B2: the HTTP upload view failed OPEN when the config entry was unavailable while the WS path failed closed — both now share one may_write() policy helper (new auth.py) that denies non-admins when the policy cannot be read. B5: _finite now guards room rects, polygon vertices, view_box and opening coordinates, not just layout positions; the declared MAX_OPENINGS cap is finally enforced. L4 (sub-item): every drag pipeline captures the pointer through the tolerant helper (an inactive pointerId used to kill device/label/resize drags); decor shapes gained a bounds clamp so they cannot be dragged far outside the plan and persisted there. +2 backend tests (16); both changelogs updated in this commit
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Manual testing checklist
Policy: this checklist is updated in the same commit as any functional change (like CHANGELOG.md). Every release: run at least the smoke column on the synthetic demo (
demo/), and the full list before major releases. Items marked[manual]are covered by unit tests or the headless smokes indemo/— they still deserve an occasional eyeball. File every failure as a GitHub issue before fixing.
What
[manual]means (since 2026-07-27). A named check exists that FAILS when the behaviour breaks — innpm testor in the smoke suite, both of which run in CI on every push. Where the check lives is written next to the marker ([auto: smoke_modes]). Before this date the marker described an intention: the smoke suite printed values and always exited 0, so 96 markers guarded nothing (external audit T1/T3). If you add a checklist line marked[manual], add the failing check in the same commit.
-
Smoke harness itself (v1.43.2, audit T1/T2): every smoke asserts named facts via
check/checkAlland exits non-zero on any mismatch or uncaught in-card exception; the suite runs in CI against a FRESHLY built bundle. Sanity ritual: break one invariant on purpose (e.g. remove the kiosk editor guard) and confirm the matching smoke goes red [auto: CI job "smoke"] -
Room gear discoverability (v1.43.3, user feedback): in the Plan editor every room card carries a pill button "⚙ Room" of a FIXED readable size (independent of the card font) — including rooms without a name; it opens Room settings [auto: smoke_feedback_v2]
-
Metrics readability (v1.43.3): the metrics line is 0.75 of the room name (was 0.62 — unreadable on tablets); per-room sliders still apply on top [auto: smoke_feedback_v2]
-
Touch tooltips, take two (v1.43.3): a hover tooltip never appears after ANY touch/pen pointer event, even if the browser claims
hover: hover(stylus, paired mouse, vendor skins) [auto: smoke_feedback_v2] -
Light-source flag (v1.44.0, user feedback): a smart SWITCH driving dumb fixtures glows in the "Light sources" fill once "This device is a light source" is ticked (its own entity or the lights bound under "Controls"); unticked devices without a light entity never glow [auto: smoke_glow]
-
Device card controls (v1.44.0): the device card opens with its controllable entities FIRST — toggles right there (≥30 px tap targets), cover/lock/climate open HA more-info; model, links and manuals moved below; config/diagnostic entities are not listed; locks never toggle from the card [auto: smoke_card_controls]
-
Lock invariant, all paths (v1.44.2, review CR-1): icon tap, controls[], device card and _cardToggle refuse locks/alarm panels entirely; the door card's Unlock asks for confirmation, Lock does not [auto: smoke_lock_invariant]
-
Attachment migration is transactional (v1.44.2, review CR-2/CR-3): rebinding COPIES files, saves the config, and only then deletes the old folder; a rejected save leaves the old files and urls intact; a name collision in the destination gets a unique name (the pre-existing file is never silently linked); urls are rewritten only for confirmed copies [auto: unit logic.test + tests_backend]
-
Plans and PDFs load in a real browser (v1.44.3, B1 regression): open a dashboard with an uploaded plan — the background renders and a manual link opens; DevTools shows /api/houseplan/content/... returning 200 via a signed url, while the same url without authSig returns 401 [auto: tests_backend + manual]
-
Auth policy is single-sourced (v1.44.4, B2): the HTTP upload and every WS write use the same
may_write, which denies non-admins when the config entry is unavailable [auto: tests_backend] -
Coordinates and caps (v1.44.4, B5): NaN/Infinity are refused on room rects, polygon vertices, view_box and openings — not only in layout; the openings list honours MAX_OPENINGS [auto: tests_backend]
-
Drag hardening (v1.44.4, L4 sub-item): every drag pipeline captures the pointer through the tolerant helper; decor shapes cannot be dragged more than a quarter of the plan outside the viewBox [auto: smoke_decor]
Environments matrix
Run the core flows (marked ★ below) in each environment at least once per minor release:
- Chrome / Edge (desktop, Windows or Linux)
- Firefox (desktop) — SVG viewBox math and container queries differ historically
- Safari (macOS) — pointer events / pinch behavior
- HA Companion app, Android (cold start! the v1.7.2 race lived here)
- HA Companion app, iOS
- Tablet in kiosk/panel mode (wall-tablet scenario, landscape)
- Phone portrait, narrow ≤400 px (adaptive header ≤620 px)
- Dark theme and light theme (badges, dialogs, plan contrast)
- RU profile locale and EN profile locale (+
language:card option forcing each)
Installation / upgrade / removal
- Fresh install via HACS custom repository → integration appears, card auto-registers as a Lovelace resource (
?v=matches manifest); no manual resource setup single_config_entry: adding a second entry is impossible [manual]- Upgrade via HACS:
?v=bumps after HA restart, browser picks the new bundle without cache clearing - YAML-mode Lovelace: falls back to
extra_module_url(card loads) - Removal: delete entry → Lovelace resource entry disappears;
.storage/houseplan.*survives; reinstall picks the old config up - Diagnostics download works; personal fields (name/link/description/pdfs) are
**REDACTED**[manual]
Modes (v1.25.0) ★
- The card always loads in View; edit modes are never restored [manual]
- View: pan/zoom/space-switch/tap/long-press/tooltips only — dragging an icon, label or opening does nothing; panning may start on top of an icon [manual]
- View header: space tabs + count + zoom + editor tabs, the general-settings cog and the per-space gears (visible in EVERY mode since v1.30.1/v1.30.3 for users who may edit); no editor toolbars [auto: smoke_modes]
- Plan: markup toolbar, space gears, +space, ⚙ palette; device icons hidden, labels/openings draggable; orange stage frame [manual]
- Devices: icon drag works, click opens the marker editor directly; +/👁/↺/⬡ buttons; accent stage frame [manual]
- Mode tabs hidden for non-admin users; segmented control highlights the active mode
- Openings in View (v1.28.1): the door/window itself is a pure drawing — no cursor change, no hover outline, no hit target, no click, regardless of bindings [manual]
- The LOCK BADGE is the one exception: when a lock is bound it is shown and clickable in View (pointer cursor, click → door/lock info card); inert in Plan so it does not fight editing [manual]
- Device icons in View show a pointer cursor (no grab); grab only in the Devices mode [manual]
- In Plan an opening is interactive: grab cursor, hover outline, drag along walls, click (any tool) opens its properties — with a 3 px drag threshold since v1.43.1, so a tap is never swallowed [auto: smoke_inert_openings]
Onboarding ★
- Empty config, HA has floors → floors-import wizard offers them sorted by level [manual]
- Wizard: uncheck all → "Create" disabled; "Start from scratch" → classic dialog
- Wizard: N floors → space dialog per floor with prefilled name and progress "i of N"; Skip skips one; Cancel aborts the whole queue [manual]
- After the last wizard space (or first manual space) → markup mode auto-opens with a toast
- Empty config, no floors → classic "New space" dialog auto-opens once per session
- All floors skipped, nothing created → empty state with "Add space" button remains usable
Spaces ★
- Create with an image (SVG, PNG, JPG, WebP) → correct aspect, crisp at zoom (SVG)
- Oversized plan (>8 MB) → readable error toast, dialog stays open
- Create with "No image — I'll outline rooms by hand": orientation landscape/portrait/square respected [manual]; borders+names default ON [manual]
- Draw-space (no background) renders a WHITE canvas (paper-like), markup works on it; room borders/names stay legible on white [manual]
- Edit: rename; replace image; switch image→draw detaches the plan [manual]
- Delete space with rooms/devices → tab disappears, layout of other spaces untouched
- Display settings: borders toggle, names toggle, color picker + opacity slider live-preview after save, fill selector [manual]
- Fill "zigbee": rooms tint red→green by average LQI; rooms without zigbee stay unfilled [manual]
- Fill "lights": yellow when any light on, grey when all off, unfilled when the room has no lights [manual]; toggling a light from the plan recolors the room
- Fill "temperature": blue below the comfort range, green inside, yellow above [manual]; comfort bounds editable inline on the radio row (swapped bounds tolerated [manual], clearing a field cannot zero a bound [manual]); rooms without a temperature reading stay unfilled [manual]
- Fill mode is a radio group (no dropdown); labels carry no color legend
- Room hover darkens the current fill (no recolor to blue); unfilled rooms hover light grey
- Room tooltip shows the average room temperature when any thermometer reports [manual]
- Average room temperature counts ONLY thermometer/air-monitor devices — fridges, TRV heads,
smart-plug chip temperatures (
*_device_temperature) and diagnostic-category temps are excluded [manual] - Space dialog is 500 px wide; the comfort-bounds inputs are compact (56 px)
- The scale (cm per cell) input is compact (72 px), not full-width [manual]
- General settings (⚙ in the header): fill colors grouped by mode (lights on/off/none, temp cold/comfy/hot, LQI weak/strong), each with its own opacity slider [manual]; Reset restores defaults; saving defaults stores nothing [manual]
- Custom fill colors apply to the full card AND the static space-card
- LQI gradient interpolates between the configured weak/strong colors [manual]
- Per-space "Show zigbee signal (LQI)" toggle hides/shows the badges next to devices and the signal line in room tooltips for that space only [manual]
- Device icon badge is centred exactly on its point (no 1 px down-right drift) [manual]
- Device glyph is centred within its badge (no vertical drift — real ha-icon is block+line-height) [manual]
- Room hover highlight still works when custom borders/fills are on
- Settings persist across reload and other browsers (server-side)
Room markup editor ★
- Grid appears; dots snap; the outline draws pair-by-pair; shared walls reused
- Ruler: while drawing, the length of the current segment follows the cursor (metres, or feet+inches on an imperial HA); scale = space "cm per cell" (default 5)
- A line cannot exist on its own: start an outline, do NOT close it, leave markup — no lines are left behind (nothing was written to the config)
- Deleting a room removes its walls, EXCEPT those shared with a neighbouring room (the neighbour still yields them); deleting the neighbour too removes them as well
- There is no "Erase" tool in the markup toolbar (removed in v1.19.0)
- Rooms never overlap (v1.20.0): a click strictly inside an existing room is refused with a toast; a click ON a shared wall (including mid-span of a longer neighbour wall) still works
- Closing an outline drawn AROUND an existing room is refused; the outline stays open
- Merge (v1.21.0): two rooms sharing a wall merge into one; the dialog picks the surviving name/area; rooms touching only at a corner or apart are refused with a toast
- Split (v1.21.0): click a room, then two points on its walls — the bigger part keeps the name/area/devices, the smaller opens the new-room dialog; Cancel leaves the room whole
- Split: a cut with an end off the wall, or along a wall, is refused with a toast
- Split: the click snaps to the nearest wall, so it works on non-grid-aligned rooms (imported/legacy polygons), not only on rooms drawn on the current grid [manual]
- Split: a click far from any wall (middle of the room) is a miss with a toast — the wall-snap pull is capped, accidental clicks do not pick a wall [manual]
- Esc / Ctrl+Z removes the last dot (and its line); Reset clears the path
- Closing the contour (click the first dot, ≥4 points) opens the room dialog
- Room dialog: area list shows only unassigned areas; picking an area prefills the name
- "No area" room (decorative) requires a name; saves with
area: null - Cancel in the dialog reopens the contour (last point undone)
- Saving a room with an area: area devices appear with icons; positions are fixed into the layout [manual]
- Erase tool removes exactly the clicked line; Delete-room removes the polygon after confirm
- Device icons hidden during markup; visible again on exit
Devices on the plan ★
- Auto devices appear only in rooms bound to their area [manual]
- Curation hides bridges/groups/scenes/excluded integrations; 👁 "show all" reveals [manual]
- Duplicate "name|area" numbered ("Lamp", "Lamp 2") [manual]
- Light groups fold their single lamps;
group_lights=falseunfolds [manual] - Drag anywhere (no edit mode), snaps to grid, persists after reload, per space
- ↺ reset restores auto layout after confirm
- Temperature badge on thermometers; LQI value under zigbee icons with red→green color
- Live states: light on = yellow, open cover/lock/door = orange, unavailable = faded
- State icons (v1.26.0): auto icons morph with state — door/window/garage open↔closed, lock locked↔unlocked, bulb on; custom icons and unavailable states never morph [manual]
- display "Value instead of an icon": the marker shows the measurement (°/%/unit) as its body, small badges hidden; non-numeric fallback keeps the icon [manual]
- RGB lights (v1.27.0): an on light with a color tints its icon/glow and the ripple (explicit ripple color still wins); off/white lights unchanged [manual]
- Alarm pulse (v1.27.0): leak/smoke/gas/CO/siren in 'on' pulse a red ring over any display mode; clears on 'off'; unavailable never alarms [manual]; reduced-motion static
- Render cost (v1.43.1, audit L1): geometry (space model, open pairs) is computed once per config change, not per HA state push — smoke asserts zero recomputations across 10 state pushes and recomputation after an edit; the plan still renders dashes/islands correctly [auto: smoke_render_perf]
- Opening tap vs drag (v1.43.1, audit L4): a tap on a door in the Plan editor opens its properties (3 px threshold like the other pipelines) and writes nothing; a real drag that ends where it started also writes nothing [auto: smoke_render_perf]
- Concave containment (v1.43.1, audit G2): an island room inside a U- or L-shaped parent is accepted and punches the evenodd hole; a traced duplicate outline is still NOT containment [auto: smoke_inert_openings]
- Backend hardening (v1.43.1, audit B2-B5): the admin check fails closed when the entry is unavailable; layout/set honours expected_rev; a config/set without expected_rev over a non-empty store logs a warning; NaN/Infinity coordinates and oversized collections are rejected [auto: unit: logic.test]
- Save race (v1.43.0, audit L2): make a markup edit, then press Save in any dialog within 500 ms (or let another client save) — the markup edit must survive and reach the server; a failed reload now shows a toast [auto: unit: tests_backend]
- Niche split (v1.43.0, audit G1): a cut that starts AND ends on the same wall carves a niche; the two parts' areas must sum to the original (the invariant is enforced in code and asserted for every split test) [auto: smoke_save_race]
- Authenticated content (v1.43.0, audit B1): plan images and marker files are only reachable through /api/houseplan/content/… with a session; the old /houseplan_files/plans|files paths return 404 after a restart; old stored URLs keep working (rewritten on read) [auto+manual]
- Dialog zombies (v1.43.0, audit L3): close a dialog (Esc) while its save is in flight and let the save fail — the dialog stays closed, the card keeps rendering, the error toast still fires [auto: unit: logic.test + manual]
- No hover tooltips on touch (v1.42.2): on hover-less devices (tablets, phones) taps never pop the room/device tooltip — the data lives in room cards and long-press; desktop hover tooltips unchanged [auto: smoke_dialog_zombie]
- Card font scales (v1.42.1): three sliders — space-level base (space dialog) plus per-room name and metrics sizes (room settings), 50–300%, multiplied together and on top of resize-k and kiosk multipliers; the live sample card in both dialogs follows the sliders instantly; name and metrics scale independently [auto: smoke_font_scales]
- Room settings, tier 3 (v1.42.0): a gear on every room card in the Plan editor opens Room settings (name, HA area incl. the current one, fill override, temp/hum source); the creation dialog has the same section; fill override repaints only that room (incl. opting OUT of the glow darkness); a temp/hum source (device or entity) feeds the room card, tooltip and temperature fill — works for rooms without an HA area; renaming/rebinding an existing room now possible [auto: smoke_room_settings]
- PDF survival on rebinding (v1.41.2): rebind a marker with attached PDFs to another device — the server moves /files// to the new id and the links keep opening; the old folder disappears (no orphans) [manual]
- Kiosk mode (v1.41.0): kiosk: true hides the whole header, blocks every editor (admins incl.), full-height stage; swipe left/right switches spaces at 1:1 (dots indicator, wraps), never while zoomed; double tap resets zoom; long-press (3 s) on empty plan opens the per-screen size popover (icon ×0.5–3, room-card font; localStorage per device); cycle: N auto-advances spaces with a 60 s pause after any touch; manual: walk the real wall tablet [auto+manual]
- Room link icon (v1.40.1): clicking empty room space in View does nothing (default cursor); an open-in-new icon after the room name (rooms with an HA area, View only) navigates to the area; no icon in editors or on area-less rooms [auto: smoke_room_link]
- Smart guides (v1.40.0): while drawing (outline, cut, decor shapes) or dragging (icons, room cards, decor) dashed accent guides appear from the nearest object sharing the X and/or Y (max two, with a dot at the source); the cursor badge shows length · angle and turns green on 45° multiples; indication only — no magnetism; nothing in View mode [auto: smoke_align_guides]
- Lights toggle by default (v1.39.0): a device whose PRIMARY entity is a light (bulbs, chandeliers, night lights, light groups) toggles on click out of the box — no per-device setting needed; the device dialog shows "Toggle" as its effective default; devices where light is a side function (kettle: primary = sensor) keep the Device-card default; explicit per-device "Device card" wins over the default [auto: smoke_light_default_tap]
- Derived walls cut too (v1.38.4): in the Plan editor the derived wall segments (.seg) no longer run solid through an open stretch — only the dash remains there [auto: smoke_openwall]
- Dashed boundaries in the Plan editor (v1.38.3): open stretches render as a true dash in markup too (blue trimmed outlines); merge/split-picked rooms keep their full amber highlight [auto: smoke_openwall]
- Nav persistence (v1.38.2): closing/reopening the tab restores the last space AND editor mode (admins; localStorage); a #space= deep link beats the saved space; a stale cache without the saved space retries after the live config loads [manual]
- Tap action cleanup + right click (v1.38.1): the per-device action list has three options (Device card / HA more-info / Toggle), no "card default" — the card editor's global tap option is gone and ignored; right click on an icon in VIEW opens HA more-info (native menu kept in editors; virtual w/o entity → device card) [auto: smoke_tap_ctx]
- Binding section redesign (v1.38.0): two radios — Virtual / Pick from the HA list — with a "Show entities" checkbox (tooltip) next to the second; the dropdown (search inside) appears only in HA mode, opens itself when nothing is chosen, closes on pick; Save is blocked until a binding is chosen in HA mode; groups/helpers listed always, device entities only with the checkbox; editing pre-selects everything [auto: smoke_binding_ui]
- True dashed boundary (v1.37.3): the open stretch is a REAL dash — the rooms' solid strokes are trimmed out beneath it (hover doesn't bring them back), walls elsewhere stay solid; the dashes render ABOVE the glow pools [auto: smoke_openwall]
- Open-wall hover (v1.37.1): with the tool active the cursor is default; near a shared wall it turns pointer and the exact stretch that would open is previewed (amber dashed); an already-open boundary previews red solid (the click will close it); preview follows the cursor and clears on miss [auto: smoke_openwall]
- Open boundaries (v1.37.0): the Plan editor's "Open boundary" tool toggles a virtual wall between two rooms by clicking their shared wall (pull like Split; miss → toast); open stretches render dashed (amber highlight while the tool is active); glow light floods the whole connected open zone transitively, door sectors work from the zone's outer walls; merge/split keep links by room id [auto: smoke_openwall]
- Sector wedge fix (v1.36.3): door sectors never darken the light INSIDE the room — room outline and sectors are separate clipPath children (union), not subpaths of one nonzero path [auto: smoke_glow]
- Per-source glow radius (v1.36.2): the device dialog has a "Glow radius" field (HA units; empty = general-settings default shown as placeholder); an override changes that source's pool and door sectors only [auto: smoke_glow]
- Hidden-light primary (v1.36.1): a lamp whose light entity is HIDDEN in the registry (folded into a light group) still toggles/reflects the lamp, not its do-not-disturb switch or identify button; visible entities of the same domain still win over hidden ones [manual: click hallway lamps]
- Marker controls (v1.36.0): a marker with "Controls light sources" and tap action Toggle flips all bound lights/switches at once (any on → all off, all off → all on, one service call); the icon and its RGB tint mirror the targets, not the marker's own entity; without explicit Toggle the click opens info as usual; the info card lists targets with states; locks/other domains are filtered out of controls [auto: smoke_controls]
- Glow fill (v1.35.0): fill mode "Light sources" — every room painted with one uniform darkness color; lit lamps glow with a radial gradient (rgb_color → color temp → default color; brightness scales opacity), clipped by the source's room plus door sectors into NEIGHBOUR rooms (entrance doors leak nothing; windows don't spill); radius set in general settings in HA units (m/ft, stored in cm); no shadow casting — islands don't block light (documented limitation) [auto: smoke_glow]
- Island rooms (v1.34.0): a contour drawn fully inside an existing room (or around one) saves as a nested room — column in a ring, inner room; the parent's fill renders with an evenodd hole so the ring paints correctly; the island stays clickable; partial overlaps and duplicate outlines are still rejected at closing [auto: smoke_island_rooms]
- Icon stays on edit (v1.33.4): rebinding a device (HA device/entity) or changing its room within the same space never moves the icon — the saved or auto position migrates to the new marker id; only a brand-new icon or a move to another space centers it in the target room [auto: smoke_marker_stay]
- Icon picker placeholder (v1.33.3): with no explicit icon the device dialog's icon picker shows the auto-derived icon as its placeholder, plus an "Auto: mdi:..." hint line with the icon preview; the hint disappears once an explicit icon is picked [auto: smoke_icon_placeholder]
- No Reset button (v1.33.2): the Device editor toolbar has three tools — add, show all, icon rules; the layout-wiping Reset is gone [auto: smoke_editor_tabs]
- Grid in all editors + decor fade (v1.33.1): the dot grid shows in the Device and Background editors too (instant "I'm editing" cue), not in View; in the Background editor rooms/devices/openings/labels fade to 35% while decor shapes stay fully opaque; no fade in the other editors [auto: smoke_decor / smoke_grid_fade]
- Background editor (v1.33.0): third tab with its own toolbar (select / line / rect / oval / text / erase + color, width, fill, X); shapes drag- drawn with grid snap and live preview; degenerate shapes dropped; text via dialog (S/M/L, color; dblclick re-edits); Select moves (snap), Delete removes, Erase deletes on click; Esc: draft → selection → select tool → View; decor renders under rooms, visible everywhere, inert outside the editor; stored in space.decor (rev/lock, backend schema) [auto: smoke_decor / smoke_grid_fade]
- Opening hover preview (v1.32.1): with the Opening tool, hovering near a wall shows a dashed 90 cm ghost snapped onto the wall (with a center dot); no ghost far from walls, over an existing opening (click = edit), or in other tools [manual]
- Split polyline + cursors + Esc (v1.32.0): Merge shows a pointer cursor, Split shows pointer until a room is picked then crosshair; the cut can be a polyline — start on a wall, intermediate clicks inside the room, finish on a wall (path drawn live, walls/self-crossing rejected); Esc walks back: last cut point → room pick → back to the Draw tool (same for Merge: selection → tool) [auto: smoke_split_polyline]
- Merge/split pick highlight (v1.31.2): the first room clicked with the Merge tool (and the split-selected room) gets an amber outline + fill; visible over the blue markup outlines [auto: smoke_merge_highlight]
- Card vs tool conflict (v1.31.1): in the Plan editor, dragging/resizing or clicking a room card never feeds the active tool (no draw point, no delete-room confirm, no merge/split pick); clicks past the card work [auto: smoke_merge_highlight]
- Room cards (v1.31.0): with metrics enabled in space settings (4 checkboxes: temperature, humidity, avg Zigbee, lights) the room name gets a smaller metrics line under it; lights show On/Off or "1 of 3" when partially lit; rooms without an HA area show the name only; in the Plan editor cards show the name only, are draggable and resizable via corner handles on hover (uniform scale 0.5–3, stored in layout, survives drag); View mode has no handles/hover [auto: smoke_room_cards]
- Esc closes dialogs (v1.30.4): Escape closes the topmost dialog (opening info, device info, icon rules, general settings, device editor, opening editor, space dialog incl. abandoning an import queue); stacked dialogs close one per press; Esc while drawing still undoes the last point [manual]
- General settings gear (v1.30.3): the header cog is visible in every mode (admins), opens the palette dialog from View too [auto: smoke_gear_tabs / smoke_gs_always]
- Editor tabs (v1.30.2): only two tabs — "Plan editor" / "Device editor" (no View button; View is the default state); clicking a tab opens its bottom toolbar (Devices got its own bar with add/show-all/reset/rules); the bar and the active tab both show an X that returns to View; re-click on the active tab does nothing; Plan↔Devices switches directly [auto: smoke_editor_tabs]
- Space gear (v1.30.1): the cog next to the space name is visible in every mode (admins only), vertically centered with the tab text; clicking it opens space settings without switching the tab; "+" tab stays Plan-only [auto: smoke_gear_tabs / smoke_gs_always]
- Lock action (v1.30.0): opening info card (View) shows Unlock (red) when locked / Lock when unlocked; button calls the lock service; disabled while locking/unlocking; hidden when unavailable; plan-icon tap still never toggles a lock [auto: smoke_gear_tabs / smoke_gs_always]
- New-device flag (v1.29.0): a device added to HA after install gets a big red dot top-right of its icon (all clients); opening its editor clears it everywhere; upgrade/first-run seeds the baseline silently — no dot flood [auto: smoke_new_device]
- No devices at all in HA (fresh instance) → plan renders, "0 dev.", no console errors [auto: smoke_new_device]
Device dialog (markers) ★
- Open via info card → Edit; all fields persist (name, icon, model, link, description)
- Rebind to another device/entity/helper: search filters; already-placed candidates excluded; old position cleaned up [auto backend]
- Virtual device: requires name; room required; renders dashed
- Sub-area rooms (v1.28.0): a room WITHOUT an HA area appears in the marker room list ("no area, manual"); a device placed there lands at its centre, the marker stores room_id, reopening the dialog restores the choice [manual]
- Room override moves the icon to the room center
- Tap-action override select (default/info/more-info/toggle) saves and applies
- PDF/manual upload: ok path; >50 MB → readable error; .exe → bad-ext error [auto backend]; traversal names sanitized [auto backend]
javascript:in the link field is not rendered as a clickable link [manual]- Remove: auto device → hidden marker (reappears via dialog "show all"? no — stays hidden until re-added); virtual → gone incl. its layout entry [auto backend]
Icon rules ★
- ⬡ opens the editor with current rules (defaults if none saved)
- Test field resolves live; add/delete/reorder rows; first match wins [manual]
- Invalid regex highlights red and is skipped at runtime (other rules still work) [manual]
- Reset to defaults; saving defaults stores nothing (settings key removed) [manual]
- Custom rules re-icon existing devices immediately; per-device icon override still wins; lock devices keep mdi:lock [manual]
- Rules survive reload; second browser sees them after live-sync
Tap actions & gestures ★
- Default: tap → info card; card option
toggle: tap toggles lights/switches/fans/humidifiers only [manual] - Locks/alarms never toggle, even with per-device override [manual]; covers/valves toggle only with explicit per-device override [manual]
- Long-press (600 ms) always opens the info card, also when tap=toggle [manual]
- Drag > 3 px cancels both tap and long-press; pinch/pan never triggers taps
pointercancel(touch interrupted) does not leave a phantom info card [manual]
Zoom / pan / labels
- Wheel zoom at cursor; +/− buttons; fit button resets; badge shows %
- Pinch zoom + two-finger pan on touch; one-finger pan when zoomed
- Zoom level persists per space (localStorage), restored on reload
- Window resize / sidebar collapse refits without distortion
- Room name labels: default at room center; dragging moves and persists (server layout,
rl_*) [manual]; hidden in markup mode - Labels legible on light and dark plans (no text shadow) at min/max zoom
Multi-client & concurrency ★
- Two browser tabs: drag in A → position appears in B without reload (live event)
- Config edit collision: stale tab saving gets a conflict toast, auto-resyncs, retry works [auto backend]
- Point layout updates from two windows don't overwrite each other's icons [auto backend]
admin_onlyON: non-admin user gets readable "administrators only" errors on every write path
Edge cases
- HA instance with zero devices/areas → onboarding works, rooms can be drawn, no crashes [manual]
- Space with zero rooms → renders; markup hint visible
- Room without area + borders ON → drawn, click does nothing, no area tooltip signal
- No zigbee devices anywhere → no LQI badges, lqi fill leaves all rooms unfilled [manual]
- 100+ devices in one space → build under ~50 ms [manual], drag stays smooth
- Very long device/room names → ellipsis/wrap, no layout explosion
- HTML/emoji in names (
<b>xss</b>, 🚿) → rendered as text, never as markup [manual] - Plan file deleted from disk → Repairs issue appears after config save/restart; re-upload clears it [auto backend]
- Corrupted
.storage/houseplan.config→ entry retries (ConfigEntryNotReady), no crash loop [auto backend] - HA restart while a dialog is open → next save gets a clean error/conflict, no data loss
- Legacy layout entries (v1 {x,y} without space) are ignored gracefully
- Kiosk cold start on mobile app: card defined before dashboard render (resource registration)
Release regression quickies
- Browser console has zero errors from houseplan-card.js on: dashboard load, markup, dialogs, zoom
- HA log has zero houseplan errors/warnings after restart
npm test(frontend),pytest tests_backend(pure), CI HA-harness — all green- README screenshots/GIF still match the current UI (synthetic home only)
Last self-run
v1.21.1 (2026-07-16), full audit of v1.16–v1.21. All [manual] items pass (73 frontend
tests, 12 backend). New smokes on the synthetic home: smoke_merge_split (merge fuses
adjacent rooms keeping the survivor's id; non-adjacent refused with a toast; split creates
the new room, cancel keeps the room whole, along-wall cut refused) and smoke_split_nonsnap.
Finding turned into a fix (shipped this release): Split required the click to land on a grid
node, so it silently failed on rooms whose walls are not grid-aligned (imported/legacy
polygons) — the click now snaps to the nearest wall instead of the grid, and splitRoom()
still rejects a bad cut. README (en+ru) gained the merge/split/ruler/scale documentation it
was missing. The earlier self-run record follows.
v1.14.0 (2026-07-06), headless demo harness + unit suites. All [manual] items pass
(43 frontend tests, 11 pure + 12 HA-harness backend tests, smoke_space_settings,
tap/hold/wizard/rules smokes). Bugs found during the run, fixed in the same release:
- Edit dialog: switching an existing space from image to "draw" kept the old
background (
plan_urlnot detached) — fixed. _stateClasscrashed on state objects withoutentity_id(domain is now derived fromd.primary, which the state was looked up by) — fixed; found by the 150-device perf item of this checklist.- Perf item measured: 162 devices build in ~14 ms, re-render ~1 ms — well within budget.
- (earlier rounds) long-press phantom after
pointercancel;_saveConfigNowconflict without resync — fixed in v1.13.2. Unchecked boxes above (real browsers/devices, multi-tab live sync, Companion apps) require hands on real hardware — they remain for the human pass.
houseplan-space-card (read-only embedded)
type: custom:houseplan-space-card, space: <id>renders the space identical to the full card's plan (background + configured borders/names + room fills + icons), no header/controls [manual]- The schematic is fully non-interactive: click/hover anywhere does nothing — no more-info,
no tooltip, no drag (
.hp-static-stageis pointer-events:none) [manual] - Footer button opens the full component already showing that space (deep-link
#space=<id>) [manual] - Several cards with different
spacecoexist on one board; one shared config WS request - Unknown
space→ tidy error card [manual] show_button: falsehides the footer- Full card honours
#space=<id>on load and on hashchange; invalid id ignored [manual]
Presence ripples / per-device icon (v1.22.0)
- Marker dialog → Display = "Ripple only": the icon badge disappears, rings pulse while the entity is on, and collapse to a faint dot when it goes off
- Display = "Icon + ripple": both the icon and the rings are drawn
- Ripple colour and size (×2..×8) apply per device
- An entity going
unavailablestops the pulsing (idle dot), never leaves it running - Icon size ×0.5..×3 and rotation 0..350° apply per device; the temp/humidity badges scale with the icon
- Ripples still work with the card-wide "live states" toggle OFF (they are opt-in per device)
- With OS "reduce motion" enabled, rings do not animate
Doors & windows (v1.23.0)
- Markup → "Opening": a click away from any wall shows a toast; near a wall — the dialog
- A door placed on a wall renders jambs + leaf + swing arc at the wall's angle; length in cm matches the ruler/scale of the space
- Bind a contact sensor: open → leaf swings and the arc draws on in the accent colour; closed → leaf lies along the wall, arc hidden; invert flips this
- Sensor unavailable → the opening freezes at its static default (door open / window closed)
- A door with a lock shows the padlock badge: green locked / orange unlocked / grey unknown
- Clicking an opening (or the padlock) in view mode opens the info card with both states; the lock can NOT be toggled from the plan
- Flip toggles mirror the hinge side and the swing side
- Click an existing opening with the tool → edit dialog; Delete removes it
- (v1.23.1) Hovering an opening in view mode shows the accent outline + grab cursor
- Dragging an opening slides it along walls (re-snapping, incl. around corners) and saves on release; dragging far away from walls leaves it in place; hinge does not flip while crossing wall-segment boundaries
- Single click still opens the status card; double click opens the properties dialog; a drag does NOT open either