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The Plan editor hid every device marker (display: none), so walls, openings and stairs were placed against devices from memory. It now shows them exactly as the Background editor does (#362): the same markers as View, at the Background editor's effective opacity, fully pointer-inert. The fade is filter: opacity(0.35) on each marker, not on .devlayer, because room labels and room settings buttons share that layer and stay opaque and interactive; filter multiplies the marker's own opacity (.unavail -> 0.35 x 0.35), as the Background layer does. Marker handlers already fail closed outside View/Devices. demo/smoke_plan_device_landmarks.mjs proves AC1/AC2: same markers as View, per-marker alpha equal to Background, core and capsule fall through, a real click on a marker reaches the Walls tool and a room settings button below, cursor and target unchanged, handlers inert, no tabindex. Three mutants guard hiding, opacity override and the pointer boundary. UX-MODES, DECOR-EDITOR, USER-GUIDE.ru mode table, changelogs. Issue: #687 User-Visible: yes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd