Commit Graph
35 Commits
Author SHA1 Message Date
Codex e6be43b90f feat: a straight wall is one record, not a row of seams (#229)
Рисование прямой стены в несколько кликов оставляло по записи на каждый
отрезок. Швы невидимы, пока их не тронешь: выделение хватает кусок,
перетаскивание ломает стену пополам, толщина задаётся пофрагментно. У стен
комнат этого давно нет — `normalizeWallIntervals` схлопывает каждый сплошной
участок одной толщины. Независимые перегородки жили по другому правилу.

Новый чистый модуль `src/wall-merge.ts` даёт им то же правило:

- `mergeCollinearPartitions` сращивает соседей одинаковой толщины и
  направления до неподвижной точки, но только там, где узел никому не нужен.
  Узел остаётся, если в него приходит третья перегородка, стена комнаты
  (стороной, а не только вершиной), колонна или конец сохранённого черновика.
- Направление выжившей записи канонизируется лексикографически: иначе одна и
  та же физическая стена выходила то a→b, то b→a в зависимости от порядка
  входа, и каждый host.t вдоль неё переворачивался вместе с ней.
- `applyOpeningMoves` переносит проёмы на выжившую запись: и авторитетный
  `host`, и legacy-проекцию `x/y/angle`, которую рисует старый читатель
  конфига (docs/CONFIG-COMPATIBILITY.md, #132). Проекция здесь не кэш —
  канонизация направления разворачивает угол на 180°.

Рисование сращивает только свою цепочку и то, чего она коснулась (§8.6 ТЗ):
молча править чужие швы в стороне оно не вправе — для этого есть
«Оптимизировать планы» с предпросмотром, отчётом и отменой. Оптимизация
проходит по всему пространству без seed-ограничения и отдельной строкой
сообщает, сколько записей исчезло.

Issue: #229
User-Visible: yes
2026-08-21 12:40:34 +03:00
Codex 82bb03cdf9 fix: end a tab drag when the card is disconnected
Validate / docs (push) Failing after 31s
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Validate / process-gate (push) Failing after 1m11s
Validate / changes (push) Successful in 57s
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Validate / golden (push) Failing after 12m39s
Validate / performance_smoke (push) Failing after 11m36s
Validate / smoke (push) Failing after 27m40s
Review CODE-REVIEW-220-r2/r3, F1.

The M1 fix installs window listeners for the length of the gesture, and
disconnectedCallback — which takes down everything else, down to the other
local gesture — did not take those down. Losing the card mid-drag (Lovelace
rebuilding its tree, the user leaving the view with the button still down)
left them alive: the closure holds the instance and its config, and the next
pointerup anywhere on the page would have an invisible card write its order.

The smoke now holds a tab, removes the card, and checks that the release it
should no longer hear changes nothing. Registered as a mutant too.

Issue: #220
User-Visible: no
2026-08-21 08:02:03 +03:00
Codex a8aeecc32c fix: judge order dependence by the area in force, close the stuck drag
Review CODE-REVIEW-220-r1.

H1: markersNeedingPlacement decided who depends on the order by reading
marker.area alone, while resolveExplicitMarkerPlacement reads
`marker.area || <area of the HA device>`. The ordinary marker — bind an HA
device, store neither field — is anchored by the registry and never depended
on the order, yet it was being written a space it never asked for. Dormant
today, and the day that HA area changes it moves the marker to whatever space
used to be first. The resolver now asks for the area actually in force.

M1: a mouse released past the panel left the gesture stuck, swallowing the
next click. Pointer capture is the usual answer and is now taken, but it is
not a guarantee — the browser grants it only for a live pointer. The window
listener is what actually closes the gesture.

M2: the fifth mutant from the spec is registered, plus a sixth for the stuck
drag above.

Writing the smoke for M1 turned up why the first attempt passed against
broken code: synthetic PointerEvents default to composed:false and never
leave the shadow root, so nothing outside the panel could ever hear them.
Real pointer events are composed; the smoke now says so.

Issue: #220
User-Visible: no
2026-08-21 00:50:15 +03:00
Codex 8369c0e839 feat: reorder space tabs by dragging one to a new position
The order of config.spaces used to be whatever order the spaces were created
in, and there was no way back other than deleting a space and drawing it
again.

The gesture is deliberately narrow — mouse, editors only. The same tabs are
the primary way to switch spaces in View, where touch is first class, so a
drag there would compete with the tap that switches. Recorded in the spec as
"Touch editor: not exposed".

The part that needed care is not the drag. Position in the array feeds three
things: the marker placement fallback, the swipe neighbour and a positional
`floor`. So the write that stores the new order also writes down the
placement that used to depend on it: a marker with neither an explicit space
nor an area that names one gets the space it has right now. Both changes go in
one save; splitting them would leave a window in which markers move on their
own. The positional `floor` cannot be fixed from here, so the card says so
once.

Issue: #220
User-Visible: yes
2026-08-21 00:27:35 +03:00
Sergey Matyuninandclaude[bot] d486c64576 fix: canonicalize near-grid coordinates exactly
Issue: #223
User-Visible: yes
2026-08-20 19:32:16 +00:00
Codex 2935c293e1 fix: reject absolute urls in the content resolver, register the mutants
Review CODE-REVIEW-225-r1.

M1: urlsplit(url).path was trusted even when the url carried a scheme or an
authority, so "https://evil.example/houseplan_files/files/m1/doc.pdf"
resolved onto a local file while _looks_internal kept calling it external —
the mirror image of the inconsistency this resolver exists to prevent. Only a
same-document reference is resolved by its path now.

M2: the three mutants the spec described are registered in
scripts/mutation-gate.mjs instead of living as a one-off manual run. The
traversal entry drops both structural checks at once on purpose: taken one at
a time the defence is layered (sanitize_marker_id turns ".." into "misc") and
the mutant would be equivalent — established by running it.

Issue: #225
User-Visible: no
2026-08-20 22:00:22 +03:00
Sergey Matyuninandclaude[bot] 442731e8eb fix: deduplicate entity markers from parent devices
Issue: #226
User-Visible: yes
2026-08-20 18:48:01 +00:00
Sergey Matyunin a20dd54ba6 test: retarget the LQI mutation guard
Validate / docs (push) Failing after 47s
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Validate / smoke (push) Failing after 35m6s
Full Performance / performance (push) Failing after 1h57m49s
Issue: #222
User-Visible: no
2026-08-20 16:26:29 +03:00
Sergey Matyunin 3d11758e2b fix: keep Glow visible with noisy floor geometry
Stabilize polygon-boolean inputs at render time and isolate residual
room failures without weakening fail-dark clipping.

Issue: #218
User-Visible: yes
2026-08-20 14:05:22 +03:00
Sergey Matyunin 0e5ee030fe fix: polish device marker geometry and input
Issue: #213
User-Visible: yes
2026-08-20 11:00:22 +03:00
Sergey Matyunin 120d41317c fix: polish device icons and pointer feedback
Issue: #212
User-Visible: yes
2026-08-20 08:42:34 +03:00
Sergey Matyunin 6063eead10 fix: pin card instances to configured spaces
Issue: #210
User-Visible: yes
2026-08-20 01:38:01 +03:00
Sergey Matyunin 270cf634e6 test: strengthen unavailable hover mutant
Issue: #211
User-Visible: no
2026-08-20 00:44:48 +03:00
Sergey Matyunin 4e82976b4a fix: match device icons to designer package
Issue: #211
User-Visible: yes
2026-08-20 00:44:11 +03:00
Sergey Matyunin 7af6d742b9 test: make unavailable hover mutant effective
Issue: #179
User-Visible: no
2026-08-19 22:38:57 +03:00
Sergey Matyunin 48bcdafab9 feat: redesign device marker faces
Issue: #179
User-Visible: yes
2026-08-19 22:37:25 +03:00
Sergey Matyunin 9b05dd598d fix: clean isolated wall micro-intervals in Optimize
Issue: #198
User-Visible: yes
2026-08-19 21:10:18 +03:00
Sergey Matyunin 56e01148f8 fix: resume vacuum trails after short stops
Issue: #205
User-Visible: yes
2026-08-19 20:55:38 +03:00
Sergey Matyuninandclaude[bot] 6f89002e3a fix: show honest new-space display defaults
Issue: #204
User-Visible: yes
2026-08-19 17:44:48 +00:00
Sergey Matyunin 1290927f10 fix: hide disabled room names
Issue: #203
User-Visible: yes
2026-08-19 18:47:33 +03:00
Sergey Matyunin f7abf14abd fix: inherit parent thickness for atomic walls
Issue: #201
User-Visible: yes
2026-08-19 18:04:11 +03:00
Sergey Matyunin cd029a0415 fix: keep room labels aligned across modes
Issue: #200
User-Visible: yes
2026-08-19 17:12:02 +03:00
Sergey Matyunin fa015907d4 fix: reject stale space position writes
Issue: #184
User-Visible: no
2026-08-19 04:42:49 +03:00
Sergey Matyunin 66fa8f476c Keep mutation anchor aligned after optional model change
Issue: #113
User-Visible: no
2026-08-19 02:51:50 +03:00
Sergey Matyunin 1e8503bd46 Make empty space model explicit
Issue: #113
User-Visible: no
2026-08-19 02:49:39 +03:00
Sergey Matyunin 01fe48de00 fix: support registryless opening entities
Issue: #117
User-Visible: yes
2026-08-19 02:12:37 +03:00
Sergey Matyunin 9f77e3e932 feat: support openings in independent walls
Issue: #132
User-Visible: yes
2026-08-19 01:11:55 +03:00
Sergey Matyunin a05aa5dc06 fix: honor area-less room device binding
Validate / docs (push) Failing after 22s
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Validate / smoke (push) Failing after 24m6s
Issue: #170
User-Visible: yes
2026-08-18 09:56:58 +03:00
Sergey Matyunin c9a00b2a37 feat: add open passage openings
Validate / docs (push) Failing after 20s
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Issue: #157
User-Visible: yes
2026-08-17 16:45:41 +03:00
Sergey Matyunin 7f397a6875 feat: add plan-only space export
Issue: #167
User-Visible: yes
2026-08-17 12:33:52 +03:00
Sergey Matyunin 4ed86b38bc fix: align sun rays with plan north
Validate / docs (push) Successful in 25s
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Validate / process-gate (push) Failing after 38s
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Validate / golden (push) Failing after 7m21s
Issue: #166
User-Visible: yes
2026-08-17 12:01:14 +03:00
Sergey Matyunin 91f460e80c test: make the column-shadow mutant effective
Issue: #144
User-Visible: no
2026-08-15 23:53:53 +03:00
Sergey Matyunin 32518c6284 test: guard the filled-tunnel golden
Issue: #143
User-Visible: no
2026-08-15 23:42:34 +03:00
Matysh 737e7b62aa fix: the golden mutant guard runs capture, because verify forbids one scene
First real run of the gate failed before reaching a single mutant: the clean
run of the golden guard was red on untouched code. demo/golden/policy.mjs
refuses `verify --scenario=...` on purpose — a partial verify is the "make CI
green" loophole the policy exists to close. The gate built to catch dishonest
tests had reached for a dishonest shortcut, and the policy caught it.

capture keeps the whole check: a failed semantic assertion becomes status
error, and goldenRunFailed treats an error as failure in either mode. The scene
carries warmPixelRegion with minPixels 2500 over the receiving half, so a lamp
moved out of reach still fails it — which is exactly what this mutant asserts.

Issue: #85
User-Visible: no
2026-08-14 15:18:46 +03:00
Matysh 328ed7afc0 test: a registry of known breakages that tests must catch
Validate / provenance (push) Successful in 46s
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Validate / backend (push) Failing after 9m24s
Validate / golden (push) Failing after 10m10s
Validate / performance_smoke (push) Failing after 12m46s
Validate / smoke (push) Failing after 30m15s
Five times in this project a green test meant nothing was checked. The
continuity smoke stayed green after the entire mechanism it guards was cut out.
The golden scene created to protect doorway light was empty — 1,177 warm pixels
against 107,119, all of them icons. The shadow smoke passed while no shadow was
drawn. Each time the test had been written alongside the code, went green at
once, and nobody ever asked whether it could go red.

The gate makes that question routine. Each mutant is a few lines of patch that
reproduce a known breakage, plus the name of the test that must fail on it. A
worktree is patched, the bundle rebuilt, the guard run — and a guard that stays
green fails the gate. Six mutants cover the holes documented in #85; the anchors
are exact strings from today's source, so the registry cannot silently drift —
a unit test that runs with the ordinary suite refuses a stale anchor.

The full run rebuilds the bundle per mutant, so it lives in its own workflow,
before a stable release and on a weekly schedule, not in Validate. The rules for
new tests are written at the top of docs/TESTING.md, and the sixth of them is
the cheapest: an assertion that reads back the property the code just set is
not written at all.

Issue: #85
User-Visible: no
2026-08-14 02:05:53 +03:00