# Manual testing checklist > **Policy:** this checklist is updated **in the same commit** as any functional > change (like CHANGELOG.md). Every release: run at least the smoke column on the > synthetic demo (`demo/`), and the full list before major releases. Items marked > `[manual]` are covered by unit tests or the headless smokes in `demo/` — they still > deserve an occasional eyeball. File every failure as a GitHub issue before fixing. > **What `[manual]` means (since 2026-07-27).** A named check exists that FAILS > when the behaviour breaks — in `npm test` or in the smoke suite, both of which > run in CI on every push. Where the check lives is written next to the marker > (`[auto: smoke_modes]`). Before this date the marker described an intention: > the smoke suite printed values and always exited 0, so 96 markers guarded > nothing (external audit T1/T3). If you add a checklist line marked `[manual]`, > add the failing check in the same commit. - [ ] Smoke harness itself (v1.43.2, audit T1/T2): every smoke asserts named facts via `check`/`checkAll` and exits non-zero on any mismatch or uncaught in-card exception; the suite runs in CI against a FRESHLY built bundle. Sanity ritual: break one invariant on purpose (e.g. remove the kiosk editor guard) and confirm the matching smoke goes red [auto: CI job "smoke"] - [ ] Room gear discoverability (v1.43.3, user feedback): in the Plan editor every room card carries a pill button "⚙ Room" of a FIXED readable size (independent of the card font) — including rooms without a name; it opens Room settings [auto: smoke_feedback_v2] - [ ] Metrics readability (v1.43.3): the metrics line is 0.75 of the room name (was 0.62 — unreadable on tablets); per-room sliders still apply on top [auto: smoke_feedback_v2] - [ ] Touch tooltips, take two (v1.43.3): a hover tooltip never appears after ANY touch/pen pointer event, even if the browser claims `hover: hover` (stylus, paired mouse, vendor skins) [auto: smoke_feedback_v2] - [ ] Light-source flag (v1.44.0, user feedback): a smart SWITCH driving dumb fixtures glows in the "Light sources" fill once "This device is a light source" is ticked (its own entity or the lights bound under "Controls"); unticked devices without a light entity never glow [auto: smoke_glow] - [ ] Device card controls (v1.44.0): the device card opens with its controllable entities FIRST — toggles right there (≥30 px tap targets), cover/lock/climate open HA more-info; model, links and manuals moved below; config/diagnostic entities are not listed; locks never toggle from the card [auto: smoke_card_controls] ## Environments matrix Run the *core flows* (marked ★ below) in each environment at least once per minor release: - [ ] Chrome / Edge (desktop, Windows or Linux) - [ ] Firefox (desktop) — SVG viewBox math and container queries differ historically - [ ] Safari (macOS) — pointer events / pinch behavior - [ ] HA Companion app, Android (cold start! the v1.7.2 race lived here) - [ ] HA Companion app, iOS - [ ] Tablet in kiosk/panel mode (wall-tablet scenario, landscape) - [ ] Phone portrait, narrow ≤400 px (adaptive header ≤620 px) - [ ] Dark theme and light theme (badges, dialogs, plan contrast) - [ ] RU profile locale and EN profile locale (+ `language:` card option forcing each) ## Installation / upgrade / removal - [ ] Fresh install via HACS custom repository → integration appears, card auto-registers as a Lovelace resource (`?v=` matches manifest); no manual resource setup - [ ] `single_config_entry`: adding a second entry is impossible [manual] - [ ] Upgrade via HACS: `?v=` bumps after HA restart, browser picks the new bundle without cache clearing - [ ] YAML-mode Lovelace: falls back to `extra_module_url` (card loads) - [ ] Removal: delete entry → Lovelace resource entry disappears; `.storage/houseplan.*` survives; reinstall picks the old config up - [ ] Diagnostics download works; personal fields (name/link/description/pdfs) are `**REDACTED**` [manual] ## Modes (v1.25.0) ★ - [ ] The card always loads in **View**; edit modes are never restored [manual] - [ ] View: pan/zoom/space-switch/tap/long-press/tooltips only — dragging an icon, label or opening does nothing; panning may start on top of an icon [manual] - [ ] View header: space tabs + count + zoom + editor tabs, the general-settings cog and the per-space gears (visible in EVERY mode since v1.30.1/v1.30.3 for users who may edit); no editor toolbars [auto: smoke_modes] - [ ] Plan: markup toolbar, space gears, +space, ⚙ palette; device icons hidden, labels/openings draggable; orange stage frame [manual] - [ ] Devices: icon drag works, click opens the marker editor directly; +/👁/↺/⬡ buttons; accent stage frame [manual] - [ ] Mode tabs hidden for non-admin users; segmented control highlights the active mode - [ ] Openings in View (v1.28.1): the door/window itself is a pure drawing — no cursor change, no hover outline, no hit target, no click, regardless of bindings [manual] - [ ] The LOCK BADGE is the one exception: when a lock is bound it is shown and clickable in View (pointer cursor, click → door/lock info card); inert in Plan so it does not fight editing [manual] - [ ] Device icons in View show a pointer cursor (no grab); grab only in the Devices mode [manual] - [ ] In Plan an opening is interactive: grab cursor, hover outline, drag along walls, click (any tool) opens its properties — with a 3 px drag threshold since v1.43.1, so a tap is never swallowed [auto: smoke_inert_openings] ## Onboarding ★ - [ ] Empty config, HA has floors → floors-import wizard offers them sorted by level [manual] - [ ] Wizard: uncheck all → "Create" disabled; "Start from scratch" → classic dialog - [ ] Wizard: N floors → space dialog per floor with prefilled name and progress "i of N"; Skip skips one; Cancel aborts the whole queue [manual] - [ ] After the last wizard space (or first manual space) → markup mode auto-opens with a toast - [ ] Empty config, no floors → classic "New space" dialog auto-opens once per session - [ ] All floors skipped, nothing created → empty state with "Add space" button remains usable ## Spaces ★ - [ ] Create with an image (SVG, PNG, JPG, WebP) → correct aspect, crisp at zoom (SVG) - [ ] Oversized plan (>8 MB) → readable error toast, dialog stays open - [ ] Create with "No image — I'll outline rooms by hand": orientation landscape/portrait/square respected [manual]; borders+names default ON [manual] - [ ] Draw-space (no background) renders a WHITE canvas (paper-like), markup works on it; room borders/names stay legible on white [manual] - [ ] Edit: rename; replace image; **switch image→draw detaches the plan** [manual] - [ ] Delete space with rooms/devices → tab disappears, layout of other spaces untouched - [ ] Display settings: borders toggle, names toggle, color picker + opacity slider live-preview after save, fill selector [manual] - [ ] Fill "zigbee": rooms tint red→green by average LQI; rooms without zigbee stay unfilled [manual] - [ ] Fill "lights": yellow when any light on, grey when all off, unfilled when the room has no lights [manual]; toggling a light from the plan recolors the room - [ ] Fill "temperature": blue below the comfort range, green inside, yellow above [manual]; comfort bounds editable inline on the radio row (swapped bounds tolerated [manual], clearing a field cannot zero a bound [manual]); rooms without a temperature reading stay unfilled [manual] - [ ] Fill mode is a radio group (no dropdown); labels carry no color legend - [ ] Room hover darkens the current fill (no recolor to blue); unfilled rooms hover light grey - [ ] Room tooltip shows the average room temperature when any thermometer reports [manual] - [ ] Average room temperature counts ONLY thermometer/air-monitor devices — fridges, TRV heads, smart-plug chip temperatures (`*_device_temperature`) and diagnostic-category temps are excluded [manual] - [ ] Space dialog is 500 px wide; the comfort-bounds inputs are compact (56 px) - [ ] The scale (cm per cell) input is compact (72 px), not full-width [manual] - [ ] General settings (⚙ in the header): fill colors grouped by mode (lights on/off/none, temp cold/comfy/hot, LQI weak/strong), each with its own opacity slider [manual]; Reset restores defaults; saving defaults stores nothing [manual] - [ ] Custom fill colors apply to the full card AND the static space-card - [ ] LQI gradient interpolates between the configured weak/strong colors [manual] - [ ] Per-space "Show zigbee signal (LQI)" toggle hides/shows the badges next to devices and the signal line in room tooltips for that space only [manual] - [ ] Device icon badge is centred exactly on its point (no 1 px down-right drift) [manual] - [ ] Device glyph is centred within its badge (no vertical drift — real ha-icon is block+line-height) [manual] - [ ] Room hover highlight still works when custom borders/fills are on - [ ] Settings persist across reload and other browsers (server-side) ## Room markup editor ★ - [ ] Grid appears; dots snap; the outline draws pair-by-pair; shared walls reused - [ ] Ruler: while drawing, the length of the current segment follows the cursor (metres, or feet+inches on an imperial HA); scale = space "cm per cell" (default 5) - [ ] A line cannot exist on its own: start an outline, do NOT close it, leave markup — no lines are left behind (nothing was written to the config) - [ ] Deleting a room removes its walls, EXCEPT those shared with a neighbouring room (the neighbour still yields them); deleting the neighbour too removes them as well - [ ] There is no "Erase" tool in the markup toolbar (removed in v1.19.0) - [ ] Rooms never overlap (v1.20.0): a click strictly inside an existing room is refused with a toast; a click ON a shared wall (including mid-span of a longer neighbour wall) still works - [ ] Closing an outline drawn AROUND an existing room is refused; the outline stays open - [ ] Merge (v1.21.0): two rooms sharing a wall merge into one; the dialog picks the surviving name/area; rooms touching only at a corner or apart are refused with a toast - [ ] Split (v1.21.0): click a room, then two points on its walls — the bigger part keeps the name/area/devices, the smaller opens the new-room dialog; Cancel leaves the room whole - [ ] Split: a cut with an end off the wall, or along a wall, is refused with a toast - [ ] Split: the click snaps to the nearest wall, so it works on non-grid-aligned rooms (imported/legacy polygons), not only on rooms drawn on the current grid [manual] - [ ] Split: a click far from any wall (middle of the room) is a miss with a toast — the wall-snap pull is capped, accidental clicks do not pick a wall [manual] - [ ] Esc / Ctrl+Z removes the last dot (and its line); Reset clears the path - [ ] Closing the contour (click the first dot, ≥4 points) opens the room dialog - [ ] Room dialog: area list shows only unassigned areas; picking an area prefills the name - [ ] "No area" room (decorative) requires a name; saves with `area: null` - [ ] Cancel in the dialog reopens the contour (last point undone) - [ ] Saving a room with an area: area devices appear with icons; positions are fixed into the layout [manual] - [ ] Erase tool removes exactly the clicked line; Delete-room removes the polygon after confirm - [ ] Device icons hidden during markup; visible again on exit ## Devices on the plan ★ - [ ] Auto devices appear only in rooms bound to their area [manual] - [ ] Curation hides bridges/groups/scenes/excluded integrations; 👁 "show all" reveals [manual] - [ ] Duplicate "name|area" numbered ("Lamp", "Lamp 2") [manual] - [ ] Light groups fold their single lamps; `group_lights=false` unfolds [manual] - [ ] Drag anywhere (no edit mode), snaps to grid, persists after reload, per space - [ ] ↺ reset restores auto layout after confirm - [ ] Temperature badge on thermometers; LQI value under zigbee icons with red→green color - [ ] Live states: light on = yellow, open cover/lock/door = orange, unavailable = faded - [ ] State icons (v1.26.0): auto icons morph with state — door/window/garage open↔closed, lock locked↔unlocked, bulb on; custom icons and unavailable states never morph [manual] - [ ] display "Value instead of an icon": the marker shows the measurement (°/%/unit) as its body, small badges hidden; non-numeric fallback keeps the icon [manual] - [ ] RGB lights (v1.27.0): an on light with a color tints its icon/glow and the ripple (explicit ripple color still wins); off/white lights unchanged [manual] - [ ] Alarm pulse (v1.27.0): leak/smoke/gas/CO/siren in 'on' pulse a red ring over any display mode; clears on 'off'; unavailable never alarms [manual]; reduced-motion static - [ ] Render cost (v1.43.1, audit L1): geometry (space model, open pairs) is computed once per config change, not per HA state push — smoke asserts zero recomputations across 10 state pushes and recomputation after an edit; the plan still renders dashes/islands correctly [auto: smoke_render_perf] - [ ] Opening tap vs drag (v1.43.1, audit L4): a tap on a door in the Plan editor opens its properties (3 px threshold like the other pipelines) and writes nothing; a real drag that ends where it started also writes nothing [auto: smoke_render_perf] - [ ] Concave containment (v1.43.1, audit G2): an island room inside a U- or L-shaped parent is accepted and punches the evenodd hole; a traced duplicate outline is still NOT containment [auto: smoke_inert_openings] - [ ] Backend hardening (v1.43.1, audit B2-B5): the admin check fails closed when the entry is unavailable; layout/set honours expected_rev; a config/set without expected_rev over a non-empty store logs a warning; NaN/Infinity coordinates and oversized collections are rejected [auto: unit: logic.test] - [ ] Save race (v1.43.0, audit L2): make a markup edit, then press Save in any dialog within 500 ms (or let another client save) — the markup edit must survive and reach the server; a failed reload now shows a toast [auto: unit: tests_backend] - [ ] Niche split (v1.43.0, audit G1): a cut that starts AND ends on the same wall carves a niche; the two parts' areas must sum to the original (the invariant is enforced in code and asserted for every split test) [auto: smoke_save_race] - [ ] Authenticated content (v1.43.0, audit B1): plan images and marker files are only reachable through /api/houseplan/content/… with a session; the old /houseplan_files/plans|files paths return 404 after a restart; old stored URLs keep working (rewritten on read) [auto+manual] - [ ] Dialog zombies (v1.43.0, audit L3): close a dialog (Esc) while its save is in flight and let the save fail — the dialog stays closed, the card keeps rendering, the error toast still fires [auto: unit: logic.test + manual] - [ ] No hover tooltips on touch (v1.42.2): on hover-less devices (tablets, phones) taps never pop the room/device tooltip — the data lives in room cards and long-press; desktop hover tooltips unchanged [auto: smoke_dialog_zombie] - [ ] Card font scales (v1.42.1): three sliders — space-level base (space dialog) plus per-room name and metrics sizes (room settings), 50–300%, multiplied together and on top of resize-k and kiosk multipliers; the live sample card in both dialogs follows the sliders instantly; name and metrics scale independently [auto: smoke_font_scales] - [ ] Room settings, tier 3 (v1.42.0): a gear on every room card in the Plan editor opens Room settings (name, HA area incl. the current one, fill override, temp/hum source); the creation dialog has the same section; fill override repaints only that room (incl. opting OUT of the glow darkness); a temp/hum source (device or entity) feeds the room card, tooltip and temperature fill — works for rooms without an HA area; renaming/rebinding an existing room now possible [auto: smoke_room_settings] - [ ] PDF survival on rebinding (v1.41.2): rebind a marker with attached PDFs to another device — the server moves /files// to the new id and the links keep opening; the old folder disappears (no orphans) [manual] - [ ] Kiosk mode (v1.41.0): kiosk: true hides the whole header, blocks every editor (admins incl.), full-height stage; swipe left/right switches spaces at 1:1 (dots indicator, wraps), never while zoomed; double tap resets zoom; long-press (3 s) on empty plan opens the per-screen size popover (icon ×0.5–3, room-card font; localStorage per device); cycle: N auto-advances spaces with a 60 s pause after any touch; manual: walk the real wall tablet [auto+manual] - [ ] Room link icon (v1.40.1): clicking empty room space in View does nothing (default cursor); an open-in-new icon after the room name (rooms with an HA area, View only) navigates to the area; no icon in editors or on area-less rooms [auto: smoke_room_link] - [ ] Smart guides (v1.40.0): while drawing (outline, cut, decor shapes) or dragging (icons, room cards, decor) dashed accent guides appear from the nearest object sharing the X and/or Y (max two, with a dot at the source); the cursor badge shows length · angle and turns green on 45° multiples; indication only — no magnetism; nothing in View mode [auto: smoke_align_guides] - [ ] Lights toggle by default (v1.39.0): a device whose PRIMARY entity is a light (bulbs, chandeliers, night lights, light groups) toggles on click out of the box — no per-device setting needed; the device dialog shows "Toggle" as its effective default; devices where light is a side function (kettle: primary = sensor) keep the Device-card default; explicit per-device "Device card" wins over the default [auto: smoke_light_default_tap] - [ ] Derived walls cut too (v1.38.4): in the Plan editor the derived wall segments (.seg) no longer run solid through an open stretch — only the dash remains there [auto: smoke_openwall] - [ ] Dashed boundaries in the Plan editor (v1.38.3): open stretches render as a true dash in markup too (blue trimmed outlines); merge/split-picked rooms keep their full amber highlight [auto: smoke_openwall] - [ ] Nav persistence (v1.38.2): closing/reopening the tab restores the last space AND editor mode (admins; localStorage); a #space= deep link beats the saved space; a stale cache without the saved space retries after the live config loads [manual] - [ ] Tap action cleanup + right click (v1.38.1): the per-device action list has three options (Device card / HA more-info / Toggle), no "card default" — the card editor's global tap option is gone and ignored; right click on an icon in VIEW opens HA more-info (native menu kept in editors; virtual w/o entity → device card) [auto: smoke_tap_ctx] - [ ] Binding section redesign (v1.38.0): two radios — Virtual / Pick from the HA list — with a "Show entities" checkbox (tooltip) next to the second; the dropdown (search inside) appears only in HA mode, opens itself when nothing is chosen, closes on pick; Save is blocked until a binding is chosen in HA mode; groups/helpers listed always, device entities only with the checkbox; editing pre-selects everything [auto: smoke_binding_ui] - [ ] True dashed boundary (v1.37.3): the open stretch is a REAL dash — the rooms' solid strokes are trimmed out beneath it (hover doesn't bring them back), walls elsewhere stay solid; the dashes render ABOVE the glow pools [auto: smoke_openwall] - [ ] Open-wall hover (v1.37.1): with the tool active the cursor is default; near a shared wall it turns pointer and the exact stretch that would open is previewed (amber dashed); an already-open boundary previews red solid (the click will close it); preview follows the cursor and clears on miss [auto: smoke_openwall] - [ ] Open boundaries (v1.37.0): the Plan editor's "Open boundary" tool toggles a virtual wall between two rooms by clicking their shared wall (pull like Split; miss → toast); open stretches render dashed (amber highlight while the tool is active); glow light floods the whole connected open zone transitively, door sectors work from the zone's outer walls; merge/split keep links by room id [auto: smoke_openwall] - [ ] Sector wedge fix (v1.36.3): door sectors never darken the light INSIDE the room — room outline and sectors are separate clipPath children (union), not subpaths of one nonzero path [auto: smoke_glow] - [ ] Per-source glow radius (v1.36.2): the device dialog has a "Glow radius" field (HA units; empty = general-settings default shown as placeholder); an override changes that source's pool and door sectors only [auto: smoke_glow] - [ ] Hidden-light primary (v1.36.1): a lamp whose light entity is HIDDEN in the registry (folded into a light group) still toggles/reflects the lamp, not its do-not-disturb switch or identify button; visible entities of the same domain still win over hidden ones [manual: click hallway lamps] - [ ] Marker controls (v1.36.0): a marker with "Controls light sources" and tap action Toggle flips all bound lights/switches at once (any on → all off, all off → all on, one service call); the icon and its RGB tint mirror the targets, not the marker's own entity; without explicit Toggle the click opens info as usual; the info card lists targets with states; locks/other domains are filtered out of controls [auto: smoke_controls] - [ ] Glow fill (v1.35.0): fill mode "Light sources" — every room painted with one uniform darkness color; lit lamps glow with a radial gradient (rgb_color → color temp → default color; brightness scales opacity), clipped by the source's room plus door sectors into NEIGHBOUR rooms (entrance doors leak nothing; windows don't spill); radius set in general settings in HA units (m/ft, stored in cm); no shadow casting — islands don't block light (documented limitation) [auto: smoke_glow] - [ ] Island rooms (v1.34.0): a contour drawn fully inside an existing room (or around one) saves as a nested room — column in a ring, inner room; the parent's fill renders with an evenodd hole so the ring paints correctly; the island stays clickable; partial overlaps and duplicate outlines are still rejected at closing [auto: smoke_island_rooms] - [ ] Icon stays on edit (v1.33.4): rebinding a device (HA device/entity) or changing its room within the same space never moves the icon — the saved or auto position migrates to the new marker id; only a brand-new icon or a move to another space centers it in the target room [auto: smoke_marker_stay] - [ ] Icon picker placeholder (v1.33.3): with no explicit icon the device dialog's icon picker shows the auto-derived icon as its placeholder, plus an "Auto: mdi:..." hint line with the icon preview; the hint disappears once an explicit icon is picked [auto: smoke_icon_placeholder] - [ ] No Reset button (v1.33.2): the Device editor toolbar has three tools — add, show all, icon rules; the layout-wiping Reset is gone [auto: smoke_editor_tabs] - [ ] Grid in all editors + decor fade (v1.33.1): the dot grid shows in the Device and Background editors too (instant "I'm editing" cue), not in View; in the Background editor rooms/devices/openings/labels fade to 35% while decor shapes stay fully opaque; no fade in the other editors [auto: smoke_decor / smoke_grid_fade] - [ ] Background editor (v1.33.0): third tab with its own toolbar (select / line / rect / oval / text / erase + color, width, fill, X); shapes drag- drawn with grid snap and live preview; degenerate shapes dropped; text via dialog (S/M/L, color; dblclick re-edits); Select moves (snap), Delete removes, Erase deletes on click; Esc: draft → selection → select tool → View; decor renders under rooms, visible everywhere, inert outside the editor; stored in space.decor (rev/lock, backend schema) [auto: smoke_decor / smoke_grid_fade] - [ ] Opening hover preview (v1.32.1): with the Opening tool, hovering near a wall shows a dashed 90 cm ghost snapped onto the wall (with a center dot); no ghost far from walls, over an existing opening (click = edit), or in other tools [manual] - [ ] Split polyline + cursors + Esc (v1.32.0): Merge shows a pointer cursor, Split shows pointer until a room is picked then crosshair; the cut can be a polyline — start on a wall, intermediate clicks inside the room, finish on a wall (path drawn live, walls/self-crossing rejected); Esc walks back: last cut point → room pick → back to the Draw tool (same for Merge: selection → tool) [auto: smoke_split_polyline] - [ ] Merge/split pick highlight (v1.31.2): the first room clicked with the Merge tool (and the split-selected room) gets an amber outline + fill; visible over the blue markup outlines [auto: smoke_merge_highlight] - [ ] Card vs tool conflict (v1.31.1): in the Plan editor, dragging/resizing or clicking a room card never feeds the active tool (no draw point, no delete-room confirm, no merge/split pick); clicks past the card work [auto: smoke_merge_highlight] - [ ] Room cards (v1.31.0): with metrics enabled in space settings (4 checkboxes: temperature, humidity, avg Zigbee, lights) the room name gets a smaller metrics line under it; lights show On/Off or "1 of 3" when partially lit; rooms without an HA area show the name only; in the Plan editor cards show the name only, are draggable and resizable via corner handles on hover (uniform scale 0.5–3, stored in layout, survives drag); View mode has no handles/hover [auto: smoke_room_cards] - [ ] Esc closes dialogs (v1.30.4): Escape closes the topmost dialog (opening info, device info, icon rules, general settings, device editor, opening editor, space dialog incl. abandoning an import queue); stacked dialogs close one per press; Esc while drawing still undoes the last point [manual] - [ ] General settings gear (v1.30.3): the header cog is visible in every mode (admins), opens the palette dialog from View too [auto: smoke_gear_tabs / smoke_gs_always] - [ ] Editor tabs (v1.30.2): only two tabs — "Plan editor" / "Device editor" (no View button; View is the default state); clicking a tab opens its bottom toolbar (Devices got its own bar with add/show-all/reset/rules); the bar and the active tab both show an X that returns to View; re-click on the active tab does nothing; Plan↔Devices switches directly [auto: smoke_editor_tabs] - [ ] Space gear (v1.30.1): the cog next to the space name is visible in every mode (admins only), vertically centered with the tab text; clicking it opens space settings without switching the tab; "+" tab stays Plan-only [auto: smoke_gear_tabs / smoke_gs_always] - [ ] Lock action (v1.30.0): opening info card (View) shows Unlock (red) when locked / Lock when unlocked; button calls the lock service; disabled while locking/unlocking; hidden when unavailable; plan-icon tap still never toggles a lock [auto: smoke_gear_tabs / smoke_gs_always] - [ ] New-device flag (v1.29.0): a device added to HA after install gets a big red dot top-right of its icon (all clients); opening its editor clears it everywhere; upgrade/first-run seeds the baseline silently — no dot flood [auto: smoke_new_device] - [ ] No devices at all in HA (fresh instance) → plan renders, "0 dev.", no console errors [auto: smoke_new_device] ## Device dialog (markers) ★ - [ ] Open via info card → Edit; all fields persist (name, icon, model, link, description) - [ ] Rebind to another device/entity/helper: search filters; already-placed candidates excluded; old position cleaned up [auto backend] - [ ] Virtual device: requires name; room required; renders dashed - [ ] Sub-area rooms (v1.28.0): a room WITHOUT an HA area appears in the marker room list ("no area, manual"); a device placed there lands at its centre, the marker stores room_id, reopening the dialog restores the choice [manual] - [ ] Room override moves the icon to the room center - [ ] Tap-action override select (default/info/more-info/toggle) saves and applies - [ ] PDF/manual upload: ok path; >50 MB → readable error; .exe → bad-ext error [auto backend]; traversal names sanitized [auto backend] - [ ] `javascript:` in the link field is not rendered as a clickable link [manual] - [ ] Remove: auto device → hidden marker (reappears via dialog "show all"? no — stays hidden until re-added); virtual → gone incl. its layout entry [auto backend] ## Icon rules ★ - [ ] ⬡ opens the editor with current rules (defaults if none saved) - [ ] Test field resolves live; add/delete/reorder rows; first match wins [manual] - [ ] Invalid regex highlights red and is skipped at runtime (other rules still work) [manual] - [ ] Reset to defaults; saving defaults stores nothing (settings key removed) [manual] - [ ] Custom rules re-icon existing devices immediately; per-device icon override still wins; lock devices keep mdi:lock [manual] - [ ] Rules survive reload; second browser sees them after live-sync ## Tap actions & gestures ★ - [ ] Default: tap → info card; card option `toggle`: tap toggles lights/switches/fans/humidifiers only [manual] - [ ] Locks/alarms never toggle, even with per-device override [manual]; covers/valves toggle only with explicit per-device override [manual] - [ ] Long-press (600 ms) always opens the info card, also when tap=toggle [manual] - [ ] Drag > 3 px cancels both tap and long-press; pinch/pan never triggers taps - [ ] `pointercancel` (touch interrupted) does not leave a phantom info card [manual] ## Zoom / pan / labels - [ ] Wheel zoom at cursor; +/− buttons; fit button resets; badge shows % - [ ] Pinch zoom + two-finger pan on touch; one-finger pan when zoomed - [ ] Zoom level persists per space (localStorage), restored on reload - [ ] Window resize / sidebar collapse refits without distortion - [ ] Room name labels: default at room center; dragging moves and persists (server layout, `rl_*`) [manual]; hidden in markup mode - [ ] Labels legible on light and dark plans (no text shadow) at min/max zoom ## Multi-client & concurrency ★ - [ ] Two browser tabs: drag in A → position appears in B without reload (live event) - [ ] Config edit collision: stale tab saving gets a conflict toast, auto-resyncs, retry works [auto backend] - [ ] Point layout updates from two windows don't overwrite each other's icons [auto backend] - [ ] `admin_only` ON: non-admin user gets readable "administrators only" errors on every write path ## Edge cases - [ ] HA instance with zero devices/areas → onboarding works, rooms can be drawn, no crashes [manual] - [ ] Space with zero rooms → renders; markup hint visible - [ ] Room without area + borders ON → drawn, click does nothing, no area tooltip signal - [ ] No zigbee devices anywhere → no LQI badges, lqi fill leaves all rooms unfilled [manual] - [ ] 100+ devices in one space → build under ~50 ms [manual], drag stays smooth - [ ] Very long device/room names → ellipsis/wrap, no layout explosion - [ ] HTML/emoji in names (`xss`, 🚿) → rendered as text, never as markup [manual] - [ ] Plan file deleted from disk → Repairs issue appears after config save/restart; re-upload clears it [auto backend] - [ ] Corrupted `.storage/houseplan.config` → entry retries (ConfigEntryNotReady), no crash loop [auto backend] - [ ] HA restart while a dialog is open → next save gets a clean error/conflict, no data loss - [ ] Legacy layout entries (v1 {x,y} without space) are ignored gracefully - [ ] Kiosk cold start on mobile app: card defined before dashboard render (resource registration) ## Release regression quickies - [ ] Browser console has zero errors from houseplan-card.js on: dashboard load, markup, dialogs, zoom - [ ] HA log has zero houseplan errors/warnings after restart - [ ] `npm test` (frontend), `pytest tests_backend` (pure), CI HA-harness — all green - [ ] README screenshots/GIF still match the current UI (synthetic home only) --- ## Last self-run **v1.21.1 (2026-07-16), full audit of v1.16–v1.21.** All `[manual]` items pass (73 frontend tests, 12 backend). New smokes on the synthetic home: `smoke_merge_split` (merge fuses adjacent rooms keeping the survivor's id; non-adjacent refused with a toast; split creates the new room, cancel keeps the room whole, along-wall cut refused) and `smoke_split_nonsnap`. Finding turned into a fix (shipped this release): **Split required the click to land on a grid node**, so it silently failed on rooms whose walls are not grid-aligned (imported/legacy polygons) — the click now snaps to the nearest wall instead of the grid, and `splitRoom()` still rejects a bad cut. README (en+ru) gained the merge/split/ruler/scale documentation it was missing. The earlier self-run record follows. **v1.14.0 (2026-07-06), headless demo harness + unit suites.** All `[manual]` items pass (43 frontend tests, 11 pure + 12 HA-harness backend tests, `smoke_space_settings`, tap/hold/wizard/rules smokes). Bugs found during the run, fixed in the same release: 1. Edit dialog: switching an existing space from image to "draw" kept the old background (`plan_url` not detached) — fixed. 2. `_stateClass` crashed on state objects without `entity_id` (domain is now derived from `d.primary`, which the state was looked up by) — fixed; found by the 150-device perf item of this checklist. 3. Perf item measured: 162 devices build in ~14 ms, re-render ~1 ms — well within budget. 4. (earlier rounds) long-press phantom after `pointercancel`; `_saveConfigNow` conflict without resync — fixed in v1.13.2. Unchecked boxes above (real browsers/devices, multi-tab live sync, Companion apps) require hands on real hardware — they remain for the human pass. ## houseplan-space-card (read-only embedded) - [ ] `type: custom:houseplan-space-card, space: ` renders the space identical to the full card's plan (background + configured borders/names + room fills + icons), no header/controls [manual] - [ ] The schematic is fully non-interactive: click/hover anywhere does nothing — no more-info, no tooltip, no drag (`.hp-static-stage` is pointer-events:none) [manual] - [ ] Footer button opens the full component already showing that space (deep-link `#space=`) [manual] - [ ] Several cards with different `space` coexist on one board; one shared config WS request - [ ] Unknown `space` → tidy error card [manual] - [ ] `show_button: false` hides the footer - [ ] Full card honours `#space=` on load and on hashchange; invalid id ignored [manual] ## Presence ripples / per-device icon (v1.22.0) - [ ] Marker dialog → Display = "Ripple only": the icon badge disappears, rings pulse while the entity is on, and collapse to a faint dot when it goes off - [ ] Display = "Icon + ripple": both the icon and the rings are drawn - [ ] Ripple colour and size (×2..×8) apply per device - [ ] An entity going `unavailable` stops the pulsing (idle dot), never leaves it running - [ ] Icon size ×0.5..×3 and rotation 0..350° apply per device; the temp/humidity badges scale with the icon - [ ] Ripples still work with the card-wide "live states" toggle OFF (they are opt-in per device) - [ ] With OS "reduce motion" enabled, rings do not animate ## Doors & windows (v1.23.0) - [ ] Markup → "Opening": a click away from any wall shows a toast; near a wall — the dialog - [ ] A door placed on a wall renders jambs + leaf + swing arc at the wall's angle; length in cm matches the ruler/scale of the space - [ ] Bind a contact sensor: open → leaf swings and the arc draws on in the accent colour; closed → leaf lies along the wall, arc hidden; invert flips this - [ ] Sensor unavailable → the opening freezes at its static default (door open / window closed) - [ ] A door with a lock shows the padlock badge: green locked / orange unlocked / grey unknown - [ ] Clicking an opening (or the padlock) in view mode opens the info card with both states; the lock can NOT be toggled from the plan - [ ] Flip toggles mirror the hinge side and the swing side - [ ] Click an existing opening with the tool → edit dialog; Delete removes it - [ ] (v1.23.1) Hovering an opening in view mode shows the accent outline + grab cursor - [ ] Dragging an opening slides it along walls (re-snapping, incl. around corners) and saves on release; dragging far away from walls leaves it in place; hinge does not flip while crossing wall-segment boundaries - [ ] Single click still opens the status card; double click opens the properties dialog; a drag does NOT open either