mirror of
https://github.com/Matysh/houseplan-card
synced 2026-09-29 03:09:36 +00:00
497 lines
24 KiB
JavaScript
497 lines
24 KiB
JavaScript
import test from 'node:test';
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import assert from 'node:assert/strict';
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import {
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norm360, planSunAngle, sunDirOnPlan, dayPhase,
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isExteriorWall, windowWallInfo, windowLit,
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rayLength, rayQuad, clipToRoom, computeSunRays,
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rayAlpha, rayColor, RAY_MAX_ALPHA,
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raysVisible, rayPeakAlpha, RAY_ELEVATION_MIN, RAY_FADE_MS,
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RAY_LENGTH_K, RAY_FADE_END, rayStops, RAY_MIN_COS,
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rimStops, rimPeakAlpha, rayRimEdges, RIM_MAX_ALPHA, RIM_COLOR,
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SKY_SNAP_DEG, skyNeedsSnap, skyElevation,
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northDegOf, bgModeOf, sunRaysOn, sunStateOf,
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} from '../test-build/sun.js';
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const near = (a, b, eps = 1e-9) => Math.abs(a - b) < eps;
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// ---- the test house: two rooms sharing the x=500 wall, windows on all four
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// outer walls plus one on the shared (interior) wall --------------------
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const ROOMS = [
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{ id: 'r1', poly: [[100, 100], [500, 100], [500, 500], [100, 500]] },
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{ id: 'r2', poly: [[500, 100], [800, 100], [800, 500], [500, 500]] },
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];
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const WIN = {
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north: { id: 'wN', x: 300, y: 100, angle: 0, length: 60 },
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south: { id: 'wS', x: 300, y: 500, angle: 0, length: 60 },
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west: { id: 'wW', x: 100, y: 300, angle: 90, length: 60 },
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east: { id: 'wE', x: 800, y: 300, angle: 90, length: 60 },
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inner: { id: 'wI', x: 500, y: 300, angle: 90, length: 60 },
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};
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const ALL = Object.values(WIN);
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test('planSunAngle: plain subtraction, wraps around the circle (359→0)', () => {
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assert.equal(planSunAngle(180, 0), 180);
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assert.equal(planSunAngle(0, 1), 359);
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assert.equal(planSunAngle(359, 359), 0);
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assert.equal(planSunAngle(10, 350), 20);
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assert.equal(norm360(-90), 270);
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assert.equal(norm360(720), 0);
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});
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test('sunDirOnPlan: compass points map to canvas vectors (y grows down)', () => {
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const cases = [
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[0, [0, -1]], // north = canvas up
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[90, [1, 0]], // east = right
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[180, [0, 1]], // south = down
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[270, [-1, 0]], // west = left
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];
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for (const [az, [x, y]] of cases) {
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const d = sunDirOnPlan(az, 0);
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assert.ok(near(d[0], x, 1e-12) && near(d[1], y, 1e-12), `az ${az}`);
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}
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// rotating the compass rotates the whole sky: east sun, north_deg=90 → up
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const d = sunDirOnPlan(90, 90);
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assert.ok(near(d[0], 0, 1e-12) && near(d[1], -1, 1e-12));
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});
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test('dayPhase: night is dark and dim, noon is white, sunrise is warm', () => {
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const night = dayPhase(-20);
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const dawn = dayPhase(2);
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const noon = dayPhase(60);
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assert.equal(night.bg, '#070c14');
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assert.equal(noon.bg, '#ffffff');
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assert.notEqual(dawn.bg, night.bg);
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assert.notEqual(dawn.bg, noon.bg);
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assert.ok(near(night.planDim, 0.1));
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assert.equal(noon.planDim, 0);
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assert.ok(dawn.planDim > 0 && dawn.planDim < 0.1);
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assert.equal(night.warmth, 1);
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assert.equal(noon.warmth, 0);
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assert.ok(near(dawn.warmth, 0.8));
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// garbage elevation never throws and stays inside the palette
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assert.ok(dayPhase(NaN).bg.startsWith('#'));
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});
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test('windowWallInfo: exterior windows on all four sides get outward normals', () => {
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const n = windowWallInfo(WIN.north, ROOMS);
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const s = windowWallInfo(WIN.south, ROOMS);
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const w = windowWallInfo(WIN.west, ROOMS);
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const e = windowWallInfo(WIN.east, ROOMS);
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assert.deepEqual(n.roomId, 'r1');
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assert.ok(near(n.normal[0], 0, 1e-12) && near(n.normal[1], -1, 1e-12));
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assert.ok(near(s.normal[0], 0, 1e-12) && near(s.normal[1], 1, 1e-12));
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assert.ok(near(w.normal[0], -1, 1e-12) && near(w.normal[1], 0, 1e-12));
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assert.equal(w.roomId, 'r1');
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assert.ok(near(e.normal[0], 1, 1e-12) && near(e.normal[1], 0, 1e-12));
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assert.equal(e.roomId, 'r2');
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});
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test('windowWallInfo: interior and orphan windows never participate', () => {
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assert.equal(windowWallInfo(WIN.inner, ROOMS), null); // shared wall
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assert.equal(windowWallInfo({ x: 300, y: 300, angle: 0 }, ROOMS), null); // mid-room
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assert.equal(windowWallInfo({ x: 950, y: 950, angle: 0 }, ROOMS), null); // nowhere
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});
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test('isExteriorWall probes the outer side', () => {
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assert.ok(isExteriorWall([300, 100], [0, -1], ROOMS));
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assert.ok(!isExteriorWall([500, 300], [1, 0], ROOMS)); // r2 is outside r1 here
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});
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test('windowLit: above the horizon, facing the sun, and NOT along the wall', () => {
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const east = [1, 0];
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assert.ok(windowLit(east, sunDirOnPlan(90, 0), 10));
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assert.ok(!windowLit(east, sunDirOnPlan(270, 0), 10)); // sun behind the house
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assert.ok(!windowLit(east, sunDirOnPlan(90, 0), 0)); // sunset moment
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assert.ok(!windowLit(east, sunDirOnPlan(90, 0), -5)); // night
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// DEV-EB173-01: a sun sliding ALONG the wall lights nothing. The dot product
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// is the cosine of the incidence angle: for this wall it is exactly sin(az).
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assert.equal(RAY_MIN_COS, 0.05);
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const cos = (az) => Math.sin((az * Math.PI) / 180);
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assert.ok(cos(2) < RAY_MIN_COS && !windowLit(east, sunDirOnPlan(2, 0), 40));
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assert.ok(cos(4) > RAY_MIN_COS && windowLit(east, sunDirOnPlan(4, 0), 40));
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// ~87.1° of incidence, i.e. the sun ~2.9° clear of the wall's own plane
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assert.ok(near((Math.acos(RAY_MIN_COS) * 180) / Math.PI, 87.13, 0.01));
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});
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test('rayLength: 30% shorter than v1.56 (owner 2026-08-04), same shape', () => {
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// the old curve, kept here so the -30% stays a fact and not a memory
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const before = (e) => 0.8 + 1.7 * Math.pow(1 - Math.min(90, Math.max(0, e)) / 90, 1.6);
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assert.equal(RAY_LENGTH_K, 0.7);
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assert.ok(near(rayLength(0), 1.75, 1e-9)); // was 2.5
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assert.ok(near(rayLength(90), 0.56, 1e-9)); // was 0.8
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for (const e of [-5, 0, 3, 10, 30, 45, 60, 89, 90, 120]) {
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assert.ok(near(rayLength(e), before(e) * 0.7, 1e-12), 'exactly 70% at ' + e);
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}
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// the shape survives: a low sun still reaches much further than a high one
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assert.ok(rayLength(10) > rayLength(30));
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assert.ok(rayLength(30) > rayLength(60));
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assert.ok(near(rayLength(-5), 1.75, 1e-9)); // clamped
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});
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test('rayStops: the shaft is fully dissolved BEFORE its own far edge', () => {
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const stops = rayStops();
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assert.ok(near(stops[0][0], 0) && near(stops[0][1], 1), 'brightest at the glass');
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assert.equal(RAY_FADE_END, 0.85);
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// offsets are sorted, alphas never rise, and the tail is a hard zero
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for (let i = 1; i < stops.length; i++) {
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assert.ok(stops[i][0] > stops[i - 1][0] || stops[i][0] === 1, 'offsets ascend');
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assert.ok(stops[i][1] <= stops[i - 1][1], 'alpha never brightens inward');
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}
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assert.ok(near(stops[stops.length - 1][0], 1), 'the gradient spans the FULL wedge');
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for (const [off, k] of stops) {
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if (off >= RAY_FADE_END) assert.equal(k, 0, 'nothing left at/after ' + RAY_FADE_END);
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else assert.ok(k > 0, 'still lit at ' + off);
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}
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// half gone well before the middle — the eye must not find a straight edge
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const half = stops.find(([, k]) => k <= 0.5);
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assert.ok(half[0] <= 0.65, 'past half-dark by two thirds of the way');
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});
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// ---- the rim (owner 2026-08-04, docs/SUN.md «The rim») -----------------
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test('rimStops: the rim dies on exactly the same curve as the fill', () => {
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const rim = rimStops();
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// «ровно по той же кривой и тому же порогу» — identity, not a copy that can
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// drift: if the fill's easing is ever retuned the outline follows it.
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assert.deepEqual(rim, rayStops());
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assert.ok(near(rim[0][0], 0) && near(rim[0][1], 1), 'brightest at the glass');
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assert.ok(near(rim[rim.length - 1][0], 1), 'spans the FULL wedge, like the fill');
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for (let i = 1; i < rim.length; i++) {
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assert.ok(rim[i][0] > rim[i - 1][0] || rim[i][0] === 1, 'offsets ascend');
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assert.ok(rim[i][1] <= rim[i - 1][1], 'the rim never brightens inward');
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}
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for (const [off, k] of rim) {
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if (off >= RAY_FADE_END) assert.equal(k, 0, 'no rim at/after ' + RAY_FADE_END);
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else assert.ok(k > 0, 'still drawn at ' + off);
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}
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// black, and visible on paper without becoming an ink contour on a dark scene
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assert.equal(RIM_COLOR, '#000000');
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assert.ok(RIM_MAX_ALPHA >= 0.35 && RIM_MAX_ALPHA <= 0.5, 'the owner\'s 0.35..0.5 window');
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assert.ok(near(rimPeakAlpha(), RIM_MAX_ALPHA));
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});
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test('rayRimEdges: the two SIDE edges only, cut exactly like the wedge', () => {
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// a west window in r1, a western sun square into it — the wedge stays well
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// inside the room, so both sides are whole
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const [ray] = computeSunRays(ROOMS, [WIN.west], 270, 60, 0);
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assert.ok(ray, 'the west window is lit');
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const edges = rayRimEdges(ray);
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assert.equal(edges.length, 2, 'one line per side, no more');
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const far = (s) => [s[0] + ray.dir[0] * ray.len, s[1] + ray.dir[1] * ray.len];
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const same = (p, q) => near(p[0], q[0], 1e-6) && near(p[1], q[1], 1e-6);
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const has = (s, t) => edges.some(([p, q]) => (same(p, s) && same(q, t)) || (same(p, t) && same(q, s)));
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assert.ok(has(ray.a, far(ray.a)), 'the side from a runs the full reach');
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assert.ok(has(ray.b, far(ray.b)), 'the side from b runs the full reach');
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// never the glass (a-b) and never the far edge: every rim segment is
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// parallel to the ray, and both of them are the full length
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for (const [p, q] of edges) {
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const dx = q[0] - p[0];
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const dy = q[1] - p[1];
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const L = Math.hypot(dx, dy);
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assert.ok(near(L, ray.len, 1e-6), 'a whole side, not a wall of the room');
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assert.ok(near((dx / L) * ray.dir[1] - (dy / L) * ray.dir[0], 0, 1e-9), 'parallel to the ray');
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}
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// ...and the glass edge is NOT among them, however you orient it
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assert.ok(!has(ray.a, ray.b), 'the pane of glass is not a rim');
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assert.ok(!has(far(ray.a), far(ray.b)), 'the far edge is not a rim either');
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});
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test('rayRimEdges: a room that cuts the shaft cuts the rim with it', () => {
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// the same window in a room only 30 units deep — the wedge (~46 long at 60°)
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// hits the far wall, and both rims must stop on it, not carry on in mid-air
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const narrow = [{ id: 'n1', poly: [[100, 100], [130, 100], [130, 500], [100, 500]] }];
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const [ray] = computeSunRays(narrow, [WIN.west], 270, 60, 0);
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assert.ok(ray && ray.len > 30, 'the wedge really is longer than the room');
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const edges = rayRimEdges(ray);
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assert.equal(edges.length, 2);
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for (const [p, q] of edges) {
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assert.ok(near(Math.hypot(q[0] - p[0], q[1] - p[1]), 30, 1e-6), 'clipped to the room');
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assert.ok(Math.max(p[0], q[0]) <= 130 + 1e-6, 'nothing past the far wall');
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}
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// and the shortened rim still starts at the glass
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assert.ok(edges.some(([p]) => near(p[0], 100, 1e-6) && near(p[1], 270, 1e-6)));
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assert.ok(edges.some(([p]) => near(p[0], 100, 1e-6) && near(p[1], 330, 1e-6)));
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});
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test('rayRimEdges: collinear splinters merge, an empty wedge draws nothing', () => {
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const [ray] = computeSunRays(ROOMS, [WIN.west], 270, 60, 0);
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// polyclip readily splits a side at a touching vertex; the rim must still be
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// ONE line per side, not a string of them
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const poly = ray.polys[0];
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const split = [];
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for (let i = 0; i < poly.length; i++) {
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const p = poly[i];
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const q = poly[(i + 1) % poly.length];
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split.push(p, [(p[0] + q[0]) / 2, (p[1] + q[1]) / 2]);
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}
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assert.equal(split.length, 8, 'every edge of the wedge is now two');
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const cut = { ...ray, polys: [split] };
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const merged = rayRimEdges(cut);
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assert.equal(merged.length, 2, 'still one line per side, not four');
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for (const [p, q] of merged) {
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assert.ok(near(Math.hypot(q[0] - p[0], q[1] - p[1]), ray.len, 1e-6), 'the whole side');
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}
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// a wedge clipped away to nothing has no rim at all
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assert.deepEqual(rayRimEdges({ ...ray, polys: [] }), []);
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});
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test('skyNeedsSnap / skyElevation: glide with the sun, jump when we were away', () => {
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assert.equal(SKY_SNAP_DEG, 3);
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assert.equal(skyNeedsSnap(null, 12), true); // nothing painted yet
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assert.equal(skyNeedsSnap(NaN, 12), true);
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assert.equal(skyNeedsSnap(12, 12), false);
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assert.equal(skyNeedsSnap(12, 13), false); // a real 4-minute sun step
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assert.equal(skyNeedsSnap(12, 14.9), false);
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assert.equal(skyNeedsSnap(12, 15), true); // ~12 minutes unwatched
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assert.equal(skyNeedsSnap(12, 9), true); // and in both directions
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assert.equal(skyElevation(12.3456), 12.3);
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assert.equal(skyElevation(-0.04), -0);
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assert.equal(skyElevation('nonsense'), 0);
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});
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test('rayQuad: an honest parallelogram, both sides exactly `len` (DEV-EB173-01)', () => {
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// «Не надо размывать их боковые грани» — the sides are hard lines, so the
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// only thing that may dissolve a shaft is the gradient. That gradient runs
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// along the wall's NORMAL (see SunRay.normal/depth), and ITS iso-alpha lines
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// are parallel to the wall — which is exactly where an equal extrusion of
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// both ends puts the far edge. So the wedge is a plain parallelogram again
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// and every side is the full, promised reach.
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const a = [100, 100];
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const b = [100, 200]; // a window along +y
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const len = 300;
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for (const deg of [0, 20, 45, 70, -35, -60]) {
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const rad = (deg * Math.PI) / 180;
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const dir = [Math.cos(rad), Math.sin(rad)]; // oblique sun in most cases
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const q = rayQuad(a, b, dir, len);
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assert.equal(q.length, 4);
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// the near edge is still the window itself
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assert.deepEqual(q[0], [100, 100]);
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assert.deepEqual(q[1], [100, 200]);
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for (const [near0, far] of [[q[0], q[3]], [q[1], q[2]]]) {
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const ex = far[0] - near0[0];
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const ey = far[1] - near0[1];
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// both sides run exactly along the ray — razor-sharp, never splayed
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assert.ok(Math.abs(ex * dir[1] - ey * dir[0]) < 1e-9, 'side parallel to the ray at ' + deg);
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assert.ok(ex * dir[0] + ey * dir[1] > 0, 'side runs away from the glass');
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// ...and each is the FULL reach: the 30 % cut is a fact on every side,
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// at every sun angle (the old skewed quad made one side 88 % longer)
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assert.ok(near(Math.hypot(ex, ey), len, 1e-9), 'side is exactly len at ' + deg);
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}
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// the far edge is parallel to the wall — the gradient's last iso-alpha line
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const fx = q[2][0] - q[3][0];
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const fy = q[2][1] - q[3][1];
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const sx = b[0] - a[0];
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const sy = b[1] - a[1];
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assert.ok(Math.abs(fx * sy - fy * sx) < 1e-6, 'far edge parallel to the wall at ' + deg);
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}
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// head-on sun: the classic parallelogram, unchanged
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const straight = rayQuad(a, b, [1, 0], len);
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assert.deepEqual(straight, [[100, 100], [100, 200], [400, 200], [400, 100]]);
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});
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test('rayQuad + clipToRoom: the wedge is cut by the room outline', () => {
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const quad = rayQuad([100, 270], [100, 330], [1, 0], 1000); // way past the wall
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const clipped = clipToRoom(quad, ROOMS[0].poly);
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assert.equal(clipped.length, 1);
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for (const [x, y] of clipped[0]) {
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assert.ok(x >= 100 - 1e-6 && x <= 500 + 1e-6, 'x inside the room');
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assert.ok(y >= 100 - 1e-6 && y <= 500 + 1e-6, 'y inside the room');
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}
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assert.ok(clipped[0].some(([x]) => near(x, 500, 1e-6)), 'reaches the far wall, not past it');
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// a wedge fully outside the room clips to nothing
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assert.equal(clipToRoom(rayQuad([900, 900], [960, 900], [0, 1], 50), ROOMS[0].poly).length, 0);
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});
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test('computeSunRays: morning east sun lights ONLY the east window', () => {
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const rays = computeSunRays(ROOMS, ALL, 90, 5, 0);
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assert.deepEqual(rays.map((r) => r.openingId), ['wE']);
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assert.equal(rays[0].roomId, 'r2');
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// light travels AWAY from the sun: westward into the room
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assert.ok(near(rays[0].dir[0], -1, 1e-12) && near(rays[0].dir[1], 0, 1e-12));
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for (const [x, y] of rays[0].polys[0]) {
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assert.ok(x >= 500 - 1e-6 && x <= 800 + 1e-6 && y >= 100 - 1e-6 && y <= 500 + 1e-6);
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}
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});
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test('computeSunRays: noon south sun → south window, short wedge', () => {
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const rays = computeSunRays(ROOMS, ALL, 180, 60, 0);
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assert.deepEqual(rays.map((r) => r.openingId), ['wS']);
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assert.ok(near(rays[0].len, rayLength(60) * 60, 1e-9));
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assert.ok(rays[0].len < computeSunRays(ROOMS, ALL, 90, 5, 0)[0].len);
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});
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test('computeSunRays: evening west sun → west window', () => {
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const rays = computeSunRays(ROOMS, ALL, 270, 4, 0);
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assert.deepEqual(rays.map((r) => r.openingId), ['wW']);
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});
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test('computeSunRays: a thick-wall ray starts at both room-side opening corners', () => {
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const win = { id: 'wW', x: 100, y: 300, angle: 90, length: 80 };
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const inner = {
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r1: [[110, 110], [490, 110], [490, 490], [110, 490]],
|
||
};
|
||
// Oblique sunlight is intentional: the source must remain the full inner
|
||
// aperture instead of shrinking or sliding away from either jamb corner.
|
||
const [ray] = computeSunRays(ROOMS, [win], 240, 60, 0, inner, { wW: 20 });
|
||
assert.ok(ray, 'the west window is lit');
|
||
assert.ok(near(ray.a[0], 110) && near(ray.a[1], 260), 'first inner corner');
|
||
assert.ok(near(ray.b[0], 110) && near(ray.b[1], 340), 'second inner corner');
|
||
assert.ok(near(Math.hypot(ray.b[0] - ray.a[0], ray.b[1] - ray.a[1]), 80), 'full opening width');
|
||
for (const poly of ray.polys) for (const [x, y] of poly) {
|
||
assert.ok(x >= 110 - 1e-6 && x <= 490 + 1e-6, 'clipped to the clean-floor contour');
|
||
assert.ok(y >= 110 - 1e-6 && y <= 490 + 1e-6, 'clipped to the clean-floor contour');
|
||
}
|
||
});
|
||
|
||
test('grazing sun: the auditor\'s repro, fixed by a normal-axis fade (DEV-EB173-01)', () => {
|
||
// The report's browser probe: a WEST window 80 render units long, elevation
|
||
// 90 (so the nominal reach is 0.56 · 80 = 44.8 — «на 30 % короче»), azimuth
|
||
// 190 at north_deg 0, i.e. the light enters the glass but travels only 10°
|
||
// off the wall's own direction. It measured sides of 5.408 and 84.192
|
||
// (ratio 15.57, the long one 31 % LONGER than the pre-cut 64) and source
|
||
// offsets of ±0.879 — one end of the glass already fully transparent,
|
||
// because rayStops() is dead from 0.85 on.
|
||
const win = { id: 'wW', x: 100, y: 300, angle: 90, length: 80 };
|
||
const rays = computeSunRays(ROOMS, [win], 190, 90, 0);
|
||
assert.equal(rays.length, 1);
|
||
const r = rays[0];
|
||
assert.ok(near(r.dir[0], 0.17365, 1e-5) && near(r.dir[1], -0.98481, 1e-5));
|
||
assert.ok(near(r.len, 44.8, 1e-9), 'nominal reach is the 70 % one');
|
||
|
||
// 1) EQUAL sides, each exactly the nominal reach
|
||
const q = rayQuad([r.a[0], r.a[1]], [r.b[0], r.b[1]], r.dir, r.len);
|
||
const side = (p0, p1) => Math.hypot(p1[0] - p0[0], p1[1] - p0[1]);
|
||
const sides = [side(q[0], q[3]), side(q[1], q[2])];
|
||
assert.ok(near(sides[0], sides[1], 1e-9), 'sides equal (was a ratio of 15.57)');
|
||
for (const l of sides) assert.ok(near(l, 44.8, 1e-9), 'each side is 44.8 (was 5.41 / 84.19)');
|
||
|
||
// 2) the fade axis is the INWARD wall normal, len · cos(incidence) long
|
||
assert.ok(near(r.normal[0], 1, 1e-12) && near(r.normal[1], 0, 1e-12));
|
||
const cos = r.dir[0] * r.normal[0] + r.dir[1] * r.normal[1];
|
||
assert.ok(near(cos, 0.17365, 1e-5), 'a 10°-off-the-wall sun');
|
||
assert.ok(near(r.depth, 44.8 * cos, 1e-9));
|
||
assert.ok(near(r.depth, 7.7794, 1e-4));
|
||
|
||
// 3) offsets along THAT axis: the whole pane of glass at 0 (peak alpha at
|
||
// BOTH ends — the probe's ±0.879 is gone), the far edge exactly at 1
|
||
const mx = (r.a[0] + r.b[0]) / 2;
|
||
const my = (r.a[1] + r.b[1]) / 2;
|
||
const off = (p) => ((p[0] - mx) * r.normal[0] + (p[1] - my) * r.normal[1]) / r.depth;
|
||
assert.ok(near(off(r.a), 0, 1e-12) && near(off(r.b), 0, 1e-12), 'glass all at peak alpha');
|
||
assert.ok(near(off(q[2]), 1, 1e-12) && near(off(q[3]), 1, 1e-12), 'far edge on the last iso-alpha line');
|
||
|
||
// 4) ...and the offset of any point is exactly how far ITS ray has run
|
||
for (const u of [0, 0.25, 0.5, 0.85, 1]) {
|
||
for (const src of [r.a, r.b, [r.a[0], r.a[1] + 17]]) {
|
||
const p = [src[0] + r.dir[0] * r.len * u, src[1] + r.dir[1] * r.len * u];
|
||
assert.ok(near(off(p), u, 1e-9), 'offset = travelled / len at u=' + u);
|
||
}
|
||
}
|
||
// 5) nothing drawn past the gradient, on the clipped geometry too
|
||
for (const poly of r.polys) for (const p of poly) {
|
||
assert.ok(off(p) >= -1e-6 && off(p) <= 1 + 1e-6, 'inside the gradient');
|
||
}
|
||
});
|
||
|
||
test('grazing sun: below RAY_MIN_COS a window casts nothing at all', () => {
|
||
// azimuth 182° at north_deg 0 puts the sun 2° off the west wall's plane:
|
||
// cos = sin(2°) = 0.035 < RAY_MIN_COS. 186° (0.105) still lights it.
|
||
const win = { id: 'wW', x: 100, y: 300, angle: 90, length: 80 };
|
||
assert.deepEqual(computeSunRays(ROOMS, [win], 182, 90, 0), []);
|
||
assert.equal(computeSunRays(ROOMS, [win], 186, 90, 0).length, 1);
|
||
// the surviving wedge is never thinner than 5 % of its own reach
|
||
const r = computeSunRays(ROOMS, [win], 186, 90, 0)[0];
|
||
assert.ok(r.depth >= r.len * RAY_MIN_COS);
|
||
});
|
||
|
||
test('computeSunRays: night → nothing at all', () => {
|
||
assert.deepEqual(computeSunRays(ROOMS, ALL, 90, 0, 0), []);
|
||
assert.deepEqual(computeSunRays(ROOMS, ALL, 90, -10, 0), []);
|
||
});
|
||
|
||
test('computeSunRays: rotating the compass swings the light to another window', () => {
|
||
// the same morning east sun, but the plan is rotated 90°: what the canvas
|
||
// shows as "up" is now east → the NORTH-drawn window faces the sun
|
||
const rays = computeSunRays(ROOMS, ALL, 90, 5, 90);
|
||
assert.deepEqual(rays.map((r) => r.openingId), ['wN']);
|
||
// and the interior window still never lights up whatever the compass says
|
||
for (const nd of [0, 45, 90, 180, 270]) {
|
||
for (const az of [0, 90, 180, 270]) {
|
||
assert.ok(!computeSunRays(ROOMS, ALL, az, 5, nd).some((r) => r.openingId === 'wI'));
|
||
}
|
||
}
|
||
});
|
||
|
||
test('rayAlpha: nothing below 3°, full strength above (owner 2026-08-03)', () => {
|
||
// the old gradual ramp-in is gone: it is a threshold, not a fade
|
||
assert.equal(rayAlpha(-3), 0);
|
||
assert.equal(rayAlpha(0), 0);
|
||
assert.equal(rayAlpha(1), 0);
|
||
assert.equal(rayAlpha(2.99), 0);
|
||
assert.ok(near(rayAlpha(3), RAY_MAX_ALPHA)); // exactly at the threshold: on
|
||
assert.ok(near(rayAlpha(3.1), RAY_MAX_ALPHA));
|
||
assert.ok(near(rayAlpha(30), RAY_MAX_ALPHA));
|
||
assert.ok(near(rayAlpha(89), RAY_MAX_ALPHA)); // no elevation shaping at all
|
||
});
|
||
|
||
test('raysVisible / rayPeakAlpha: the threshold and fixed ceiling', () => {
|
||
assert.equal(RAY_ELEVATION_MIN, 3);
|
||
assert.equal(RAY_FADE_MS, 2000); // «ровно 2 секунды», mirrored in styles.ts
|
||
assert.equal(raysVisible(2.9), false);
|
||
assert.equal(raysVisible(3), true);
|
||
assert.equal(raysVisible(45), true);
|
||
assert.equal(raysVisible(-10), false);
|
||
// the peak is fixed: weather does not participate in sunlight rendering
|
||
assert.ok(near(rayPeakAlpha(), RAY_MAX_ALPHA));
|
||
});
|
||
|
||
test('RAY_MAX_ALPHA is the brighter 0.3 ceiling (owner 2026-08-03)', () => {
|
||
assert.equal(RAY_MAX_ALPHA, 0.3);
|
||
});
|
||
|
||
test('rayColor: warm at the horizon, neutral by day', () => {
|
||
assert.equal(rayColor(1), '#ff9a45');
|
||
assert.equal(rayColor(0), '#ffe9c2');
|
||
assert.notEqual(rayColor(0.5), rayColor(0));
|
||
});
|
||
|
||
test('northDegOf: space override wins, strict int 0–359, null = inert', () => {
|
||
assert.equal(northDegOf({ north_deg: 90 }, {}), 90);
|
||
assert.equal(northDegOf({ north_deg: 90 }, { north_deg: 0 }), 0); // 0 is a value, not "unset"
|
||
assert.equal(northDegOf({}, { north_deg: 359 }), 359);
|
||
assert.equal(northDegOf({}, {}), null);
|
||
assert.equal(northDegOf(null, undefined), null);
|
||
for (const bad of [360, -1, 1.5, '90', true, NaN]) {
|
||
assert.equal(northDegOf({ north_deg: bad }, {}), null, String(bad));
|
||
}
|
||
// a garbage override falls back to the valid global
|
||
assert.equal(northDegOf({ north_deg: 45 }, { north_deg: 999 }), 45);
|
||
});
|
||
|
||
test('bgModeOf: inherit chain with a static fallback', () => {
|
||
assert.equal(bgModeOf({}, {}), 'static');
|
||
assert.equal(bgModeOf({ bg_mode: 'daynight' }, {}), 'daynight');
|
||
assert.equal(bgModeOf({ bg_mode: 'daynight' }, { bg_mode: 'static' }), 'static');
|
||
assert.equal(bgModeOf({}, { bg_mode: 'daynight' }), 'daynight');
|
||
assert.equal(bgModeOf({ bg_mode: 'disco' }, {}), 'static');
|
||
});
|
||
|
||
test('sunRaysOn: default OFF, per-space tri-state inherit', () => {
|
||
assert.equal(sunRaysOn({}, {}), false);
|
||
assert.equal(sunRaysOn({ sun_rays: true }, {}), true);
|
||
assert.equal(sunRaysOn({ sun_rays: true }, { sun_rays: false }), false);
|
||
assert.equal(sunRaysOn({}, { sun_rays: true }), true);
|
||
assert.equal(sunRaysOn({ sun_rays: true }, { sun_rays: null }), true); // null = inherit
|
||
assert.equal(sunRaysOn({ sun_rays: 'yes' }, {}), false);
|
||
});
|
||
|
||
test('sunStateOf: hass shapes, garbage-safe', () => {
|
||
assert.deepEqual(
|
||
sunStateOf({ states: { 'sun.sun': { attributes: { azimuth: 120.5, elevation: -3 } } } }),
|
||
{ azimuth: 120.5, elevation: -3 },
|
||
);
|
||
assert.equal(sunStateOf({ states: {} }), null);
|
||
assert.equal(sunStateOf({ states: { 'sun.sun': { attributes: { azimuth: 'x', elevation: 1 } } } }), null);
|
||
assert.equal(sunStateOf(null), null);
|
||
});
|