38 KiB
Infinite canvas — the spec (source of truth)
Status: approved by the owner 2026-08-03, shipped in v1.57.0. Scope decisions final: there is no "plan size" any more, the canvas is conceptually unbounded, storage does not change, and the opening view is always derived from what is actually drawn.
The problem it closes
Several users drew plans that ran past the edge of the grid and then
could not place devices outside it. The only workaround was to redraw
the whole plan. The card behaved as if the normalised unit square
(0..1, rendered as NORM_W x NORM_W = 1000 x 1000 units) were a
sheet of paper with edges. It is not a sheet of paper — it is just the
coordinate system.
Principle
- Coordinates keep their meaning. Rooms, openings, decor and
device positions are still stored normalised.
1.0is still the same distance it always was;cell_cmstill ties a grid cell to real centimetres. No data migration. An existing plan opens as before — including the size of the markers (§6). 0..1is not a boundary, it is an origin. Any finite coordinate is legal.2.7simply means "2.7 canvas widths to the right of the origin".- Nothing in the product may say "you cannot go past the edge". No clamp on drawing, dragging, decor or device placement stops at a rectangle.
- What is stored is only where something is drawn. There is no stored extent to keep in sync.
Grid precision and visual units
cell_cm is canonical centimetres per grid cell. New metric spaces use 1 cm;
new imperial spaces store 2.54 cm and present it as 1 inch. The historical
5 cm value remains the read fallback for missing or invalid legacy data, not a
creation default, and existing spaces are never migrated merely by opening
settings.
A finer grid changes precision only. Raw SVG constants inherited from the
historical 5 cm renderer are visual units and use
gridVisualScale(cell_cm) = 5 / cell_cm. Physical sizes already converted from
centimetres, screen-fixed strokes/handles, plan-relative icon sizes and the
grid pitch must not receive that factor again. Full, static and hidden
isometric renderers share this classification.
Persisted coordinate canonicalisation
Every current config/layout write removes IEEE-754 representation tails from
persisted geometry by rounding an explicit allow-list to nine decimal places.
This is not grid snapping: an off-grid or diagonal coordinate stays where the
editor put it, with a maximum normalized change of 5e-10. The contract is
mirrored in Python and TypeScript and normalizes negative zero.
The allow-list covers room outlines/extents, exact wall endpoints, openings
(including angle, length and hosted t), decor transforms, drafts,
partitions, columns, open spans, backdrop transforms, marker angle and layout
x/y. It deliberately excludes cell_cm, plan_aspect, view_box,
physical centimetre fields, colours/opacities/live values, presentation scales
and vacuum affine calibration. Unknown/future numeric fields round-trip
unchanged.
Schema validation is the public door; the common config/layout storage helpers repeat the same idempotent operation for internal import, maintenance and startup-recovery writers. A canonical read/write echo is a no-op: optimistic locking is still checked, but the revision, update event and maintenance Undo snapshot do not move. Existing stores are not rewritten on read; Optimize Plans remains the explicit bulk-cleanup path.
Model
| Concept | Before | Now |
|---|---|---|
| Canvas | square 0..1, rendered 0..1000 |
unbounded plane, same units |
space.view_box |
the frame; everything was clamped into it | an OPTIONAL hint for the very first frame; used only when there is nothing to frame |
| "fit" rectangle | view_box (or the content bbox in view mode) |
always the content frame (§4) |
| Zoom out floor | ZOOM_MIN = 0.4 (fraction of view_box) |
3x the content frame (MIN_ZOOM = 1/3) |
| Pan bounds | content must cover the scene, and only above 100% zoom | content frame + one screen of slack in each direction, at any zoom |
| Icon size | % of view_box, i.e. grew with zoom |
% of iconUnit — still grows with zoom (§6) |
| Validation range | +/-4 |
+/-5000 (§3) |
Render frame vs. view
- Frame (
_baseVb()/spaceFrame()) — the rectangle that "fit to screen" fits and that zoom1means. It is recomputed from content, never stored. - View (
_view) — the SVGviewBoxactually painted. It is in absolute render units, so recomputing the frame never teleports the plan; it only changes what zoom100 %means and where panning stops.
View/editor camera handoff
Entering or leaving an editor does not clear _view and wait for a later fit.
The current view is expressed as a world-space centre plus screen
pixels-per-unit. ModeTransitionController interpolates that representation
together with the measured stage width/height, and derives a correctly
aspect-matched viewBox on every frame. The editor may use its own working zoom,
but View restores the saved same-space centre and zoom on exit; editor zoom is
never written to View persistence. A zero-sized or reduced-motion path commits
the exact target atomically without exposing a default-fit frame.
§3 Validation limits
custom_components/houseplan/validation.py:
| Symbol | Before | Now | What it is |
|---|---|---|---|
_COORD (layout x/y) |
-4 .. 4 |
-5000 .. 5000 |
coordinate |
_GEOM (room x/y, poly points, opening x/y, view_box origin) |
-4 .. 4 |
-5000 .. 5000 |
coordinate |
_EXTENT (room w/h, view_box w/h) |
0.001 .. 4 |
0.001 .. 5000 |
size — strictly positive |
_NORM (decor x/y/w/h) |
-1 .. 2 |
-5000 .. 5000 |
coordinate |
opening length |
0.001 .. 1 |
0.001 .. 5000 |
size — strictly positive |
+/-5000 is garbage insurance, not a frame. At the historical compatibility
scale (cell_cm = 5, 240 grid cells across the unit width)
one canvas width is ~12 m, so 5000 is ~60 km of plan — unreachable
in a home, while still stopping a stored 1e100 from making the plan
invisible for every client (the failure HP-1500-03 / HP-1501-01
closed). Sizes stay strictly positive because SVG divides by them and
viewBox="0 0 0 0" paints nothing (HP-1502-01).
§4 The content frame
contentFrame(items, opts) in src/space-geometry.ts — pure, unit
tested. Input is a list of items, one per drawn/placed object:
- every room (its own bounding box — polygon or legacy rect);
- the backdrop image rectangle, when the space has one;
- every opening (door/window/gate) end-to-end segment;
- every decor shape;
- every device the layout actually places in this space and that the card actually draws — a HIDDEN device (docs/FILTERING.md) is not content: the frame is presentation, and an object nobody can see must not decide what the plan opens on. It keeps its auto-grid cell and every aggregation it feeds; it simply is not an item here. Ghosts in the device editor are not items either — reaching them is §5's job, not the opening view's.
Output:
{ core: Rect | null, all: Rect | null, outliers: number }
core— bbox of the main mass, padded. This is the opening view.all— bbox of everything, padded. This is what "show the far objects" fits.outliers— how many items were left out ofcore.
Both rectangles are padded by pad (default 0.05) of the longer
side, and degenerate axes are inflated (see §4.2).
For a space with a backdrop image the image rectangle is one of the items, so the image still sets the extent — cropping to the rooms would hide the parts of the picture nobody has outlined yet (owner, point 2).
Fallback order when there are no items at all: the stored view_box
(the "hint"), then the legacy unit square. This is the only place
view_box is still read for framing.
§4.1 Outlier rejection
An object standing an order of magnitude further away than the rest must not decide the opening view, but must still be reachable. The criterion is deliberately rank-based (medians/percentiles), so a single absurd value cannot move it:
- Items whose coordinates fall outside the sane range
(
+/-CANVAS_LIMIT, i.e. the same+/-5000the backend accepts) are dropped outright — that is corruption, not content. - With fewer than
MIN_VOTERS = 4items no outlier is declared: with two objects there is no majority to be far from. m= component-wise median of the item centres.d_i= Chebyshev distancemax(|x_i-m_x|, |y_i-m_y|)fromm.spread= the 75th percentile ofd, floored atMIN_SPREAD = 0.05 * NORM_W(50 render units, about a small room), so a tightly clustered plan does not call its own neighbour an outlier.- Item
iis an outlier iffd_i > OUTLIER_K * spread, withOUTLIER_K = 10— literally "an order of magnitude further than the bulk". - Majority veto: if more than a third of the items came out as
outliers, this is not a plan with strays — it is a spread-out plan.
No outliers are declared and
core = all.
When outliers > 0 the card shows an unobtrusive inline hint (no
modal) — "there are objects far from the plan" with a Show action
that fits all.
Whatever the vote rejects is rejected everywhere the plan is measured,
not only in the viewBox: §6's iconUnit runs the same vote over the rooms.
One notion of "the plan", or a stray the frame had just thrown out came back
as icons ninety times too big (audit DEV-2C947-03).
§4.3 The frame in an editor
Inside an editor the frame only ever grows (unionRect with the previous
one): it bounds pan and defines what zoom 1 means, and a frame that shrank the
instant a room was deleted would move the ground under a live gesture.
That union belongs to the editor session and to nothing else. The memo key carries the growth flag, so leaving for View recomputes the frame from the content instead of inheriting the union — otherwise a room dragged five canvases away in the Plan editor kept View framing the empty ground it had left behind, until some unrelated model change happened to invalidate the memo (audit DEV-2C947-02).
§4.2 Degenerate frames
An SVG viewBox with a zero axis paints nothing, so a frame still has
a floor:
- an axis shorter than
DEGENERATE = 0.03 * NORM_Wis grown toFLOOR = 0.2 * NORM_W, centred on itself.
That covers "one lone marker" and "a collinear row of markers". A real
thin shape (a 100-unit corridor) is well above the threshold and keeps
its tight frame. This is the only survivor of the old safety props —
the -25 % .. 125 % envelope that used to reject far content is gone,
replaced by §4.1 (the envelope WAS the bug: content past the old square
was silently excluded from the frame).
§5 Zoom and pan
- Zoom in — unchanged,
ZOOM_MAX = 8. - Zoom out —
MIN_ZOOM = 1/3: you can see three times the content frame and no further. Empty space beyond that is not information. - Pan — available at every zoom, in view mode and in every
editor, and bounded by the content frame inflated by
PAN_SLACK = 1.0ofmax(view, frame)on each side. You can walk off the plan (there is no edge), but not into infinity. Until 2026-08-04 a drag moved the view only whilezoom > 1: on the old bounded canvas a plan smaller than the scene genuinely had nowhere to go, so the gate was harmless. With no edge left it was simply a missing feature, and the owner reported it as one («таскать план при любом масштабе»). The zoom no longer takes part in the decision —_clampViewalone says how far you may walk. - Who owns the pointer. A drag pans only when it starts on empty
scene: the room-resize handles, device badges, openings, room labels
and the decor shapes take the pointer first (
_stagePointerDownbails out on them), and a drawing tool that consumes the press — decor line/rect/ellipse/text — bails out too. Two fingers are always a pinch, never a pan. On a kiosk screen at swipe zoom (≤ 1, more than one space) a horizontal drag belongs to the floor swipe: the gesture is classified once, on the first movement past 8 px, and keeps that role until the finger lifts (_panLock), so the plan never slides under a swipe and a vertical drag still pans. - The lock is final, at the release too (audit DEV-1DA1-02). The
release used to ask
swipeTarget()again from the raw start→end vector, ignoring the lock — so a curved gesture (a short vertical lead-in that lockspan, then a long horizontal sweep) dragged the plan under the finger and still landed on another storey when it lifted: the worst kind of surprise on a wall tablet._panLock === 'pan'now means no floor change, whatever the overall vector ends up looking like; only a gesture locked asswipemay reachswipeTarget(), and it never pans on the way. A motionless tap locks nothing, so the double-tap zoom reset is untouched. - "Home is that way" arrow — when the content frame is entirely outside the current view, a small pointer appears at the view edge in the frame's direction. Clicking it fits the content. Cheap insurance against getting lost in the empty plane.
§6 Icon size — a percentage of the plan
Unchanged behaviour — an icon scales with the plan, exactly as it always did. (A first cut of the infinite canvas made it a fixed percentage of the viewport; the owner looked at it on 2026-08-03 and asked for the original back. The history is kept here because the reasoning for the numerator below is the whole point.)
Before the infinite canvas:
--icon-size: iconPct * vb.w / view.w (cqw)
Now (iconCqw() in src/space-geometry.ts, pure and unit tested):
--icon-size: iconPct * iconUnit(space) * kioskScale / view.w (cqw)
Read it in render units: a marker always occupies
iconPct/100 * iconUnit render units of the plan, whatever the
frame and whatever the zoom. Dividing by the width of the visible view
turns that into the percentage of the container cqw means. Zoom in
2x and the marker is 2x bigger, together with the walls it sits on.
Why the numerator changed. vb.w was the stored view_box, and
view_box is not a frame any more (§4). Keeping a fixed NORM_W
there would have been worse than wrong: on a plan drawn 2 canvases
wide the frame is ~2.2 canvases, so every marker would come out 2.2x
smaller than on an ordinary plan — and 55x smaller on a plan 50
canvases out, i.e. an invisible dot. iconUnit(space) = max(NORM_W, mainMassOfTheRooms) — the extent of the rooms after the same
outlier vote §4.1 applies to the frame (rooms only, so the full card and the
static card cannot drift apart), and it is:
- exactly
NORM_Wfor every plan that fits the old square, and the editor has only ever storedview_box: [0,0,1,1], soiconUnit === vb.wthere and the rendered pixel size is bit-identical to the pre-canvas card (verified against the v1.56.0 bundle at a fixed view:3.400 / 3.091 / 6.182 / 12.364 cqw, i.e.28.52 / 26.11 / 50.22 / 98.44 px, both bundles); - proportional to an outsized plan, so a runaway plan gets markers of the same apparent size as an ordinary one.
Everything else is untouched: the per-device multiplier marker.size
and the kiosk icon/font scales still feed --dev-size, and every
satellite (badges, LQI chips, presence rings, ripples) still derives
from --dev-size. The full card and the static
houseplan-space-card call the same iconCqw() — the static card has
no zoom, but its frame is the content now, so a bare iconPct would
have made its markers shrink as the frame tightened.
Auto-placement spacing (defaultPositions -> declump) is measured
in render units and uses the same iconUnit, so the icon's footprint
and the distance markers are pushed apart by can never drift apart — and
the outlier vote reaches the spacing through the very same call.
§7 Adaptive grid
The drawing grid is a dot pattern at pitch = NORM_W / GRID_N. On a
plan several canvases wide, zoomed out, the dots merged into a grey
wash. gridLevels(pitch, pxPerUnit, minPx) (pure, unit tested) picks:
fine— the smallest multiplier from1, 2, 5, 10, 20, 50, 100, 200, 500, 1000whose on-screen step is at leastminPx(7 px); finer dots are simply not drawn;coarse— the next multiplier that is at least5 x fine, drawn bigger/darker, so the eye keeps a scale reference (the usual CAD every-5th/10th-line convention);nullwhen even the coarsest step would be sub-pixel — then there is no grid at all rather than a grey fog.
The grid rectangle also follows the view, not the old view_box,
so it is there wherever you pan.
The dots are a hint, not content (owner 2026-08-04): at full strength
they argued with the plan on white paper. .griddot is opacity: 0.35,
.griddot.major opacity: 0.5 (styles.ts) — both muted, the CAD
hierarchy kept, coarse nodes still denser than fine ones. The grid lives
in the editors only; View never draws it (smoke_grid_fade).
§8 Toolbar
The middle button of the zoom control was "Reset zoom" (_resetZoom,
disabled at zoom 1). It is the fit-everything action, so it was
re-labelled rather than duplicated: title.zoom_fit — "Fit all" /
«Вписать всё», icon unchanged (mdi:fit-to-page-outline), and it is no
longer disabled at zoom 1 (at zoom 1 off-centre it still has work to
do). It fits core — the same rectangle the plan opens with. Far
objects are reached through the outlier hint's Show action, which
fits all.
§9 Drag limits and the snap contract (dev, DEV-B58)
9.1 One bound, and it is the backend's
v1.57.0 freed the FRAME and the DRAWING, but not the drag handlers. Two of them still clamped, and the owner and a user hit both:
| Handler | Old clamp | Effect |
|---|---|---|
_pointerMove (device marker) |
_baseVb() ± a 0.8 % inset — the CONTENT FRAME |
a marker could never be dragged past the outline of what was already drawn, so a plan could not be extended by putting a device where the next room was going to be |
_labelMove (room label) |
_spaceModel().vb — the space's STORED view_box |
worse: that is [0,0,1,1] for every plan the card has ever written, i.e. literally the old square. A room drawn at 2.5 had a name that could not reach its own room |
_decorCommitDraft / decor text anchor |
none at all | asymmetric with _decorMoveUpdate, which did clamp — a draft could be born outside the range the mover then refused to leave |
The rule now: an editor gesture has exactly one bound, ±CANVAS_LIMIT
(±5000 normalised, ±SANE_LIMIT in render units), and it is the same
number validation.py enforces. It is a garbage limit — insurance
against a stored 1e100 — and never a frame. clampCanvasR /
clampCanvasN (space-geometry.ts) are the only two functions that may
impose it, and _snap() applies clampCanvasR on the way out, so every
gesture that goes through the snap is bounded by construction.
Room drawing, split, resize and opening placement had no clamp before
and still have none of their own — they inherit it from _snap() /
clampCanvasN at the write.
9.2 The grid step never changed
_gridPitch = NORM_W / GRID_N = 1000 / 240. Both constants; neither
depends on the content frame, the view, the zoom, view_box, or
cell_cm. git log -S confirms neither has been touched since v1.4.0
(the one historical change, GRID_N 120 → 240, halved the step, so the
old nodes stayed a subset of the new ones and every position was
preserved).
So the infinite canvas did NOT move any existing element off the
grid. gridLevels() (§7) chooses which multiples of that pitch are
still legible at the current zoom — it changes what is DRAWN, never what
is SNAPPED TO. An element that looks off-grid is off-grid because it was
placed by something that never snapped, not because the lattice moved.
9.3 What snaps, and to what
Two kinds of element, because a door rounded to a grid node while its wall runs diagonally is broken geometry, not a tidy plan:
GRID-BOUND — rounded to the nearest node:
| Element | Where |
|---|---|
| the backdrop picture: move (its top-left corner) and proportional/independent corner scale | _bdMove → _snap / snapToGrid (docs/BACKDROP.md) |
| room vertices (draw tool) | _markupClick → _snap |
| split tool's interior vertices | _splitClick → _snap |
| resize edge drag / corner scale | _rszMove → _snap |
| decor draft endpoints, text anchor | _decorPointerDown / _stagePointerMove → _snap |
| decor move | _decorMoveUpdate → _snap of the resulting ANCHOR |
| device markers | _savePos |
| room labels | _labelMove → _savePos |
auto-placed markers (defaultPositions), the spaceCenter fallback, an undragged room label |
snapPt |
WALL-BOUND — projected onto the wall, then the offset ALONG the wall quantised to the same step, measured from the wall's first corner:
| Element | Where |
|---|---|
| openings, placed and dragged | snapToWall(..., { step, length }) |
| split tool's points ON a wall | snapPointAlongPoly |
The Walls tool adds one architectural resolver before the free grid fallback. Within a 12 CSS-pixel hit zone, exact endpoints win over wall axes. Two distinct endpoints that are less than the live 8 CSS-pixel distinguishability threshold apart produce an explicit ambiguous result: the segment is not committed and the user is asked to zoom. Exact coincident endpoints are still one node. The active thick rubber-band always paints its centreline and final node above the body; an active snap marker replaces, rather than duplicates, that final node.
On an axis-aligned wall whose corners are on the grid — every wall the editor itself draws — the two rules give the same point. An opening is also kept inside its wall by half its own length.
Three things were fixed here besides the new coverage:
_decorMoveUpdateused to snap the delta, which preserves any off-grid offset the shape already had for ever, one step at a time. It snaps the resulting anchor now, so one drag is enough.defaultPositions/labelPos/ thespaceCenterfallback placed auto elements at centroids, which are not nodes for an odd-sized or polygonal room. These were the most likely source of "some elements are between the points" on an untouched plan.snapToGridandsnapRnow return a value that is already on a node bit-identical. The round trip through a non-dyadic pitch (1000/240) otherwise turns an exact500into500.00000000000006, and "is this on the grid?" starts answering no.
9.4 Shift
There is no free-position mode. Shift never suspends coordinate
snapping. For a Walls segment with an anchor it selects the nearest 45° ray:
an endpoint is accepted only when it lies on that ray, and a wall-axis hit is
the exact forward ray/solid-segment intersection inside the pointer hit zone.
An incompatible ordinary snap is ignored; only then does the nearest grid node
on the ray become the fallback. The green angle badge uses the actual vector
(horizontal, vertical or |dx| = |dy|), so 89.9°/90.1° are not advertised as
exact. For other tools Shift modifies only the current gesture: square/circle creation,
independent resize axes, free decor/backdrop rotation, the compass step, or
bypassing the furniture wall magnet while the ordinary decor/room/grid magnet
remains active. It cannot create an off-grid object.
9.5 «Оптимизировать планы» — explicit whole-plan maintenance
Existing and imported plans may still hold coordinates between the nodes. New editor operations cannot create more. General settings contain a Plan maintenance group whose action previews and then repairs old data through all current passes: model upgrades, mandatory grid alignment, exact open-span canonicalisation and wall-interval compaction. Unlike live snapping, the explicit maintenance pass also replaces a stored coordinate which is only one or several ULPs away from its node with the exact computed node. That has no visible displacement but removes topology noise at its persisted source.
Why an action rather than a silent migration:
- It moves the user's data without asking. A house plan is a drawing; the card has no mandate to redraw it on a version bump.
- A silent migration is unattributable. When a room looks 3 cm wrong the owner cannot tell whether the card did it or they did.
- An update that touches stored geometry cannot be rolled back by downgrading the card. The explicit action has a one-deep snapshot and can also simply not be pressed.
optimizePlans(config, layout) (src/plan-optimizer.ts) is the pure
orchestrator. It converts only legacy fields with an exact lossless
mapping, materialises legacy open_to, calls the grid projection,
rekeys exact wall/open-span endpoints onto the moved rooms, merges
touching virtual spans per room pair, compacts consecutive real-wall
intervals of equal thickness and stamps model_version. Unknown fields
are preserved and every pass is idempotent.
The optimizer deliberately does not alter backdrop calibration or saved view boxes, deduplicate markers, or delete files. It may delete an unattached layout entry only after classifying its owner against current rooms, marker tombstones and an authoritative HA device/entity roster. Proven-absent room labels, devices and group markers are cleaned; live owners are preserved unless the administrator explicitly opts into removing their old positions, and an incomplete registry or unknown namespace always fails closed. The cleanup is part of the pure candidate, Undo and idempotence contract. File collection remains the backend's reference-aware scheduled job.
alignAllToGrid(spaces, layout) (src/align-grid.ts) is pure: it
copies its input, never mutates it, and returns the new spaces, the new
layout and the report. The dialog therefore measures and commits the
same object — the numbers it promises cannot differ from what it
does. The resulting config+layout pair is sent to
houseplan/plan/optimize; the backend persists a durable intent before
either store changes, commits both revisions, and retains one snapshot.
houseplan/plan/optimize_undo restores it only while neither revision
has changed since the optimization. A crash between store writes is
completed from the intent on the next integration setup.
The pair returned by optimizePlans is canonicalized through the same
nine-decimal allowlist as the storage writers before changed is computed.
This boundary is required because the normalized grid step 1 / 240 has no
finite decimal representation: a raw binary grid node and its persisted JSON
number are semantically identical but not ===. Update-event reload and a cold
read therefore receive exactly the pair the preview already retained, and a
second run cannot manufacture fresh coordinate noise (#248). Counters describe
only the final persisted delta; an intermediate double which canonicalizes
back to the input is not reported as work.
Guarantees are covered by test/align-grid.test.mjs and the orchestration/
idempotence case in test/plan-optimizer.test.mjs:
- every grid-bound element ends on a node; a rect's FAR corner too (a snapped size on an off-grid origin leaves the other side between the nodes);
- an opening ends on its wall, at whole steps along it, inside it, and
with the wall's own angle — the angle is written, so it is part of
the diff (AUD-158B1-02: an opening already on its wall with a wrong
angle used to be returned changed inside
changed: false, which made it unfixable); - a stray opening with no wall within 6 steps is left exactly where it is rather than teleported;
- idempotent across storage: a second run in memory, after the nine-decimal
writer round-trip, after update-event reload or after a cold read reports
moved: 0,changed: false, andcoordsCanonicalized: 0, and returns objects deep-equal to the first persisted result; - the report is an upper bound, not a sample (AUD-158B1-01).
Before a changed preview can expose Apply, checkOptimizeGeometry(config)
(src/plan-geometry-preflight.ts) runs the exact candidate through the shared
production input projection and canonical wall/floor boolean builders for every
space. null or an exception is a structural failure; an empty successful
geometry and an empty/image-only space are not. One failure blocks the whole
operation and the endpoint is not called. The dialog retains only bounded
statuses plus contentFingerprint(candidate.config): unchanged Apply reuses
that result, while a changed fingerprint is checked again and fails closed.
This frontend barrier does not replace backend permission, schema, revision or
crash-recovery checks and is not a security attestation from an untrusted
client.
The report is a promise
The confirmation is the decision gate in front of a geometry rewrite, so
maxShift/maxShiftCm must never be smaller than what the run does:
- displacement is measured on the geometry actually written back — all FOUR corners of a rect, minimum-size correction included. The two corners nobody used to measure are exactly the two that can be worst: they carry the X error of one side together with the Y error of the other, which is √2 of either;
- an opening is measured on its ends, flip-invariantly, so turning it in place costs what it really costs and a 180° rewrite costs nothing;
- the maximum is accumulated in centimetres, each space through its
own
cell_cm, and the report names the space it belongs to. One normalised maximum converted through the first space's cell size promised 2.5 cm for a vertex that moved 50 cm on a 100 cm floor; - the dialog rounds the last tenth up and, on a multi-space plan, says which space the maximum is in; openings corrected in angle alone are counted on a line of their own.
coordsCanonicalized counts individual near-node coordinate values actually
written to the candidate. It excludes ordinary shifts above EPS, rejected
partition snaps and wall/open-span maintenance. Those values do not increase
moved or maxShift*; the dialog instead labels them as removed coordinate
noise and keeps the existing updated-space counter separate.
One undo is available until the next config or layout edit. It restores the stored snapshot; re-running optimization itself is never treated as undo because a grid projection is not invertible.
Every place that assumed the unit square
| Place | Assumption | Decision |
|---|---|---|
contentBounds envelope -25 %..125 % |
content outside the square does not count | removed — replaced by §4.1 outlier rejection |
_baseVb() if (mode !== 'view') return m.vb |
editors need the whole square to have room to draw | removed — the content frame plus §5 pan slack and 3x zoom-out gives more room than the square ever did |
_baseVb() if (m.bg) return m.vb |
image plans frame on the square | image rect is now just one content item (§4) |
--icon-size scaled by vb.w / view.w |
the canvas is what an icon is a fraction OF | numerator becomes iconUnit(); the icon still scales with the plan (§6) |
defaultPositions minDist from NORM_W |
one canvas = one plan | iconUnit() (§6) |
markerPos / _pos fallback = view_box centre |
a device with no position belongs in the middle of the square | spaceCenter() — the middle of the content |
grid <rect> over vb |
the grid ends with the square | rect follows the view (§7) |
| grid pitch fixed | fine at 1 canvas wide | gridLevels() (§7) |
_clampView pinned content over the scene |
you cannot pan past the edge | §5 pan slack |
_stagePointerMove panned only while zoom > 1 |
below 100% the content already covered the scene, so a drag had nowhere to go | removed — §5, panning at every zoom |
ZOOM_MIN = 0.4 |
fraction of the square | MIN_ZOOM = 1/3 of the content frame (§5) |
_decorMoveUpdate clamp -0.25 .. 1.25 |
decor may hang a quarter past the edge | clamp widened to the sane range (+/-CANVAS_LIMIT) — corruption insurance, not a frame |
_pointerMove clamp to _baseVb(), _labelMove clamp to view_box |
a marker/label belongs inside the canvas | removed — §9.1; missed in v1.57.0 and reported by the owner |
static card aspect-ratio + viewBox from space.vb |
the static card frames the square | spaceFrame() — same content frame as the full card |
validation.py +/-4, _EXTENT <= 4, decor -1..2, opening length <= 1 |
the square plus slack | §3 |
safeViewBox fallback [0,0,1,1] |
a broken view_box means the square |
kept — it is only the last-resort hint (§4) |
fitInSquare (image placement) |
image is centred in the square | kept — it defines the image's own rectangle in canvas units, which is exactly what §4 wants as a content item. It is only the DEFAULT placement: planRect() adds plan_x/y, per-axis scale and angle on top (with legacy plan_scale as fallback), and the transformed corners are what §4 counts (docs/BACKDROP.md) |
| image plan papers the image rect | the picture IS the sheet | removed in v1.58.0 — the opaque paper is the room contours in every case, and the picture is drawn on top of it (docs/BACKDROP.md §3) |
_spaceH / _decorH = NORM_W |
the canvas is square | kept — this is the coordinate system's aspect, not a frame |
_gridPitch = NORM_W / GRID_N |
grid pitch is tied to the canvas unit | kept — the pitch is the real-world cell (cell_cm), it must not change with the plan's size |
| sun wedges / glow radii / resize maths | all in render units, relative to their own geometry | unaffected — verified: no NORM_W-relative constants |
What is deliberately NOT done
- No new stored field. The frame is derived every time; there is nothing to migrate, nothing to keep in sync, nothing to corrupt.
view_boxis still WRITTEN as[0,0,1,1]on space creation and is still required by the schema — removing a required field is a breaking storage change for old clients and buys nothing.- The outlier hint has no "hide this object" action. Deciding what to do with a stray marker is the device editor's job.
Independent wall geometry
room_drafts[].points, partitions[].a/b and wall_columns[].center use the
same normalized-X coordinate convention as room.poly; both axes are divided
by NORM_W. Every interactive write passes through the global grid snap and
the ±CANVAS_LIMIT guard. Rigid partition drag clamps one shared delta against
both endpoints, so it cannot deform the segment or let its far endpoint cross
the backend boundary. Hit areas and drag thresholds are expressed in CSS
pixels, therefore selection remains usable at every zoom.
Architectural connection overlay
When Walls is active in the Plan editor, a derived pointer-transparent SVG layer exposes the centre axes of completed room walls, saved inactive outlines and independent partitions. It is painted after their physical wall bodies, but before interactive editor chrome. Columns, decor, devices, the active wall chain and its live preview are not candidates. Door, window, gate and intentionally open-span intervals are cut from presentation axes; a cut boundary does not become a new endpoint.
The layer and hit resolver share one immutable geometry snapshot. Original segment endpoints are deduplicated and drawn at a physical radius of 5 cm. Inside a 12 CSS px hit zone, an endpoint wins over every line and grows to 10 cm. Otherwise the nearest solid line receives one 10 cm dynamic node: the raw pointer is projected onto that line, then quantized by the grid step along the line from its stable start. This keeps diagonal connections wall-bound even when neither resulting coordinate is a global grid multiple. The same resolver runs again on click, so hover is only a preview and never authoritative.
Endpoint and line candidates override the normal grid and Shift/45° result. Outside the hit zone, §9.3–9.4 remain unchanged. A line connection adds only the new segment endpoint; it does not split or rewrite the existing wall. The current anchor is excluded to prevent zero-length segments. The static geometry is cached by structural editor state; pointer movement changes at most the single active candidate and never writes config, layout or storage.
Planar wall faces
Every completed Walls segment is first persisted in the active room_drafts
chain. On the click path only, an immutable planar graph is built from structural
room edges, independent partitions, inactive drafts and the active chain both
before and after the latest segment. Unlike the presentation/snap snapshot, this
face graph ignores door/window/gate/passage cuts but still applies open_spans.
Endpoint, T, X and
collinear-overlap junctions atomize that computed graph without rewriting any
saved wall. A deterministic half-edge walk extracts bounded faces; canonical
identity ignores winding, cyclic start and derived collinear subdivision.
Only faces added by the latest segment and containing one of its atoms are
offered. They are ordered by area and then canonical key. Existing exact or
partially overlapping rooms are excluded, nested rooms remain legal, and any
physical gap created by an open_span or absent wall remains a gap. A door,
window, gate or passage is a property of a wall and preserves connectivity. A clean divider across
one room reuses the Split contract: the larger side keeps the room identity,
metadata and device binding, and only the smaller side is offered.
The active draft remains persisted while the resulting room dialogs are open. Create/Keep-as-walls answers are buffered; Cancel/Esc discards all answers and restores the terminal draft. The final answer revalidates the whole batch and applies accepted rooms plus every unconsumed active atom as one history/config transaction. Graph construction never runs on pointermove, Home Assistant state updates or ordinary rendering.