Files
houseplan-card/docs/SUN.md
T
houseplan dev 79142d9334 Sun rays: brighter, and a hard 3 degree threshold with a 2 s fade
Owner 2026-08-03: «лучи поярче, иногда плохо видны. Убрать плавное
затухание — появляться и исчезать анимацией в 2 секунды при переходе
через 3 градуса над горизонтом».

RAY_MAX_ALPHA 0.18 -> 0.30: checked against both hard cases, a daylight
sun on white paper and a low sun over the dark glow canvas
(demo/shot_sun_bright.mjs writes the pair).

The gradual ramp-in over the first ~2 degrees is gone. rayAlpha() is now a
threshold: 0 below RAY_ELEVATION_MIN (3), rayPeakAlpha(cloud) at or above
it — cloud cover stays the only multiplier. Crossing it animates the
LAYER, never the geometry: <g class='sunlayer'> fades in/out over exactly
RAY_FADE_MS = 2 s (hp-sunfade-in / hp-sunfade-out), and the card keeps the
group mounted with .out for those two seconds so the dissolve can play at
all. prefers-reduced-motion skips it. Every other reason to drop the
wedges — editor, feature off, night, rain — stays instant.

Units: rayAlpha rewritten (ramp tests dropped), raysVisible/rayPeakAlpha/
RAY_MAX_ALPHA covered. Smoke: smoke_sun gains a threshold section (8 of
its checks fail on the previous build). docs/SUN.md + TESTING.md updated.
2026-08-03 22:25:03 +03:00

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# Sun on the plan — the spec (source of truth)
Status: approved by the owner 2026-08-03. Shipped in v1.56.0.
Scope decisions final: the compass lives in the GENERAL settings with a
per-space override, the feature is silent until `north_deg` is set
anywhere, wedges ship for the FULL card only in v1, and mutual shading
of the building's wings is explicitly NOT computed.
## Principle
The plan learns where north is, and from that single number plus HA's
own `sun.sun` the card knows where the sun stands relative to every
wall. Two visuals follow: the stage background can breathe with the
day (day → golden hour → dusk → night), and windows on exterior walls
cast soft wedges of light into their rooms. Everything is display
only — no entities are created, no services are called.
## Data
- Source: the `sun.sun` entity (`attributes.azimuth` 0–360, 0 = north,
clockwise; `attributes.elevation` in degrees, negative below the
horizon). No `sun.sun` in the install → the whole feature stays
silent and the settings dialog says why.
- Sun attributes update rarely (~30–120 s). Sun geometry is recomputed
ONLY when (azimuth, elevation) or the config change — never on every
`hass` tick. The wedge layer memoises on
`(azimuth, elevation, config rev, space id, weather state)`.
- Angle on the plan: `plan_angle = azimuth − north_deg` (normalised to
0–360). With `north_deg = 0` the top of the canvas is north; the
direction TOWARD the sun on the canvas is
`(sin(plan_angle), −cos(plan_angle))` (y grows downward).
## Compass — `settings.north_deg`
- Integer 0–359, degrees clockwise from "up on the canvas" to true
north. Lives in the GENERAL settings (⚙) as a circular dial: drag
the «N» arrow around the ring, 1° steps, 15° with Shift held; a
plain number input sits next to it for accessibility and precision.
- Per-space override in the space settings (empty = inherit), the same
pattern as `show_lqi` / `fill_mode`.
- While `north_deg` is null at BOTH levels the whole sun feature is
inert: static background, no wedges, nothing computed. The settings
dialogs show a hint.
- Backend validation: integer in 0–359 at both levels.
## Plan background — `settings.bg_mode: 'static' | 'daynight'`
- Global default in the general settings, per-space override (null =
inherit). Default `'static'`.
- `'static'` — the existing `bg_color` behaviour, color picker and
all. Nothing changes for existing installs.
- `'daynight'` — the stage background follows the sun's elevation:
WHITE at full day (the brightest moment of the day is white — owner,
2026-08-03), a warm bright shift in the golden hour (elevation below
~10°), cooling through dusk, deep darkening at night. The scale
(piecewise-linear between stops, `BG_STOPS` in `src/sun.ts`):
| elevation | color | phase |
| --- | --- | --- |
| −90°…−12° | `#070c14` | deep night |
| −4° | `#131a28` | dusk cools down |
| 0° | `#4a3527` | warm band right at the horizon |
| +10° | `#e8ddcf` | morning light — warm and bright |
| +30°…+90° | `#ffffff` | plain day, white |
The PLAN
itself dims only ~10% at night (`filter: brightness(.9)`), so the
daytime room fills stay readable. Transitions are a CSS
background/filter transition tens of seconds long;
`prefers-reduced-motion` gets the current colors statically.
- The UI is a two-option selector; the color picker shows only for
`'static'`.
- Backend validation: `In(['static', 'daynight'])` at both levels.
- `'daynight'` follows the general gate: without `north_deg` (or
without `sun.sun`) it behaves as `'static'`.
- **The scene background never bleeds through the plan** (owner,
2026-08-03). In BOTH modes the background — `bg_color` or the
daynight sky — is visible only AROUND the plan: opaque `.hp-paper`
shapes sit under everything the plan draws. An image plan papers the
backdrop image rect (the canvas IS the paper); a hand-drawn plan
papers the ROOM CONTOURS — one shape per room in exactly the room's
own geometry (fill only, no stroke), never their bounding box, so
the background reaches the exterior walls of an L-shaped house and
fills the gaps between detached buildings (an empty drawn space has
no paper). Open (virtual) boundaries do not affect the paper; a live
resize preview moves it together with the rooms. Its colour is the
pre-bg_color canvas — white for hand-drawn plans, the theme card
background under an image. The night dimming above is the
`brightness` filter on the zoomwrap ONLY; the paper's alpha never
changes. Applies to view/kiosk/editors and the static space-card
alike (smoke_bg_color).
## Window light wedges — `settings.sun_rays`
Boolean, global + per-space (null = inherit), default OFF.
For every opening of type «window» sitting on an EXTERIOR wall — a
wall stretch with no other room on its outer side, decided by probing
the existing room geometry just off both sides of the window; windows
on interior walls do not participate, and open (virtual) boundaries
never qualify because both sides are rooms — the card draws a wedge
when BOTH hold:
- the sun is above the horizon (`elevation > 0`), and
- the dot product of the wall's outward normal with the direction
toward the sun is positive (the sun actually faces this window).
The wedge is a quadrilateral cast from the window's span along the
direction AWAY from the sun (light falls inward), clipped by the
room's polygon (`polyclip` intersection, the same dependency
`src/resize.ts` already uses). Its length is `k(elevation)` in window
lengths: ~2.5 at sunrise/sunset tapering to ~0.8 at the zenith
(`0.8 + 1.7·(1 − elevation/90)^1.6`). A linear gradient runs bright at
the window and dissolves inward; the color is warm orange while
`elevation < 10°` and neutral by day; peak opacity is `RAY_MAX_ALPHA`
= 0.30 (owner 2026-08-03: «лучи поярче, иногда плохо видны» — raised
from 0.18; two overlapping wedges still stay under a readable ceiling
on white paper and on the dark glow canvas alike).
### The 3° threshold and the 2-second fade
Wedge opacity does NOT depend on elevation any more — the old ramp-in
over the first ~2° is gone. The contract (owner 2026-08-03) is a hard
threshold:
- `elevation < 3°` → NO rays at all;
- `elevation ≥ 3°` → rays at full strength (`rayPeakAlpha`, cloud cover
being the only multiplier).
Crossing the threshold is animated, but on the LAYER, never on the
geometry: the `<g class="sunlayer">` fades in with `hp-sunfade-in` and
out with `hp-sunfade-out`, both exactly 2 s (`RAY_FADE_MS` in
`src/sun.ts` must stay in sync with `styles.ts`). To let the fade-out
play at all, the card keeps the layer mounted with `.out` for those two
seconds and only then drops it. `prefers-reduced-motion: reduce` skips
the animation entirely — the rays are simply there or simply gone.
Everything else that removes wedges — leaving view mode, switching the
feature off, night (`elevation ≤ 0`), rain — is instant: those are not
threshold crossings, and a wedge lingering while you enter the editor
would just be a bug.
Layer order: ABOVE room fills (and the glow layer), BELOW devices and
labels (those live in the HTML `devlayer` anyway). Night
(`elevation ≤ 0`) → no wedges. Wedges work under BOTH `bg_mode`s.
## Cloud cover — `settings.weather_entity` (optional)
String entity id or null; GLOBAL settings only. When set and the
entity's state reads overcast, the wedges fade by an opacity
multiplier — ~0.25 fully overcast, 0 (gone) in rain/snow:
| states | factor |
| --- | --- |
| clear, sunny, clear-night, windy, exceptional, unset entity | 1.0 |
| partlycloudy, windy-variant | 0.7 |
| cloudy | 0.4 |
| overcast, fog | 0.25 |
| rainy, pouring, snowy, snowy-rainy, hail, lightning, lightning-rainy | 0.0 |
| unknown, unavailable | 1.0 (a dead sensor must not kill the sun) |
Backend validation: string or null.
## Edge cases and limits
- No `sun.sun` → silent feature + a hint in the settings dialog.
- `north_deg` unset everywhere → silent feature + a hint.
- `prefers-reduced-motion` → no transitions; colors and wedges render
statically for the current sun position.
- Kiosk mode → works (same view path).
- Static `houseplan-space-card` → the background honours the effective
`bg_mode`/color; wedges are v1 FULL-CARD ONLY (documented limit).
- Editors (plan/devices/decor) → no wedges and no day/night: the
editor canvases render exactly as before.
- Mutual shading of the building's own wings (an L-shaped house
shadowing its inner corner) is NOT computed — a lit window casts its
wedge even when another wing geometrically blocks the sun. Accepted
v1 limit.
- Wedges of windows on all four wall orientations are unit-tested,
including the 359→0 azimuth wrap.
## Files
- `src/sun.ts` — pure logic (angles, day phase, exterior walls, wedge
quads + clipping, cloud factor, settings inheritance); unit-tested
in `test/sun.test.mjs`.
- `src/houseplan-card.ts` — the memoised wedge layer, the day/night
stage background, both settings dialogs (compass dial included).
- `src/space-render.ts` — the static card's background only.
- `custom_components/houseplan/validation.py` — the four settings at
both levels; tests in `tests_backend/test_validation.py`.
- `demo/smoke_sun.mjs` — end-to-end behaviour against the demo rig.