// #780: the lazy LED chunk and its gate, judged by results (ТЗ §3, §5, §6, // §13.1, §13.2; AC2, AC7, AC9, AC11, AC17 unit parts). import { test } from 'node:test'; import assert from 'node:assert/strict'; import { ledAnchor, ledStripsByMarker } from '../test-build/led-strip-gate.js'; import { faceContext, ledFrame, ledStripView, stripRoom } from '../test-build/led-strip-runtime.js'; import { LED_FIELD_BANDS, LedFieldCache, buildFieldGeometry, falloffAt } from '../test-build/led-strip-field.js'; import { GLOW_FALLOFF } from '../test-build/glow-scene.js'; import { compactPoints, emitterSamples, stripAnchor } from '../test-build/led-strip-geometry.js'; import { visibilityPolygon } from '../test-build/light-visibility.js'; const space = (strips) => ({ id: 's', rooms: [], led_strips: strips }); test('ТЗ §13.1: only an active, bound strip with geometry is represented', () => { const map = ledStripsByMarker(space([ { id: 'a', points: [[0, 0], [1, 0]], marker: 'm1' }, { id: 'b', points: [[0, 0], [1, 0]], marker: 'm2', active: true }, { id: 'c', points: [[0, 0], [1, 0]], marker: 'm3', active: false }, { id: 'd', points: [[0, 0], [1, 0]], marker: null }, { id: 'e', points: [[0, 0]], marker: 'm5' }, ])); assert.deepEqual([...map.keys()].sort(), ['m1', 'm2']); assert.equal(ledStripsByMarker(space([])).size, 0); assert.equal(ledStripsByMarker(null).size, 0); }); test('AC2: the gate anchor equals the geometry anchor (half length) in render units', () => { const cases = [ [[0, 0], [10, 0], [10, 10]], [[0, 0], [4, 0]], [[0, 0], [9, 0], [9, 1]], [[0, 0], [4, 0], [4, 4], [0, 4], [0, 0]], [[0, 0], [0, 0], [4, 0], [4, 0]], [[1, 1], [1, 1]], ]; for (const points of cases) { const reference = stripAnchor(points); const gate = ledAnchor(points, 100); assert.ok(Math.abs(gate.x - reference[0] * 100) < 1e-9 && Math.abs(gate.y - reference[1] * 100) < 1e-9, `${JSON.stringify(points)}: ${JSON.stringify(gate)} vs ${reference}`); } }); test('ТЗ §3: the linear falloff is the shared GLOW_FALLOFF', () => { for (const [offset, value] of GLOW_FALLOFF) { assert.ok(Math.abs(falloffAt(offset / 100) - value) < 1e-12, `${offset}%`); } assert.equal(falloffAt(0), 1); assert.equal(falloffAt(1), 0); assert.equal(falloffAt(2), 0); // Monotonic: the field never brightens away from the strip. let previous = 1; for (let i = 0; i <= 100; i++) { const value = falloffAt(i / 100); assert.ok(value <= previous + 1e-12); previous = value; } }); test('#784: the continuous field has enough bands to avoid visible gradient steps', () => { assert.ok(LED_FIELD_BANDS >= 32, `${LED_FIELD_BANDS} bands are visibly discrete on wide fields`); const fraction = 0.5; const band = Math.floor((1 - fraction) * LED_FIELD_BANDS); const midpoint = 1 - (band + 0.5) / LED_FIELD_BANDS; const exact = falloffAt(fraction); assert.ok(Math.abs(falloffAt(midpoint) - exact) / exact <= 0.1, `${LED_FIELD_BANDS} bands must approximate r/2 within 10%`); }); const device = (extra = {}) => ({ id: 'm1', name: 'Kitchen LED', primary: 'light.led', space: 's', ...extra }); const strip = { id: 'a', points: [[0, 0], [1, 0]], marker: 'm1' }; test('#784/AC7: states — off white, on, unavailable without a field; radius 30 cm or the own one', () => { const base = { strip, defaultRadius: 6, cellCm: 5, gridPitch: 1, glow: true }; const on = ledStripView({ ...base, device: device(), hass: { states: { 'light.led': { state: 'on' } } }, candidate: { key: 's|m1', sourceEid: 'light.led', pos: { x: 0, y: 0 }, radius: 3, appearance: { c: '#ff0000', alpha: 0.5 } } }); assert.equal(on.state, 'on'); assert.deepEqual(on.appearance, { c: '#ff0000', alpha: 0.5 }); assert.equal(on.radius, 6, 'the shared radius of ordinary sources does not apply: 30 cm default'); const off = ledStripView({ ...base, device: device(), hass: { states: { 'light.led': { state: 'off' } } }, candidate: { key: 's|m1', sourceEid: 'light.led', pos: { x: 0, y: 0 }, radius: 3, appearance: null } }); assert.equal(off.state, 'off'); for (const raw of ['unavailable', 'unknown']) { const view = ledStripView({ ...base, device: device(), hass: { states: { 'light.led': { state: raw } } }, candidate: { key: 's|m1', sourceEid: 'light.led', pos: { x: 0, y: 0 }, radius: 3, appearance: { c: '#fff', alpha: 1 } } }); assert.equal(view.state, 'unavailable', raw); assert.equal(view.appearance, null, `${raw}: no field`); } const own = ledStripView({ ...base, device: device({ marker: { glow_radius_cm: 100 } }), hass: { states: { 'light.led': { state: 'on' } } }, candidate: null }); assert.equal(own.radius, 20, 'the personal radius wins (100 cm / 5 cm per cell)'); }); // A scene with one opaque square body [4,6]×[4,6] and a 10×10 room floor. const body = [[4, 4], [6, 4], [6, 6], [4, 6]]; const floor = [[0, 0], [10, 0], [10, 10], [0, 10]]; const scene = { occluders: body.map((p, i) => [p[0], p[1], body[(i + 1) % 4][0], body[(i + 1) % 4][1]]), floor: [floor], fingerprint: 'f1', masonryGeometry: [], opaqueBodies: [body], }; const polygons = [{ room: { id: 'r' }, poly: floor }]; const pieceFans = (piece) => typeof piece.clip === 'string' ? piece.clip.match(/M[^M]+/g)?.map((d) => d.trim()) ?? [] : piece.clip; test('ТЗ §6: every piece is clipped to what its own emitters see; a buried strip emits nothing', () => { const faces = faceContext(scene, 1e-6); const geometry = buildFieldGeometry({ points: [[1, 1], [9, 1]], radius: 2, scene, polygons, faces, spaceId: 's' }); assert.ok(geometry, 'a free strip has a field'); assert.equal(geometry.pieces.length, 4, 'an 8-unit segment with r = 2 makes four pieces'); assert.equal((geometry.d.match(/M/g) || []).length, 1, 'visibility/cache pieces do not split the painted path'); for (const piece of geometry.pieces) { assert.ok(piece.sourceCount >= 2, 'free pieces retain filled visibility fans for the shared clip'); assert.ok(pieceFans(piece).every((d) => /\bA2 2\b/.test(d) && !/\bL/.test(d)), 'an unobstructed fan is an exact SVG disc, not a visible polygon'); } // Passing 0.5 below the body: the pieces near it are clipped to their own fans. const near = buildFieldGeometry({ points: [[0.5, 3.5], [9.5, 3.5]], radius: 1, scene, polygons, faces, spaceId: 's' }); const clipped = near.pieces.filter((piece) => /\bL/.test(piece.clip)); assert.ok(clipped.length >= 2 && clipped.length < near.pieces.length, `${clipped.length} of ${near.pieces.length}`); for (const piece of clipped) { assert.ok(piece.clip.length > 0); assert.ok(/\bA1 1\b/.test(piece.clip), 'unblocked parts of a clipped fan retain exact circular arcs'); // No fan vertex lies inside the body: light never passes into or through it. for (const d of pieceFans(piece)) { for (const [, x, y] of d.matchAll(/[ML]([-\d.e]+) ([-\d.e]+)/g)) { assert.ok(!(+x > 4 + 1e-6 && +x < 6 - 1e-6 && +y > 4 + 1e-6 && +y < 6 - 1e-6), `${x},${y}`); } } } const buried = buildFieldGeometry({ points: [[4.5, 5], [5.5, 5]], radius: 2, scene, polygons, faces, spaceId: 's' }); assert.equal(buried, null, 'entirely inside the body: no field'); }); test('#784: a corner and a closed strip remain one painted path', () => { const faces = faceContext(scene, 1e-6); const corner = buildFieldGeometry({ points: [[1, 1], [9, 1], [9, 9]], radius: 2, scene, polygons, faces, spaceId: 's' }); assert.ok(corner && corner.pieces.length > 1); assert.equal((corner.d.match(/M/g) || []).length, 1); assert.match(corner.d, /L9 1 L9 9$/); const closed = buildFieldGeometry({ points: [[1, 1], [3, 1], [3, 3], [1, 3], [1, 1]], radius: 1, scene, polygons, faces, spaceId: 's' }); assert.ok(closed); assert.equal((closed.d.match(/M/g) || []).length, 1); assert.match(closed.d, / Z$/); }); test('#785: a mixed free/wall polyline keeps visibility for every piece', () => { const faces = faceContext(scene, 1e-6); const mixed = buildFieldGeometry({ points: [[1, 1], [8, 1], [10, 1], [10, 7]], radius: 2, scene, polygons, faces, spaceId: 's' }); assert.ok(mixed && mixed.pieces.length > 3); assert.equal(mixed.pieces.every((piece) => piece.clip.length > 0), true, 'free pieces use filled discs and blocked pieces use visibility polygons'); assert.equal(mixed.pieces.some((piece) => piece.sourceCount >= 4), true, 'the long free run retains several overlapping visibility discs'); }); test('#786: reversing a free strip keeps two equally smooth circular end fans', () => { const freeScene = { ...scene, occluders: [], fingerprint: 'free' }; const forward = buildFieldGeometry({ points: [[1, 2], [9, 3]], radius: 2, scene: freeScene, polygons, faces: null, spaceId: 's' }); const reverse = buildFieldGeometry({ points: [[9, 3], [1, 2]], radius: 2, scene: freeScene, polygons, faces: null, spaceId: 's' }); for (const geometry of [forward, reverse]) { assert.ok(geometry); const fans = geometry.pieces.flatMap(pieceFans); assert.ok(fans.length >= 2); assert.ok(fans.every((d) => (d.match(/\bA2 2\b/g) || []).length === 2)); assert.ok(fans.every((d) => !/\bL/.test(d)), 'no order-dependent polygon chord at either end'); } }); // A free fan's centre follows from its exact two-arc disc. This checks the // generated coverage, not the sampler's implementation or a source regex. const discCenters = (geometry, radius) => geometry.pieces.flatMap(pieceFans).map((d) => { const start = /^M([-\d.e]+) ([-\d.e]+) A/.exec(d); assert.ok(start, `expected a free-space disc: ${d}`); return [Number(start[1]) + radius, Number(start[2])]; }); const hasCenter = (centers, point, epsilon = 1e-4) => centers.some((center) => Math.hypot(center[0] - point[0], center[1] - point[1]) < epsilon); // Sample the emitted circular SVG arcs and measure the resulting ring. The // sign is an observable geometry property: nonzero clipping unions rings of // the same winding, but subtracts a negative disc from a positive blocked fan. const fanSignedArea = (d) => { const tokens = d.match(/[MLAZ]|-?\d+(?:\.\d+)?(?:e[+-]?\d+)?/g); const points = []; let i = 0; while (i < tokens.length) { const command = tokens[i++]; if (command === 'M' || command === 'L') { points.push([Number(tokens[i++]), Number(tokens[i++])]); } else if (command === 'A') { const radius = Number(tokens[i++]); assert.equal(Number(tokens[i++]), radius, 'the field uses circular arcs'); i++; // axis rotation does not affect a circle const large = Number(tokens[i++]), sweep = Number(tokens[i++]); const end = [Number(tokens[i++]), Number(tokens[i++])]; const start = points.at(-1), dx = (start[0] - end[0]) / 2, dy = (start[1] - end[1]) / 2; const distance2 = dx * dx + dy * dy; if (distance2 < 1e-20) continue; const k = (large === sweep ? -1 : 1) * Math.sqrt(Math.max(0, (radius * radius - distance2) / distance2)); const center = [(start[0] + end[0]) / 2 + k * dy, (start[1] + end[1]) / 2 - k * dx]; const a = Math.atan2(start[1] - center[1], start[0] - center[0]); const b = Math.atan2(end[1] - center[1], end[0] - center[0]); let delta = ((b - a) % (2 * Math.PI) + 2 * Math.PI) % (2 * Math.PI); if (!sweep) delta -= 2 * Math.PI; const steps = Math.max(1, Math.ceil(Math.abs(delta) / (Math.PI / 24))); for (let step = 1; step < steps; step++) { const angle = a + delta * step / steps; points.push([center[0] + radius * Math.cos(angle), center[1] + radius * Math.sin(angle)]); } points.push(end); } else assert.equal(command, 'Z'); } return points.reduce((area, point, index) => { const next = points[(index + 1) % points.length]; return area + point[0] * next[1] - point[1] * next[0]; }, 0) / 2; }; test('#788: free discs and wall-limited fans have additive winding in a shared clip', () => { const geometry = buildFieldGeometry({ points: [[0.5, 3.5], [9.5, 3.5]], radius: 1, scene, polygons, faces: faceContext(scene, 1e-6), spaceId: 's' }); const fans = geometry.pieces.flatMap(pieceFans); assert.ok(fans.some((d) => d.includes(' L')), 'fixture includes blocked fans'); assert.ok(fans.some((d) => !d.includes(' L')), 'fixture includes free discs'); for (const fan of fans) assert.ok(fanSignedArea(fan) > 0, 'all subpaths add coverage instead of cancelling it'); }); test('#788: a wall crossing the radius contributes exact circle-intersection events', () => { const wallScene = { ...scene, occluders: [[595, 100, 595, 700]], fingerprint: 'long-wall' }; const geometry = buildFieldGeometry({ points: [[350, 350], [585, 450]], radius: 50, scene: wallScene, polygons: [], faces: null, spaceId: 's' }); const endpointFan = geometry.pieces.flatMap(pieceFans).at(-1); // The true endpoint is (585,450), 10 units from the wall. Its disc meets // that wall at y=450±sqrt(50²−10²), not at an arbitrary 30-degree ray. const intersections = [...endpointFan.matchAll(/(?:[ML]|A[-\d.e]+ [-\d.e]+ \d \d \d )595 ([-\d.e]+)/g)] .map((match) => Number(match[1])); for (const y of [450 - Math.sqrt(2400), 450 + Math.sqrt(2400)]) { assert.ok(intersections.some((at) => Math.abs(at - y) < 1e-4), `missing wall/radius event at y=${y}`); } }); // Frozen pre-broad-phase reference: visit EVERY scene segment for EVERY // emitter, then use the same public visibility sweep. Exact emitted strings // (not only fan counts/bounds) must survive the candidate-culling speedup. const unfilteredFans = (emitters, radius, segments) => { const coord = (value) => String(Math.round(value * 10_000) / 10_000 || 0); return emitters.flatMap((p) => { const clipped = []; for (const s of segments) { if (!s || s.length < 4) continue; const dx = s[2] - s[0], dy = s[3] - s[1], len2 = dx * dx + dy * dy; if (!(len2 > 0)) continue; const ox = s[0] - p[0], oy = s[1] - p[1]; const cross = ox * dy - oy * dx, distance2 = cross * cross / len2; if (distance2 >= radius * radius) continue; const center = -(ox * dx + oy * dy) / len2; const span = Math.sqrt((radius * radius - distance2) / len2); const lo = Math.max(0, center - span), hi = Math.min(1, center + span); if (hi <= lo) continue; clipped.push([s[0] + lo * dx, s[1] + lo * dy, s[0] + hi * dx, s[1] + hi * dy]); } const r = coord(radius); if (!clipped.length) { const left = coord(p[0] - radius), right = coord(p[0] + radius), y = coord(p[1]); return [`M${left} ${y} A${r} ${r} 0 1 1 ${right} ${y} A${r} ${r} 0 1 1 ${left} ${y} Z`]; } const ring = visibilityPolygon(p, radius, clipped, 12); if (ring.length < 3) return []; const onRadius = (point) => Math.abs(Math.hypot(point[0] - p[0], point[1] - p[1]) - radius) <= Math.max(1e-9, radius * 1e-7); let path = `M${coord(ring[0][0])} ${coord(ring[0][1])}`; for (let i = 1; i <= ring.length; i++) { const previous = ring[i - 1], point = ring[i % ring.length]; path += onRadius(previous) && onRadius(point) ? ` A${r} ${r} 0 0 1 ${coord(point[0])} ${coord(point[1])}` : ` L${coord(point[0])} ${coord(point[1])}`; } return [`${path} Z`]; }); }; test('#788: strip-wide broad phase preserves every unfiltered fan byte for byte', () => { const faces = { faces: [{ a: [0, 0], b: [8, 0] }], inside: ([, y]) => y < 0, epsilon: 0.5, }; const cases = [ { points: [[350, 350], [585, 450]], radius: 25, // Both endpoints are outside the field box, but this wall crosses it. segments: [[595, 100, 595, 700], [-1000, -1000, -900, -900], [590, 470, 610, 450]] }, { points: [[350, 350], [585, 450]], radius: 50, segments: [[595, 700, 595, 100], [600, 100, 600, 700], [0, 900, 1000, 900]] }, { points: [[0, 0], [8, 0]], radius: 1, faces, // This edge is outside the STORED path box, but inside the displaced // emitters' expanded box; an input-point bound would lose its shadow. segments: [[-20, 1.49, 20, 1.49], [-20, -100, 20, -100]] }, { points: [[0, 0], [2.49, 0]], radius: 2, // Boundary tangencies, near-tangencies and degenerate segments. segments: [[4.49, -20, 4.49, 20], [-20, 2, 20, 2], [-2, -20, -2, 20], [-20, 2 - 1e-10, 20, 2 - 1e-10], [1, 1, 1, 1], [-20, -2 - 1e-10, 20, -2 - 1e-10]] }, { points: [[0.13, 0.29], [8.37, 1.26], [8.9, 6.31], [0.32, 7.19], [0.13, 0.29]], radius: 2, segments: [[-100, 3, 100, 3], [-100, 4, 100, 4], [4, -100, 4, 100], [400, 400, 401, 401]] }, { points: [[0, 0], [2.1, 0], [0.2, 0.55], [2.4, 0.8]], radius: 2, segments: [[-10, 2.5, 10, 2.5], [3, -10, 3, 10], [-20, -20, -10, -10]] }, ]; // Deterministic coverage of varied origins, radii, segment directions and // local/far obstacles. No timing assertions or nondeterministic randomness. let seed = 788; const random = () => ((seed = (Math.imul(seed, 1664525) + 1013904223) >>> 0) / 2 ** 32); for (let i = 0; i < 18; i++) { const x = (random() - 0.5) * 10_000, y = (random() - 0.5) * 10_000; const radius = [0.05, 2, 25][i % 3]; const points = Array.from({ length: 4 }, () => [x + random() * radius * 4, y + random() * radius * 4]); const segments = Array.from({ length: 12 }, (_, j) => { const scale = j % 3 ? radius * 8 : radius * 1000; return [x + (random() - 0.5) * scale, y + (random() - 0.5) * scale, x + (random() - 0.5) * scale, y + (random() - 0.5) * scale]; }); cases.push({ points, radius, segments }); } for (const [index, fixture] of cases.entries()) { for (const points of [fixture.points, [...fixture.points].reverse()]) { const emitters = emitterSamples(compactPoints(points), fixture.faces ?? null, fixture.radius / 4); const expected = unfilteredFans(emitters, fixture.radius, fixture.segments); const actual = buildFieldGeometry({ points, radius: fixture.radius, scene: { ...scene, occluders: fixture.segments }, polygons: [], faces: fixture.faces ?? null, spaceId: 's' }); assert.deepEqual(actual?.pieces.flatMap(pieceFans) ?? [], expected, `fixture ${index}: ${JSON.stringify(points)}`); } } }); test('#788: distant occluders are examined once per strip, not once per emitter', () => { const points = [[0, 0], [80, 0]], radius = 2; let farCoordinateReads = 0; const far = Array.from({ length: 64 }, (_, i) => new Proxy([1000 + i, -100, 1000 + i, 100], { get(target, property, receiver) { if (/^[0-3]$/.test(String(property))) farCoordinateReads++; return Reflect.get(target, property, receiver); }, })); const local = [[40, 1, 50, 1]]; const geometry = buildFieldGeometry({ points, radius, scene: { ...scene, occluders: [...far, ...local] }, polygons: [], faces: null, spaceId: 's' }); assert.deepEqual(geometry.pieces.flatMap(pieceFans), unfilteredFans(emitterSamples(points, null, radius / 4), radius, local)); assert.ok(farCoordinateReads <= far.length * 8, `${farCoordinateReads} coordinate reads: a distant segment must not enter per-emitter clipping`); assert.ok(geometry.pieces.reduce((n, piece) => n + piece.sourceCount, 0) > 150, 'candidate culling must not thin or drop emitter fans'); }); test('#788: a residual run retains the true free endpoint in both directions', () => { const freeScene = { ...scene, occluders: [], fingerprint: 'free-endpoints' }; for (const radius of [0.2, 2, 20]) { for (const angle of [0, 0.37, 1.2]) { const points = [[0, 0], [1.245 * radius * Math.cos(angle), 1.245 * radius * Math.sin(angle)]]; for (const path of [points, [...points].reverse()]) { const geometry = buildFieldGeometry({ points: path, radius, scene: freeScene, polygons: [], faces: null, spaceId: 's' }); const centers = discCenters(geometry, radius); for (const endpoint of points) { assert.ok(hasCenter(centers, endpoint), `r=${radius}, angle=${angle}: missing endpoint ${endpoint}`); } } } } }); test('#788: acute outer turns retain their vertex fan independently of sampling cuts', () => { const freeScene = { ...scene, occluders: [], fingerprint: 'acute-vertices' }; for (const sign of [-1, 1]) { const points = [[0, 0], [2.1, 0], [0.2, sign * 0.55], [2.4, sign * 0.8]]; for (const path of [points, [...points].reverse()]) { const geometry = buildFieldGeometry({ points: path, radius: 2, scene: freeScene, polygons: [], faces: null, spaceId: 's' }); const centers = discCenters(geometry, 2); for (const vertex of points) assert.ok(hasCenter(centers, vertex), `missing turn ${vertex}`); } } }); test('#788: reversing and rotating a closed path preserves the complete visibility fan set', () => { const freeScene = { ...scene, occluders: [], fingerprint: 'stable-samples' }; const vertices = [[0.13, 0.29], [8.37, 1.26], [8.9, 6.31], [0.32, 7.19]]; const fanSet = (points) => { const geometry = buildFieldGeometry({ points, radius: 2, scene: freeScene, polygons: [], faces: null, spaceId: 's' }); return [...new Set(geometry.pieces.flatMap(pieceFans))].sort(); }; const reference = fanSet([...vertices, vertices[0]]); for (let offset = 0; offset < vertices.length; offset++) { const rotated = [...vertices.slice(offset), ...vertices.slice(0, offset)]; for (const path of [rotated, [...rotated].reverse()]) { assert.deepEqual(fanSet([...path, path[0]]), reference); } } }); test('#788: radius-sized visibility runs keep the full wall-opening normal context', () => { const freeScene = { ...scene, occluders: [], fingerprint: 'opening-context' }; const faces = { faces: [{ a: [0, 0], b: [3, 0] }, { a: [5, 0], b: [8, 0] }], inside: ([x, y]) => y < 0 && (x <= 3 || x >= 5), epsilon: 0.001, }; for (const points of [[[0, 0], [8, 0]], [[8, 0], [0, 0]]]) { const geometry = buildFieldGeometry({ points, radius: 1, scene: freeScene, polygons: [], faces, spaceId: 's' }); const centers = discCenters(geometry, 1); const inOpening = centers.filter(([x]) => x > 3 && x < 5); assert.ok(inOpening.length > 0); assert.ok(inOpening.every(([, y]) => Math.abs(y - faces.epsilon) < 1e-6), 'a cache/run boundary cannot put emitters back on the unshifted wall axis'); } }); test('AC17: the field cache is bounded, per space, and counts geometry rebuilds', () => { const cache = new LedFieldCache(3); cache.forSpace('a'); for (let i = 0; i < 5; i++) cache.read(`k${i}`, () => ({ pieces: [], box: { x: 0, y: 0, w: 1, h: 1 } })); assert.equal(cache.size, 3); assert.equal(cache.recomputes, 5); cache.read('k4', () => { throw new Error('a hit must not rebuild'); }); assert.equal(cache.recomputes, 5); cache.forSpace('b'); assert.equal(cache.size, 0, 'another space frees the previous one'); }); test('#784/AC9: the frame gives every strip the 30 cm default, not the shared radius; unbound strips have no view', () => { const lamp = { id: 'm1', name: 'Lamp', primary: 'light.led', entities: ['light.led'], space: 's', marker: { id: 'm1', binding: 'device:m1' } }; const frame = ledFrame({ space: { id: 's', vb: [0, 0, 1000, 1000], rooms: [], led_strips: [ { id: 'a', points: [[0.1, 0.1], [0.4, 0.1]], marker: 'm1' }, { id: 'b', points: [[0.1, 0.3], [0.4, 0.3]], marker: null }, ] }, devices: [lamp], hass: { states: { 'light.led': { state: 'on', attributes: {} } } }, defaultColor: '#ffd27b', paletteAlpha: 0.7, cellCm: 5, gridPitch: 1000 / 240, iconPct: 3.4, scene: null, polygons: [], glowFor: () => true, inRoom: () => false, showHidden: false, }); assert.equal(frame.views.length, 1, 'the unbound strip is not a View strip'); assert.ok(Math.abs(frame.views[0].radius - (30 / 5) * (1000 / 240)) < 1e-9, `radius ${frame.views[0].radius}`); }); test('#791: the frame skips missing runtime owners without dropping a valid neighbouring strip', () => { const lamp = device({ entities: ['light.led'], marker: { id: 'm1', binding: 'device:m1' } }); const points = [[0.1, 0.1], [0.4, 0.1]]; const strips = [ // A non-null reference reaches the runtime-owner guard; marker:null alone // is rejected earlier and never exercised the escaped nightly mutant. { id: 'missing-owner', points, marker: 'absent-from-runtime' }, { id: 'unbound', points, marker: null }, { id: 'other-space', points, marker: 'm2' }, { id: 'inactive', points, marker: 'm1', active: false }, { id: 'valid', points, marker: 'm1' }, ]; const before = structuredClone(strips); const frame = ledFrame({ space: { id: 's', vb: [0, 0, 1000, 1000], rooms: [{ id: 'room' }], led_strips: strips }, devices: [lamp, device({ id: 'm2', space: 'other', primary: 'light.other', entities: ['light.other'], marker: { id: 'm2', binding: 'device:m2' } })], hass: { states: { 'light.led': { state: 'on', attributes: { rgb_color: [128, 213, 255] } } } }, defaultColor: '#ffd27b', paletteAlpha: 0.7, cellCm: 5, gridPitch: 1000 / 240, iconPct: 3.4, scene: null, polygons: [], glowFor: () => true, inRoom: () => true, showHidden: false, }); assert.deepEqual(frame.views.map(view => [view.strip.id, view.device.id]), [['valid', 'm1']], 'only the same-space bound strip may reach stripe, light and hit rendering'); assert.equal(frame.views[0].state, 'on'); assert.equal(frame.views[0].glow, true); assert.equal(frame.views[0].appearance?.c, '#80d5ff', 'the valid neighbour retains its live light'); assert.deepEqual(strips, before, 'runtime filtering must not rewrite stored strips'); }); test('AC2/r1 M2: an explicit valid room_id wins over the anchor room; a stale one falls back', () => { const rooms = [{ id: 'A' }, { id: 'B' }]; const inA = (point, room) => room.id === 'A' && point[0] < 500; const frameWith = (roomId) => ledFrame({ space: { id: 's', vb: [0, 0, 1000, 1000], rooms, led_strips: [ // Anchor (half length) at x = 250: geometrically inside A. { id: 'a', points: [[0.1, 0.1], [0.4, 0.1]], marker: 'm1' }, ] }, devices: [{ id: 'm1', name: 'Lamp', primary: 'light.led', entities: ['light.led'], space: 's', marker: { id: 'm1', binding: 'device:m1', ...(roomId === undefined ? {} : { room_id: roomId }) } }], hass: { states: { 'light.led': { state: 'on', attributes: {} } } }, defaultColor: '#ffd27b', paletteAlpha: 0.7, cellCm: 5, gridPitch: 1000 / 240, iconPct: 3.4, scene: null, polygons: [], glowFor: (room) => room.id === 'B', inRoom: inA, showHidden: false, }); assert.equal(frameWith(undefined).views[0].glow, false, 'no room_id: the anchor room A decides (Glow off)'); assert.equal(frameWith('B').views[0].glow, true, 'explicit room_id B wins over the geometric A'); assert.equal(frameWith('Z').views[0].glow, false, 'a stale room_id falls back to the geometry'); assert.equal(stripRoom(rooms, 'B', [250, 100], inA)?.id, 'B'); assert.equal(stripRoom(rooms, null, [250, 100], inA)?.id, 'A'); assert.equal(stripRoom(rooms, null, null, inA), undefined); }); test('AC17/r1 M5: a released owner retains nothing; the stats count visibility entries and fans', async () => { const { ledFieldCache, ledFieldStats, releaseLedField } = await import('../test-build/led-strip-field.js'); const owner = {}; const cache = ledFieldCache(owner); cache.forSpace('a'); cache.read('k1', () => ({ d: 'M0 0 L1 1', pieces: [{ clip: 'M0 0 Z M1 1 Z', sourceCount: 2 }], box: { x: 0, y: 0, w: 1, h: 1 } })); cache.read('k2', () => null); assert.deepEqual(ledFieldStats(owner), { visibility: 2, sources: 2, visibilityPaths: 1, pathChars: 22, recomputes: 2 }); releaseLedField(owner); assert.deepEqual(ledFieldStats(owner), { visibility: 0, sources: 0, visibilityPaths: 0, pathChars: 0, recomputes: 0 }); assert.notEqual(ledFieldCache(owner), cache, 'a new mount starts a new cache'); });