Files
houseplan-card/demo
Codex 588ef42546 fix: the clean-floor total is computed in per-room slices, not one long task
Moving the aggregate out of render fixed the first frame, but the work
itself was still one uninterrupted ~1.5 s task on the large-house
fixture — the interface stayed frozen, just a moment later, which is the
same symptom the issue reports. cleanFloorAreaSteps yields after every
room; the runtime advances it with an 8 ms budget per frame and
reschedules until it finishes, so no slice outlives a frame and the
skeletons stay until the number is ready.

The smoke now watches longtask entries for the whole show, not only the
first frame: a single long task while the values are computed fails it.

Issue: #509
User-Visible: no
2026-09-10 11:31:37 +03:00
..
2026-08-07 07:47:37 +03:00
2026-08-26 13:39:52 +03:00

Synthetic demo home

A fully fictional house (plans, devices, states) used for README screenshots, the demo GIF and headless smoke tests — so no real home data ever appears in public materials.

  • srv/demo.html — self-contained host page: <ha-icon>/<ha-card> stubs and a fake hass (registries, states, callWS, callService, floors).
  • srv/assets/ — generated plan SVGs and icons.js (node demo/gen_icons.mjs, needs the repo's devDependencies). The card bundle is copied from dist/: npm run bundle:sync (копия стенда не коммитится, #255).
  • serve.mjs — playwright launcher (route interception, no web server).
  • smoke_*.mjs — feature smoke tests; run with a Chromium installed via PLAYWRIGHT_BROWSERS_PATH=<dir> npx playwright install chromium-headless-shell.

Note for sandboxed sessions: /tmp does not survive; this directory is the persistent home of the harness (docs/DEVELOPMENT.md has the LD_LIBRARY_PATH recipe).