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11 Commits
Author SHA1 Message Date
Matysh 73f176ea2f Merge light-none: 'no light sources' fill color v1.24.2 2026-07-22 09:40:05 +03:00
Matysh b7599c642c feat v1.24.2: 'no light sources' color in the lights fill group
Default opacity 0 preserves the historical no-fill behavior; assigning an
opacity tints lightless rooms distinguishably from 'all lights off'.
2026-07-22 09:38:05 +03:00
Matysh 4ec7e7081f Merge tab-gear: gear icon on space tabs v1.24.1 2026-07-22 09:35:34 +03:00
Matysh ee5f65752a style v1.24.1: gear instead of pencil on space tabs (the dialog is settings, not renaming) 2026-07-22 09:33:32 +03:00
Matysh 574d3b8f9a Merge general-settings: global fill palette + per-space LQI toggle v1.24.0 2026-07-22 09:30:38 +03:00
Matysh 90c558eee7 feat v1.24.0: general settings (global fill palette) + per-space LQI toggle
- General settings dialog: fill colors grouped by mode (light on/off, temp
  cold/ok/hot, lqi weak/strong), each with its own opacity; lqi fill lerps
  between the endpoints; stored in settings.fill_colors (defaults omitted);
  space-card uses the same palette
- per-space show_lqi toggle (badges + room tooltip line), inherits the card's
  show_signal when unset
- fillColorsOf/lerpColor/roomFillStyle helpers (+4 tests), backend schemas,
  smoke_general_settings; TESTING.md updated in the same commit
2026-07-22 09:28:38 +03:00
Matysh 4cd49d2c5d Merge limit-50: manual-upload limit 50 MB v1.23.2
Validate / hacs (push) Failing after 9s
Validate / hassfest (push) Failing after 7s
Validate / frontend (push) Successful in 2m22s
Validate / backend (push) Failing after 2m34s
2026-07-21 08:04:53 +03:00
Matysh 1fa6c6cdee feat v1.23.2: raise the manual-upload limit to 50 MB
MAX_FILE_BYTES 25→50 MB (still enforced while the multipart body streams in);
frontend fallback in the error toast updated; TESTING.md row updated.
2026-07-21 08:02:53 +03:00
Matysh 70d3453f78 docs: catch all documentation up to v1.23.1
Validate / hacs (push) Has been cancelled
Validate / hassfest (push) Has been cancelled
Validate / frontend (push) Has been cancelled
Validate / backend (push) Has been cancelled
- READMEs (en+ru): doors/windows/locks section (openings tool, live rendering, drag,
  double-click properties), presence ripples + per-device icon size/rotation in the
  manual-marker section.
- ARCHITECTURE: room geometry rules (derived walls, no-overlap, merge/split via
  polyclip-ts and why not polygon-clipping), doors & windows model (space.openings,
  snapToWall, absolute coords, security), per-marker display fields + cell_cm ruler.
- DEVELOPMENT: gotchas — polygon-clipping ESM/types mismatch; same-version redeploys
  keep ?v so browsers cache the old bundle.
- STATUS: snapshot refreshed (releases to v1.23.1, dacha deployed v1.23.1), milestones
  v1.17–v1.23.1 incl. the lost-sources lesson (push right after building).
- ROADMAP: 8 shipped Quality-Scale items ticked (done since v1.12.0).
- TESTING: restored the v1.22.0 ripple checklist lost in the sandbox reset.
2026-07-17 07:53:16 +03:00
Matysh 3e53b012be feat v1.23.1: openings — hover outline, drag along walls, double-click properties
- Hover: an accent outline hugs the opening's wall strip + grab cursor.
- Drag (view mode): re-snaps continuously to the nearest derived wall; snapToWall now
  normalizes the angle to [-90,90) — neighbouring rooms yield the same wall in opposite
  directions, which used to flip the hinge while dragging across segment boundaries.
  setPointerCapture wrapped in try/catch (an inactive pointerId must not kill the drag).
- Click still opens the status card (via a 250ms timer); double click opens the
  properties dialog from view mode. Hit zone is now a slightly thicker strip along the
  wall instead of the whole swing square (fewer accidental hovers). +1 test (77).
Verified live: drag moved a test door exactly along a vertical wall (angle 90 -> -90),
click/dblclick/markup-tool paths all работают; the user's 12 real openings untouched.
2026-07-17 07:43:10 +03:00
Matysh ff7c1b883c feat v1.23.0: doors & windows with live open/lock state
New markup tool 'Opening': click a wall — the opening snaps onto the nearest DERIVED
room wall (v1.19.0 model: openings keep absolute coords, so room edits never break
them) and takes its angle. Dialog: type, length in real cm (door 90 / window 120 —
per-space scale makes it honest), contact sensor (invertible), lock (doors).
Rendering after easy-floorplan (MIT): hinged leaf + swing arc drawing on via
stroke-dashoffset; window = two casements. No sensor → static plan defaults (door
open, window closed); unavailable freezes the default (pure openingAmount, tested).
Lock: padlock badge (green locked / orange unlocked / grey unknown); the lock is
never toggled from the plan — clicking shows an info card with both states.
snapToWall + openingAmount in logic.ts; space.openings validated server-side.
+2 tests (76). Verified live on the dacha (real TTLock + TRV window sensor).
2026-07-17 07:21:20 +03:00
26 changed files with 2078 additions and 153 deletions
+21
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@@ -133,6 +133,21 @@ Rooms may not overlap: a click strictly inside an existing room, or an outline t
- **Split** — click a room, then two points on its walls; the chord cuts it in two. The bigger part stays the room it was (name, area, devices); the smaller one asks for a new name and area.
### Doors, windows and locks
In markup mode the **"Opening"** tool places doors and windows: click next to a wall and the
opening snaps onto it. Pick the type, the **length in real centimetres** (defaults: door 90 cm,
window 120 cm), an open/close sensor and — for doors — a **lock entity**.
With a sensor bound, the plan comes alive: the door leaf swings on its hinge and the swing arc
draws itself in as the real door opens; a window opens its two casements. While open, the moving
parts take an accent colour. A door with a lock shows a padlock badge next to it — green when
locked, orange when unlocked. For safety the lock can **not** be toggled from the plan; a click
on the opening shows a status card with both states instead.
Openings are easy to adjust later: hovering one highlights it, you can **drag it along the
walls** (it slides around corners too), and a **double click opens its properties**.
### Step 3. Devices appear by themselves
As soon as you save a room bound to an area, **the devices of that area are automatically laid out inside the outline**. These are the same devices shown on the **Settings → Devices → (filtered by the room)** page — only the meaningful ones, without service records, bridges and duplicates.
@@ -178,6 +193,12 @@ You can also place a **single entity** (not just a whole device): start typing i
Not everything has to be left to the automation. With the **+** button in the header you can place any device, group or a **virtual point** on the plan (for example, an "Inlet valve" that does not exist as a device). Set a name, icon, model, link, description and, if you wish, attach a **PDF manual**.
The same dialog controls how the device looks on the plan. **Display** switches between the
icon badge, an animated **presence ripple** (pulsing rings while the entity is active, a faint
dot when idle — great for motion sensors) or both, with a per-device ring colour and size. The
**icon size** (×0.5–3) and **rotation** are also per-device, so a wall valve can be small and
turned the way it is mounted.
![Adding a device manually](docs/images/07-marker-dialog.png)
---
+21
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@@ -135,6 +135,21 @@ title: План дома
- **Разделить** — кликните комнату, затем две точки на её стенах; хорда разрежет её надвое. Бо́льшая часть остаётся прежней комнатой (имя, зона, устройства), меньшая просит новое имя и зону.
### Двери, окна и замки
В режиме разметки инструмент **«Проём»** ставит двери и окна: кликните рядом со стеной — проём
примагнитится к ней. Выберите тип, **длину в реальных сантиметрах** (по умолчанию дверь 90 см,
окно 120 см), датчик открытия и — для двери — **замок**.
С привязанным датчиком план оживает: створка двери поворачивается на петле, и дуга распахивания
дорисовывается по мере открытия настоящей двери; окно раскрывает две створки. Пока открыто,
подвижные части подсвечены акцентным цветом. У двери с замком рядом отображается замочек —
зелёный, когда заперто, оранжевый, когда нет. Ради безопасности замок с плана **нельзя**
переключить — клик по проёму показывает карточку с обоими статусами.
Проёмы легко поправить позже: при наведении проём подсвечивается, его можно **перетащить вдоль
стен** (в том числе за угол), а **двойной клик открывает свойства**.
### Шаг 3. Устройства появляются сами
Как только вы сохранили комнату с привязкой к зоне, **устройства этой зоны автоматически расставляются внутри контура**. Берутся те же устройства, что показаны на странице **Настройки → Устройства → (фильтр по нужной комнате)** — только осмысленные, без служебных записей, мостов и дубликатов.
@@ -182,6 +197,12 @@ title: План дома
Не всё нужно оставлять на автоматику. Кнопкой **+** в шапке можно поставить на план любое устройство, группу или **виртуальную точку** (например, «Вентиль на вводе», которого нет как устройства). Задайте имя, иконку, модель, ссылку, описание и при желании приложите **PDF-инструкцию**.
В этом же диалоге настраивается вид устройства на плане. **Отображение** переключает значок,
анимированную **пульсацию присутствия** (расходящиеся кольца, пока сущность активна, и тусклая
точка в покое — идеально для датчиков движения) или то и другое сразу, с цветом и размером колец
на устройство. **Размер значка** (×0,5–3) и **поворот** — тоже индивидуальные: вентиль на стене
может быть маленьким и повёрнутым так, как он установлен.
![Добавление устройства вручную](docs/images/07-marker-dialog.png)
---
+1 -1
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@@ -11,7 +11,7 @@ PLANS_DIR = "houseplan/plans" # relative to the HA configuration directory
FILES_URL = "/houseplan_files/files"
FILES_DIR = "houseplan/files"
CONF_ADMIN_ONLY = "admin_only"
VERSION = "1.22.0"
VERSION = "1.24.2"
DEFAULT_CONFIG: dict = {
"spaces": [],
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+1 -1
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@@ -16,5 +16,5 @@
"issue_tracker": "https://github.com/Matysh/houseplan-card/issues",
"requirements": [],
"single_config_entry": true,
"version": "1.22.0"
"version": "1.24.2"
}
+35 -2
View File
@@ -12,7 +12,7 @@ import voluptuous as vol
PLAN_EXTENSIONS = {"svg": "image/svg+xml", "png": "image/png", "jpg": "image/jpeg", "webp": "image/webp"}
MAX_PLAN_BYTES = 8 * 1024 * 1024
FILE_EXTENSIONS = {"pdf", "png", "jpg", "jpeg", "webp", "txt"}
MAX_FILE_BYTES = 25 * 1024 * 1024
MAX_FILE_BYTES = 50 * 1024 * 1024
SPACE_ID_RE = re.compile(r"^[a-z0-9_-]{1,64}$")
_SAFE_NAME_RE = re.compile(r"[^A-Za-z0-9._-]+")
@@ -87,6 +87,7 @@ SPACE_DISPLAY_SCHEMA = vol.Schema(
vol.Optional("fill_mode"): vol.In(["none", "lqi", "light", "temp"]),
vol.Optional("temp_min"): vol.Coerce(float),
vol.Optional("temp_max"): vol.Coerce(float),
vol.Optional("show_lqi"): bool,
},
extra=vol.ALLOW_EXTRA,
)
@@ -100,6 +101,24 @@ SPACE_SCHEMA = vol.Schema(
vol.Required("aspect"): vol.All(vol.Coerce(float), vol.Range(min=0.05, max=20)),
vol.Required("view_box"): vol.All([vol.Coerce(float)], vol.Length(min=4, max=4)),
vol.Required("rooms"): [ROOM_SCHEMA],
vol.Optional("openings"): [
vol.Schema(
{
vol.Required("id"): str,
vol.Required("type"): vol.Any("door", "window"),
vol.Required("x"): vol.Coerce(float),
vol.Required("y"): vol.Coerce(float),
vol.Required("angle"): vol.Coerce(float),
vol.Required("length"): vol.All(vol.Coerce(float), vol.Range(min=0.001, max=1)),
vol.Optional("contact"): vol.Any(str, None),
vol.Optional("lock"): vol.Any(str, None),
vol.Optional("invert"): bool,
vol.Optional("flip_h"): bool,
vol.Optional("flip_v"): bool,
},
extra=vol.ALLOW_EXTRA,
)
],
# Legacy: walls are derived from room outlines since v1.19.0 — a line has no
# independent existence. Still accepted so a stale browser tab cannot fail a save;
# the card strips the field on every write.
@@ -136,7 +155,21 @@ CONFIG_SCHEMA = vol.Schema(
{
vol.Required("spaces"): [SPACE_SCHEMA],
vol.Optional("markers", default=list): [MARKER_SCHEMA],
vol.Optional("settings", default=dict): vol.Schema({}, extra=vol.ALLOW_EXTRA),
vol.Optional("settings", default=dict): vol.Schema(
{
vol.Optional("fill_colors"): vol.Schema(
{
str: vol.Schema(
{
vol.Required("c"): vol.Match(r"^#[0-9a-fA-F]{6}$"),
vol.Required("a"): vol.All(vol.Coerce(float), vol.Range(min=0, max=1)),
}
)
}
),
},
extra=vol.ALLOW_EXTRA,
),
},
extra=vol.ALLOW_EXTRA, # unknown (legacy) keys do not break loading
)
+30
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@@ -0,0 +1,30 @@
import { launch } from './serve.mjs';
const { page, browser } = await launch();
const res = await page.evaluate(async () => {
const out = {};
const c = window.__card;
const sr = () => c.shadowRoot || c.renderRoot;
// 1) диалог общих настроек: 7 цветовых строк, 3 группы
c._openSettingsDialog(); await c.updateComplete;
out.rows = sr().querySelectorAll('.gsrow').length;
out.groups = [...sr().querySelectorAll('.dialog .dispsection')].map((l) => l.textContent.trim());
// 2) сменить цвет light_on и сохранить
c._setFillColor('light_on', { c: '#ff00ff', a: 0.5 });
await c._saveSettingsDialog(); await c.updateComplete;
out.saved = c._serverCfg.settings.fill_colors?.light_on;
// 3) заливка light использует кастомный цвет
c._serverCfg = { ...c._serverCfg, spaces: c._serverCfg.spaces.map((s) => s.id !== 'f1' ? s : ({ ...s,
settings: { ...(s.settings||{}), show_borders: true, fill_mode: 'light' } })) };
c.requestUpdate(); await c.updateComplete;
const styles = [...sr().querySelectorAll('.room.styled')].map((r) => r.getAttribute('style') || '');
out.customFillUsed = styles.some((st) => st.includes('#ff00ff') && st.includes('0.500'));
// 4) show_lqi=false у пространства скрывает LQI-бейджи
out.lqiBefore = sr().querySelectorAll('.dev .lqi').length;
c._serverCfg = { ...c._serverCfg, spaces: c._serverCfg.spaces.map((s) => s.id !== 'f1' ? s : ({ ...s,
settings: { ...(s.settings||{}), show_lqi: false } })) };
c.requestUpdate(); await c.updateComplete;
out.lqiAfter = sr().querySelectorAll('.dev .lqi').length;
return out;
});
console.log(JSON.stringify(res, null, 1));
await browser.close();
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File diff suppressed because one or more lines are too long
+261 -36
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+41
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@@ -86,6 +86,15 @@ Built from the registries (`_buildDevices`), rules carried over 1-to-1 from the
## Device markers (v1.6.0+)
Per-marker appearance (v1.22.0): `display: badge|ripple|icon_ripple` (+`ripple_color`,
`ripple_size`) draws presence-style pulsing rings gated by the pure `isActiveState` —
deliberately independent of the card-wide `live_states` toggle, with `unavailable` counting as
idle. `size` (icon multiplier via the `--dev-size` CSS var — value badges scale along) and
`angle` rotate/scale a single icon. Room drawing shows a live **ruler** (`segmentCm` +
`formatLength`, metres or feet+inches by `hass.config.unit_system`); the scale is per-space
`cell_cm` (default 5 cm per grid cell).
`config.markers[]`: `{id, binding:'device:<id>'|'entity:<eid>'|'virtual', space?, area?, hidden?,
name?, icon?, model?, link?, description?, pdfs:[{name,url}]}`. A hybrid: auto-discovered HA devices
appear on their own; a marker with `binding=device:<id>` overrides them (metadata/rebinding/hiding),
@@ -109,6 +118,18 @@ Plan files: `<config>/houseplan/plans/<space>.<ext>` → URL `/houseplan_files/p
If the server config is empty, the card falls back to the legacy bundle (the dacha) and shows a
"To server" migration button in edit mode. The dacha was migrated on 2026-07-04.
## Room geometry rules (v1.19–v1.21)
A **line is never an entity of its own**: walls are *derived* from room outlines
(`roomEdges`, deduped by `segKey`), so an abandoned outline leaves nothing behind and deleting
a room keeps the walls its neighbours still contribute. Rooms may not overlap
(`pointStrictlyInside` + `roomsOverlap`; being ON a shared wall is legal — real neighbouring
walls overlap collinearly rather than match exactly). **Merge/Split** use boolean geometry from
**polyclip-ts** (chosen over `polygon-clipping`, whose ESM build exports only a default while
its types declare named exports — breaking either tsc or the runtime): merge accepts a pair only
when the union collapses into one hole-free outline; split cuts wall-to-wall with a chord, the
bigger part keeps the room identity (name/area/devices).
## Markup editor (v1.4.0+)
State inside the card: `_markup` (mode), `_tool` (draw/delroom), `_path` (the current outline,
@@ -127,6 +148,26 @@ While drawing, the length of the current segment follows the cursor (`_fmtLen`
`formatLength`): metres, or feet+inches when `hass.config.unit_system` is imperial. The scale is
per-space `cell_cm` — cm represented by one grid cell (default 5, so 240 cells ≈ 12 m).
## Doors & windows (v1.23.0+)
`space.openings[]` — plan geometry, **not** markers: an opening needs an angle, a length and a
wall, while markers are free points whose positions live in the layout store. Model:
`{id, type: door|window, x, y, angle, length, contact?, lock?, invert?, flip_h?, flip_v?}`
(normalized coords; `length` normalized by plan width). Placement snaps onto the nearest
**derived** wall via `snapToWall` (logic.ts) — the angle is normalized to [-90, 90) because two
rooms share a wall with opposite edge directions, and without that a drag across segment
boundaries flips the hinge. The opening then keeps **absolute coordinates**, so editing, merging
or deleting rooms never breaks it.
Rendering (after easy-floorplan, MIT): SVG symbol at the origin (jambs + hinged leaf + a
quarter-circle arc revealed via `stroke-dashoffset`), translated/rotated onto the wall; windows
are two casement leaves. `openingAmount` (pure) maps the contact state to 0..1: no sensor →
door drawn open / window closed (static-plan convention); `unavailable`/`unknown` freeze that
default. The lock renders as an HTML padlock badge (`.oplock`) in the device layer; a lock is
**never** toggled from the plan (TOGGLE_FORBIDDEN_DOMAINS rule). View-mode UX: hover outline,
drag along walls (continuous re-snap, saved on release), click → status card (250 ms timer),
double click → properties dialog. In markup mode the "Opening" tool handles clicks instead.
## Integration WS API
| Command | Parameters | Response |
+66
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@@ -1,5 +1,71 @@
# Changelog
## v1.24.2 — 2026-07-16 (lights fill: a color for rooms with no light sources)
- The "Fill: lights" group in General settings gained a third color — **"No light
sources"**. Its default opacity is 0, so rooms without any lights stay unfilled
exactly as before; give it an opacity and such rooms get their own tint,
distinguishable from "all lights off".
## v1.24.1 — 2026-07-16 (space tab: gear instead of pencil)
- The small icon next to a space name in the tabs is now a gear (was a pencil) —
the dialog it opens is space *settings* (plan, display, scale), not just renaming.
## v1.24.0 — 2026-07-16 (general settings: fill palette; per-space LQI toggle)
- **New "General settings" dialog** (⚙ in the header): the fill colors used by every
space, grouped by mode — lights (on / all off), temperature (cold / comfortable /
hot) and zigbee signal (weak / strong endpoints of the gradient). Every color has
its **own opacity slider**; the zigbee fill interpolates between the two configured
endpoint colors. Stored server-side in `settings.fill_colors` (defaults are not
persisted); the static `houseplan-space-card` uses the same palette.
- **Per-space "Show zigbee signal (LQI)" toggle** in the space dialog: hides or shows
the LQI badges next to zigbee devices (and the signal line in room tooltips) for
that space; when never touched, the card-level `show_signal` option applies as before.
- Fill opacity is now governed by the per-color setting; the space "Opacity" slider
keeps controlling borders and names.
- New pure helpers `fillColorsOf` / `lerpColor` / `roomFillStyle` (+4 tests: 77 → 81);
backend schema for `fill_colors` and `show_lqi`; smoke `smoke_general_settings`.
## v1.23.2 — 2026-07-16 (manual upload limit raised to 50 MB)
- The per-file limit for attached manuals (PDF etc.) is now **50 MB** (was 25).
The limit is still enforced while the multipart body streams in, so an oversized
upload is cut off early rather than buffered whole; the error toast reads the
actual limit from the server response.
## v1.23.1 — 2026-07-17 (openings: hover, drag along walls, double-click properties)
- **Hover affordance**: an accent outline hugs the opening's wall strip on hover, with a
grab cursor — placed openings now look grabbable.
- **Drag along walls** (view mode): an opening re-snaps continuously to the nearest derived
wall while dragged; too far from any wall → it stays put. `snapToWall` now normalizes the
angle to [-90, 90) — two rooms share a wall with OPPOSITE edge directions, and without this
a drag across segment boundaries flipped the hinge side back and forth. Saved on release.
- **Click / double click**: a single click still opens the status card (now via a 250 ms
timer); a **double click opens the properties dialog** right from view mode. The markup
"Opening" tool behaves as before. Hit zone made slightly thicker and is now a strip along
the wall (previously it covered the whole swing square, causing accidental hovers).
- (+1 test: 76 → 77.)
## v1.23.0 — 2026-07-17 (doors & windows with live open/lock state)
Visual language after easy-floorplan (MIT); the placement model is ours.
- **New markup tool "Opening"**: click next to a wall → the opening snaps onto the nearest
DERIVED room wall (walls have no independent existence — v1.19.0) and takes its angle, then a
dialog asks for type (door/window), **length in real cm** (defaults: door 90, window 120 —
the per-space scale makes this honest), an open/close sensor (door/window-class
`binary_sensor`/`cover`, invertible) and, for doors, a **lock entity**. The opening keeps
absolute coordinates, so editing/merging/deleting rooms never breaks it. Click an existing
opening with the tool to edit or delete it.
- **Live rendering**: a door is a leaf hinged at the jamb with a quarter-circle swing arc that
"draws on" (stroke-dashoffset) as it opens; a window is two casement leaves meeting in the
middle. Открыто → the moving parts take the accent colour and animate (CSS transitions,
`prefers-reduced-motion` honoured). No sensor → the classic static plan: doors drawn open,
windows closed. `unavailable`/`unknown` freeze that default — an outage must not fake motion
(pure `openingAmount`, unit-tested). Hinge side / swing side via flip toggles.
- **Locks**: a padlock badge beside the door — green closed when `locked`, orange open when
unlocked, grey question when unknown. The lock is NEVER toggled from the plan (the card's
standing security rule); clicking the opening or the badge shows an **info card** with both
states.
- New pure helpers `snapToWall` (projection + wall angle over derived edges) and
`openingAmount`; `space.openings[]` validated server-side. (+2 tests: 74 → 76.)
## v1.22.0 — 2026-07-17 (presence ripples, per-device icon size/rotation, one-click install)
Ideas borrowed from [easy-floorplan](https://github.com/nicosandller/easy-floorplan) — the visuals,
not the model.
+9
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@@ -69,6 +69,15 @@ cp dist/houseplan-card.js custom_components/houseplan/frontend/
("InvalidStateError: Transition was aborted", hui-view is not created for 1–2 min).
Cured by repeating the SPA navigation: pushState + a location-changed event, or just waiting.
## Dependency and cache gotchas
- **polygon-clipping is a trap**: its `.d.ts` declares named exports but the ESM build has only
a default export — tsc or the runtime breaks, whichever you appease. Use **polyclip-ts**
(proper ESM + native types; same results, +~50 KB bundle via bignumber.js).
- **Redeploying the same version keeps the resource URL** (`/houseplan_files/houseplan-card.js?v=X`),
so browsers may serve the previous bundle from cache. Bump the version for anything users must
pick up, or hard-refresh (Ctrl+Shift+R) when testing a hotfix redeploy.
## Release
Tag `vX.Y.Z` + GitHub Release → the workflow `.github/workflows/release.yml` builds and attaches
+8 -8
View File
@@ -14,27 +14,27 @@ This roadmap replaces them.
Track progress in `custom_components/houseplan/quality_scale.yaml` (done/exempt + comment).
- [ ] `runtime-data`: move `hass.data[DOMAIN]` (stores, entry, write lock) to typed
- [x] `runtime-data`: move `hass.data[DOMAIN]` (stores, entry, write lock) to typed
`entry.runtime_data` (`type HouseplanConfigEntry = ConfigEntry[HouseplanData]`).
Keep WS command registration in `async_setup` (commands must survive entry reloads).
- [ ] `config-entry-unloading` (Silver, do it now): real `async_unload_entry` — unregister
- [x] `config-entry-unloading` (Silver, do it now): real `async_unload_entry` — unregister
update listeners via `entry.async_on_unload`; document what stays (static paths cannot
be unregistered — exempt comment).
- [ ] `test-before-setup`: verify storage is loadable/writable in `async_setup_entry`,
- [x] `test-before-setup`: verify storage is loadable/writable in `async_setup_entry`,
raise `ConfigEntryNotReady` on failure.
- [ ] `unique-config-entry`: replace the manual `_async_current_entries()` check with
- [x] `unique-config-entry`: replace the manual `_async_current_entries()` check with
`single_config_entry: true` in manifest.
- [ ] `config-flow-test-coverage` + backend tests for websocket_api (pytest-homeassistant-custom-component:
- [x] `config-flow-test-coverage` + backend tests for websocket_api (pytest-homeassistant-custom-component:
conflict/rev, admin_only enforcement, layout point ops, upload limits).
- [ ] Storage versioning: `Store(minor_version=...)` + `_async_migrate_func` skeleton **now**,
- [x] Storage versioning: `Store(minor_version=...)` + `_async_migrate_func` skeleton **now**,
before the config schema evolves further (Bronze-adjacent, cheap while schema is stable).
- [ ] `quality_scale.yaml` with honest exempt list (no entities ⇒ entity rules N/A, no polling, no deps).
- [x] `quality_scale.yaml` with honest exempt list (no entities ⇒ entity rules N/A, no polling, no deps).
## Phase 8 — Quality Scale: Silver + selected Gold
- [ ] `test-coverage` ≥95% backend; frontend: extract remaining pure logic (view math,
marker resolution) into `logic.ts`/`devices.ts` and cover with node:test.
- [ ] `diagnostics.py`: config + layout dump with `async_redact_data` (redact names/links/PDF paths).
- [x] `diagnostics.py`: config + layout dump with `async_redact_data` (redact names/links/PDF paths).
- [ ] `reconfiguration-flow` + richer **options flow**: admin_only, curation defaults
(exclude domains — UI editable, replacing the hardcoded EXCLUDED_DOMAINS fallback),
LQI thresholds, group_lights default.
+26 -5
View File
@@ -9,18 +9,18 @@
> (versions, publication, infrastructure), DEVELOPMENT.md for new gotchas,
> ARCHITECTURE.md for design changes, ROADMAP.md when plans move.
## Snapshot (2026-07-05)
## Snapshot (2026-07-17)
| Item | State |
|---|---|
| Version | **v1.22.0** everywhere (manifest, const.py, package.json, CARD_VERSION) |
| GitHub | https://github.com/Matysh/houseplan-card — branch `main`, releases v1.9.3…v1.11.2 |
| Version | **v1.24.2** everywhere (manifest, const.py, package.json, CARD_VERSION) |
| GitHub | https://github.com/Matysh/houseplan-card — branch `main`, releases v1.9.3…**v1.23.1** (latest published 2026-07-17, bundle auto-attached by release.yml) |
| CI | `.github/workflows/validate.yml` (hacs + hassfest + frontend + backend) — **fully green** since v1.11.1; `release.yml` auto-attaches the card bundle (needs `permissions: contents: write`, fixed) |
| HACS | Works as custom repository (id 1290210112 on the home instance). **Inclusion PR: https://github.com/hacs/default/pull/9004** (queue ≈2 months as of 2026-07). Lesson: #8995 was auto-closed by hacs-bot — the PR body MUST be their exact template with every checkbox ticked and all 3 links (release, HACS action run, hassfest run); a custom body gets closed without discussion |
| Brands | Ships **inside the integration**: `custom_components/houseplan/brand/{icon,icon@2x,logo,logo@2x}.png` (HA ≥2026.3 local-brands mechanism). home-assistant/brands PR #10700 was auto-closed — that repo no longer accepts custom integrations |
| Home instance | ha.jbstudio.pro (SSH port 323, key `ha_jb`), deployed v1.11.2, installed *via HACS* (custom repo) — updates flow through HACS now |
| Home instance | ha.jbstudio.pro (SSH port 323, key `ha_jb`), deployed **v1.23.1**, installed *via HACS* (custom repo). The user has real rooms, 12 openings (doors/windows with TTLock locks and contact sensors) and live fills configured |
| Localization | UI en/ru (`src/i18n.ts`), auto by `hass.locale` + `language` card option; codebase and docs are English-first (`README.ru.md` is the Russian copy) |
| Tests | 74 frontend (node:test, incl. a 12-test buildDevices suite on a fake hass) + 10 pure backend (anywhere) + 12 HA-harness backend (CI only, py3.13; skipped locally — sandbox has py3.10) |
| Tests | 77 frontend (node:test, incl. a 12-test buildDevices suite on a fake hass) + 10 pure backend (anywhere) + 12 HA-harness backend (CI only, py3.13; skipped locally — sandbox has py3.10) |
## Recent milestones (details in CHANGELOG.md)
@@ -67,6 +67,27 @@
space-geometry/space-render + module-level config cache (config-store).
- **v1.16.1** — space-card renders room fills as configured on the full card (snapshot),
no longer omitted; +shared areaLqi().
- **v1.17.x** — entity markers get auto icon/temp (issue #1); correct resource URL documented
(issue #2); humidity badge (gated on device_class, not the icon).
- **v1.18.x** — live ruler while drawing rooms (metres / feet+inches) + per-space scale
`cell_cm`; visibility fix (the badge lived in the markup-hidden devlayer).
- **v1.19.0** — a line is never an entity of its own: walls derived from room outlines
(`roomEdges`), unfinished contours persist nothing, Erase tool removed, `space.segments`
stripped on save.
- **v1.20.0** — rooms may not overlap (strictly-inside clicks refused, overlapping contours
refused at close; shared walls stay legal).
- **v1.21.x** — merge & split rooms (boolean geometry via polyclip-ts; merge = union collapses
to one hole-free outline; split = wall-to-wall chord, bigger part keeps identity) + UX fixes.
- **v1.22.0** — presence ripples (badge/ripple/icon_ripple + colour/size, `isActiveState`),
per-device icon size/rotation (`--dev-size`), one-click HACS badge. NOTE: sources were lost
in a sandbox reset after deploy and restored from conversation patches — push immediately
after building, never wait for verification.
- **v1.23.0** — doors & windows: "Opening" markup tool (snap onto derived walls, absolute
coords), length in real cm, contact sensor + lock, animated leaf/arc, padlock badge, status
card; lock never toggled from the plan.
- **v1.23.1** — openings UX: hover outline + grab cursor, drag along walls (angle normalized
to [-90,90) so the hinge never flips), click=status / double-click=properties, thicker hit
strip. Release v1.23.1 published on GitHub (covers v1.22.0–v1.23.1).
## Where things live
+40 -1
View File
@@ -57,6 +57,13 @@ Run the *core flows* (marked ★ below) in each environment at least once per mi
smart-plug chip temperatures (`*_device_temperature`) and diagnostic-category temps are excluded [auto]
- [ ] Space dialog is 500 px wide; the comfort-bounds inputs are compact (56 px)
- [ ] The scale (cm per cell) input is compact (72 px), not full-width [auto]
- [ ] General settings (⚙ in the header): fill colors grouped by mode (lights on/off/none,
temp cold/comfy/hot, LQI weak/strong), each with its own opacity slider [auto];
Reset restores defaults; saving defaults stores nothing [auto]
- [ ] Custom fill colors apply to the full card AND the static space-card
- [ ] LQI gradient interpolates between the configured weak/strong colors [auto]
- [ ] Per-space "Show zigbee signal (LQI)" toggle hides/shows the badges next to
devices and the signal line in room tooltips for that space only [auto]
- [ ] Device icon badge is centred exactly on its point (no 1 px down-right drift) [auto]
- [ ] Device glyph is centred within its badge (no vertical drift — real ha-icon is block+line-height) [auto]
- [ ] Room hover highlight still works when custom borders/fills are on
@@ -112,7 +119,7 @@ Run the *core flows* (marked ★ below) in each environment at least once per mi
- [ ] Virtual device: requires name; room required; renders dashed
- [ ] Room override moves the icon to the room center
- [ ] Tap-action override select (default/info/more-info/toggle) saves and applies
- [ ] PDF/manual upload: ok path; >25 MB → readable error; .exe → bad-ext error [auto backend]; traversal names sanitized [auto backend]
- [ ] PDF/manual upload: ok path; >50 MB → readable error; .exe → bad-ext error [auto backend]; traversal names sanitized [auto backend]
- [ ] `javascript:` in the link field is not rendered as a clickable link [auto]
- [ ] Remove: auto device → hidden marker (reappears via dialog "show all"? no — stays hidden until re-added); virtual → gone incl. its layout entry [auto backend]
@@ -209,3 +216,35 @@ require hands on real hardware — they remain for the human pass.
- [ ] Unknown `space` → tidy error card [auto]
- [ ] `show_button: false` hides the footer
- [ ] Full card honours `#space=<id>` on load and on hashchange; invalid id ignored [auto]
## Presence ripples / per-device icon (v1.22.0)
- [ ] Marker dialog → Display = "Ripple only": the icon badge disappears, rings pulse while the
entity is on, and collapse to a faint dot when it goes off
- [ ] Display = "Icon + ripple": both the icon and the rings are drawn
- [ ] Ripple colour and size (×2..×8) apply per device
- [ ] An entity going `unavailable` stops the pulsing (idle dot), never leaves it running
- [ ] Icon size ×0.5..×3 and rotation 0..350° apply per device; the temp/humidity badges
scale with the icon
- [ ] Ripples still work with the card-wide "live states" toggle OFF (they are opt-in per device)
- [ ] With OS "reduce motion" enabled, rings do not animate
## Doors & windows (v1.23.0)
- [ ] Markup → "Opening": a click away from any wall shows a toast; near a wall — the dialog
- [ ] A door placed on a wall renders jambs + leaf + swing arc at the wall's angle; length in cm
matches the ruler/scale of the space
- [ ] Bind a contact sensor: open → leaf swings and the arc draws on in the accent colour;
closed → leaf lies along the wall, arc hidden; invert flips this
- [ ] Sensor unavailable → the opening freezes at its static default (door open / window closed)
- [ ] A door with a lock shows the padlock badge: green locked / orange unlocked / grey unknown
- [ ] Clicking an opening (or the padlock) in view mode opens the info card with both states;
the lock can NOT be toggled from the plan
- [ ] Flip toggles mirror the hinge side and the swing side
- [ ] Click an existing opening with the tool → edit dialog; Delete removes it
- [ ] (v1.23.1) Hovering an opening in view mode shows the accent outline + grab cursor
- [ ] Dragging an opening slides it along walls (re-snapping, incl. around corners) and saves
on release; dragging far away from walls leaves it in place; hinge does not flip while
crossing wall-segment boundaries
- [ ] Single click still opens the status card; double click opens the properties dialog;
a drag does NOT open either
+2 -2
View File
@@ -1,12 +1,12 @@
{
"name": "houseplan-card",
"version": "1.21.1",
"version": "1.23.2",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "houseplan-card",
"version": "1.21.1",
"version": "1.23.2",
"license": "MIT",
"dependencies": {
"lit": "^3.1.3",
+1 -1
View File
@@ -1,6 +1,6 @@
{
"name": "houseplan-card",
"version": "1.22.0",
"version": "1.24.2",
"description": "Interactive house plan Lovelace card for Home Assistant",
"license": "MIT",
"type": "module",
+517 -12
View File
@@ -15,12 +15,15 @@ import {
lqiColor, snapToGrid, samePoint, pointInPolygon, markerIdForBinding,
segmentCm, formatLength, roomEdges, roomPoly, pointStrictlyInside, roomsOverlap,
pointOnBoundary, mergeRooms, splitRoom, polygonArea, closestPointOnBoundary,
snapToWall, openingAmount,
averageLqi, fitView, declump, safeUrl, resolveTapAction, floorsOf, type FloorInfo,
spaceDisplayOf, roomFillColor, isActiveState, DEFAULT_ROOM_COLOR, DEFAULT_ROOM_OPACITY,
spaceDisplayOf, roomFillStyle, fillColorsOf, DEFAULT_FILL_COLORS, type FillColors,
isActiveState, DEFAULT_ROOM_COLOR, DEFAULT_ROOM_OPACITY,
DEFAULT_TEMP_MIN, DEFAULT_TEMP_MAX, type SpaceDisplay,
} from './logic';
import { buildDevices, lqiFor, tempFor, humFor, isHumEntity, areaLights, areaTemp } from './devices';
import type {
OpeningCfg,
RoomCfg, SpaceModel, PdfRef, Marker, ServerConfig, DevItem, CardConfig,
} from './types';
import './editor';
@@ -28,14 +31,14 @@ import './space-card';
import { cardStyles } from './styles';
import { langOf, t, type I18nKey } from './i18n';
const CARD_VERSION = '1.22.0';
const CARD_VERSION = '1.24.2';
const LS_KEY = 'houseplan_card_layout_v1';
const LS_CFG = 'houseplan_card_cfg_v1'; // cache of the server config+layout for instant rendering
const LS_ZOOM = 'houseplan_card_zoom_v1';
const NORM_W = 1000; // width of the render space for normalized configs
const GRID_N = 240; // grid points across the plan width (half the previous step; old nodes are a subset of the new ones, positions are preserved)
type MarkupTool = 'draw' | 'merge' | 'split' | 'delroom';
type MarkupTool = 'draw' | 'merge' | 'split' | 'opening' | 'delroom';
const fireEvent = (node: EventTarget, type: string, detail?: unknown) => {
const ev = new Event(type, { bubbles: true, composed: true }) as any;
@@ -82,7 +85,21 @@ class HouseplanCard extends LitElement {
private _tool: MarkupTool = 'draw';
private _path: number[][] = []; // current outline (render units, vertices snapped to the grid)
private _cursorPt: number[] | null = null;
private _mergeSel: string | null = null; // first room picked for a merge
private _mergeSel: string | null = null;
private _openingDialog: {
id?: string; // editing an existing opening
type: 'door' | 'window';
lengthCm: number;
contact: string;
lock: string;
invert: boolean;
flipH: boolean;
flipV: boolean;
x: number; y: number; angle: number; // render units (from the wall snap)
} | null = null;
private _openingInfo: OpeningCfg | null = null;
private _opDrag: { id: string; moved: boolean } | null = null;
private _opClickTimer: number | null = null; // first room picked for a merge
private _mergeDialog: { aId: string; bId: string; poly: number[][]; pick: 'a' | 'b' } | null = null;
private _splitSel: { roomId: string; a: number[] | null } | null = null; // room being cut + first wall point
// a split is applied only when the new room's dialog is confirmed — cancel leaves the room intact
@@ -102,6 +119,7 @@ class HouseplanCard extends LitElement {
private _onboardingShown = false; // the auto space dialog is shown once per session
private _rulesDialog: { rules: IconRule[]; test: string; busy: boolean } | null = null;
private _settingsDialog: { colors: FillColors; busy: boolean } | null = null;
private _importDialog: { floors: (FloorInfo & { checked: boolean })[] } | null = null;
private _importQueue: string[] = []; // floor titles still to create
private _importTotal = 0;
@@ -143,6 +161,7 @@ class HouseplanCard extends LitElement {
fillMode: 'none' | 'lqi' | 'light' | 'temp';
tempMin: number;
tempMax: number;
showLqi: boolean;
cellCm: number; // real-world cm represented by one grid cell
busy: boolean;
} | null = null;
@@ -182,6 +201,8 @@ class HouseplanCard extends LitElement {
_path: { state: true },
_cursorPt: { state: true },
_mergeSel: { state: true },
_openingDialog: { state: true },
_openingInfo: { state: true },
_mergeDialog: { state: true },
_splitSel: { state: true },
_areaSel: { state: true },
@@ -190,6 +211,7 @@ class HouseplanCard extends LitElement {
_spaceDialog: { state: true },
_infoCard: { state: true },
_rulesDialog: { state: true },
_settingsDialog: { state: true },
_importDialog: { state: true },
_markerDialog: { state: true },
_zoom: { state: true },
@@ -361,6 +383,11 @@ class HouseplanCard extends LitElement {
return this._rulesCompiled;
}
/** Global fill palette (config.settings.fill_colors over the defaults). */
private get _fillColors(): FillColors {
return fillColorsOf(this._settings);
}
private get _excluded(): Set<string> {
const list = this._settings.exclude_integrations;
return list ? new Set(list) : EXCLUDED_DOMAINS;
@@ -1070,6 +1097,10 @@ class HouseplanCard extends LitElement {
this.requestUpdate();
return;
}
if (this._tool === 'opening') {
this._openingClick(raw);
return;
}
if (this._tool === 'merge') {
this._mergeClick(raw);
return;
@@ -1114,6 +1145,179 @@ class HouseplanCard extends LitElement {
this._path = [...this._path, pt];
}
/** Openings of the current space in render units. */
private get _openingsR(): (OpeningCfg & { rx: number; ry: number; rlen: number })[] {
const sp = this._curSpaceCfg;
const H = this._spaceH;
return (sp?.openings || []).map((o: OpeningCfg) => ({
...o, rx: o.x * NORM_W, ry: o.y * H, rlen: o.length * NORM_W,
}));
}
/** cm → render units via the space scale (cm per grid cell). */
private _cmToUnits(cm: number): number {
return (cm / this._cellCm) * this._gridPitch;
}
/** Opening tool: click an existing opening to edit it, or a wall to place one. */
private _openingClick(raw: number[]): void {
const eps = this._gridPitch * 1.5;
const hit = this._openingsR.find(
(o) => Math.hypot(raw[0] - o.rx, raw[1] - o.ry) <= Math.max(o.rlen / 2, eps),
);
if (hit) {
this._editOpening(hit);
return;
}
const snap = snapToWall(raw, this._spaceModel().rooms, eps);
if (!snap) {
this._showToast(this._t('toast.opening_no_wall'));
return;
}
this._openingDialog = {
type: 'door', lengthCm: 90, contact: '', lock: '',
invert: false, flipH: false, flipV: false,
x: snap.x, y: snap.y, angle: snap.angle,
};
}
/** Open the properties dialog for an existing opening. */
private _editOpening(o: OpeningCfg & { rx: number; ry: number; rlen: number }): void {
this._openingDialog = {
id: o.id,
type: o.type,
lengthCm: Math.round((o.rlen / this._gridPitch) * this._cellCm),
contact: o.contact || '',
lock: o.lock || '',
invert: !!o.invert,
flipH: !!o.flip_h,
flipV: !!o.flip_v,
x: o.rx, y: o.ry, angle: o.angle,
};
}
/** Drag an opening along the walls (view mode): it re-snaps continuously. */
private _opPointerDown(ev: PointerEvent, o: OpeningCfg): void {
if (this._markup) return;
ev.preventDefault();
ev.stopPropagation();
try {
(ev.target as Element).setPointerCapture?.(ev.pointerId);
} catch {
/* an inactive pointerId (synthetic events, some browsers) must not kill the drag */
}
this._opDrag = { id: o.id, moved: false };
}
private _opPointerMove(ev: PointerEvent, o: OpeningCfg): void {
if (!this._opDrag || this._opDrag.id !== o.id) return;
const raw = this._svgPoint(ev);
const snap = snapToWall(raw, this._spaceModel().rooms, this._gridPitch * 4);
if (!snap) return; // too far from any wall: the opening stays where it was
this._opDrag.moved = true;
const sp = this._curSpaceCfg;
const cfg = sp?.openings?.find((x: OpeningCfg) => x.id === o.id);
if (!cfg) return;
cfg.x = snap.x / NORM_W;
cfg.y = snap.y / this._spaceH;
cfg.angle = snap.angle;
this.requestUpdate();
}
private _opPointerUp(ev: PointerEvent, o: OpeningCfg): void {
if (!this._opDrag || this._opDrag.id !== o.id) return;
const moved = this._opDrag.moved;
if (moved) this._saveConfig();
// keep the flag until the click event that follows pointerup, then let it go
if (moved) window.setTimeout(() => (this._opDrag = null), 0);
else this._opDrag = null;
}
/** Click: the status card (delayed so a double click can cancel it). */
private _opClick(ev: MouseEvent, o: OpeningCfg & { rx: number; ry: number; rlen: number }): void {
ev.stopPropagation();
if (this._markup) return;
if (this._opDrag?.moved) return; // that click was the tail of a drag
if (this._opClickTimer) window.clearTimeout(this._opClickTimer);
this._opClickTimer = window.setTimeout(() => {
this._opClickTimer = null;
this._openingInfo = o;
}, 250);
}
/** Double click: the properties dialog. */
private _opDblClick(ev: MouseEvent, o: OpeningCfg & { rx: number; ry: number; rlen: number }): void {
ev.stopPropagation();
if (this._markup) return;
if (this._opClickTimer) {
window.clearTimeout(this._opClickTimer);
this._opClickTimer = null;
}
this._openingInfo = null;
this._editOpening(o);
}
private _saveOpening(): void {
const d = this._openingDialog;
const sp = this._curSpaceCfg;
if (!d || !sp) return;
const H = this._spaceH;
const o: OpeningCfg = {
id: d.id || 'o' + Date.now().toString(36),
type: d.type,
x: d.x / NORM_W,
y: d.y / H,
angle: d.angle,
length: this._cmToUnits(Math.max(20, d.lengthCm)) / NORM_W,
contact: d.contact || null,
lock: d.type === 'door' ? d.lock || null : null,
invert: d.invert || undefined,
flip_h: d.flipH || undefined,
flip_v: d.flipV || undefined,
};
sp.openings = sp.openings || [];
const i = sp.openings.findIndex((x: OpeningCfg) => x.id === o.id);
if (i >= 0) sp.openings[i] = o;
else sp.openings.push(o);
this._saveConfig();
this._openingDialog = null;
this.requestUpdate();
}
private _deleteOpening(): void {
const d = this._openingDialog;
const sp = this._curSpaceCfg;
if (!d?.id || !sp?.openings) return;
sp.openings = sp.openings.filter((x: OpeningCfg) => x.id !== d.id);
this._saveConfig();
this._openingDialog = null;
this.requestUpdate();
}
/** Contact-sensor candidates: door/window-like classes first, then the rest. */
private _contactCandidates(): { value: string; label: string }[] {
const out: [string, string, number][] = [];
for (const eid of Object.keys(this.hass.states)) {
const dom = eid.split('.')[0];
if (dom !== 'binary_sensor' && dom !== 'cover') continue;
const st = this.hass.states[eid];
const dc = st?.attributes?.device_class || '';
const doorish = ['door', 'window', 'opening', 'garage_door', 'garage'].includes(dc);
if (dom === 'cover' && !doorish) continue;
out.push([eid, st?.attributes?.friendly_name || eid, doorish ? 0 : 1]);
}
return out
.sort((a, b) => a[2] - b[2] || a[1].localeCompare(b[1]))
.map(([value, label]) => ({ value, label }));
}
private _lockCandidates(): { value: string; label: string }[] {
return Object.keys(this.hass.states)
.filter((eid) => eid.startsWith('lock.'))
.map((eid) => ({ value: eid, label: this.hass.states[eid]?.attributes?.friendly_name || eid }))
.sort((a, b) => a.label.localeCompare(b.label));
}
/** Merge: first click picks a room, second picks the room to merge it with. */
private _mergeClick(raw: number[]): void {
const rooms = this._spaceModel().rooms;
@@ -1492,7 +1696,7 @@ class HouseplanCard extends LitElement {
const json = await resp.json().catch(() => ({}));
if (!resp.ok || json.error) {
const map: Record<string, string> = {
too_large: this._t('err.too_large', { mb: json.max_mb || 25 }),
too_large: this._t('err.too_large', { mb: json.max_mb || 50 }),
bad_ext: this._t('err.bad_ext'),
unauthorized: this._t('err.unauthorized'),
};
@@ -1658,6 +1862,7 @@ class HouseplanCard extends LitElement {
showBorders: disp.showBorders, showNames: disp.showNames,
roomColor: disp.color, roomOpacity: disp.opacity, fillMode: disp.fill,
tempMin: disp.tempMin, tempMax: disp.tempMax,
showLqi: disp.showLqi ?? this._config?.show_signal ?? true,
cellCm: Number(sp.cell_cm) > 0 ? Number(sp.cell_cm) : 5,
busy: false,
};
@@ -1668,6 +1873,7 @@ class HouseplanCard extends LitElement {
showBorders: false, showNames: false,
roomColor: DEFAULT_ROOM_COLOR, roomOpacity: DEFAULT_ROOM_OPACITY, fillMode: 'none',
tempMin: DEFAULT_TEMP_MIN, tempMax: DEFAULT_TEMP_MAX,
showLqi: this._config?.show_signal ?? true,
cellCm: 5,
busy: false,
};
@@ -1751,6 +1957,7 @@ class HouseplanCard extends LitElement {
fill_mode: d.fillMode,
temp_min: Number.isFinite(d.tempMin) ? Math.min(d.tempMin, d.tempMax) : DEFAULT_TEMP_MIN,
temp_max: Number.isFinite(d.tempMax) ? Math.max(d.tempMin, d.tempMax) : DEFAULT_TEMP_MAX,
show_lqi: d.showLqi,
};
sp.cell_cm = Number.isFinite(d.cellCm) && d.cellCm > 0 ? d.cellCm : 5;
await this._saveConfigNow();
@@ -1842,6 +2049,7 @@ class HouseplanCard extends LitElement {
showBorders: false, showNames: false,
roomColor: DEFAULT_ROOM_COLOR, roomOpacity: DEFAULT_ROOM_OPACITY, fillMode: 'none',
tempMin: DEFAULT_TEMP_MIN, tempMax: DEFAULT_TEMP_MAX,
showLqi: this._config?.show_signal ?? true,
cellCm: 5,
busy: false,
};
@@ -1893,6 +2101,86 @@ class HouseplanCard extends LitElement {
</div>`;
}
// ================= GENERAL SETTINGS =================
private _openSettingsDialog = (): void => {
if (!this._norm) return;
// deep copy so the dialog edits do not leak into the live palette
this._settingsDialog = { colors: JSON.parse(JSON.stringify(this._fillColors)), busy: false };
};
private _setFillColor(key: keyof FillColors, patch: Partial<{ c: string; a: number }>): void {
const d = this._settingsDialog!;
this._settingsDialog = { ...d, colors: { ...d.colors, [key]: { ...d.colors[key], ...patch } } };
}
private async _saveSettingsDialog(): Promise<void> {
const d = this._settingsDialog;
if (!d || d.busy) return;
this._settingsDialog = { ...d, busy: true };
try {
const cfg = this._serverCfg!;
const isDefault = JSON.stringify(d.colors) === JSON.stringify(DEFAULT_FILL_COLORS);
const settings: any = { ...cfg.settings };
if (isDefault) delete settings.fill_colors;
else settings.fill_colors = d.colors;
this._serverCfg = { ...cfg, settings };
await this._saveConfigNow();
this._settingsDialog = null;
this.requestUpdate();
this._showToast(this._t('gs.saved'));
} catch (e: any) {
this._settingsDialog = { ...this._settingsDialog!, busy: false };
this._showToast(this._t('toast.error', { err: this._errText(e) }));
}
}
private _renderColorRow(key: keyof FillColors, labelKey: string): TemplateResult {
const d = this._settingsDialog!;
const v = d.colors[key];
return html`<div class="colorrow gsrow">
<span class="gsl">${this._t(labelKey as any)}</span>
<input type="color" .value=${v.c}
@input=${(e: Event) => this._setFillColor(key, { c: (e.target as HTMLInputElement).value })} />
<input type="range" min="0" max="100" .value=${String(Math.round(v.a * 100))}
@input=${(e: Event) => this._setFillColor(key, { a: Number((e.target as HTMLInputElement).value) / 100 })} />
<span class="opv">${Math.round(v.a * 100)}%</span>
</div>`;
}
private _renderSettingsDialog(): TemplateResult {
return html`<div class="menuwrap dialogwrap" @click=${(e: Event) => e.stopPropagation()}>
<div class="dialog wide" @click=${(e: Event) => e.stopPropagation()}>
<div class="hd"><ha-icon icon="mdi:cog-outline"></ha-icon>${this._t('gs.title')}</div>
<div class="body">
<div class="rhint">${this._t('gs.hint')}</div>
<label class="dispsection">${this._t('gs.light_group')}</label>
${this._renderColorRow('light_on', 'gs.light_on')}
${this._renderColorRow('light_off', 'gs.light_off')}
${this._renderColorRow('light_none', 'gs.light_none')}
<label class="dispsection">${this._t('gs.temp_group')}</label>
${this._renderColorRow('temp_cold', 'gs.temp_cold')}
${this._renderColorRow('temp_ok', 'gs.temp_ok')}
${this._renderColorRow('temp_hot', 'gs.temp_hot')}
<label class="dispsection">${this._t('gs.lqi_group')}</label>
${this._renderColorRow('lqi_low', 'gs.lqi_low')}
${this._renderColorRow('lqi_high', 'gs.lqi_high')}
</div>
<div class="row">
<button class="btn ghost" @click=${() =>
(this._settingsDialog = { ...this._settingsDialog!, colors: JSON.parse(JSON.stringify(DEFAULT_FILL_COLORS)) })}>
${this._t('gs.reset')}
</button>
<span class="spacer"></span>
<button class="btn ghost" @click=${() => (this._settingsDialog = null)}>${this._t('btn.cancel')}</button>
<button class="btn on" @click=${this._saveSettingsDialog} ?disabled=${this._settingsDialog!.busy}>
<ha-icon icon="mdi:check"></ha-icon>${this._settingsDialog!.busy ? '…' : this._t('btn.save')}
</button>
</div>
</div>
</div>`;
}
// ================= ICON RULES EDITOR =================
private _openRulesDialog = (): void => {
@@ -2026,6 +2314,7 @@ class HouseplanCard extends LitElement {
const vb = space.vb;
const devs = this._devices.filter((d) => d.space === space.id);
const disp = spaceDisplayOf(this._curSpaceCfg);
const showLqi = disp.showLqi ?? this._config.show_signal ?? true;
const cfgSize = this._config.icon_size ?? 2.5;
const iconPct = cfgSize > 8 ? 2.5 : cfgSize;
const view = this._viewOr(vb);
@@ -2049,7 +2338,7 @@ class HouseplanCard extends LitElement {
}}
>
${s.title}${this._norm
? html`<ha-icon class="tabedit" icon="mdi:pencil"
? html`<ha-icon class="tabedit" icon="mdi:cog-outline"
title=${this._t('title.configure_space')}
@click=${(e: Event) => {
e.stopPropagation();
@@ -2089,6 +2378,9 @@ class HouseplanCard extends LitElement {
</button>
<button class="btn" @click=${this._openRulesDialog} title=${this._t('title.icon_rules')}>
<ha-icon icon="mdi:shape-plus-outline"></ha-icon>
</button>
<button class="btn" @click=${this._openSettingsDialog} title=${this._t('title.general_settings')}>
<ha-icon icon="mdi:cog-outline"></ha-icon>
</button>`
: nothing}
<button class="btn ${this._markup ? 'on' : ''}" @click=${this._toggleMarkup}
@@ -2124,24 +2416,25 @@ class HouseplanCard extends LitElement {
// keep the stroke colour even when borders are hidden, so hover can reveal it
st.push(`--room-stroke:${disp.color}`, `--room-stroke-op:${disp.showBorders ? disp.opacity : 0}`);
const fillC = r.area
? roomFillColor(
? roomFillStyle(
disp.fill,
disp.fill === 'lqi' ? this._roomLqi(r.area) : null,
disp.fill === 'light' ? areaLights(this.hass, this._devices, r.area) : 'none',
disp.fill === 'temp' ? areaTemp(this.hass, this._devices, r.area) : null,
disp.tempMin,
disp.tempMax,
this._fillColors,
)
: null;
if (fillC) {
cls += ' filled';
st.push(`--room-fill:${fillC}`, `--room-fill-op:${(0.3 * disp.opacity).toFixed(3)}`);
st.push(`--room-fill:${fillC.c}`, `--room-fill-op:${fillC.a.toFixed(3)}`);
} else st.push('--room-fill:transparent', '--room-fill-op:0');
style = st.join(';');
}
const tip = (e: MouseEvent) =>
this._showTip(e, r.name, this._t('tip.room'),
this._config?.show_signal ? this._roomLqi(r.area) : null,
showLqi ? this._roomLqi(r.area) : null,
r.area ? areaTemp(this.hass, this._devices, r.area) : null);
const label = (!space.bg && !disp.showNames) || this._markup;
const c = this._roomCenter(r);
@@ -2156,9 +2449,11 @@ class HouseplanCard extends LitElement {
return svg`${shape}${label ? svg`<text class="rlabel" x="${c[0]}" y="${c[1]}">${r.name}</text>` : nothing}`;
})}
${this._markup ? this._renderMarkupLayer(vb) : nothing}
${this._renderOpenings(disp)}
</svg>
<div class="devlayer" style="--icon-size:${((iconPct * vb[2]) / view.w).toFixed(3)}cqw">
${devs.map((d) => this._renderDevice(d, view))}
${devs.map((d) => this._renderDevice(d, view, showLqi))}
${this._renderOpeningLocks(view)}
${disp.showNames && !this._markup
? space.rooms.map((r) => this._renderRoomLabel(r, space, view, disp))
: nothing}
@@ -2174,10 +2469,13 @@ class HouseplanCard extends LitElement {
${this._roomDialog ? this._renderRoomDialog() : nothing}
${this._mergeDialog ? this._renderMergeDialog() : nothing}
${this._openingDialog ? this._renderOpeningDialog() : nothing}
${this._openingInfo ? this._renderOpeningInfoCard() : nothing}
${this._spaceDialog ? this._renderSpaceDialog() : nothing}
${this._markerDialog ? this._renderMarkerDialog() : nothing}
${this._infoCard ? this._renderInfoCard() : nothing}
${this._rulesDialog ? this._renderRulesDialog() : nothing}
${this._settingsDialog ? this._renderSettingsDialog() : nothing}
${this._importDialog ? this._renderImportDialog() : nothing}
${this._tip
? html`<div class="tip" style="left:${this._tip.x + 12}px;top:${this._tip.y + 12}px">
@@ -2196,14 +2494,14 @@ class HouseplanCard extends LitElement {
`;
}
private _renderDevice(d: DevItem, view: { x: number; y: number; w: number; h: number }): TemplateResult {
private _renderDevice(d: DevItem, view: { x: number; y: number; w: number; h: number }, showLqi = true): TemplateResult {
const p = this._pos(d);
const left = ((p.x - view.x) / view.w) * 100;
const top = ((p.y - view.y) / view.h) * 100;
const cls = this._stateClass(d);
const temp = this._liveTemp(d);
const hum = this._liveHum(d);
const lqi = this._config?.show_signal && !d.virtual ? lqiFor(this.hass, d.entities) : null;
const lqi = showLqi && !d.virtual ? lqiFor(this.hass, d.entities) : null;
const m = d.marker;
const disp = m?.display || 'badge';
const ripple = disp === 'ripple' || disp === 'icon_ripple';
@@ -2331,6 +2629,203 @@ class HouseplanCard extends LitElement {
return [r.x! + r.w! / 2, r.y! + Math.min(r.w!, r.h!) * 0.1];
}
/** Live state of an opening's contact, 0..1 drawn amount. */
private _openingAmt(o: OpeningCfg): number {
const st = o.contact ? this.hass.states[o.contact]?.state : null;
return openingAmount(o.type, st, !!o.invert);
}
/**
* Doors and windows, drawn in plan (SVG) coordinates so they scale and pan with
* the plan. Symbol geometry after easy-floorplan (MIT): jambs, a leaf that swings
* around its hinge, and a quarter-circle arc that "draws on" via stroke-dashoffset.
*/
private _renderOpenings(disp: SpaceDisplay): TemplateResult {
const items = this._openingsR;
if (!items.length) return svg``;
const base = disp.color;
return svg`${items.map((o) => {
const half = o.rlen / 2;
const amt = this._openingAmt(o);
const active = amt > 0 && !!o.contact;
const tone = active ? 'var(--hp-open)' : base;
const jamb = 8;
const sx = o.flip_h ? -1 : 1;
const sy = o.flip_v ? -1 : 1;
let body;
if (o.type === 'window') {
// two casement leaves hinged at the jambs, meeting in the middle
const arcLen = (Math.PI / 2) * half;
body = svg`
<path class="op-arc" d="M 0 0 A ${half} ${half} 0 0 0 ${-half} ${-half}" fill="none"
stroke="${tone}" stroke-dasharray="${arcLen}" stroke-dashoffset="${arcLen * (1 - amt)}"></path>
<path class="op-arc" d="M 0 0 A ${half} ${half} 0 0 1 ${half} ${-half}" fill="none"
stroke="${tone}" stroke-dasharray="${arcLen}" stroke-dashoffset="${arcLen * (1 - amt)}"></path>
<g transform="translate(${-half} 0)">
<g class="op-leaf" style="transform:rotate(${-90 * amt}deg)">
<rect x="0" y="-1.5" width="${half}" height="3" fill="${tone}"></rect>
</g>
</g>
<g transform="translate(${half} 0)">
<g class="op-leaf" style="transform:rotate(${90 * amt}deg)">
<rect x="${-half}" y="-1.5" width="${half}" height="3" fill="${tone}"></rect>
</g>
</g>`;
} else {
// door leaf hinged at the left jamb, swinging up; arc from tip to tip
const L = o.rlen;
const arcLen = (Math.PI / 2) * L;
body = svg`
<path class="op-arc" d="M ${half} 0 A ${L} ${L} 0 0 0 ${-half} ${-L}" fill="none"
stroke="${tone}" stroke-dasharray="${arcLen}" stroke-dashoffset="${arcLen * (1 - amt)}"></path>
<g transform="translate(${-half} 0)">
<g class="op-leaf" style="transform:rotate(${-90 * amt}deg)">
<rect x="0" y="-1.75" width="${L}" height="3.5" fill="${tone}"></rect>
</g>
</g>`;
}
return svg`<g class="opening" transform="translate(${o.rx} ${o.ry}) rotate(${o.angle})">
<g transform="scale(${sx} ${sy})">
<line x1="${-half}" y1="${-jamb / 2}" x2="${-half}" y2="${jamb / 2}" stroke="${base}" stroke-width="2.5"></line>
<line x1="${half}" y1="${-jamb / 2}" x2="${half}" y2="${jamb / 2}" stroke="${base}" stroke-width="2.5"></line>
${body}
</g>
<rect class="op-outline" x="${-half - 10}" y="-16" width="${o.rlen + 20}" height="32" rx="6"></rect>
<rect class="op-hit" x="${-half - 12}" y="-20" width="${o.rlen + 24}" height="40"
@click=${(e: MouseEvent) => this._opClick(e, o)}
@dblclick=${(e: MouseEvent) => this._opDblClick(e, o)}
@pointerdown=${(e: PointerEvent) => this._opPointerDown(e, o)}
@pointermove=${(e: PointerEvent) => this._opPointerMove(e, o)}
@pointerup=${(e: PointerEvent) => this._opPointerUp(e, o)}
@pointercancel=${(e: PointerEvent) => this._opPointerUp(e, o)}></rect>
</g>`;
})}`;
}
/** Padlock badges for doors with a lock entity (HTML, so ha-icon just works). */
private _renderOpeningLocks(view: { x: number; y: number; w: number; h: number }): TemplateResult {
const items = this._openingsR.filter((o) => o.type === 'door' && o.lock);
if (!items.length) return html``;
return html`${items.map((o) => {
const st = this.hass.states[o.lock!]?.state;
const locked = st === 'locked';
const known = locked || ['unlocked', 'open', 'opening', 'unlocking', 'locking'].includes(String(st));
// perpendicular offset from the opening center, away from the swing side
const rad = ((o.angle + 90) * Math.PI) / 180;
const off = 16 * (o.flip_v ? -1 : 1);
const px = o.rx + Math.cos(rad) * off;
const py = o.ry + Math.sin(rad) * off;
const left = ((px - view.x) / view.w) * 100;
const top = ((py - view.y) / view.h) * 100;
return html`<div class="oplock ${locked ? 'locked' : known ? 'unlocked' : 'unknown'}"
style="left:${left}%;top:${top}%"
@click=${(e: MouseEvent) => { e.stopPropagation(); if (!this._markup) this._openingInfo = o; }}>
<ha-icon icon="${locked ? 'mdi:lock' : known ? 'mdi:lock-open-variant' : 'mdi:lock-question'}"></ha-icon>
</div>`;
})}`;
}
private _renderOpeningInfoCard(): TemplateResult {
const o = this._openingInfo!;
const cSt = o.contact ? this.hass.states[o.contact]?.state : null;
const amt = this._openingAmt(o);
const lSt = o.lock ? this.hass.states[o.lock]?.state : null;
const row = (icon: string, label: string, value: string, cls = '') =>
html`<div class="oprow ${cls}"><ha-icon icon=${icon}></ha-icon><span>${label}</span><b>${value}</b></div>`;
return html`<div class="menuwrap dialogwrap" @click=${() => (this._openingInfo = null)}>
<div class="dialog" @click=${(e: Event) => e.stopPropagation()}>
<div class="hd"><ha-icon icon=${o.type === 'door' ? 'mdi:door' : 'mdi:window-closed-variant'}></ha-icon>
${this._t(o.type === 'door' ? 'opening.door' : 'opening.window')}</div>
<div class="body">
${o.contact
? row(amt > 0 ? 'mdi:door-open' : 'mdi:door-closed',
this._t('opening.contact_label'),
cSt === 'unavailable' || cSt == null
? this._t('opening.state_unknown')
: this._t(amt > 0 ? 'opening.open' : 'opening.closed'),
amt > 0 ? 'warn' : 'ok')
: nothing}
${o.lock
? row(lSt === 'locked' ? 'mdi:lock' : 'mdi:lock-open-variant',
this._t('opening.lock_label'),
lSt === 'locked' ? this._t('opening.locked')
: ['unlocked', 'open'].includes(String(lSt)) ? this._t('opening.unlocked')
: this._t('opening.state_unknown'),
lSt === 'locked' ? 'ok' : 'warn')
: nothing}
${!o.contact && !o.lock ? html`<p class="muted">${this._t('opening.no_entities')}</p>` : nothing}
</div>
<div class="row">
<span class="spacer"></span>
<button class="btn ghost" @click=${() => (this._openingInfo = null)}>${this._t('btn.close')}</button>
</div>
</div>
</div>`;
}
private _renderOpeningDialog(): TemplateResult {
const d = this._openingDialog!;
const opt = (list: { value: string; label: string }[], cur: string, set: (v: string) => void) =>
html`<select class="areasel" @change=${(e: Event) => set((e.target as HTMLSelectElement).value)}>
<option value="" ?selected=${!cur}>${this._t('opening.none')}</option>
${list.map((c) => html`<option value=${c.value} ?selected=${c.value === cur}>${c.label}</option>`)}
</select>`;
return html`<div class="menuwrap dialogwrap" @click=${(e: Event) => e.stopPropagation()}>
<div class="dialog" @click=${(e: Event) => e.stopPropagation()}>
<div class="hd"><ha-icon icon="mdi:door"></ha-icon>
${d.id ? this._t('opening.edit') : this._t('opening.new')}</div>
<div class="body">
<label>${this._t('opening.type_label')}</label>
<label class="srcrow"><input type="radio" name="optype" .checked=${d.type === 'door'}
@change=${() => (this._openingDialog = { ...d, type: 'door', lengthCm: d.id ? d.lengthCm : 90 })} />
<span>${this._t('opening.door')}</span></label>
<label class="srcrow"><input type="radio" name="optype" .checked=${d.type === 'window'}
@change=${() => (this._openingDialog = { ...d, type: 'window', lengthCm: d.id ? d.lengthCm : 120 })} />
<span>${this._t('opening.window')}</span></label>
<label>${this._t('opening.length_label')}</label>
<input class="namein tempin" type="number" min="20" max="600" step="5" .value=${String(d.lengthCm)}
@input=${(e: Event) => {
const n = parseFloat((e.target as HTMLInputElement).value);
if (Number.isFinite(n)) this._openingDialog = { ...d, lengthCm: n };
}} />
<label>${this._t('opening.contact_label')}</label>
${opt(this._contactCandidates(), d.contact, (v) => (this._openingDialog = { ...d, contact: v }))}
${d.contact
? html`<label class="srcrow"><input type="checkbox" .checked=${d.invert}
@change=${(e: Event) => (this._openingDialog = { ...d, invert: (e.target as HTMLInputElement).checked })} />
<span>${this._t('opening.invert')}</span></label>`
: nothing}
${d.type === 'door'
? html`<label>${this._t('opening.lock_label')}</label>
${opt(this._lockCandidates(), d.lock, (v) => (this._openingDialog = { ...d, lock: v }))}`
: nothing}
<label class="srcrow"><input type="checkbox" .checked=${d.flipH}
@change=${(e: Event) => (this._openingDialog = { ...d, flipH: (e.target as HTMLInputElement).checked })} />
<span>${this._t('opening.flip_h')}</span></label>
<label class="srcrow"><input type="checkbox" .checked=${d.flipV}
@change=${(e: Event) => (this._openingDialog = { ...d, flipV: (e.target as HTMLInputElement).checked })} />
<span>${this._t('opening.flip_v')}</span></label>
</div>
<div class="row">
${d.id
? html`<button class="btn danger" @click=${this._deleteOpening}>
<ha-icon icon="mdi:delete-outline"></ha-icon>${this._t('btn.delete')}
</button>`
: nothing}
<span class="spacer"></span>
<button class="btn ghost" @click=${() => (this._openingDialog = null)}>${this._t('btn.cancel')}</button>
<button class="btn on" @click=${this._saveOpening}>
<ha-icon icon="mdi:check"></ha-icon>${this._t('btn.save')}
</button>
</div>
</div>
</div>`;
}
private _renderMarkupDefs(_vb: number[]): TemplateResult {
const g = this._gridPitch;
const dotR = g * 0.14;
@@ -2386,6 +2881,11 @@ class HouseplanCard extends LitElement {
title=${this._t('title.markup_split')}>
<ha-icon icon="mdi:vector-polyline-remove"></ha-icon>${this._t('markup.split')}
</button>
<button class="btn ${this._tool === 'opening' ? 'on' : ''}"
@click=${() => { this._cancelPath(); this._tool = 'opening'; }}
title=${this._t('title.markup_opening')}>
<ha-icon icon="mdi:door"></ha-icon>${this._t('markup.opening')}
</button>
<button class="btn ${this._tool === 'delroom' ? 'on' : ''}" @click=${() => (this._tool = 'delroom')}
title=${this._t('title.markup_delroom')}>
<ha-icon icon="mdi:delete-outline"></ha-icon>${this._t('markup.delete')}
@@ -2660,6 +3160,11 @@ class HouseplanCard extends LitElement {
@change=${(e: Event) => (this._spaceDialog = { ...d, showNames: (e.target as HTMLInputElement).checked })} />
<span>${this._t('space.show_names')}</span>
</label>
<label class="srcrow">
<input type="checkbox" .checked=${d.showLqi}
@change=${(e: Event) => (this._spaceDialog = { ...d, showLqi: (e.target as HTMLInputElement).checked })} />
<span>${this._t('space.show_lqi')}</span>
</label>
<label>${this._t('space.room_color')}</label>
<div class="colorrow">
<input type="color" .value=${d.roomColor}
+39 -1
View File
@@ -36,6 +36,27 @@
"markup.add": "Add",
"markup.merge": "Merge",
"markup.split": "Split",
"markup.opening": "Opening",
"title.markup_opening": "Doors & windows: click a wall to place, click an opening to edit",
"opening.new": "New opening",
"opening.edit": "Door / window",
"opening.door": "Door",
"opening.window": "Window",
"opening.type_label": "Type",
"opening.length_label": "Length, cm",
"opening.contact_label": "Open/close sensor",
"opening.lock_label": "Lock",
"opening.none": "— none —",
"opening.invert": "Invert open/closed",
"opening.flip_h": "Hinge on the other jamb",
"opening.flip_v": "Opens to the other side",
"opening.open": "Open",
"opening.closed": "Closed",
"opening.locked": "Locked",
"opening.unlocked": "Unlocked",
"opening.state_unknown": "unavailable",
"opening.no_entities": "No sensors bound — a static symbol on the plan.",
"toast.opening_no_wall": "Click next to a room wall — openings sit on walls",
"markup.delete": "Delete",
"markup.hint_points": "points: {n} · Esc/Ctrl+Z — undo a dot · close the outline by clicking the first one",
"markup.hint_start": "click a grid dot to start the outline",
@@ -201,5 +222,22 @@
"editor.button_label": "Button label",
"editor.button_target": "Target dashboard path",
"editor.aspect_ratio": "Aspect ratio (e.g. 16:9 or auto)",
"marker.sub_entity": "entity"
"marker.sub_entity": "entity",
"title.general_settings": "General settings",
"gs.title": "General settings",
"gs.hint": "Fill colors apply to every space; each color has its own opacity. Which fill mode a space uses is set in that space's dialog.",
"gs.light_group": "Fill: lights",
"gs.light_on": "Lights on",
"gs.light_off": "All lights off",
"gs.temp_group": "Fill: temperature",
"gs.temp_cold": "Cold",
"gs.temp_ok": "Comfortable",
"gs.temp_hot": "Hot",
"gs.lqi_group": "Fill: zigbee signal",
"gs.lqi_low": "Weak signal",
"gs.lqi_high": "Strong signal",
"gs.reset": "Reset to defaults",
"gs.saved": "General settings saved",
"space.show_lqi": "Show zigbee signal (LQI) next to devices",
"gs.light_none": "No light sources"
}
+39 -1
View File
@@ -36,6 +36,27 @@
"markup.add": "Добавить",
"markup.merge": "Объединить",
"markup.split": "Разделить",
"markup.opening": "Проём",
"title.markup_opening": "Двери и окна: клик по стене — добавить, клик по проёму — редактировать",
"opening.new": "Новый проём",
"opening.edit": "Дверь / окно",
"opening.door": "Дверь",
"opening.window": "Окно",
"opening.type_label": "Тип",
"opening.length_label": "Длина, см",
"opening.contact_label": "Датчик открытия",
"opening.lock_label": "Замок",
"opening.none": "— нет —",
"opening.invert": "Инвертировать открыто/закрыто",
"opening.flip_h": "Петли с другой стороны",
"opening.flip_v": "Открывается в другую сторону",
"opening.open": "Открыто",
"opening.closed": "Закрыто",
"opening.locked": "Заперто",
"opening.unlocked": "Не заперто",
"opening.state_unknown": "недоступно",
"opening.no_entities": "Датчики не привязаны — статичный символ на плане.",
"toast.opening_no_wall": "Кликните рядом со стеной комнаты — проёмы ставятся на стены",
"markup.delete": "Удалить",
"markup.hint_points": "точек: {n} · Esc/Ctrl+Z — убрать точку · замкните контур кликом по первой",
"markup.hint_start": "кликните точку сетки, чтобы начать контур",
@@ -201,5 +222,22 @@
"editor.button_label": "Текст кнопки",
"editor.button_target": "Путь дашборда (куда вести)",
"editor.aspect_ratio": "Соотношение сторон (напр. 16:9 или auto)",
"marker.sub_entity": "сущность"
"marker.sub_entity": "сущность",
"title.general_settings": "Общие настройки",
"gs.title": "Общие настройки",
"gs.hint": "Цвета заливок действуют на все пространства; у каждого цвета своя прозрачность. Какой режим заливки использует пространство — задаётся в его диалоге.",
"gs.light_group": "Заливка: освещение",
"gs.light_on": "Свет включён",
"gs.light_off": "Весь свет выключен",
"gs.temp_group": "Заливка: температура",
"gs.temp_cold": "Холодно",
"gs.temp_ok": "Комфорт",
"gs.temp_hot": "Жарко",
"gs.lqi_group": "Заливка: зигби-сигнал",
"gs.lqi_low": "Слабый сигнал",
"gs.lqi_high": "Сильный сигнал",
"gs.reset": "Сбросить к умолчаниям",
"gs.saved": "Общие настройки сохранены",
"space.show_lqi": "Показывать зигби-сигнал (LQI) у устройств",
"gs.light_none": "Нет источников света"
}
+150
View File
@@ -74,6 +74,56 @@ export function roomEdges(rooms: any[]): number[][] {
return out;
}
/**
* Snap a point onto the nearest wall of any room, returning the snapped point and
* the wall's angle (degrees), or null when no wall is within maxDist. Walls are the
* DERIVED room edges (a line has no independent existence on the plan), so an opening
* placed with this stays valid however rooms are later edited — it keeps absolute
* coordinates and is not tied to a room id or edge index.
*/
export function snapToWall(
p: number[], rooms: any[], maxDist: number,
): { x: number; y: number; angle: number } | null {
let best: { x: number; y: number; angle: number } | null = null;
let bestD = maxDist;
for (const e of roomEdges(rooms)) {
const [x1, y1, x2, y2] = e;
const dx = x2 - x1, dy = y2 - y1;
const len2 = dx * dx + dy * dy;
if (!len2) continue;
let t = ((p[0] - x1) * dx + (p[1] - y1) * dy) / len2;
t = Math.max(0, Math.min(1, t));
const q = [x1 + t * dx, y1 + t * dy];
const d = Math.hypot(p[0] - q[0], p[1] - q[1]);
if (d < bestD) {
bestD = d;
// normalize to [-90, 90): two rooms sharing a wall yield the same edge in
// OPPOSITE directions — without this, dragging an opening across segment
// boundaries would flip its hinge side back and forth
let angle = (Math.atan2(dy, dx) * 180) / Math.PI;
if (angle >= 90) angle -= 180;
else if (angle < -90) angle += 180;
best = { x: q[0], y: q[1], angle };
}
}
return best;
}
/**
* How far open an opening is drawn, 0..1, from its contact sensor state.
* No sensor bound → doors default to open (the familiar swing symbol), windows to
* closed (intact glass) — same convention as a static architectural plan.
* `unavailable`/`unknown` freeze the default too: an outage must not fake motion.
*/
export function openingAmount(
type: 'door' | 'window', state: string | null | undefined, invert = false,
): number {
if (state == null || state === 'unavailable' || state === 'unknown')
return type === 'door' ? 1 : 0;
const open = isActiveState(state) !== !!invert;
return open ? 1 : 0;
}
/**
* Is an entity "active / detected"? Used by presence ripples, which are opted into per
* device and therefore must not depend on the card-wide live_states toggle.
@@ -445,6 +495,8 @@ export interface SpaceDisplay {
fill: RoomFillMode;
tempMin: number; // comfort range lower bound, °C
tempMax: number; // comfort range upper bound, °C
/** Per-space LQI badges near zigbee devices; null = follow the card option. */
showLqi: boolean | null;
}
export const DEFAULT_ROOM_COLOR = '#3ea6ff';
@@ -464,9 +516,107 @@ export function spaceDisplayOf(spaceCfg: any): SpaceDisplay {
fill: ['lqi', 'light', 'temp'].includes(s.fill_mode) ? s.fill_mode : 'none',
tempMin: typeof s.temp_min === 'number' ? s.temp_min : DEFAULT_TEMP_MIN,
tempMax: typeof s.temp_max === 'number' ? s.temp_max : DEFAULT_TEMP_MAX,
showLqi: typeof s.show_lqi === 'boolean' ? s.show_lqi : null,
};
}
// ---------------- global fill colors ----------------
export interface FillColorEntry {
c: string; // #rrggbb
a: number; // 0..1 fill opacity
}
/** Global fill palette, grouped by fill mode; stored in config.settings.fill_colors. */
export interface FillColors {
light_on: FillColorEntry;
light_off: FillColorEntry;
/** Rooms with no light sources at all; alpha 0 (default) = no fill, as before. */
light_none: FillColorEntry;
temp_cold: FillColorEntry;
temp_ok: FillColorEntry;
temp_hot: FillColorEntry;
lqi_low: FillColorEntry;
lqi_high: FillColorEntry;
}
export const DEFAULT_FILL_COLORS: FillColors = {
light_on: { c: '#ffd45c', a: 0.18 },
light_off: { c: '#9aa0a6', a: 0.14 },
light_none: { c: '#6b7480', a: 0 },
temp_cold: { c: '#4fc3f7', a: 0.18 },
temp_ok: { c: '#66d17a', a: 0.18 },
temp_hot: { c: '#ffd45c', a: 0.18 },
lqi_low: { c: '#f25a4a', a: 0.18 },
lqi_high: { c: '#4bd28f', a: 0.18 },
};
const HEX_RE = /^#[0-9a-f]{6}$/i;
/** Merge stored overrides over the defaults, dropping malformed entries. */
export function fillColorsOf(settings: any): FillColors {
const out: any = {};
const src = settings?.fill_colors || {};
for (const k of Object.keys(DEFAULT_FILL_COLORS) as (keyof FillColors)[]) {
const d = DEFAULT_FILL_COLORS[k];
const v = src[k];
out[k] = {
c: v && typeof v.c === 'string' && HEX_RE.test(v.c) ? v.c : d.c,
a: v && typeof v.a === 'number' ? Math.min(1, Math.max(0, v.a)) : d.a,
};
}
return out as FillColors;
}
/** Linear RGB interpolation between two hex colors, t clamped to 0..1. */
export function lerpColor(a: string, b: string, t: number): string {
const tt = Math.min(1, Math.max(0, t));
const pa = [1, 3, 5].map((i) => parseInt(a.slice(i, i + 2), 16));
const pb = [1, 3, 5].map((i) => parseInt(b.slice(i, i + 2), 16));
const mix = pa.map((v, i) => Math.round(v + (pb[i] - v) * tt));
return '#' + mix.map((v) => v.toString(16).padStart(2, '0')).join('');
}
/**
* Room fill (color + opacity) for the selected mode, or null for "no fill",
* using the global palette. The LQI gradient interpolates lqi_low → lqi_high
* over the 40..180 LQI window (same thresholds as the badge color).
*/
export function roomFillStyle(
mode: RoomFillMode,
lqi: number | null,
lights: 'on' | 'off' | 'none',
temp: number | null | undefined,
tempMin: number,
tempMax: number,
colors: FillColors,
): FillColorEntry | null {
if (mode === 'lqi') {
if (lqi == null) return null;
const t = (lqi - 40) / 140;
return { c: lerpColor(colors.lqi_low.c, colors.lqi_high.c, t),
a: colors.lqi_low.a + (colors.lqi_high.a - colors.lqi_low.a) * Math.min(1, Math.max(0, t)) };
}
if (mode === 'light') {
if (lights === 'none') {
// configurable "no light sources" color; alpha 0 keeps the historical
// no-fill behavior (and the unfilled hover), so nothing changes until
// the user assigns an opacity
return colors.light_none.a > 0 ? colors.light_none : null;
}
return lights === 'on' ? colors.light_on : colors.light_off;
}
if (mode === 'temp') {
if (temp == null) return null;
const lo = Math.min(tempMin, tempMax);
const hi = Math.max(tempMin, tempMax);
if (temp < lo) return colors.temp_cold;
if (temp > hi) return colors.temp_hot;
return colors.temp_ok;
}
return null;
}
/**
* Room fill color for the selected mode, or null for "no fill".
* - lqi: red→green gradient by the room's average zigbee signal (null LQI → no fill)
+4 -3
View File
@@ -8,7 +8,7 @@
*/
import { html, svg, nothing, type TemplateResult } from 'lit';
import { buildDevices, areaLqi, areaLights, areaTemp } from './devices';
import { spaceDisplayOf, roomFillColor } from './logic';
import { spaceDisplayOf, roomFillStyle, fillColorsOf } from './logic';
import { DEFAULT_ICON_RULES, compileIconRules, EXCLUDED_DOMAINS } from './rules';
import { t, type Lang } from './i18n';
import type { ServerConfig } from './types';
@@ -71,18 +71,19 @@ export function renderSpaceStatic(o: StaticRenderOpts): TemplateResult | null {
const parts = [`--room-stroke:${disp.color}`, `--room-stroke-op:${disp.showBorders ? disp.opacity : 0}`];
// fill rendered exactly as configured on the full card (snapshot of current states)
const fillC = r.area
? roomFillColor(
? roomFillStyle(
disp.fill,
disp.fill === 'lqi' ? areaLqi(o.hass, devs, r.area) : null,
disp.fill === 'light' ? areaLights(o.hass, devs, r.area) : 'none',
disp.fill === 'temp' ? areaTemp(o.hass, devs, r.area) : null,
disp.tempMin,
disp.tempMax,
fillColorsOf(o.cfg?.settings),
)
: null;
if (fillC) {
cls += ' filled';
parts.push(`--room-fill:${fillC}`, `--room-fill-op:${(0.3 * disp.opacity).toFixed(3)}`);
parts.push(`--room-fill:${fillC.c}`, `--room-fill-op:${fillC.a.toFixed(3)}`);
} else {
parts.push('--room-fill:transparent', '--room-fill-op:0');
}
+72
View File
@@ -225,6 +225,73 @@ export const cardStyles = css`
fill-opacity: 0.22;
stroke-opacity: 1;
}
/* doors & windows */
.op-leaf {
transition: transform 0.6s ease;
}
.op-arc {
stroke-width: 1.5;
transition: stroke-dashoffset 0.6s ease;
}
/* hover affordance: a rounded outline hugging the wall strip + a grab cursor */
.op-outline {
fill: none;
stroke: var(--hp-accent);
stroke-width: 1.5;
opacity: 0;
transition: opacity 0.15s;
pointer-events: none;
}
g.opening:hover .op-outline {
opacity: 0.9;
}
.op-hit {
fill: transparent;
cursor: grab;
pointer-events: auto;
touch-action: none; /* drags, not scrolls, on touch */
}
.op-hit:active {
cursor: grabbing;
}
.stage.markup .op-hit {
pointer-events: none; /* markup clicks go to the stage tools */
}
.oplock {
position: absolute;
transform: translate(-50%, -50%);
width: calc(var(--icon-size, 2.5cqw) * 0.62);
height: calc(var(--icon-size, 2.5cqw) * 0.62);
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
background: var(--hp-bg);
border: 1px solid var(--hp-line);
pointer-events: auto;
cursor: pointer;
z-index: 1;
}
.oplock ha-icon {
--mdc-icon-size: calc(var(--icon-size, 2.5cqw) * 0.4);
display: flex;
line-height: 0;
}
.oplock.locked { color: #66d17a; border-color: #66d17a; }
.oplock.unlocked { color: var(--hp-open); border-color: var(--hp-open); }
.oplock.unknown { color: var(--hp-muted); }
.oprow {
display: flex;
align-items: center;
gap: 8px;
padding: 6px 0;
}
.oprow b { margin-left: auto; }
.oprow.ok b { color: #66d17a; }
.oprow.warn b { color: var(--hp-open); }
@media (prefers-reduced-motion: reduce) {
.op-leaf, .op-arc { transition: none; }
}
/* presence ripples: opted into per device, drawn around the anchor point */
.dev.noicon {
background: transparent;
@@ -807,6 +874,11 @@ export const cardStyles = css`
.rrow .ract:hover { color: var(--hp-txt); }
.rrow .ract.del:hover { color: #ff7a5c; }
.gsrow .gsl {
min-width: 150px;
font-size: 12.5px;
color: var(--hp-muted);
}
.dialogwrap {
background: rgba(0, 0, 0, 0.45);
display: flex;
+15
View File
@@ -45,6 +45,21 @@ export interface Marker {
angle?: number | null; // icon rotation, degrees
}
/** A door or window: plan geometry (normalized coords), optionally live via entities. */
export interface OpeningCfg {
id: string;
type: 'door' | 'window';
x: number; // center, normalized by plan width
y: number; // center, normalized by plan height
angle: number; // wall angle, degrees
length: number; // along the wall, normalized by plan width
contact?: string | null; // binary_sensor / cover driving open-closed
lock?: string | null; // lock entity (doors only)
invert?: boolean;
flip_h?: boolean; // hinge on the other jamb
flip_v?: boolean; // opens to the other side of the wall
}
export interface ServerConfig {
spaces: any[];
markers: Marker[];
+77 -1
View File
@@ -4,7 +4,7 @@ import {
lqiColor, snapToGrid, segKey, samePoint, pointInPolygon, markerIdForBinding, averageLqi,
fitView, declump, safeUrl, resolveTapAction, floorsOf, subst, spaceDisplayOf, roomFillColor,
segmentCm, formatLength, roomEdges, roomPoly, pointOnBoundary, pointStrictlyInside, roomsOverlap,
mergeRooms, splitRoom, polygonArea, closestPointOnBoundary, isActiveState,
mergeRooms, splitRoom, polygonArea, closestPointOnBoundary, isActiveState, snapToWall, openingAmount, fillColorsOf, lerpColor, roomFillStyle,
} from '../test-build/logic.js';
import {
iconFor, compileIconRules, isValidPattern, iconFromDeviceClasses,
@@ -407,3 +407,79 @@ test('isActiveState: a sensor outage calms the plan down, it never pulses foreve
assert.ok(!isActiveState(undefined));
assert.ok(!isActiveState(null));
});
test('snapToWall: projects onto the nearest derived wall with its angle; misses return null', () => {
const rooms = [{ poly: [[0, 0], [10, 0], [10, 10], [0, 10]] }];
const s = snapToWall([4, 0.6], rooms, 1); // near the top wall
assert.deepEqual([s.x, s.y], [4, 0]);
assert.equal(Math.abs(s.angle) % 180, 0); // horizontal wall
const v = snapToWall([10.4, 7], rooms, 1); // near the right wall
assert.deepEqual([v.x, v.y], [10, 7]);
assert.equal(Math.abs(v.angle), 90);
assert.equal(snapToWall([5, 5], rooms, 1), null); // middle of the room: no wall within reach
});
test('openingAmount: doors default open, windows closed; outages freeze the default', () => {
assert.equal(openingAmount('door', null), 1);
assert.equal(openingAmount('window', null), 0);
assert.equal(openingAmount('door', 'unavailable'), 1);
assert.equal(openingAmount('window', 'unknown'), 0);
assert.equal(openingAmount('door', 'on'), 1);
assert.equal(openingAmount('door', 'off'), 0);
assert.equal(openingAmount('window', 'open'), 1);
// invert flips on/off but never the outage default
assert.equal(openingAmount('door', 'on', true), 0);
assert.equal(openingAmount('door', 'off', true), 1);
assert.equal(openingAmount('door', 'unavailable', true), 1);
});
test('snapToWall: the angle is normalized to [-90, 90) so opposite edge directions cannot flip a dragged opening', () => {
// the same wall as seen from two neighbouring rooms (opposite winding)
const a = [{ poly: [[0, 0], [10, 0], [10, 10], [0, 10]] }];
const b = [{ poly: [[10, 0], [0, 0], [0, 10], [10, 10]] }]; // reversed
const sa = snapToWall([5, 0.4], a, 1);
const sb = snapToWall([5, 0.4], b, 1);
assert.equal(sa.angle, sb.angle);
assert.ok(sa.angle >= -90 && sa.angle < 90);
const v = snapToWall([10.3, 5], a, 1); // vertical wall
assert.ok(v.angle >= -90 && v.angle < 90);
});
test('fillColorsOf: defaults, merge, malformed entries dropped', () => {
const d = fillColorsOf({});
assert.equal(d.light_on.c, '#ffd45c');
const o = fillColorsOf({ fill_colors: { light_on: { c: '#ff0000', a: 0.5 }, temp_hot: { c: 'javascript:x', a: 9 } } });
assert.equal(o.light_on.c, '#ff0000');
assert.equal(o.light_on.a, 0.5);
assert.equal(o.temp_hot.c, '#ffd45c'); // malformed hex → default
assert.equal(o.temp_hot.a, 1); // clamped
});
test('lerpColor: endpoints and midpoint', () => {
assert.equal(lerpColor('#000000', '#ffffff', 0), '#000000');
assert.equal(lerpColor('#000000', '#ffffff', 1), '#ffffff');
assert.equal(lerpColor('#000000', '#ffffff', 0.5), '#808080');
assert.equal(lerpColor('#000000', '#ffffff', -5), '#000000'); // clamped
});
test('roomFillStyle: palette-driven fills, lqi gradient between custom endpoints', () => {
const colors = fillColorsOf({ fill_colors: { lqi_low: { c: '#000000', a: 0.1 }, lqi_high: { c: '#ffffff', a: 0.3 } } });
assert.equal(roomFillStyle('lqi', 110, 'none', null, 20, 25, colors).c, '#808080'); // mid of 40..180
assert.equal(roomFillStyle('lqi', null, 'none', null, 20, 25, colors), null);
assert.deepEqual(roomFillStyle('light', null, 'on', null, 20, 25, colors), colors.light_on);
assert.deepEqual(roomFillStyle('temp', 18, 'none', 18, 20, 25, colors), colors.temp_cold);
assert.equal(roomFillStyle('none', 100, 'on', 22, 20, 25, colors), null);
});
test('spaceDisplayOf: show_lqi tri-state (null = follow the card option)', () => {
assert.equal(spaceDisplayOf({}).showLqi, null);
assert.equal(spaceDisplayOf({ settings: { show_lqi: false } }).showLqi, false);
assert.equal(spaceDisplayOf({ settings: { show_lqi: true } }).showLqi, true);
});
test('roomFillStyle light_none: alpha 0 keeps no-fill; a custom color fills lightless rooms', () => {
const def = fillColorsOf({});
assert.equal(roomFillStyle('light', null, 'none', null, 20, 25, def), null); // default: unchanged
const c = fillColorsOf({ fill_colors: { light_none: { c: '#123456', a: 0.2 } } });
assert.deepEqual(roomFillStyle('light', null, 'none', null, 20, 25, c), { c: '#123456', a: 0.2 });
});