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Moving the aggregate out of render fixed the first frame, but the work itself was still one uninterrupted ~1.5 s task on the large-house fixture — the interface stayed frozen, just a moment later, which is the same symptom the issue reports. cleanFloorAreaSteps yields after every room; the runtime advances it with an 8 ms budget per frame and reschedules until it finishes, so no slice outlives a frame and the skeletons stay until the number is ready. The smoke now watches longtask entries for the whole show, not only the first frame: a single long task while the values are computed fails it. Issue: #509 User-Visible: no