosts in the device editor are not items either — reaching them is §5's job, not the opening view's. Output: ```ts { core: Rect | null, all: Rect | null, outliers: number } ``` * `core` — bbox of the **main mass**, padded. This is the opening view. * `all` — bbox of **everything**, padded. This is what "show the far objects" fits. * `outliers` — how many items were left out of `core`. Both rectangles are padded by `pad` (default `0.05`) of the longer side, and degenerate axes are inflated (see §4.2). For a space with a **backdrop image** the image rectangle is one of the items, so the image still sets the extent — cropping to the rooms would hide the parts of the picture nobody has outlined yet (owner, point 2). Fallback order when there are no items at all: the stored `view_box` (the "hint"), then the legacy unit square. This is the only place `view_box` is still read for framing. ### §4.1 Outlier rejection An object standing an order of magnitude further away than the rest must not decide the opening view, but must still be reachable. The criterion is deliberately rank-based (medians/percentiles), so a single absurd value cannot move it: 1. Items whose coordinates fall outside the sane range (`+/-CANVAS_LIMIT`, i.e. the same `+/-5000` the backend accepts) are dropped outright — that is corruption, not content. 2. With fewer than `MIN_VOTERS = 4` items no outlier is declared: with two objects there is no majority to be far from. 3. `m` = component-wise **median** of the item centres. 4. `d_i` = Chebyshev distance `max(|x_i-m_x|, |y_i-m_y|)` from `m`. 5. `spread` = the **75th percentile** of `d`, floored at `MIN_SPREAD = 0.05 * NORM_W` (50 render units, about a small room), so a tightly clustered plan does not call its own neighbour an outlier. 6. Item `i` is an outlier iff `d_i > OUTLIER_K * spread`, with `OUTLIER_K = 10` — literally "an order of magnitude further than the bulk". 7. **Majority veto**: if more than a third of the items came out as outliers, this is not a plan with strays — it is a spread-out plan. No outliers are declared and `core = all`. When `outliers > 0` the card shows an unobtrusive inline hint (no modal) — "there are objects far from the plan" with a **Show** action that fits `all`. Whatever the vote rejects is rejected **everywhere the plan is measured**, not only in the viewBox: §6's `iconUnit` runs the same vote over the rooms. One notion of "the plan", or a stray the frame had just thrown out came back as icons ninety times too big (audit DEV-2C947-03). ### §4.3 The frame in an editor Inside an editor the frame only ever **grows** (`unionRect` with the previous one): it bounds pan and defines what zoom 1 means, and a frame that shrank the instant a room was deleted would move the ground under a live gesture. That union belongs to the editor session and to nothing else. The memo key carries the growth flag, so leaving for View recomputes the frame from the content instead of inheriting the union — otherwise a room dragged five canvases away in the Plan editor kept View framing the empty ground it had left behind, until some unrelated model change happened to invalidate the memo (audit DEV-2C947-02). ### §4.2 Degenerate frames An SVG `viewBox` with a zero axis paints nothing, so a frame still has a floor: * an axis shorter than `DEGENERATE = 0.03 * NORM_W` is grown to `FLOOR = 0.2 * NORM_W`, centred on itself. That covers "one lone marker" and "a collinear row of markers". A real thin shape (a 100-unit corridor) is well above the threshold and keeps its tight frame. This is the only survivor of the old safety props — the `-25 % .. 125 %` envelope that used to reject far content is gone, replaced by §4.1 (the envelope WAS the bug: content past the old square was silently excluded from the frame). ### §4.4 Static-card house frame The full `houseplan-card` and the default `houseplan-space-card` continue to use the canonical content frame above. A static card may explicitly select `fit: house`. That second frame is structural and static-card-only: * every sane room and (when visible) complete door/window/gate symbol envelope participates; positive/zero walls, independent walls and columns participate only while `show_borders` renders them (#384 — hidden architecture must not widen the tight frame, mirroring the `hide_openings` guard for symbols); * every structural item is kept — the outlier vote cannot discard a detached but valid wing; * there is no intentional outer padding, but analytic bounds include the painted half-strokes and the complete state-independent opening motion; * backdrop, decor, room labels, devices, badges, Glow and sunlight do not vote. Excluded auxiliary objects are not hidden; they stay in the same coordinate system and may be clipped outside the structural frame. With no sane structural item, the operation falls back atomically to the ordinary content frame. The shared degenerate-axis floor still applies, so a line-only structure cannot produce a zero-sized SVG `viewBox`. ## §5 Zoom and pan * **Zoom in** — unchanged, `ZOOM_MAX = 8`. * **Zoom out** — `MIN_ZOOM = 1/3`: you can see three times the content frame and no further. Empty space beyond that is not information. * **Discrete camera motion** (#82) — wheel, `−`/`+`, Fit all, the home arrow and the plan-surface double-click/tap in View or kiosk interpolate the existing exact camera target for 160–220 ms with `cubic-bezier(0.2, 0.7, 0.2, 1)`. Zoom is logarithmic and the world centre is linear; the final frame is the same clamped `viewBox` the immediate path used before #82. Rapid wheel input retargets one RAF from the camera actually on screen, accumulates from its pending target and keeps the current pointer anchor. It never queues transitions or uses a CSS scale. Pinch and pan remain direct 1:1 gestures. Pointerdown freezes the presented camera; mode, space, projection, resize, structural adoption, hidden state and disconnect cancel or settle it before taking ownership. Reduced motion always commits the exact target immediately. View persists only the settled target once; editor camera remains session-only. * **Pan** — available at **every zoom**, in view mode and in every editor, and bounded by the content frame inflated by `PAN_SLACK = 1.0` of `max(view, frame)` on each side. You can walk off the plan (there is no edge), but not into infinity. Until 2026-08-04 a drag moved the view only while `zoom > 1`: on the old bounded canvas a plan smaller than the scene genuinely had nowhere to go, so the gate was harmless. With no edge left it was simply a missing feature, and the owner reported it as one («таскать план при любом масштабе»). The zoom no longer takes part in the decision — `_clampView` alone says how far you may walk. * **Who owns the pointer.** A drag pans only when it starts on empty scene: the room-resize handles, device badges, openings, room labels stairs and the decor shapes take the pointer first (`_stagePointerDown` bails out on them), and a drawing tool that consumes the press — decor line/rect/ellipse/text — bails out too. Two fingers are always a pinch, never a pan. On a **kiosk** screen at swipe zoom (`≤ 1`, more than one space), a floor swipe may start only inside the inner **48 CSS px** strip of the left/right stage edge that has a previous/next space. The first movement past the 8 px Manhattan boundary becomes a swipe only when it points inward and `|dx| > 1.5 × |dy|`; equality, the wrong direction, a start outside the strip and an edge without a neighbour all become ordinary pan. The decision remains final until release (`_panLock`). * **Room fit (#152).** A clean primary click/tap on the browser-painted room target fits that room's final floor plus its visible boundary wall body into the middle 80% of the stage. Devices, openings/actions and the HA Area link keep their own gesture; the non-interactive room-label surface maps to the same room id. The action uses the existing camera transition controller and does not write the per-space zoom preference. Its session-only room intent is reapplied atomically on a stable stage resize, then cleared by manual camera input, Fit all/home, mode/space/projection changes, structural adoption, hidden state or disconnect. A pointer tap waits up to 350 ms before applying room fit: this lets a second clean plan tap select Fit all without first animating into the room. Keyboard activation remains immediate. * **Plan-surface fit (#449, #691).** Two clean primary clicks/taps within 350 ms on stage background, room fill or a non-interactive room label invoke the same Fit all command in View and kiosk. The two taps may use different plan surfaces or rooms, but must use the same pointer modality and space. A single room tap still fits that room once its 350 ms decision window expires; a single background tap stays passive. Device, vacuum, opening, stair, link and control paths cancel both the sequence and any pending room fit; so do pan, pinch, swipe, long press, cancellation, editor/mode/space/projection changes and lifecycle adoption. Mouse, touch and pen share this contract but do not pair with one another; editors do not expose the shortcut. * **The lock is final, at the release too** (audit DEV-1DA1-02). The release used to ask `swipeTarget()` again from the raw start→end vector, ignoring the lock — so a *curved* gesture (a short vertical lead-in that locks `pan`, then a long horizontal sweep) dragged the plan under the finger and still landed on another storey when it lifted: the worst kind of surprise on a wall tablet. `_panLock === 'pan'` now means no floor change, whatever the overall vector ends up looking like; only a gesture locked as `swipe` may reach `swipeTarget()`, and it never pans on the way. A motionless tap locks nothing, so a clean plan-surface double-tap remains available. * **"Home is that way" arrow** — when the content frame is entirely outside the current view, a small pointer appears at the view edge in the frame's direction. Clicking it fits the content. Cheap insurance against getting lost in the empty plane. ## §6 Icon size — a percentage of the plan **Unchanged behaviour** — an icon scales with the plan, exactly as it always did. (A first cut of the infinite canvas made it a fixed percentage of the viewport; the owner looked at it on 2026-08-03 and asked for the original back. The history is kept here because the reasoning for the *numerator* below is the whole point.) Before the infinite canvas: ``` --icon-size: iconPct * vb.w / view.w (cqw) ``` Now (`iconCqw()` in `src/space-geometry.ts`, pure and unit tested): ``` --icon-size: iconPct * iconUnit(space) * kioskScale / view.w (cqw) ``` Read it in render units: a marker always occupies `iconPct/100 * iconUnit` **render units** of the plan, whatever the frame and whatever the zoom. Dividing by the width of the visible view turns that into the percentage of the container `cqw` means. Zoom in 2x and the marker is 2x bigger, together with the walls it sits on. **Why the numerator changed.** `vb.w` was the stored `view_box`, and `view_box` is not a frame any more (§4). Keeping a fixed `NORM_W` there would have been worse than wrong: on a plan drawn 2 canvases wide the frame is ~2.2 canvases, so every marker would come out 2.2x smaller than on an ordinary plan — and 55x smaller on a plan 50 canvases out, i.e. an invisible dot. `iconUnit(space) = max(NORM_W, mainMassOfTheRooms)` — the extent of the rooms **after the same outlier vote §4.1 applies to the frame** (rooms only, so the full card and the static card cannot drift apart), and it is: * **exactly `NORM_W` for every plan that fits the old square**, and the editor has only ever stored `view_box: [0,0,1,1]`, so `iconUnit === vb.w` there and the rendered pixel size is bit-identical to the pre-canvas card (verified against the v1.56.0 bundle at a fixed view: `3.400 / 3.091 / 6.182 / 12.364 cqw`, i.e. `28.52 / 26.11 / 50.22 / 98.44 px`, both bundles); * **proportional to an outsized plan**, so a runaway plan gets markers of the same apparent size as an ordinary one. Everything else is untouched: the per-device multiplier `marker.size` and the kiosk icon/font scales still feed `--dev-size`, and every satellite (badges, LQI chips, presence rings, ripples) still derives from `--dev-size`. The full card and the static `houseplan-space-card` call the same `iconCqw()` — the static card has no zoom, but its frame is the content now, so a bare `iconPct` would have made its markers shrink as the frame tightened. Public `icon_size` (default 2.5, UI range 1–6) is a compatibility unit: a value > 8 is a legacy pixel size and falls back to 2.5, and the surface boundary converts it through `effectiveDeviceBaseSize()` (2.5 → 2.25, #212/#213) before `device-face.ts` sees it; the face applies no late visual factor. Marker sizes are `cqw` inside `.stage { container-type: inline-size }`. **Auto-placement spacing** (`defaultPositions` -> `declump`) is measured in render units and uses the same `iconUnit`, so the icon's footprint and the distance markers are pushed apart by can never drift apart — and the outlier vote reaches the spacing through the very same call. ## §7 Adaptive grid The drawing grid is a dot pattern at `pitch = NORM_W / GRID_N`. On a plan several canvases wide, zoomed out, the dots merged into a grey wash. `gridLevels(pitch, pxPerUnit, minPx)` (pure, unit tested) picks: * `fine` — the smallest multiplier from `1, 2, 5, 10, 20, 50, 100, 200, 500, 1000` whose on-screen step is at least `minPx` (7 px); finer dots are simply not drawn; * `coarse` — the next multiplier that is at least `5 x fine`, drawn bigger/darker, so the eye keeps a scale reference (the usual CAD every-5th/10th-line convention); * `null` when even the coarsest step would be sub-pixel — then there is no grid at all rather than a grey fog. The grid rectangle also follows the **view**, not the old `view_box`, so it is there wherever you pan. The dots are a **hint, not content** (owner 2026-08-04): at full strength they argued with the plan on white paper. `.griddot` is `opacity: 0.35`, `.griddot.major` `opacity: 0.5` (styles.ts) — both muted, the CAD hierarchy kept, coarse nodes still denser than fine ones. The grid lives in the editors only; View never draws it (`smoke_grid_fade`). ## §8 Toolbar The middle button of the zoom control was "Reset zoom" (`_resetZoom`, disabled at zoom 1). It **is** the fit-everything action, so it was re-labelled rather than duplicated: `title.zoom_fit` — "Fit all" / «Вписать всё», icon unchanged (`mdi:fit-to-page-outline`), and it is no longer disabled at zoom 1 (at zoom 1 off-centre it still has work to do). It fits `core` — the same rectangle the plan opens with. Far objects are reached through the outlier hint's **Show** action, which fits `all`. ## §9 Drag limits and the snap contract (dev, DEV-B58) ### 9.1 One bound, and it is the backend's The rule: **an editor gesture has exactly one bound, `±CANVAS_LIMIT` (±5000 normalised, ±`SANE_LIMIT` in render units), and it is the same number `validation.py` enforces.** It is a garbage limit — insurance against a stored `1e100` — and never a frame. `clampCanvasR` / `clampCanvasN` (`space-geometry.ts`) are the only two functions that may impose it, and `_snap()` applies `clampCanvasR` on the way out, so every gesture that goes through the snap is bounded by construction. Room drawing, split, resize and opening placement had no clamp before and still have none of their own — they inherit it from `_snap()` / `clampCanvasN` at the write. ### 9.2 The grid step never changed `_gridPitch = NORM_W / GRID_N = 1000 / 240`. Both constants; neither depends on the content frame, the view, the zoom, `view_box`, or `cell_cm`. `git log -S` confirms neither has been touched since v1.4.0 (the one historical change, `GRID_N` 120 → 240, halved the step, so the old nodes stayed a subset of the new ones and every position was preserved). **So the infinite canvas did NOT move any existing element off the grid.** `gridLevels()` (§7) chooses which multiples of that pitch are still legible at the current zoom — it changes what is DRAWN, never what is SNAPPED TO. An element that looks off-grid is off-grid because it was placed by something that never snapped, not because the lattice moved. ### 9.3 What snaps, and to what Two kinds of element, because a door rounded to a grid node while its wall runs diagonally is broken geometry, not a tidy plan: **GRID-BOUND — rounded to the nearest node:** | Element | Where | | --- | --- | | the backdrop picture: move (its top-left corner) and proportional/independent corner scale | `_bdMove` → `_snap` / `snapToGrid` (docs/DECOR-EDITOR.md §3) | | room vertices (draw tool) | `_markupClick` → `_snap` | | split tool's interior vertices | `_splitClick` → `_snap` | | fixed-topology room-wall resize | `_rszMove` → `_snap`; the last safe node before a corner/opening/third room wins | | decor draft endpoints, text anchor | `_decorPointerDown` / `_stagePointerMove` → `_snap` | | decor move | `_decorMoveUpdate` → `_snap` of the resulting ANCHOR | | device markers | `_savePos` | | room labels | `_labelMove` → `_savePos` | | auto-placed markers (`defaultPositions`), the `spaceCenter` fallback, an undragged room label | `snapPt` | **WALL-BOUND — projected onto the wall, then the offset ALONG the wall quantised to the same step, measured from the wall's first corner:** | Element | Where | | --- | --- | | openings, placed and dragged | `snapToWall(..., { step, length })` | | split tool's points ON a wall | `snapPointAlongPoly` | The Walls tool adds one architectural resolver before the free grid fallback. Within a 12 CSS-pixel hit zone, exact endpoints win over wall axes. Two distinct endpoints that are less than the live 8 CSS-pixel distinguishability threshold apart produce an explicit ambiguous result: the segment is not committed and the user is asked to zoom. Exact coincident endpoints are still one node. The active thick rubber-band always paints its centreline and final node above the body; an active snap marker replaces, rather than duplicates, that final node. After architectural snapping, a Walls segment within `0.25°` of a horizontal or vertical axis is made exact by moving only its free endpoint (#290). Hover, the active marker and click consume that same point. A nearby saved endpoint which would require the forbidden one-step slope therefore loses snap ownership instead of being joined invisibly. Shift-selected 45° rays and true diagonals outside the shared tolerance are unchanged. On an axis-aligned wall whose corners are on the grid — every wall the editor itself draws — the two rules give the same point. An opening is also kept inside its wall by half its own length. Three things were fixed here besides the new coverage: * `_decorMoveUpdate` used to snap the **delta**, which preserves any off-grid offset the shape already had for ever, one step at a time. It snaps the resulting anchor now, so one drag is enough. * `defaultPositions` / `labelPos` / the `spaceCenter` fallback placed auto elements at centroids, which are not nodes for an odd-sized or polygonal room. These were the most likely source of "some elements are between the points" on an untouched plan. * `snapToGrid` and `snapR` now return a value that is already on a node **bit-identical**. The round trip through a non-dyadic pitch (1000/240) otherwise turns an exact `500` into `500.00000000000006`, and "is this on the grid?" starts answering no. ### 9.4 Shift There is no free-position mode. `Shift` never suspends coordinate snapping. For a Walls segment with an anchor it selects the nearest 45° ray: an endpoint is accepted only when it lies on that ray, and a wall-axis hit is the exact forward ray/solid-segment intersection inside the pointer hit zone. An incompatible ordinary snap is ignored; only then does the nearest grid node on the ray become the fallback. The green angle badge uses the actual vector (horizontal, vertical or `|dx| = |dy|`), so 89.9°/90.1° are not advertised as exact. For other tools Shift modifies only the current gesture: square/circle creation, independent ordinary-decor resize axes, free ordinary-decor/backdrop rotation, the compass step, or bypassing the furniture wall magnet while the ordinary decor/room/grid magnet remains active. Furniture resize is the explicit exception to positional quantisation: it is continuous in both modes, with Shift selecting independent axes, while Shift on its rotation handle snaps to 45°. Furniture placement and movement remain grid-bound. Stairs use the continuous branch of this contract for their complete transform. Move and resize stay off-grid when authored there; Shift snaps only rotation to 45°. Wall magnet resolves the visible physical face (including half-thickness) and stair magnet resolves outer footprint-to-footprint contact. Neither save/load nor Optimize may replace that contact with a nearby lattice node. ### 9.5 «Оптимизировать планы» Explicit whole-plan maintenance — the preview/apply pass that repairs stored off-node coordinates, model upgrades, open spans and wall intervals — is a storage contract, not a canvas one: `CONFIG-COMPATIBILITY.md`, section «Optimize plans: explicit whole-plan maintenance». Ordinary grid-bound editing never performs it implicitly. ## What is deliberately NOT done * No new stored field. The frame is derived every time; there is nothing to migrate, nothing to keep in sync, nothing to corrupt. * `view_box` is still WRITTEN as `[0,0,1,1]` on space creation and is still required by the schema — removing a required field is a breaking storage change for old clients and buys nothing. * The outlier hint has no "hide this object" action. Deciding what to do with a stray marker is the device editor's job. ## Independent wall geometry `partitions[].a/b` and `wall_columns[].center` use the same normalized-X coordinate convention as `room.poly`; both axes are divided by `NORM_W`. Every interactive write passes through the global grid snap and the ±`CANVAS_LIMIT` guard. Rigid partition drag clamps one shared delta against both endpoints, so it cannot deform the segment or let its far endpoint cross the backend boundary. Hit areas and drag thresholds are expressed in CSS pixels, therefore selection remains usable at every zoom. The architectural connection overlay of the **Walls** tool and the planar face graph that offers rooms after a closed chain are wall contracts: `WALL-THICKNESS.md`, sections «Architectural connection overlay» and «Planar wall faces».