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- STATUS.md: fresh snapshot (version, dev-branch workflow, PAT, HACS queue reality, test counts) + feature-surface digest since 07-17 - ARCHITECTURE.md: decor layer, glow clip model, open boundaries math, controls, island rooms, kiosk, nav persistence - UX-MODES.md: kiosk as the fourth interaction surface - README.ru.md: wall-tablet recipe (parity with English)
100 lines
5.0 KiB
Markdown
100 lines
5.0 KiB
Markdown
# UX redesign: three modes (approved 2026-07-21)
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> Approved design for reorganizing all card interactions into three tab-like modes.
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> Driven by the owner's mandate and confirmed by real user feedback
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> ([issue #3](https://github.com/Matysh/houseplan-card/issues/3): *"When moving the
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> map around, I sometimes move the doors/sensors around"*). This document is the
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> source of truth for the implementation iterations below. No code has been changed yet.
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## Principle
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A segmented control in the card header with three tabs; the active one is visually
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highlighted, and edit modes add a colored frame around the stage so the mode is
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obvious at a glance:
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**[ 📐 Plan editor ] [ 🔧 Device editor ] [ ✏️ Background editor ]** — View has
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NO tab (since v1.30.2). The Background editor (v1.33.0) manages a purely visual
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decor layer (lines/rects/ovals/text in `space.decor`, drawn under the rooms,
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inert everywhere outside its editor).
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- **View** is the implicit default state: no editor tab is active. Since
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v1.38.2 the last space AND editor mode are restored across reloads
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(localStorage, admins only for edit modes) — closing and reopening the tab
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lands you where you were (owner's decision, reversing the earlier
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"never restore" rule).
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- Activating an editor tab highlights it and opens that editor's bottom toolbar
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(both editors have one since v1.30.2). The toolbar and the active tab each
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carry an **X** that closes the editor back to View; re-clicking the active tab
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does nothing; Plan↔Devices switches directly.
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- **Plan editor** and **Device editor** are shown only to admins when
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`admin_only` is on.
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## View — display and device interaction only
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Allowed: pan/zoom (wheel, pinch, buttons), switching spaces, device tap
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(info / more-info / toggle per settings), long-press → info card, opening tap →
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door/lock info card (with an explicit Unlock/Lock button when a lock is bound —
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the only way to operate a lock from the card; plan-icon taps never toggle locks),
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room-card link icon → HA area (room taps do nothing since v1.40.1), hover tooltips (name, temperature, signal).
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Removed from this mode (they move, not die):
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- icon dragging ("drag anywhere", v1.9 — consciously reversed),
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- room-label dragging,
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- opening dragging along walls and double-click properties (v1.23.1),
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- every edit button in the header (+device, 👁 show-all, ↺ reset, ⬡ rules, ⚙ general,
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per-space gear, markup toggle).
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Header in View: space tabs, device count, zoom cluster. Nothing else.
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## Plan — geometry and appearance of the space
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- Toolbar tools: Outline room, Delete room, Merge, Split, Opening (place / drag along
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walls / properties), Room labels (drag positions — labels are part of the plan).
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- Space gear dialog (title, plan image / hand-drawn, scale, Display section, show_lqi),
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add space, floors import, delete space.
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- ⚙ General settings (fill palette) lives here — it is about the plan's appearance.
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## Devices — placement and marker configuration
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- Icon dragging (ONLY here). Click on a device opens the **edit dialog directly**
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(binding, name, icon, size/angle, display badge/ripple + colors, tap override,
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model/link/description/PDFs, room).
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- + add device/entity/virtual, hide device, ↺ reset layout, 👁 show-all (curation
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tool), ⬡ icon rules.
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## Deprecations decided
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1. "Drag anywhere" (v1.9) — reversed by this design.
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2. Opening drag / dbl-click properties in view (v1.23.1) — moved into Plan.
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3. The markup toggle button — replaced by the Plan tab.
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4. Legacy localStorage mode (card without the integration) — candidate for removal
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in the next major; adds branching for a half-working scenario.
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## Approved follow-up features (from issue #3, by priority)
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1. State-reflecting icons (open/closed door variants etc., like core HA).
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2. `display: value` — show the measurement instead of an icon.
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3. Light color in the icon/ripple (RGB lights).
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4. Alarm visual (leak/smoke/doorbell): red pulse overlay.
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5. Rooms as sub-areas without an HA area + manual device placement by room id.
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6. Backlog (not planned): music notes for players, directional TV ripples.
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## Implementation iterations
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- **It.1 — mode shell:** the segmented control, mode state, View-mode gating of all
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edit interactions/buttons (biggest UX win, smallest surface).
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- **It.2 — Plan tab:** move markup tools + space dialogs + labels drag + openings
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editing under Plan; colored frame indicator.
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- **It.3 — Devices tab:** drag + direct-edit click + curation tools under Devices.
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- **It.4+:** follow-up features 1–5 above, each its own release.
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## Kiosk mode (v1.41.0)
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`kiosk: true` on the card is the fourth interaction surface: the full View
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experience with the header removed and editors hard-blocked (even for
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admins). Swipe switches spaces at 1:1 zoom only (zoomed gestures pan;
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double tap resets zoom); `cycle: N` auto-advances spaces with a 60 s pause
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after any touch; a 3 s long-press on empty plan opens the per-screen size
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popover (localStorage). Nav persistence never restores an editor here.
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