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The lazy-runtime contract (#353) says a non-terminal failure waits for the next explicit intent and that there are no background retries. But _renderBody calls ensure() on every repaint while a surface waits for the editor or onboarding runtime, and to the loader that call was indistinguishable from an intent. Surfaces the core opens without the runtime - the kiosk size dialog after a 3 s hold, the floor import wizard on an empty plan, a dialog a warm remount revives - therefore turned one failure into a loop: the loader's own state change, the toast and its expiry, every hass tick repainted, started a new cycle and showed a new toast every ~3.5 s. A wall tablet whose old hashed chunks answer 404 after an integration update sat in that loop forever. EditorRuntimeLoader.ensure takes an intent: the render calls it as 'reconcile'. A reconcile starts the first cycle a surface needs, but after a non-terminal failure it returns false without loading until an explicit ensure() - a tab, an opener, _requestMode, "Add space" - has started a new cycle. Explicit calls, the terminal fingerprint failure, ready and an in-flight cycle behave as before, for every loader instance. The card's render lines stay line-neutral. smoke_lazy_editor_chunk gains the three surfaces offline through their real paths (a 3 s touch hold on a kiosk card, an empty plan pushed by the server, General settings revived by a remount): one cycle, one notice and an idle loader over 8 s, then the Plan tab and "Add space" heal. On dev: 4 requests / 3 notices, 6 / 2 and 3 / 2. The loader unit test pins reconcile versus intent; the mutant render-reconcile-restarts-editor-runtime-cycle is guarded by the smoke. Issue: #757 User-Visible: yes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd