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The physical bodies, the wall union pool, the inner room contours and the clean floor carried the global config epoch in their keys. Every edit of any floor bumps it, so after one edit every other floor was cold again: in large-house the first visit to an untouched floor rebuilt its wall union and paid ~0.7 s flat / ~0.65 s 2.5D instead of ~40-55 ms. A floor's geometry reads only its own config record (spaceModels) and constants, so the key is now a content fingerprint of that record (src/floor-geometry-key.ts), remembered per epoch and per record object. The geometry also reads the current floor's config next to the model it is given; when those records differ the key covers both. The live resize preview is its own record, so preview frames get their own key; the editor runtime seeds the pool and re-keys the bodies through the same reader. The stairs editor no longer clears the clean floors of every floor: the stairs are part of the floor's record. The #735 switch-cycle guard now also sees the union pool and the inner contours (optional members of the large-house card contract, so an older comparison bundle reads 0). smoke_floor_geometry_cache proves the warm other floor and the invalidation against an independent card (multi-floor push with shared walls, a stair, a resize preview and its cancel); two mutants guard it. Issue: #744 User-Visible: yes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd