mirror of
https://github.com/Matysh/houseplan-card
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room resize: spec (docs/RESIZE.md) + pure geometry in src/resize.ts with unit tests
Mechanism A (wall drag along its normal, shared stretches of neighbours move together, T-junctions insert vertices) and mechanism B (corner scale frame) with every stop: min room size ~30 cm, self-intersection, foreign rooms (polyclip area check — roomsOverlap alone misses collinear slide-over), islands, opening anchors. node:test units pin each stop numerically.
This commit is contained in:
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# Room resize — the spec (source of truth)
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Status: approved by the owner 2026-08-01. Dev-branch feature, **no
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release**. Scope decisions final: a dedicated tool mode, wall-drag with
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shared walls always moving together, a corner-scale frame for the
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selected room, live numbers (wall lengths + room areas), grid snap,
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Esc-cancel, one drag = one undo step.
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## Principle
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Until now room geometry could only be changed by split/merge or by
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redrawing the outline — there was no vertex or wall dragging at all
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(the `.rlhandle` corners belong to the room LABEL card, not to the
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room). Resize adds exactly two mechanisms, both living ONLY inside a
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dedicated Plan-editor tool «Изменение размера комнат» (`_tool ===
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'resize'`). In every other tool the plan looks and behaves exactly as
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before — no handles, no new hit areas.
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## Mechanism A — wall drag
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- Every visible room shows a small handle at the midpoint of every
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wall (handles for all rooms at once — owner's UX pick; they are
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finger-sized but unobtrusive, radius derived from `view.w` like
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`.vacfithandle`).
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- Dragging a handle moves the wall along its outward normal; **both
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ends of the edge translate together** (the wall stays parallel to
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itself; adjacent walls stretch/shrink). Works for any polygon
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(L-shaped included) and for legacy `x/y/w/h` rectangles — those are
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converted through `roomPoly` and are **saved back as `poly`**.
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- The moved wall position snaps to the drawing grid (`snapToGrid`,
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same pitch as the draw tool).
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## Shared walls — ALWAYS together
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If a stretch of the dragged wall coincides with a neighbour's boundary
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(collinear overlap with an epsilon, the `sharedBoundary` notion), the
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coinciding stretches of the neighbour move synchronously: your room
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grows — the neighbour shrinks. Gaps and overlaps cannot appear by
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construction.
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Partial contact (T-junctions): only the coinciding stretch of the
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neighbour moves. Where the stretch ends inside a neighbour wall, new
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vertices are inserted into the neighbour outline, which may legally
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become L-shaped. All of this is shown as a live preview during the
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drag. On commit collinear leftovers are simplified away
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(`simplifyPoly`), so geometry stays clean.
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## Stops (the wall stops dead)
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1. **Minimum size** — neither the own room nor a shrinking neighbour
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may get thinner than ~30 cm (`MIN_ROOM_CM`, expressed in canvas
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units through `cell_cm`). Measured as the normal clearance between
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the moved stretch and any parallel opposite wall with overlapping
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projection. Rooms that are ALREADY thinner keep their clearance
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(the drag may improve it, never worsen it).
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2. **Self-intersection** — a wall never passes through the opposite
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side; the outline must stay a simple polygon with its orientation
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and a positive area.
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3. **Foreign rooms** — a growing wall stops when it would overlap a
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room that is not a shared-wall neighbour (`roomsOverlap`; touching
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walls are legal, crossing is not).
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4. **Island rooms** — islands inside the room (`islandsOf`) must stay
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fully inside; a wall shrinking onto an island stops.
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5. **Openings are anchors** — a door/window ON the moving stretch
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travels with the wall (its `openings[].x/y` centre is shifted, the
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angle is unchanged). A wall that carries openings cannot get too
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short for them: every opening previously sitting on a wall of an
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affected room must still fit fully on some wall afterwards — for
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the own room AND for the neighbour.
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## Mechanism B — the scale frame
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- In the resize tool a click inside a room SELECTS it: a dashed
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bounding frame with 4 corner handles appears.
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- Dragging a corner scales ALL vertices proportionally (uniform
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similarity) about the opposite bbox corner — the same maths family
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as the vacuum fit panel (`reanchorFit`), only without rotation.
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- The same stops apply (minimum size, foreign overlap, islands,
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openings; self-intersection is impossible under a similarity).
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- **The one exception to «shared walls always together»:** a scale
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breaks collinear coincidence (walls move apart at an angle-preserving
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ratio, not along a normal), so neighbours are NOT dragged along.
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Growing into a neighbour simply stops the scale (the neighbour is a
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wall to hit); shrinking away from a neighbour legally opens a gap.
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- Openings exclusive to the scaled room follow the transform
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(position scales, physical length does not); openings on a wall
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shared with an unchanged neighbour stay with the neighbour's wall.
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## Live numbers
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While a handle is being dragged:
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- length badges (`.measurelabel` style, `segmentCm`/`formatLength`,
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metric or imperial per the HA unit system) on the dragged wall and
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its two adjacent walls;
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- the room area in m² (`polygonArea` × scale²) at the room centre,
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live; when a shared wall is dragged — the areas of BOTH rooms
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(owner picked «стены + площадь»);
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- Esc cancels the current drag and puts the original geometry back;
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- releasing the handle commits: one write through the standard
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debounced `_saveConfig` path.
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## Undo
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One operation (handle release that changed something) = one undo step.
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The plan editor has no committed-operation undo stack (Ctrl+Z/Esc only
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walk back draw/split points), so the resize tool keeps its own stack
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of pre-drag snapshots (rooms + openings of the space, capped at 30)
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and Ctrl+Z/⌘Z pops it while the tool is active.
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## Out of scope / invariants
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- Device positions are not touched; the room settings button (pole of
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inaccessibility) recomputes itself from the new outline.
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- Saving goes through the standard config path (`houseplan/config/set`
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with `expected_rev`); backend validation already covers polygons
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(`_GEOM` ±4, `MAX_POLY_POINTS` 500) — inserted neighbour vertices are
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just polygon points, openings keep their schema, nothing new to
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validate server-side.
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- Touch: handles are finger-sized, use pointer capture and swallow
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`pointerdown`, so the stage pan/pinch never fights a handle drag.
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- The label-card corners (`.rlhandle`, `_rlResizeDown`) are untouched.
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## Geometry home
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All pure geometry lives in `src/resize.ts` (edge normals, edge move,
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shared-span search and vertex insertion, all stops, the scale clamp,
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area formatting) under node:test units in `test/resize.test.mjs`;
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`src/houseplan-card.ts` only wires pointers, preview, badges and undo.
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/**
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* Room resize geometry — pure functions only (docs/RESIZE.md).
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*
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* Mechanism A: dragging a wall along its normal, shared stretches of
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* neighbours move together (T-junctions insert vertices). Mechanism B:
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* uniform scale of one room about a bbox corner. Every stop («упор») is
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* decided here so it can be unit-tested; the card only wires pointers.
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*
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* All coordinates are render units (NORM_W-scaled), same as the card's
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* space model. Nothing here touches Lit or the DOM.
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*/
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import { intersection } from 'polyclip-ts';
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import {
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polygonArea, segmentsProperlyCross, polyContainsPoly, roomsOverlap,
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} from './logic';
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/** Minimal room dimension in centimetres (owner: «мин. габарит ~30 см»). */
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export const MIN_ROOM_CM = 30;
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export interface RoomIn { id: string; poly: number[][] }
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/** Opening in render units: centre, wall angle (deg), full length. */
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export interface OpeningIn { id: string; x: number; y: number; length: number }
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export interface EdgeDragPlan {
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roomId: string;
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edge: number; // edge index i: v[i] -> v[i+1]
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a: number[]; // edge endpoints BEFORE the drag
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b: number[];
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n: [number, number]; // outward unit normal (d > 0 grows the room)
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}
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export interface EdgeDragResult {
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/** roomId -> new outline (only rooms that changed). */
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polys: Record<string, number[][]>;
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/** openingId -> new centre (only openings that travelled with the wall). */
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openings: Record<string, [number, number]>;
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/** roomId -> the moved stretches AFTER the move (for clearance/labels). */
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movedSpans: Record<string, [number[], number[]][]>;
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}
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// ---------------- tiny vector helpers ----------------
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const sub = (p: number[], q: number[]) => [p[0] - q[0], p[1] - q[1]];
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const add2 = (p: number[], d: number[]) => [p[0] + d[0], p[1] + d[1]];
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const dot = (p: number[], q: number[]) => p[0] * q[0] + p[1] * q[1];
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const len2d = (p: number[]) => Math.hypot(p[0], p[1]);
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function signedArea(poly: number[][]): number {
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let s = 0;
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for (let i = 0; i < poly.length; i++) {
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const a = poly[i], b = poly[(i + 1) % poly.length];
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s += a[0] * b[1] - b[0] * a[1];
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}
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return s / 2;
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}
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function pointInPoly(p: number[], poly: number[][]): boolean {
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let inside = false;
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for (let i = 0, j = poly.length - 1; i < poly.length; j = i++) {
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const xi = poly[i][0], yi = poly[i][1], xj = poly[j][0], yj = poly[j][1];
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if (yi > p[1] !== yj > p[1] && p[0] < ((xj - xi) * (p[1] - yi)) / (yj - yi) + xi) inside = !inside;
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}
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return inside;
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}
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function distPointToSpan(p: number[], a: number[], b: number[]): number {
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const ab = sub(b, a);
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const l2 = dot(ab, ab);
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if (l2 < 1e-12) return len2d(sub(p, a));
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let t = dot(sub(p, a), ab) / l2;
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t = Math.max(0, Math.min(1, t));
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return len2d(sub(p, [a[0] + ab[0] * t, a[1] + ab[1] * t]));
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}
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/**
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* Outward unit normal of edge i. Candidate is the +90° rotation of the edge
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* direction; a probe point decides the sign, so polygon orientation (either
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* winding survives in real configs) does not matter.
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*/
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export function edgeNormal(poly: number[][], i: number): [number, number] {
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const a = poly[i], b = poly[(i + 1) % poly.length];
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const d = sub(b, a);
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const l = len2d(d) || 1;
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let n: [number, number] = [d[1] / l, -d[0] / l];
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const mid = [(a[0] + b[0]) / 2, (a[1] + b[1]) / 2];
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const probe = Math.max(l * 0.01, 1e-4);
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if (pointInPoly([mid[0] + n[0] * probe, mid[1] + n[1] * probe], poly)) n = [-n[0], -n[1]];
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return n;
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}
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/** Translate BOTH endpoints of edge i by the normal times d (docs/RESIZE.md, mechanism A). */
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export function movePolyEdge(poly: number[][], i: number, d: number, n?: [number, number]): number[][] {
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const nn = n || edgeNormal(poly, i);
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const j = (i + 1) % poly.length;
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return poly.map((p, k) => (k === i || k === j ? [p[0] + nn[0] * d, p[1] + nn[1] * d] : [...p]));
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}
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/** Collinear overlap stretches of `poly`'s edges with segment a-b, as [p,q] pairs (pre-move). */
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export function sharedSpansWith(poly: number[][], a: number[], b: number[], eps: number): [number[], number[]][] {
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const out: [number[], number[]][] = [];
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const ab = sub(b, a);
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const L = len2d(ab);
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if (L < eps) return out;
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const u = [ab[0] / L, ab[1] / L];
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for (let j = 0; j < poly.length; j++) {
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const q1 = poly[j], q2 = poly[(j + 1) % poly.length];
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const off1 = Math.abs((q1[0] - a[0]) * u[1] - (q1[1] - a[1]) * u[0]);
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const off2 = Math.abs((q2[0] - a[0]) * u[1] - (q2[1] - a[1]) * u[0]);
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if (off1 > eps || off2 > eps) continue; // not collinear with a-b
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const t1 = dot(sub(q1, a), u);
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const t2 = dot(sub(q2, a), u);
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const lo = Math.max(0, Math.min(t1, t2));
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const hi = Math.min(L, Math.max(t1, t2));
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if (hi - lo > eps) out.push([[a[0] + u[0] * lo, a[1] + u[1] * lo], [a[0] + u[0] * hi, a[1] + u[1] * hi]]);
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}
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return out;
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}
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/**
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* Neighbour sync: translate the stretches of `poly` that coincide with segment
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* a-b by vector D, inserting vertices at partial-contact boundaries (T-junction
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* → the neighbour may become L-shaped). Returns null when nothing coincides.
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*/
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export function shiftSharedSpans(
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poly: number[][], a: number[], b: number[], D: [number, number], eps: number,
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): number[][] | null {
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const spans = sharedSpansWith(poly, a, b, eps);
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if (!spans.length) return null;
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const onSpan = (p: number[]) => spans.some(([p1, p2]) => distPointToSpan(p, p1, p2) <= eps);
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const n = poly.length;
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const out: number[][] = [];
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for (let j = 0; j < n; j++) {
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const q1 = poly[j], q2 = poly[(j + 1) % n];
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out.push(onSpan(q1) ? add2(q1, D) : [...q1]);
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const e = sub(q2, q1);
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const elen = len2d(e);
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if (elen < eps) continue;
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const u = [e[0] / elen, e[1] / elen];
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// collinear with a-b? (both endpoints on the a-b LINE)
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const abL = len2d(sub(b, a)) || 1;
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const uv = [(b[0] - a[0]) / abL, (b[1] - a[1]) / abL];
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const o1 = Math.abs((q1[0] - a[0]) * uv[1] - (q1[1] - a[1]) * uv[0]);
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const o2 = Math.abs((q2[0] - a[0]) * uv[1] - (q2[1] - a[1]) * uv[0]);
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if (o1 > eps || o2 > eps) continue;
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const tA = dot(sub(a, q1), u);
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const tB = dot(sub(b, q1), u);
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const lo = Math.max(0, Math.min(tA, tB));
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const hi = Math.min(elen, Math.max(tA, tB));
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if (hi - lo <= eps) continue;
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// interior boundaries split the edge: entering the overlap emits the static
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// point then its moved copy, leaving it emits the moved copy then the static
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if (lo > eps && lo < elen - eps) {
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const p = [q1[0] + u[0] * lo, q1[1] + u[1] * lo];
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out.push([...p], add2(p, D));
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}
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if (hi > eps && hi < elen - eps) {
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const p = [q1[0] + u[0] * hi, q1[1] + u[1] * hi];
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out.push(add2(p, D), [...p]);
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}
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}
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return out;
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}
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/** Drop consecutive duplicates and collinear middle vertices (commit-time cleanup). */
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export function simplifyPoly(poly: number[][], eps = 1e-6): number[][] {
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let pts = poly.filter((p, i) => len2d(sub(p, poly[(i + 1) % poly.length])) > eps);
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for (let pass = 0; pass < 2; pass++) {
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pts = pts.filter((p, i) => {
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const prev = pts[(i - 1 + pts.length) % pts.length];
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const next = pts[(i + 1) % pts.length];
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const cross = (p[0] - prev[0]) * (next[1] - prev[1]) - (p[1] - prev[1]) * (next[0] - prev[0]);
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const span = len2d(sub(next, prev)) || 1;
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return Math.abs(cross) / span > eps; // keep only real corners
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});
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}
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return pts.length >= 3 ? pts : poly;
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}
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/** Simple polygon: no properly crossing edges (shared walls touching is fine). */
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export function polyIsSimple(poly: number[][]): boolean {
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const n = poly.length;
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if (n < 3) return false;
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for (let i = 0; i < n; i++)
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for (let j = i + 1; j < n; j++) {
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if (j === i || (j + 1) % n === i || (i + 1) % n === j) continue;
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if (segmentsProperlyCross(poly[i], poly[(i + 1) % n], poly[j], poly[(j + 1) % n])) return false;
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}
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return true;
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}
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/**
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* Normal clearance between the moved stretches and every PARALLEL wall of the
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* same room with an overlapping projection — the «opposite wall» distance that
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* enforces the 30 cm minimum. Infinity when no opposite wall exists.
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*/
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export function minParallelClearance(
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poly: number[][], spans: [number[], number[]][], eps = 1e-6,
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): number {
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let best = Infinity;
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for (const [a, b] of spans) {
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const ab = sub(b, a);
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const L = len2d(ab);
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if (L < eps) continue;
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const u = [ab[0] / L, ab[1] / L];
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for (let j = 0; j < poly.length; j++) {
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const q1 = poly[j], q2 = poly[(j + 1) % poly.length];
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const e = sub(q2, q1);
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const elen = len2d(e);
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if (elen < eps) continue;
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const cosang = Math.abs((e[0] * u[0] + e[1] * u[1]) / elen);
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if (cosang < 1 - 1e-4) continue; // not parallel
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// projection overlap along the span direction
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const t1 = dot(sub(q1, a), u);
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const t2 = dot(sub(q2, a), u);
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const lo = Math.max(0, Math.min(t1, t2));
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const hi = Math.min(L, Math.max(t1, t2));
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if (hi - lo <= eps) continue;
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const d1 = Math.abs((q1[0] - a[0]) * u[1] - (q1[1] - a[1]) * u[0]);
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if (d1 <= eps) continue; // the span itself / collinear leftovers
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if (d1 < best) best = d1;
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}
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}
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return best;
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}
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/**
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* Do two outlines ILLEGALLY share floor area? `roomsOverlap` alone misses the
|
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* «slide-over» case: equal-height rectangles overlapping horizontally have all
|
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* their edge intersections on collinear stretches, so nothing «properly
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* crosses» and nothing is strictly inside. A real polygon intersection area
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* settles it; legal full nesting (island rooms) stays legal.
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*/
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export function illegalOverlap(a: number[][], b: number[][], eps: number): boolean {
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if (roomsOverlap(a, b, eps)) return true;
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if (polyContainsPoly(a, b, eps) || polyContainsPoly(b, a, eps)) return false;
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||||
let area = 0;
|
||||
try {
|
||||
const res = intersection(
|
||||
[[...a.map((p) => [p[0], p[1]]), [a[0][0], a[0][1]]]] as any,
|
||||
[[...b.map((p) => [p[0], p[1]]), [b[0][0], b[0][1]]]] as any,
|
||||
);
|
||||
for (const poly of res as any) if (poly?.[0]) area += polygonArea(poly[0]);
|
||||
} catch {
|
||||
return false; // a degenerate clip must not block the drag; the other stops still hold
|
||||
}
|
||||
return area > Math.max(1e-7, eps * eps);
|
||||
}
|
||||
|
||||
// ---------------- mechanism A: the full drag pipeline ----------------
|
||||
|
||||
export function planEdgeDrag(rooms: RoomIn[], roomId: string, edge: number): EdgeDragPlan | null {
|
||||
const room = rooms.find((r) => r.id === roomId);
|
||||
if (!room || !room.poly || room.poly.length < 3) return null;
|
||||
if (edge < 0 || edge >= room.poly.length) return null;
|
||||
const a = [...room.poly[edge]];
|
||||
const b = [...room.poly[(edge + 1) % room.poly.length]];
|
||||
return { roomId, edge, a, b, n: edgeNormal(room.poly, edge) };
|
||||
}
|
||||
|
||||
/** Apply the drag at distance d: own edge + every coinciding neighbour stretch. */
|
||||
export function applyEdgeDrag(
|
||||
rooms: RoomIn[], openings: OpeningIn[], plan: EdgeDragPlan, d: number, eps: number,
|
||||
): EdgeDragResult {
|
||||
const D: [number, number] = [plan.n[0] * d, plan.n[1] * d];
|
||||
const res: EdgeDragResult = { polys: {}, openings: {}, movedSpans: {} };
|
||||
if (Math.abs(d) < 1e-9) return res;
|
||||
for (const r of rooms) {
|
||||
if (r.id === plan.roomId) {
|
||||
res.polys[r.id] = movePolyEdge(r.poly, plan.edge, d, plan.n);
|
||||
res.movedSpans[r.id] = [[add2(plan.a, D), add2(plan.b, D)]];
|
||||
continue;
|
||||
}
|
||||
const spans = sharedSpansWith(r.poly, plan.a, plan.b, eps);
|
||||
if (!spans.length) continue;
|
||||
const shifted = shiftSharedSpans(r.poly, plan.a, plan.b, D, eps);
|
||||
if (shifted) {
|
||||
res.polys[r.id] = shifted;
|
||||
res.movedSpans[r.id] = spans.map(([p, q]) => [add2(p, D), add2(q, D)] as [number[], number[]]);
|
||||
}
|
||||
}
|
||||
// openings ON the moving wall travel with it (docs/RESIZE.md: anchors)
|
||||
for (const o of openings) {
|
||||
if (distPointToSpan([o.x, o.y], plan.a, plan.b) <= eps) res.openings[o.id] = [o.x + D[0], o.y + D[1]];
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
/** An opening must sit fully on ONE wall of some room: centre on the edge, both ends within it. */
|
||||
function openingFits(o: { x: number; y: number; length: number }, polys: number[][][], eps: number): boolean {
|
||||
for (const poly of polys) {
|
||||
for (let j = 0; j < poly.length; j++) {
|
||||
const q1 = poly[j], q2 = poly[(j + 1) % poly.length];
|
||||
const e = sub(q2, q1);
|
||||
const elen = len2d(e);
|
||||
if (elen < eps) continue;
|
||||
const u = [e[0] / elen, e[1] / elen];
|
||||
const off = Math.abs((o.x - q1[0]) * u[1] - (o.y - q1[1]) * u[0]);
|
||||
if (off > eps) continue;
|
||||
const t = (o.x - q1[0]) * u[0] + (o.y - q1[1]) * u[1];
|
||||
if (t - o.length / 2 >= -eps && t + o.length / 2 <= elen + eps) return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/** Openings that sit on any wall of any of the given (pre-move) outlines. */
|
||||
function openingsOnRooms(openings: OpeningIn[], polys: number[][][], eps: number): OpeningIn[] {
|
||||
return openings.filter((o) =>
|
||||
polys.some((poly) => {
|
||||
for (let j = 0; j < poly.length; j++)
|
||||
if (distPointToSpan([o.x, o.y], poly[j], poly[(j + 1) % poly.length]) <= eps) return true;
|
||||
return false;
|
||||
}),
|
||||
);
|
||||
}
|
||||
|
||||
export interface StopOpts {
|
||||
minDim: number; // canvas units (≈30 cm through cell_cm)
|
||||
eps: number; // collinearity epsilon (canvas units)
|
||||
}
|
||||
|
||||
/** All the stops of docs/RESIZE.md for one candidate distance. */
|
||||
export function validateEdgeDrag(
|
||||
rooms: RoomIn[], openings: OpeningIn[], plan: EdgeDragPlan, d: number, opts: StopOpts,
|
||||
): boolean {
|
||||
const { minDim, eps } = opts;
|
||||
if (!Number.isFinite(d)) return false;
|
||||
if (Math.abs(d) < 1e-9) return true;
|
||||
const res = applyEdgeDrag(rooms, openings, plan, d, eps);
|
||||
const changedIds = Object.keys(res.polys);
|
||||
const newPolyOf = (r: RoomIn) => res.polys[r.id] || r.poly;
|
||||
for (const id of changedIds) {
|
||||
const r = rooms.find((x) => x.id === id)!;
|
||||
const np = res.polys[id];
|
||||
// simple + orientation preserved + not degenerate
|
||||
if (!polyIsSimple(np)) return false;
|
||||
const s0 = signedArea(r.poly), s1 = signedArea(np);
|
||||
if (Math.abs(s1) < eps || s0 * s1 <= 0) return false;
|
||||
// minimum size: normal clearance of the moved stretches; a room already
|
||||
// thinner keeps its clearance (improving is allowed, worsening is not)
|
||||
const oldSpans: [number[], number[]][] = id === plan.roomId
|
||||
? [[plan.a, plan.b]]
|
||||
: sharedSpansWith(r.poly, plan.a, plan.b, eps);
|
||||
const cOld = minParallelClearance(r.poly, oldSpans, eps);
|
||||
const cNew = minParallelClearance(np, res.movedSpans[id] || [], eps);
|
||||
if (cNew < Math.min(minDim, cOld) - eps) return false;
|
||||
// every pre-existing room relationship must SURVIVE the drag: an island
|
||||
// stays an island (a jump fully past a thin island crosses no edge, so
|
||||
// containment is checked explicitly), a nested room stays inside its
|
||||
// parent, and unrelated rooms must not start sharing area or nesting
|
||||
for (const other of rooms) {
|
||||
if (other.id === id) continue;
|
||||
const otherNew = newPolyOf(other);
|
||||
if (polyContainsPoly(r.poly, other.poly, eps)) { // our island
|
||||
if (!polyContainsPoly(np, otherNew, eps)) return false;
|
||||
continue;
|
||||
}
|
||||
if (polyContainsPoly(other.poly, r.poly, eps)) { // we are the island
|
||||
if (!polyContainsPoly(otherNew, np, eps)) return false;
|
||||
continue;
|
||||
}
|
||||
if (polyContainsPoly(np, otherNew, eps) || polyContainsPoly(otherNew, np, eps)) return false;
|
||||
if (illegalOverlap(np, otherNew, eps)) return false;
|
||||
}
|
||||
}
|
||||
// openings: everything that sat on a wall of an affected room must still fit
|
||||
const oldPolys = changedIds.map((id) => rooms.find((x) => x.id === id)!.poly);
|
||||
const allNew = rooms.map(newPolyOf);
|
||||
for (const o of openingsOnRooms(openings, oldPolys, eps * 2)) {
|
||||
const c = res.openings[o.id];
|
||||
const moved = c ? { ...o, x: c[0], y: c[1] } : o;
|
||||
if (!openingFits(moved, allNew, eps * 2)) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Largest valid distance toward dWanted, stepping back by `step` (the grid
|
||||
* pitch, so a stopped wall still lands on the grid). 0 = the wall stays put.
|
||||
*/
|
||||
export function clampEdgeDrag(
|
||||
rooms: RoomIn[], openings: OpeningIn[], plan: EdgeDragPlan, dWanted: number, step: number, opts: StopOpts,
|
||||
): number {
|
||||
if (!Number.isFinite(dWanted) || Math.abs(dWanted) < 1e-9) return 0;
|
||||
const sign = Math.sign(dWanted);
|
||||
let mag = Math.abs(dWanted);
|
||||
const s = Math.max(step, 1e-6);
|
||||
for (let guard = 0; guard < 4096 && mag > 1e-9; guard++, mag -= s) {
|
||||
const d = sign * mag;
|
||||
if (validateEdgeDrag(rooms, openings, plan, d, opts)) return d;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// ---------------- mechanism B: the scale frame ----------------
|
||||
|
||||
export interface ScaleResult {
|
||||
poly: number[][];
|
||||
openings: Record<string, [number, number]>;
|
||||
}
|
||||
|
||||
/** Uniform scale of the room about `fixed`; exclusive openings follow, shared ones stay. */
|
||||
export function applyRoomScale(
|
||||
room: RoomIn, openings: OpeningIn[], otherPolys: number[][][], fixed: [number, number], k: number, eps: number,
|
||||
): ScaleResult {
|
||||
const scalePt = (p: number[]) => [fixed[0] + (p[0] - fixed[0]) * k, fixed[1] + (p[1] - fixed[1]) * k];
|
||||
const res: ScaleResult = { poly: room.poly.map(scalePt), openings: {} };
|
||||
for (const o of openings) {
|
||||
let on = false;
|
||||
for (let j = 0; j < room.poly.length; j++)
|
||||
if (distPointToSpan([o.x, o.y], room.poly[j], room.poly[(j + 1) % room.poly.length]) <= eps) { on = true; break; }
|
||||
if (!on) continue;
|
||||
// an opening on a wall shared with a neighbour belongs to the neighbour's
|
||||
// wall once the scale detaches ours — it stays put (docs/RESIZE.md)
|
||||
const shared = otherPolys.some((poly) => {
|
||||
for (let j = 0; j < poly.length; j++)
|
||||
if (distPointToSpan([o.x, o.y], poly[j], poly[(j + 1) % poly.length]) <= eps) return true;
|
||||
return false;
|
||||
});
|
||||
if (!shared) {
|
||||
const c = scalePt([o.x, o.y]);
|
||||
res.openings[o.id] = [c[0], c[1]];
|
||||
}
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
/** Stops for one candidate scale factor (neighbours are never dragged along). */
|
||||
export function validateRoomScale(
|
||||
rooms: RoomIn[], openings: OpeningIn[], roomId: string, fixed: [number, number], k: number, opts: StopOpts,
|
||||
): boolean {
|
||||
const { minDim, eps } = opts;
|
||||
if (!Number.isFinite(k) || k <= 0) return false;
|
||||
if (Math.abs(k - 1) < 1e-9) return true;
|
||||
const room = rooms.find((r) => r.id === roomId);
|
||||
if (!room) return false;
|
||||
const otherPolys = rooms.filter((r) => r.id !== roomId).map((r) => r.poly);
|
||||
const res = applyRoomScale(room, openings, otherPolys, fixed, k, eps * 2);
|
||||
const np = res.poly;
|
||||
// minimum size: the bbox side (a similarity cannot self-intersect)
|
||||
const xs = np.map((p) => p[0]), ys = np.map((p) => p[1]);
|
||||
const minSide = Math.min(Math.max(...xs) - Math.min(...xs), Math.max(...ys) - Math.min(...ys));
|
||||
const xs0 = room.poly.map((p) => p[0]), ys0 = room.poly.map((p) => p[1]);
|
||||
const minSide0 = Math.min(Math.max(...xs0) - Math.min(...xs0), Math.max(...ys0) - Math.min(...ys0));
|
||||
if (minSide < Math.min(minDim, minSide0) - eps) return false;
|
||||
// the neighbour is a wall to hit: pre-existing nesting must survive,
|
||||
// everything else must not gain shared area or become nested (engulfing a
|
||||
// foreign room via scale is a stop, not a new island)
|
||||
for (const r of rooms) {
|
||||
if (r.id === roomId) continue;
|
||||
if (polyContainsPoly(room.poly, r.poly, eps)) { // our island
|
||||
if (!polyContainsPoly(np, r.poly, eps)) return false;
|
||||
continue;
|
||||
}
|
||||
if (polyContainsPoly(r.poly, room.poly, eps)) { // we are the island
|
||||
if (!polyContainsPoly(r.poly, np, eps)) return false;
|
||||
continue;
|
||||
}
|
||||
if (polyContainsPoly(np, r.poly, eps) || polyContainsPoly(r.poly, np, eps)) return false;
|
||||
if (illegalOverlap(np, r.poly, eps)) return false;
|
||||
}
|
||||
// openings of this room (moved or kept) must still fit on some wall
|
||||
const allNew = rooms.map((r) => (r.id === roomId ? np : r.poly));
|
||||
for (const o of openingsOnRooms(openings, [room.poly], eps * 2)) {
|
||||
const c = res.openings[o.id];
|
||||
const moved = c ? { ...o, x: c[0], y: c[1] } : o;
|
||||
if (!openingFits(moved, allNew, eps * 2)) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/** Closest valid factor to kWanted (bisecting toward 1, which is always valid). */
|
||||
export function clampRoomScale(
|
||||
rooms: RoomIn[], openings: OpeningIn[], roomId: string, fixed: [number, number], kWanted: number, opts: StopOpts,
|
||||
): number {
|
||||
if (!Number.isFinite(kWanted) || kWanted <= 0) return 1;
|
||||
if (validateRoomScale(rooms, openings, roomId, fixed, kWanted, opts)) return kWanted;
|
||||
let good = 1, bad = kWanted;
|
||||
for (let i = 0; i < 28; i++) {
|
||||
const mid = (good + bad) / 2;
|
||||
if (validateRoomScale(rooms, openings, roomId, fixed, mid, opts)) good = mid;
|
||||
else bad = mid;
|
||||
}
|
||||
return good;
|
||||
}
|
||||
|
||||
// ---------------- live numbers ----------------
|
||||
|
||||
/** Room area in m² from render units via the grid scale. */
|
||||
export function areaM2(poly: number[][], gridPitch: number, cellCm: number): number {
|
||||
const cmPerUnit = cellCm / gridPitch;
|
||||
return (polygonArea(poly) * cmPerUnit * cmPerUnit) / 1e4;
|
||||
}
|
||||
|
||||
/** "12.4 m²" or "133 ft²" per the HA unit system. */
|
||||
export function formatArea(m2: number, imperial: boolean): string {
|
||||
if (imperial) return `${Math.round(m2 * 10.7639)} ft²`;
|
||||
return `${(Math.round(m2 * 10) / 10).toFixed(1)} m²`;
|
||||
}
|
||||
@@ -0,0 +1,210 @@
|
||||
// Room resize geometry (docs/RESIZE.md): every «упор» and the T-junction
|
||||
// vertex insertion are pinned here numerically.
|
||||
import test from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import {
|
||||
edgeNormal, movePolyEdge, sharedSpansWith, shiftSharedSpans, simplifyPoly,
|
||||
polyIsSimple, minParallelClearance, planEdgeDrag, applyEdgeDrag,
|
||||
validateEdgeDrag, clampEdgeDrag, applyRoomScale, validateRoomScale,
|
||||
clampRoomScale, areaM2, formatArea, MIN_ROOM_CM,
|
||||
} from '../test-build/resize.js';
|
||||
import { roomPoly } from '../test-build/logic.js';
|
||||
|
||||
const OPTS = { minDim: 25, eps: 0.5 }; // 25 units ≈ 30 cm at cell_cm=5, pitch 1000/240
|
||||
const STEP = 5;
|
||||
|
||||
// A: 300×300 square, right edge is index 1 ((400,100)→(400,400))
|
||||
const A = () => ({ id: 'A', poly: [[100, 100], [400, 100], [400, 400], [100, 400]] });
|
||||
// R: full-height neighbour to the right — the ENTIRE wall x=400 is shared
|
||||
const R = () => ({ id: 'R', poly: [[400, 100], [700, 100], [700, 400], [400, 400]] });
|
||||
// B: shorter neighbour to the right — T-junction (covers y 100..300 only)
|
||||
const B = () => ({ id: 'B', poly: [[400, 100], [700, 100], [700, 300], [400, 300]] });
|
||||
|
||||
const closeTo = (got, want, tol = 1e-6) =>
|
||||
assert.ok(Math.abs(got - want) <= tol, `expected ${want}, got ${got}`);
|
||||
const polyEq = (got, want, tol = 1e-6) => {
|
||||
assert.equal(got.length, want.length, `vertex count: ${JSON.stringify(got)}`);
|
||||
for (let i = 0; i < want.length; i++) {
|
||||
closeTo(got[i][0], want[i][0], tol);
|
||||
closeTo(got[i][1], want[i][1], tol);
|
||||
}
|
||||
};
|
||||
|
||||
test('edgeNormal points outward for both windings', () => {
|
||||
const a = A();
|
||||
assert.deepEqual(edgeNormal(a.poly, 1).map((v) => Math.round(v) + 0), [1, 0]); // right wall → +x
|
||||
assert.deepEqual(edgeNormal(a.poly, 3).map((v) => Math.round(v) + 0), [-1, 0]); // left wall → −x
|
||||
const ccw = [...a.poly].reverse(); // reversed winding, same square
|
||||
const n = edgeNormal(ccw, ccw.findIndex((p) => p[0] === 400 && p[1] === 400));
|
||||
assert.deepEqual(n.map((v) => Math.round(v) + 0), [1, 0]);
|
||||
});
|
||||
|
||||
test('movePolyEdge translates BOTH edge endpoints along the normal', () => {
|
||||
polyEq(movePolyEdge(A().poly, 1, 50), [[100, 100], [450, 100], [450, 400], [100, 400]]);
|
||||
polyEq(movePolyEdge(A().poly, 1, -50), [[100, 100], [350, 100], [350, 400], [100, 400]]);
|
||||
});
|
||||
|
||||
test('legacy x/y/w/h rectangles resize through roomPoly', () => {
|
||||
const poly = roomPoly({ x: 100, y: 100, w: 300, h: 300 });
|
||||
polyEq(movePolyEdge(poly, 1, 50), [[100, 100], [450, 100], [450, 400], [100, 400]]);
|
||||
});
|
||||
|
||||
test('full shared wall: the neighbour moves synchronously, no gap by construction', () => {
|
||||
const rooms = [A(), R()];
|
||||
const plan = planEdgeDrag(rooms, 'A', 1);
|
||||
const res = applyEdgeDrag(rooms, [], plan, 50, OPTS.eps);
|
||||
polyEq(res.polys.A, [[100, 100], [450, 100], [450, 400], [100, 400]]);
|
||||
polyEq(res.polys.R, [[450, 100], [700, 100], [700, 400], [450, 400]]); // R shrank, walls still coincide
|
||||
});
|
||||
|
||||
test('T-junction: only the coinciding stretch of the neighbour moves, vertices are inserted', () => {
|
||||
const rooms = [A(), B()];
|
||||
// drag B's left wall (edge 3: (400,300)→(400,100)) 50 units INTO A
|
||||
const plan = planEdgeDrag(rooms, 'B', 3);
|
||||
assert.deepEqual(plan.n.map((v) => Math.round(v) + 0), [-1, 0]);
|
||||
const res = applyEdgeDrag(rooms, [], plan, 50, OPTS.eps);
|
||||
polyEq(res.polys.B, [[350, 100], [700, 100], [700, 300], [350, 300]]);
|
||||
// A becomes L-shaped: the shared stretch (y 100..300) caves in, the rest stays
|
||||
polyEq(res.polys.A, [[100, 100], [350, 100], [350, 300], [400, 300], [400, 400], [100, 400]]);
|
||||
});
|
||||
|
||||
test('stop: own room minimum size (~30 cm)', () => {
|
||||
const rooms = [A()];
|
||||
const plan = planEdgeDrag(rooms, 'A', 1);
|
||||
assert.equal(validateEdgeDrag(rooms, [], plan, -280, OPTS), false); // width 20 < 25
|
||||
assert.equal(validateEdgeDrag(rooms, [], plan, -275, OPTS), true); // width 25 — the floor
|
||||
closeTo(clampEdgeDrag(rooms, [], plan, -280, STEP, OPTS), -275);
|
||||
});
|
||||
|
||||
test('stop: the shrinking neighbour keeps its minimum size too', () => {
|
||||
const rooms = [A(), R()];
|
||||
const plan = planEdgeDrag(rooms, 'A', 1);
|
||||
assert.equal(validateEdgeDrag(rooms, [], plan, 290, OPTS), false); // R would be 10 wide
|
||||
closeTo(clampEdgeDrag(rooms, [], plan, 290, STEP, OPTS), 275); // R stays 25
|
||||
});
|
||||
|
||||
test('stop: a growing wall may touch a foreign room but never overlap it', () => {
|
||||
const F = { id: 'F', poly: [[500, 100], [700, 100], [700, 400], [500, 400]] };
|
||||
const rooms = [A(), F];
|
||||
const plan = planEdgeDrag(rooms, 'A', 1);
|
||||
assert.equal(validateEdgeDrag(rooms, [], plan, 150, OPTS), false); // crosses F
|
||||
assert.equal(validateEdgeDrag(rooms, [], plan, 100, OPTS), true); // touching = legal shared wall
|
||||
closeTo(clampEdgeDrag(rooms, [], plan, 150, STEP, OPTS), 100);
|
||||
});
|
||||
|
||||
test('stop: islands (islandsOf) block the wall, including a jump fully past them', () => {
|
||||
const P = { id: 'P', poly: [[100, 100], [500, 100], [500, 500], [100, 500]] };
|
||||
const I = { id: 'I', poly: [[250, 250], [350, 250], [350, 350], [250, 350]] };
|
||||
const rooms = [P, I];
|
||||
const plan = planEdgeDrag(rooms, 'P', 1); // right wall of the parent
|
||||
assert.equal(validateEdgeDrag(rooms, [], plan, -200, OPTS), false); // wall at 300 cuts the island
|
||||
assert.equal(validateEdgeDrag(rooms, [], plan, -280, OPTS), false); // wall at 220 — island fully outside (no edge crossing!)
|
||||
assert.equal(validateEdgeDrag(rooms, [], plan, -155, OPTS), false); // wall at 345 crosses the island
|
||||
assert.equal(validateEdgeDrag(rooms, [], plan, -150, OPTS), true); // wall at 350 — flush with the island is a touch, legal
|
||||
closeTo(clampEdgeDrag(rooms, [], plan, -280, STEP, OPTS), -150);
|
||||
});
|
||||
|
||||
test('openings: a door ON the moving wall travels with it', () => {
|
||||
const rooms = [A(), R()];
|
||||
const plan = planEdgeDrag(rooms, 'A', 1);
|
||||
const ops = [{ id: 'o1', x: 400, y: 200, length: 60 }];
|
||||
const res = applyEdgeDrag(rooms, ops, plan, 50, OPTS.eps);
|
||||
assert.deepEqual(res.openings.o1, [450, 200]);
|
||||
assert.equal(validateEdgeDrag(rooms, ops, plan, 50, OPTS), true);
|
||||
});
|
||||
|
||||
test('stop: a side wall cannot get too short for its opening (own room)', () => {
|
||||
const rooms = [A()];
|
||||
const plan = planEdgeDrag(rooms, 'A', 1);
|
||||
const ops = [{ id: 'o2', x: 350, y: 100, length: 80 }]; // top wall, spans x 310..390
|
||||
assert.equal(validateEdgeDrag(rooms, ops, plan, -50, OPTS), false); // top wall ends at 350 < 390
|
||||
assert.equal(validateEdgeDrag(rooms, ops, plan, -10, OPTS), true); // ends exactly at 390
|
||||
closeTo(clampEdgeDrag(rooms, ops, plan, -50, STEP, OPTS), -10);
|
||||
});
|
||||
|
||||
test('stop: the neighbour’s opening anchors the drag too', () => {
|
||||
const rooms = [A(), R()];
|
||||
const plan = planEdgeDrag(rooms, 'A', 1);
|
||||
const ops = [{ id: 'o3', x: 460, y: 100, length: 40 }]; // R’s top wall, spans x 440..480
|
||||
// the wall corner may not land INSIDE the door: at d=50 the joint (x=450)
|
||||
// would sit in the middle of the opening — that is the «упор»
|
||||
assert.equal(validateEdgeDrag(rooms, ops, plan, 50, OPTS), false);
|
||||
assert.equal(validateEdgeDrag(rooms, ops, plan, 40, OPTS), true); // joint exactly at the door edge
|
||||
closeTo(clampEdgeDrag(rooms, ops, plan, 50, STEP, OPTS), 40);
|
||||
// fully past the door the opening sits on the GROWN room's wall — the
|
||||
// composite wall y=100 never shortens, so this is legal by construction
|
||||
assert.equal(validateEdgeDrag(rooms, ops, plan, 100, OPTS), true);
|
||||
});
|
||||
|
||||
test('scale: all vertices scale proportionally about the fixed corner', () => {
|
||||
const res = applyRoomScale(A(), [], [], [100, 100], 1.5, OPTS.eps);
|
||||
polyEq(res.poly, [[100, 100], [550, 100], [550, 550], [100, 550]]);
|
||||
});
|
||||
|
||||
test('scale stops: minimum size and the neighbour as a hard wall', () => {
|
||||
const F = { id: 'F', poly: [[500, 100], [700, 100], [700, 400], [500, 400]] };
|
||||
const rooms = [A(), F];
|
||||
assert.equal(validateRoomScale(rooms, [], 'A', [100, 100], 0.05, OPTS), false); // 15 < 25
|
||||
const kMin = clampRoomScale(rooms, [], 'A', [100, 100], 0.05, OPTS);
|
||||
closeTo(kMin * 300, 25, 0.5); // clamped at the 30 cm floor
|
||||
assert.equal(validateRoomScale(rooms, [], 'A', [100, 100], 2, OPTS), false); // overlaps F
|
||||
const kMax = clampRoomScale(rooms, [], 'A', [100, 100], 2, OPTS);
|
||||
closeTo(kMax, 400 / 300, 1e-3); // right wall lands exactly on F
|
||||
});
|
||||
|
||||
test('scale never drags the neighbour; a SHARED opening stays with the neighbour wall', () => {
|
||||
const rooms = [A(), R()];
|
||||
const shared = { id: 'os', x: 400, y: 200, length: 60 }; // on the shared wall
|
||||
const own = { id: 'oo', x: 100, y: 200, length: 60 }; // on A’s left wall only
|
||||
const res = applyRoomScale(A(), [shared, own], [R().poly], [400, 400], 0.5, OPTS.eps);
|
||||
assert.equal(res.openings.os, undefined); // stays put
|
||||
assert.deepEqual(res.openings.oo, [250, 300]); // follows the transform
|
||||
assert.equal(validateRoomScale(rooms, [shared], 'A', [400, 400], 0.5, OPTS), true);
|
||||
});
|
||||
|
||||
test('scale stop: an exclusive opening must still fit', () => {
|
||||
const rooms = [A()];
|
||||
const ops = [{ id: 'o4', x: 250, y: 100, length: 200 }]; // top wall, needs 200 units
|
||||
assert.equal(validateRoomScale(rooms, ops, 'A', [100, 100], 0.5, OPTS), false); // wall 150 < opening 200
|
||||
const k = clampRoomScale(rooms, ops, 'A', [100, 100], 0.5, OPTS);
|
||||
// the opening centre scales too: it fits while 100·(1−1.5k) ≤ ε, i.e. k ≥ 0.66
|
||||
closeTo(k, 0.66, 1e-3);
|
||||
});
|
||||
|
||||
test('shared spans + shiftSharedSpans invariants', () => {
|
||||
const spans = sharedSpansWith(B().poly, [400, 100], [400, 400], OPTS.eps);
|
||||
assert.equal(spans.length, 1);
|
||||
polyEq([spans[0][0], spans[0][1]].sort((p, q) => p[1] - q[1]), [[400, 100], [400, 300]]);
|
||||
assert.equal(shiftSharedSpans(A().poly, [900, 100], [900, 400], [10, 0], OPTS.eps), null); // nothing coincides
|
||||
});
|
||||
|
||||
test('simplifyPoly drops collinear leftovers, polyIsSimple flags a bowtie', () => {
|
||||
polyEq(simplifyPoly([[0, 0], [50, 0], [100, 0], [100, 100], [0, 100]]), [[0, 0], [100, 0], [100, 100], [0, 100]]);
|
||||
assert.equal(polyIsSimple([[0, 0], [100, 100], [100, 0], [0, 100]]), false);
|
||||
assert.equal(polyIsSimple(A().poly), true);
|
||||
});
|
||||
|
||||
test('minParallelClearance: the opposite-wall distance', () => {
|
||||
closeTo(minParallelClearance(A().poly, [[[400, 100], [400, 400]]], OPTS.eps), 300);
|
||||
// L-shape: only walls with an OVERLAPPING projection count — the x=80 wall
|
||||
// spans y 60..200 and casts no shadow on the y 0..60 span, so the opposite
|
||||
// wall is x=0 at distance 200 (the x=80 obstruction is the simplicity stop)
|
||||
const L = [[0, 0], [200, 0], [200, 60], [80, 60], [80, 200], [0, 200]];
|
||||
closeTo(minParallelClearance(L, [[[200, 0], [200, 60]]], OPTS.eps), 200);
|
||||
});
|
||||
|
||||
test('live numbers: areaM2 and formatArea', () => {
|
||||
const pitch = 1000 / 240;
|
||||
const poly = [[0, 0], [100, 0], [100, 100], [0, 100]]; // 24 cells → 120 cm a side
|
||||
closeTo(areaM2(poly, pitch, 5), 1.44, 1e-9);
|
||||
assert.equal(formatArea(1.44, false), '1.4 m²');
|
||||
assert.equal(formatArea(1.44, true), '16 ft²');
|
||||
assert.equal(MIN_ROOM_CM, 30);
|
||||
});
|
||||
|
||||
test('zero drag is always valid and clamps to zero', () => {
|
||||
const rooms = [A()];
|
||||
const plan = planEdgeDrag(rooms, 'A', 1);
|
||||
assert.equal(validateEdgeDrag(rooms, [], plan, 0, OPTS), true);
|
||||
assert.equal(clampEdgeDrag(rooms, [], plan, 0, STEP, OPTS), 0);
|
||||
});
|
||||
@@ -9,6 +9,7 @@
|
||||
},
|
||||
"include": [
|
||||
"src/logic.ts", "src/vacuum.ts",
|
||||
"src/resize.ts",
|
||||
"src/rules.ts",
|
||||
"src/devices.ts",
|
||||
"src/types.ts",
|
||||
|
||||
Reference in New Issue
Block a user