Files
houseplan-card/docs/VACUUM.md
T
Matysh d27864e90e docs: bring the whole set up to the shipped vacuum feature
TESTING gets a manual checklist matching the current contracts (modes,
teleport-on-view-change, tip glued to the icon, fit panel, multi-floor);
ARCHITECTURE gains trails.py and the trail/get command; VACUUM records
the display modes and what P1 actually shipped; README/PRODUCT/ROADMAP/
STATUS mention the feature.
2026-07-31 11:48:29 +03:00

8.2 KiB

Live robot vacuums on the plan — the spec (source of truth)

Status: approved by the owner 2026-07-31. Scope decisions final: all three Tier-A adapters in P1, the trail ships in P1, the marker's placed position IS the dock, and tap-to-clean is out — display only, no commands (owner: «не нужно вообще»).

Principle

The device marker «Пылесос» NEVER moves: it stands where the user placed it — that is the base/dock — with its normal badge, states and tap actions. While the robot cleans, a SECOND visual appears: a round puck (the vacuum icon in a circle), no badge plate, with a soft pulse, driving around the plan on live coordinates. Owner's exact wording: «Иконка движущегося пылесоса должна быть круглой, без подложки и с легкой пульсацией. Основное устройство "Пылесос" при этом остается всегда на своем месте (база)». The puck is not clickable UI chrome duplicating the device — a tap on it opens the same more-info as the base marker. When the robot docks, the puck drives home and dissolves into the base marker.

Data tiers (auto-detected, zero user input)

  • Tier A — coordinates + own calibration data. vacuum_position {x,y,angle} (+ calibration_points, rooms, sometimes path): Xiaomi Cloud Map Extractor, dreame-vacuum (Tasshack), Valetudo camera (sca075). All three ship in P1.
  • Tier B — bare coordinates. Roomba core (position {x,y,theta}), raw Valetudo MQTT, template sensors. Works after manual calibration. P3.
  • Tier C — current room only. current_room / current_segment. The room being cleaned gets a soft fill pulse + a 🤖 badge in the room card; no puck. Segment→room matched by name, manual override in the dialog.
  • Tier D — nothing. Today's behaviour; yellow badge on the base marker while cleaning per the «yellow = working right now» principle.

Tiers degrade gracefully: coords gone → room highlight; that gone too → just the base marker.

Coordinate binding

Affine transform (translate+rotate+scale+mirror), 6 numbers, least squares over ≥3 point pairs. Stored per robot map: marker.vacuum.calibration[map_id] — multi-floor robots get one matrix per map; an active map without a matrix falls back to Tier C.

  • Path 1, auto-calibration by rooms (the default): Tier-A adapters expose the robot's room list with coordinates; our rooms carry HA area bindings. Match by name, take centroids of ≥3 matches, solve, show a live preview («робот сейчас здесь») — one click to confirm.
  • Path 2, the fit panel (replaced the 3-point wizard, owner call 2026-07-31): the robot's rooms render as a translucent dashed ghost over the plan; the user DRAGS the ghost into place and stretches it by its four corner handles (uniform scale about the opposite corner, like a graphics-editor frame). Rotation is quarter-turn buttons, mirror is one toggle — both re-anchor about the ghost centre. Mirror defaults ON: every robot map seen so far has Y flipped versus the screen. No numeric fields; the old park-the-robot-three-times wizard is gone entirely — it was the most fragile part of the feature.
  • The panel folds into the same stored 6-number matrix (S·R(rot)·mirror + offset); legacy matrices reopen in the panel with the rotation snapped to the nearest quarter.

Puck behaviour

Appears when the robot leaves docked AND live coords flow; CSS interpolation ~1.2 s between updates; a data gap over 10 s teleports without animation (no gliding through walls on sparse cloud updates). Soft pulse always while visible (respects prefers-reduced-motion: the pulse freezes, position still animates). Size: same --icon-size system as devices, circle, transparent background, no badge plate. Stale coords (>60 s while «cleaning»): puck freezes and dims. On docked/idle-at-base the puck rides home and fades out. Hidden markers render neither base nor puck (general hidden rules). Works in the full card, static card and kiosk; in editors no puck — the base marker is edited as usual.

Trail (ships in P1)

  • Integration path when available (Map Extractor) — transform and draw as-is, includes history from before the card was opened.
  • Otherwise self-recorded: client-side ring buffer, ~600 points with Douglas-Peucker thinning, one SVG polyline.
  • Style fixed, no options: cartography casing — a dark translucent halo under a light core. Neutral (pure black/white alphas) and readable over any room fill; blend modes were rejected: each has a blind luminance where the line vanishes, and mix-blend-mode is costly on old kiosk WebViews. Lifecycle: appears on cleaning start, lives until dock + 10 min, dissolves; docked → cleaning clears the old trail. Recorded SERVER-SIDE by the integration itself (trails.py): it watches the source entity, so the path records with zero cards open and every screen sees the same line. Stored per marker: the current run and ONE previous run (owner call — users compare cleaned vs uncleaned). The previous run renders at 40% opacity even at rest; the current run trims its live tail while moving. Rotation on run start or map switch; 2000-point cap with decimation; store writes debounced 10 s; houseplan_trail_updated notifies live cards.
  • Marker option «Показывать след уборки», on by default where data exists.

Setup UX

A «Живая позиция» section in the device dialog, vacuum markers only: status line (which source was found / room-only / nothing), one button («Настроить автоматически» for Tier A, «Калибровка по трём точкам» for Tier B), three checkboxes (live position / trail / room highlight, all on), and for multi-map robots a per-map calibration status list. The source entity is discovered via the device registry — no YAML, no entity pickers.

Storage & validation

marker.vacuum: { live, trail, room_highlight, source, calibration: {[map_id]: [6 numbers]}, segment_map: {[segment]: room_id} } — all optional (old configs stay valid), matrices are 6 finite numbers, backend-validated. Calibration is server-side state shared by every screen, like the whole plan.

Cases covered explicitly

Two vacuums (independent markers, calibrations, pucks); one robot on two floors (maps ↔ spaces, the puck only renders in the space whose map is active); robot outside the plan (±4 canvas bounds allow it, trail clipped by viewport); integration restart changes map_id (rebind by room-list match, else ask to recalibrate); user redraws rooms (the matrix does not depend on rooms); demo stand gets a scripted synthetic robot as the showcase.

Out of scope

Commands of any kind (owner decision: display only) — no tap-to-clean, no zone sending. No-go zones, cleaned-area polygons, cleaning history, multi-robot collision avoidance — v2 candidates.

Trail display modes

marker.vacuum.trail_mode: never | cleaning (default — the line hides the instant the run ends) | always (the only mode that also draws the previous run, at 40% opacity). The legacy boolean trail still maps in (false → never). Recording is independent of the mode: the server always records, the mode only decides what is drawn.

The last segment is a rAF-driven tip line whose endpoint is glued to the puck's animated centre every frame, so the path pours out from under the icon instead of popping in when the next telemetry point lands.

Phases

  • P1: adapter framework + all three Tier-A adapters + auto-calibration by rooms + manual 3-point wizard + the puck + trail (both sources).
  • P2 (next): Tier C room highlight + the demo-stand scripted robot.
  • P3: Tier B zoo (Roomba, raw Valetudo MQTT), Deebot, multi-map polish by feedback.

Shipped in P1

Adapters for the three Tier-A integrations, auto-calibration by room names, the drag-and-stretch fit panel, the puck, server-side trails (current + previous run) with the three display modes. Verified against a live Dreame X50 Master: room centres arrive as plain x/y, the active map name lives on the vacuum entity (selected_map), and the robot's Y axis is flipped versus the screen — hence mirror-on by default.