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houseplan-card/docs/CANVAS.md
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# Infinite canvas — the spec (source of truth)
Status: approved by the owner 2026-08-03, **shipped in v1.57.0**.
Scope decisions final: there is no "plan size" any more, the canvas
is conceptually unbounded, storage does not change, and the
opening view is always derived from what is actually drawn.
## The problem it closes
Several users drew plans that ran past the edge of the grid and then
could not place devices outside it. The only workaround was to redraw
the whole plan. The card behaved as if the normalised unit square
(`0..1`, rendered as `NORM_W x NORM_W = 1000 x 1000` units) were a
sheet of paper with edges. It is not a sheet of paper — it is just the
coordinate system.
## Principle
1. **Coordinates keep their meaning.** Rooms, openings, decor and
device positions are still stored normalised. `1.0` is still the
same distance it always was; `cell_cm` still ties a grid cell to
real centimetres. **No data migration.** An existing plan opens as
before — including the size of the markers (§6).
2. **`0..1` is not a boundary, it is an origin.** Any finite
coordinate is legal. `2.7` simply means "2.7 canvas widths to the
right of the origin".
3. **Nothing in the product may say "you cannot go past the edge".**
No clamp on drawing, dragging, decor or device placement stops at
a rectangle.
4. **What is stored is only where something is drawn.** There is no
stored extent to keep in sync.
## Model
| Concept | Before | Now |
| --- | --- | --- |
| Canvas | square `0..1`, rendered `0..1000` | unbounded plane, same units |
| `space.view_box` | the frame; everything was clamped into it | an OPTIONAL hint for the very first frame; used only when there is nothing to frame |
| "fit" rectangle | `view_box` (or the content bbox in view mode) | always the **content frame** (§4) |
| Zoom out floor | `ZOOM_MIN = 0.4` (fraction of `view_box`) | 3x the content frame (`MIN_ZOOM = 1/3`) |
| Pan bounds | content must cover the scene, and only above 100% zoom | content frame + one screen of slack in each direction, at any zoom |
| Icon size | % of `view_box`, i.e. grew with zoom | % of `iconUnit` — still grows with zoom (§6) |
| Validation range | `+/-4` | `+/-5000` (§3) |
### Render frame vs. view
* **Frame** (`_baseVb()` / `spaceFrame()`) — the rectangle that "fit to
screen" fits and that zoom `1` means. It is recomputed from content,
never stored.
* **View** (`_view`) — the SVG `viewBox` actually painted. It is in
absolute render units, so recomputing the frame never teleports the
plan; it only changes what zoom `100 %` means and where panning
stops.
### View/editor camera handoff
Entering or leaving an editor does not clear `_view` and wait for a later fit.
The current view is expressed as a world-space centre plus screen
pixels-per-unit. `ModeTransitionController` interpolates that representation
together with the measured stage width/height, and derives a correctly
aspect-matched viewBox on every frame. The editor may use its own working zoom,
but View restores the saved same-space centre and zoom on exit; editor zoom is
never written to View persistence. A zero-sized or reduced-motion path commits
the exact target atomically without exposing a default-fit frame.
## §3 Validation limits
`custom_components/houseplan/validation.py`:
| Symbol | Before | Now | What it is |
| --- | --- | --- | --- |
| `_COORD` (layout x/y) | `-4 .. 4` | `-5000 .. 5000` | coordinate |
| `_GEOM` (room x/y, poly points, opening x/y, `view_box` origin) | `-4 .. 4` | `-5000 .. 5000` | coordinate |
| `_EXTENT` (room w/h, `view_box` w/h) | `0.001 .. 4` | `0.001 .. 5000` | size — strictly positive |
| `_NORM` (decor x/y/w/h) | `-1 .. 2` | `-5000 .. 5000` | coordinate |
| opening `length` | `0.001 .. 1` | `0.001 .. 5000` | size — strictly positive |
`+/-5000` is **garbage insurance, not a frame**. At the product's own
scale (`cell_cm` = 5 by default, 240 grid cells across the unit width)
one canvas width is ~12 m, so `5000` is ~60 km of plan — unreachable
in a home, while still stopping a stored `1e100` from making the plan
invisible for every client (the failure HP-1500-03 / HP-1501-01
closed). Sizes stay strictly positive because SVG divides by them and
`viewBox="0 0 0 0"` paints nothing (HP-1502-01).
## §4 The content frame
`contentFrame(items, opts)` in `src/space-geometry.ts` — pure, unit
tested. Input is a list of **items**, one per drawn/placed object:
* every room (its own bounding box — polygon or legacy rect);
* the backdrop image rectangle, when the space has one;
* every opening (door/window/gate) end-to-end segment;
* every decor shape;
* every device the layout actually places in this space **and that the card
actually draws** — a HIDDEN device (docs/FILTERING.md) is not content: the
frame is presentation, and an object nobody can see must not decide what the
plan opens on. It keeps its auto-grid cell and every aggregation it feeds;
it simply is not an item here. Ghosts in the device editor are not items
either — reaching them is §5's job, not the opening view's.
Output:
```ts
{ core: Rect | null, all: Rect | null, outliers: number }
```
* `core` — bbox of the **main mass**, padded. This is the opening view.
* `all` — bbox of **everything**, padded. This is what "show the far
objects" fits.
* `outliers` — how many items were left out of `core`.
Both rectangles are padded by `pad` (default `0.05`) of the longer
side, and degenerate axes are inflated (see §4.2).
For a space with a **backdrop image** the image rectangle is one of the
items, so the image still sets the extent — cropping to the rooms would
hide the parts of the picture nobody has outlined yet (owner, point 2).
Fallback order when there are no items at all: the stored `view_box`
(the "hint"), then the legacy unit square. This is the only place
`view_box` is still read for framing.
### §4.1 Outlier rejection
An object standing an order of magnitude further away than the rest
must not decide the opening view, but must still be reachable. The
criterion is deliberately rank-based (medians/percentiles), so a single
absurd value cannot move it:
1. Items whose coordinates fall outside the sane range
(`+/-CANVAS_LIMIT`, i.e. the same `+/-5000` the backend accepts) are
dropped outright — that is corruption, not content.
2. With fewer than `MIN_VOTERS = 4` items no outlier is declared:
with two objects there is no majority to be far from.
3. `m` = component-wise **median** of the item centres.
4. `d_i` = Chebyshev distance `max(|x_i-m_x|, |y_i-m_y|)` from `m`.
5. `spread` = the **75th percentile** of `d`, floored at
`MIN_SPREAD = 0.05 * NORM_W` (50 render units, about a small room),
so a tightly clustered plan does not call its own neighbour an
outlier.
6. Item `i` is an outlier iff `d_i > OUTLIER_K * spread`, with
`OUTLIER_K = 10` — literally "an order of magnitude further than
the bulk".
7. **Majority veto**: if more than a third of the items came out as
outliers, this is not a plan with strays — it is a spread-out plan.
No outliers are declared and `core = all`.
When `outliers > 0` the card shows an unobtrusive inline hint (no
modal) — "there are objects far from the plan" with a **Show** action
that fits `all`.
Whatever the vote rejects is rejected **everywhere the plan is measured**,
not only in the viewBox: §6's `iconUnit` runs the same vote over the rooms.
One notion of "the plan", or a stray the frame had just thrown out came back
as icons ninety times too big (audit DEV-2C947-03).
### §4.3 The frame in an editor
Inside an editor the frame only ever **grows** (`unionRect` with the previous
one): it bounds pan and defines what zoom 1 means, and a frame that shrank the
instant a room was deleted would move the ground under a live gesture.
That union belongs to the editor session and to nothing else. The memo key
carries the growth flag, so leaving for View recomputes the frame from the
content instead of inheriting the union — otherwise a room dragged five
canvases away in the Plan editor kept View framing the empty ground it had
left behind, until some unrelated model change happened to invalidate the memo
(audit DEV-2C947-02).
### §4.2 Degenerate frames
An SVG `viewBox` with a zero axis paints nothing, so a frame still has
a floor:
* an axis shorter than `DEGENERATE = 0.03 * NORM_W` is grown to
`FLOOR = 0.2 * NORM_W`, centred on itself.
That covers "one lone marker" and "a collinear row of markers". A real
thin shape (a 100-unit corridor) is well above the threshold and keeps
its tight frame. This is the only survivor of the old safety props —
the `-25 % .. 125 %` envelope that used to reject far content is gone,
replaced by §4.1 (the envelope WAS the bug: content past the old square
was silently excluded from the frame).
## §5 Zoom and pan
* **Zoom in** — unchanged, `ZOOM_MAX = 8`.
* **Zoom out** — `MIN_ZOOM = 1/3`: you can see three times the content
frame and no further. Empty space beyond that is not information.
* **Pan** — available at **every zoom**, in view mode and in every
editor, and bounded by the content frame inflated by
`PAN_SLACK = 1.0` of `max(view, frame)` on each side. You can walk
off the plan (there is no edge), but not into infinity.
Until 2026-08-04 a drag moved the view only while `zoom > 1`: on the
old bounded canvas a plan smaller than the scene genuinely had
nowhere to go, so the gate was harmless. With no edge left it was
simply a missing feature, and the owner reported it as one
(«таскать план при любом масштабе»). The zoom no longer takes part
in the decision — `_clampView` alone says how far you may walk.
* **Who owns the pointer.** A drag pans only when it starts on empty
scene: the room-resize handles, device badges, openings, room labels
and the decor shapes take the pointer first (`_stagePointerDown`
bails out on them), and a drawing tool that consumes the press —
decor line/rect/ellipse/text — bails out too. Two fingers are always
a pinch, never a pan. On a **kiosk** screen at swipe zoom (`≤ 1`,
more than one space) a *horizontal* drag belongs to the floor swipe:
the gesture is classified once, on the first movement past 8 px, and
keeps that role until the finger lifts (`_panLock`), so the plan
never slides under a swipe and a vertical drag still pans.
* **The lock is final, at the release too** (audit DEV-1DA1-02). The
release used to ask `swipeTarget()` again from the raw start→end
vector, ignoring the lock — so a *curved* gesture (a short vertical
lead-in that locks `pan`, then a long horizontal sweep) dragged the
plan under the finger and still landed on another storey when it
lifted: the worst kind of surprise on a wall tablet. `_panLock ===
'pan'` now means no floor change, whatever the overall vector ends up
looking like; only a gesture locked as `swipe` may reach
`swipeTarget()`, and it never pans on the way. A motionless tap locks
nothing, so the double-tap zoom reset is untouched.
* **"Home is that way" arrow** — when the content frame is entirely
outside the current view, a small pointer appears at the view edge
in the frame's direction. Clicking it fits the content. Cheap
insurance against getting lost in the empty plane.
## §6 Icon size — a percentage of the plan
**Unchanged behaviour** — an icon scales with the plan, exactly as it
always did. (A first cut of the infinite canvas made it a fixed
percentage of the viewport; the owner looked at it on 2026-08-03 and
asked for the original back. The history is kept here because the
reasoning for the *numerator* below is the whole point.)
Before the infinite canvas:
```
--icon-size: iconPct * vb.w / view.w (cqw)
```
Now (`iconCqw()` in `src/space-geometry.ts`, pure and unit tested):
```
--icon-size: iconPct * iconUnit(space) * kioskScale / view.w (cqw)
```
Read it in render units: a marker always occupies
`iconPct/100 * iconUnit` **render units** of the plan, whatever the
frame and whatever the zoom. Dividing by the width of the visible view
turns that into the percentage of the container `cqw` means. Zoom in
2x and the marker is 2x bigger, together with the walls it sits on.
**Why the numerator changed.** `vb.w` was the stored `view_box`, and
`view_box` is not a frame any more (§4). Keeping a fixed `NORM_W`
there would have been worse than wrong: on a plan drawn 2 canvases
wide the frame is ~2.2 canvases, so every marker would come out 2.2x
smaller than on an ordinary plan — and 55x smaller on a plan 50
canvases out, i.e. an invisible dot. `iconUnit(space) =
max(NORM_W, mainMassOfTheRooms)` — the extent of the rooms **after the same
outlier vote §4.1 applies to the frame** (rooms only, so the full card and the
static card cannot drift apart), and it is:
* **exactly `NORM_W` for every plan that fits the old square**, and the
editor has only ever stored `view_box: [0,0,1,1]`, so `iconUnit ===
vb.w` there and the rendered pixel size is bit-identical to the
pre-canvas card (verified against the v1.56.0 bundle at a fixed view:
`3.400 / 3.091 / 6.182 / 12.364 cqw`, i.e. `28.52 / 26.11 / 50.22 /
98.44 px`, both bundles);
* **proportional to an outsized plan**, so a runaway plan gets markers
of the same apparent size as an ordinary one.
Everything else is untouched: the per-device multiplier `marker.size`
and the kiosk icon/font scales still feed `--dev-size`, and every
satellite (badges, LQI chips, presence rings, ripples) still derives
from `--dev-size`. The full card and the static
`houseplan-space-card` call the same `iconCqw()` — the static card has
no zoom, but its frame is the content now, so a bare `iconPct` would
have made its markers shrink as the frame tightened.
**Auto-placement spacing** (`defaultPositions` -> `declump`) is measured
in render units and uses the same `iconUnit`, so the icon's footprint
and the distance markers are pushed apart by can never drift apart — and
the outlier vote reaches the spacing through the very same call.
## §7 Adaptive grid
The drawing grid is a dot pattern at `pitch = NORM_W / GRID_N`. On a
plan several canvases wide, zoomed out, the dots merged into a grey
wash. `gridLevels(pitch, pxPerUnit, minPx)` (pure, unit tested) picks:
* `fine` — the smallest multiplier from `1, 2, 5, 10, 20, 50, 100,
200, 500, 1000` whose on-screen step is at least `minPx` (7 px);
finer dots are simply not drawn;
* `coarse` — the next multiplier that is at least `5 x fine`, drawn
bigger/darker, so the eye keeps a scale reference (the usual CAD
every-5th/10th-line convention);
* `null` when even the coarsest step would be sub-pixel — then there
is no grid at all rather than a grey fog.
The grid rectangle also follows the **view**, not the old `view_box`,
so it is there wherever you pan.
The dots are a **hint, not content** (owner 2026-08-04): at full strength
they argued with the plan on white paper. `.griddot` is `opacity: 0.35`,
`.griddot.major` `opacity: 0.5` (styles.ts) — both muted, the CAD
hierarchy kept, coarse nodes still denser than fine ones. The grid lives
in the editors only; View never draws it (`smoke_grid_fade`).
## §8 Toolbar
The middle button of the zoom control was "Reset zoom" (`_resetZoom`,
disabled at zoom 1). It **is** the fit-everything action, so it was
re-labelled rather than duplicated: `title.zoom_fit` — "Fit all" /
«Вписать всё», icon unchanged (`mdi:fit-to-page-outline`), and it is no
longer disabled at zoom 1 (at zoom 1 off-centre it still has work to
do). It fits `core` — the same rectangle the plan opens with. Far
objects are reached through the outlier hint's **Show** action, which
fits `all`.
## §9 Drag limits and the snap contract (dev, DEV-B58)
### 9.1 One bound, and it is the backend's
v1.57.0 freed the FRAME and the DRAWING, but not the drag handlers. Two
of them still clamped, and the owner and a user hit both:
| Handler | Old clamp | Effect |
| --- | --- | --- |
| `_pointerMove` (device marker) | `_baseVb()` ± a 0.8 % inset — the CONTENT FRAME | a marker could never be dragged past the outline of what was already drawn, so a plan could not be extended by putting a device where the next room was going to be |
| `_labelMove` (room label) | `_spaceModel().vb` — the space's STORED `view_box` | worse: that is `[0,0,1,1]` for every plan the card has ever written, i.e. literally the old square. A room drawn at 2.5 had a name that could not reach its own room |
| `_decorCommitDraft` / decor text anchor | *none at all* | asymmetric with `_decorMoveUpdate`, which did clamp — a draft could be born outside the range the mover then refused to leave |
The rule now: **an editor gesture has exactly one bound, `±CANVAS_LIMIT`
(±5000 normalised, ±`SANE_LIMIT` in render units), and it is the same
number `validation.py` enforces.** It is a garbage limit — insurance
against a stored `1e100` — and never a frame. `clampCanvasR` /
`clampCanvasN` (`space-geometry.ts`) are the only two functions that may
impose it, and `_snap()` applies `clampCanvasR` on the way out, so every
gesture that goes through the snap is bounded by construction.
Room drawing, split, resize and opening placement had no clamp before
and still have none of their own — they inherit it from `_snap()` /
`clampCanvasN` at the write.
### 9.2 The grid step never changed
`_gridPitch = NORM_W / GRID_N = 1000 / 240`. Both constants; neither
depends on the content frame, the view, the zoom, `view_box`, or
`cell_cm`. `git log -S` confirms neither has been touched since v1.4.0
(the one historical change, `GRID_N` 120 → 240, halved the step, so the
old nodes stayed a subset of the new ones and every position was
preserved).
**So the infinite canvas did NOT move any existing element off the
grid.** `gridLevels()` (§7) chooses which multiples of that pitch are
still legible at the current zoom — it changes what is DRAWN, never what
is SNAPPED TO. An element that looks off-grid is off-grid because it was
placed by something that never snapped, not because the lattice moved.
### 9.3 What snaps, and to what
Two kinds of element, because a door rounded to a grid node while its
wall runs diagonally is broken geometry, not a tidy plan:
**GRID-BOUND — rounded to the nearest node:**
| Element | Where |
| --- | --- |
| the backdrop picture: move (its top-left corner) and proportional/independent corner scale | `_bdMove` → `_snap` / `snapToGrid` (docs/BACKDROP.md) |
| room vertices (draw tool) | `_markupClick` → `_snap` |
| split tool's interior vertices | `_splitClick` → `_snap` |
| resize edge drag / corner scale | `_rszMove` → `_snap` |
| decor draft endpoints, text anchor | `_decorPointerDown` / `_stagePointerMove` → `_snap` |
| decor move | `_decorMoveUpdate` → `_snap` of the resulting ANCHOR |
| device markers | `_savePos` |
| room labels | `_labelMove` → `_savePos` |
| auto-placed markers (`defaultPositions`), the `spaceCenter` fallback, an undragged room label | `snapPt` |
**WALL-BOUND — projected onto the wall, then the offset ALONG the wall
quantised to the same step, measured from the wall's first corner:**
| Element | Where |
| --- | --- |
| openings, placed and dragged | `snapToWall(..., { step, length })` |
| split tool's points ON a wall | `snapPointAlongPoly` |
On an axis-aligned wall whose corners are on the grid — every wall the
editor itself draws — the two rules give the same point. An opening is
also kept inside its wall by half its own length.
Three things were fixed here besides the new coverage:
* `_decorMoveUpdate` used to snap the **delta**, which preserves any
off-grid offset the shape already had for ever, one step at a time.
It snaps the resulting anchor now, so one drag is enough.
* `defaultPositions` / `labelPos` / the `spaceCenter` fallback placed
auto elements at centroids, which are not nodes for an odd-sized or
polygonal room. These were the most likely source of "some elements
are between the points" on an untouched plan.
* `snapToGrid` and `snapR` now return a value that is already on a node
**bit-identical**. The round trip through a non-dyadic pitch
(1000/240) otherwise turns an exact `500` into `500.00000000000006`,
and "is this on the grid?" starts answering no.
### 9.4 Shift
There is no free-position mode. `Shift` never suspends coordinate
snapping: free anchors always land on grid nodes, and wall-bound objects
always remain projected and quantised along their wall. It modifies only
the current gesture: a room-outline segment is constrained to the nearest
45° direction and the nearest grid node on that ray; square/circle creation,
independent resize axes, free decor/backdrop rotation, the compass step, or
bypassing the furniture wall magnet while the ordinary decor/room/grid magnet
remains active. It cannot create an off-grid object.
### 9.5 «Оптимизировать планы» — explicit whole-plan maintenance
Existing and imported plans may still hold coordinates between the
nodes. New editor operations cannot create more. General settings contain
a **Plan maintenance** group whose action previews and then repairs old
data through all current passes: model upgrades, mandatory grid
alignment, exact open-span canonicalisation and wall-interval compaction.
Why an action rather than a silent migration:
1. It moves the user's data without asking. A house plan is a drawing;
the card has no mandate to redraw it on a version bump.
2. A silent migration is unattributable. When a room looks 3 cm wrong
the owner cannot tell whether the card did it or they did.
3. An update that touches stored geometry cannot be rolled back by
downgrading the card. The explicit action has a one-deep snapshot and
can also simply not be pressed.
`optimizePlans(config, layout)` (`src/plan-optimizer.ts`) is the pure
orchestrator. It converts only legacy fields with an exact lossless
mapping, materialises legacy `open_to`, calls the grid projection,
rekeys exact wall/open-span endpoints onto the moved rooms, merges
touching virtual spans per room pair, compacts consecutive real-wall
intervals of equal thickness and stamps `model_version`. Unknown fields
are preserved and every pass is idempotent.
The optimizer deliberately does **not** alter backdrop calibration or
saved view boxes, delete unattached layout entries (a device may only be
temporarily unavailable), deduplicate markers, or delete files. File
collection remains the backend's reference-aware scheduled job.
`alignAllToGrid(spaces, layout)` (`src/align-grid.ts`) is pure: it
copies its input, never mutates it, and returns the new spaces, the new
layout and the report. The dialog therefore measures and commits the
**same object** — the numbers it promises cannot differ from what it
does. The resulting config+layout pair is sent to
`houseplan/plan/optimize`; the backend persists a durable intent before
either store changes, commits both revisions, and retains one snapshot.
`houseplan/plan/optimize_undo` restores it only while neither revision
has changed since the optimization. A crash between store writes is
completed from the intent on the next integration setup.
Guarantees are covered by `test/align-grid.test.mjs` and the orchestration/
idempotence case in `test/plan-optimizer.test.mjs`:
* every grid-bound element ends on a node; a rect's FAR corner too (a
snapped *size* on an off-grid origin leaves the other side between
the nodes);
* an opening ends on its wall, at whole steps along it, inside it, and
**with the wall's own angle** — the angle is written, so it is part of
the diff (AUD-158B1-02: an opening already on its wall with a wrong
angle used to be returned changed inside `changed: false`, which made
it unfixable);
* a stray opening with no wall within 6 steps is left exactly where it
is rather than teleported;
* **idempotent**: a second run reports `moved: 0`, `changed: false`, and
returns objects deep-equal to the first run's;
* the report is an **upper bound**, not a sample (AUD-158B1-01).
### The report is a promise
The confirmation is the decision gate in front of a geometry rewrite, so
`maxShift`/`maxShiftCm` must never be smaller than what the run does:
* displacement is measured on the geometry **actually written back** —
all FOUR corners of a rect, minimum-size correction included. The two
corners nobody used to measure are exactly the two that can be worst:
they carry the X error of one side together with the Y error of the
other, which is √2 of either;
* an opening is measured on its **ends**, flip-invariantly, so turning
it in place costs what it really costs and a 180° rewrite costs
nothing;
* the maximum is accumulated in **centimetres**, each space through its
own `cell_cm`, and the report names the space it belongs to. One
normalised maximum converted through the *first* space's cell size
promised 2.5 cm for a vertex that moved 50 cm on a 100 cm floor;
* the dialog rounds the last tenth **up** and, on a multi-space plan,
says which space the maximum is in; openings corrected in angle alone
are counted on a line of their own.
One undo is available until the next config or layout edit. It restores
the stored snapshot; re-running optimization itself is never treated as
undo because a grid projection is not invertible.
## Every place that assumed the unit square
| Place | Assumption | Decision |
| --- | --- | --- |
| `contentBounds` envelope `-25 %..125 %` | content outside the square does not count | **removed** — replaced by §4.1 outlier rejection |
| `_baseVb()` `if (mode !== 'view') return m.vb` | editors need the whole square to have room to draw | **removed** — the content frame plus §5 pan slack and 3x zoom-out gives more room than the square ever did |
| `_baseVb()` `if (m.bg) return m.vb` | image plans frame on the square | image rect is now just one content item (§4) |
| `--icon-size` scaled by `vb.w / view.w` | the canvas is what an icon is a fraction OF | numerator becomes `iconUnit()`; the icon still scales with the plan (§6) |
| `defaultPositions` `minDist` from `NORM_W` | one canvas = one plan | `iconUnit()` (§6) |
| `markerPos` / `_pos` fallback = `view_box` centre | a device with no position belongs in the middle of the square | `spaceCenter()` — the middle of the content |
| grid `<rect>` over `vb` | the grid ends with the square | rect follows the view (§7) |
| grid pitch fixed | fine at 1 canvas wide | `gridLevels()` (§7) |
| `_clampView` pinned content over the scene | you cannot pan past the edge | §5 pan slack |
| `_stagePointerMove` panned only while `zoom > 1` | below 100% the content already covered the scene, so a drag had nowhere to go | **removed** — §5, panning at every zoom |
| `ZOOM_MIN = 0.4` | fraction of the square | `MIN_ZOOM = 1/3` of the content frame (§5) |
| `_decorMoveUpdate` clamp `-0.25 .. 1.25` | decor may hang a quarter past the edge | clamp widened to the sane range (`+/-CANVAS_LIMIT`) — corruption insurance, not a frame |
| `_pointerMove` clamp to `_baseVb()`, `_labelMove` clamp to `view_box` | a marker/label belongs inside the canvas | **removed** — §9.1; missed in v1.57.0 and reported by the owner |
| static card `aspect-ratio` + `viewBox` from `space.vb` | the static card frames the square | `spaceFrame()` — same content frame as the full card |
| `validation.py` `+/-4`, `_EXTENT <= 4`, decor `-1..2`, opening `length <= 1` | the square plus slack | §3 |
| `safeViewBox` fallback `[0,0,1,1]` | a broken `view_box` means the square | kept — it is only the last-resort hint (§4) |
| `fitInSquare` (image placement) | image is centred in the square | **kept** — it defines the image's own rectangle in canvas units, which is exactly what §4 wants as a content item. It is only the DEFAULT placement: `planRect()` adds `plan_x/y`, per-axis scale and angle on top (with legacy `plan_scale` as fallback), and the transformed corners are what §4 counts (docs/BACKDROP.md) |
| image plan papers the image rect | the picture IS the sheet | **removed** in v1.58.0 — the opaque paper is the room contours in every case, and the picture is drawn on top of it (docs/BACKDROP.md §3) |
| `_spaceH` / `_decorH` = `NORM_W` | the canvas is square | **kept** — this is the coordinate system's aspect, not a frame |
| `_gridPitch = NORM_W / GRID_N` | grid pitch is tied to the canvas unit | **kept** — the pitch is the real-world cell (`cell_cm`), it must not change with the plan's size |
| sun wedges / glow radii / resize maths | all in render units, relative to their own geometry | **unaffected** — verified: no `NORM_W`-relative constants |
## What is deliberately NOT done
* No new stored field. The frame is derived every time; there is
nothing to migrate, nothing to keep in sync, nothing to corrupt.
* `view_box` is still WRITTEN as `[0,0,1,1]` on space creation and is
still required by the schema — removing a required field is a
breaking storage change for old clients and buys nothing.
* The outlier hint has no "hide this object" action. Deciding what to
do with a stray marker is the device editor's job.
## Independent wall geometry
`room_drafts[].points`, `partitions[].a/b` and `wall_columns[].center` use the
same normalized-X coordinate convention as `room.poly`; both axes are divided
by `NORM_W`. Every interactive write passes through the global grid snap and
the ±`CANVAS_LIMIT` guard. Rigid partition drag clamps one shared delta against
both endpoints, so it cannot deform the segment or let its far endpoint cross
the backend boundary. Hit areas and drag thresholds are expressed in CSS
pixels, therefore selection remains usable at every zoom.