Files
houseplan-card/docs/CANVAS.md
T
Claude 4bc3e9baa6 docs(hygiene): ARCHITECTURE.md — карта, а не хроника (#680)
Волна 3 эпика #674. ARCHITECTURE.md 2330 → 653 строки: система координат
прототипа 1489×1053, разделы Hidden Isometric Stage 2/4 (текущее — ISOMETRIC.md,
история — ADR 122/570), хроники «Additions v1.28–v1.41» и «Audit follow-ups»
сняты; подсистемы — короткое описание со ссылкой на канонический документ.
Устаревшее исправлено по коду: дерево Layout (store.py, frontend_registration,
весь список модулей), хранилища (config, layout, virtual_lights, trails),
ленивые локали de и fr, таблица WS API (31 + 3 команды, #256-проекция,
space/delete, files/cleanup без keep, контент через /api/houseplan/content),
DevItem без несуществующих полей, отказ help/feedback по support_api.

Всё ещё верное и не записанное в другом месте перенесено в канонические
документы: DEVICE-PRESENTATION (заметки реализации, Action authority, черновик
диалога), RADAR (карта реализации), VACUUM (владение кодом), CANVAS (icon_size,
--hp-cell-visual-scale, барьер записи координат), FILTERING (#44, каталог),
DECOR-EDITOR §7 (инварианты бэкенда ассетов), WALL-THICKNESS (§1 идентичность
и нулевые стены, §2 кэши, §4 hover/туннели/острова, §6 удаление комнаты,
§9 failed-core, §11 завершение цепочки и комната по грани), ISOMETRIC
(isoPlaneMatrix, iso-overlays, створки, служебные атрибуты), LIGHT (Glow над
заливкой #55, формула и screen-смешение), CONFIG-COMPATIBILITY (манифест схемы
#33, Masonry-слоты #561, квадратный холст v1.48, устаревшие URL контента,
layout/set #356), SCOPE (таблица владельцев при сборке файлов), WARM-REMOUNT
§5 (холодная загрузка и визуальная непрерывность), UX-MODES (порядок
стартового пространства), PDF-EXPORT (граница реализации), FURNITURE (adopt,
BOOT_MAX_MS). Раздел TESTING «Backend quality gates (#42)» и строка
DEVELOPMENT о bundle-freshness — из того же разбора, в предыдущем коммите.

Issue: #680
User-Visible: no
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-09-27 22:33:04 +03:00

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# Infinite canvas — the spec (source of truth)
Status: approved by the owner 2026-08-03, **shipped in v1.57.0**.
Scope decisions final: there is no "plan size" any more, the canvas
is conceptually unbounded, storage does not change, and the
opening view is always derived from what is actually drawn.
## The problem it closes
Several users drew plans that ran past the edge of the grid and then
could not place devices outside it. The only workaround was to redraw
the whole plan. The card behaved as if the normalised unit square
(`0..1`, rendered as `NORM_W x NORM_W = 1000 x 1000` units) were a
sheet of paper with edges. It is not a sheet of paper — it is just the
coordinate system.
## Principle
1. **Coordinates keep their meaning.** Rooms, openings, decor, stairs and
device positions are still stored normalised. `1.0` is still the
same distance it always was; `cell_cm` still ties a grid cell to
real centimetres. **No data migration.** An existing plan opens as
before — including the size of the markers (§6).
2. **`0..1` is not a boundary, it is an origin.** Any finite
coordinate is legal. `2.7` simply means "2.7 canvas widths to the
right of the origin".
3. **Nothing in the product may say "you cannot go past the edge".**
No clamp on drawing, dragging, decor or device placement stops at
a rectangle.
4. **What is stored is only where something is drawn.** There is no
stored extent to keep in sync.
### Grid precision and visual units
`cell_cm` is canonical centimetres per grid cell. New metric spaces use 1 cm;
new imperial spaces store 2.54 cm and present it as 1 inch. The historical
5 cm value remains the read fallback for missing or invalid legacy data, not a
creation default, and existing spaces are never migrated merely by opening
settings.
A finer grid changes precision only. Raw SVG constants inherited from the
historical 5 cm renderer are **visual units** and use
`gridVisualScale(cell_cm) = 5 / cell_cm`. Physical sizes already converted from
centimetres, screen-fixed strokes/handles, plan-relative icon sizes and the
grid pitch must not receive that factor again. Full, static and 2.5D
renderers share this classification. Full and static roots expose the factor as
`--hp-cell-visual-scale`; 2.5D heights and user-space shadows include it in
their structural cache inputs.
### Persisted coordinate canonicalisation
Every current config/layout write removes IEEE-754 representation tails from
the explicit persisted-coordinate allow-list. A value less than `1e-4` of one
grid step from a `1/240` node becomes the exact same `k / 240` double in Python
and TypeScript. A farther off-grid or diagonal value stays where the editor put
it and receives only the existing nine-decimal storage canonicalisation.
Negative zero becomes positive zero.
The lattice allow-list covers room outlines/extents, exact wall endpoints,
opening `x/y`, decor origins/sizes/endpoints, drafts, partitions, columns, open
spans and layout `x/y`. Angles, opening length/host `t`, decor scale, backdrop
transforms and every stair transform field retain the nine-decimal scalar
contract. Stairs are deliberately excluded even when a value is near a grid
node: their continuous wall-face magnet position is authored data. The traversal
deliberately excludes `cell_cm`, `plan_aspect`, `view_box`,
physical centimetre fields, colours/opacities/live values, presentation scales
and vacuum affine calibration. Unknown/future numeric fields round-trip
unchanged.
Schema validation is the public door; the common config/layout storage helpers
repeat the same idempotent operation for internal import, maintenance and
startup-recovery writers. A canonical read/write echo is a no-op: optimistic
locking is still checked, but the revision, update event and maintenance Undo
snapshot do not move. Existing stores are not rewritten on read; Optimize Plans
remains the explicit bulk-cleanup path.
`scripts/coordinate-write-barrier-guard.mjs` inventories every outbound
config/layout writer and permits direct plan-Store writes only inside
`async_save_config_state()`/`async_save_layout_state()`; the trail recorder's
operational Store is the one explicit exception (#291).
## Model
- Canvas: an unbounded plane in the same units as the historical square
(`0..1`, rendered `0..1000`).
- `space.view_box`: an OPTIONAL hint for the very first frame, used only when
there is nothing to frame.
- "fit" rectangle: always the **content frame** (§4).
- Zoom-out floor: 3× the content frame (`MIN_ZOOM = 1/3`).
- Pan bounds: the content frame plus one screen of slack in each direction, at
any zoom (§5).
- Icon size: a percentage of `iconUnit`, so it still grows with zoom (§6).
- Validation range: `±5000` (§3).
### Render frame vs. view
* **Frame** (`_baseVb()` / `spaceFrame()`) — the rectangle that "fit to
screen" fits and that zoom `1` means. It is recomputed from content,
never stored.
* **View** (`_view`) — the SVG `viewBox` actually painted. It is in
absolute render units, so recomputing the frame never teleports the
plan; it only changes what zoom `100 %` means and where panning
stops.
### View/editor camera handoff
Entering or leaving an editor does not clear `_view` and wait for a later fit.
The current view is expressed as a world-space centre plus screen
pixels-per-unit. `ModeTransitionController` interpolates that representation
together with the measured stage width/height, and derives a correctly
aspect-matched viewBox on every frame. The editor may use its own working zoom,
but View restores the saved same-space centre and zoom on exit; editor zoom is
never written to View persistence. A zero-sized or reduced-motion path commits
the exact target atomically without exposing a default-fit frame.
## §3 Validation limits
`custom_components/houseplan/validation.py`:
| Symbol | Range | What it is |
| --- | --- | --- |
| `_COORD` (layout x/y) | `-5000 .. 5000` | coordinate |
| `_GEOM` (room x/y, poly points, opening x/y, `view_box` origin) | `-5000 .. 5000` | coordinate |
| `_EXTENT` (room w/h, `view_box` w/h) | `0.001 .. 5000` | size — strictly positive |
| `_NORM` (decor x/y/w/h) | `-5000 .. 5000` | coordinate |
| stair `x/y`, `length/width/radius` | `-5000 .. 5000`; sizes positive | continuous transform |
| opening `length` | `0.001 .. 5000` | size — strictly positive |
`+/-5000` is **garbage insurance, not a frame**. At the historical compatibility
scale (`cell_cm` = 5, 240 grid cells across the unit width)
one canvas width is ~12 m, so `5000` is ~60 km of plan — unreachable
in a home, while still stopping a stored `1e100` from making the plan
invisible for every client (the failure HP-1500-03 / HP-1501-01
closed). Sizes stay strictly positive because SVG divides by them and
`viewBox="0 0 0 0"` paints nothing (HP-1502-01).
## §4 The content frame
`contentFrame(items, opts)` in `src/space-geometry.ts` — pure, unit
tested. Input is a list of **items**, one per drawn/placed object:
* every room (its own bounding box — polygon or legacy rect);
* the backdrop image rectangle, when the space has one;
* every opening (door/window/gate) end-to-end segment;
* every decor shape;
* every stair, using its complete rotated rectangle or circular footprint;
* every device the layout actually places in this space **and that the card
actually draws** — a HIDDEN device (docs/FILTERING.md) is not content: the
frame is presentation, and an object nobody can see must not decide what the
plan opens on. It keeps its auto-grid cell and every aggregation it feeds;
it simply is not an item here. Ghosts in the device editor are not items
either — reaching them is §5's job, not the opening view's.
Output:
```ts
{ core: Rect | null, all: Rect | null, outliers: number }
```
* `core` — bbox of the **main mass**, padded. This is the opening view.
* `all` — bbox of **everything**, padded. This is what "show the far
objects" fits.
* `outliers` — how many items were left out of `core`.
Both rectangles are padded by `pad` (default `0.05`) of the longer
side, and degenerate axes are inflated (see §4.2).
For a space with a **backdrop image** the image rectangle is one of the
items, so the image still sets the extent — cropping to the rooms would
hide the parts of the picture nobody has outlined yet (owner, point 2).
Fallback order when there are no items at all: the stored `view_box`
(the "hint"), then the legacy unit square. This is the only place
`view_box` is still read for framing.
### §4.1 Outlier rejection
An object standing an order of magnitude further away than the rest
must not decide the opening view, but must still be reachable. The
criterion is deliberately rank-based (medians/percentiles), so a single
absurd value cannot move it:
1. Items whose coordinates fall outside the sane range
(`+/-CANVAS_LIMIT`, i.e. the same `+/-5000` the backend accepts) are
dropped outright — that is corruption, not content.
2. With fewer than `MIN_VOTERS = 4` items no outlier is declared:
with two objects there is no majority to be far from.
3. `m` = component-wise **median** of the item centres.
4. `d_i` = Chebyshev distance `max(|x_i-m_x|, |y_i-m_y|)` from `m`.
5. `spread` = the **75th percentile** of `d`, floored at
`MIN_SPREAD = 0.05 * NORM_W` (50 render units, about a small room),
so a tightly clustered plan does not call its own neighbour an
outlier.
6. Item `i` is an outlier iff `d_i > OUTLIER_K * spread`, with
`OUTLIER_K = 10` — literally "an order of magnitude further than
the bulk".
7. **Majority veto**: if more than a third of the items came out as
outliers, this is not a plan with strays — it is a spread-out plan.
No outliers are declared and `core = all`.
When `outliers > 0` the card shows an unobtrusive inline hint (no
modal) — "there are objects far from the plan" with a **Show** action
that fits `all`.
Whatever the vote rejects is rejected **everywhere the plan is measured**,
not only in the viewBox: §6's `iconUnit` runs the same vote over the rooms.
One notion of "the plan", or a stray the frame had just thrown out came back
as icons ninety times too big (audit DEV-2C947-03).
### §4.3 The frame in an editor
Inside an editor the frame only ever **grows** (`unionRect` with the previous
one): it bounds pan and defines what zoom 1 means, and a frame that shrank the
instant a room was deleted would move the ground under a live gesture.
That union belongs to the editor session and to nothing else. The memo key
carries the growth flag, so leaving for View recomputes the frame from the
content instead of inheriting the union — otherwise a room dragged five
canvases away in the Plan editor kept View framing the empty ground it had
left behind, until some unrelated model change happened to invalidate the memo
(audit DEV-2C947-02).
### §4.2 Degenerate frames
An SVG `viewBox` with a zero axis paints nothing, so a frame still has
a floor:
* an axis shorter than `DEGENERATE = 0.03 * NORM_W` is grown to
`FLOOR = 0.2 * NORM_W`, centred on itself.
That covers "one lone marker" and "a collinear row of markers". A real
thin shape (a 100-unit corridor) is well above the threshold and keeps
its tight frame. This is the only survivor of the old safety props —
the `-25 % .. 125 %` envelope that used to reject far content is gone,
replaced by §4.1 (the envelope WAS the bug: content past the old square
was silently excluded from the frame).
### §4.4 Static-card house frame
The full `houseplan-card` and the default `houseplan-space-card` continue to
use the canonical content frame above. A static card may explicitly select
`fit: house`. That second frame is structural and static-card-only:
* every sane room and (when visible) complete door/window/gate symbol
envelope participates; positive/zero walls, independent walls and
columns participate only while `show_borders` renders them (#384 — hidden
architecture must not widen the tight frame, mirroring the `hide_openings`
guard for symbols);
* every structural item is kept — the outlier vote cannot discard a detached
but valid wing;
* there is no intentional outer padding, but analytic bounds include the
painted half-strokes and the complete state-independent opening motion;
* backdrop, decor, room labels, devices, badges, Glow and sunlight do not vote.
Excluded auxiliary objects are not hidden; they stay in the same coordinate
system and may be clipped outside the structural frame. With no sane structural
item, the operation falls back atomically to the ordinary content frame. The
shared degenerate-axis floor still applies, so a line-only structure cannot
produce a zero-sized SVG `viewBox`.
## §5 Zoom and pan
* **Zoom in** — unchanged, `ZOOM_MAX = 8`.
* **Zoom out** — `MIN_ZOOM = 1/3`: you can see three times the content
frame and no further. Empty space beyond that is not information.
* **Discrete camera motion** (#82) — wheel, `−`/`+`, Fit all, the home arrow
and the free-background double-click/tap in View or kiosk interpolate the
existing exact camera target for
160–220 ms with `cubic-bezier(0.2, 0.7, 0.2, 1)`. Zoom is logarithmic and
the world centre is linear; the final frame is the same clamped `viewBox`
the immediate path used before #82. Rapid wheel input retargets one RAF from
the camera actually on screen, accumulates from its pending target and keeps
the current pointer anchor. It never queues transitions or uses a CSS scale.
Pinch and pan remain direct 1:1 gestures. Pointerdown freezes the presented
camera; mode, space, projection, resize, structural adoption, hidden state
and disconnect cancel or settle it before taking ownership. Reduced motion
always commits the exact target immediately. View persists only the settled
target once; editor camera remains session-only.
* **Pan** — available at **every zoom**, in view mode and in every
editor, and bounded by the content frame inflated by
`PAN_SLACK = 1.0` of `max(view, frame)` on each side. You can walk
off the plan (there is no edge), but not into infinity.
Until 2026-08-04 a drag moved the view only while `zoom > 1`: on the
old bounded canvas a plan smaller than the scene genuinely had
nowhere to go, so the gate was harmless. With no edge left it was
simply a missing feature, and the owner reported it as one
(«таскать план при любом масштабе»). The zoom no longer takes part
in the decision — `_clampView` alone says how far you may walk.
* **Who owns the pointer.** A drag pans only when it starts on empty
scene: the room-resize handles, device badges, openings, room labels
stairs and the decor shapes take the pointer first (`_stagePointerDown`
bails out on them), and a drawing tool that consumes the press —
decor line/rect/ellipse/text — bails out too. Two fingers are always
a pinch, never a pan. On a **kiosk** screen at swipe zoom (`≤ 1`,
more than one space) a *horizontal* drag belongs to the floor swipe:
the gesture is classified once, on the first movement past 8 px, and
keeps that role until the finger lifts (`_panLock`), so the plan
never slides under a swipe and a vertical drag still pans.
* **Room fit (#152).** A clean primary click/tap on the browser-painted room
target fits that room's final floor plus its visible boundary wall body into
the middle 80% of the stage. Devices, openings/actions and the HA Area link
keep their own gesture; the non-interactive room-label surface maps to the
same room id. The action uses the existing camera transition controller and
does not write the per-space zoom preference. Its session-only room intent
is reapplied atomically on a stable stage resize, then cleared by manual
camera input, Fit all/home, mode/space/projection changes, structural
adoption, hidden state or disconnect. In kiosk, room-owned taps never enter
the free-background double-tap sequence.
* **Free-background fit (#449).** Two clean primary clicks/taps within 350 ms
on the stage background invoke the same Fit all command in View and kiosk.
Room, device, vacuum, opening, link and control paths disarm the sequence;
so do pan, pinch, swipe, long press, cancellation, editor/mode/space/projection
changes and lifecycle adoption. The new recognizer adds no timer or render on
the first tap. Mouse, touch and pen sequences are separate; editors do not
expose this shortcut.
* **The lock is final, at the release too** (audit DEV-1DA1-02). The
release used to ask `swipeTarget()` again from the raw start→end
vector, ignoring the lock — so a *curved* gesture (a short vertical
lead-in that locks `pan`, then a long horizontal sweep) dragged the
plan under the finger and still landed on another storey when it
lifted: the worst kind of surprise on a wall tablet. `_panLock ===
'pan'` now means no floor change, whatever the overall vector ends up
looking like; only a gesture locked as `swipe` may reach
`swipeTarget()`, and it never pans on the way. A motionless tap locks
nothing, so a clean free-background double-tap remains available.
* **"Home is that way" arrow** — when the content frame is entirely
outside the current view, a small pointer appears at the view edge
in the frame's direction. Clicking it fits the content. Cheap
insurance against getting lost in the empty plane.
## §6 Icon size — a percentage of the plan
**Unchanged behaviour** — an icon scales with the plan, exactly as it
always did. (A first cut of the infinite canvas made it a fixed
percentage of the viewport; the owner looked at it on 2026-08-03 and
asked for the original back. The history is kept here because the
reasoning for the *numerator* below is the whole point.)
Before the infinite canvas:
```
--icon-size: iconPct * vb.w / view.w (cqw)
```
Now (`iconCqw()` in `src/space-geometry.ts`, pure and unit tested):
```
--icon-size: iconPct * iconUnit(space) * kioskScale / view.w (cqw)
```
Read it in render units: a marker always occupies
`iconPct/100 * iconUnit` **render units** of the plan, whatever the
frame and whatever the zoom. Dividing by the width of the visible view
turns that into the percentage of the container `cqw` means. Zoom in
2x and the marker is 2x bigger, together with the walls it sits on.
**Why the numerator changed.** `vb.w` was the stored `view_box`, and
`view_box` is not a frame any more (§4). Keeping a fixed `NORM_W`
there would have been worse than wrong: on a plan drawn 2 canvases
wide the frame is ~2.2 canvases, so every marker would come out 2.2x
smaller than on an ordinary plan — and 55x smaller on a plan 50
canvases out, i.e. an invisible dot. `iconUnit(space) =
max(NORM_W, mainMassOfTheRooms)` — the extent of the rooms **after the same
outlier vote §4.1 applies to the frame** (rooms only, so the full card and the
static card cannot drift apart), and it is:
* **exactly `NORM_W` for every plan that fits the old square**, and the
editor has only ever stored `view_box: [0,0,1,1]`, so `iconUnit ===
vb.w` there and the rendered pixel size is bit-identical to the
pre-canvas card (verified against the v1.56.0 bundle at a fixed view:
`3.400 / 3.091 / 6.182 / 12.364 cqw`, i.e. `28.52 / 26.11 / 50.22 /
98.44 px`, both bundles);
* **proportional to an outsized plan**, so a runaway plan gets markers
of the same apparent size as an ordinary one.
Everything else is untouched: the per-device multiplier `marker.size`
and the kiosk icon/font scales still feed `--dev-size`, and every
satellite (badges, LQI chips, presence rings, ripples) still derives
from `--dev-size`. The full card and the static
`houseplan-space-card` call the same `iconCqw()` — the static card has
no zoom, but its frame is the content now, so a bare `iconPct` would
have made its markers shrink as the frame tightened.
Public `icon_size` (default 2.5, UI range 1–6) is a compatibility unit: a
value > 8 is a legacy pixel size and falls back to 2.5, and the surface boundary
converts it through `effectiveDeviceBaseSize()` (2.5 → 2.25, #212/#213) before
`device-face.ts` sees it; the face applies no late visual factor. Marker sizes
are `cqw` inside `.stage { container-type: inline-size }`.
**Auto-placement spacing** (`defaultPositions` -> `declump`) is measured
in render units and uses the same `iconUnit`, so the icon's footprint
and the distance markers are pushed apart by can never drift apart — and
the outlier vote reaches the spacing through the very same call.
## §7 Adaptive grid
The drawing grid is a dot pattern at `pitch = NORM_W / GRID_N`. On a
plan several canvases wide, zoomed out, the dots merged into a grey
wash. `gridLevels(pitch, pxPerUnit, minPx)` (pure, unit tested) picks:
* `fine` — the smallest multiplier from `1, 2, 5, 10, 20, 50, 100,
200, 500, 1000` whose on-screen step is at least `minPx` (7 px);
finer dots are simply not drawn;
* `coarse` — the next multiplier that is at least `5 x fine`, drawn
bigger/darker, so the eye keeps a scale reference (the usual CAD
every-5th/10th-line convention);
* `null` when even the coarsest step would be sub-pixel — then there
is no grid at all rather than a grey fog.
The grid rectangle also follows the **view**, not the old `view_box`,
so it is there wherever you pan.
The dots are a **hint, not content** (owner 2026-08-04): at full strength
they argued with the plan on white paper. `.griddot` is `opacity: 0.35`,
`.griddot.major` `opacity: 0.5` (styles.ts) — both muted, the CAD
hierarchy kept, coarse nodes still denser than fine ones. The grid lives
in the editors only; View never draws it (`smoke_grid_fade`).
## §8 Toolbar
The middle button of the zoom control was "Reset zoom" (`_resetZoom`,
disabled at zoom 1). It **is** the fit-everything action, so it was
re-labelled rather than duplicated: `title.zoom_fit` — "Fit all" /
«Вписать всё», icon unchanged (`mdi:fit-to-page-outline`), and it is no
longer disabled at zoom 1 (at zoom 1 off-centre it still has work to
do). It fits `core` — the same rectangle the plan opens with. Far
objects are reached through the outlier hint's **Show** action, which
fits `all`.
## §9 Drag limits and the snap contract (dev, DEV-B58)
### 9.1 One bound, and it is the backend's
The rule: **an editor gesture has exactly one bound, `±CANVAS_LIMIT`
(±5000 normalised, ±`SANE_LIMIT` in render units), and it is the same
number `validation.py` enforces.** It is a garbage limit — insurance
against a stored `1e100` — and never a frame. `clampCanvasR` /
`clampCanvasN` (`space-geometry.ts`) are the only two functions that may
impose it, and `_snap()` applies `clampCanvasR` on the way out, so every
gesture that goes through the snap is bounded by construction.
Room drawing, split, resize and opening placement had no clamp before
and still have none of their own — they inherit it from `_snap()` /
`clampCanvasN` at the write.
### 9.2 The grid step never changed
`_gridPitch = NORM_W / GRID_N = 1000 / 240`. Both constants; neither
depends on the content frame, the view, the zoom, `view_box`, or
`cell_cm`. `git log -S` confirms neither has been touched since v1.4.0
(the one historical change, `GRID_N` 120 → 240, halved the step, so the
old nodes stayed a subset of the new ones and every position was
preserved).
**So the infinite canvas did NOT move any existing element off the
grid.** `gridLevels()` (§7) chooses which multiples of that pitch are
still legible at the current zoom — it changes what is DRAWN, never what
is SNAPPED TO. An element that looks off-grid is off-grid because it was
placed by something that never snapped, not because the lattice moved.
### 9.3 What snaps, and to what
Two kinds of element, because a door rounded to a grid node while its
wall runs diagonally is broken geometry, not a tidy plan:
**GRID-BOUND — rounded to the nearest node:**
| Element | Where |
| --- | --- |
| the backdrop picture: move (its top-left corner) and proportional/independent corner scale | `_bdMove` → `_snap` / `snapToGrid` (docs/DECOR-EDITOR.md §3) |
| room vertices (draw tool) | `_markupClick` → `_snap` |
| split tool's interior vertices | `_splitClick` → `_snap` |
| fixed-topology room-wall resize | `_rszMove` → `_snap`; the last safe node before a corner/opening/third room wins |
| decor draft endpoints, text anchor | `_decorPointerDown` / `_stagePointerMove` → `_snap` |
| decor move | `_decorMoveUpdate` → `_snap` of the resulting ANCHOR |
| device markers | `_savePos` |
| room labels | `_labelMove` → `_savePos` |
| auto-placed markers (`defaultPositions`), the `spaceCenter` fallback, an undragged room label | `snapPt` |
**WALL-BOUND — projected onto the wall, then the offset ALONG the wall
quantised to the same step, measured from the wall's first corner:**
| Element | Where |
| --- | --- |
| openings, placed and dragged | `snapToWall(..., { step, length })` |
| split tool's points ON a wall | `snapPointAlongPoly` |
The Walls tool adds one architectural resolver before the free grid fallback.
Within a 12 CSS-pixel hit zone, exact endpoints win over wall axes. Two distinct
endpoints that are less than the live 8 CSS-pixel distinguishability threshold
apart produce an explicit ambiguous result: the segment is not committed and
the user is asked to zoom. Exact coincident endpoints are still one node. The
active thick rubber-band always paints its centreline and final node above the
body; an active snap marker replaces, rather than duplicates, that final node.
After architectural snapping, a Walls segment within `0.25°` of a horizontal
or vertical axis is made exact by moving only its free endpoint (#290). Hover,
the active marker and click consume that same point. A nearby saved endpoint
which would require the forbidden one-step slope therefore loses snap
ownership instead of being joined invisibly. Shift-selected 45° rays and true
diagonals outside the shared tolerance are unchanged.
On an axis-aligned wall whose corners are on the grid — every wall the
editor itself draws — the two rules give the same point. An opening is
also kept inside its wall by half its own length.
Three things were fixed here besides the new coverage:
* `_decorMoveUpdate` used to snap the **delta**, which preserves any
off-grid offset the shape already had for ever, one step at a time.
It snaps the resulting anchor now, so one drag is enough.
* `defaultPositions` / `labelPos` / the `spaceCenter` fallback placed
auto elements at centroids, which are not nodes for an odd-sized or
polygonal room. These were the most likely source of "some elements
are between the points" on an untouched plan.
* `snapToGrid` and `snapR` now return a value that is already on a node
**bit-identical**. The round trip through a non-dyadic pitch
(1000/240) otherwise turns an exact `500` into `500.00000000000006`,
and "is this on the grid?" starts answering no.
### 9.4 Shift
There is no free-position mode. `Shift` never suspends coordinate
snapping. For a Walls segment with an anchor it selects the nearest 45° ray:
an endpoint is accepted only when it lies on that ray, and a wall-axis hit is
the exact forward ray/solid-segment intersection inside the pointer hit zone.
An incompatible ordinary snap is ignored; only then does the nearest grid node
on the ray become the fallback. The green angle badge uses the actual vector
(horizontal, vertical or `|dx| = |dy|`), so 89.9°/90.1° are not advertised as
exact. For other tools Shift modifies only the current gesture: square/circle creation,
independent ordinary-decor resize axes, free ordinary-decor/backdrop rotation,
the compass step, or bypassing the furniture wall magnet while the ordinary
decor/room/grid magnet remains active. Furniture resize is the explicit
exception to positional quantisation: it is continuous in both modes, with
Shift selecting independent axes, while Shift on its rotation handle snaps to
45°. Furniture placement and movement remain grid-bound.
Stairs use the continuous branch of this contract for their complete
transform. Move and resize stay off-grid when authored there; Shift snaps only
rotation to 45°. Wall magnet resolves the visible physical face (including
half-thickness) and stair magnet resolves outer footprint-to-footprint contact.
Neither save/load nor Optimize may replace that contact with a nearby lattice
node.
### 9.5 «Оптимизировать планы»
Explicit whole-plan maintenance — the preview/apply pass that repairs stored
off-node coordinates, model upgrades, open spans and wall intervals — is a
storage contract, not a canvas one: `CONFIG-COMPATIBILITY.md`, section
«Optimize plans: explicit whole-plan maintenance». Ordinary grid-bound
editing never performs it implicitly.
## What is deliberately NOT done
* No new stored field. The frame is derived every time; there is
nothing to migrate, nothing to keep in sync, nothing to corrupt.
* `view_box` is still WRITTEN as `[0,0,1,1]` on space creation and is
still required by the schema — removing a required field is a
breaking storage change for old clients and buys nothing.
* The outlier hint has no "hide this object" action. Deciding what to
do with a stray marker is the device editor's job.
## Independent wall geometry
`partitions[].a/b` and `wall_columns[].center` use the
same normalized-X coordinate convention as `room.poly`; both axes are divided
by `NORM_W`. Every interactive write passes through the global grid snap and
the ±`CANVAS_LIMIT` guard. Rigid partition drag clamps one shared delta against
both endpoints, so it cannot deform the segment or let its far endpoint cross
the backend boundary. Hit areas and drag thresholds are expressed in CSS
pixels, therefore selection remains usable at every zoom.
The architectural connection overlay of the **Walls** tool and the planar
face graph that offers rooms after a closed chain are wall contracts:
`WALL-THICKNESS.md`, sections «Architectural connection overlay» and «Planar
wall faces».