test: make the column-shadow mutant effective

Issue: #144
User-Visible: no
This commit is contained in:
Sergey Matyunin
2026-08-15 23:53:53 +03:00
parent 32518c6284
commit 91f460e80c
2 changed files with 39 additions and 11 deletions
+35 -9
View File
@@ -431,20 +431,44 @@ const rasterFixture = await page.evaluate(async () => {
const away = Math.hypot(centre[0] - sourcePos.x, centre[1] - sourcePos.y);
const base = Math.atan2(centre[1] - sourcePos.y, centre[0] - sourcePos.x);
const half = Math.asin(Math.max(0.02, Math.min(0.9, radius / away)));
const at = (angle, distance) => toStage([
const atPlan = (angle, distance) => [
sourcePos.x + Math.cos(angle) * distance,
sourcePos.y + Math.sin(angle) * distance,
]);
];
const far = away + radius + Math.max(10, c._gridPitch);
const insidePlan = [atPlan(base, far), atPlan(base, away + radius * 2.2)];
const besidePlan = [atPlan(base + half * 4, far), atPlan(base - half * 4, far)];
const edgePlan = Array.from({ length: 41 }, (_, index) => {
const offset = (index - 20) * 1.0;
const angle = base + half + Math.atan2(offset, far);
return { offset, point: atPlan(angle, far) };
});
const distanceToSegment = (point, a, b) => {
const dx = b[0] - a[0], dy = b[1] - a[1];
const length2 = dx * dx + dy * dy;
const share = length2 > 0
? Math.max(0, Math.min(1, ((point[0] - a[0]) * dx + (point[1] - a[1]) * dy) / length2))
: 0;
return Math.hypot(point[0] - (a[0] + dx * share), point[1] - (a[1] + dy * share));
};
const rooms = c._spaceModel().rooms;
const renderedWalls = c._spaceWalls || [];
const sampleClearance = Math.max(2, c._gridPitch * 0.5);
const liesOnCleanFloor = (point) => {
const insideRoom = rooms.some((room) => c._pointInRoom(point, room));
const outsideColumn = Math.hypot(point[0] - centre[0], point[1] - centre[1])
>= radius + sampleClearance;
const outsideWalls = renderedWalls.every((wall) =>
distanceToSegment(point, wall.a, wall.b) >= wallDepth / 2 + sampleClearance);
return insideRoom && outsideColumn && outsideWalls;
};
const samplePoints = [...insidePlan, ...besidePlan, ...edgePlan.map((sample) => sample.point)];
shadow = {
inside: [at(base, far), at(base, away + radius * 2.2)],
beside: [at(base + half * 4, far), at(base - half * 4, far)],
inside: insidePlan.map(toStage),
beside: besidePlan.map(toStage),
samplesAreValid: samplePoints.every(liesOnCleanFloor),
// Across the shadow edge, one plan unit at a time.
edge: Array.from({ length: 41 }, (_, index) => {
const offset = (index - 20) * 1.0;
const angle = base + half + Math.atan2(offset, far);
return { offset, point: at(angle, far) };
}),
edge: edgePlan.map(({ offset, point }) => ({ offset, point: toStage(point) })),
};
}
return { ready: true, litParts, sourceEid, sourceId: source.id, wallSource, doors, shadow };
@@ -546,6 +570,7 @@ if (rasterFixture.ready) {
&& metrics.doors.every((door) => door.visibleWidth <= door.openingLength * 2);
res.apertureItselfLit = metrics.doors.length === 2
&& metrics.doors.every((door) => door.tunnelDelta >= 8);
res.shadowSamplesAreValid = rasterFixture.shadow?.samplesAreValid === true;
// An opaque body leaves no light behind it, keeps the floor beside it lit,
// and the border between the two is a line rather than a soft ramp.
res.occluderCastsShadow = !!metrics.shadow
@@ -591,6 +616,7 @@ if (rasterFixture.ready) {
res.doorwayCarriesLight = false;
res.beamWidthBounded = false;
res.apertureItselfLit = false;
res.shadowSamplesAreValid = false;
res.occluderCastsShadow = false;
res.shadowEdgeIsCrisp = false;
res.sourceInsideWallSuppressed = false;
+4 -2
View File
@@ -69,8 +69,10 @@ export const MUTANTS = [
+ 'тень; исторически смок теней был зелёным, пока тени физически не рисовались',
patches: [{
file: 'src/houseplan-card.ts',
find: 'for (const body of physical) occluders.push(...polygonSegments(body));',
replace: 'void physical;',
// Physical bodies now enter the canonical masonry union. Mutating only
// its legacy fallback is a no-op on every valid thick-wall fixture.
find: 'this._wallKeyPitch, this._cellCm, this._gridPitch, NORM_W, physical,',
replace: 'this._wallKeyPitch, this._cellCm, this._gridPitch, NORM_W, [],',
}],
},
{