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Manual testing checklist

Правила для новых тестов (issue #85) — обязательны

Зелёный тест в этом проекте несколько раз означал «ничего не проверено»: смок непрерывности не заметил удаления механизма, который защищает; golden-сцена, заведённая под #71, была пустой; смок теней был зелёным, пока тени физически не рисовались. Общее у всех случаев — тест ни разу не проверяли на способность падать. Отсюда правила.

  1. Наличие атрибута, класса или узла — не проверка поведения. Такой ассерт допустим только рядом с пиксельным либо поведенческим: атрибут доказывает, что код выполнился, а не что механизм сработал.
  2. Golden-сцена, заведённая под конкретную задачу, несёт семантический ассерт (warmPixelRegion и родственные в demo/golden/run.mjs): сцена обязана падать, если перестала показывать то, ради чего заведена. Пиксельный дифф с эталоном этого не заменяет — пустая сцена совпадает со своим пустым эталоном идеально.
  3. Фикстура содержит слои, которые тест защищает. Смок непрерывности без подложки, Glow и декора проверяет пустую страницу; солнце с азимутом, при котором луч не достигает единственного окна (#89), — та же ошибка в геометрии.
  4. Тест, охраняющий механизм, сопровождается мутантом в scripts/mutation-gate.mjs: 2–5 строк патча, воспроизводящего поломку, против которой тест заведён, и тест обязан на ней краснеть. Чистым функциям с обычными юнитами мутант не нужен.
  5. Тавтологический ассерт — читающий то же свойство, которое код только что выставил, — не пишется вовсе. Он может упасть только при удалении строки, но не при её неработоспособности.

Проверка: node scripts/mutation-gate.mjs --check — якоря патчей живы; полный прогон — workflow mutation-gate.yml, перед стабильным релизом и по понедельникам. Дешёвая половина идёт с юнитами: test/mutation-gate.test.mjs.

Empty-space lifecycle (#113)

  • Active selection keeps active-or-first compatibility, while an empty model returns undefined; exact lookup of a stale saved id never falls back to another space [unit: space-model-selection.test.mjs].
  • There are no unguarded _spaceModel().… dereferences, explicit-id calls use _spaceModelById(), and marker/position persistence validates its target before config/file/WS side effects [unit: optional-space-model-contract.test.mjs].
  • Delete the last space while an editor gesture and debounced write are active: the empty card renders, View is restored, pointer/draft/dialog state is cleared, the pending write is cancelled and Add space still opens Create. Recreate a plan, then receive an empty WS config and repeat under a theme/resize/read-only tick [auto: smoke_optional_space_model].
  • Removing the authoritative empty-state cleanup makes that smoke red [mutation: empty-space-cleanup-disabled].

Toggle confirmation state (#103)

  • Every executable ToggleNextEffect formats current and expected lines without deriving direction from the state label; toggle names Home Assistant as the authority and a no-operation intent produces no lines [unit: device-toggle.test.mjs].
  • All-off/mixed/partial groups use only executable targets for their active/total count and show skipped targets as a separate line [unit: device-toggle.test.mjs].
  • EN/RU confirmation renders prompt → current → expected → skipped before the buttons, wraps a long name at 390 px and has no horizontal scroll [auto: smoke_toggle_confirmation.mjs].
  • A state race with the same target executes the newly resolved direction; a changed target set makes zero service calls and shows the existing retry toast [auto: smoke_toggle_confirmation.mjs].
  • Cover, virtual-light, HA-control and Run confirmations keep their existing actuation/cancel contracts [auto: smoke_cover_tap, smoke_virtual_light_toggle, smoke_ha_controls, smoke_controls, smoke_tap_run].

Unified color and opacity picker (#57)

  • RGB↔HSV round trips stay within one RGB channel; 3/6-digit HEX input is normalized and invalid drafts never become persisted colors [unit: color-picker.test.mjs].
  • Every existing hp-color-opacity consumer receives per-card localized labels through the unchanged color/opacity event contract, and the shared component contains no native input[type=color] [unit: color-picker.test.mjs].
  • At 390 px the one surface exposes hue, saturation, brightness, HEX and opacity without horizontal overflow; keyboard Shift+Arrow, touch pointer cancellation, invalid HEX recovery, Escape focus return and disabled mode remain safe [auto: smoke_color_picker.mjs].
  • The color-only Glow consumer keeps the same picker without an opacity row, and native/fallback floating surfaces remain mutually exclusive with help [auto: smoke_help_affordance.mjs].
  • The Hue range keeps 0…359, step 1 and its existing input events while its WebKit/Blink and Gecko tracks expose the same cyclic spectrum. A dual theme-aware ring keeps the native thumb distinct from every hue, while forced-colors falls back to system track/thumb rendering [unit: color-picker.test.mjs, auto: smoke_color_picker.mjs].
  • The dark mobile and light desktop open-picker goldens are reviewed from the complete Linux artifact before a beta; baseline acceptance is not part of the implementation loop [golden: decor-color-popover-mobile-ru, decor-color-popover-desktop-en].

Unified picker coverage for every color field (#180)

  • A recursive source contract rejects every native input[type=color] in product TypeScript and fixes the complete shared-component inventory at 13 template instances [unit: color-picker.test.mjs].
  • The 11 general light/temperature/LQI/Glow/wall palettes and the space room colour move their existing opacity into the unified picker; color and alpha update one parent draft atomically [unit: color-picker.test.mjs, auto: smoke_color_picker_consumers.mjs].
  • Global background, space background and activity ripple are color-only; opening/closing does not materialize an inherited/default value, and Default/Inherit restore null without adding alpha [auto: smoke_color_picker_consumers.mjs].
  • General settings keep one exclusive picker open among 12 swatches; marker activity colour and ripple size use separate, non-overlapping mobile rows, ripple size remains independent, and cancelling the space dialog writes no color draft [unit: color-picker.test.mjs, auto: smoke_color_picker_consumers.mjs].
  • The three new dialog families are reviewed from the complete Linux artifact before a beta; implementation does not accept their baselines [golden: general-color-popover-desktop-en, device-ripple-color-popover-mobile-ru, space-room-color-popover-desktop-ru].

Open passage (#157)

  • Подменю и диалог показывают четвёртый тип в порядке Окно / Дверь / Открытый проём / Ворота; новый проём имеет ширину 90 см. [auto: open-passage-contract, opening-placement]
  • В Plan/View у passage отсутствуют створка, дуга, рамка и пунктир, но сохраняются hitbox, wall cut и room-coloured tunnel. [auto: opening-symbol, smoke_open_passage]
  • Static вырезает и заполняет тоннель только для passage, не меняя старые door/window/gate. [auto: space-geometry, smoke_open_passage]
  • Внутренний passage пропускает Glow, внешний и неизвестный будущий тип остаются fail-dark. [auto: light-visibility, smoke_open_passage]
  • Passage в скрытой изометрии имеет full-height cut и zero leaves. [auto: iso-openings, golden]
  • Смена типа предупреждает о датчике/замке; Save удаляет пять неприменимых ключей, Cancel не меняет config. [auto: open-passage-contract, smoke_open_passage]
  • Full/space import отвергает forged binding до preview, а старое битое значение можно прочитать и очистить. [auto: test_validation, test_ha_import_export]
  • Пять passage-мутантов из scripts/mutation-gate.mjs пойманы своими guards до передачи в review. [auto: mutation-gate]

Independent-wall openings and structural axes (#132, #185)

  • Door/window/gate/passage placement on a finished independent wall stores host.kind/id/t; a coincident room wall chooses that explicit host, while crossing or duplicate-host ties are rejected. [auto: opening-placement, partition-openings]
  • Every hosted type cuts only its host full-depth in Plan/View/Static/Iso; exact composite room masonry is also cut, nearby bodies remain intact, and malformed hosts fail dark. [auto: physical-geometry, smoke_partition_openings]
  • Rigid host drag preserves t and updates projections atomically; delete lists hosted openings, Cancel changes nothing, Confirm cascades in one Undo/Redo command. [auto: partition-openings, smoke_partition_openings]
  • Contact/lock actions keep existing security rules; passage stays inert; windows and exterior passages stay opaque to Glow, and partition windows produce no sun wedge. [auto: runtime contracts, smoke_glow]
  • Door/window/gate/passage presentation gaps do not split the structural axis used by the Walls face graph; real open_spans still do. [auto: plan-snap-overlay, smoke_room_autoclose, smoke_partition_openings]
  • Backend rejects missing host references, out-of-range t, non-fitting or overlapping hosted openings and stale host stripping; exports round-trip the host. [auto: test_validation, test_ha_import_export]

Device value badge (#90)

  • An untouched legacy thermometer/humidity marker remains pixel-identical; saving another field does not materialize value_badge. [auto: device-presentation]
  • Explicit on/off overrides the legacy temperature gate; zero, false and off remain visible, while missing/unknown/unavailable render a stable —. [auto: device-presentation]
  • State, every allowlisted attribute, derived LQI and marker:<id> light state resolve identically on the full plan, static space card and preview. [auto: smoke_device_preview_parity]
  • Opening the editor explicitly selects the persisted source and position, even when they are not the first dynamic options, without touching config. [auto: smoke_device_preview_parity]
  • Right, bottom, left and top update live in the editor; bottom stacks above system LQI and derived LQI suppresses the duplicate system row. [auto: device-presentation]
  • Browser bounding boxes stay inside .previewstage with a safe gap for all positions, a long value, scale ×3 and the maximum activity ring. [auto: smoke_device_preview_parity]
  • Rebind resets the source, delete leaves a missing diagnostic reference, and space import remaps internal refs or disables/counts external refs. [auto: test_ha_import_export]
  • static_icon suppresses but preserves the setting; live-state and room label toggles do not suppress an explicit badge. [auto: device-presentation]

Policy: this checklist is updated in the same commit as any functional change (like CHANGELOG.md). For a pre-release, build the production bundle and run the smallest unit/smoke subset that covers its changed surfaces. Run the complete local frontend, backend and smoke gates only before a stable release. The exact-SHA GitHub Validate remains mandatory for publication. Items marked [manual] are covered by unit tests or the headless smokes in demo/ — they still deserve an occasional eyeball. File every failure as a GitHub issue before fixing.

What [manual] means (since 2026-07-27). A named check exists that FAILS when the behaviour breaks — in npm test or in the smoke suite, both of which run in CI on every push. Where the check lives is written next to the marker ([auto: smoke_modes]). Before this date the marker described an intention: the smoke suite printed values and always exited 0, so 96 markers guarded nothing (external audit T1/T3). If you add a checklist line marked [manual], add the failing check in the same commit.

⚠ Rule: a new scrollable list inside a dialog is tested by GEOMETRY, never by the DOM. Any new scrolling box or overflow container added to a dialog MUST get a smoke that measures the container's own height and the visible position of its first item (getBoundingClientRect, and the item's rect against the box's rect) — counting rendered rows, or asserting that the nodes exist, proves nothing. The failure mode is always the same and always invisible to a DOM check: a scrolling box is a flex item whose automatic minimum size is zero (min-height: auto → 0 for an overflow child), and a dialog body is a flex column with a height cap, so the box is the one child that can be squeezed to a sliver while every row inside it renders happily. It has bitten us twice already: the target search results in the tap action dialog (v1.53.1 — 26 matching automations rendered into a 1 px stripe; the smoke counted rows and passed) and the «Already uploaded» plan picker (dev, unreleased — rows present, box 14 px tall, same story). Both smokes measure heights now; write the third one that way from the start.

HA-disabled binding gate

The source-of-truth matrix is docs/superpowers/specs/2026-08-08-ha-disabled-devices-design.md §17. test/ha-binding-status.test.mjs covers full/limited registry decisions and the active-only state projection. The standalone demo exposes complete disabled_by rows through both registry list WS commands plus window.__setRegistryDisabled(kind, id, disabledBy) and window.__setRegistryAccess(mode) for browser scenarios.

  • A saved device/entity marker disappears from View, room data, Glow, controls, live text, openings and vacuum overlays after its registry row becomes disabled; config/layout remain byte-for-byte unchanged.
  • Device editor → Hidden and disabled shows a labelled grey ghost. Show is refused, metadata/Delete/Open in HA remain available, and the ghost is not draggable.
  • Reactivating the same ID restores its metadata/layout without a false new-device event; an explicitly user-hidden marker stays hidden.
  • A never-seen auto device disabled before discovery appears as new only after its first activation.
  • All disabled child entities make an otherwise active device disabled; one disabled auxiliary entity never suppresses active functional rows.
  • If full registry WS access is denied, positive live evidence stays active, an unknown binding is unverified, and no false disabled/orphaned ghost or service call is produced.
  • Two full cards plus a static space card share one registry fetch and one subscription pair per HA connection; registry events invalidate all of them without a reload.
  • houseplanDiagnostics() reports only redacted registry access/age/error and binding-status counts; it contains no names, states or marker data.

Device display preview and face parity

The behaviour matrix is defined in docs/superpowers/specs/2026-08-08-device-display-preview-design.md §22. Pure source/value/presentation rules live in test/device-presentation.test.mjs. demo/smoke_device_preview_parity.mjs compares the same live fixture across the interactive plan, hp-device-preview and houseplan-space-card, including semantic classes, icon/value/badges, scale variables, provider text and the public binding-status hook.

  • Every binding/display/icon/size/angle/control/temperature draft change updates the preview before Save; Cancel writes neither config nor layout.
  • Working, open, cover, presence, short event, transition, alarm, static, unavailable, media-neutral, composite-Power and live_states: false explanations match the actual face.
  • The local short-activity demo lasts 3.3 seconds and the continuous demo runs until stopped. Neither sends a service call; reduced motion uses a compact dot, and both reset immediately on binding change, real activity or alarm.
  • Provider metadata is cached between dialog openings and refreshed after registry/config-entry changes; source integrations remain separate from the binding provider.
  • Long provider/source/state text wraps without horizontal scroll; maximum marker/ripple size fits the stage and reports its preview scale.
  • Derived temperature/humidity values keep the compact plan form (22.4°, 48%), while a direct entity value continues to use HA localization and units.

Touch support and release gates

The product contract is defined in docs/TOUCH-SUPPORT.md:

Surface Touch release status
View and View dialogs/actions Required and release-blocking
Kiosk/wall tablet Required and release-blocking
Editor entry/exit and no accidental mutation during multi-touch Safety floor; release-blocking
Feature parity of Plan/Device/Background editors Best effort; not a general release gate

All editors remain fully tested on desktop with mouse/keyboard. A touch-editor failure may be accepted only as a deliberate scope change with updated user documentation and test classification in the same change. “Best effort” cannot be used to waive data corruption, unsafe service calls, permission failures, missing destructive confirmation or an editor exception that breaks View.

  • Smoke harness itself (v1.43.2, audit T1/T2): every smoke asserts named facts via check/checkAll and exits non-zero on any mismatch or uncaught in-card exception; the suite runs in CI against a FRESHLY built bundle. Sanity ritual: break one invariant on purpose (e.g. remove the kiosk editor guard) and confirm the matching smoke goes red [auto: CI job "smoke"]

  • Room gear discoverability (v1.43.3, user feedback): in the Plan editor every room card carries a pill button "⚙ Room" of a FIXED readable size (independent of the card font) — including rooms without a name; it opens Room settings [auto: smoke_feedback_v2]

  • Metrics readability (v1.43.3): the metrics line is 0.75 of the room name (was 0.62 — unreadable on tablets); per-room sliders still apply on top [auto: smoke_feedback_v2]

  • Touch tooltips, take two (v1.43.3): a hover tooltip never appears after ANY touch/pen pointer event, even if the browser claims hover: hover (stylus, paired mouse, vendor skins) [auto: smoke_feedback_v2]

  • Light-source flag (v1.44.0, user feedback): a smart SWITCH driving dumb fixtures creates a Glow pool only once "This device is a light source" is ticked. External targets under "Controls" still feed group state/statistics but never create a pool at the switch coordinates; unticked devices without a light entity never glow [auto: smoke_glow]

  • Device card controls (v1.44.0): the device card opens with its controllable entities FIRST — toggles right there (≥30 px tap targets), cover/lock/climate open HA more-info; model, links and manuals moved below; config/diagnostic entities are not listed; locks never toggle from the card [auto: smoke_card_controls]

  • Lock invariant, all paths (v1.44.2, review CR-1): icon tap, controls[], device card and _cardToggle refuse locks/alarm panels entirely; the door card's Unlock asks for confirmation, Lock does not [auto: smoke_lock_invariant]

  • Attachment migration is transactional (v1.44.2, review CR-2/CR-3): rebinding COPIES files, saves the config, and only then deletes the old folder; a rejected save leaves the old files and urls intact; a name collision in the destination gets a unique name (the pre-existing file is never silently linked); urls are rewritten only for confirmed copies [auto: unit logic.test + tests_backend]

  • Plans and PDFs load in a real browser (v1.44.3, B1 regression): open a dashboard with an uploaded plan — the background renders and a manual link opens; DevTools shows /api/houseplan/content/... returning 200 via a signed url, while the same url without authSig returns 401 [auto: tests_backend + manual]

  • Auth policy is single-sourced (v1.44.4, B2): the HTTP upload and every WS write use the same may_write, which denies non-admins when the config entry is unavailable [auto: tests_backend]

  • Coordinates and caps (v1.44.4, B5): NaN/Infinity are refused on room rects, polygon vertices, view_box and openings — not only in layout; the openings list honours MAX_OPENINGS [auto: tests_backend]

  • Drag hardening (v1.44.4, L4 sub-item): every drag pipeline captures the pointer through the tolerant helper; decor follows the infinite canvas and stops only at the shared normalized ±5000 garbage bound [auto: smoke_decor, smoke_drag_bounds]

  • Room climate counts hidden sensors (v1.44.5): a thermometer that is NOT placed on the plan (hidden by filtering or by the user) still feeds the room card, the tooltip and the temperature fill; fridges/TRVs still do not; an explicit per-room source still wins [auto: unit devices.test]

  • Room hover + tooltip: in View, hovering any room visibly highlights it (filled, transparent and area-less alike) and shows its name plus clean- floor area; temperature/signal follow when available. Thick walls reduce the area to the inner contour. The wash/halo use plain SVG without CSS filters, and hovering never replaces or flashes the Glow pool/gradient DOM. Editors do neither [auto: smoke_ux_fixes + smoke_glow; manual visual]

Environments matrix

Run View/kiosk core flows in every applicable touch environment. Run editor core flows in desktop environments; touch editors only need the safety floor and separately promised workflows:

  • Chrome / Edge (desktop, Windows or Linux) — View + all editors
  • Firefox (desktop) — View + all editors; SVG viewBox math and container queries differ historically
  • Safari (macOS) — View + all editors; pointer events / pinch behavior
  • HA Companion app, Android — View only as the parity contract; cold start is mandatory
  • HA Companion app, iOS — View only as the parity contract
  • Tablet in kiosk/panel mode — View/kiosk, landscape, touch gestures
  • Phone portrait, narrow ≤400 px — View and View dialogs/actions
  • Dark theme and light theme (badges, dialogs, plan contrast)
  • RU profile locale and EN profile locale (+ language: card option forcing each)

Installation / upgrade / removal

  • Fresh install via HACS custom repository → integration appears, card auto-registers as a Lovelace resource (?v= matches manifest); no manual resource setup
  • single_config_entry: adding a second entry is impossible [manual]
  • Upgrade via HACS: ?v= bumps after HA restart, browser picks the new bundle without cache clearing
  • YAML-mode Lovelace: falls back to extra_module_url (card loads)
  • Removal: delete entry → Lovelace resource entry disappears; .storage/houseplan.* survives; reinstall picks the old config up
  • Diagnostics download works; personal fields (name/link/description/pdfs) are **REDACTED** [manual]

Modes (v1.25.0) ★

  • The card always loads in View; edit modes are never restored [manual]
  • View: pan/zoom/space-switch/tap/long-press/tooltips only — dragging an icon, label or opening does nothing; panning may start on top of an icon [manual]
  • View header: space tabs + count + zoom + editor tabs, the general-settings cog and the per-space gears (visible in EVERY mode since v1.30.1/v1.30.3 for users who may edit); no editor toolbars [auto: smoke_modes]
  • Plan: markup toolbar, space gears, +space, ⚙ palette; device icons hidden, labels/openings draggable; orange stage frame [manual]
  • Devices: icon drag works, click opens the marker editor directly; +/👁/↺/⬡ buttons; accent stage frame [manual]
  • Mode tabs hidden for non-admin users; segmented control highlights the active mode
  • Openings in View (v1.28.1+): the door/window/gate itself is a pure drawing — no cursor change, no hover outline, no hit target, no click, regardless of bindings [manual]
  • The LOCK BADGE is the one exception: when a lock is bound it is shown and clickable in View (pointer cursor, click → door/lock info card); inert in Plan so it does not fight editing [manual]
  • Device icons in View show a pointer cursor (no grab); grab only in the Devices mode [manual]
  • In Plan an opening is interactive: grab cursor, hover outline, drag along walls, click (any tool) opens its properties — with a 3 px drag threshold since v1.43.1, so a tap is never swallowed [auto: smoke_inert_openings]
  • Opening drag rulers (2026-08-03): while an opening is dragged, a measure badge on EACH shoulder shows the along-the-wall distance from the wall end to the nearest opening edge, live; the wall is ONE room's edge — the edge the opening is snapped to — so a neighbouring room's collinear edge is never merged in; at that edge's center (±half a grid step) a perpendicular dashed tick appears and the center magnet-snaps; there is no modifier that disables the magnet; badges and tick vanish on release [auto: smoke_opening_measure + unit openingShoulders]
  • The SAME rulers while PLACING a new opening: pressing Opening only opens the shared secondary tray; choosing Window / Door / Gate arms the 120 / 90 / 300 cm session preset. Moving over a physical wall shows the complete architectural symbol at 50% opacity, above the masonry, together with one badge on each shoulder and the existing centre tick/magnet. The preview accepts pointer hits anywhere inside a thick wall body, is absent on virtual spans and existing openings, and never carries an interactive or persistent identity. A direct click without prior hover resolves the same candidate authoritatively and opens its dialog. Save and Cancel keep the selected preset for repeated placement; tool/mode/space exit and Esc clear it [unit: opening-placement; auto: smoke_opening_preview + smoke_opening_measure; golden: opening-placement-door-thick-wall-dark]

Onboarding ★

  • Empty config, HA has floors → floors-import wizard offers them sorted by level [manual]
  • Wizard: uncheck all → "Create" disabled; "Start from scratch" → classic dialog
  • Wizard: N floors → space dialog per floor with prefilled name and progress "i of N"; Skip skips one; Cancel aborts the whole queue [manual]
  • After the last wizard space (or first manual space) → markup mode auto-opens with a toast
  • Empty config, no floors → classic "New space" dialog auto-opens once per session
  • All floors skipped, nothing created → empty state with "Add space" button remains usable [auto: smoke_optional_space_model]

Spaces ★

  • Create with an image (SVG, PNG, JPG, WebP) → correct aspect, crisp at zoom (SVG)
  • Oversized plan (>8 MB) → readable error toast, dialog stays open
  • Create with "No image — I'll outline rooms by hand": orientation landscape/portrait/square respected [manual]; borders+names default ON [manual]
  • Draw-space (no background) renders a WHITE canvas (paper-like), markup works on it; room borders/names stay legible on white [manual]
  • Edit: rename; replace image; switch image→draw detaches the plan [manual]
  • Delete space with rooms/devices → tab disappears, layout of other spaces untouched
  • Delete the last space → empty state without console errors; active editor gestures and drafts are aborted, and creating the first space remains available [auto: smoke_optional_space_model]
  • Display settings: borders toggle, names toggle, color picker + opacity slider live-preview after save, fill selector [manual]
  • Fill "zigbee": rooms tint red→green by average LQI; rooms without zigbee stay unfilled [manual]
  • Fill "lights": yellow when any light on, grey when all off, unfilled when the room has no lights [manual]; toggling a light from the plan recolors the room
  • Fill "temperature": blue below the comfort range, green inside, yellow above [manual]; comfort bounds editable inline on the radio row (swapped bounds tolerated [manual], clearing a field cannot zero a bound [manual]); rooms without a temperature reading stay unfilled [manual]
  • Fill mode is a radio group (no dropdown); labels carry no color legend
  • Room hover adds a subtle accent wash and double contour without changing the underlying room fill or Glow brightness
  • Room tooltip shows the average room temperature when any thermometer reports [manual]
  • Average room temperature counts ONLY thermometer/air-monitor devices — fridges, TRV heads, smart-plug chip temperatures (*_device_temperature) and diagnostic-category temps are excluded [manual]
  • Space dialog is 500 px wide; the comfort-bounds inputs are compact (56 px)
  • The scale (cm per cell) input is compact (72 px), not full-width [manual]
  • General settings (⚙ in the header): fill colors grouped by mode (lights on/off/none, temp cold/comfy/hot, LQI weak/strong), each with its own opacity slider [manual]; Reset restores defaults; saving defaults stores nothing [manual]
  • Custom fill colors apply to the full card AND the static space-card
  • LQI gradient interpolates between the configured weak/strong colors [manual]
  • Per-space "Show zigbee signal (LQI)" toggle hides/shows the badges next to devices and the signal line in room tooltips for that space only [manual]
  • Device icon badge is centred exactly on its point (no 1 px down-right drift) [manual]
  • Device glyph is centred within its badge (no vertical drift — real ha-icon is block+line-height) [manual]
  • Room hover highlight still works when custom borders/fills are on
  • Settings persist across reload and other browsers (server-side)

Room markup editor ★

  • The toolbar has one Walls tool and no separate Room outline or Partition drawing button; Split remains available [auto: smoke_unified_wall_tool]
  • Grid appears; dots snap; the wall chain draws pair-by-pair; shared walls reused
  • Ruler: while drawing, the length of the current segment follows the cursor (metres, or feet+inches on an imperial HA); scale = space "cm per cell" (default 5)
  • Every completed segment is crash-safe in room_drafts. Changing tool, editor or floor finishes an open chain as ordinary partitions in one history/config transaction; the finished chain is not resumed as a draft [auto: smoke_unified_wall_tool]
  • Re-selecting Walls, Reset, pan, pinch, a second pointer, pointercancel and a suppressed synthetic click never finish a chain or save an extra segment [auto: smoke_unified_wall_tool]
  • Deleting a room removes its walls, EXCEPT those shared with a neighbouring room (the neighbour still yields them); deleting the neighbour too removes them as well
  • There is no "Erase" tool in the markup toolbar (removed in v1.19.0)
  • Rooms never overlap (v1.20.0): a click strictly inside an existing room is refused with a toast; a click ON a shared wall (including mid-span of a longer neighbour wall) still works
  • Closing an outline drawn AROUND an existing room is refused; the outline stays open
  • Merge (v1.21.0): two rooms sharing a wall merge into one; the dialog picks the surviving name/area; rooms touching only at a corner or apart are refused with a toast
  • Split (v1.21.0): click a room, then two points on its walls — the bigger part keeps the name/area/devices, the smaller opens the new-room dialog; Cancel leaves the room whole
  • Split: a cut with an end off the wall, or along a wall, is refused with a toast
  • Split: the click snaps to the nearest wall, so it works on non-grid-aligned rooms (imported/legacy polygons), not only on rooms drawn on the current grid [manual]
  • Split: a click far from any wall (middle of the room) is a miss with a toast — the wall-snap pull is capped, accidental clicks do not pick a wall [manual]
  • Esc / Ctrl+Z removes the last dot (and its line); Reset clears the active path
  • A latest segment that creates bounded endpoint, T or X faces opens the room queue in area/key order. Existing exact/partial rooms and physical gaps, including opening cuts, are excluded; nested rooms remain eligible [unit: wall-face-graph; auto: smoke_unified_wall_tool + smoke_room_autoclose]
  • Create and Keep as walls answers are buffered. The last answer applies all rooms and unconsumed wall atoms as one Undo/Redo transaction; Cancel/Esc restores the terminal draft without partial rooms [auto: smoke_unified_wall_tool]
  • A clean divider across one existing room offers only the smaller child; the larger child keeps the original room id, name, area binding, settings and device placement [auto: smoke_unified_wall_tool]
  • Room dialog: area list shows only unassigned areas; picking an area prefills the name
  • Room dialog uses the medium width and its body has no horizontal overflow; long options stay inside it at desktop and narrow widths [auto: smoke_editor_tabs; manual: narrow viewport]
  • "No area" room (decorative) requires a name; saves with area: null
  • Cancel in a Walls face queue restores the persisted terminal draft
  • Saving a room with an area: area devices appear with icons; positions are fixed into the layout [manual]
  • Delete-room removes the polygon after confirm; there is no Erase tool
  • Device icons hidden during markup; visible again on exit

Devices on the plan ★

  • Auto devices appear only in rooms bound to their area [manual]
  • Filtering hides bridges/groups/scenes/excluded integrations; 👁 "show all" reveals [manual]
  • Duplicate "name|area" numbered ("Lamp", "Lamp 2") [manual]
  • Light groups fold their single lamps; group_lights=false unfolds [manual]
  • Drag anywhere (no edit mode), snaps to grid, persists after reload, per space
  • ↺ reset restores auto layout after confirm
  • Temperature badge on thermometers; LQI value under zigbee icons with red→green color
  • Unified live states (dev, owner 2026-08-05): actual work is yellow; open door/window, unlocked lock and open valve are orange; covers stay neutral and morph their icon; unavailable is faded. The plate and the activity effect come from the same semantic resolver
  • State icons (v1.26.0): auto icons morph with state — door/window/garage open↔closed, lock locked↔unlocked, bulb on; custom icons and unavailable states never morph [manual]
  • display "Value instead of an icon": the marker shows the measurement (°/%/unit) as its body, small badges hidden; non-numeric fallback keeps the icon [manual]
  • RGB lights (v1.27.0, contract changed in v1.52.0): a lamp's colour lives in its glow spot and the activity-effect fallback ONLY — the icon/badge/border get no RGB tint; explicit activity color still wins; off lights unchanged [auto: smoke_light_badges + smoke_rgb_alarm]
  • Alarm pulse (v1.27.0, unified dev): leak/smoke/gas/CO/siren in on and an alarm control panel in triggered get a red plate and red pulse over every dynamic display mode and even with ordinary live-state dressing off; static_icon is the deliberate neutral exception after an editor warning; clears on 'off'; unavailable never alarms [manual]; reduced-motion is static
  • Render cost (v1.43.1, audit L1): geometry (space model, open pairs) is computed once per config change, not per HA state push — smoke asserts zero recomputations across 10 state pushes and recomputation after an edit; the plan still renders dashes/islands correctly [auto: smoke_render_perf]
  • Opening tap vs drag (v1.43.1, audit L4): a tap on a door in the Plan editor opens its properties (3 px threshold like the other pipelines) and writes nothing; a real drag that ends where it started also writes nothing [auto: smoke_render_perf]
  • Concave containment (v1.43.1, audit G2): an island room inside a U- or L-shaped parent is accepted and punches the evenodd hole; a traced duplicate outline is still NOT containment [auto: smoke_inert_openings]
  • Backend hardening (v1.43.1, audit B2-B5): the admin check fails closed when the entry is unavailable; layout/set honours expected_rev; a config/set without expected_rev over a non-empty store logs a warning; NaN/Infinity coordinates and oversized collections are rejected [auto: unit: logic.test]
  • Save race (v1.43.0, audit L2): make a markup edit, then press Save in any dialog within 500 ms (or let another client save) — the markup edit must survive and reach the server; a failed reload now shows a toast [auto: unit: tests_backend]
  • Niche split (v1.43.0, audit G1): a cut that starts AND ends on the same wall carves a niche; the two parts' areas must sum to the original (the invariant is enforced in code and asserted for every split test) [auto: smoke_save_race]
  • Authenticated content (v1.43.0, audit B1): plan images and marker files are only reachable through /api/houseplan/content/… with a session; the old /houseplan_files/plans|files paths return 404 after a restart; old stored URLs keep working (rewritten on read) [auto+manual]
  • Every editor option is storable (v1.45.3, issue #3): set a sensor to "value instead of an icon" and save — no validation error, the value shows on the plan after a reload. Same for each tap action and each fill mode [auto: backend test_every_display_mode_the_editor_offers_is_accepted and neighbours, test_a_marker_showing_its_value_can_be_saved]
  • Room settings button (dev): detached from the (movable) name label — always at the room's geometric centre, one button-height below it; sized at 70% of a device icon and zooming WITH the plan; the small metric rows under the room name now show in the plan editor too [auto: smoke_room_cards gearDetached/plainInPlan]
  • Working plate remains universal: in a source-glow space a lit lamp or other actually working device stays yellow in View and in every editor; the glow pool is an additional spatial indicator, not a replacement [auto: smoke_light_badges]
  • Size/angle parity (v1.52.1, HP-1513-01): a marker with size 3 / angle 37 scales x3 and rotates on BOTH cards [auto: smoke_size_angle_parity]
  • Tap runs an automation (dev, owner's spec 2026-07-29): the tap-action list has "Run automation/script/scene" with a searchable picker; saving without a target is refused; the confirm checkbox guards toggle AND run (our dialog, Esc/cancel = no call); automation.trigger / script.turn_on / scene.turn_on per domain; a deleted target toasts and calls nothing [auto: smoke_tap_run + unit resolveToggleIntent/runServiceFor + backend test_run_target_is_bounded_to_runnable_domains]
  • Universal Toggle state (#94): the option is visible for device, entity and virtual markers; the separate Open/close option is absent. The hint names the exact target(s), current state, next effect and skipped refs. Exact entity never retargets to a sibling; explicit controls never fall back to the controller; partial groups call exactly the shown available subset; a no-target tap is a quiet no-op. Locks, alarm panels and garage/door/gate covers are explained secure no-ops. Cover/valve use closed→open, open→close, moving→stop when supported, otherwise their domain toggle. Confirmation re-resolves current state but cancels if the target set changed. Opening and saving an untouched legacy cover or an absent light default preserves the original token/absence; an intentional selector edit writes toggle. Feature-gated climate/water-heater/siren/ camera/media-player/legacy-vacuum entities require their exact HA bits; an empty service catalog is unsupported. If #73 retains an older visual device while live controls change, click calls only the current controls [auto: test/device-toggle.test.mjs + smoke_cover_tap + smoke_cover_not_primary + smoke_controls + backend action-schema parity] The synthetic HA fixture publishes its service catalog explicitly, so browser checks exercise the same fail-closed resolver as production
  • A cover is NEVER painted (dev, owner 2026-08-04): «у штор не должно быть жёлтой подложки никогда, индикация открыто/закрыто за счёт морфинга иконки». Walk one curtain through closed / open / ajar / opening / closing: the plate is the plain neutral badge every time — never the yellow «включено» one, never the orange «открыто» frame it used to wear while open — the icon is the only open/closed signal, and the breathing .activity-transition ring appears in the two travelling states and nowhere else when «Icon + activity» is selected. The morph is exhaustive: every device class gives two DIFFERENT glyphs (awning included), a cover with no device_class morphs within its own auto-icon family (mdi:roller-shade, mdi:garage-variant), a hand-picked icon morphs only inside the pair it was picked from, and an unknown/unavailable state morphs nothing. NOT touched: an open door / window binary sensor, an unlocked lock and an open valve still wear the orange «открыто» frame (a valve has no icon pair, so the frame is all it has) [auto: smoke_cover_no_plate + unit stateIcon «every class, both ways»]
  • Cover target and indication parity: on a device where a hidden functional cover.* competes with an auxiliary option switch, the shared resolver selects the cover, calls only it and supplies the same entity to icon morph/activity. A mixed lamp+cover remains a lamp unless the universal toggle result actually selects the cover. Cover presentation remains neutral in every state and cannot be painted yellow by its controls; secure cover classes call nothing and never fall back to info [auto: smoke_cover_not_primary + smoke_cover_plate_precedence + test/device-toggle.test.mjs]
  • Light-source badges (current contract): in glow fill a lit lamp's badge stays yellow just like a lit socket; the pool keeps the source's RGB while the marker keeps semantic yellow. Other fills behave identically; morphing and the activity-colour fallback survive [auto: smoke_light_badges + smoke_rgb_alarm]
  • Icon size multiplier scales the glyph (dev): set a marker's size to 3 — the icon inside grows with the badge instead of staying default [auto: smoke_icon_scale]
  • Auto-grid parity (v1.51.2, HP-1511-01): with an empty layout, a visible device among hidden ones sits at the same spot on both cards [auto: smoke_hidden_flag autoGridParity]
  • Activity ghost (v1.51.2, unified dev): a hidden icon+activity marker shows its base icon and no effect [auto: smoke_hidden_flag rippleGhost*]
  • Hidden LQI parity (v1.51.1, HP-1510-01): a room whose only Zigbee devices are hidden paints the same lqi fill on the full and the static card [auto: smoke_hidden_flag lqiParity]
  • Ghost shows no numbers (v1.51.1, HP-1510-02): a hidden value-display device renders as a plain ghost — no value/temp/hum/LQI, no icon morph [auto: smoke_hidden_flag ghostHidesValue]
  • Hide-from-plan flag (dev, docs/FILTERING.md): every existing device dialog has a bottom-left "Hide" / "Show" action, incl. virtual; the change is applied by Save; hidden devices vanish from every mode and the count, still count toward room LQI, cast no glow/light fill; the device editor's "Show hidden" (local, per tab) shows them as BLUE dashed ghosts — distinct from a grey unavailable icon — with NO live state paint (no yellow, no alarm, no activity); showing and saving keeps a hidden:false marker (re-seed protection); an old config materialises on first load by an editing client and legacy clients keep the old behaviour until then [auto: smoke_hidden_flag + unit seedHiddenBindings/seeded/legacy]
  • Yellow means working (dev): a TRV whose hvac_action is heating glows yellow; one that is merely enabled (idle) or has a service switch on (anti-scaling, child lock) stays dark; a lit light turns its state on by the same condition that lights the glow pool and shows the yellow badge even where that pool is drawn [auto: smoke_yellow_principle + smoke_light_badges]
  • Activity baseline (beta.10 audit): rebuilding the device registry seeds the current snapshot immediately, so the very first later motion/event transition is detected. Rebinding a marker's effective source clears the old source's finite flash in the same update [auto: smoke_motion_sense]
  • Editor gestures on touch (dev): in the plan editor on a phone, pinch zooms and a moving finger pans; releasing after a gesture does not draw a point, a clean tap still does [auto: smoke_editor_gestures]
  • Legacy geometry parity (v1.50.4, HP-1503-01): a store with a zero viewport and a negative rect renders identically sane in BOTH cards — full canvas fallback, normalised rectangle [auto: smoke_legacy_geometry]
  • Sizes are positive (v1.50.3, HP-1502-01): view_box or room w/h of zero or below is refused; a store that already holds one opens on the full canvas, not a blank screen [auto: test_sizes_are_not_coordinates + unit safeViewBox fallback]
  • Room card layout (v1.50.3): the settings button is the bottom row of the card and the room name sits in the same spot in view and plan modes [manual; verified by vb-coordinate measurement]
  • Geometry bounds (v1.50.2, HP-1501-01): a config with a 1e100 room vertex is refused by the server; one already stored still renders with a sane frame [auto: test_geometry_magnitudes_are_bounded + unit contentBounds legacy case]
  • No-op repair (v1.50.2, HP-1501-02): geometry/repair with a typo'd space id errors, moves no revision and keeps the previous backup undoable [auto: test_a_noop_repair_does_not_eat_the_backup]
  • Card below other dashboard content (v1.50.1, HP-1500-02): place the card after a tall card in a normal dashboard — the plan still gets most of the viewport instead of a zero-height stage [auto: smoke_zoom_out]
  • Frame never degenerate (v1.50.1, HP-1500-03): a space with one lone marker opens with canvas around it, not an empty scene; an absurd stored coordinate neither hides the plan nor is accepted by the server [auto: unit contentBounds + backend test_layout_coordinates_are_bounded]
  • Stranded migration repair (v1.50.1, HP-1500-01): geometry/repair with dry_run previews, applies with a backup, undo restores; wrong space is recoverable [auto: test_geometry_repair_is_explicit_previewable_and_undoable]
  • Editors see the whole canvas (v1.50.0, HP-1490-03): a hand-drawn space with one small room opens content-fit in View; switching to the plan editor shows the full square with room to draw a second room far away; back to View restores the content fit [auto: smoke_audit_1490]
  • Save waits for a picked plan's proportions (v1.50.0, HP-1490-04): pick a saved plan and hit Save before the thumbnail loads — the stored aspect is the real one, never the previous file's [auto: smoke_audit_1490]
  • Zoom goes below the fit (v1.50.0): minus past 100% floats the plan centred, floor at 0.4x; entering an editor keeps the stage inside the viewport [auto: smoke_zoom_out]
  • Migration crash recovery (v1.50.0, HP-1490-01): kill HA between the two store writes of the square migration — the next start finishes the layout half from the saved intent [auto: test_square_migration_finishes_after_a_crash_between_the_writes]
  • Parallel upload quota (v1.50.0, HP-1490-02): two simultaneous uploads with one slot left — exactly one succeeds [auto: test_parallel_uploads_cannot_slip_past_the_quota_together]
  • Zoom opens on the content (v1.49.0): a space with no background and one small room opens with that room filling the screen, with a small margin. With a background it still fits the whole image [auto: unit: contentBounds]
  • Deleting a picked plan is refused (v1.49.0, HP-1470-02): pick a saved plan, reopen the list — its delete button is disabled. Ask the server to store a plan url whose file is gone: missing_plan, and the revision does not move [auto: smoke_saved_plans + backend test_config_set_refuses_a_plan_that_no_longer_exists]
  • Portable import rechecks local content under its paired-write lock: a plan or marker PDF deleted after preview fails with missing_plan or missing_content, and neither store advances [auto: backend test_apply_rechecks_plan_file_under_the_write_lock + test_apply_rechecks_attachment_under_the_write_lock]
  • Uploads are bounded (v1.49.0, HP-1470-01): past the store quota an upload is refused with a clear error and the disk does not grow; the plan list returns the newest 60 with a total [auto: unit: test_check_quota_counts_the_whole_store_not_one_request, backend test_uploads_are_bounded_by_a_store_quota]
  • Square canvas migration (v1.48.0): after the upgrade every existing plan looks exactly as before, just with margins where the canvas was extended. Measure a wall in the plan editor — the length in cm is unchanged. Marker positions, doors, decor and the saved zoom are all where they were [auto: unit: test_a_wide_plan_gains_margins_above_and_below and neighbours, test_migration_preserves_real_lengths_and_shapes]
  • A plan image is centred (v1.48.0): a wide image sits in the middle with empty bands above and below, a tall one with bands at the sides, and it is never stretched [auto: unit: fitInSquare + smoke_space_settings]
  • Re-attaching a detached plan (v1.47.0): detach a plan, save, RELOAD THE PAGE, open space settings → "Already uploaded" → the image is listed with its size and no "in use" note → attach it → it renders. The one a space uses shows that space and cannot be deleted; a free one can, with a confirm, and disappears from the list [auto: smoke_saved_plans + backend test_stored_plans_can_be_listed_and_deleted_on_request]
  • Detaching a plan keeps the file (v1.46.6): switch a space to "draw" and SAVE — the image is still in config/houseplan/plans/ right afterwards, and after a restart, and can be re-attached. Deleting the space keeps it too. Replacing a plan still removes the one it replaced, immediately. Check straight after the save: the earlier bug deleted the file at that moment, while every scheduled-pass test passed [auto: unit: test_plan_collection_matrix, test_attachment_collection_matrix, backend test_detaching_a_plan_keeps_the_file]
  • Rebinding a device does not eat its manuals (v1.46.5): attach two files to a device, rebind it to another HA device — both are readable afterwards. If a copy failed, the file it failed on is still there rather than deleted with the folder [auto: backend test_files_cleanup_keeps_referenced_files]
  • Nothing accumulates on an idle instance (v1.46.2/v1.46.3, HP-1461-01, HP-1462-01): attach a file, cancel the dialog, and do not save anything else — the file is gone after a restart AND after the daily pass, while every file the configuration still references is untouched. Seed the strays AFTER the last save, or config/set collects them and the check proves nothing [auto: backend test_startup_sweep_collects_what_no_commit_will, test_daily_sweep_callback_collects_too, test_sweep_and_a_config_write_do_not_race]
  • A drag wins over a concurrent remote move (v1.46.2, HP-1461-02): drag an icon and, while the save is still in flight, have another window move a different icon — your icon stays where you put it and the other one updates [auto: smoke_layout_sync]
  • Concurrent uploads of one name (v1.46.1, HP-1460-01): attach the same file from two browser tabs at once — two attachments, two sets of bytes, neither lost. A file whose name is at the length limit still downloads [auto: unit: test_reserve_filename_is_safe_under_concurrency and neighbours]
  • No temporary files survive (v1.46.1, HP-1460-02): abort a large upload mid-transfer, send two files in one request, make promotion fail — in each case the files folder holds no .upload-*. An old one is swept at startup [auto: backend test_upload_leaves_no_temporary_behind + unit: sweep_upload_temps]
  • Two full cards agree on positions (v1.46.1, HP-1460-03): open the plan in two windows, drag an icon in one — it moves in the other without a reload; a drag in progress in the second window is not thrown away [auto: smoke_layout_sync]
  • Uploaded SVG is inert as a document (v1.46.0, HP-1454-01): open a plan's signed url directly in a tab — a <script> inside it must not run and must not reach the HA session's localStorage; the same plan still renders in the card. PDFs still open in the browser viewer [auto: smoke_svg_sandbox + backend test_uploaded_svg_is_sandboxed_and_a_pdf_is_not]
  • An attachment never overwrites another (v1.46.0, HP-1454-02): attach a file, cancel the dialog — the previously stored file is byte-identical. Attach manual.pdf to two NEW icons — two independent files. A cancelled upload is gone an hour later [auto: backend test_upload_never_overwrites_an_existing_attachment + unit: collect_attachments]
  • Two quick edits both survive (v1.46.0, HP-1454-03): with a slow connection, make an edit and another one before the first save answers — both are in the stored config, only one write is ever in flight, and no conflict toast fires [auto: smoke_config_writer]
  • Open boundaries follow geometry (v1.46.0, HP-1454-04): change a space's aspect or drag a room vertex — the open boundary and the light through it move with the walls, without a reload [auto: smoke via model-identity key]
  • Inner limits (v1.46.0, HP-1454-05): max and max+1 for polygon points, open_to, controls, pdfs, text and url lengths; an oversized config as a whole is refused with too_large [auto: unit: test_inner_collection_limits + backend test_config_write_is_capped_by_total_size]
  • Big files stream (v1.46.0, HP-1454-06): upload a ~50 MB manual and download it twice in parallel — HA's memory does not grow by a file per transfer [manual]
  • Static card parity (v1.46.0, HP-1454-07): a room whose fill is set to "none" under a space filled by light is transparent on BOTH cards [auto: smoke_render_parity]
  • Layout reaches the static card (v1.46.0, HP-1454-08): drag an icon on the full card — a static card on the same dashboard moves it too, with no config write and no reload [auto: backend test_layout_keeps_its_revision_and_announces_changes + manual]
  • Repair issues are not immortal (v1.46.0, HP-1454-09): create a missing-plan warning, then delete the space — the warning disappears [manual]
  • A path the backend cannot sign does not become a request loop (v1.45.4, review R5-1): when content/sign answers successfully but omits a path, the card backs that path off individually and keeps the urls it did get; a re-render asks only for what is still missing, and only after the wait [auto: unit: signing.test + backend test_signing_one_path_may_fail_without_failing_the_request]
  • Signing does not amplify on a bad connection (v1.45.2, review R4-2): with the WebSocket slow or refusing, the card issues ONE sign request per url and backs off after a failure instead of asking again on every render; a request that never answers stops blocking retries after 15 s [auto: unit: signing.test + smoke_space_card_bg]
  • A broken plans directory does not fail a save (v1.45.2, review R4-1): make the plans folder unreadable and save the configuration — the save succeeds, the revision is usable, and the next save does not conflict [auto: backend test_a_failing_collector_does_not_undo_an_accepted_save]
  • Two editors, one plan (v1.45.1, review R3-1): with the same space open in two tabs, attach a background in each in turn — the plan last saved is the one served, and neither commit deletes the other's file. A rejected upload disappears on a later save, not immediately [auto: backend test_late_commit_of_one_client_never_deletes_another_client_s_plan, test_commit_does_not_collect_another_client_s_uncommitted_upload, test_abandoned_uploads_are_collected_once_old]
  • Static card background (v1.45.1, review R3-2): a houseplan-space-card on a dashboard shows the plan image, not an empty stage; the browser never requests the unsigned path and Home Assistant logs no failed login. A failed signing request is retried on the next render [auto: smoke_space_card_bg]
  • Rejected save leaves the plan intact (v1.45.0, review R2-1): attach a new background, make the config write fail (a second tab saving first is enough) — the previously stored plan is still served, with the same or a different extension; after a successful save the old files are gone [auto: smoke_plan_upload_reject + backend test_plan_upload_does_not_touch_the_previous_file]
  • Signature cache on a wall tablet (v1.45.0, review R2-2): with more than 200 signed urls every one of them is refreshed (batched), entries for files no longer in the config are dropped, an expired signature is never served and an aging one keeps working while its replacement arrives [auto: smoke_sign_cap]
  • Climate cost does not grow with rooms (v1.45.0, review R2-3): on a plan with dozens of rooms an unrelated HA state update triggers ONE registry pass, repeated renders on the same snapshot trigger none, and a changed sensor value is still visible immediately [auto: smoke_climate_once]
  • Plan upload survives a concurrent config revision (v1.44.8): with a second tab open on the same plan, attach a background image in space settings — the plan shows immediately, plan_url is in .storage/houseplan.config, and the same holds when the space is being CREATED, not edited [auto: smoke_plan_upload_race]
  • Signed plan background (v1.44.7): a space whose plan lives on the content endpoint renders its background image with an authSig query — the plan is visible after a plain page load, and Home Assistant logs NO failed-login attempt from the viewer's own IP. Nothing is requested before the signature arrives; a 12 h re-sign keeps the previous url until the new one lands [auto: smoke_plan_signed]
  • Dialog zombies (v1.43.0, audit L3): close a dialog (Esc) while its save is in flight and let the save fail — the dialog stays closed, the card keeps rendering, the error toast still fires [auto: unit: logic.test + manual]
  • No hover tooltips on touch (v1.42.2): on hover-less devices (tablets, phones) taps never pop the room/device tooltip — the data lives in room cards and long-press; desktop hover tooltips unchanged [auto: smoke_dialog_zombie]
  • Card font scales (v1.42.1): three sliders — space-level base (space dialog) plus per-room name and metrics sizes (room settings), 50–300%, multiplied together and on top of resize-k and kiosk multipliers; the live sample card in both dialogs follows the sliders instantly; name and metrics scale independently [auto: smoke_font_scales]
  • Room settings, tier 3 (v1.42.0): a gear on every room card in the Plan editor opens Room settings (name, HA area incl. the current one, fill override, temp/hum source); the creation dialog has the same section; fill override repaints only that room (incl. opting OUT of the glow darkness); a temp/hum source (device or entity) feeds the room card, tooltip and temperature fill — works for rooms without an HA area; renaming/rebinding an existing room now possible [auto: smoke_room_settings]
  • PDF survival on rebinding (v1.41.2): rebind a marker with attached PDFs to another device — the server moves /files// to the new id and the links keep opening; the old folder disappears (no orphans) [manual]
  • Kiosk mode (v1.41.0): kiosk: true hides the whole header, blocks every editor (admins incl.), full-height stage; swipe left/right switches spaces at 1:1 (dots indicator, wraps), never while zoomed; double tap resets zoom; long-press (3 s) on empty plan opens the per-screen size popover (icon ×0.5–3, room-card font; localStorage per device); cycle: N auto-advances spaces with a 60 s pause after any touch; manual: walk the real wall tablet [auto+manual]
  • Room link icon (v1.40.1): clicking empty room space in View does nothing (default cursor); an open-in-new icon after the room name (rooms with an HA area, View only) navigates to the area; no icon in editors or on area-less rooms [auto: smoke_room_link]
  • Smart guides (v1.40.0): while drawing (outline, cut, decor shapes) or dragging (icons, room cards, decor) dashed accent guides appear from the nearest object sharing the X and/or Y (max two, with a dot at the source); the cursor badge shows length · angle and turns green on 45° multiples; indication only — no magnetism; nothing in View mode [auto: smoke_align_guides]
  • Lights toggle by default (v1.39.0): a device whose PRIMARY entity is a light (bulbs, chandeliers, night lights, light groups) toggles on click out of the box — no per-device setting needed; the device dialog shows "Toggle" as its effective default; devices where light is a side function (kettle: primary = sensor) keep the Device-card default; an untouched open dialog follows a newly resolved light primary instead of retaining a stale Device-card label (#97); explicit per-device "Device card" wins over the default [auto: smoke_light_default_tap]
  • Derived walls cut too (v1.38.4): in the Plan editor the derived wall segments (.seg) no longer run solid through an open stretch — only the dash remains there [auto: smoke_openwall]
  • Dashed boundaries in the Plan editor (v1.38.3): open stretches render as a true dash in markup too (blue trimmed outlines); merge/split-picked rooms keep their full amber highlight [auto: smoke_openwall]
  • Nav persistence (#93): reload or another-HA-route → return restores only the last space and always starts in View; legacy {space, mode} ignores mode and is rewritten without it. A #space= deep link beats the saved space but still opens View. A technical same-route remount preserves an unfinished editor/dialog, while a real route departure clears both [auto: smoke_nav_persist + smoke_warm_dialogs]. During a pending can_write warm restore, one press on the visible editor close button cancels the deferred editor and a late response cannot reopen it (#95) [auto: smoke_nav_persist]
  • Tap action cleanup + right click (v1.38.1, #94): the per-device action list has four options (Device card / HA more-info / Toggle state / Run), no separate cover or "card default" option — the card editor's global tap option is gone and ignored; Device card opens locally for compound curtains/covers even during a transient registry revalidation and calls no HA service (#96) [auto: smoke_cover_not_primary]; right click on an icon in VIEW opens HA more-info (native menu kept in editors; virtual w/o entity → device card) [auto: smoke_tap_ctx]
  • Binding section redesign (v1.38.0): two radios — Virtual / Pick from the HA list — with a "Show entities" checkbox (tooltip) next to the second; the dropdown (search inside) appears only in HA mode, opens itself when nothing is chosen, closes on pick; Save is blocked until a binding is chosen in HA mode; groups/helpers listed always, device entities only with the checkbox; editing pre-selects everything [auto: smoke_binding_ui]
  • True dashed boundary (v1.37.3): the open stretch is a REAL dash — the rooms' solid strokes are trimmed out beneath it (hover doesn't bring them back), walls elsewhere stay solid; the dashes render ABOVE the glow pools [auto: smoke_openwall]
  • Unified Boundary tool: the Plan toolbar has exactly one Boundary button and no separate Virtual wall / Physical wall buttons. A solid shared wall shows a local start marker; two points on that same wall open the chosen range. A dashed span previews the inherited physical wall body and restores the whole canonical span with one click [auto: smoke_openwall, smoke_openwall_hover]
  • Decor line style: a newly drawn or legacy line is solid and the drawing toolbar has no dash control. Double-click it under Select, switch the properties radio to Dashed and save: only that line receives line_style: dashed, renders with a dash array, stays clickable inside its gaps, and Undo restores the solid version [auto: smoke_decor]
  • Boundary hit safety: target widths remain 12 CSS px for a fine pointer and 22 CSS px for touch at every zoom (or half the physical wall body, whichever is larger); a dash accepts only 6/10 px past its endpoints. Near an ambiguous junction the edit is refused until the pointer moves farther away. Outer walls and boundaries covered by a partition, column or unfinished contour are refused with an explanatory toast [manual + auto: smoke_openwall_hover + open-spans unit resolver]
  • Boundary transient state: an invalid second point keeps P1 for retry; a too-short range clears it. Esc, first Undo/Redo, editor/space navigation, external config adoption, pointercancel and a second touch cancel P1 without advancing history. A double-click on a dash restores it once and does not immediately arm a new opening [manual]
  • Open boundaries (v1.37.0): virtual stretches exist only between two rooms on their shared wall and render dashed; glow light floods the whole connected floor transitively wherever the source has line of sight; merge/split keep links by room id [auto: smoke_openwall]
  • Light transport (#71, model: docs/LIGHT.md): a source paints exactly ONE region — the floor it can see. Opaque: the drawn wall bodies with their real thickness, plus independent bodies, plus untouched outlines of edges without thickness. Transparent: doorways, gates and virtual boundaries — but only where BOTH sides are floor; a window and an outside door are opaque, and an outside door must not change the lit region at all (no half-lit tunnel). A source centred inside an exterior door, gate or window opening produces no Glow pool at all, while the same placement inside an interior door/gate passage remains valid. Light must never appear inside a wall body: at an opening it shows only within the gap between the jamb faces, never as a bright bar along the wall, and a shadow starts at the corner that casts it rather than half a wall away from it. Therefore, with an opaque floor: the aperture itself gains at least 8 brightness units when the light turns on (a doorway is never an unlit bar), the floor just beyond it gains at least 8 as well, and the visible beam stays no wider than twice the opening. Behind a column there is no light at all (delta ≤ 3) while the floor beside it is lit (≥ 8), and the lit→unlit border is at most 4 stage pixels wide — a geometric edge, not a Gaussian. A spot contains exactly one painted child; no mask or per-source filter may appear in the light layer, exactly one feGaussianBlur feathers the complete layer, and the pool clip may never leave the rooms. The pool gradient falls off monotonically over the whole radius (no plateau; at 70% at most 75% of the centre alpha). A lamp lights a room across a virtual boundary, and across two of them in sequence, only where it can actually see through both [auto: smoke_glow, smoke_openwall; unit: light-visibility, golden-matrix; golden: lighting-opaque-glow-two-doorways-dark]
  • Per-source glow radius (v1.36.2): the device dialog has a "Glow radius" field (HA units; empty = general-settings default shown as placeholder); an override changes that source's visibility-clipped pool only [auto: smoke_glow]
  • Hidden-light primary (v1.36.1): a lamp whose light entity is HIDDEN in the registry (folded into a light group) still toggles/reflects the lamp, not its do-not-disturb switch or identify button; visible entities of the same domain still win over hidden ones [manual: click hallway lamps]
  • Marker controls (v1.36.0): a marker with "Controls light sources" and tap action Toggle flips all bound lights/switches at once (any on → all off, all off → all on, one service call); the icon state (yellow badge) mirrors the targets, not the marker's own entity — the RGB tint is gone since v1.52.0, target colours reach only the glow/activity effect; without explicit Toggle the click opens info as usual; the info card lists targets with states; locks/other domains are filtered out of controls. Glow is spatial: the controller casts no pool and the real lamp marker owns it even when the controller is encountered first [auto: smoke_controls; unit: devices.test.mjs]
  • Linked manual virtual light (#174): an exact #107 virtual Always-light with an incoming controller follows the real HA driver despite a saved manual off-bit. Clicking either marker operates the real relay and one HA state tick updates both presentations, Glow, Light fill and room count; source touch tap calls once, while long-press/pan/pinch/pointercancel call nothing. Removing the final link restores the preserved manual state and operational toggle [auto: smoke_linked_virtual_light; unit: devices, device-toggle, device-presentation].
  • Marker controls are lossless across Open → Save: their stored order, duplicates and temporarily unknown/vendor targets survive unchanged; only the marker's own bound/device entities are removed, while runtime toggle still filters to currently controllable targets [auto: smoke_controls; unit: devices.test.mjs]
  • Bound-entity self-control regression: a marker bound to entity:switch.hood with legacy controls: ["switch.hood"] is not a light source/group, opens with no self chip and its explicit Toggle acts directly on the switch. When ON it may still show the ordinary yellow working-state plate, but creates no Glow/Light fill/statistics; setting role «Always» (is_light: true) explicitly restores those light behaviours; role «Never» suppresses the own source but keeps genuine external controls [auto: smoke_controls; unit: devices.test.mjs, plan-optimizer.test.mjs]. Repeat with a device:* binding whose controls contain one of that device's child switches; the child is excluded while external targets remain
  • Independent Glow (#55/#64): the space has data-fill radios Custom/LQI/Light/Temperature plus a separate Glow switch; every combination persists and renders both layers in order. Legacy space/room fill_mode: glow has identical effective state; legacy space none remains losslessly readable and projects to Custom when edited; explicit booleans win, normal Save materialises both fields atomically and Optimize Plans makes the same idempotent model-v6 migration without deleting unknown settings. Glow-off everywhere creates no base/tunnel/pool SVG layer; a dynamic mode without usable HA data falls back to base darkness instead of bright paper; static room cards show the same data/base projection but no live pools [unit: logic, plan-optimizer, backend validation; auto: golden matrix].
  • Additive Glow (#19/#67): 1/10/30/60-source fixture renders one flat isolated pool group with no outer opacity; the shared 0.7 ceiling, perceptual brightness curve and palette alpha live only in gradient stops. A real SVG raster probe is cached per Document: pending/error/timeout/unsupported use data-blend=normal, success changes mounted cards to screen. Warm/cool overlap, reverse DOM order, same-colour brightening and a non-pool sector are pixel-checked [unit: glow-blend, fixture schema; auto: smoke_glow_blending; golden and large-light-blend-v1/large-house-glow-overlay-v1 performance profiles].
  • Long-press gesture interruption (#59): mouse pointerdown on a marker, hold until the device card opens, release over the modal and close via X; pointermove cannot pan, all stage pointer/pan anchors are empty and the next clean short click follows the ordinary path [auto: smoke_long_press_gesture].
  • Island rooms (v1.34.0): a contour drawn fully inside an existing room (or around one) saves as a nested room — column in a ring, inner room; the parent's fill renders with an evenodd hole so the ring paints correctly; the island stays clickable; partial overlaps and duplicate outlines are still rejected at closing [auto: smoke_island_rooms]
  • Icon stays on edit (v1.33.4): rebinding a device (HA device/entity) or changing its room within the same space never moves the icon — the saved or auto position migrates to the new marker id; only a brand-new icon or a move to another space centers it in the target room [auto: smoke_marker_stay]
  • Icon picker placeholder (v1.33.3): with no explicit icon the device dialog's icon picker shows both the glyph and mdi:* label of the auto-derived effective icon, plus an "Auto: mdi:..." hint line with the icon preview; opening/saving untouched must keep the explicit override empty, and the hint disappears once an explicit icon is picked [auto: smoke_icon_placeholder]
  • No Reset button (v1.33.2): the Device editor toolbar has three tools — add, show all, icon rules; the layout-wiping Reset is gone [auto: smoke_editor_tabs]
  • Grid in all editors + decor fade (v1.33.1): the dot grid shows in the Device and Background editors too (instant "I'm editing" cue), not in View; in the Background editor rooms/devices/openings/labels plus solid, thick and dashed virtual walls fade to 35% while decor shapes stay fully opaque; no fade in the other editors [auto: smoke_decor / smoke_grid_fade / smoke_resize_virtual_thick]
  • Background editor (unified after v1.59.2): it always opens on Select and has Select / optional Plan backdrop / Line / Rectangle / Oval / Text / Furniture / Erase, colour+opacity, physical line width, optional fill colour+opacity and named Undo/Redo. Shapes are drag-drawn with mandatory grid snap and live preview; degenerate shapes are dropped. One click selects every decor kind; lines get endpoint handles and box kinds get the common proportional resize/rotate frame. Double click opens complete numeric/style/content properties. Delete removes the selection and Erase deletes on click. Esc restores only an active draft or gesture; a released operation is reverted through Undo. Decor stays purely visual and inert outside its editor [auto: smoke_decor / smoke_grid_fade; unit: decor-geometry.test.mjs]
  • Background-editor gesture regressions: a perfectly horizontal/vertical rect or ellipse draft is discarded; switching tools during a live move restores the pointer-down snapshot; resizing a rotated box keeps the opposite corner fixed without a post-resize grid wobble [auto: smoke_decor; unit: decor-geometry.test.mjs]
  • Opening placement preview: after a type is selected in the Opening sub-menu, hover paints the complete window/door/gate symbol at 50% opacity on the resolved physical wall interval. It uses the same visible renderer as a committed opening, remains pointer/ARIA inert, and is absent far from walls, on virtual spans, over an existing opening, before a type is selected, or in other tools [auto: smoke_opening_preview; golden: opening-placement-door-thick-wall-dark]
  • Open-passage placement preview: hover paints one wall-coloured cut segment at effective opacity 0.35 plus exactly two orange boundary marks. Its length and depth come from the resolved candidate, ruler labels remain visible, and save leaves no preview-only symbol in the committed passage [unit: opening-placement, open-passage-contract; auto: smoke_opening_preview; golden: opening-placement-passage-thick-wall-dark/light]
  • Split polyline + cursors + Esc (v1.32.0): Merge shows a pointer cursor, Split shows pointer until a room is picked then crosshair; the cut can be a polyline — start on a wall, intermediate clicks inside the room, finish on a wall (path drawn live, walls/self-crossing rejected); Esc walks back: last cut point → room pick → back to the Draw tool (same for Merge: selection → tool) [auto: smoke_split_polyline]
  • Merge/split pick highlight (v1.31.2): the first room clicked with the Merge tool (and the split-selected room) gets an amber outline + fill; visible over the blue markup outlines [auto: smoke_merge_highlight]
  • Card vs tool conflict (v1.31.1): in the Plan editor, dragging/resizing or clicking a room card never feeds the active tool (no draw point, no delete-room confirm, no merge/split pick); clicks past the card work [auto: smoke_merge_highlight]
  • Room cards (v1.31.0): with metrics enabled in space settings (4 checkboxes: temperature, humidity, avg Zigbee, lights) the room name gets a smaller metrics line under it; lights show On/Off or "1 of 3" when partially lit; rooms without an HA area show the name only; in the Plan editor cards show the name only, are draggable and resizable via corner handles on hover (uniform scale 0.5–3, stored in layout, survives drag); View mode has no handles/hover [auto: smoke_room_cards]
  • Esc closes dialogs (v1.30.4): Escape closes the topmost dialog (opening info, device info, icon rules, general settings, device editor, opening editor, space dialog incl. abandoning an import queue); stacked dialogs close one per press; Esc while drawing still undoes the last point [manual]
  • Shared dialog footer (dev after v1.59.2): in the wide device editor the divider spans the full modal width, Hide is bottom-left and Cancel/Save are bottom-right; the scrollable body ends above the footer. At narrow width the two action groups wrap without overlap [manual]
  • General settings gear (v1.30.3): the header cog is visible in every mode (admins), opens the palette dialog from View too [auto: smoke_gear_tabs / smoke_gs_always]
  • Editor tabs: three tabs — "Plan editor" / "Device editor" / "Background editor" (no View button; View is the default state); clicking a tab opens its bottom toolbar (Devices got its own bar with add/show-all/reset/rules); the bar and the active tab both show an X that returns to View; re-click on the active tab does nothing; Plan↔Devices switches directly [auto: smoke_editor_tabs]
  • Stable editor chrome (HP-UX-11): selection, tool parameters, operation hints and furniture palette use the single stage-owned context tray; opening/closing it leaves stage top/height, _hdrH, zoom/pan and the pinned Close position unchanged. Context actions cannot execute for a stale target, Delete/Backspace cannot fall through focused tray controls, and injected explicit groups support ArrowDown, roving arrows, Home/End, Escape focus restore and consumed outside-dismiss. Check 420/559/560/719/720/721/899/900/1200 px, RU/EN, light/dark and reduced motion [auto: smoke_editor_tabs, smoke_decor, smoke_furniture; manual: responsive/theme matrix]
  • Navigation motion is short and coherent for space changes, View↔editor and editor↔editor. One controller interpolates measured toolbar height, stage geometry, world centre + screen scale, background/paper and layer weights. Every intermediate viewBox matches the current stage aspect; a same-space switch fades in the new toolbar, supports wrapped bars and retargets a rapid second choice. Hidden editor chrome and the moving stage are inert; disconnect/reconnect leaves no RAF or transient class [auto: smoke_mode_transition, smoke_preloader_lifecycle, smoke_zoom_out]
  • Space gear (v1.30.1): the cog next to the space name is visible in every mode (admins only), vertically centered with the tab text; clicking it opens space settings without switching the tab; "+" tab stays Plan-only [auto: smoke_gear_tabs / smoke_gs_always]
  • Lock action (v1.30.0): opening info card (View) shows Unlock (red) when locked / Lock when unlocked; button calls the lock service; disabled while locking/unlocking; hidden when unavailable; plan-icon tap still never toggles a lock [auto: smoke_gear_tabs / smoke_gs_always]
  • Registry-less opening binding (#117): a live YAML contact/lock without unique_id is offered by the picker and drives the frozen View frame, badge and info card; marker tombstones do not block it, an HA tick swaps the frame without rebuilding geometry/config, and explicit disabled rows with stale states remain hidden. Only the confirmed info-card lock action may call a service [auto: ha-binding-status, render-device-snapshot, smoke_registryless_opening, mutation-gate]
  • New-device flag (v1.29.0): a device added to HA after install gets a big red dot top-right of its icon (all clients); opening its editor clears it everywhere; upgrade/first-run seeds the baseline silently — no dot flood [auto: smoke_new_device]
  • No devices at all in HA (fresh instance) → plan renders, "0 dev.", no console errors [auto: smoke_new_device]

Device dialog (markers) ★

  • Open via info card → Edit; all fields persist (name, icon, model, link, description)
  • Rebind to another device/entity/helper: search filters; already-placed candidates excluded; old position cleaned up [auto backend]
  • Virtual device: requires name; room required; renders dashed
  • Sub-area rooms (v1.28.0): a room WITHOUT an HA area appears in the marker room list ("no area, manual"); a device placed there lands at its centre, the marker stores room_id, reopening the dialog restores the choice [manual]
  • Room override moves the icon to the room center
  • Tap-action override select (default/info/more-info/toggle) saves and applies
  • PDF/manual upload: ok path; >50 MB → readable error; .exe → bad-ext error [auto backend]; traversal names sanitized [auto backend]
  • javascript: in the link field is not rendered as a clickable link [manual]
  • Delete versus Hide: both buttons sit together at bottom-left; Delete asks for confirmation, Cancel changes nothing, Confirm closes the dialog immediately [manual]
  • Delete an auto device: no icon and no Show-hidden ghost; it does not return on rebuild/reload, but its binding is offered by Add. Re-add it: one marker only, fresh centred/grid position, no tombstone [auto: smoke_hidden_flag; unit + manual]
  • Delete an entity marker and a virtual marker: the entity is offered by Add (with Show entities when applicable); the virtual marker is gone and can be recreated manually. The exact deleted entity remains offered even if HA marks its registry entry hidden. Other virtual markers survive both Save and Delete [auto: smoke_hidden_flag; unit + manual]
  • Deleted device contributes to none of LQI, climate average, explicit room temp/humidity, resolved lights, Light fill, Glow, room stats or another marker's controls. Hidden device keeps the documented hidden semantics [unit + manual]
  • References are non-destructive: a deleted contact/lock stops driving an opening and a deleted live-text variable prints —; re-adding the binding restores both. Layout, attachments and current/previous vacuum trails are gone [unit + backend + manual]
  • Tombstones stay binding-scoped: deleting a standalone entity does not remove the same entity from a still-live parent device; temporarily inactive controls remain stored and become active again after re-add. A stale old card sees a non-virtual tombstone as hidden, never visible [unit: devices.test.mjs; manual for the old-card fallback]
  • Multi-tab race: after deletion, a stale tab's late layout/update is acknowledged as ignored and cannot resurrect the old position [backend]
  • A live explicit non-virtual marker whose custom id begins with v_ accepts both point and batch layout writes; only an actually orphaned virtual id is ignored [backend: test_ha_websocket.py]

Icon rules ★

  • ⬡ opens the editor with current rules (defaults if none saved)
  • Test field resolves live; add/delete/reorder rows; first match wins [manual]
  • Invalid regex highlights red and is skipped at runtime (other rules still work) [manual]
  • Reset to defaults; saving defaults stores nothing (settings key removed) [manual]
  • Custom rules re-icon existing devices immediately; per-device icon override still wins; lock devices keep mdi:lock [manual]
  • Rules survive reload; second browser sees them after live-sync

Tap actions & gestures ★

  • Default: tap → info card, except a primary light's lossless toggle default. Universal Toggle state is visible for every marker and its inline hint exactly matches the eventual service target/effect [manual + test/device-toggle.test.mjs]
  • Locks, alarms and secure garage/door/gate covers resolve to explained no-op. Ordinary covers/valves use open/close/stop through the same option; virtual/no-target toggle saves but neither calls a service nor opens info [manual + smoke_cover_tap]
  • Long-press (600 ms) always opens the info card, also when tap=toggle [manual]
  • Drag > 3 px cancels both tap and long-press; pinch/pan never triggers taps
  • pointercancel (touch interrupted) does not leave a phantom info card [manual]

Zoom / pan / labels

  • Wheel zoom at cursor; +/− buttons; fit button resets; badge shows %
  • Pinch zoom + two-finger pan on touch; one-finger pan when zoomed
  • Zoom level persists per space (localStorage), restored on reload
  • Window resize / sidebar collapse refits without distortion
  • Room name labels: default at room center; dragging moves and persists (server layout, rl_*) [manual]; hidden in markup mode
  • Labels legible on light and dark plans (no text shadow) at min/max zoom

Multi-client & concurrency ★

  • Two browser tabs: drag in A → position appears in B without reload (live event)
  • Config edit collision: stale tab saving gets a conflict toast, auto-resyncs, retry works [auto backend]
  • Point layout updates from two windows don't overwrite each other's icons [auto backend]
  • admin_only ON: non-admin user gets readable "administrators only" errors on every write path

Edge cases

  • HA instance with zero devices/areas → onboarding works, rooms can be drawn, no crashes [manual]
  • Space with zero rooms → renders; markup hint visible
  • Room without HA area + borders OFF → still has a transparent View hit surface, highlights on hover, reports geometric floor area, click does nothing
  • No zigbee devices anywhere → no LQI badges, lqi fill leaves all rooms unfilled [manual]
  • 100+ devices in one space → build under ~50 ms [manual], drag stays smooth
  • Very long device/room names → ellipsis/wrap, no layout explosion
  • HTML/emoji in names (<b>xss</b>, 🚿) → rendered as text, never as markup [manual]
  • Plan file deleted from disk → Repairs issue appears after config save/restart; re-upload clears it [auto backend]
  • Corrupted .storage/houseplan.config → entry retries (ConfigEntryNotReady), no crash loop [auto backend]
  • HA restart while a dialog is open → next save gets a clean error/conflict, no data loss
  • Legacy layout entries (v1 {x,y} without space) are ignored gracefully
  • Kiosk cold start on mobile app: card defined before dashboard render (resource registration)

Release regression quickies

  • Browser console has zero errors from houseplan-card.js on: dashboard load, markup, dialogs, zoom
  • HA log has zero houseplan errors/warnings after restart
  • npm test (frontend), pytest tests_backend (pure), CI HA-harness — all green
  • README screenshots/GIF still match the current UI (synthetic home only)

Golden-image regression matrix

npm run golden:capture records the data-only scenarios from demo/golden/matrix.mjs into ignored artifacts/golden/actual/; it never changes a reviewed image and fails if any scenario itself errors. golden:verify always compares the complete matrix (a diagnostic --scenario is capture-only) with demo/golden/baselines/, writes high-contrast pixel diffs and fails on a missing image, changed dimensions, excessive diff, scenario error or stale matrix manifest. It also refuses a different Chromium build and baseline PNGs whose hashes no longer match the reviewed manifest. golden:accept -- --reviewed is the only baseline write path and also requires a complete, error-free report captured from the current source fingerprint; the entire set is validated before any reference is copied.

The matrix covers thick wall junctions, virtual/physical boundaries, partitions/columns, axis-aligned and 45° door/window/gate tunnels, hidden opening symbols, Glow and sun, live/manual Glow overlap and light through a doorway, light/temperature/LQI fill splits on a wall axis, hover over Glow and nested rooms, all three editors, dark/light themes, 0.4×/fit/2.5×, warm remount and adaptive RU/EN dialogs including focus and the decor colour popover. The two device-dialog scenes deliberately bind a real light, select Always plus fixed colour/brightness, and scroll the complete role/colour/brightness/radius block into the captured viewport; a screenshot that contains only its heading is a scenario error, not an acceptable baseline. In the canonical Linux CI profile Chromium, viewport, DPR, locale, timezone, colour profile, font rendering, animations and caret are deterministic. The separate CI job captures review candidates until the first baseline is accepted; after that it automatically runs blocking verification. Review and accept the golden-images CI artifact rather than treating a developer OS raster as the canonical set. See demo/golden/README.md.

Issue #73 baseline and implementation (2026-08-11)

The published v1.61.0-beta.6 exact SHA is the renderer baseline for #73: it contains the accepted visibility-based light model and the matrix-v7 published baseline; local review fixes prepare matrix-v8 with a semantic warm-pixel gate, including lighting-opaque-glow-two-doorways-dark; canonical light behaviour is docs/LIGHT.md. The owner explicitly started #73 on 2026-08-11.

test/visual-continuity.test.mjs covers tokens, quick/long return, delayed overlay timing, paint barriers and fingerprints. demo/smoke_visual_continuity.mjs samples presented frames and rejects hidden/empty plans, viewport rollback, overlay over a stale frame, missing production attributes and unbounded or sensitive trace data. It supplements rather than replaces warm-remount, websocket-resilience and golden verification.

npm run continuity:screencast is the separate compositor-level gate required before a stable release. It captures acknowledged PNG frames through CDP Page.startScreencast, crops the real plan stage, rejects uniform/black frame regressions and writes the exact frames plus metrics to artifacts/continuity-screencast. Prereleases keep the faster mandatory rAF smoke; the stable release workflow installs Chromium and runs the screencast before attaching the public card asset.

Large-house performance gate

npm run benchmark:large-house runs a deterministic fictional three-floor fixture with 60 rooms, 200 devices, 100 openings, 60 partitions, 40 columns and 500 decor objects. It records model readiness, first stable render, space switch, HA state update, shared-wall resize preview, pan/zoom, settings-dialog render, repeated navigation, Long Tasks, warmed hot-cache growth and post-GC heap growth.

Every blocking Validate uses a candidate-only performance_smoke: one warm-up and three measured samples of the heaviest 60-source Glow state. It enforces absolute timing, Long Task, heap, cache and 200-device ceilings, but does not claim to detect small relative regressions.

The dedicated Full Performance workflow builds the candidate and base SHA, then captures seven measured samples for each sequentially on the same Node 22, Playwright Chromium and hosted runner. It runs on main, weekly and by manual dispatch. demo/performance/compare.mjs applies the tighter of the approved absolute ceiling and baseline-relative allowance. Stable release assets need an exact-SHA green full run; prereleases need the fast exact-SHA Validate only. Raw reports and comparisons are uploaded as CI artifacts, and the check tables are written to the job summary. Local measurements remain diagnostic. See demo/performance/README.md for commands and the budget-review contract.

Last self-run

v1.21.1 (2026-07-16), full audit of v1.16–v1.21. All [manual] items pass (73 frontend tests, 12 backend). New smokes on the synthetic home: smoke_merge_split (merge fuses adjacent rooms keeping the survivor's id; non-adjacent refused with a toast; split creates the new room, cancel keeps the room whole, along-wall cut refused) and smoke_split_nonsnap. Finding turned into a fix (shipped this release): Split required the click to land on a grid node, so it silently failed on rooms whose walls are not grid-aligned (imported/legacy polygons) — the click now snaps to the nearest wall instead of the grid, and splitRoom() still rejects a bad cut. README (en+ru) gained the merge/split/ruler/scale documentation it was missing. The earlier self-run record follows.

v1.14.0 (2026-07-06), headless demo harness + unit suites. All [manual] items pass (43 frontend tests, 11 pure + 12 HA-harness backend tests, smoke_space_settings, tap/hold/wizard/rules smokes). Bugs found during the run, fixed in the same release:

  1. Edit dialog: switching an existing space from image to "draw" kept the old background (plan_url not detached) — fixed.
  2. _stateClass crashed on state objects without entity_id (domain is now derived from d.primary, which the state was looked up by) — fixed; found by the 150-device perf item of this checklist.
  3. Perf item measured: 162 devices build in ~14 ms, re-render ~1 ms — well within budget.
  4. (earlier rounds) long-press phantom after pointercancel; _saveConfigNow conflict without resync — fixed in v1.13.2. Unchecked boxes above (real browsers/devices, multi-tab live sync, Companion apps) require hands on real hardware — they remain for the human pass.

houseplan-space-card (read-only embedded)

  • type: custom:houseplan-space-card, space: <id> renders the space identical to the full card's plan (background + configured borders/names + room fills + icons), no header/controls [manual]
  • The schematic is fully non-interactive: click/hover anywhere does nothing — no more-info, no tooltip, no drag (.hp-static-stage is pointer-events:none) [manual]
  • Footer button opens the full component already showing that space (deep-link #space=<id>) [manual]
  • Several cards with different space coexist on one board; one shared config WS request
  • Unknown space → tidy error card [manual]
  • show_button: false hides the footer
  • Full card honours #space=<id> on load and on hashchange; invalid id ignored [manual]

Unified device status and pulse activity (#98)

  • The Display list contains exactly Icon + state, Icon + state and activity, Value + state, Always static icon, in that order. Legacy display: ripple reads and saves back as icon_ripple
  • Icon + dynamic plate shows state plate/morph but no ordinary activity effect; Icon + activity adds the semantic effect; Value keeps the state-coloured plate and hides ordinary activity; Always static icon keeps one neutral base icon and suppresses all state-driven visuals
  • Motion/vibration/sound/contact rising edges render exactly three waves for about 3.3 s; initial load and recovery from unknown/unavailable do not fake an event; a rapid retrigger restarts it
  • Occupancy/presence is one calm continuous pulse for the whole active state
  • Cover/lock/valve movement continuously pulses until the travelling state ends; direct terminal closed ↔ open / locked ↔ unlocked without an intermediate state breathes for about 3.3 s
  • Actual work (light/switch/fan/humidifier on, active climate action, vacuum cleaning, script running) is yellow and slowly breathes in Icon + activity; automation = on is merely enabled and remains neutral
  • Every media_player is neutral and has no running activity for on, idle, playing, paused and other transport states; explicit off uses the same faded treatment as unknown/unavailable. Several resolved media entities fade only when none is available and powered
  • Controls aggregate their targets: any working target drives both the yellow plate and the running effect
  • Open contact/unlocked lock/open valve are orange; an open cover stays neutral because its icon morph carries that state
  • Unavailable suppresses ordinary activity. Alarm outranks all dynamic presentation, including when ordinary live states are off; static_icon deliberately hides alarm paint without suppressing service-call errors
  • static_icon hides temperature/humidity/LQI, RGB, value, icon morph, activity and live vacuum puck/trails/room highlight on the full and static cards; preview still names the real HA state/source and explains the static result
  • Switching a static vacuum back to a dynamic display restores applicable live/server trails; choosing static never deletes stored trail history
  • Activity colour and size (×2..×8) apply per device; alarm ignores them
  • Icon size ×0.5..×3 and rotation 0..355° apply per device; the temp/humidity badges scale with the icon
  • With OS "reduce motion" enabled, ordinary activity becomes a compact solid dot; alarm keeps the red plate and accessible alarm description, without an animated or static ring

Doors, windows & gates (v1.23.0+)

  • Markup → "Opening": a click away from any wall shows a toast; near a wall — the dialog
  • A door placed on a wall renders jambs + leaf + swing arc at the wall's angle; length in cm matches the ruler/scale of the space
  • Bind a contact sensor: open → leaf swings and the arc draws on in the accent colour; closed → leaf lies along the wall, arc hidden; invert flips this
  • Sensor unavailable → the opening freezes at its static default (door open / window closed)
  • A door with a lock shows the padlock badge: green locked / orange unlocked / grey unknown
  • A gate defaults to 300 cm, has two equal leaves, no swing arc and opens 10° outwards; contact, inversion, lock, drag and resize anchoring match a door
  • Clicking an opening (or the padlock) in view mode opens the info card with both states; the lock can NOT be toggled from the plan
  • Flip toggles mirror the hinge side and the swing side
  • Click an existing opening with the tool → edit dialog; Delete removes it
  • (v1.23.1) Hovering an opening in view mode shows the accent outline + grab cursor
  • Dragging an opening slides it along walls (re-snapping, incl. around corners) and saves on release; dragging far away from walls leaves it in place; hinge does not flip while crossing wall-segment boundaries
  • Single click still opens the status card; double click opens the properties dialog; a drag does NOT open either

Live vacuums (docs/VACUUM.md)

  • Docked robot: only the base marker, at the user-placed spot (the dock).
  • Cleaning + calibrated map: a round pulsing puck — the base badge but circular and 20% smaller, same plate colors, glyph dead-centre — drives the plan; the base marker never moves. No heading arrow.
  • Puck motion: glides ~1.2 s between telemetry points; TELEPORTS (no glide) on zoom, pan, space switch, browser-tab return, and after a >10 s data gap. Stale coords (>60 s while cleaning) freeze and dim it.
  • «Показывать путь робота» has three modes: never / while cleaning (default — the line hides the instant the run ends) / always (the only mode that also shows the previous run at 40% opacity).
  • The trail is server-recorded (trails.py watches the source entity; two runs kept per marker, survives reloads, shared by every screen) and never outruns the icon: drawn segments lag one point, and the last segment is a rAF-driven tip glued to the puck centre every frame.
  • Calling trail delete for a marker with no stored run is a true no-op: its source/vacuum pair stays subscribed. A successful delete removes only that marker's pairs and immediately rebuilds the subscription [backend: test_trail_recorder.py].
  • Trail style: cartography casing (dark halo 2.25 + light core 0.9), readable over any room fill.
  • Hidden marker: neither puck nor trail. Uncalibrated active map: no puck.
  • Calibration: «Настроить автоматически» (≥3 rooms matched by name) or the fit panel — drag the dashed room ghost, stretch by 4 corner handles, rotate 90°/mirror buttons (mirror ON by default), Save/Cancel/Esc. Real clicks must land on the overlay (elementFromPoint smoke guards it).
  • Multi-floor: one matrix per robot map (Dreame selected_map on the vacuum entity names the active one).

Room resize (docs/RESIZE.md)

  • The «Размер» tool appears in the Plan editor toolbar; in EVERY other tool (and in Devices/Decor/View) there is not a single .rszhandle
  • Handles sit at the midpoint of every wall of every room; they are finger-sized, capture the pointer and never start a stage pan
  • Dragging a handle moves the wall along its normal, both edge ends together; the wall line snaps to the drawing grid
  • A wall fully shared with a neighbour drags the neighbour's wall with it — the neighbour shrinks/grows, no gap and no overlap can appear
  • A partially shared wall (T-junction) moves only the coinciding stretch: the neighbour becomes L-shaped (new vertices), shown live
  • Legacy x/y/w/h rectangle rooms resize the same way and are saved back as polygons
  • Live badges while dragging: lengths of the dragged wall + both adjacent walls, and the m² area at the room centre; dragging a shared wall shows BOTH areas; all numbers update continuously
  • Stops: ~30 cm minimum for the own room AND the shrinking neighbour; a foreign room in the path (touch is ok, overlap never); islands inside; a door/window/gate on a shortening wall (the wall corner can not pass the opening edge)
  • A door/window/gate ON the moving wall travels with it (openings x/y recompute; angle unchanged)
  • Esc mid-drag cancels: the original geometry is back instantly
  • Click a room in the resize tool → dashed bbox frame with 4 corner handles; dragging a corner scales all vertices proportionally about the opposite corner; neighbours are NOT dragged along (the one exception to «shared walls together»), growing into one stops
  • Ctrl+Z / ⌘Z after releasing a handle restores the previous geometry — one release = one undo step (rooms AND openings)
  • The Plan toolbar names the next Undo/Redo operation; Ctrl+Shift+Z and Ctrl+Y redo it, and a new geometry edit after Undo clears the redo branch. Fifty committed operations remain available in the shared stack [auto: command-stack.test]
  • History shortcuts are layout-independent without conflating physical and labelled keys: Cyrillic Ctrl/Cmd+Z works, QWERTZ Ctrl+Z/Ctrl+Y pick the labelled command, and AZERTY Ctrl+W never becomes Undo. Focused inputs keep native history [auto: smoke_editor_tabs]
  • A moved shared wall with a partial virtual middle and thick solid remainders keeps the dash and both thickness values during live drag and after release; Undo restores rooms, open_spans and walls together [auto: smoke_resize_virtual_thick]
  • Device markers do not move; the room settings gear re-centres itself
  • Smoke: node demo/smoke_room_resize.mjs

Sun on the plan (docs/SUN.md)

  • Four-phase background resolves strict real sun.sun data atomically: <= -6° night, >= +6° day, the middle band dawn while rising and dusk while falling. Missing/garbage elevation, azimuth, or rising switches the whole sample to local-clock fallback at exact 05:00/08:00/18:00/21:00 boundaries [auto: test/sun.test.mjs, smoke_sun_live_bg]
  • Background works without north_deg and without valid sun.sun; the latter arms one visible-only 30-second fallback timer, stops it while hidden/disconnected, and catches up on pageshow/visible return. Window rays independently remain gated by valid sun + compass [auto: smoke_sun_live_bg]
  • The ⚙ compass: dragging the «N» arrow turns it in 1° steps (15° with Shift); the number field mirrors the dial and accepts 0–359; «Clear» returns the unset state
  • «Plan background» selector: static keeps the existing color picker and behaviour byte-for-byte; daynight hides the picker and shows exact dawn/day/dusk/night environment tokens. Only environment and outer plan-paper outline cross-fade for 1100 ms; reduced motion is instant [auto: smoke_sun_live_bg, golden day-cycle-*]
  • Opaque plan paper (2026-08-03, owner): the scene background — bg_color or the daynight sky — is visible ONLY around the plan and NEVER bleeds through it, in view/kiosk/editors and on the static space-card. An image plan papers the backdrop image rect (rect.hp-paper). A hand-drawn plan papers the ROOM CONTOURS: one .hp-paper shape per room in exactly the room's own geometry (fill only, no stroke), so an L-shaped house or detached buildings never grow a white bounding rectangle — the scene colour reaches the exterior walls, shows in the L's pocket and between buildings, and an empty drawn space has no paper at all. A live resize preview (_rszPreview) moves the paper together with the dragged wall. Colours: historical white for drawn plans, the theme card background under an image. Across all four phases the paper and every plan pixel remain unchanged: no brightness/tint/opacity/blend filter. Pixel-proofed against an acid #ff00ff background [auto: smoke_bg_color]
  • Per-space overrides (background mode, north, sun-in-windows) inherit when empty, exactly like show_lqi/fill_mode
  • «Sunlight through windows» (default OFF): wedges appear only from windows on EXTERIOR walls facing the sun; interior windows, open (virtual) boundaries and doors never light up
  • Wedge direction follows the compass; length grows toward sunrise/sunset and shrinks toward noon; every wedge is clipped by its room polygon; night = no wedges at all
  • With wall thickness, both crisp side edges start at the two room-side corners of the window opening (the full span translated inward by half the wall depth), including at an oblique sun angle; no edge starts on the wall centreline [auto: unit sun.test.mjs + smoke_wall_thickness]
  • Brightness + the 3° threshold (2026-08-03): wedges are visibly brighter (peak alpha 0.30, was 0.18) yet still readable over white paper AND the dark glow canvas; there is NO gradual ramp near the horizon — below 3° no rays at all, at/above 3° full strength; crossing the threshold fades the whole layer in/out over exactly 2 s (CSS on .sunlayer, the geometry never moves), and prefers-reduced-motion makes it instant. Every other way of losing the wedges (editor, feature off, night) stays instant [auto: smoke_sun «the 3° threshold» + unit rayAlpha/ raysVisible/rayPeakAlpha; shots: demo/shot_sun_bright.mjs]
  • Weather independence: sunny, cloudy, rain and snow all leave the same wedge geometry and peak opacity; a legacy weather_entity value is ignored
  • Sun geometry recomputes ONLY when the sun attributes or the config change — an unrelated hass tick reuses the memo
  • Editors (plan/devices/decor) render with NO wedges and NO four-phase environment; kiosk and static space-card share phase/palette/fallback (wedges remain full-card-only)
  • New install and new manual/Floors spaces materialize daynight; legacy missing global mode migrates once to static; full/space transfer materializes source semantics before preview/apply [auto: test_ha_import_export.py]
  • prefers-reduced-motion → no transitions, current phase renders directly
  • Smoke: node demo/smoke_sun.mjs; units: test/sun.test.mjs; backend: tests_backend/test_validation.py (sun settings)

Climate temperature opt-in (dev)

  • «Use the device's temperature sensor» (marker dialog, climate devices only, default OFF): current_temperature shows as the standard .tval badge and joins the room average like a thermometer; unavailable / missing attribute = no badge, no vote; hidden devices keep voting (registry-wide climate, like hidden thermometers); the tick survives dialog recreation [auto: smoke_climate_temp; units: test/devices.test.mjs; backend: tests_backend/test_validation.py (use_climate_temp)]

Infinite canvas (docs/CANVAS.md, dev)

  • A plan drawn past the old square opens whole: a space whose rooms live at normalised 1.5..3.0 renders complete and centred (it used to frame empty canvas with the house off-screen) [auto: smoke_infinite_canvas; units: test/canvas.test.mjs]
  • Nothing stops at an edge any more: in the Plan / Devices / Decor editors a room, a marker and a decor shape can be drawn, dragged and SAVED far outside 0..1, on any floor; reload keeps them there [backend: tests_backend/test_validation.py::test_infinite_canvas_range]
  • A typical small plan is visually unchanged — same framing, same room and label positions as before the feature. The ONE intended difference is icon size (below) [auto: smoke_infinite_canvas (legacyFrameUnchanged); the whole smoke suite is the regression net]
  • Icons no longer grow with zoom (§6, owner is aware): a marker keeps the same pixel size at zoom 1, 4 and at the zoom-out floor; the per-device size multiplier, kiosk icon/font scales, badges, LQI chips and presence rings all still scale from --dev-size
  • Start view follows the content: opening a space frames what is drawn plus a small margin, on every floor, with and without a backdrop image (with one the IMAGE sets the extent — it must not be cropped to the outlined rooms)
  • What is not drawn does not frame (audit DEV-2C947-01): tick «hide from plan» on a marker standing far from the house and the view snaps back to the house — the hidden marker neither renders nor stretches the frame, on the full card and on houseplan-space-card. Untick it and the frame takes it in again; room LQI counted it the whole time [auto: smoke_canvas_frame]
  • The editor frame does not follow you out (audit DEV-2C947-02): move the only room five canvases away in the Plan editor (the frame grows there, deliberately), close the editor — View frames the room where it is NOW, not the union with where it was; re-entering the editor starts from the current geometry [auto: smoke_canvas_frame]
  • A far stray does not inflate the icons either (audit DEV-2C947-03): one ROOM dragged an order of magnitude away is rejected from the frame (as before) and the markers of the main plan keep the size they have without it; auto-placement spacing goes with them [auto: smoke_canvas_frame + unit canvas.test.mjs]
  • A far stray does not break the view (§4.1): a marker dragged an order of magnitude away leaves the opening view alone and raises the inline chip «Объектов далеко от плана: N» with «Показать». No modal. «Показать» fits the plan AND the stray; the chip then disappears
  • «Вписать всё» (middle zoom button): fits the content from any pan and any zoom, is never disabled, tooltip en/ru
  • Zoom-out floor: the wheel / the minus button stop at three times the content frame; zoom-in still stops at 800 %
  • Pan has slack, not walls: you can pan a full screen past the plan in every direction; when the plan is fully off screen a small arrow points home and one click fits it back
  • Pan at ANY zoom (owner's report 2026-08-04): dragging empty scene moves the view at 100 %, at 50 % and at the zoom-out floor — in View and in all three editors, with every plan tool selected. The tools keep the pointer they own (a resize handle resizes, a device badge in the Devices editor moves the device, an opening slides along its wall — none of them pan), two fingers still pinch, and on a kiosk screen a horizontal drag is still the floor swipe (a vertical one pans) [auto: smoke_pan_any_zoom]
  • Kiosk: a pan stays a pan to the very end (dev, audit DEV-1DA1-02): on a wall tablet at 100 % start a drag with a small VERTICAL lead-in (the plan starts following the finger — the gesture is locked as pan), then curve it far to the left or right and lift. The floor must NOT change: the decision taken on the first movement is final, and only a gesture locked as a swipe may switch storeys. Mirror check: a horizontal lead-in locks the swipe — the plan never slides under it, and if the trajectory then bends vertically and no longer qualifies as a swipe, the gesture simply does nothing (it does not turn into a pan). Straight swipes still switch, straight vertical drags still pan, a motionless double tap still resets the zoom [auto: smoke_kiosk_pan_lock]
  • Adaptive grid (§7): in the Plan editor zoomed far out the grid does not merge into a grey wash — fine dots thin out, every 5th/10th node stays bigger; zoomed in the grid is the usual one and snapping still lands on the same nodes as before
  • Everything else on a far-out plan: sun wedges, glow radii, open boundaries, room resize handles/rulers, opening rulers, split/merge, vacuum trails, the static houseplan-space-card and kiosk carousel all behave exactly as on a plan inside 0..1
  • Real config regression: a production config (e.g. the dacha, 3 floors / 106 markers) frames bit-identically to the previous release — no outliers reported, no frame movement

Batch 2026-08-04 (dev, unreleased)

  • Room borders have no teeth (owner 2026-08-04): draw a room with a sharp corner (a wedge with a 30-60° apex, or an L) — the corner is ROUNDED off by the stroke's own radius, never a spike sticking out past the two walls and never a flat bevel. Same in the plan View, in the Plan editor and on the static houseplan-space-card; a room with OPEN boundaries (its trimmed outline) has round corners too [auto: smoke_render_parity, still: demo/shot_room_joins.mjs]
  • The Background editor measures what you draw (owner 2026-08-04, «в редакторе подложки у линий писать длину»): while a decor LINE is being dragged out, a badge on the MIDDLE of the segment shows «length · angle» in the HA unit system (cell_cm, metres or feet) and turns green on a 45° multiple — exactly the badge a wall gets in the Plan editor. It updates on every move, is absent before the drag has any length, and is gone the moment the shape is committed. Rectangles show «W × H» plus area; circles show R, and non-circular ovals show Rx × Ry [auto: smoke_decor]

The text block on the plan (docs/LIVE-TEXT.md, dev, unreleased)

  • One text, many HA variables: write Бак {sensor.tank}, зал {climate.hall:current_temperature} — both values render and update independently. The hand-written dotted attribute form {climate.hall.current_temperature} works too; ordinary/invalid braces stay literal [auto: smoke_live_text + unit logic.test]
  • Picker inserts at the caret: put the cursor between two words, choose an entity and then its state/attribute — the full token appears exactly at that selection and focus returns immediately after it. Continue typing and insert another variable until the textarea's 200-character limit [auto: smoke_live_text]
  • No separate unit/preview/single-slot UI: the dialog has none of the old unit field, {} hint, or preview block. State units come from HA; attributes do not inherit the state unit, and a custom suffix is ordinary text after the token [manual]
  • A dead sensor says so: make the entity unavailable (or delete it) — the value becomes «—» and the rest of the caption stays. The dash carries no unit [auto: smoke_live_text]
  • Nothing is rounded: a sensor reporting 23.94781 shows 23.94781. Rounding is the sensor's display_precision, not ours [auto: smoke_live_text]
  • Old links migrate without loss: a stored beta.9 text + entity/attr label still renders unchanged. A representable link moves into the textarea token and drops legacy fields on save; an explicit unit or an attribute name outside the inline grammar remains legacy and survives an otherwise unrelated text/colour edit [auto: smoke_live_text]
  • The same everywhere: the label reads identically in View, in the editors and on a kiosk screen [auto: smoke_live_text]
  • Physical text size: the dialog has no Small/Medium/Large; instead it exposes a numeric centimetre/inch size. Select a label and pull a corner — the text scales uniformly about its anchor even with Shift; the handle above it turns the block in 5° steps, Shift for any angle. A new/edited label stores size_cm, while legacy size/scale remains pixel-identical until edited or explicitly optimized. Rotating back to zero leaves a straight label [auto: smoke_decor_text]
  • Old labels keep their size: a plan made before the handles renders its Small/Medium/Large labels at exactly the old 14/20/30 px, and the first corner drag converts that setting into the equivalent size_cm [auto: smoke_decor_text + unit logic.test]
  • Enter is a new line: type two lines in the dialog (Ctrl/⌘+Enter or the button saves) — the plan shows two lines, centred, growing around the anchor. A very long single line is NOT wrapped for you [auto: smoke_decor_text]
  • The text tool edits the label under the cursor: with the text tool selected, press an existing label — its form opens, prefilled, and no second label is created. Press empty canvas, or a line/rectangle, and a NEW label is created there instead (non-text shapes stay inert under drawing tools) [auto: smoke_decor_text, smoke_decor]
  • A text label has one atomic hit area where supported: in Chromium, clicks between glyphs and on multiline gaps still select/edit/erase the whole label via pointer-events: bounding-box. Gecko/WebKit fall back to visiblePainted: glyph clicks must still edit the existing label instead of creating a new one, while gap hit-testing may degrade to painted ink [auto: smoke_decor_text (Chromium); manual: Firefox/Safari fallback]
  • A label is still a caption, not a device: no tap action, no icon, no part in room averages; it is not offered in any of the device pickers [manual]
  • Grazing sunlight (dev, audit DEV-EB173-01): with sun_rays on, set the sun almost ALONG a wall carrying a window (e.g. a west window, azimuth 190°, elevation 90° at north_deg 0). The shaft is a true parallelogram — both sides exactly as long as the nominal reach, 70 % of the pre-v1.57 curve — the whole pane of glass is at FULL brightness (no end of the window starts out transparent), and the light fades along the ray, dying out before the far edge. A sun within ~3° of the wall plane (RAY_MIN_COS) casts nothing at all [auto: smoke_sun_soft + unit sun.test]
  • Nothing stops at the old canvas border (owner 2026-08-04, DEV-B58-01: «названия комнат и устройства не перетаскиваются дальше старых границ холста»). On an ORDINARY plan (rooms inside 0..1), in the Devices editor drag a marker far outside the drawing — to about 2.5 / 2.2 normalised. It follows the cursor the whole way, the position is stored, the plan's frame grows to include it, and it is still there after a reload. Repeat with a room NAME in the Plan editor (this one used to stop at the old unit square exactly), with a decor shape in the Background editor (draw it far out, then drag it further), and with an opening on a wall that lives past the old square. The only thing that still stops you is ±5000 — drag wildly and the marker parks there instead of at 1e12 [auto: smoke_drag_bounds]
  • Everything lands on the grid (owner 2026-08-04, docs/CANVAS.md §9): place a device, a room name, a decor rectangle, a decor text, a room vertex and a resize handle with the mouse — each ends exactly on a grid node, never between two. An opening is wall-bound rather than freely grid-bound: it stays ON its wall, at a whole number of steps along it. Holding Shift must not bypass the grid. For a room-outline vertex it additionally selects the nearest grid node on a 45° ray from the previous point; all other positions keep their existing modifier behaviour [auto: smoke_grid_snap]
  • «Выровнять всё по сетке» (owner 2026-08-04): gear → general settings → Grid → the button. On an already tidy plan it says everything is already on the grid and offers no confirm button. On a plan with elements between the nodes it names how many will move and the largest shift in cm, and warns there is no undo. Press it: rooms, decor, markers and room names snap to nodes in ONE write, openings stay on their walls, and pressing the button a second time reports nothing to do. Cancel does nothing at all [auto: smoke_grid_snap + unit test/align-grid.test.mjs]
  • Optimizer migration safety: legacy decor width/text size is clamped to the backend schema, fill: true receives explicit fill style, invalid legacy plan_scale is preserved for repair, an already canonical plan is a no-op, a future model version is never downgraded, and zero/null/negative cell_cm is repaired to the 5 cm default (positive subminimum values clamp to 0.1 cm) [unit: plan-optimizer.test.mjs; backend: test_validation.py]

Backdrop picture: move & scale (docs/BACKDROP.md, dev)

  • The frame is there, and only there (owner 2026-08-04): open a space that HAS an uploaded plan image → Редактор подложки. It opens on Select; the toolbar contains «Картинка-подложка». Select that tool: a dashed, rotated frame hugs the picture with four corner handles and one upper rotate handle. Switch to Select / Line / Rectangle / Oval / Text / Furniture / Erase — the frame disappears and the image is pointer-inert. Leave for View, Plan, Devices or kiosk — no frame anywhere. A space with NO image has no image tool [auto: smoke_backdrop, smoke_decor]
  • Opacity is contextual: under Select or any drawing/furniture/erase tool the image opacity is exactly 0.5; under Plan backdrop it is 1.0. View, Plan, Devices, kiosk and the static card always use 1.0 [auto: smoke_backdrop, smoke_hide_layers]
  • The corner handles are beads, not blobs (owner 2026-08-05, «уменьшить в 4 раза… они постоянно гигантские»): the four dots on the picture's frame are small — they must not cover the picture — yet a finger still lands on them without aiming. Same on the room-resize frame (Plan → «Размер», click a room) and on the robot-map calibration [auto: smoke_hide_layers, smoke_backdrop, smoke_room_resize]
  • Dragging the picture moves the picture, and nothing else (owner 2026-08-04): with the «Картинка-подложка» tool (the cursor over the picture is a hand), grab the picture by its body and pull it aside. It follows the finger the whole way — it must NOT drift away from the cursor or jump when the toolbar changes — while the rooms, walls, doors, windows, devices, room names and decor stay exactly where they were. Release, reload the page — the picture is still where you left it [auto: smoke_backdrop]
  • One-finger pan survives (regression, DEV-B58 «таскать план при любом масштабе»): back on the «Выбрать» tool, drag across the middle of the picture — the PLANE pans, the picture does not move. Same at 50 % and 33 % zoom [auto: smoke_backdrop, smoke_pan_any_zoom]
  • The corners scale it evenly: pull a corner handle. The picture grows and shrinks in BOTH directions at once, keeps its proportions (nothing is stretched), and the OPPOSITE corner does not move a pixel. Try all four corners; the cursor over a handle is a diagonal resize arrow. On a tablet the handles are big enough to hit with a finger. Repeat with Shift: width and height now change independently, but stay grid-bound [auto: smoke_backdrop]
  • Rotation and numeric properties: the upper handle rotates around the image centre in 5° steps; Shift allows any angle. Double click the image while its tool is active, enter width/height in m/ft and an angle, save, reload and compare. Esc during a live transform restores pointer-down; after release Ctrl+Z restores and Ctrl+Y reapplies it [manual + unit: backdrop.test.mjs]
  • Live size in metres: while dragging or scaling, a badge in the middle of the picture states its real size, «Ш × В», in the same units the wall ruler uses (metres, or feet on an imperial HA). Change the space's cell_cm in its settings and the numbers change with it. The badge disappears on release [auto: smoke_backdrop]
  • Mandatory snap: after a plain drag the picture's corner sits on a grid node (zoom in on the corner — it is on a crossing, not between two). After a corner scale one side of the picture ends on a node too; holding Shift produces the same snapped result [auto: smoke_backdrop]
  • «Вернуть картинку»: the button appears in the backdrop toolbar only after the picture has been moved, scaled or rotated. Press it — the picture goes back to centred, at its own size and zero angle; Undo restores the prior transform, and the button disappears at the reset state [auto: smoke_backdrop]
  • NEW PAPER RULE — the sheet is the rooms (owner 2026-08-04, changes the old behaviour): set a loud bg_color (or daynight) on a space that has BOTH a picture and drawn rooms, then shrink the picture with a corner handle. The opaque white/card-coloured sheet follows the ROOM CONTOURS — it is no longer a rectangle the size of the picture. The scene colour is visible around the rooms, including in the pocket of an L-shaped house and between detached buildings. The picture is drawn ON that sheet: above it, below the walls, doors, decor and devices. A space with a picture and NO rooms has no sheet at all, so a transparent PNG shows the scene through itself — deliberate [auto: smoke_backdrop + smoke_bg_color, still: demo/shot_backdrop.mjs]
  • «Вписать всё» does not lose the picture: drag the picture well away from the rooms (or scale it right down), leave the editor, press «Вписать всё». The view frames the rooms AND the picture; the "home is that way" arrow points at them together [auto: smoke_backdrop]
  • The static card and the kiosk agree: put a houseplan-space-card for the same space on a dashboard and open the kiosk view. Both draw the picture at the same offset, independent size and angle, with the same room-contour paper [auto: smoke_backdrop, smoke_render_parity]
  • Old plans are untouched: a space whose picture has never been moved renders exactly as before the update — same place, same size. Nothing is written to its config until the first drag [auto: unit test/backdrop.test.mjs + tests_backend/test_validation.py]

Sun ray rim (docs/SUN.md «The rim», dev, unreleased)

  • A ray reads on white paper: with sun_rays on and a LIGHT scene (bg_mode: daynight at midday, or a white plan), a lit wedge is bounded by a thin dark hairline along its two SIDE edges — the ones running inward from the ends of the window. There is NO line across the glass and none across the far end; the hairline fades out with the light and is already gone before the wedge's tip [auto: smoke_sun_rim]
  • It stays a hairline: zoom the plan all the way in and all the way out — the line is one pixel wide at every zoom, never a growing black band. Check on a phone and on a kiosk display too [auto: smoke_sun_rim (non-scaling-stroke), still: demo/shot_sun_rim.mjs]
  • It is not an outline on a dark scene: switch to the glow fill or night — the rim is a subtle darker edge on the shaft, not a drawn contour around it [manual, visual]
  • It lives and dies with the wedge: below 3° it goes with the wedge in the same two-second fade (not a frame before, not a frame after); weather does not alter either layer; the editors show neither; the kiosk and the plan view agree [auto: smoke_sun_rim + smoke_sun]
  • A wall still stops it: point the sun so a shaft runs into the opposite wall or into the inner corner of an L — the hairline stops on the wall exactly where the wedge does, and never continues into the next room [auto: unit sun.test «a room that cuts the shaft cuts the rim»]

«Already uploaded» plan picker (dev, unreleased)

  • «Already uploaded» is a list, not a stripe: in both space dialogs (new space and space settings, source = "I have a floor-plan image") press «Already uploaded» with at least five plans on the server. The box is a few hundred pixels tall, the first thumbnail is fully visible inside it, and the rest scroll. With nothing uploaded the box shows its message instead of clipping it. Repeat at phone width. Measure heights, do not trust the DOM: the rows were always there, the box was 14 px [auto: smoke_plan_picker]

«+» adds a space from anywhere (dev, unreleased)

  • The button is where the floors are, always: as an admin, open the card in View — the «+» sits at the end of the tab row next to the floor names, is at least icon-sized and actually hittable (nothing overlaps it), and opens the NEW-space dialog. Repeat in all three editors (Plan, Devices, Background): the same button in the same place, not only in the Plan editor as before [auto: smoke_gear_tabs]
  • A kiosk has no «+»: a card with kiosk: true does not RENDER the button at all — checking that the header is display:none is not enough, a hidden node is still clickable from script [auto: smoke_gear_tabs]
  • The tab row still fits a phone: at 390 px the row wraps, nothing scrolls sideways out of the card, and the «+» stays inside the card and hittable [auto: smoke_gear_tabs measures scrollWidth vs clientWidth]
  • A non-admin never sees it: the button follows the same rule as the per-space gear (_canEdit) [manual, needs a non-admin HA user]

Coming back to the tab (docs/WARM-REMOUNT.md, dev, unreleased)

  • A quick return does not flash: leave the browser tab or minimise the window for a few seconds and return. The existing viewport, day/night background and room hover remain painted continuously; the continuity token stays unchanged and no recovery overlay is created [auto: smoke_sun_live_bg, smoke_visual_continuity]
  • A long return holds the complete frame: every sampled frame keeps a visible .zoomwrap, non-empty rooms and the same viewport while config/layout reconnect data is revalidated. A stale frame never gets a recovery overlay [auto: smoke_visual_continuity, smoke_ws_resilience]
  • Protected backdrops survive remount and refresh: a loaded authority- scoped signed URL is available synchronously to another placement; an aging URL remains painted until its replacement decodes [unit: signing.test; auto: smoke_plan_signed, smoke_space_card_bg]
  • The view does not twitch: pan the plan into a corner and zoom in (say 2.5×), leave the tab for long enough that HA reconnects, come back — the plan is in exactly the same place at exactly the same scale. Not «about the same»: the restored viewport is the same rectangle, and the smoke compares it frame by frame [auto: smoke_warm_dialogs]
  • The same inside an editor: do it while the Devices editor is open at a working zoom (say 350 %) — the editor and its zoom both come back (before the fix the mode came back and the zoom fell to 100 %). Leaving the editor afterwards still restores the view-mode viewport [auto: smoke_warm_dialogs]
  • An open dialog stays open: leave the tab with the space settings (or a device card) open and a field edited but NOT saved — on return the dialog is still there with the same draft [auto: smoke_warm_dialogs]
  • A closed dialog stays closed: close it with Esc (or Cancel, or Save) and only then leave the tab — nothing reopens on return, and it does not reappear on a second reconnect either (the snapshot is consumed once) [auto: smoke_warm_dialogs]
  • Confirmations are never resurrected: open «Align everything to the grid», leave the tab, come back — the confirmation is GONE and the plan is untouched. Same for the room-merge confirmation. This is deliberate: a modal whose whole content is «press OK to rewrite your plan» must not be waiting under a returning user's cursor [auto: smoke_warm_dialogs]
  • Nothing is revived into the wrong place: switch to another floor (or another editor) after the reconnect — a dialog that belonged to the old space/mode does not appear there [auto: smoke_warm_dialogs (space/mode guard), manual for the floor switch]
  • A save in flight is not offered twice: press Save in the space dialog and reload/reconnect during the write — the dialog does not come back with a live Save button; the reloaded config shows the outcome [manual]
  • Two identical cards keep to themselves: put the SAME card config twice on one view, park one in the Devices editor at 350 % and leave the other in View with an unsaved space dialog, then force a rebuild — each card comes back with its OWN floor, mode and zoom, and the draft returns to the card that owned it, not to its neighbour (AUD-159B1-01) [auto: smoke_warm_owners, section A]
  • Two dashboard views keep to themselves: the same card config on two views of one dashboard — switching between them never carries a viewport or a dialog across (location.pathname is part of the key) [manual]
  • A rebuild storm keeps the draft: a dashboard that rebuilds twice in a row (config churn, a flapping websocket) still returns the unsaved dialog — the draft travels down the chain of instances (AUD-159B1-02) [auto: smoke_warm_owners, section B]
  • A forgotten draft frees its plan file: open the space dialog with a plan chosen, leave the view and do not come back — after the 10-second TTL the memo no longer holds the dialog (a plan is base64 in memory), and nothing revives afterwards (AUD-159B1-03) [auto: smoke_warm_owners, section C]

Styling hooks and HA-formatted values (docs/STYLING-HOOKS.md, dev, unreleased)

  • The hooks are there and they are the config's ids: open the plan's DOM (devtools → the card's shadow root) and check that a device marker carries data-hp="device", data-id, data-entity and data-area; a room data-hp="room" + data-id + data-area; a door/window/gate data-hp="opening" + data-kind; a decor shape data-hp="decor" + data-kind; a room caption data-hp="room-label"; a floor tab data-hp="space-tab". The ids are the ones in your config, not DOM positions — they survive a reload [auto: smoke_styling_hooks]

  • Absent is absent: a virtual marker has NO data-entity at all, and a sub-area room (no HA area) has NO data-area — never the string «undefined» [auto: smoke_styling_hooks]

  • A card-mod rule actually applies: with card-mod installed, add ha-card [data-hp="device"] .lqi { display: none; } to the card — the signal badges disappear and nothing else moves. Then target one marker by [data-entity="…"] and confirm it is the only one affected [manual]

  • The static card carries the same hooks: a houseplan-space-card has data-hp on its rooms, room labels and markers (it draws no openings and no decor, so those are simply absent), and it needs its OWN card-mod block — it is a different card with its own shadow root [auto: smoke_styling_hooks]

  • ha-icon internals stay out of reach: a rule may style the icon HOST (colour, transform) but cannot reach the <svg> inside it. That is a browser rule, and it is why the hooks sit on our wrappers [auto: smoke_styling_hooks]

  • A value badge is formatted by HA: set a numeric sensor's display precision in HA (Settings → the entity → Display precision) to 1 and put it on the plan as «value instead of icon». The badge shows the rounded number with YOUR decimal separator and the entity's unit — once, not twice — and matches what more-info shows [auto: smoke_value_format]

  • A live decor label is formatted by HA: the same sensor in a text shape reads identically; a switch shows «Включено», not on; an attribute goes through the attribute formatter (a climate's current_temperature is a number, not the climate's state) [auto: smoke_value_format + unit logic.test]

  • A literal suffix stays literal: write an attribute token followed by проц. — the suffix is part of the text, with no hidden unit override and no duplicate appended by the label renderer [auto: smoke_live_text]

  • An older Home Assistant is unchanged: on an HA without formatEntityState the badge and the label print the raw state with the entity's unit appended, exactly as before — nothing is blank and nothing throws [auto: smoke_value_format + unit logic.test]

  • The °/% plates are untouched: the small temperature/humidity badges next to an icon (and the same numbers in a room card and the tooltip) still read «21.5°» / «48%». They are a derived reading, not an entity state — deliberately ours [auto: smoke_value_format]

  • The text block's handles are small but still catchable: select a label in the Background editor. The four corner circles and the rotate handle are a quarter of their old size — beads, not buttons — and the dashed frame no longer hides the text. Now grab one on a TABLET with a finger, aiming roughly at it rather than exactly: it is caught, because the invisible hit circle is still the old finger-sized one. Same at any zoom [auto: smoke_decor_text]

The furniture library (docs/FURNITURE.md, dev, unreleased)

Wall thickness (docs/WALL-THICKNESS.md, Unreleased)

  • Walls + adjacent draw thickness: the first Plan-editor tool is named “Walls” / «Стены» rather than “Add”; while it is active, its thickness field is the immediately following toolbar element, before Merge. The field still defaults to 15 cm and disappears when another tool is selected [auto: smoke_draw_wall_thickness]
  • Tool + hover + input: Plan editor → Thickness. Hover highlights the whole wall; click opens the cm/in field; empty/0 clears; Esc closes without applying; «Apply to all walls of this room» fills every allowed edge [auto: smoke_wall_thickness]
  • Hatched body, clean-floor area: after setting thickness a .wallbody path appears; room-card and tooltip m² both decrease to the same inner- contour area [auto: smoke_wall_thickness]
  • Exact thickness transition after Split: split one zero-thickness room, apply 10 cm to every wall of one child and keep the other child at zero. Both halves of the 10 cm facade end at the divider endpoint; no hatch, paper or light masonry continues along the zero side. Plan, View, static and hidden Iso consume the same stepped geometry [auto: smoke_wall_thickness_transition + test/wall-thickness.test.mjs]
  • Openings cut the slab: a door/window/gate on a thick wall leaves a gap in the body; the door swing is offset toward the inner face and gate leaves toward the exterior face; with hide_openings the symbols hide but the cut remains [auto: smoke_wall_thickness]
  • Opening tunnel repeats the room fill: check a door, window and gate on outer and shared thick walls. An outer opening uses its room colour for the complete wall depth; a shared opening with different fills has one hard transition exactly on the wall axis and no white/alpha seam. Window glass and all architectural symbols remain above it. Repeat with hidden opening symbols, hidden wall borders and in the Background editor; Glow and sun geometry must not change [auto: smoke_opening_tunnel_fill + test/wall-thickness.test.mjs + test/logic.test.mjs]
  • Opening association and overlap edges: a parallel room separated by an air gap does not colour the outer half; a perpendicular T arm does not capture the opening; a 45° wall keeps its local-axis split; nested rooms resolve deterministically; a legacy opening beyond an endpoint paints only the real wall interval. Exact and partial duplicate openings do not stack alpha, and an angle-invalid opening is consistently rejected by symbol offset, wall cut and tunnel fill [auto: test/wall-thickness.test.mjs]
  • Door/gate light uses the clear tunnel: place an off-centre light beside a door or gate in a thick wall. In the neighbouring room the glow is limited by sight lines through both the near and far inner-face corners; neither side crosses a solid jamb return. Clearing wall thickness restores the wider centreline-based sector [auto: test/logic.test.mjs; manual visual]
  • Wide gate stays compact: add a 300–400 cm Gate. It has two equal leaves with no swing arc; without a contact they open exactly 10° outwards, and a closed/open contact changes the angle between 0° and 10°. A lock badge and Glow tunnel behave exactly like a door [auto: test/logic.test.mjs + test/wall-thickness.test.mjs + tests_backend/test_validation.py + smoke_styling_hooks]
  • Shared once / clear → line / resize re-keys: one body for a shared wall; clearing thickness restores the centreline; resizing a thick wall keeps the thickness on the moved stretch, including both atomic solid remainders around a partial virtual span [auto: smoke_wall_thickness + smoke_resize_virtual_thick]
  • Virtual T-junction: when two real thick arms from different room contours meet at an open_span endpoint, the outside corner is a clean mitre with no stair-step. In every editor the saved dash and the two-click rubber band paint above the real hatch right up to the centreline; in View the same saved dash paints below the body, so each thick jamb masks its centreline end without shortening the stored span [auto: test/wall-thickness.test.mjs + smoke_resize_virtual_thick]
  • Fragment normalisation: draw adjacent/overlapping virtual stretches along the same pair of rooms — they persist and select as one span. Close the last virtual stretch — consecutive solid fragments merge into maximal runs of equal thickness; equal neighbours become one, a thickness change remains an exact endpoint. Resize transforms those endpoints. Repeat across a Split boundary: spans owned by different room pairs must stay separate [auto: test/open-spans.test.mjs + test/wall-thickness.test.mjs + smoke_resize_virtual_thick]
  • Unit + backend: inset/mitre/bevel, key from either end, degrade, rekey, cm↔inches; walls schema bounds [auto: test/wall-thickness.test.mjs + tests_backend/test_validation.py]
  • Thin-on-screen parity: at the same card width a 1 cm wall suppresses the hatch (solid fill stays) in both houseplan-card and houseplan-space-card; a 20 cm wall restores the hatch in both [auto: smoke_wall_thickness + test/wall-thickness.test.mjs]
  • Split through an open span: split one side of a shared wall through the middle of an existing open stretch. Both resulting pieces remain in open_spans, and both new rooms link to the neighbour in open_to [auto: smoke_merge_split + test/open-spans.test.mjs]

The furniture library (docs/FURNITURE.md, dev, unreleased)

  • The tool and the palette: Background editor → Furniture. A panel opens under the bar with the symbols grouped (furniture / appliances / plumbing / other), every tile drawing the real symbol, and the plan stays visible behind it [auto: smoke_furniture]
  • Real size through cell_cm: pick the sofa, click in the middle of a room, then measure it against the plan's own grid — it is 2.2 m wide and 0.9 m deep. Change the space's scale (Space settings → cm per cell) from 5 to 10 and place a second sofa: it covers the same 2.2 m of the plan, i.e. half as many cells [auto: smoke_furniture + furniture.test]
  • The size fields: pick the bath, type 1.5 in Width, click — the piece is 1.5 m, not 1.7. In an imperial HA profile the same fields read and accept FEET, and the stored plan is unchanged when you switch back [auto: smoke_furniture (metric); manual for the imperial profile]
  • The wall magnet: click near a wall — the piece's BACK lands flat on it and it turns to the wall's direction (a bed's headboard against the wall, a toilet's cistern against it, a sofa's back against it). Holding Shift bypasses the wall magnet but still lands through the decor/room/grid magnet, never between grid nodes [auto: smoke_furniture]
  • The magnet while dragging: drag a placed sofa across the room to another wall — it turns to that wall as it arrives. Drag it back into the middle: it keeps the angle it had rather than snapping straight. On a DIAGONAL wall it lands at the wall's own angle [auto: smoke_furniture for the axis-aligned case; manual for a diagonal wall]
  • One stamp per pick: after placing, the editor is back in Select with the new piece selected, and the palette is disarmed — clicking the plan again does not place a second one [auto: smoke_furniture]
  • The frame is the text block's frame: four corner beads and a rotate handle, the beads a quarter of their hit area. Grab one with a finger on a tablet, aiming roughly: it is caught [auto: smoke_furniture]
  • Proportional by default: drag a corner sideways or down — the current ratio is preserved about the opposite corner. Hold Shift to change width and depth independently. Two live badges show both in metres (or feet) while you drag, and they match a later measurement against the grid; neither mode creates sizes off the grid [auto: smoke_furniture]
  • Rotation: the handle above the box turns the piece in 5° steps about its CENTRE (not a corner); Shift goes past the step; turning back to straight removes the angle entirely [auto: smoke_furniture]
  • Complete properties: double click a piece and change its symbol, width/depth in m/ft, angle, contour colour/opacity and line width in cm/in. Save keeps its centre/transform and reloads exactly; Cancel changes nothing; reopening a non-first symbol selects that exact option [auto: smoke_furniture; manual]
  • It is only decor: a piece takes no tap in view mode, has no entity and no state, and does not appear in any room aggregation. Erase removes it; Delete removes the selected one [auto: smoke_furniture]
  • Old plans and old servers: a plan saved before this release opens unchanged. A plan WITH furniture saved by this card and opened by an older integration still saves (the backend accepts any well-formed symbol id) [auto: tests_backend test_decor_furniture; manual for the old server]
  • card-mod: [data-symbol="toilet"] { stroke: #4fc3f7; } colours only the toilets [auto: smoke_furniture checks the attributes; manual for the rule itself]

Unfinished outlines, partitions and columns (dev, unreleased)

  • Persistence and joining: draw two unfinished outlines, switch tools, reload and resume each from either end. Continue one into the free end of the other: one draft id remains, segment thicknesses keep their order, and an endpoint-to-endpoint loop opens the room dialog. A click in the middle never creates a branch [auto: smoke_free_walls; backend schema].
  • Creation limits and validation: 1/100 cm partitions and 1/150 cm columns save exactly. Zero, NaN and 101/151 cm block the final click with a range toast and create no history entry. Client caps match backend: 200 drafts, 500 points per draft, 2000 total draft segments, 2000 partitions and 500 columns [auto: backend validation + smoke_free_walls].
  • Select gestures: creation tools click through existing physical bodies. Select gives at least a 24 px target, cycles overlaps on repeated clicks and moves a partition rigidly on the grid. Escape/pointercancel restores the pre-drag state. A square column rotates in 5° steps (Shift free); a circle has no rotation handle [auto: smoke_free_walls; manual].
  • Delete contract: Delete on a selected draft asks once and removes the whole outline. Its properties dialog has distinct “Delete segment” and “Delete entire outline” actions; a middle-segment split respects the draft-count cap. A localized two-line title is fully contained by the HA header, and the three/four footer actions remain inside their padding: destructive actions left, Cancel/Save right or together on a second row when they do not fit [auto: smoke_free_walls; manual dialog labels].
  • Area and light: overlapping bodies are subtracted once from clean area; closed partition rings keep the enclosed floor; bodies outside all rooms create no paper. Glow does not cross a long nearby partition and a source inside masonry lights nothing. Window rays are blocked by the same bodies. show_borders: false changes paint only [auto: physical-geometry.test; manual visual].
  • Seamless junctions: saved draft/partition L corners (right, acute and obtuse), unequal thickness, endpoint-on-line T and a branch touching a room wall use one bounded joined body; near-miss, X crossing, malformed segments and flat free caps keep their documented semantics. The active rubber-band has the same contour before and after commit, target records are not split, Plan/View/static/hidden-iso paths agree, clean floor and light use the joined corner, and preview/render never writes config [auto: wall-thickness.test, physical-geometry.test, smoke_wall_junctions, wall-junctions golden scenarios; manual golden artifact review].
  • Lifecycle/performance: an external config revision cancels live move/rotate state before replacing geometry. Drag preview performs no polygon boolean work; clean floor and Glow clips are reused until the config/space/source changes [auto: editor/preloader smokes; performance profile for a dense plan].

Contextual help (issue #68, v1.62)

  • A setting with complete RU/EN help body and ARIA copy shows one 32 px desktop / 40 px coarse-pointer button with the outlined circled-question icon. Mouse hover, keyboard focus and tap open the same text surface [auto: smoke_help_affordance].
  • Empty or whitespace-only help body produces no trigger. A non-empty body without a complete ARIA label also produces no trigger; neither case adds a tab stop or reserves visible space [auto: smoke_help_affordance].
  • Escape, outside pointer, owning-dialog scroll, toast and a competing colour picker close help in the documented order. The Popover and portal fallback paths stay inside the visual viewport [auto: smoke_help_affordance].
  • Opening help by hover, focus or tap changes neither clientHeight, scrollHeight nor scrollTop of the owning dialog body. The native Popover and forced portal fallback have the same no-layout-shift contract [auto: smoke_help_affordance].

Hiding layers: decor, openings, virtual walls (docs/UX-MODES.md, dev, unreleased)

  • «Скрыть декоративный слой» (owner 2026-08-05): a space with lines, labels or furniture on it → space settings → Display → tick the box, save. The plan loses all of it, in View, in the Plan editor and in the Device editor. Open Редактор подложки — everything is back, editable, exactly where it was. Untick it: the plan looks as it did before you started [auto: smoke_hide_layers]
  • «Скрыть проёмы»: tick it on a space with doors, windows and gates. The symbols are gone from View and from the Device editor; the Plan editor still draws them, or the Opening tool would be editing blind. Nothing else changed: a lit room still spills light through a door/gate, the sun still comes in at the window, a door with a contact sensor still reports open/closed in the room card, and the resize tool still refuses to shorten a wall past its opening [auto: smoke_hide_layers, smoke_glow]
  • Virtual walls follow the borders switch only in View (owner 2026-08-05): make an open boundary between two rooms (Plan → «Граница», two points), then turn «Всегда отображать границы комнат» OFF. The dashed stretch goes with the borders — no floating dashes on a plan that draws no walls. Turn the borders back on and it returns. In Plan, Devices and Background editors the dashes are always visible, whatever the switch says [auto: smoke_hide_layers, smoke_openwall]
  • Nothing is stored when nothing is hidden: with both boxes unticked, the space's config carries no hide_decor / hide_openings at all, and a plan saved by an older card still opens here unchanged [auto: smoke_hide_layers, tests_backend test_hide_layer_settings]