Files
houseplan-card/demo/smoke_island_rooms.mjs
T
Matysh 41b20e1901 test v1.43.2: smokes that can fail, in CI, and an honest TESTING.md
T1: demo/serve.mjs exports check/checkAll/finish — all 48 smokes now
assert named facts and exit non-zero on a mismatch or an uncaught
in-card exception (verified by breaking the kiosk guard on purpose).
Informational values were frozen from a v1.43.1 run and cross-read
against the source; timings assert budgets, not exact numbers.

T2: new CI job 'smoke' gated on 'frontend', builds a FRESH bundle
before running (the committed demo/srv/assets copy is a snapshot) and
uploads per-file logs on failure.

T3: [auto] now means 'a named failing check exists' and each line names
it (43 lines); 72 aspirational markers honestly downgraded to [manual].
Fixed the 'ZERO edit buttons' contradiction (wrong since v1.30.1) and
the opening-click line (true again since v1.43.1).

Three smokes carried pre-v1.39.0/v1.25 expectations and were testing
old behaviour: tap defaults for lights, card-wide tap action, label drag
requiring plan mode.

DEVELOPMENT.md documents the harness contract.
2026-07-27 11:20:31 +03:00

60 lines
3.6 KiB
JavaScript

import { launch, checkAll, finish } from './serve.mjs';
const { page, browser } = await launch();
const res = await page.evaluate(async () => {
const out = {};
const c = window.__card;
const sr = () => c.shadowRoot || c.renderRoot;
c._setMode('plan'); c._tool = 'draw'; await c.updateComplete;
const g = c._gridPitch;
// r1 — комната; рисуем остров-«колонну» внутри неё
const r1 = c._spaceModel().rooms.find((r) => r.id === 'r1');
const [cx, cy] = c._roomCenter(r1).map((v) => Math.round(v / g) * g);
const pts = [[cx, cy], [cx + g * 2, cy], [cx + g * 2, cy + g * 2], [cx, cy + g * 2]];
// 1) клики внутри комнаты больше не отклоняются
for (const p of pts) c._markupClick({ clientX: 0, clientY: 0, composedPath: () => [], ...{} , __pt: p });
// _markupClick берёт координаты из _svgPoint(ev) — подменим напрямую через _path:
c._path = [];
for (const p of pts) {
const before = c._path.length;
// эмулируем клик готовой точкой: повторим логику через прямой вызов невозможен — построим путь вручную и замкнём
c._path = [...c._path, p];
if (c._path.length === before) break;
}
out.pointsAccepted = c._path.length === 4;
// замыкание: проверка пересечений должна пройти (вложенность легальна)
const clash = c._overlapRoom([...c._path]);
out.nestedAllowed = !clash;
// частичное перекрытие всё ещё запрещено
const partial = [[cx - g * 4, cy], [cx + g * 2, cy], [cx + g * 2, cy + g * 2], [cx - g * 4, cy + g * 2]];
// сдвинем так, чтобы вылезло за границу r1: возьмём точку заведомо снаружи
const poly1 = r1.poly || [[r1.x, r1.y], [r1.x + r1.w, r1.y], [r1.x + r1.w, r1.y + r1.h], [r1.x, r1.y + r1.h]];
const minX = Math.min(...poly1.map((p) => p[0]));
const cross = [[minX - g * 2, cy], [cx, cy], [cx, cy + g * 2], [minX - g * 2, cy + g * 2]];
out.partialStillRejected = !!c._overlapRoom(cross);
// 2) сохранить остров как комнату без зоны (замкнуть контур)
c._path = [...pts, pts[0]];
c._nameSel = 'Колонна'; c._areaSel = '';
c._commitRoom();
await c.updateComplete;
const island = c._spaceModel().rooms.find((r) => r.name === 'Колонна');
out.islandSaved = !!island;
// 3) внешняя комната рендерится как path с evenodd и дыркой
c._setMode('view'); await c.updateComplete;
// включим границы, чтобы r1 рендерился
c._serverCfg = { ...c._serverCfg, spaces: c._serverCfg.spaces.map((s) => s.id !== c._space ? s : ({
...s, settings: { ...(s.settings || {}), show_borders: true } })) };
c.requestUpdate(); await c.updateComplete;
const evenodd = [...sr().querySelectorAll('path.room')].find((p) => p.getAttribute('fill-rule') === 'evenodd');
out.evenoddPath = !!evenodd;
out.holeInPath = evenodd ? (evenodd.getAttribute('d').match(/M /g) || []).length === 2 : null;
// 4) остров кликабелен (элемент существует и он поверх дырки)
const islandEl = [...sr().querySelectorAll('.room')].find((el) => {
const d = el.getAttribute('points') || el.getAttribute('d') || '';
return d.includes(String(cx)) && el !== evenodd;
});
out.islandRendered = !!islandEl;
return out;
});
checkAll(res);
await finish(browser, res);