Files
houseplan-card/src/editor-runtime-loader.ts
T
2026-08-28 05:40:28 +00:00

73 lines
2.4 KiB
TypeScript

export type EditorRuntimeLoaderState = 'idle' | 'loading' | 'ready' | 'failed';
export interface EditorRuntimeModule<Runtime> {
readonly fingerprint: string;
create(): Runtime;
}
export interface EditorRuntimeLoaderOptions<Runtime> {
readonly expectedFingerprint: string;
readonly load: (attempt: 0 | 1) => Promise<EditorRuntimeModule<Runtime>>;
readonly install: (runtime: Runtime) => void;
readonly stateChanged?: (state: EditorRuntimeLoaderState) => void;
readonly failed?: (error: unknown) => void;
}
/**
* One atomic lazy-runtime boundary shared by all editor entry points.
*
* A failed module is retried exactly once. Construction happens before
* `install`, so a parse, fingerprint or constructor failure cannot leave a
* half-installed editor attached to the View card.
*/
export class EditorRuntimeLoader<Runtime> {
private _state: EditorRuntimeLoaderState = 'idle';
private _inFlight: Promise<boolean> | null = null;
public constructor(private readonly options: EditorRuntimeLoaderOptions<Runtime>) {}
public get state(): EditorRuntimeLoaderState {
return this._state;
}
public ensure(): Promise<boolean> {
if (this._state === 'ready') return Promise.resolve(true);
if (this._state === 'failed') return Promise.resolve(false);
if (this._inFlight) return this._inFlight;
this._setState('loading');
this._inFlight = this._loadWithRetry().finally(() => {
this._inFlight = null;
});
return this._inFlight;
}
private async _loadWithRetry(): Promise<boolean> {
let lastError: unknown = new Error('Editor runtime did not load');
for (const attempt of [0, 1] as const) {
try {
const module = await this.options.load(attempt);
if (module.fingerprint !== this.options.expectedFingerprint) {
throw new Error(
`Editor runtime fingerprint mismatch: expected ${this.options.expectedFingerprint}, got ${module.fingerprint}`,
);
}
const runtime = module.create();
this.options.install(runtime);
this._setState('ready');
return true;
} catch (error: unknown) {
lastError = error;
}
}
this._setState('failed');
this.options.failed?.(lastError);
return false;
}
private _setState(state: EditorRuntimeLoaderState): void {
if (state === this._state) return;
this._state = state;
this.options.stateChanged?.(state);
}
}