Files
houseplan-card/demo
Matysh c4a80bcb9f DIALOGS: native ha-switch / ha-slider with a hard fallback to plain inputs
Boolean .srcrow checkboxes (14 rows: sun rays, vacuum live position,
opening invert/flipH/flipV, marker show-entities/tap-confirm/climate-temp/
is-light/hide-from-plan, space borders/names/lqi + the 4 room-card label
flags) and every dialog range slider (9: fill opacities, kiosk icon/font,
ripple size, marker size/angle, card font, room opacity, room name/label
scale) render through _boolInput/_rangeInput. Each helper picks the native
HA element via customElements.get(...) at render time - the ha-* API is
undocumented and drifts between HA releases, so the presence check is the
only coupling; without the element (old HA, smoke env) the EXISTING input
renders unchanged, and both branches feed one handler (change/.checked,
input+change/.value). Radios, selects, the decorbar fill flag and the
import-dialog floor rows stay native on purpose. New smoke_ha_controls
covers both branches with ha-* stubs (two-way value flow); the other 83
smokes keep exercising the fallback, which stays pixel-identical.
2026-08-03 11:09:00 +03:00
..

Synthetic demo home

A fully fictional house (plans, devices, states) used for README screenshots, the demo GIF and headless smoke tests — so no real home data ever appears in public materials.

  • srv/demo.html — self-contained host page: <ha-icon>/<ha-card> stubs and a fake hass (registries, states, callWS, callService, floors).
  • srv/assets/ — generated plan SVGs and icons.js (node demo/gen_icons.mjs, needs the repo's devDependencies). The card bundle is copied from dist/: cp dist/houseplan-card.js demo/srv/assets/.
  • serve.mjs — playwright launcher (route interception, no web server).
  • smoke_*.mjs — feature smoke tests; run with a Chromium installed via PLAYWRIGHT_BROWSERS_PATH=<dir> npx playwright install chromium-headless-shell.

Note for sandboxed sessions: /tmp does not survive; this directory is the persistent home of the harness (docs/DEVELOPMENT.md has the LD_LIBRARY_PATH recipe).