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houseplan-card/docs/UX-MODES.md
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Matysh 4b4df4b3a2 ux v1.40.1: room click removed — link icon on the room card instead
- rooms inert in View (default cursor); mdi:open-in-new after the room
  name (View, rooms with an area) navigates to the HA area
- smoke_room_link.mjs (7 checks); TESTING/CHANGELOG/UX-MODES same-commit
2026-07-23 17:46:11 +03:00

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# UX redesign: three modes (approved 2026-07-21)
> Approved design for reorganizing all card interactions into three tab-like modes.
> Driven by the owner's mandate and confirmed by real user feedback
> ([issue #3](https://github.com/Matysh/houseplan-card/issues/3): *"When moving the
> map around, I sometimes move the doors/sensors around"*). This document is the
> source of truth for the implementation iterations below. No code has been changed yet.
## Principle
A segmented control in the card header with three tabs; the active one is visually
highlighted, and edit modes add a colored frame around the stage so the mode is
obvious at a glance:
**[ 📐 Plan editor ] [ 🔧 Device editor ] [ ✏️ Background editor ]** — View has
NO tab (since v1.30.2). The Background editor (v1.33.0) manages a purely visual
decor layer (lines/rects/ovals/text in `space.decor`, drawn under the rooms,
inert everywhere outside its editor).
- **View** is the implicit default state: no editor tab is active. Since
v1.38.2 the last space AND editor mode are restored across reloads
(localStorage, admins only for edit modes) — closing and reopening the tab
lands you where you were (owner's decision, reversing the earlier
"never restore" rule).
- Activating an editor tab highlights it and opens that editor's bottom toolbar
(both editors have one since v1.30.2). The toolbar and the active tab each
carry an **X** that closes the editor back to View; re-clicking the active tab
does nothing; Plan↔Devices switches directly.
- **Plan editor** and **Device editor** are shown only to admins when
`admin_only` is on.
## View — display and device interaction only
Allowed: pan/zoom (wheel, pinch, buttons), switching spaces, device tap
(info / more-info / toggle per settings), long-press → info card, opening tap →
door/lock info card (with an explicit Unlock/Lock button when a lock is bound —
the only way to operate a lock from the card; plan-icon taps never toggle locks),
room-card link icon → HA area (room taps do nothing since v1.40.1), hover tooltips (name, temperature, signal).
Removed from this mode (they move, not die):
- icon dragging ("drag anywhere", v1.9 — consciously reversed),
- room-label dragging,
- opening dragging along walls and double-click properties (v1.23.1),
- every edit button in the header (+device, 👁 show-all, ↺ reset, ⬡ rules, ⚙ general,
per-space gear, markup toggle).
Header in View: space tabs, device count, zoom cluster. Nothing else.
## Plan — geometry and appearance of the space
- Toolbar tools: Outline room, Delete room, Merge, Split, Opening (place / drag along
walls / properties), Room labels (drag positions — labels are part of the plan).
- Space gear dialog (title, plan image / hand-drawn, scale, Display section, show_lqi),
add space, floors import, delete space.
- ⚙ General settings (fill palette) lives here — it is about the plan's appearance.
## Devices — placement and marker configuration
- Icon dragging (ONLY here). Click on a device opens the **edit dialog directly**
(binding, name, icon, size/angle, display badge/ripple + colors, tap override,
model/link/description/PDFs, room).
- + add device/entity/virtual, hide device, ↺ reset layout, 👁 show-all (curation
tool), ⬡ icon rules.
## Deprecations decided
1. "Drag anywhere" (v1.9) — reversed by this design.
2. Opening drag / dbl-click properties in view (v1.23.1) — moved into Plan.
3. The markup toggle button — replaced by the Plan tab.
4. Legacy localStorage mode (card without the integration) — candidate for removal
in the next major; adds branching for a half-working scenario.
## Approved follow-up features (from issue #3, by priority)
1. State-reflecting icons (open/closed door variants etc., like core HA).
2. `display: value` — show the measurement instead of an icon.
3. Light color in the icon/ripple (RGB lights).
4. Alarm visual (leak/smoke/doorbell): red pulse overlay.
5. Rooms as sub-areas without an HA area + manual device placement by room id.
6. Backlog (not planned): music notes for players, directional TV ripples.
## Implementation iterations
- **It.1 — mode shell:** the segmented control, mode state, View-mode gating of all
edit interactions/buttons (biggest UX win, smallest surface).
- **It.2 — Plan tab:** move markup tools + space dialogs + labels drag + openings
editing under Plan; colored frame indicator.
- **It.3 — Devices tab:** drag + direct-edit click + curation tools under Devices.
- **It.4+:** follow-up features 15 above, each its own release.