Calibration is now a direct-manipulation overlay: the robot's rooms as
a dashed translucent ghost over the plan, dragged into place and
stretched by four corner handles (uniform scale about the opposite
corner). Quarter-turn and mirror buttons re-anchor about the ghost
centre; mirror defaults on because every robot map seen so far flips Y
versus the screen — measured on the owner's X50. Everything folds into
the same stored 6-number matrix, and legacy matrices reopen in the
panel with rotation snapped to a quarter. The park-the-robot-three-
times wizard is deleted outright: it was the most fragile part of the
feature (owner: «плохо работает»). fitMatrix/fitFromMatrix/initialFit/
reanchorFit are pure and unit-tested; the smoke drives the panel end to
end — drag, corner-stretch, rotate, save, puck on the new matrix.
The accent line vanished on same-hue fills. Blend modes (difference/
exclusion) all keep a blind luminance where the stroke disappears and
composite expensively on old kiosk WebViews, so the trail now uses the
cartographers' trick instead: a neutral dark halo under a light core —
one of the two always contrasts with whatever is underneath. Verified
over glow fill (dark rooms + light pools) in one screenshot.
ha-icon inside the puck lacked the .dev centering recipe (flex +
line-height: 0), so the glyph sat on its text baseline and floated
around the circle. The smoke now measures the glyph centre against the
puck centre to sub-pixel tolerance.
Owner's wording: «иконка похожа на иконку базы, только круглая и чуть
меньше» — same plate colors and shadow as a regular device badge
(var(--hp-bg)/--hp-line/--hp-txt), circle, 0.8 of the device size. The
smoke now compares the puck against a NEUTRAL badge computed-style for
plate parity — the robot's own base is yellow while cleaning and would
never match.
The base marker never moves — it is the dock. While the robot cleans, a
round pulsing puck (no badge plate) drives the plan over an affine
transform solved from vacuum-map coordinates: auto-calibration matches
the robot's room list against plan rooms by name, and a three-point
wizard covers integrations without room data. The trail rides the
integration's own path when offered (it predates the card being opened)
and a self-recorded thinned buffer otherwise, lingering ten minutes
after docking. Adapters read the Map Extractor / Tasshack / Valetudo
attribute dialects through one tolerant parser. Display only — no
commands, per the owner's decision.
vacuum.ts is pure logic under 8 new unit tests; the marker schema grew
an optional vacuum block (56 backend tests); smoke_vacuum drives 19
browser asserts including the wizard end to end.
Reported by the owner minutes after v1.53.0: typing a name showed no
results. The results existed — .candlist is a scrollable box, and a
scrollable flex item inside the dialog body collapses happily: 26 matching
rows rendered inside a 1px strip. The binding dropdown never showed this
because it sits inside .droppanel, a block context.
flex: 0 0 auto + a min-height keeps it open. The smoke now MEASURES the
list and the first row instead of counting DOM nodes — counting is exactly
why it passed a build where nothing was visible.
Owner's rule, agreed 2026-07-29 after a field report (a lamp turned off by
tap looked different from one turned off by the wall switch):
- a lamp's colour lives ONLY in its glow. The v1.27 RGB tint of the icon,
border and shadow is deleted — that tint was the fork: with colour data
the lamp rendered dark-with-coloured-icon, without it plain yellow, and
the same lamp crossed the fork depending on how it was switched.
- in glow fill the indicator IS the spot: a source's badge stays standard,
lit or not (litLightEntity — the exact condition that casts the spot —
gates the suppression, so a lit socket keeps its yellow even in glow).
- in every other fill a lit source is plain yellow, like a heating TRV.
- icon morphing stays everywhere; the ripple colour still falls back to the
light colour (both explicitly confirmed by the owner).
smoke_light_badges covers the whole table (8 assertions); smoke_rgb_alarm
re-asserted: no rgb class, lit lamp yellow, ripple fallback keeps the
colour. README colour language updated. Inventory: 147 / 51 / 43 / 70.
User report via the owner: change a marker's size and the icon stays at its
default size — a big empty box around a small glyph. The badge, ripple and
value badges all derive from --dev-size (base size x per-device multiplier),
but --mdc-icon-size was pinned to the BASE --icon-size, so the multiplier
never reached the glyph. One calc argument: --dev-size.
New smoke_icon_scale: at size 3 the glyph grows with the badge and keeps
the 0.62 proportion. Inventory: 147 / 51 / 43 / 69.
Owner's follow-up: the button was too large — height is now 0.77 of the
icon-size unit (half the previous), width follows through the derived font
and padding. The below-centre offset is gone: the anchor is the room's
geometric centre on BOTH axes, verified against the polygon centroids in vb
coordinates (exact match on all four demo rooms). Still zooms with the plan.
smoke_feedback_v2's gear assertions pinned the 2026-07-27 feedback sizes
(font >= 10px, box >= 18x40) — superseded by the owner's half-size order;
the contract is now 'sized from the device icon, clickable, opens the
dialog'.
Owner's spec: the button is no longer glued to the room NAME (which the user
can drag anywhere) — it anchors to the geometric centre of the ROOM
(interiorPoint for polygons, so an L-shaped room gets a point actually
inside it), one button-height below centre so it never covers the name,
whose default position is that same centre. Height is 70% of a device icon
box, and since --icon-size already rescales with the view, the button zooms
with the plan instead of keeping a constant screen size (verified: x2.2 zoom
-> x2.20 button). The small metric rows under the room name (temperature,
humidity, signal, lights) now render in the plan editor too — they used to
be view-mode only.
smoke_room_cards updated: plainInPlan now asserts metrics ARE present in the
editor (the old assertion pinned the old behaviour), plus gearDetached.
A hidden device and an unavailable one both rendered as translucent dark —
indistinguishable at a glance, and a lit hidden lamp still glowed yellow
through the ghost (owner's report). A ghost is CONFIGURATION, not status:
- blue dashed ghost (accent-tinted, color-mix with an rgba fallback for old
WebViews), clearly apart from the grey 'unavailable' icon;
- no state classes, no RGB tint, no alarm pulse, no active ripple on hidden
devices — the only thing a ghost says is 'I am hidden, click to unhide'.
smoke_hidden_flag grew two assertions: the ghost carries no state classes
and is blue/dashed.
Agreed with the owner: whether a device is on the plan is a CHECKBOX
('Hide device from plan', every kind incl. virtual), not a runtime
algorithm. The old filter survives only as the SEEDER of those flags.
- marker.hidden is the flag; hidden devices are BUILT (room LQI counts
them — owner's decision) but rendered only in the device editor with
'Show hidden' on, ghosted. They cast no glow and no light fill: an
invisible device casts no visible light (owner's decision).
- seedHiddenBindings(): non-physical devices (excluded domains, Group,
scene, bridge, myheat children, grouped lamps) in bound areas WITHOUT a
marker. The editing client materialises them into hidden:true stub
markers, sets settings.filter_seeded, retires settings.show_all, and
strips fresh-hidden ids from the red-dot list. Unticking the checkbox
keeps a hidden:false marker — the seeder never revisits a marked device,
so the user's decision is final. New non-physical devices hide silently;
physical ones keep the red-dot flow.
- legacy configs (no filter_seeded) keep the OLD behaviour verbatim —
runtime filter, shared show_all, hidden-means-gone — until an editing
client materialises them, so a read-only tablet never sees a half-state.
- 'Show all' is renamed 'Show hidden' and is LOCAL to the tab; the shared
settings.show_all retires with the runtime filter.
- 'Remove from plan' disappears for auto/entity devices (the checkbox is
the way); a virtual device's Delete remains a real deletion.
- docs/FILTERING.md is the source of truth for the mechanism.
Tests: seeder/seeded/legacy/lights units (146), smoke_hidden_flag with 12
assertions (68 smokes). Inventory: 146 / 51 / 43 / 68.
The label box is centred on the room point, so anything taking part in its
layout SHIFTS THE NAME: entering the plan editor pushed it down by the gear
button's height (owner's report). The name is the anchor now — the metrics
and the gear button hang below it as absolutes, outside the centring math —
so the name renders in exactly the same spot in view mode and in the editor,
and the settings button is the bottom row of the card. Verified by measuring
the name's vb-coordinates in both modes: identical to the pixel.
Owner's batch:
- zoom now opens on what is DRAWN (rooms + 5% margin) for spaces with no
background image; with one the image is the plan and still fits whole. A small
plan on the square canvas no longer opens as a speck.
- swiping between spaces, and the kiosk carousel, slide sideways; honours
prefers-reduced-motion.
- the room settings button reads 'Room settings' and lightens on hover.
- 'curation' is filtering everywhere: UI strings, docs, code.
Checked the yard while I was there: its drawing sits off-centre because it was
drawn that way — before the migration x spanned 0.12..0.54 with 0.12 and 0.46 of
margin. The migration added 0.1465 on each side, symmetrically. Content-fit zoom
makes it moot anyway.
From the v1.47.0 review:
- HP-1470-02: the picker let you delete the plan you had just selected — it is
not in the stored config yet, so the server rightly called it free, and the
save then stored a url with no file. The button is disabled, and since two
clients can do this in either order, config/set now verifies every internal
plan url against the disk under the write lock and answers .
External and legacy urls are not ours to police.
- HP-1470-01: growth is bounded at the door rather than by deleting old files —
that mistake cost real plans twice. check_quota refuses an upload that would
push the store past 256 MB / 200 plans (1 GB / 1000 attachments) or leave less
than 512 MB free. The plan list is capped at 60 newest with a total, and
thumbnails load lazily.
- HP-1470-03: picking a saved plan waited for nothing and stored a fallback
ratio when the signature had not arrived — a square plan came out stretched.
It waits for the signature, binds the result to the dialog that asked, and the
dialog preview is signed too.
- report §5: the last lifecycle comments still described age-based collection.
Not released yet — the owner asked for a release once the batch is done.
Closes both findings from the v1.46.6 review with one feature, because they are
the same gap seen from two sides. HP-1466-02: a detached plan stayed on disk and
could not be re-attached from the card — the old url is nowhere in the config,
and the backend test 'proved' reattach by remembering it in a Python variable.
HP-1466-01: files kept forever with no way to see or remove them is not a
policy, it is accumulation.
New: houseplan/plans/list (name, url, size, modified, and which spaces use it)
and houseplan/plans/delete, which refuses while a space still references the
file — the stored configuration answers that, not the client. In the space
dialog, 'Already uploaded' shows the list with thumbnails; one click attaches,
reading the aspect from the image as an upload does; the trash button is the
only way a plan file is ever deleted.
That also bounds the disk without any timer, which is the part every automatic
attempt got wrong: v1.46.4 deleted detached plans, v1.46.5 raced the retry that
was about to reference an upload. The user decides, and can now see what they
are deciding about.
Docs: comments in plans.py and websocket_api.py still described the age-based
collection v1.46.6 removed (report §6); ARCHITECTURE gained the two new routes
and an explanation of why the listing is what makes 'never delete' livable.
- device card opens with controllable entities: toggles inline (finger
targets), cover/lock/climate hand off to HA more-info; metadata and
manuals moved below; config/diagnostic entities filtered; locks still
never toggle from a card
- marker.is_light: a smart switch driving dumb fixtures glows in the
light-sources fill (its own entity or the bound controls) — no
light-group helper needed
- backend schema; smoke_card_controls.mjs, smoke_glow extended; docs
same-commit
- the room gear became a fixed-size pill button (was 0.9em/60% opacity
inside the label — invisible in practice, field report); shown on
unnamed rooms too, which is where you name them
- metrics line 0.62em -> 0.75em (unreadable on tablets)
- tooltips: latch on the first touch/pen pointer event instead of
trusting (hover: none) alone; any touch drops an open tip
- smoke_feedback_v2.mjs; docs same-commit
- space.settings.card_font_scale (tier 2 base) + room.settings
name_scale/label_scale (tier 3), 50-300%, multiplied together and
stacking with resize-k and kiosk per-screen multipliers
- live sample card in both the space and room dialogs
- backend schema; smoke_font_scales.mjs (9 checks); docs same-commit
- four-tier principle fixed in ARCHITECTURE: global > space > room >
device, specific overrides general, unset inherits
- room.settings { fill_mode, temp_source, hum_source } with backend
schema; pure roomFillModeOf + sourceValue (+2 test suites, 114)
- gear on room cards in the Plan editor opens Room settings: rename,
re-area (current area included in the list), fill override (may opt
out of glow darkness), explicit temp/hum source with a searchable
device+entity dropdown; the same section in the creation dialog
- source feeds the room card, tooltip and temp fill; works for rooms
without an HA area (user-feedback case #1)
- smoke_room_settings.mjs (10 checks); TESTING/CHANGELOG/ARCHITECTURE
same-commit
- rooms inert in View (default cursor); mdi:open-in-new after the room
name (View, rooms with an area) navigates to the HA area
- smoke_room_link.mjs (7 checks); TESTING/CHANGELOG/UX-MODES same-commit
- alignGuides/segmentAngle/is45 pure helpers (+2 unit tests, 108);
per-context candidates (room vertices + path pts / other icons /
decor endpoints+corners / other room cards), nearest per axis, max
two guides, dashed accent lines with a source dot
- cursor badge shows length + angle, green on 45deg multiples
- indication only, no magnetism (owner's decision); guides live in
plan/devices/decor, never in View
- smoke_align_guides.mjs (9 checks); TESTING/CHANGELOG same-commit
- Virtual / Pick-from-HA radios; Show-entities checkbox with tooltip
gates device entities (groups/helpers always listed); searchable
dropdown only in HA mode, auto-opens when empty, closes on pick;
Save guarded until a binding is chosen; logic untouched
- smoke_binding_ui.mjs (16 checks); marker_stay/controls smokes green;
TESTING/CHANGELOG same-commit
- outlineWithout trims the rooms' solid strokes under open stretches
(.room.noedge kills the polygon stroke incl. hover; trimmed
.room-outline path draws the remaining walls)
- dash color follows the space stroke color; openwalls layer moved
after the glow layer
- +1 unit test (105); smoke_openwall extended; docs same-commit
- _openWallHit shared by click and hover; amber dashed preview of the
stretch that would open, red solid when the click would close it;
stage.wallhot drives the pointer cursor
- smoke_openwall_hover.mjs (9 checks); TESTING/CHANGELOG same-commit
- room.open_to symmetric links; 'Open boundary' plan tool toggles the
shared wall pair under the click (sharedBoundary collinear-overlap
math + distToSegment pull, same as Split); dashed rendering with an
amber hot state while the tool is active; Esc -> Draw
- glow: the clip becomes the transitive open zone (openZoneOf BFS,
either-direction links) + door sectors from the zone's outer walls
- model rooms carry open_to; backend ROOM_SCHEMA open_to: [str]
- +3 unit tests (104), smoke_openwall.mjs (8 checks); docs same-commit
- marker.controls[]: bound light.*/switch.* entities; explicit per-marker
tap_action=toggle flips them with HA-group semantics in one call
(controlsAction + isControllable pure helpers, +2 unit tests, 100)
- icon state and RGB tint mirror the targets (stateless remotes and
virtual dumb-switch markers finally show something); info card lists
targets with states; locks filtered everywhere
- chips+search UI in the marker dialog; backend schema; smoke_controls
(9 checks); TESTING/CHANGELOG same-commit
- marker dialog stores autoIcon (DevItem.icon); ha-icon-picker gets it
as placeholder, fallback input too; 'Auto: mdi:...' hint with preview
under the picker, hidden once an explicit icon is chosen
- smoke_icon_placeholder.mjs; TESTING/CHANGELOG same-commit
- third mode tab: draw lines/rects/ovals/text with grid snap, drag
preview; select+move (Delete key), erase, color/width/fill controls;
Esc ladder; text dialog with S/M/L sizes and dblclick re-edit
- decor renders under rooms, visible in every mode, click-transparent
outside its editor; stored in space.decor with backend schema
(line/rect/ellipse/text variants), rev/optimistic locking as usual
- smoke_decor.mjs (19 checks); smoke_editor_tabs updated to 3 tabs;
TESTING/CHANGELOG/UX-MODES same-commit
- _openingPreview getter mirrors the click's snap (same eps, same
existing-opening hit test); dashed 90cm ghost + center dot on the wall
- smoke_opening_preview.mjs; TESTING/CHANGELOG same-commit
- splitRoomPath in logic.ts: wall-to-wall polyline cut with interior
vertices; validates wall crossings, self-intersection, degenerate
parts; splitRoom delegates (2-point path); +3 unit tests (93 total)
- split UI: interior clicks add snapped intermediate points, live
polyline + vertices + preview; new/updated toasts
- cursors: pointer for merge/delroom and split room-pick stage,
crosshair while cutting (stage tool-* classes)
- Esc: split — drop last point, then room pick, then back to draw;
merge — clear selection, then back to draw
- smoke_split_polyline.mjs (14 checks); TESTING/CHANGELOG same-commit
- .room.picked moved after .room.outlined: equal specificity, source
order silently killed the amber highlight in markup (gotcha x4,
documented inline)
- smoke_merge_highlight.mjs (waits out the 0.12s transition before
reading computed colors); TESTING/CHANGELOG same-commit
- room label becomes a card: name on top, optional metrics below
(temperature / humidity / avg zigbee / lights), four checkboxes in
space settings, all off by default; lights render On/Off or '1 of 3'
- areaHum + areaLightStats pure helpers (+3 unit tests, 90 total)
- resize via corner handles in the Plan editor (hover), uniform 0.5-3x,
scale stored as layout k next to the position; drag preserves it
- fix latent v1.25 regression: draggable HTML labels were never rendered
in the Plan editor (static SVG only) — real name-only cards now render
there, draggable and resizable
- repair merge/split smokes still calling removed _toggleMarkup
- validation.py: 4 label_* bools; smoke_room_cards.mjs; docs same-commit
- two tabs only: 'Plan editor' / 'Device editor'; View is the implicit
default state, no tab
- Device editor gets its own bottom toolbar (add/show-all/reset/rules
moved from the header), mirroring the Plan toolbar
- X button on both toolbars and inside the active tab returns to View;
re-click on active tab is a no-op; Plan<->Devices switches directly
- smoke_editor_tabs.mjs; TESTING/CHANGELOG/UX-MODES same-commit
- cog next to the space name shows in View/Plan/Devices (canEdit only);
'+' add-space tab stays Plan-only
- tabs flex-centered so the cog aligns with the tab text
- smoke_gear_tabs.mjs; TESTING.md + CHANGELOG same-commit
- View-mode door/window info card gets an Unlock (red) / Lock button when a
lock entity is bound and available; disabled while locking/unlocking,
hidden when unavailable
- plan-icon taps still never toggle locks (hard block untouched);
smoke_lock_action.mjs covers the full matrix incl. the block
- TESTING.md, CHANGELOG, UX-MODES same-commit
- auto devices/light groups appearing after install get a server-side 'new'
flag (settings.new_device_ids) and a red dot top-right of the icon; opening
the device's editor clears it for every client
- known_devices baseline seeded silently on first run — upgrades never flood
the plan with dots; hand-made markers never flagged
- pure diffNewDevices + unit tests; backend schema; smoke_new_device.mjs;
TESTING.md row
- device icons: pointer cursor in View (grab only in Devices mode); click
behavior untouched
- openings in View: pure drawings always — no cursor/hover/hit/click
- lock badge: the one exception — visible and clickable in View (info card),
inert in Plan; removed a duplicate pointer-events in .oplock
- smoke covers all cursor/badge cases
- op-hit: pointer-events none + default cursor by default; interactive (grab,
hover outline, drag) only inside Plan; lock badge is a pure indicator
- opening click edits in Plan with any tool; no interaction whatsoever in View
- smoke_inert_openings.mjs; TESTING.md updated
- lightColorOf(): on+rgb_color tints icon/glow/ripple (explicit ripple color wins);
brightness ignored by design; off/white/unavailable unchanged
- isAlarmState(): leak/smoke/gas/CO/safety/tamper/problem sensors and sirens in
'on' pulse a red ring over any display mode; outages never alarm;
prefers-reduced-motion honoured
- +2 unit tests, smoke_rgb_alarm.mjs, TESTING.md rows
- General settings dialog: fill colors grouped by mode (light on/off, temp
cold/ok/hot, lqi weak/strong), each with its own opacity; lqi fill lerps
between the endpoints; stored in settings.fill_colors (defaults omitted);
space-card uses the same palette
- per-space show_lqi toggle (badges + room tooltip line), inherits the card's
show_signal when unset
- fillColorsOf/lerpColor/roomFillStyle helpers (+4 tests), backend schemas,
smoke_general_settings; TESTING.md updated in the same commit
- Hover: an accent outline hugs the opening's wall strip + grab cursor.
- Drag (view mode): re-snaps continuously to the nearest derived wall; snapToWall now
normalizes the angle to [-90,90) — neighbouring rooms yield the same wall in opposite
directions, which used to flip the hinge while dragging across segment boundaries.
setPointerCapture wrapped in try/catch (an inactive pointerId must not kill the drag).
- Click still opens the status card (via a 250ms timer); double click opens the
properties dialog from view mode. Hit zone is now a slightly thicker strip along the
wall instead of the whole swing square (fewer accidental hovers). +1 test (77).
Verified live: drag moved a test door exactly along a vertical wall (angle 90 -> -90),
click/dblclick/markup-tool paths all работают; the user's 12 real openings untouched.
New markup tool 'Opening': click a wall — the opening snaps onto the nearest DERIVED
room wall (v1.19.0 model: openings keep absolute coords, so room edits never break
them) and takes its angle. Dialog: type, length in real cm (door 90 / window 120 —
per-space scale makes it honest), contact sensor (invertible), lock (doors).
Rendering after easy-floorplan (MIT): hinged leaf + swing arc drawing on via
stroke-dashoffset; window = two casements. No sensor → static plan defaults (door
open, window closed); unavailable freezes the default (pure openingAmount, tested).
Lock: padlock badge (green locked / orange unlocked / grey unknown); the lock is
never toggled from the plan — clicking shows an info card with both states.
snapToWall + openingAmount in logic.ts; space.openings validated server-side.
+2 tests (76). Verified live on the dacha (real TTLock + TRV window sensor).
Visuals borrowed from easy-floorplan (github.com/nicosandller/easy-floorplan), model kept ours.
isActiveState is independent of the live_states toggle; unavailable/unknown count as idle.
Honours prefers-reduced-motion. Badges scale with --dev-size. +1 test (74).