- STATUS.md: fresh snapshot (version, dev-branch workflow, PAT, HACS queue reality, test counts) + feature-surface digest since 07-17 - ARCHITECTURE.md: decor layer, glow clip model, open boundaries math, controls, island rooms, kiosk, nav persistence - UX-MODES.md: kiosk as the fourth interaction surface - README.ru.md: wall-tablet recipe (parity with English)
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UX redesign: three modes (approved 2026-07-21)
Approved design for reorganizing all card interactions into three tab-like modes. Driven by the owner's mandate and confirmed by real user feedback (issue #3: "When moving the map around, I sometimes move the doors/sensors around"). This document is the source of truth for the implementation iterations below. No code has been changed yet.
Principle
A segmented control in the card header with three tabs; the active one is visually highlighted, and edit modes add a colored frame around the stage so the mode is obvious at a glance:
[ 📐 Plan editor ] [ 🔧 Device editor ] [ ✏️ Background editor ] — View has
NO tab (since v1.30.2). The Background editor (v1.33.0) manages a purely visual
decor layer (lines/rects/ovals/text in space.decor, drawn under the rooms,
inert everywhere outside its editor).
- View is the implicit default state: no editor tab is active. Since v1.38.2 the last space AND editor mode are restored across reloads (localStorage, admins only for edit modes) — closing and reopening the tab lands you where you were (owner's decision, reversing the earlier "never restore" rule).
- Activating an editor tab highlights it and opens that editor's bottom toolbar (both editors have one since v1.30.2). The toolbar and the active tab each carry an X that closes the editor back to View; re-clicking the active tab does nothing; Plan↔Devices switches directly.
- Plan editor and Device editor are shown only to admins when
admin_onlyis on.
View — display and device interaction only
Allowed: pan/zoom (wheel, pinch, buttons), switching spaces, device tap (info / more-info / toggle per settings), long-press → info card, opening tap → door/lock info card (with an explicit Unlock/Lock button when a lock is bound — the only way to operate a lock from the card; plan-icon taps never toggle locks), room-card link icon → HA area (room taps do nothing since v1.40.1), hover tooltips (name, temperature, signal).
Removed from this mode (they move, not die):
- icon dragging ("drag anywhere", v1.9 — consciously reversed),
- room-label dragging,
- opening dragging along walls and double-click properties (v1.23.1),
- every edit button in the header (+device, 👁 show-all, ↺ reset, ⬡ rules, ⚙ general, per-space gear, markup toggle).
Header in View: space tabs, device count, zoom cluster. Nothing else.
Plan — geometry and appearance of the space
- Toolbar tools: Outline room, Delete room, Merge, Split, Opening (place / drag along walls / properties), Room labels (drag positions — labels are part of the plan).
- Space gear dialog (title, plan image / hand-drawn, scale, Display section, show_lqi), add space, floors import, delete space.
- ⚙ General settings (fill palette) lives here — it is about the plan's appearance.
Devices — placement and marker configuration
- Icon dragging (ONLY here). Click on a device opens the edit dialog directly (binding, name, icon, size/angle, display badge/ripple + colors, tap override, model/link/description/PDFs, room).
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- add device/entity/virtual, hide device, ↺ reset layout, 👁 show-all (curation tool), ⬡ icon rules.
Deprecations decided
- "Drag anywhere" (v1.9) — reversed by this design.
- Opening drag / dbl-click properties in view (v1.23.1) — moved into Plan.
- The markup toggle button — replaced by the Plan tab.
- Legacy localStorage mode (card without the integration) — candidate for removal in the next major; adds branching for a half-working scenario.
Approved follow-up features (from issue #3, by priority)
- State-reflecting icons (open/closed door variants etc., like core HA).
display: value— show the measurement instead of an icon.- Light color in the icon/ripple (RGB lights).
- Alarm visual (leak/smoke/doorbell): red pulse overlay.
- Rooms as sub-areas without an HA area + manual device placement by room id.
- Backlog (not planned): music notes for players, directional TV ripples.
Implementation iterations
- It.1 — mode shell: the segmented control, mode state, View-mode gating of all edit interactions/buttons (biggest UX win, smallest surface).
- It.2 — Plan tab: move markup tools + space dialogs + labels drag + openings editing under Plan; colored frame indicator.
- It.3 — Devices tab: drag + direct-edit click + curation tools under Devices.
- It.4+: follow-up features 1–5 above, each its own release.
Kiosk mode (v1.41.0)
kiosk: true on the card is the fourth interaction surface: the full View
experience with the header removed and editors hard-blocked (even for
admins). Swipe switches spaces at 1:1 zoom only (zoomed gestures pan;
double tap resets zoom); cycle: N auto-advances spaces with a 60 s pause
after any touch; a 3 s long-press on empty plan opens the per-screen size
popover (localStorage). Nav persistence never restores an editor here.