Files
houseplan-card/demo/smoke_render_perf.mjs
T
2026-08-26 13:39:52 +03:00

72 lines
3.0 KiB
JavaScript

import { launch, checkAll, finish } from './serve.mjs';
const { page, browser } = await launch();
const res = await page.evaluate(async () => {
const out = {};
const c = window.__card;
// #306: a hass tick that changes no geometry must not rebuild spaces. The
// shared zero-wall resolver may run during paint, but must not storm.
let zeroCalls = 0, buildCalls = 0;
const origZero = c._zeroWalls.bind(c);
c._zeroWalls = (...a) => { zeroCalls++; return origZero(...a); };
const origBuild = c._buildModel.bind(c);
c._buildModel = (...a) => { buildCalls++; return origBuild(...a); };
const sp = c._curSpaceCfg;
sp.zero_wall_style = 'dashed';
c._cfgEpoch++; c.requestUpdate(); await c.updateComplete;
zeroCalls = 0; buildCalls = 0;
const devicesBeforeHassTicks = c._devices;
for (let i = 0; i < 10; i++) {
c.hass = { ...c.hass, states: { ...c.hass.states } };
await c.updateComplete;
}
out.zeroResolutionBounded = zeroCalls <= 30;
out.modelBuildsPer10Renders = buildCalls;
out.devicesStableAcrossHassTicks = c._devices === devicesBeforeHassTicks;
// #146: the browser-clock fallback repaints only the environment. A 30 s
// tick must not rebuild the plan, devices, wall union, or sun-ray geometry.
c._serverCfg = {
...c._serverCfg,
settings: { ...(c._serverCfg?.settings || {}), bg_mode: 'daynight' },
};
const statesWithoutSun = { ...c.hass.states };
delete statesWithoutSun['sun.sun'];
c.hass = { ...c.hass, states: statesWithoutSun };
c.requestUpdate(); await c.updateComplete;
const clockModel = c._model;
const clockDevices = c._devices;
const clockWallUnion = c._wallUnionCache;
const clockSunRays = c._sunRaysCache;
buildCalls = 0;
c._dayCycleClockKey = 'force-next-clock-tick';
c._dayCycleTick();
await c.updateComplete;
out.fallbackClockActive = (c.shadowRoot || c.renderRoot)
.querySelector('.hp-day-cycle-env')?.dataset.dayCycleSource === 'clock';
out.clockTickModelBuilds = buildCalls;
out.clockTickKeepsModel = c._model === clockModel;
out.clockTickKeepsDevices = c._devices === clockDevices;
out.clockTickKeepsWallUnion = c._wallUnionCache === clockWallUnion;
out.clockTickKeepsSunRays = c._sunRaysCache === clockSunRays;
const before = zeroCalls;
sp.zero_wall_style = 'solid';
c._cfgEpoch++; c.requestUpdate(); await c.updateComplete;
out.invalidatesOnEdit = zeroCalls > before;
// The shared demo has no zero wall by default. Add one independent axis so
// the paint assertion exercises #306 instead of passing only when another
// fixture happens to contain a legacy open span.
sp.partitions ||= [];
sp.partitions.push({ id: 'perf-zero-wall', a: [0.1, 0.95], b: [0.2, 0.95], cm: 0 });
sp.zero_wall_style = 'dashed';
sp.settings = { ...(sp.settings || {}), show_borders: true };
c._cfgEpoch++; c.requestUpdate(); await c.updateComplete;
out.dashesStillRendered = (c.shadowRoot || c.renderRoot).querySelectorAll('.zero-wall').length > 0;
return out;
});
checkAll(res, {
modelBuildsPer10Renders: 0,
clockTickModelBuilds: 0,
});
await finish(browser, res);