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- fix: Split snaps the click to the room's nearest wall instead of the grid, so it works on non-grid-aligned rooms (imported/legacy polygons); the pull is capped (~6 cells) so accidental mid-room clicks stay a miss; splitRoom() still rejects a bad cut. closestPointOnBoundary() + unit test. - docs: README (en+ru) documents Merge/Split/ruler/per-space scale (were undocumented); TESTING.md merge/split rows + fresh self-run; new smokes smoke_merge_split, smoke_split_nonsnap (incl. the capped-pull case). - 73 frontend + 12 backend tests green; module eval + both cards register.