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houseplan-card/demo/fixtures/large-house.mjs
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JavaScript

/**
* Deterministic, fictional high-load fixture shared by performance and future
* visual-regression tooling. Nothing here depends on a real HA installation.
*/
const FLOOR_COUNT = 3;
const ROOMS_PER_FLOOR = 20;
const DEVICE_COUNT = 200;
const OPENING_COUNT = 100;
const PARTITION_COUNT = 60;
const COLUMN_COUNT = 40;
const DECOR_COUNT = 500;
const round = (value) => Number(value.toFixed(6));
const roomGrid = (floor) => {
const rooms = [];
const left = 0.04;
const top = 0.04;
const width = 0.92 / 5;
const height = 0.92 / 4;
for (let row = 0; row < 4; row++) {
for (let column = 0; column < 5; column++) {
const index = row * 5 + column;
const x1 = round(left + column * width);
const y1 = round(top + row * height);
const x2 = round(x1 + width);
const y2 = round(y1 + height);
rooms.push({
id: `perf-room-${floor}-${index}`,
name: `Room ${floor + 1}.${index + 1}`,
area: `perf_area_${floor}_${index}`,
poly: [[x1, y1], [x2, y1], [x2, y2], [x1, y2]],
});
}
}
return rooms;
};
const wallSegments = (rooms) => {
const unique = new Map();
for (const room of rooms) {
room.poly.forEach((a, index) => {
const b = room.poly[(index + 1) % room.poly.length];
const forward = `${a.join(',')}/${b.join(',')}`;
const reverse = `${b.join(',')}/${a.join(',')}`;
if (!unique.has(reverse)) unique.set(forward, { a, b });
});
}
return [...unique.values()];
};
const makeOpenings = (floor, walls, count) => walls.slice(0, count).map((wall, index) => {
const horizontal = Math.abs(wall.b[0] - wall.a[0]) >= Math.abs(wall.b[1] - wall.a[1]);
return {
id: `perf-opening-${floor}-${index}`,
type: index % 7 === 0 ? 'window' : index % 11 === 0 ? 'gate' : 'door',
x: round((wall.a[0] + wall.b[0]) / 2),
y: round((wall.a[1] + wall.b[1]) / 2),
angle: horizontal ? 0 : 90,
length: horizontal ? 0.045 : 0.055,
};
});
const makePartitions = (floor, rooms, count) => Array.from({ length: count }, (_, index) => {
const room = rooms[index % rooms.length];
const [a, , c] = room.poly;
const y = round(a[1] + (c[1] - a[1]) * (0.35 + (index % 3) * 0.12));
return {
id: `perf-partition-${floor}-${index}`,
a: [round(a[0] + 0.035), y],
b: [round(c[0] - 0.035), y],
cm: 10 + (index % 3) * 5,
};
});
const makeColumns = (floor, rooms, count) => Array.from({ length: count }, (_, index) => {
const room = rooms[(index * 3) % rooms.length];
const [a, , c] = room.poly;
return {
id: `perf-column-${floor}-${index}`,
shape: index % 3 === 0 ? 'circle' : 'square',
center: [
round(a[0] + (c[0] - a[0]) * (0.28 + (index % 2) * 0.44)),
round(a[1] + (c[1] - a[1]) * (0.28 + ((index >> 1) % 2) * 0.44)),
],
cm: 25 + (index % 4) * 5,
...(index % 3 === 0 ? {} : { angle: (index % 6) * 15 }),
};
});
const makeDecor = (floor, count) => Array.from({ length: count }, (_, index) => {
const column = index % 25;
const row = Math.floor(index / 25);
const x = round(0.02 + column * 0.039);
const y = round(0.018 + (row % 20) * 0.048);
if (index % 10 === 0) {
return {
id: `perf-decor-${floor}-${index}`,
kind: 'text', x, y, text: `F${floor + 1}-${index}`, size_cm: 14,
color: '#59636e', opacity: 0.75,
};
}
if (index % 3 === 0) {
return {
id: `perf-decor-${floor}-${index}`,
kind: 'rect', x, y, w: 0.022, h: 0.018, angle: (index % 12) * 5,
color: '#687681', opacity: 0.55, width_cm: 1.5,
fill: index % 2 === 0, fill_color: '#75838e', fill_opacity: 0.12,
};
}
return {
id: `perf-decor-${floor}-${index}`,
kind: 'line', x1: x, y1: y, x2: round(x + 0.025), y2: round(y + (index % 2 ? 0.012 : 0)),
color: '#687681', opacity: 0.6, width_cm: 1.2,
...(index % 9 === 0 ? { line_style: 'dashed' } : {}),
};
});
const entityKinds = [
['light', 'on'],
['switch', 'off'],
['sensor', '21.5'],
['binary_sensor', 'off'],
['climate', 'heat'],
['media_player', 'playing'],
['cover', 'closed'],
['fan', 'on'],
['lock', 'locked'],
['vacuum', 'docked'],
];
const makeRuntime = (spaces) => {
const devices = {};
const entities = {};
const states = {};
const areas = {};
const layout = {};
const roomRefs = spaces.flatMap((space) => space.rooms.map((room) => ({ space, room })));
for (const { room } of roomRefs) areas[room.area] = { area_id: room.area, name: room.name };
for (let index = 0; index < DEVICE_COUNT; index++) {
const { space, room } = roomRefs[index % roomRefs.length];
const [domain, baseState] = entityKinds[index % entityKinds.length];
const deviceId = `perf-device-${index}`;
const entityId = `${domain}.perf_${index}`;
devices[deviceId] = {
id: deviceId,
name: `Synthetic ${domain} ${index + 1}`,
model: `PERF-${String(index + 1).padStart(3, '0')}`,
area_id: room.area,
identifiers: [['houseplan_perf', deviceId]],
config_entries: ['perf_entry'],
entry_type: null,
via_device_id: null,
disabled_by: null,
};
entities[entityId] = {
entity_id: entityId,
device_id: deviceId,
platform: 'houseplan_perf',
config_entry_id: 'perf_entry',
disabled_by: null,
};
const attributes = { friendly_name: devices[deviceId].name };
if (domain === 'sensor') Object.assign(attributes, {
device_class: 'temperature', unit_of_measurement: '°C', state_class: 'measurement',
});
if (domain === 'binary_sensor') attributes.device_class = index % 2 ? 'motion' : 'occupancy';
if (domain === 'climate') Object.assign(attributes, { current_temperature: 21.5, temperature: 22 });
states[entityId] = { entity_id: entityId, state: index % 4 === 0 && domain === 'light' ? 'off' : baseState, attributes };
const [a, , c] = room.poly;
layout[deviceId] = {
s: space.id,
x: round(a[0] + (c[0] - a[0]) * (0.2 + (index % 4) * 0.2)),
y: round(a[1] + (c[1] - a[1]) * (0.28 + ((index >> 2) % 3) * 0.22)),
};
}
return { devices, entities, states, areas, layout };
};
export const LARGE_HOUSE_COUNTS = Object.freeze({
floors: FLOOR_COUNT,
rooms: FLOOR_COUNT * ROOMS_PER_FLOOR,
devices: DEVICE_COUNT,
openings: OPENING_COUNT,
partitions: PARTITION_COUNT,
columns: COLUMN_COUNT,
decor: DECOR_COUNT,
});
export const makeLargeHouseFixture = () => {
let openingsLeft = OPENING_COUNT;
let partitionsLeft = PARTITION_COUNT;
let columnsLeft = COLUMN_COUNT;
let decorLeft = DECOR_COUNT;
const spaces = Array.from({ length: FLOOR_COUNT }, (_, floor) => {
const rooms = roomGrid(floor);
const segments = wallSegments(rooms);
const floorsRemaining = FLOOR_COUNT - floor;
const openingCount = Math.ceil(openingsLeft / floorsRemaining);
const partitionCount = Math.ceil(partitionsLeft / floorsRemaining);
const columnCount = Math.ceil(columnsLeft / floorsRemaining);
const decorCount = Math.ceil(decorLeft / floorsRemaining);
openingsLeft -= openingCount;
partitionsLeft -= partitionCount;
columnsLeft -= columnCount;
decorLeft -= decorCount;
return {
id: `perf-floor-${floor + 1}`,
title: `Performance floor ${floor + 1}`,
plan_url: null,
view_box: [0, 0, 1, 1],
cell_cm: 5,
settings: { fill_mode: 'glow', show_borders: true, show_names: true },
rooms,
walls: segments.map((wall, index) => ({
key: `perf-wall-${floor}-${index}`, cm: 15, a: wall.a, b: wall.b,
})),
openings: makeOpenings(floor, segments, openingCount),
partitions: makePartitions(floor, rooms, partitionCount),
wall_columns: makeColumns(floor, rooms, columnCount),
decor: makeDecor(floor, decorCount),
};
});
const runtime = makeRuntime(spaces);
const lightMarkers = Object.entries(runtime.entities)
.filter(([entityId]) => entityId.startsWith('light.'))
.map(([_entityId, entity]) => ({
id: entity.device_id,
binding: `device:${entity.device_id}`,
is_light: true,
}));
return {
config: { spaces, markers: lightMarkers, settings: { glow_radius_cm: 300 } },
...runtime,
counts: LARGE_HOUSE_COUNTS,
};
};