Files
houseplan-card/demo/smoke_vacuum.mjs
T
Matysh eddc8b41db The fit overlay is actually touchable
The devlayer is pointer-events: none and every child opts back in; the
overlay never did, so every real click fell through to the plan while
the smoke's synthetic dispatch — which skips hit-testing — kept
passing. The overlay now opts in, the corner handles grew to finger
size, and the smoke performs REAL elementFromPoint hit-tests through
the shadow root so an untouchable overlay can never pass again.
2026-07-31 10:45:36 +03:00

191 lines
11 KiB
JavaScript

// Live vacuum P1 (docs/VACUUM.md): puck, trail, calibration, hidden rules.
import { launch, checkAll, finish } from './serve.mjs';
const { page, browser } = await launch();
const out = await page.evaluate(async () => {
const c = window.__card;
const o = {};
const sr = () => c.shadowRoot || c.renderRoot;
// a vacuum device bound to space f1, dock placed by layout, plus a source
// camera whose coords live in "robot mm": target = 0.02*x+? — we calibrate
// via the 6-number matrix directly (0.5 scale: robot 0..2000 -> canvas 0..1000)
const M = [0.5, 0, 0, 0, 0.5, 0];
const mkAttrs = (x, y, extra) => ({ vacuum_position: { x, y, a: 45 }, map_name: 'm1', ...extra });
c.hass = { ...c.hass, states: { ...c.hass.states,
'vacuum.robo': { state: 'docked', attributes: { friendly_name: 'Робот' } },
'camera.robo_map': { state: 'idle', attributes: mkAttrs(600, 800) },
} };
const cfg = c._serverCfg;
cfg.markers = cfg.markers || [];
cfg.markers.push({ id: 'e_vacuum_robo', binding: 'entity:vacuum.robo', space: 'f1',
vacuum: { source: 'camera.robo_map', calibration: { m1: M } } });
c._layout['e_vacuum_robo'] = { s: 'f1', x: 0.1, y: 0.1 };
c._regSignature = ''; c._setMode('view'); await c.updateComplete;
o.dockedNoPuck = !sr().querySelector('.vacpuck');
o.baseMarkerThere = !!sr().querySelector('.dev');
// start cleaning -> puck appears at transformed coords, base marker stays
c.hass = { ...c.hass, states: { ...c.hass.states,
'vacuum.robo': { state: 'cleaning', attributes: { friendly_name: 'Робот' } } } };
await c.updateComplete; await new Promise((r) => setTimeout(r, 50));
let puck = sr().querySelector('.vacpuck');
o.puckAppears = !!puck;
o.puckRound = puck && getComputedStyle(puck).borderRadius === '50%';
// owner 2026-07-31: the base badge, but round and 20% smaller — same plate
// vs a NEUTRAL badge: the robot's own base is yellow while cleaning
const devEl = sr().querySelector('.dev:not(.on)');
const pcs = getComputedStyle(puck), dcs = getComputedStyle(devEl);
o.puckPlateMatchesDev = pcs.backgroundColor === dcs.backgroundColor
&& pcs.borderTopColor === dcs.borderTopColor;
o.puck80pct = Math.abs(puck.getBoundingClientRect().width
- devEl.getBoundingClientRect().width * 0.8) < 2;
o.noWedge = !sr().querySelector('.vacwedge'); // owner 2026-07-31: no heading arrow
// the glyph is DEAD centre (owner report: it floated on the text baseline)
const pr = puck.getBoundingClientRect();
const ir = sr().querySelector('.vacpuck ha-icon').getBoundingClientRect();
o.iconCentred = Math.abs(ir.left + ir.width / 2 - (pr.left + pr.width / 2)) < 0.75
&& Math.abs(ir.top + ir.height / 2 - (pr.top + pr.height / 2)) < 0.75;
o.baseStaysDuringCleaning = !!sr().querySelector('.dev');
// drive: two more points -> trail polyline grows; puck moves
const p1 = puck.getBoundingClientRect();
for (const [x, y] of [[900, 800], [900, 1100]]) {
c.hass = { ...c.hass, states: { ...c.hass.states,
'camera.robo_map': { state: 'idle', attributes: mkAttrs(x, y) } } };
await c.updateComplete; await new Promise((r) => setTimeout(r, 30));
}
const trail = sr().querySelector('.vactrail polyline');
// the trail LAGS one point behind the puck: after 3 telemetry points only
// the first two are drawn — a segment never outruns the icon (owner)
o.trailDrawn = !!trail && trail.getAttribute('points').split(' ').length === 2;
o.trailScaledByMatrix = !!trail && trail.getAttribute('points').startsWith('300.0,400.0');
o.trailBehindPuck = !!trail && !trail.getAttribute('points').includes('450.0,550.0');
// a zoom/view change TELEPORTS the puck instead of gliding across the plan
c._applyView(1.35); c.requestUpdate(); await c.updateComplete;
o.zoomTeleports = sr().querySelector('.vacpuck').classList.contains('jump');
c._applyView(1); c.requestUpdate(); await c.updateComplete;
// casing pair: dark halo + light core with identical geometry — the trail
// must survive any room fill underneath (owner 2026-07-31)
const tcase = sr().querySelector('.vactrail .case');
const tcore = sr().querySelector('.vactrail .core');
o.trailCasing = !!tcase && !!tcore
&& tcase.getAttribute('points') === tcore.getAttribute('points')
&& parseFloat(getComputedStyle(tcase).strokeWidth) > parseFloat(getComputedStyle(tcore).strokeWidth)
&& getComputedStyle(tcase).stroke.includes('0, 0, 0')
&& getComputedStyle(tcore).stroke.includes('255, 255, 255');
// trail off via marker option
cfg.markers.find((m) => m.id === 'e_vacuum_robo').vacuum.trail = false;
c._regSignature = ''; c.requestUpdate(); await c.updateComplete;
o.trailToggleOff = !sr().querySelector('.vactrail');
cfg.markers.find((m) => m.id === 'e_vacuum_robo').vacuum.trail = null;
// dock -> puck dissolves, trail lingers (linger window)
c.hass = { ...c.hass, states: { ...c.hass.states,
'vacuum.robo': { state: 'docked', attributes: { friendly_name: 'Робот' } } } };
c._regSignature = ''; c.requestUpdate(); await c.updateComplete; await new Promise((r) => setTimeout(r, 30));
o.puckGoneWhenDocked = !sr().querySelector('.vacpuck');
o.trailLingers = !!sr().querySelector('.vactrail polyline');
// hidden marker renders neither puck nor trail
c.hass = { ...c.hass, states: { ...c.hass.states,
'vacuum.robo': { state: 'cleaning', attributes: { friendly_name: 'Робот' } } } };
cfg.markers.find((m) => m.id === 'e_vacuum_robo').hidden = true;
c._regSignature = ''; c.requestUpdate(); await c.updateComplete;
o.hiddenNoPuck = !sr().querySelector('.vacpuck') && !sr().querySelector('.vactrail');
cfg.markers.find((m) => m.id === 'e_vacuum_robo').hidden = false;
// no calibration for the active map -> no puck (graceful degradation)
c.hass = { ...c.hass, states: { ...c.hass.states,
'camera.robo_map': { state: 'idle', attributes: mkAttrs(900, 1100, { map_name: 'm2' }) } } };
c._regSignature = ''; c.requestUpdate(); await c.updateComplete;
o.unknownMapNoPuck = !sr().querySelector('.vacpuck');
// ---- the fit panel (drag + corner-stretch) end to end ----
c._regSignature = ''; c.requestUpdate(); await c.updateComplete;
const dev = c._devices.find((x) => x.id === 'e_vacuum_robo');
o.fitDevFound = !!dev;
// map m2 with rooms (bboxes) and a parked robot
c.hass = { ...c.hass, states: { ...c.hass.states,
'camera.robo_map': { state: 'idle', attributes: { vacuum_position: { x: 500, y: 500, a: 0 }, map_name: 'm2',
rooms: { 1: { name: 'Кухня', x0: 0, y0: 0, x1: 1000, y1: 800 },
2: { name: 'Зал', x0: 0, y0: 800, x1: 1000, y1: 2000 } } } } } };
await c.updateComplete;
c._vacStartFit(dev); await c.updateComplete;
o.fitOverlay = !!sr().querySelector('.vacfit');
o.fitGhostRooms = sr().querySelectorAll('.vacfit polygon').length === 2;
o.fitLabels = [...sr().querySelectorAll('.vacfit text')].map((t) => t.textContent.trim()).join('|') === 'Кухня|Зал';
o.fitHandles = sr().querySelectorAll('.vacfithandle').length === 4;
// REAL hit-tests: what would an actual click land on? Synthetic dispatch
// bypasses pointer-events, and that let the untouchable overlay pass once.
const hitAt = (el) => {
const r = el.getBoundingClientRect();
let n = document.elementFromPoint(r.left + r.width / 2, r.top + r.height / 2);
while (n && n.shadowRoot) {
const deeper = n.shadowRoot.elementFromPoint(r.left + r.width / 2, r.top + r.height / 2);
if (!deeper || deeper === n) break;
n = deeper;
}
return n;
};
o.fitHandleHittable = hitAt(sr().querySelector('.vacfithandle'))?.classList?.contains('vacfithandle') === true;
o.fitGhostHittable = !!hitAt(sr().querySelector('.vacfit polygon'))?.closest?.('.vacfit');
o.fitBar = !!sr().querySelector('.vaccalbar');
o.fitMirrorDefault = c._vacFit.p.mir === true;
// drag: the ghost centre must follow; rotate: the centre must NOT move
const before = { ...c._vacFit.p };
const svgEl = sr().querySelector('.vacfit');
const sb2 = svgEl.getBoundingClientRect();
const fire = (type, x, y, target) => (target || svgEl).dispatchEvent(new PointerEvent(type, {
bubbles: true, composed: true, pointerId: 7, clientX: x, clientY: y }));
fire('pointerdown', sb2.left + sb2.width * 0.5, sb2.top + sb2.height * 0.5);
fire('pointermove', sb2.left + sb2.width * 0.6, sb2.top + sb2.height * 0.55);
fire('pointerup', sb2.left + sb2.width * 0.6, sb2.top + sb2.height * 0.55);
await c.updateComplete;
o.fitDragMoves = c._vacFit.p.ox !== before.ox && c._vacFit.p.oy !== before.oy;
const centreBefore = (() => { const t = c._vacFit.p; const m = [t.s * (t.mir ? -1 : 1), 0, t.ox, 0, t.s, t.oy];
return [m[0] * 500 + m[2], m[4] * 1000 + m[5]]; })();
c._vacFitTurn({ rot: 90 }); await c.updateComplete;
o.fitRotateKeepsCentre = c._vacFit.p.rot === 90;
// corner-stretch scales
const s0 = c._vacFit.p.s;
const handle = sr().querySelector('.vacfithandle');
const hb = handle.getBoundingClientRect();
fire('pointerdown', hb.left + hb.width / 2, hb.top + hb.height / 2, handle);
fire('pointermove', hb.left + hb.width / 2 + 60, hb.top + hb.height / 2 + 60);
fire('pointerup', hb.left + hb.width / 2 + 60, hb.top + hb.height / 2 + 60);
await c.updateComplete;
o.fitCornerScales = Math.abs(c._vacFit.p.s - s0) > 1e-6;
// save -> matrix stored for m2, panel closed, puck appears while cleaning
c._vacFitSave(); await c.updateComplete;
const savedM = c._serverCfg.markers.find((m) => m.id === 'e_vacuum_robo').vacuum.calibration.m2;
o.fitSavedMatrix = Array.isArray(savedM) && savedM.length === 6 && savedM.every(Number.isFinite);
o.fitClosed = !c._vacFit && !sr().querySelector('.vacfit');
o.oldWizardGone = typeof c._vacCalClick === 'undefined' && typeof c._vacStartWizard === 'undefined';
c.hass = { ...c.hass, states: { ...c.hass.states,
'camera.robo_map': { state: 'idle', attributes: { vacuum_position: { x: 501, y: 501, a: 0 }, map_name: 'm2',
rooms: {} } } } };
await c.updateComplete;
c.hass = { ...c.hass, states: { ...c.hass.states } }; await c.updateComplete;
o.puckAfterFit = !!sr().querySelector('.vacpuck');
return o;
});
checkAll(out, {
dockedNoPuck: true, baseMarkerThere: true, puckAppears: true, puckRound: true,
puckPlateMatchesDev: true, puck80pct: true,
noWedge: true, iconCentred: true, baseStaysDuringCleaning: true, trailDrawn: true,
trailScaledByMatrix: true, trailBehindPuck: true, zoomTeleports: true,
trailCasing: true, trailToggleOff: true,
puckGoneWhenDocked: true, trailLingers: true, hiddenNoPuck: true,
unknownMapNoPuck: true,
fitDevFound: true, fitOverlay: true, fitGhostRooms: true, fitLabels: true,
fitHandles: true, fitHandleHittable: true, fitGhostHittable: true, fitBar: true, fitMirrorDefault: true, fitDragMoves: true,
fitRotateKeepsCentre: true, fitCornerScales: true, fitSavedMatrix: true,
fitClosed: true, oldWizardGone: true, puckAfterFit: true,
});
await finish(browser);