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House Plan architecture

Updated: 2026-08-19 (#113 optional space-model lifecycle). The repository = a HACS integration (category Integration) that contains both the backend (custom_components/houseplan) and the Lovelace card (src/ → dist/).

Layout

houseplan-card/
├─ src/                          # card sources (TypeScript + Lit 3)
│  ├─ houseplan-card.ts          # the card: rendering, states, drag, tooltip, sticky header
│  ├─ hp-dialog.ts               # shared HA/native modal shell, focus and transient-overlay lifecycle
│  ├─ hp-help.ts                 # presentation-only, localized contextual-help surface
│  ├─ floating-surface.ts        # pure visual-viewport flip/shift geometry for dialog surfaces
│  ├─ floating-surface-controller.ts # shared Popover/fallback portal DOM lifecycle
│  ├─ editor-secondary.ts        # context tray model, groups, focus/dismiss lifecycle and stable template
│  ├─ editor-secondary.styles.ts # styles owned by the context tray/submenu surface
│  ├─ space-model-selection.ts   # active-or-first and exact optional space selectors
│  ├─ render/opening-tunnels.ts  # immutable SVG projection of resolved tunnel geometry/fills
│  ├─ editor.ts                  # GUI config editor (ha-form + selectors)
│  ├─ rules.ts                   # icon rules (iconFor), filtering, groups, fallback order
│  └─ data/
│     ├─ house.ts                # geometry: ROOMS (rooms→area), FLOOR_VB (viewBox), names
│     └─ backgrounds.ts          # VECTOR plans (SVG base64) + FLOOR_BG_RECT (positioning)
├─ dist/houseplan-card.js        # build (rollup+terser), ~290 KB, plans embedded
├─ demo/golden/                  # deterministic HP-QA-01 matrix, capture/verify/accept
├─ demo/performance/             # large-house budgets and same-runner comparison
├─ scripts/release-*.mjs         # exact-SHA publication contract and local orchestrator
├─ .github/workflows/
│  └─ publish-prerelease.yml     # draft-first one-button prerelease publication
├─ custom_components/houseplan/  # the HA integration
│  ├─ __init__.py                # setup: Store, WS commands, JS serving (add_extra_js_url)
│  ├─ trails.py                  # server-side vacuum trail recorder (state-change driven)
│  ├─ websocket_api.py           # houseplan/layout/get|set|update
│  ├─ config_flow.py             # single entry; admin_only option (editing restricted to admins)
│  ├─ const.py                   # DOMAIN, STORAGE_KEY, VERSION, FRONTEND_URL
│  └─ frontend/houseplan-card.js # copy of dist, served as /houseplan_files/houseplan-card.js
├─ hacs.json                     # HACS manifest
└─ docs/                         # this documentation

Rollup embeds a source fingerprint in the bundle. Performance and golden-image tooling compares it with the current src/ tree before recording results, so a committed demo snapshot from an older source revision cannot produce a false baseline.

Prerelease publication has one fail-closed contract shared by the local command and the manual GitHub workflow. The tag version must match all six shipped version authorities, both changelogs need a dated section, and the canonical bilingual docs/RELEASE-NOTES.md must link to immutable tagged changelogs. A public release is assembled as a draft, receives and verifies houseplan-card.js plus houseplan.zip, and becomes visible only after the exact candidate SHA has a green Validate. Existing release-event workflows are kept as an independent recovery path; they enforce the same exact-SHA gate. Validate contains only the candidate performance smoke so ordinary betas do not wait for a full comparison. Every main promotion starts the dedicated performance.yml workflow; stable release assets additionally require that workflow to be green for the exact tagged SHA. Weekly and manual full runs keep the same profiler available between stable promotions.

Key decisions

  1. One repository — integration + card. The integration serves the JS (async_register_static_paths) and registers it as a Lovelace resource (module) — the frontend waits for resources before rendering, so the card also works on a cold start of the mobile app (unlike add_extra_js_url, which remains a fallback for YAML mode). The user does not need to add the resource manually.
  2. Icon layout lives on the server. helpers.storage.Store(1, "houseplan.layout") → .storage/houseplan.layout. The card reads/writes via hass.callWS (houseplan/layout/get|set|update). Fallback — localStorage (when the integration is absent).
  3. No token. Everything comes from the frontend hass object and its authenticated connection: hass.states is reactive, while a module-level ha-binding-status cache obtains the complete device/entity registries via hass.callWS. There is one fetch/in-flight request and one pair of registry subscriptions per HA connection, shared by every full/static card on the page; House Plan creates no direct socket or token. Newly observed rows in the live frontend projection augment an older full snapshot immediately, and a changed projection schedules a debounced full reconciliation. This keeps discovery and disabled_by changes reactive even when a registry event subscription is unavailable.
  4. Reactivity. Every state change in HA leads to set hass → re-render. Temperatures/LQI/on-off are live by definition (verified by substituting state).
  5. One modal contract. Card modals render through hp-dialog. In Home Assistant it delegates surface semantics and trapping to ha-dialog; the standalone demo falls back to native <dialog>. The wrapper owns the title, initial focus, Escape close event and restore-focus session. Focus sessions are scoped to a card shadow root so nested dialogs return to their parent trigger and dialog replacement still returns to the original outside opener. Its footer wrapper is a full-width slot item: HA lays the footer slot out as flex, so flattening that wrapper would shrink action rows to their content. The wrapper opts HA's title-height custom property into content sizing so localized titles may wrap without clipping. Dialogs with destructive and commit actions use two explicit wrapping groups: destructive actions stay left, while Cancel/Save move together to a right-aligned second line when translated labels do not fit.
  6. Open passages are negative architecture. OpeningCfg.type=passage shares placement, wall-cut and tunnel geometry with other openings but has no visible leaf, state binding or isometric panel. Backend semantic validation is change-aware: existing broken records remain readable, while new writes/imports are canonical. Static wall fingerprints include passage cuts only, preserving the historical output of doors/windows/gates.
  7. One transient-surface contract. hp-dialog owns a scoped LIFO registry for explanatory/help and colour-picker surfaces. Escape and toast close the upper transient surface before the dialog, and a new transient surface replaces the previous one only inside the same dialog. hp-help and hp-color-opacity share the pure floating-surface.ts placement helper and floating-surface-controller.ts fallback/portal lifecycle, prefer the browser top-layer Popover API and use a real dialog-owned portal when that API is unavailable. Help text is localized by the owning card so two cards with different explicit languages remain independent. A help affordance exists only when both its localized body and complete accessible label are non-empty; the card factory and hp-help enforce this independently, so incomplete content cannot leave a dead focus target or a layout gap.
  8. One four-phase environment resolver. resolveDayCycle() in src/sun.ts atomically chooses a strict real sun.sun sample or browser-local clock fallback and returns only phase/source/light tokens. src/day-cycle-render.ts owns the constant four-layer DOM and exact palette used by full View, kiosk, and houseplan-space-card; no surface copies thresholds or formulas. The environment is a pointer-inert sibling behind the plan. The only phase-dependent effect touching the SVG is a zero-offset filter on the one grouped .hp-paperg footprint; the content tree has no brightness, tint, opacity, or blend changes. Full and static card lifecycles arm a 30-second timer only during clock fallback while visible, catch up on visibility return, and dispose it on disconnect. Window-ray geometry remains a separate north-gated consumer of sun.sun.

Coordinate system

  • Base space: 1489×1053 ("pixels" of the old PNG render, 1 unit = 1 px). All rooms, icon positions and floor viewBoxes live in it. DO NOT change without a layout migration.
  • Vector plans are inserted as <image href=svg> into the FLOOR_BG_RECT rectangle:
    • f1: scale 0.647, offset (490, 27) → rect [490, 27, 774.2, 949.3]
    • f2: scale 0.896, offset (351, 21) → rect [351, 21, 1048.4, 961.4]
    • computed via raster correlation (cv2.matchTemplate on binarized darkness maps) of the SVG render against the reference PNG; accuracy ~1 px. The scripts are reproducible (docs/DEVELOPMENT.md).
  • Rooms (ROOMS) are snapped to the inner faces of walls (semi-automatic: search for the nearest "dark line" along the profile + manual fine-tuning against overlay renders).

Card data model (runtime)

SpaceModel is absent when the authoritative configuration has no spaces. _spaceModel() therefore returns SpaceModel | undefined: it preserves the legacy active-or-first selection for rendering and current navigation, but it never invents a dummy space. Commands carrying a persisted or otherwise stable space id use the exact _spaceModelById() selector; a stale id aborts before config, layout, file or service side effects instead of mutating the first space.

The first update that observes an authoritative empty spaces array runs one space-bound lifecycle cleanup. It releases tracked pointer capture, cancels pan/pinch/drag/resize/vacuum and geometry gestures, clears draft/history and space dialogs, cancels the debounced config write and returns the card to View. The global empty-state Create/import flows remain available. Recreating a space re-arms cleanup so a later WS transition back to empty is handled identically. Pure render/geometry helpers may return an empty result while the model is absent; mutation entry points must guard explicitly.

DevItem: id (device_id), name, model, area, floor, icon, entities[], primary (the first resolved state entity for actions requiring one target), temp, members[] (light group), link/linkPrimary (Z2M group). Marker state consumes the complete resolved role, not this single compatibility field. entities[] contains active runtime entities only; allEntities[] is metadata-only, and bindingStatus distinguishes active, ha_disabled, orphaned and unverified without mutating persisted markers.

resolveHaBindingStatus() is the only authority for saved HA bindings. Full registry data wins; a limited-permission client accepts positive live evidence but never guesses that a missing shortened row means disabled/deleted. Every plan-level consumer uses the active registry/state projection, so disabled bindings cannot leak through Glow, climate, LQI, live text, openings, controls or vacuum rendering. A bounded local runtime cache stores only the last authoritative active/disabled decision to avoid a stale warm-remount flash; it is not part of the server config or layout.

Built from the registries (_buildDevices), rules carried over 1-to-1 from the prototype:

  • only devices with an area from the room list are shown;
  • hidden: entry_type=service, integrations from EXCLUDED_DOMAINS, model=Group, scenes, bridges, myheat sub-devices, duplicates by "name|area";
  • a device with a lock.* entity always gets mdi:lock (TTLock locks in the registry are named "Dom"/"Terrasa"/"Kladovka" [House/Terrace/Storeroom] — unrecognizable by name);
  • lamps (mdi:lightbulb) with ≥2 in a room collapse into a group mdi:lightbulb-group (click → menu: the whole group + individual lamps).

Live data

  • Value satellite: src/device-value-badge.ts resolves one explicit marker.value_badge source/position, or projects the legacy automatic temperature/humidity label when that field is absent. The resolver owns HA formatting, units, unavailable state, candidate discovery and deterministic recommendation; renderers consume only ResolvedDevicePresentation.valueBadge.
  • LQI (zigbee): the average over *_linkquality entities → label under the icon; color via lqiColor(): ≤40 red → ≥180 green (hsl gradient). The room average is shown in the room tooltip. The same tooltip includes the formatted clean-floor area (inner contour for thick walls). View hover is a late plain-SVG wash plus wide/narrow accent strokes over that clean-floor geometry. It deliberately uses no CSS/SVG filters: promoting a filtered sibling makes Chromium briefly recompose and brighten the isolated screen-blended Glow layer.
  • Icon state classes: on (yellow), open (orange: cover/valve/lock/binary_sensor of problem classes), unavail (transparency, also used by a powered-down media endpoint). Yellow remains on the marker in source-glow fill mode: a light pool is spatial information, not a replacement for the universal working-state plate.

Vacuum telemetry authority

src/vacuum.ts owns pure normalization and arbitration. Telemetry paths are always Pt[][]; non-drawable segments are discarded before the 64-segment and 4000-point budgets, and the renderer emits one SVG path with independent M commands. resolveCurrentVacPath() is the only integration → server → local priority decision. resolveVacSource() is sticky for saved sources and limits automatic selection to compatible entities on the same HA device; the card adds registry status through the shared resolveHaBindingStatus() authority.

Room auto-calibration uses the same shoelace areaCentroid() for plan polygons and robot outlines. Residuals are converted through resolved grid pitch and cell centimetres; matrices above the 40 cm threshold remain proposals until an explicit UI decision. trails.py owns persistent current/previous runs and a refresh-time (marker, source) health state whose missing/disabled reason is mutable and warning-deduplicated.

Sizes

icon_size in the config = % of the visible plan area width (default 2.5). The surface boundary resolves this legacy public unit to the current effective device base (2.25 for the default) before the shared face sees it; the face does not apply a late visual factor. Implementation: .stage { container-type: inline-size } + sizes in cqw. Legacy px values (>8) are ignored.

Sticky header

.head { position: sticky; top: var(--header-height, 56px) }; it is MANDATORY that ha-card { overflow: visible } — overflow: hidden breaks sticky.

Device markers (v1.6.0+)

Per-marker appearance: display: badge|icon_ripple|value|static_icon. Entity semantics originate in src/device-visual.ts; src/device-presentation.ts resolves the complete renderer-ready projection (sources, value, icon, classes, metrics and explanation), src/device-pulse.ts is the single pure projection from semantic activity to none|alarm|short|continuous, and src/device-face.ts renders one package-derived shell/core DOM on the full plan, device preview and static space card. The saved coordinate remains the icon-core centre; Text is shell-centred, while a Double shell extends around the anchored core. The 101.5/80 shell/core ratio, shared shell/core centre, Light/Dark context, full-text fitting and 44×44 core-centred interaction floor are renderer facts rather than surface-specific DOM. A positioned shell frame owns the complete visible capsule hit area; its event bubbles to the marker's one action path. badge shows the icon/morph and semantic core; icon_ripple additionally shows three finite event waves or one continuous wave for presence, mechanical transition and actual work; value replaces the icon with the HA-formatted numeric or text value. Ambiguous/missing/unavailable sources fall back to the icon instead of selecting an arbitrary registry row. A critical alarm is red in every dynamic presentation. static_icon deliberately keeps the configured/automatic base icon on one neutral theme-aware core: state morphing, work/open/alarm/unavailable paint, activity, RGB, value, temperature/humidity/LQI badges and live vacuum overlays are all suppressed. Hover/focus, taps, controls and light aggregation keep their normal behaviour. An optional marker.value_badge adds a state/attribute, derived LQI or canonical marker:<id> light-state section at right/bottom/left/top inside that shell. Explicit settings override the global legacy temperature gate; explicit off suppresses legacy output. Bottom badges stack above system LQI, and a derived LQI badge de-duplicates that system row. hp-device-preview fits and centres the complete face bounding box rather than allowing satellites to clip. normalizeDeviceDisplay() is the mandatory compatibility gate for every consumer and maps legacy ripple to icon_ripple. markerLqiBand() remains marker-only semantic metadata for accessibility, while markerLqiColor() delegates to the shared continuous logic.ts::lqiColor() red-to-green scale. The marker dialog builds its unsaved draft through buildDevices, then hp-device-preview shows the actual projection, integration provenance from registry/config-entry metadata and isolated short/continuous activity demonstrations. Runtime baselines are seeded as soon as a rebuilt registry becomes authoritative, before the next HA snapshot is classified; source-key changes reset any finite effect immediately. The backend accepts legacy display: ripple only for compatibility. ripple_color and ripple_size remain the stored names used by every unified pulse kind (alarm keeps its safety-red colour). Absent pulse size resolves to 1.5; explicit persisted color/size wins, followed by live RGB and the presence-green/work-amber/transition-blue fallback. Continuous/short/alarm durations are 3.6/3.3/2.4 seconds. Enter/Space on an interactive marker calls the same _clickDevice() path as pointer activation, so secure confirmation and Device-editor routing cannot drift. size (icon multiplier via the --dev-size CSS var — value badges scale along) and angle rotate/scale a single icon. Room drawing shows a live ruler (segmentCm + formatLength, metres or feet+inches by hass.config.unit_system); the scale is per-space canonical cell_cm. New spaces default to 1 cm in metric HA or 2.54 cm (shown as 1 inch) in imperial HA. Missing legacy data still reads as 5 cm and is not migrated.

Legacy raw SVG constants are classified as visual units relative to the old 5 cm renderer and pass through gridVisualScale() / gridVisualUnits(). Physical cm paths, screen-fixed chrome, plan-relative marker/label sizes and grid geometry are deliberately excluded from that factor. Full/static roots expose the same --hp-cell-visual-scale; hidden isometric heights and user-space shadows include the factor in their structural cache inputs.

config.markers[]: {id, binding:'device:<id>'|'entity:<eid>'|'virtual', space?, area?, hidden?, removed?, name?, icon?, model?, link?, description?, pdfs:[{name,url}]}. A hybrid: auto-discovered HA devices appear on their own; a marker with binding=device:<id> overrides them (metadata/rebinding/hiding), entity:<eid> — for groups/helpers, virtual — a manual icon without HA. The marker id = device_id / lg_<eid> / v_<rand> (preserves the position in the layout). The binding picker excludes already-placed references and duplicates by name|area. Manual files: transactional HTTP upload into <config>/houseplan/files/<id>/ (staging up_* folders promoted on save), served via signed /api/houseplan/content/files/… urls.

removed:true is a binding tombstone, not a renderable marker. It claims an HA binding against automatic discovery while intentionally exposing that same binding to the Add picker. A device tombstone excludes all data of that device; an entity tombstone excludes the standalone entity binding but does not mutate the same entity out of a still-live parent device. A live exact entity:X marker is the one narrow override: it may coexist with a device:D tombstone, restoring X while the parent claim continues to suppress D and every sibling without its own live exact marker. The Add picker exposes active children of a device tombstone only behind Show entities, so that combination is reachable without weakening ordinary runtime deletion. Runtime-filtered references such as controls and live text remain persisted and become active again after exact re-add. Exact opening.contact / opening.lock fields are a separate architectural-object role: their HA availability ignores marker tombstones but still uses resolveHaBindingStatus() to reject disabled, orphaned or unverified entities. Their painted state comes from the immutable active-registry frame, not directly from live hass. Re-adding a marker therefore cannot duplicate or rewrite an opening reference. Re-adding the same binding replaces its tombstone. Re-adding a child entity of a tombstoned device preserves the parent tombstone instead; virtual markers need no tombstone because they have no discovery source.

Server-side configuration (current shape, v1.51+)

Persisted colour boundary

Every colour stored in Houseplan config has exactly one representation: #RRGGBB (case-insensitive hexadecimal digits, no whitespace or CSS functions). src/color.ts owns the frontend resolver and custom_components/houseplan/validation.py::_COLOR owns the write schema. Resolvers apply a safe default again at render time because an old, imported or manually edited store is returned without a destructive read migration.

Home Assistant rgb_color is live state rather than persisted user input. It is accepted only as three finite numeric channels, clamped/rounded to 0–255 and emitted by the application as canonical rgb(R, G, B). The final inline-style boundary accepts only stored hex or that generated form. Supporting arbitrary CSS colour syntax would require a separate product/security decision; it must not be added to an individual sink.

.storage/houseplan.config (Store):

{ "spaces": [{ "id","title","plan_url","plan_aspect",
               "plan_x","plan_y","plan_scale_x","plan_scale_y","plan_angle",
               "plan_scale",   // legacy optional fallback, docs/BACKDROP.md
               "view_box":[4],
               "rooms":[{"id","name","area","poly|x/y/w/h","open_to","settings"}],
               "room_drafts":[…], "partitions":[…], "wall_columns":[…],
               "openings":[…], "decor":[…], "settings":{…} }],
  "markers": [{ "id","binding":"device:<id>|entity:<eid>|virtual","hidden","removed",
                "name","icon","display","controls","is_light","glow_color","tap_action",
                "room_id","pdfs",… }],
  "settings": { "exclude_integrations":[], "group_lights":true,
                "filter_seeded":true, "fill_colors":{…}, "icon_rules":[…],
                "known_devices":[…], "new_device_ids":[…] } }

All coordinates are normalized (0..1 of the canvas); the canvas is always square (v1.48.0), render space NORM_W × NORM_W (1000×1000). A space has no proportions of its own — plan_aspect is the IMAGE's ratio, used to letterbox it centred on the square; optional plan_x/y, independent plan_scale_x/y and plan_angle then transform that rectangle (planRect, docs/BACKDROP.md). Legacy plan_scale feeds both axes, and the absence of every transform field is the centred default exactly. The schema bounds geometry to ±5000 with strictly positive sizes (HP-1501/1502). device_overrides/virtual_devices are long gone — markers carry everything. marker.hidden is the explicit reversible "hide from plan" flag seeded once by the old filter; marker.removed is the minimal delete tombstone (docs/FILTERING.md). Layout v2: {device_id | rl_<roomId>: {"s": space, "x", "y"}} (normalized, bounded ±5000). Plan files: <config>/houseplan/plans/<space>.<token>.<ext> (copy-on-write, never overwritten), served via signed /api/houseplan/content/plans/_/<name> urls; growth is bounded by store quotas, nothing is ever deleted for being old (docs/SCOPE.md).

Room and independent wall geometry

Room-boundary walls remain derived from room outlines (roomEdges, deduped by segKey), so deleting a room keeps the boundaries its neighbours still contribute. Three explicitly typed exceptions are stored per space: room_drafts for crash-safe unfinished Walls chains, partitions for finished independent wall segments and wall_columns for square/circular columns. They do not create a room or HA area and never split a room implicitly. Their physical bodies are unioned with room walls for rendering and light occlusion, and subtracted from clean room floor area. A finished partition may explicitly host a door, window, gate or passage; unfinished drafts and columns may not.

Independent linear objects have two deliberate projections. Raw flat-capped quads preserve source identity for hit/selection/drag/properties/delete/history and furniture magnet behaviour. physicalBodySet() also derives exact endpoint↔endpoint and endpoint↔line topology, adds bounded mitre/bevel patches without persisted nodes or segment splits, and exposes the joined geometry to presentation and physics. Degree-one caps remain flat; an interior X crossing is only a boolean overlap. The full card caches this structural frame by space/config geometry, while static cards use a weak server-snapshot cache; cursor and HA state updates do not repeat the saved O(N²) node search.

Rooms may not overlap (pointStrictlyInside + roomsOverlap; being ON a shared wall is legal — real neighbouring walls overlap collinearly rather than match exactly). Merge/Split use boolean geometry from polyclip-ts (chosen over polygon-clipping, whose ESM build exports only a default while its types declare named exports — breaking either tsc or the runtime): merge accepts a pair only when the union collapses into one hole-free outline; split cuts wall-to-wall with a chord, the bigger part keeps the room identity (name/area/devices).

wallBodiesGeometry() is the canonical physical masonry for flat full/static rendering, hidden isometric projection and Glow/sun occlusion. Its exterior shell is derived from the union of room centrelines plus the surviving outer atomic intervals; internal/shared interval bodies are clipped to that union before the shell is restored. Consequently a Split edge ending at an exterior vertex cannot contribute a child-room mitre to the facade. Per-room rings remain an interior join/nested-room representation, and atomic quads provide a safe physical interval when an acute child ring cannot be subtracted. Paper and masonry paths are emitted by that same geometry pass. Computed independent junction patches enter through the same physical union. A partition-hosted opening is subtracted from its explicit raw body before that union. It also cuts a derived room wall only when the wall is exactly collinear and covers the complete hosted interval; crossing or nearby bodies remain opaque and room exterior authority remains intact. Virtual-wall junction patches are computed, scale-relatively normalised below the geometry epsilon, and unioned one at a time. Each such union is an optional transaction: a malformed/degenerate patch retains the previous canonical body and later patches still run. The surrounding structural pass is deliberately outside that fallback boundary: a core room-body failure remains failed-core and activates fail-dark behaviour. Successful geometry is a typed component set (ok or degraded-extra), not one all-or-nothing polygon. Every optional independent body and the final room-body/exterior-shell merge is transactional; if both operands are structurally valid but their union fails, the operand is retained as a separate non-cancelling component. Plan, View, Static, hidden Iso, paper and light consumers project the same component set. The strict mutation preflight rejects degraded-extra, while read-only rendering preserves all known-valid masonry without rewriting the saved plan (#197, #278). The same structural pass builds one scale-relative physical endpoint map for room profiles, exterior intervals and junction patches (#249). Co-directional duplicates collapse while opposite rays remain distinct. Each canonical direction retains the non-dominated finite (half-depth, length) supports of its source intervals, so local reconstruction cannot invent masonry, paper or an occluder after a real endpoint (#271). At degree 3+ nodes it uses H = max(incident half-depth) and clips excessive overlap to a straight bevel bounded by 1.25 × H; degree-2 joins keep the legacy MITRE_LIMIT = 4. The final bevel is applied to canonical masonry after its room/atomic/exterior union, preventing later boolean inputs from recreating the discarded spike. Canonical masonry replaces each affected local mask with complete physical ray strips clipped to the bounded physical paper envelope, not just the room union, and retains overlap through the approved radius on both sides of the facade. Only the excessive portion beyond 1.25 × H is removed. This prevents the repair from deleting an exterior half-strip into a white T-junction wedge while still rejecting the old unbounded spike. Paper applies that same bounded cut before re-unioning the room centre footprint (#261). The cut's offset faces meet at one point, which is not topological connectivity for polygon holes. A scale-relative local corridor overlaps both sides of that tip and the exterior angular sector; it keeps the approved 1.25 × H endpoints and acute wall centrelines intact while preventing an enclosed white component. Room masonry, final masonry and paper use the same connector (#272). For #275, a pair-level perpendicular classifier marks only rays that have an orthogonal partner. Their finite physical strips are subtracted from every effective bevel cut and restored after local boolean work. The protected union is built once for the structural node map, rather than once per node, because adjacent repair masks may overlap and a later node pass must retain an earlier node's material. Non-orthogonal rays keep the bounded #249 cut. The shared result remains pre-opening geometry: explicit opening slots are subtracted afterward, and all SVG, paper, clean-floor, Iso and light consumers receive the same canonical topology. When a short ray ends inside another replacement window, the endpoint map also records any finite shared strip attached at that far endpoint (#288). The mask restores that attached strip in its own direction and depth, clipped to the local window; it does not turn the strip into another incident ray or scan unrelated walls. Canonical room masonry remains continuous without undoing the finite-ray phantom removal from #271. wallBodiesGeometry.roomGeom caches this repaired room masonry before openings and independent bodies; clean-floor consumers subtract it from each source room and clip their fallback, so fill cannot escape the building or silently drop a floor pocket. Full, Static, hidden Iso, room fills/hover and light barriers therefore observe the same topology, and cached HA/theme ticks do not rebuild the map. Before the exterior offset is built, each saved atomic endpoint splits its containing collinear union edge. Offset changes are explicit butt steps at that endpoint, including nonzero-to-zero transitions. The topology tolerance starts in render units and is divided by the current edge length before it is compared with or used to de-duplicate normalized t fractions; this keeps the result scale-independent and prevents one interval's depth from leaking into its neighbour. The full card retains the pair in _wallUnionCache; static cards retain it in a weak server-snapshot cache guarded by a structural geometry fingerprint. This is computed render state only: it never rewrites rooms or wall entries, and an HA state tick does not rebuild topology.

Hidden Isometric Stage 2 composition (#122)

The hidden iso View reuses that masonry but has one bounded structural scene, not a second house model. _isoGeometryCache remains an eight-entry LRU keyed by room/wall/opening geometry (including opening flips), scale/camera, fixed wall/floor-edge heights and an algorithm revision. Each value holds wall faces, the room/exterior slab edge, immutable opening jamb bases and the projected frame. HA state, theme, hover and filter support are presentation inputs and never enter this key.

floorFootprintGeometry() derives only the union of room floors and exterior masonry; unlike wall volume, it has no independent partition/column input. buildIsoFloorGeometry() emits visible low faces for outer component rings, not internal edges or holes. src/iso-openings.ts stores jamb/axis topology and applies openingAmount() only during live projection, keeping contact updates out of the boolean geometry path.

Composition is shared-viewBox SVG: ambient shadow/floor edge → the existing affine-projected floor/live scene → contact/leaf shadows → wall material and vertical panels → existing screen-facing HTML overlays. A constant set of gradients/filters serves every face. Unsupported decoration or forced colours remove nuance/shadows without changing projection; only structural failure uses the Stage 1 latched Flat fallback. Details and fixed ratios are recorded in docs/adr/122-isometric-stage2-composition.md.

Markup editor (v1.4.0+)

State inside the card: _markup (mode), _tool (draw/column/merge/split/resize/opening/ boundary/wallthick/delroom), _path (the current outline, vertices on the GRID_N=240 grid). Clicks on the stage → _svgPoint→_snap. The outline is closed = a click on the first vertex → area select (hass.areas) + name → room {poly}. Polygon rooms and rectangles are rendered uniformly (hit-test: point-in-polygon / rect).

All committed plan-geometry mutations enter one named 50-command Undo/Redo stack. Ctrl+Z, Ctrl+Shift+Z/Ctrl+Y and the toolbar buttons use the same stack; a new mutation after Undo drops the redo branch. The local stack survives the server echo of its own writes, but is cleared when a newer external config revision is adopted. Positional placement is always quantized to the plan grid. Shift may alter a gesture's geometry (square/circle creation, independent resize axes or free rotation), but it cannot create off-grid coordinates.

Room Resize (#277) is a fixed-topology wall move, not a general polygon transform. resolveSafeResize admits one axis-aligned edge of one room or one exact endpoint-to-endpoint pair of two rooms. applySafeResize moves only the two existing endpoint vertices in those rooms; partial shared boundaries, diagonals, physical duplicates and third-room cascades remain visible disabled handles. clampSafeResize explores grid deltas contiguously from zero and memoizes exact checks in a weak, per-plan, 4096-entry cache, so an irregular pair stops at its first corner and cannot jump through it.

The controller rebuilds every live candidate from one immutable SpaceGeometryState. rekeyWallsAfterMove() and rekeyOpenSpansAfterMove() map exact wall-owned records into that overlay; partitions, drafts, columns, decor and plan transform stay byte-equivalent. The renderer's canonical wall/floor result for the final preview cfg epoch is the pointerup preflight result. Success copies that exact overlay once and records one Undo/save; there is no commit-time simplify/degrade/reconstruction. Failure or cancellation writes nothing. Historical partial-shared and corner scale helpers remain pure-test history only and are tree-shaken from the production interaction path. Exact a/b wall endpoints remain identity and the quantised midpoint/direction key remains only a compatibility index.

Near-axis geometry has one shared classifier in src/near-axis.ts (#290). Walls applies it after architectural/grid resolution and before hover/commit, moving only the free endpoint. Resize validates that its fixed-topology output contains no near-axis edge. Explicit Optimize runs the lossy legacy repair only after grid alignment, moves coincident room endpoint owners atomically, then reuses ordinary opening projection and wall/open-span rekeying. Unique physical count, maximum centimetres and skipped candidates stay separate from ordinary grid movement; no load/save migration invokes this repair.

All physical-geometry writers share the same transaction boundary (#278). checkSpacePhysicalGeometry() validates the exact candidate through canonical wall and floor builders before history or save. A failed or degraded candidate restores the immutable pre-edit state, creates no Undo entry and sends no WebSocket write. A physical fingerprint is checked again at the deferred write boundary so a stale success cannot approve a newer candidate. Marker, title, colour and other presentation edits bypass this structural check, allowing an old degraded plan to be exported or corrected without a background migration.

reconcileCoincidentPartitions() is an explicit-Optimize-only structural canonicalizer (#276/#296). It consumes canonical room-wall intervals and the partition-opening compatibility resolver; it does not implement a second nearest-wall model. A source axis is atomized at solid interval and opening boundaries. Exact one-owner outer or two-owner shared spans may be absorbed; ambiguous spans are recombined into deterministic residual partitions and keep their hosted openings. Converted openings are materialised onto ordinary room walls, and max(roomCm, partitionCm) keeps the original centred physical union envelope. Saved drafts use a separate all-or-nothing full-coverage proof. Unknown partition semantics, gaps, overlapping openings and adjacent independent bodies fail closed. The candidate then crosses the existing whole-plan geometry preflight and one atomic Optimize write/Undo boundary. No render or ordinary save path invokes this pass, so PLAN_MODEL_VERSION remains unchanged. OptimizeDependencies is a narrow test/benchmark seam: production uses the real helper, while the committed large-house benchmark substitutes a no-op to measure only this pass and the unit contract instruments its exact per-space call count. A source-ownership assertion fails if a render/pointer module ever imports the helper.

boundary is one contextual UI tool over the existing open_spans model. Before the first click, independent physical bodies block the room boundary below them; otherwise a dashed span wins over a solid shared boundary, and an outer wall is rejected. A solid shared wall takes two points to open, while a dashed canonical span is restored whole with one click. Interaction widths and junction ambiguity are measured in CSS pixels and converted through the live viewBox, so zoom never changes the effective target. The first point is a transient gesture only: Esc, Undo/Redo, navigation, external config adoption, pointer cancellation and multi-touch discard it without touching history.

Every completed Walls segment is persisted in room_drafts, including the thickness selected when that segment was placed. Changing Plan tool, editor or floor explicitly finishes an open chain by converting it to ordinary partitions in one history/save transaction; re-selecting Walls is a no-op. Pan, pinch, pointer cancellation and suppressed clicks never finish a chain or append a segment. A finished open chain is ordinary masonry and is not resumed as a draft. Reload recovery may resume only a still-active persisted draft.

src/wall-face-graph.ts derives an immutable planar graph from solid room edges after opening cuts, partitions, inactive drafts and the active chain. A sweep broadphase atomizes endpoint, T, X and collinear intersections; deterministic half-edge traversal extracts bounded canonical faces. The click handler diffs the graph before/after the latest segment and offers only newly created faces that contain an atom of that segment, ordered by area and canonical key. Exact or partial overlap with a room is rejected while legal nesting is preserved. A clean single-room divider reuses splitRoomPath, offering only the smaller child while the larger child retains the original room identity and metadata.

An idle Walls click also queries the smallest exact unoccupied bounded face at the raw point; boundary/snap hits and desktop Shift+click remain drawing gestures. If no exact face exists, src/wall-face-repair.ts may plan one endpoint→endpoint or endpoint→solid-line move no longer than 2 physical cm. Room vertices are never movers, multiple valid repairs fail closed, and the immutable proposal is revalidated against current source/target geometry before it is applied. The move and room are one history/config transaction; rejecting or cancelling the room never applies the proposal.

Room answers are buffered in _wallFaceBatch. Create/Keep-as-walls advance the queue without mutating geometry; Cancel/Esc restores the terminal draft. The last answer revalidates every face and capacity limit, then commits all accepted rooms, the split result and every unconsumed active atom in one Undo/Redo and config transaction. Existing saved source geometry is never atomized or rewritten merely because it participated in a face. column still creates a physical object whose size comes from the current Thickness field. The legacy root space.segments array is stripped on every save.

Room deletion is likewise planned before mutation. src/room-deletion.ts classifies the selected room's atomic outer/shared/open intervals and its unhosted openings. Keep-walls materializes only exclusive positive solid intervals as partitions (reusing exact compatible masonry) and rehosts their openings. Delete-walls cascades only those exclusive openings. Shared walls, explicit partitions and partition-hosted openings survive. The selected room, wall profile/open spans, partitions and openings commit in one named geometry transaction through an accessible hp-dialog, never native confirm().

While drawing, the length of the current segment follows the cursor (_fmtLen → segmentCm/ formatLength): metres, or feet+inches when hass.config.unit_system is imperial. The scale is per-space cell_cm — canonical centimetres represented by one grid cell; new spaces use 1 cm or 2.54 cm/1 inch, while missing legacy values fall back to 5 cm.

Editor chrome and contextual controls

Every editor uses one stable primary .editbar. Its .editbar-tools contains only persistent tools and Undo/Redo; .editbar-end is a separate pinned end cap for Close. Selection, operation and tool-state changes must not insert controls into this measured row.

Transient UI is resolved into one EditorSecondaryModel and rendered by the single .editor-secondary-host inside .stage. Generic state, group navigation, focus/animation lifecycle, outside-dismiss handling and the stable light-DOM template live in editor-secondary.ts; its CSS is isolated in editor-secondary.styles.ts. The root card only builds Plan/Decor models and supplies typed product callbacks. Keeping the existing light DOM is deliberate: layout selectors, focus queries and browser-smoke hooks remain unchanged.

The host is absolutely positioned, has pointer events only on its visible surface and is outside the header/_hdrH measurement boundary. Plan selection actions, drawing thickness and operation hints, Background selection/style actions and the furniture palette all use this surface. The Device editor uses the same empty host and must route future marker quick actions through it.

Every mutating secondary action captures a deterministic contextId and revalidates it before invocation, so a callback from an old selection cannot modify a newer target. Delete/Backspace do not fall through while focus is inside any secondary surface. The same host also implements an explicit second-level EditorToolbarGroup contract (launcher, one open group, keyboard navigation, focus restoration and outside-dismiss consumption), but no current tools are grouped without a separate product decision. The change is UI-only: plan/config models and geometry commands are unchanged.

Doors, windows, gates & passages (v1.23.0+)

space.openings[] — plan geometry, not markers: an opening needs an angle, a length and one wall, while markers are free points whose positions live in the layout store. Model: {id, type: door|window|gate|passage, x, y, angle, length, host?, contact?, lock?, invert?, flip_h?, flip_v?}. Room-wall openings omit host and retain the absolute-coordinate association. An independent-wall opening stores host:{kind:'partition',id,t}; the stable id and normalized position t are authoritative, while x/y/angle are an atomically refreshed compatibility projection. No explicit host ever falls back to a nearest wall.

Rendering (after easy-floorplan, MIT): SVG symbol at the origin (jambs + hinged leaf + a quarter-circle arc revealed via stroke-dashoffset), translated/rotated onto the wall. The visible group is always centred across wall depth on Flat, preview, Static and Iso; the shared pure placement helper returns an exact zero translation for every type and flip_v value. flip_v changes only door/window direction or the gate turn. Windows are two casement leaves. A gate has the same data/light/contact/lock semantics as a door, but uses two centred half-width leaves opening only 10° toward the selected face and no large swing arc. Its default width in the editor is 300 cm. openingAmount (pure) maps the contact state to 0..1: no sensor → door/gate drawn open / window closed (static-plan convention); unavailable/unknown freeze that default. The lock renders as a compact package-derived shell/core HTML padlock badge (.oplock) in the device layer, with theme-aware locked/unlocked/unknown states; a lock is never toggled from the plan (resolveToggleIntent returns a secure no-op). View-mode UX: hover outline, drag along walls (continuous re-snap, saved on release), click → status card (250 ms timer), double click → properties dialog. In markup mode the "Opening" tool handles clicks instead.

Contact and lock are exact HA references owned by the opening, not aliases of standalone markers. Their candidate/action path follows HA binding status while their render path follows the frozen active-registry projection; neither path consults marker tombstones. For that projection, the presence of an exact state is sufficient: registry-less YAML entities have no row, while explicit disabled/orphan rows have already been stripped together with their states. The render helper must never receive raw live hass. Plan-level consumers keep the tombstone policy described above.

For a wall with thickness, one OpeningWallIndex resolves the atomic wall interval and adjacent room on each side of the centreline. Opening symbols, wall cuts and room-coloured tunnel patches all consume this association; none has a separate nearest-wall fallback. A candidate must be genuinely adjacent to the opening axis, so a detached parallel room inside one grid cell cannot own the far half. Full-width coverage, signed inner-face distance, room area and stable room id form the deterministic tie order.

The full card caches that index and the batch tunnel geometry by space, _cfgEpoch and complete room/wall/opening geometry. A normal HA state tick therefore resolves only live room fill values, not roomWallProfile again. The batch helper removes already-painted intervals from later overlapping openings, preventing double alpha. A base patch beneath Glow/sun repeats the same frame-local effective fill as the room shape. Outer openings give the one room both halves; shared openings use a local-coordinate hard stop at y=0. Virtual spans, unfinished drafts and zero-thickness walls are ignored; legacy spans are clipped per atomic body.

The same resolved host drives placement, symbol face, full-depth partition cut, static/hidden-isometric rendering, Glow and edit operations. Rigid host drag keeps t and updates every materialized projection in one history command. Hosted openings have two deliberate validation policies: render/read consumers use the historical zero-margin resolver, while creation and direct geometry edits use a strict resolver that reserves wallCmToUnits(partition.cm) / 2 at each endpoint. The backend repeats that physical boundary as semantic delta validation; rigid partition translation and unrelated writes therefore keep a legacy near-end opening losslessly, while host/position/length/span/thickness changes opt it into the strict rule. Deleting a host with openings requires an explicit cascade dialog; an invalid host fails dark and is visible only as a rebind diagnostic in Plan. Structural room-face topology deliberately keeps every valid wall axis continuous through all opening types (#185); only open_spans and absent walls are connectivity gaps.

Integration WS API

Command Parameters Response
houseplan/layout/get — {layout: {device_id: {x,y}}, rev}
houseplan/layout/set layout, expected_rev? {ok, rev} / err conflict; event houseplan_layout_updated
houseplan/layout/update device_id, pos {ok, rev}; event houseplan_layout_updated
houseplan/config/get — {config, rev, virtual_lights:{rev,config_rev,off[]}} (virtual_lights optional for rolling compatibility)
houseplan/virtual_light/toggle marker_id {marker_id,on,rev} / err not_toggleable; event houseplan_virtual_light_updated
houseplan/trail/get — {trails: {marker: {current, previous}}} — vacuum runs, raw robot coords
houseplan/trail/delete marker_id {ok, removed} — erase current/previous runs after marker deletion
houseplan/config/set config, expected_rev? {ok, rev} / err conflict; event houseplan_config_updated
houseplan/plan/optimize config, layout, both expected revisions crash-resumable two-store commit + one-deep backup
houseplan/plan/optimize_undo both expected revisions restores backup only before any later edit
houseplan/plan/set space_id, ext (svg/png/jpg/webp), data (b64, ≤8 MB) {ok, url} — writes <space>.<token>.<ext>, deletes nothing
houseplan/plans/list — {plans: [{name, url, size, modified, used_by}], total} (newest 60)
houseplan/plans/delete name {ok, removed} / err in_use
houseplan/layout/delete device_id {ok, rev}; event houseplan_layout_updated
houseplan/geometry/repair space_id, aspect, dry_run?, undo? preview / {ok, rev, moved} / {restored}; errs nothing_to_repair, no_backup
houseplan/files/migrate from_id, to_id {mapping} — COPY, never move
houseplan/files/cleanup marker_id, keep? replacement-only collection
houseplan/content/sign paths[] {urls} — authSig for <image>/<a> fetches
houseplan/export/create kind, space_id?, plan_only?, card_version consistent versioned JSON document + safe filename; plan-only is valid only for one space
houseplan/import/revalidate preview token, duplicate_policy? refreshed bounded preview and current expected revisions
houseplan/import/apply token, both expected revisions, content confirmation crash-resumable paired config/layout commit; full import gets one-deep undo

The normal frontend reaches houseplan/plan/optimize only after the exact preview candidate passes src/plan-geometry-preflight.ts. That pure barrier uses the same room/open-span/ordinary+hosted-opening projection, physicalBodyParts, wallBodiesGeometry and floorFootprintGeometry as the renderer for every space. The dialog retains statuses and a config fingerprint, not polygon output or exception text; a mismatch before Apply triggers a fresh check. A red result means zero WS calls. Python deliberately does not duplicate polyclip-ts: the endpoint remains the independent permission/schema/revision and crash-resumable atomicity boundary, not a consumer-supplied preflight attestation.

src/space-reference-repair.ts keeps orphan-layout classification pure. The card builds a runtime-only owner roster from the complete HA device/entity registries, current states and config names, and marks absence authoritative only after the registry load succeeds. The repair pass may then distinguish a proven-absent room label/device/group position from a live owner in a deleted space and from an unverified future or registry-limited owner. The first enters the default candidate, the second only an explicit secondary opt-in, and the third never a destructive candidate. No registry data or classification status is persisted; Apply still sends only the exact ordinary config/layout pair that was previewed.

Manual attachments upload over HTTP (streaming, transactional staging), not WS — the old houseplan/file/set was removed in v1.10.0.

Manual virtual-light state is operational data, not plan configuration. The integration owns a separate versioned houseplan.virtual_lights Store whose bounded payload contains only {rev, config_rev, off[]}. The existing shared write lock serializes config reconciliation and atomic toggles. Eligibility is always recalculated from server config; the toggle command accepts no desired state, entity id or service. It is intentionally available to every authenticated View user, while config writers remain governed by may_write. The durable save precedes both reply and event. A config-revision gap from an older writer clears manual off bits to the compatibility default on.

The first config/get frame carries the coherent operational snapshot. Full cards subscribe directly to the update event; all houseplan-space-card instances share the module-level config cache and one subscription. Local storage may retain the last snapshot for continuity, but never authorizes an optimistic toggle. The data is excluded from marker/layout schemas, portable export/import and the HA entity registry.

Portable import preview uses authenticated POST /api/houseplan/import/preview. The endpoint streams at most 8 MiB, strictly rejects duplicate/prototype keys, non-finite numbers and future model versions, and retains the parsed candidate only in memory for ten minutes. Its opaque token is bound to the HA user, normalized-candidate digest and the exact config/layout revisions. Parsed candidates are capped globally as well as per user.

Plan-only export is a server-owned, fail-closed projection rather than a client-side scrub. It removes every marker and all device layout, preserves only canonical room-label placements, and copies one space through explicit geometry/presentation allowlists. The parser recomputes that projection and its placement manifest before showing a plan-only preview, so manually adding a private field while keeping transfer.plan_only: true is rejected.

The browser never parses imported configuration. Full import and maintenance share the optimize_pending crash-recovery intent and the one-deep backup slot; the backup carries kind: optimize|import, while every layout-store writer goes through async_save_layout_state so unrelated store metadata survives. Apply rechecks local plan files under the write lock. A failed pair is retried toward the target once, then gets an explicit rollback intent so a later restart never finishes an import already reported as failed.

If the v1.48 migration crashed halfway (HP-1500-01): the config write landed, the layout write did not, and both triggers are gone — markers of that space sit in the old coordinates and nothing in the data can prove it. The geom_pending intent (v1.50.0) prevents this for any future migration, but cannot help an install that was already stranded. There is no safe automatic answer — re-transforming a layout that is actually correct would corrupt it — so the fix is explicit: houseplan/geometry/repair {space_id, aspect} re-applies the transform to that one space's positions. dry_run: true previews, the previous positions ride the same store write as a one-deep backup, and undo: true restores them. Admin-gated like every other write.

The canvas is square, the image is not (v1.48.0). A space used to carry an aspect, and coordinates were normalised against it — x by the width, y by the height. That made every geometric question depend on a per-space number for no benefit. Now the render space is NORM_W × NORM_W and a plan image is fitted inside it by its own ratio (fitInSquare, shared by both renderers), which is stored as plan_aspect so the layout does not jump before the file loads. Upgrading runs geometry_migration.migrate_config once: it pads the old box out to a square and re-expresses every coordinate against it — a uniform scale plus an offset in render units, so angles and proportions are exact — and scales cell_cm for tall plans, since the grid pitch is a fraction of the width.

User content is served inert (HP-1454-01). An uploaded SVG is the only thing here that a browser will happily treat as a document rather than an image, and it would be a document of Home Assistant's own origin. Inside the card that never matters — <image> does not run scripts — but the url is reachable directly, and uploading needs only write access, which by default every user has. HouseplanContentView therefore sends a sandbox CSP with SVG and only with SVG: a CSP on a PDF response can break the browser's built-in viewer, and a raster image has no execution model to disable.

Attachments follow the same commit-scoped lifecycle as plans (HP-1454-02). An upload takes a free name and never overwrites, because the bytes under an existing name may be referenced by the stored configuration and an upload is not part of that transaction. reserve_filename claims the name as it picks it (O_CREAT | O_EXCL) — asking exists() and returning a string let two uploads agree on one name and quietly overwrite each other. It also budgets the length so the result survives the sanitiser the content view applies to the request, since a name the view rewrites is a file written and never served. Streaming temporaries live in the files root under .upload-, are removed on every exit path of the request (including cancellation, which is a BaseException and slips past except Exception), and are swept at startup and daily. That scheduled pass also runs the two collectors with the stored configuration as both sides — nothing superseded, so every referenced file is kept and only aged unreferenced ones go. Without it, collection would only ever happen when somebody saves, and a file uploaded into a dialog that was then cancelled would wait for a write that may never come. A new icon has no id yet, so its files go to a per-dialog staging folder and move to the real id once the config write is accepted — the same copy → save → cleanup order as a rebind. config/set collects what its commit superseded — that much a commit knows for certain. Unreferenced is a far weaker signal, and the policy follows from one asymmetry: a few unnecessary megabytes can always be removed by hand; a file we should not have removed cannot be brought back. When the evidence is weak, keep the file. Owner's decision, 2026-07-28, after the one-hour rule applied to every unreferenced file destroyed two detached plans.

The classification is by owner, not by "is it referenced". A file leaving the configuration looks identical whether the plan was replaced, detached, or its space deleted — and only the first is a deletion the user asked for. Reading old_refs - new_refs and calling it "superseded" deleted a plan the moment it was detached, under documentation promising the opposite (HP-1465-01).

Case What it means Rule
Space in both, plan A → plan B the user picked another image removed immediately
Space in both, plan → none detached; one click undoes it kept
Space gone deliberate, but the image was imported and may be nowhere else kept
Space has a plan, plus another file of its own an upload whose save was rejected kept — ageing these out raced the retry that referenced them
Marker in both, attachment dropped from its list a trash button, promising nothing removed immediately
Marker gone same call as a deleted space's plan kept
Attachment in up_* a dialog that was never saved; no device owns it PLAN_ORPHAN_TTL_S (1 h)
Marker there, file it never listed a rejected upload kept, same reason

Nothing is deleted for being old, with one exception: a per-dialog staging folder (up_*), which by construction can only hold an upload from a dialog that was never saved. The disk therefore stays bounded by the user, not by a timer — houseplan/plans/list shows every stored plan with its size and which space uses it, and houseplan/plans/delete removes one on request, refusing while a space still references it. That listing is what makes "we never delete" livable: a detached plan is not lost, it is one click away in the space dialog.

Config writes are serialized (HP-1454-03). _writeConfig() chains onto a single promise: one config/set in flight, each carrying the revision the previous one returned. The debounce still spaces out when a write starts; what it cannot do — and used to be relied on for — is keep two writes from overlapping, which produced a self-inflicted conflict and lost the newer edit.

Persisted coordinates have one lattice-aware write boundary (#291). canonicalizeConfigGeometry() / canonicalizeLayoutGeometry() / canonicalizePosition() own the frontend candidate; mirrored Python functions run in validation and again in async_save_config_state() / async_save_layout_state(). Only allow-listed coordinate/size components less than 1e-4 grid steps from a 1/240 node become the exact node double. Authored off-grid values and unknown numbers are not recursively snapped. The executable coordinate-write-barrier-guard.mjs inventories every outbound config/layout writer and permits direct plan Store writes only inside the two central helpers; trails remain an explicit operational-Store exception.

Plan uploads are copy-on-write, and collection belongs to the commit (reviews R2-1, R3-1). The file system is not part of the config's optimistic-locking transaction, so nothing referenced may be overwritten or deleted before the CAS succeeds: the upload writes a new versioned name and removes nothing. Deciding what may then go is not a client's call — a cleanup request cannot be ordered against another client's commit, and a delayed one deletes a plan that was just saved. So config/set collects itself, inside its write lock, from the pair of configurations that bracket the commit (plans.collect_plans): a file the commit REPLACED goes immediately, and nothing else goes at all — see the table above; only a per-dialog staging folder ages out. Growth is bounded at the door instead, by plans.check_quota on every upload (store size, file count, free disk), because a limit that deletes is how plans were lost twice. The . between id and token is load-bearing — a space id cannot contain one, so <space>.<token>.<ext> can never be confused with the files of a space whose name merely starts the same way.

An internal plan url must exist when it is stored (HP-1470-02). The picker can attach a plan and then delete it, and two clients can do the same in either order — the write lock orders the requests but says nothing about whether the file survived. config/set therefore checks every /api/houseplan/content/plans/ url against the disk before saving, and refuses with missing_plan. External and legacy urls are the user's own and are never second-guessed. Portable import repeats the same check under its paired-write lock for both plans and local marker PDF attachments, so content that disappears after the preview cannot leave a newly broken reference in the restored config.

Signed content urls are batched, aged and deduplicated (reviews R2-2, R3-2, R4-2). ContentSigner in src/signing.ts is the single implementation, used by both cards; the duplicate inside houseplan-space-card signed correctly and never handed the result to its renderer, which is the failure mode a second copy invites. MAX_SIGN_PATHS (200) is a shared contract between logic.ts and const.py: the backend caps a request there and says nothing about the rest, so the card must chunk. Cached signatures carry the time they were issued — an aging one keeps rendering while its replacement is fetched, an expired one is dropped rather than served (it would 401 and raise a failed-login warning). The cache is pruned to the urls the live config references, so it cannot grow past the cap through history alone. Queued and in-flight are distinct states: a render happening while a request is out must not queue the same url again, a failure backs off rather than retrying on the next frame, and an in-flight entry expires after SIGN_INFLIGHT_MS so a promise that never settles cannot block retries forever.

Visual continuity is a frame contract, not a loading screen (#73). src/visual-continuity.ts owns one tokenised state machine shared by the full and static cards. A complete frame remains mounted during resume, reconnect, structural revalidation and positive-size changes; 0×0 observations never change the viewport. Config and layout carry independent revision plus content-fingerprint identities, so revision-only echoes preserve authoritative objects and geometry caches while changed content cannot hide behind an equal revision. A candidate becomes complete only after Lit settles, required signed assets are loaded, and two animation-frame opportunities pass for the current token. A bounded trace and the production data-continuity-state, data-continuity-token, data-frame-fingerprint and conditional data-recovery-reason attributes expose this contract without entity ids or URLs.

The signed-asset runtime is authority-scoped (hass.connection), bounded and shared across placements. A warm remount can therefore use an already loaded backdrop synchronously. Refresh is stale-while-decode: the painted signed URL stays authoritative until its replacement has loaded and decoded off-DOM. Only when no complete/stale frame can be retained may the controller show the localized opaque recovery overlay, after a 150 ms delay. The overlay never steals initial focus; while visible it alone is interactive and the scene is inert.

The initial snapshot does not depend on live-sync subscriptions (#131). houseplan-card first accepts config and layout, builds the model, chooses one exact space, caches the accepted snapshot and restores its viewport. Only then is the mandatory load complete. Config, trail and layout event subscriptions start together as independent best-effort enrichments: one rejected channel does not prevent the others from subscribing, does not erase the usable snapshot and does not schedule a full-load retry solely for that rejection. Missing channels get another attempt on the next normal load or reconnect.

src/initial-load.ts is the shared authority for the exact space used by a cached snapshot, a live snapshot and its protected-backdrop candidate. When the card config owns a floor property, resolveFixedFloor() has absolute authority: a string is an exact stable id and a finite non-negative integer is a zero-based server-model index. A valid fixed value beats URL hash, warm/current state, saved navigation, default_floor and first space. Invalid explicit values fail closed instead of falling back; numeric indexes wait for the fresh server model before the first spatial frame. A fixed instance never reads or writes houseplan_card_nav_v1, and every accepted _space transition passes through the same fixed-authority guard.

With no own floor property, the legacy cold load considers only valid ids in this order: URL hash, saved navigation, default_floor, first live space. Once an initial URL hash has been consumed, a valid same-route current selection is preserved instead of repeatedly snapping back to that hash. The legacy field initializer is never a cold-start choice by itself. A plan with no spaces keeps null authority and does not invent an id.

Room climate is one pass per hass snapshot (review R2-3). areaClimateMap() classifies the whole registry once and returns Map<area, {temp, hum}>; the card memoizes it on hass identity, which Home Assistant replaces on every state change. Per-room lookups are O(1). areaClimate() survives as a single-area wrapper for tests — using it in a render reintroduces the O(rooms × entities) cost it was extracted from.

File uploads go over HTTP (not WS, which has a message-size limit): POST /api/houseplan/upload (multipart: marker_id + file), HomeAssistantView, requires_auth. Served from /houseplan_files/files/.

Second card: houseplan-space-card (read-only, v1.16.0)

The bundle registers two custom elements from one entry (src/houseplan-card.ts imports ./space-card):

  • houseplan-card — the full interactive card.
  • houseplan-space-card — a static, read-only schematic of ONE space for embedding.

Shared, framework-light modules keep the two views from diverging:

  • src/space-geometry.ts — pure model/position math (spaceModels, roomBounds, roomCenter, defaultPositions, markerPos, labelPos; no Lit import) — unit-tested, mirrors the full card's private geometry.
  • src/space-render.ts — renderSpaceStatic() draws the plan + configured room borders/names + device markers (via buildDevices, same filtering) with NO marker handlers. Current states, values, alarms, temperature/LQI badges and witnessed activity use the shared ResolvedDevicePresentation and renderDeviceFace; optional card settings can disable ordinary live dressing, temperature or signal without creating another semantic implementation.
  • src/config-store.ts — module-level {config, rev, configFingerprint, layout, layoutRev, layoutFingerprint} cache shared by all embedded cards (dedupes houseplan/config/get), seeded synchronously from the full card's localStorage snapshot (houseplan_card_cfg_v1) and invalidated on houseplan_config_updated or houseplan_layout_updated without first clearing the visible static snapshot.

Static contract: the schematic layer (.hp-static-stage) is pointer-events:none; the footer button lives outside it and stays clickable.

Deep-link contract: the footer button calls navigate(button_target + "#space=<id>") (default target /plan-doma). An unpinned full card reads #space=<id> on load (a valid id wins over default_floor) and on hashchange, without blocking manual space switching; an invalid/absent hash falls back to the default. A card with floor ignores the hash and remains on its configured space.

Additions v1.28–v1.41 (2026-07-24)

  • Decor layer (space.decor[], v1.33; unified editor 2026-08-07): purely visual line/rect/ellipse/text/furniture shapes, normalised geometry and physical per-shape style. src/editors/decor/types.ts is the typed persisted union; geometry.ts owns cm↔render conversion, oriented boxes and the decor+room magnet; hp-color-opacity is the shared colour/alpha control. houseplan-card.ts still owns orchestration, but every kind uses one selection/transform/history pipeline. DECOR_SCHEMA accepts canonical width_cm, text size_cm, opacity/fill fields, optional per-line line_style (solid / dashed; the frontend omits the legacy solid default), and legacy width/text-size representations for read compatibility.

  • Plan image transform: planRect() resolves the fitted image plus plan_x/y, independent plan_scale_x/y and plan_angle; legacy plan_scale feeds both axes. The image is interactive only in its own Background tool, rotated corners contribute to content bounds, and the static card uses the same model. See DECOR-EDITOR.md and BACKDROP.md.

  • Independent Glow overlay (#55): settings.glow_enabled is orthogonal to the data fill_mode; room settings.glow is the tri-state-compatible model foundation for #36. Legacy fill_mode: 'glow' remains a permanent read token and projects to data fill none plus Glow true unless an explicit boolean wins. Normal settings/room saves materialise that projection in the same write; Optimize Plans performs the equivalent idempotent model-v7 migration. Render order is paper → resolved data room/tunnel fill → conditional pointer-free Glow base for rooms whose resolver result is absent or fully transparent → radial pools → sun/interactive layers. A resolved data/static fill (lqi, light, temp, custom) never receives the dark base, so its exact color and alpha remain visible; a dynamic mode without usable data or a custom fill with zero opacity receives the base instead of exposing bright paper. Radial pools stay independent and continue to render. The static room card uses the same data/base projection, omits empty base groups, and deliberately has no live pools.

  • Custom room fill (#56): space.settings.custom_fill is the space color and room.settings.custom_fill is an optional explicit override. The pure projection is room → space → {c:'#607d8b',a:.18} and every read crosses safeStoredColor plus finite alpha clamping. resolveEffectiveRoomFill remains the single source for room floor, clean-floor holes and thick-wall tunnel colors; stored room_color continues to control borders/names only.

  • Glow pools and additive composition (#19, #71): every source retains its own radial gradient and one clipPath — the floor that source can see. A spot is a single circle, screen-blended by mix-blend-mode: screen; all spots share one isolated parent and no outer opacity. resolveGlowAppearance resolves the marker-owned live/manual colour and brightness, while glowAlpha is the only intensity formula: paletteAlpha * .7 * (.4 + .6 * bri^(1/2.2)). That alpha is the gradient's centre; GLOW_FALLOFF then spends it over the whole radius (100/88/62/32/0 %) instead of holding a plateau to 70 % — a clipped shape used to become a slab of solid colour with a rim. The gradient is userSpaceOnUse and centred on the lamp, so attenuation is a property of distance from the lamp and of nothing else.

    Transport is one question, asked once per source: what can this lamp see? The full model, its exceptions and the reasoning behind them live in docs/LIGHT.md; the summary here is the map, not the territory. _lightBarriers collects everything opaque: the wall bodies exactly as the plan draws them (wallBodiesGeometry, real thickness, mitred junctions), every independent body (partition, column, draft), and the bare outline of any edge that carries no thickness. It cuts out the exceptions: doorways and gates — cut through the masonry, so an opening is a real gap between two jamb faces and a beam is narrowed by the returns of a thick wall — plus virtual (open) boundaries, which are not walls at all. Windows stay solid, so an indoor lamp never washes the street; the light's masonry is cut by passages only and therefore differs on purpose from the drawn one. So does a door with no floor behind it: an opening is transparent only where BOTH sides are floor, otherwise a front door glows halfway — up to the centreline where the room polygon ends — and the plan shows a lit doorway to nowhere. A wall treated as its centreline instead (the first cut of this model) let light bleed half a wall deep, which showed up as a bright bar at every opening, and started each shadow half a wall away from the corner casting it. Barriers are then split at every point where they CROSS each other (splitAtIntersections): the sweep casts a ray at each endpoint, so a corner formed by two faces crossing in their middles — normal where wall bodies meet at a junction — would otherwise never be sampled, and the fan would close it with a chord, leaving a sliver of floor dark next to a corner the lamp plainly sees. visibilityPolygon (src/light-visibility.ts) then sweeps the corners of those segments and returns the region the lamp reaches; intersecting it with the room floors gives ONE clip for ONE circle. A beam through a doorway, the room it lands in, the shadow of a column, a wall corner cutting that beam two rooms away and light crossing a virtual boundary are all the same computation, so they cannot disagree with each other — which is what every earlier bug here was made of (a doorway painted as an unlit bar, a beam detached from its aperture, a shadow blurred into a smear, walls in a farther room ignored). There is no spill layer, no sector, no tunnel rectangle, no open-zone graph and no shadow mask left in the light path.

    Barriers are cached per space by a fingerprint of their complete geometry (every body point, both wall endpoints and scale inputs), never by _cfgEpoch: the epoch lags behind geometry edited in place, and a stale barrier set is invisible — the plan simply keeps lighting through a wall that now exists. The same fingerprint keys the per-source region cache. A cached per- Document raster probe verifies actual SVG screen pixels rather than trusting CSS syntax support; pending/unsupported/error/timeout states render with deterministic normal blending and a successful probe requests one update. Radius remains global settings.glow_radius_cm with optional per-marker glow_radius_cm. The shared light resolver marks external controls as non-spatial: they vote in room state/statistics and drive group actions but never place a pool at the controller. wall-thickness.ts and the card orchestrator continue to own all geometry/caches; render/opening-tunnels.ts only projects immutable inputs. Opening-tunnel faces are emitted as one simple union contour per connected physical span: thickness steps are vertices on the outer envelope, never touching translucent rectangles. The negative and positive halves use the same nonzero winding across their tiny centre overlap, so fractional SVG rasterisation cannot cancel the fill into a seam or stack its opacity.

  • Open boundaries (v1.37, revised 2026-08): space.open_spans hold geometric virtual stretches; room.open_to remains the light-zone index derived from spans (legacy open_to-only configs expand to full sharedBoundary on read). Shared stretches drawn as a TRUE dash; outlines trimmed (outlineWithout/cutSegments). In View the dash group is painted before thick wall bodies, letting real jambs mask its centreline ends; in all editors it is painted after the bodies so saved spans and previews remain fully visible. Geometry mutations clip one stored span to every surviving shared segment. Adjacent pieces owned by different room pairs stay separate: their midpoints are the source of the corresponding open_to links after Split (AUD-159B7-01).

  • Marker controls (v1.36): persisted marker.controls[] is a lossless, ordered external-target list. Opening and saving the dialog preserves duplicates and temporarily unknown/vendor targets, removing only the marker's own bound/device entities. The runtime projection separately de-duplicates and filters to currently controllable lights/switches. For an explicit tap_action=toggle, resolveToggleIntent executes the available subset with HA-group semantics and reports missing/disabled/unsupported refs; icon working state mirrors the effective light graph. Controller availability is deliberately separate (#251): at least one live own active entity (including battery/LQI/update diagnostics) keeps a physical controller available, while an all-unavailable target graph is neutral. A virtual controller is available by definition. An explicit Toggle whose configured group has no executable unavailable/missing/HA-disabled target produces the card's standard local explanatory toast and no service/press feedback; partial groups keep executing their available subset. The persisted external-target list also keeps the physical-controller role when every runtime target was filtered by another marker's deletion tombstone: own live diagnostics still decide availability instead of an event-primary fallback. Marker-dialog drafts are projected through buildDevices with the complete persisted marker roster, replacing only the edited marker. Consequently target ownership/tombstones and controller presentation are identical on the committed plan and in preview.

  • Universal device action (#94): src/device-toggle.ts is the only authority for toggle origin, exact target, capability/security filtering, next effect and service command. The dialog hint, click path, confirmation re-resolution and cover presentation consume the same immutable result. Exact entity: bindings never retarget to siblings; persisted controls never fall back to a controller's own entity; secure targets are explicit no-ops. The removed UI action cover remains accepted and losslessly round-tripped as a legacy origin until the user deliberately changes the selector. An absent action on a primary light.* likewise stays absent on an untouched Open → Save. POWER_ADAPTERS is the explicit domain allow-list and carries per-entity HA feature masks where a domain-wide service is not capability proof. The service catalog is a second fail-closed guard. A click resolves the current marker by id rather than using a retained #73 visual snapshot; the snapshot remains valid only for read-only presentation. Optional marker.toggle_entity is an exact own light.*/switch.* override layered before the legacy own-role resolver. Its absence leaves legacy single/group membership unchanged; an active explicit choice also joins an explicit controls group, while stale values fall back without being erased. It is deliberately independent from visual marker.light_entity.

  • Resolved device state (2026-08-06): HA provides states per entity, not one state per device. resolvedDeviceStateEntities therefore starts from uncategorised registry entities, resolves one functional role (whole-device domains, then semantic binary signals, then one representative switch), and aggregates passive readings as the final fallback. _visualSamples consumes the full result; primaryEntity only selects its first member where a single action target is required. Integration option switches can no longer make an otherwise healthy device working or unavailable merely by list order. For A switch-only device never aggregates sibling option switches: integrations which fail to categorise night mode, voice enhancement or child lock cannot paint the whole marker as working. When generic HA metadata identifies a dedicated Power switch in such a composite controller, on is a neutral powered lifecycle and off reuses the faded unavailable presentation; a lone relay keeps normal working-state yellow. For climate, a recognized explicit hvac_action is authoritative: idle remains neutral and heating/cooling/preheating/defrosting are working. Unknown vendor pseudo-actions are ignored; when no recognized action exists, a current non-off state advertised by hvac_modes (or a standard HA HVAC mode) is the best available enabled-mode fallback.

  • Resolved light sources (UX-12): resolvedLightSources(hass, devices, room?) is the only light-membership resolver. marker.is_light is a real tri-state: absent/null keeps automatic role discovery, true adds the marker's own source (including a passive source without HA entities), and false suppresses only that own candidate. A resolved source separates its key from stateEids and serviceEids: marker:* links are graph identity, never fake HA entities or service targets. Optional marker.light_entity selects the leading entity of a multi-channel forced source. External entity and marker controls remain independent room-state votes; a target marker owns position/statistics while the controller presentation still mirrors its aggregate working state. The graph uses a content fingerprint, excludes hidden/disabled targets, de-duplicates aliases, and honours marker.room_id before an HA area. Glow, Light fill, room light stats, marker indication/card ordering and group toggle all consume this result instead of maintaining separate domain tests. Per-marker glow_color:{c,bri?} can override colour alone or colour plus brightness; strict invalid overrides fall back atomically to live source values.

  • Island rooms (v1.34): full nesting is legal (polyContainsPoly); parents render as evenodd paths with holes (islandsOf).

  • Kiosk mode (v1.41): a card-config flag, not a mode — _setMode is hard-blocked, header hidden, swipe/carousel handled in the stage pointer pipeline (swipeTarget), per-screen multipliers in LS_KIOSK.

  • Nav persistence (#93, #210): LS_NAV stores {space} only for unpinned cards; hash deep-link > saved > default_floor, with stale-cache retry after the live load. A card with floor neither reads nor writes LS_NAV, and its resolved stable id or server-order index remains authoritative across hash, warm remount and kiosk inputs. Editor mode is transient: cold load, reload and return from another HA route start in View. The warm memo may carry an editor only across a technical remount on the same route.

View/editor transition ownership (#101)

src/mode-transition.ts owns the only RAF/token timeline for entering, leaving and switching editors. ModeTransitionController interpolates measured editor chrome height, stage geometry, world-space camera centre, logarithmic screen pixels-per-unit, stage/paper colours, day/night brightness and presentation weights together. Every intermediate SVG viewBox is derived from the current stage aspect, so no default-fit or letterbox frame can appear. The stage is inert while geometry is moving; header mode tabs remain available for a rapid retarget. Reduced motion commits the exact target atomically. Visibility loss, space change, recovery and disconnect cancel or settle this same owner rather than leaving CSS timers or WAAPI animations behind.

Settings tiers (owner's principle, 2026-07-26)

Four levels: global (config.settings) → space (space.settings) → room (room.settings) → device (marker.*). Duplicated options are deliberate: the more specific tier overrides the more general one; "unset" always means "inherit". Resolution lives in pure helpers (spaceDisplayOf, roomFillModeOf, sourceValue, resolveToggleIntent) — never inline in render. The UI will later be unified around this model; until then each tier keeps its own dialog (general settings gear / space gear / room-card gear / marker dialog).

Audit follow-ups (2026-07-27)

  • Content is authenticated. /houseplan_files/… now serves ONLY the card bundle (a Lovelace resource must be public). Plans and marker files go through HouseplanContentView (/api/houseplan/content/<plans|files>/…, requires_auth). contentUrl() rewrites legacy stored URLs on read, so no storage migration is needed. Static paths cannot be unregistered — the old routes survive until the next HA restart.
  • Optimistic UI, stated explicitly (audit L7). _serverCfg is mutated in place before a fallible save in ~22 places and there is no rollback: after a rejected save the UI shows the edit until the next reload. This is a deliberate optimistic-UI choice, not drift. Paths where it is unacceptable need their own rollback.
  • Split invariant. splitRoomPath guarantees a partition: the two parts' areas sum to the original (within epsilon) or the cut is rejected.