Commit Graph
968 Commits
Author SHA1 Message Date
Matysh db887cd7f0 fix(zigbee): readable remote captions and collision-aware device tooltips
Keep diagnostic captions and the matching pointer tooltip readable, including
late overlay paint, camera/resize changes and narrow-card fallback. Preserve
focus, touch and device actions. Add pure placement and real-mouse witnesses.

Issue: #802
User-Visible: yes
2026-10-05 21:30:15 +03:00
Matysh 7feda5b6c8 Release v1.80.0-beta.3 candidate
Issue: #800
User-Visible: yes
Release: v1.80.0-beta.3
2026-10-05 20:24:52 +03:00
Matysh 67af859e8c fix(zigbee): allow explicit retry after transient reload failure (#800)
Issue: #800
User-Visible: yes
2026-10-05 20:12:25 +03:00
Matysh 4a7abf531b fix(zigbee): restore observers after integration reload (#800)
Issue: #800
User-Visible: yes
2026-10-05 20:08:37 +03:00
Matysh 379de706d2 feat(zigbee): keep route scans in background HA jobs (#800)
Issue: #800
User-Visible: yes
2026-10-05 19:57:28 +03:00
Matysh 1faed2af7d Release v1.80.0-beta.2 candidate
Проверка (CI) / Геометрия: TS/Python parity исполнена (push) Canceled after 0s
Проверка (CI) / Предполёт: документация, провенанс, процесс (push) Canceled after 0s
Проверка (CI) / Классификация изменённых файлов (push) Canceled after 0s
Проверка (CI) / Переиспользование: это дерево уже проверено (push) Canceled after 0s
Проверка (CI) / HACS: валидация репозитория (push) Canceled after 0s
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Проверка (CI) / Golden-кадры против принятых эталонов (push) Canceled after 0s
Проверка (CI) / Перф-смок: бюджет времени кадра (push) Canceled after 0s
Проверка (CI) / Бэкенд: pytest в Home Assistant (push) Canceled after 0s
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Express beta approved by owner: targeted Zigbee units, typecheck/build and topology smoke; full exact-SHA Validate remains required.

Release: v1.80.0-beta.2
Issue: #799
User-Visible: yes
2026-10-05 16:38:45 +03:00
Matysh 0f77b921f6 fix(zigbee): allow slow route scans without extending transport stalls
Issue: #799
User-Visible: yes
2026-10-05 16:33:06 +03:00
Matysh 7341ecf9c5 Release v1.80.0-beta.1 candidate
Prepare the next beta from integrated dev: provider-confirmed Zigbee routes,
LED zoom optimization and on-core colour, plus test/process fixes.
Synchronize seven version fields, both changelogs, release notes, status,
generated bundles and measured ratchets. No new feature source in this commit.

Local checks: bundle:release PASS; 117 selected unit tests PASS;
smoke_zigbee_topology_hover (547 checks), smoke_led_strip_tube and
smoke_led_zoom_quality PASS; check-docs --screenshots=strict PASS;
release-contract v1.80.0-beta.1 PASS. Full exact-SHA CI required before tag.
Derived docs: run 37310388990, unchanged PNGs; fingerprint-only commit fd406acea.
Batch ship review for #767 remains required before publication.

Release: v1.80.0-beta.1
Issue: #767
Issue: #789
Issue: #790
Issue: #791
Issue: #793
Issue: #794
Issue: #795
Issue: #798
User-Visible: yes
2026-10-05 15:37:57 +03:00
Matysh 370c082f31 feat(zigbee): show provider-confirmed parents and coordinator routes
Replace inferred BFS topology with confirmed end-device parents and active
router routes from ZHA and Zigbee2MQTT. Fail closed on ambiguous evidence,
preserve stale snapshots, and request routing tables without hover traffic.
Use solid LQI-coloured arrows, plan-scaled unknown-LQI outlines, and named
unplaced targets. Add provider/runtime/visual regression coverage.

Owner authorized author self-review and merge to dev while the review model
is unavailable; no release or issue closure is included.

Issue: #798
User-Visible: yes
2026-10-05 14:57:23 +03:00
Matysh 80cba30895 perf(light): reduce LED gradient paint only during scale changes
Retain the 48-band DOM and exact idle raster, paint 24 midpoint bands during actual zoom, and restore after 160 ms. Keep input, HA and lifecycle guards observable; measure the full camera/restore/restart cycle without relaxing historical budgets.

Issue: #789
User-Visible: yes
2026-10-04 15:54:34 +03:00
Matysh 7777b8a0a8 perf(light): batch source entry and reuse render-local barriers
Coalesce source-entry updates without changing the 500 ms transition or
field geometry. Resolve shared barrier revisions once within a synchronous
render and always recheck content on the next pass. Release main/static
LED owners on no-strip exits and static owner/config teardown.

Protect scheduling, real browser fades, cold imports and the bundled
render-pass wiring. Performance acceptance remains a separate exact-SHA
full Linux run; this commit alone does not assert that AC3 has passed.

Issue: #789
User-Visible: yes
2026-10-04 07:13:27 +03:00
Matysh 181b61ae8e fix(led): colour the active core from its resolved light
Keep off and unavailable presentation unchanged. Extend the rendered colour
and surface matrix and retain the independent white-source geometry oracle.

Issue: #790
User-Visible: yes
2026-10-03 23:54:21 +03:00
Matysh 6b0d7d66dd Release v1.79.0 candidate
Promote published v1.79.0-beta.7 without feature-source changes.
Aggregate stable highlights since v1.78.0 and rebuild versioned assets.

Release: v1.79.0
Issue: #780
Issue: #788
User-Visible: yes
2026-10-03 22:24:42 +03:00
Matysh 0588fa8f0a Release v1.79.0-beta.7 candidate
Release: v1.79.0-beta.7
Issue: #788
User-Visible: yes
2026-10-03 20:12:10 +03:00
Matysh 416d2fae71 perf(led): avoid redundant tube and barrier calculations
Preserve exact light fields while culling provably distant occluders,
reusing physical tube paths across camera updates and excluding LED emitter
data from aligned architectural fingerprints. Cover output equivalence,
in-place invalidation, resize tags and hyphenated benchmark chunk hashes.

Issue: #788
User-Visible: yes
2026-10-03 19:18:49 +03:00
Matysh c142e4f7b5 fix(led): preserve strip corners and feather the complete light field
Keep real end and corner emitters, robust decimal joins and wall-circle
sweep events. Render one positive-winding compound visibility clip so
Chromium cannot cancel or cut away overlapping light regions.

Add independent pixel oracles for glow falloff and wall-following tubes.
Replace the lossy fan-count limit with explicit cached-path bounds while
retaining the original timing and warm-cycle heap-growth limits.

Issue: #788
User-Visible: yes
2026-10-03 18:46:35 +03:00
Matysh ad10a5b099 chore(release): prepare v1.79.0-beta.6
Build the beta candidate, date both changelogs, refresh release notes and tighten release ratchets.

Release: v1.79.0-beta.6
Issue: #786
Issue: #787
User-Visible: yes
2026-10-03 17:58:43 +03:00
Matysh 35ef231191 fix(led): сохранить прямоугольник через проёмы (#787)
Issue: #787
User-Visible: yes
2026-10-03 17:17:50 +03:00
Matysh 9598768167 fix(led): сгладить торцы поля свечения (#786)
Issue: #786
User-Visible: yes
2026-10-03 16:41:10 +03:00
Matysh aa1105468b chore(release): prepare v1.79.0-beta.5
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Проверка (CI) / Golden-кадры против принятых эталонов (push) Canceled after 0s
Проверка (CI) / Перф-смок: бюджет времени кадра (push) Canceled after 0s
Проверка (CI) / Геометрия: TS/Python parity исполнена (push) Canceled after 0s
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Build the beta candidate, date both changelogs, refresh release notes and tighten release ratchets.

Release: v1.79.0-beta.5
Issue: #785
User-Visible: yes
2026-10-03 14:24:42 +03:00
Matysh 4c7e9815f3 fix(led): сохранить непрерывный Glow и толщину ленты (#785)
Issue: #785
User-Visible: yes
2026-10-03 14:00:14 +03:00
Matysh 1deb29e163 chore(release): prepare v1.79.0-beta.4
Build the beta candidate, date both changelogs, refresh release notes and tighten release ratchets.

Release: v1.79.0-beta.4
Issue: #783
Issue: #784
User-Visible: yes
2026-10-03 13:23:36 +03:00
Matysh 706eb02d70 fix(led): polish glow and interactions (#784)
Issue: #784
User-Visible: yes
2026-10-03 10:47:28 +03:00
Matysh 31b4ddda55 Release v1.79.0-beta.3 candidate
Publish the three integrated S8 issues since beta.2. Synchronize all seven version sources, rebuild committed frontend assets, tighten ratchets to measured facts, and update release metadata for LED strips. Canonical documentation screenshots were reviewed from Linux CI and accepted in the preceding derived commit.

Local checks: build/typecheck, bundle policy, bundle budgets, monolith checks and release-contract tests passed. Native-Windows unit run passed 3517 tests; two GNU-bash tests and one TypeScript diagnostic-shape test remain Linux-only. Full exact-SHA Validate is mandatory before publication.

Release: v1.79.0-beta.3
Issue: #765
Issue: #780
Issue: #781
User-Visible: yes
2026-10-03 09:40:14 +03:00
Matysh 24671d4358 perf: снизить стоимость маски LED-лент (#780)
Проверка (CI) / Предполёт: документация, провенанс, процесс (push) Canceled after 0s
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Issue: #780
User-Visible: no
2026-10-03 00:10:28 +03:00
Matysh 6607a34973 perf: упростить SVG-поле LED-лент (#780)
Проверка (CI) / Смоки в браузере (шард 2 из 3) (push) Canceled after 0s
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Issue: #780
User-Visible: no
2026-10-02 23:38:35 +03:00
Codex a20ef2b9b0 chore(monolith): raise bundleBytes for the r1 LED fixes (#780)
bundleBytes 2 667 879 → 2 670 566 (+2 687, over the 2 000 band): the value
badge of a strip on the card and on the static card, the visibility gate
before import(), the release of a card's LED caches on disconnect and the
cache statistics of the lazy runtime/field chunks (r1 M1, M4, M5). The
badge method moves below `_renderDevice`, outside the vacuum section the
isometric contract reads. The review index is rebuilt after the rebase.

Issue: #780
User-Visible: no
2026-10-02 20:58:11 +03:00
Codex e447364636 perf(led): the led-strips-v1 profile proves caches, disconnect and a late import (#780)
r1 M5: the runtime and field chunks release a card's frame and field cache
on disconnect (ledRelease from disconnectedCallback), never cache for a
disconnected card, and a chunk that lands after disconnect renders nothing
(the card's LED hook is connected-only). The profile now reports the three
caches of the shown space separately (shapes ≤ 50, visibility ≤ 50, retained
per-emitter fans ≤ 2500) through the runtime's ledStats, asserts 0 retained
entries and 0 live LED timers/frames/observers after every disconnect,
judges the Long Tasks of a 100-step camera series as well as the interaction
profile's camera scenario, runs one extra cold mount whose runtime response
is held while the card is removed, and enforces ≥ 7 samples after ≥ 1
warm-up — also on reports merged from parts (--warmup-only, --merge).

Issue: #780
User-Visible: no
2026-10-02 20:54:50 +03:00
Codex b40e8ff58d fix(led): badge at the anchor, room_id wins, chain stays in its space, hidden loads nothing (#780)
r1 of the code review:
- M1: a strip keeps its marker's value badge, passive, at the half-length
  anchor on the card and on the static card (no icon core, pulse or slot).
- M2: one room resolver for the strip's Glow — an explicit valid room_id of
  the marker wins over the anchor room; a stale one falls back (stripRoom).
- M3: the chain remembers the space it is drawn in; a space switch finishes
  it there, never in the space shown next, and opens no picker over it.
- M4: visibility is decided before import(): a hidden marker or an
  HA-disabled device loads no LED chunk (ledVisible, also checks the stored
  marker so a just-hidden one does not slip through a stale device list).
- M6: the static card is a full light_pools × live_states browser matrix.

Unit tests for M2/M3, smokes for M1/M3/M4/M6, five registered mutants.

Issue: #780
User-Visible: yes
2026-10-02 20:54:50 +03:00
Codex 5d3f29c249 fix(card): static «Show as LED strip» in the device dialog; demo icons (#780)
The full Validate on a6c4001c found two things:
- smoke_help_affordance: the device dialog shifted when the LED tool chunk
  arrived after it opened (the representation section appeared late). A
  device without a strip now gets the static section at once (label in the
  base dictionary); the press loads the tool, leaves the dialog through its
  own guard and starts drawing for the same marker. A strip's device still
  loads the tool with the dialog. The dialog alone no longer loads anything.
- smoke_lazy_admin_locale counted nine namespace chunks (stale since the
  `tools` namespace); it now reads NAMESPACE_LOCALE_CHUNKS and accepts the
  editor's own `tools-de`.
- demo/srv/assets/icons.js regenerated: the demo/golden ha-icon stub lacked
  mdi:led-strip-variant and mdi:link-variant(-off).

Issue: #780
User-Visible: no
2026-10-02 20:54:50 +03:00
Codex d515c42177 feat: LED strips — editor notes, docs, demo, smokes, golden scenes, profile (#780)
Stage 5 of #780.

- Import summary: «Strips left unbound after import: {n}» from the backend
  `unbound_led_strips` count; «Optimize plans» reports strips passing
  through walls per space and edits none (AC16).
- Linear field for long strips (ТЗ §13.2): pieces of at most the radius
  along the polyline, emitters thinned to r/4, each piece clipped to the
  visibility fans of its own emitters as separate clipPath children (no
  boolean pass per piece), one floor clip for the whole layer, no fan at
  all where nothing blocks within the radius; a grid index of body faces
  and boxed inside tests; unchanged fields skip re-diffing. 50×50 on the
  large house: first stable frame ~1.4 s, warm space ~1.1 s locally.
- led-strips-v1 profile: demo/benchmark_led_strips.mjs with the derived
  large-house fixture (10×5, 50×50, none), absolute limits of the ТЗ table
  in demo/performance/budgets-led-strips.json, exact counters (zero
  recomputes on HA ticks/camera/colour, ≤50 cache entries, no growth over
  20 cycles); added to the full performance workflow.
- Bundle: LAZY_LED_GZIP_CEILING 10 KiB, LAZY_LED_EDITOR_GZIP_CEILING 11 KiB
  (measured + 10 %, rounded up); overlaps with the initial and editor
  graphs refused; the lazy editor graph stays inside its ceiling.
- Smokes smoke_led_strip_draw/bind/glow, linked in smoke-links; 13 mutants
  in the registry (7 browser guards in the inventory); config field registry
  entry `spaces[].led_strips`.
- Golden: five new scenes on the `golden-led` space of the visual fixture
  (`ledStrips` option, the designer's four strips on #868D94), matrix v71.
- Docs: LIGHT, DEVICE-PRESENTATION, USER-GUIDE (en/ru), UX-MODES,
  ARCHITECTURE, ISOMETRIC, CONFIG-COMPATIBILITY, TOUCH-SUPPORT, demo/stand
  README, performance README; docs/design/led-strips with the unchanged
  designer archive, two paired frames and ACCEPTANCE.md; both changelogs.

Issue: #780
User-Visible: yes
2026-10-02 20:54:50 +03:00
Codex d21fba11d6 feat(card): the LED strip tool in the Devices editor (#780)
Stage 4 of #780 (ТЗ §4–§5). «LED strip» next to «Add» draws a chain with
clean clicks only (pan, pinch, a second finger, cancel and the synthetic
click after navigation add nothing), snaps to the grid and to physical wall
faces / zero-wall axes, stops at the first face of masonry, partitions,
columns and windows (doors, gates and passages are cut by geometry), Shift
gives 45°. Ctrl+Z removes the chain's own point first, Esc finishes, a
double click or a click on the first point (≥3 vertices) closes; fewer than
two distinct points write nothing. A finished strip opens the device picker
(lights first, taken markers explained, «New device…» binds in that
dialog's own write, «Later» keeps unbound geometry).

A selected strip shows its vertex handles (a drag re-checks both neighbours
and the whole path) and a new Devices tray branch: device settings,
bind/change, unbind, show as icon, delete. The device dialog gets the
representation section: show as strip (restores a hidden shape at once or
draws one for this marker, behind the dialog's own save/discard guard),
show as icon, unbind/delete for a hidden shape. Every geometry or
representation change is one optimistic write and one LED command of the
device history; Undo/Redo restores only its own strip record and refuses
when a newer change sits on it. A rebinding renames the link in the marker
save, a deleted marker leaves an unbound strip, a bound marker may not move
to another space. Plan/Background show strips as a passive translucent mark.

The tool, its `led` dictionary (en static, ru/de/fr lazy) and placement
geometry are a new lazy `led-strip-editor` chunk (9.5 KB gzip), loaded only
on the tool, an editable strip in the shown space or a strip device's
dialog. The initial graph gets the loader and delegation only
(src/led-strip-card.ts); the lazy editor graph +122 B, inside its ceiling.
Mutant anchors follow the moved code (marker dialog guard, static LED layer).

Issue: #780
User-Visible: no
2026-10-02 20:54:50 +03:00
claude[bot]andCodex ed238059e1 refactor(card): the LED linear field is its own lazy chunk (#780)
ТЗ §13.1: the static card with light_pools:false must not load the linear
field. led-strip-field.ts (2.1 KB gzip) is a dynamic import of the LED
runtime (5.0 KB gzip), loaded only when a strip is on in a Glow room with
a light scene, with the same fingerprint handshake and hashed-URL retry
(manifest role led-field, retry token counted).

Issue: #780
User-Visible: no
2026-10-02 20:54:50 +03:00
claude[bot]andCodex 8237bbc1cc feat(card): LED strips in the 2.5D View (#780)
Stage 3c of #780 (ТЗ §7). In the volumetric View the stripe is raised like
a device tile: body lifted by ISO_TILE.lift (0.075 D), the edge swept
ISO_TILE.depth (0.1 D) below it in isoEdgeColor, an inert blurred floor
shadow from isoTileShadow for the current theme and floor; D takes the
shared ISO_ICON_SCALE. The field stays on the floor plane, the hit path
moves with the raised body, everything is in plan units so zoom cannot
detach it. Editors and the static card keep Flat.

Issue: #780
User-Visible: no
2026-10-02 20:54:49 +03:00
claude[bot]andCodex 05d62f053a feat(card): LED strips on the static space card (#780)
Stage 3b of #780 (ТЗ §8). houseplan-space-card draws a represented marker
as a passive strip through the same lazy runtime: no icon, no auto slot, no
round pool, no hit path, focus or actions. The stripe uses the drawn wall
geometry for the face offset, so light_pools:false builds no barriers,
visibility or timers; the linear field appears only with light_pools:true
and Glow; with live_states:false the stripe is neutral. Strip points vote
in the content frame. Probed in the demo: plain card — one passive stripe
with the source-colour core, no field, no hit path; light_pools — the field.

Issue: #780
User-Visible: no
2026-10-02 20:54:49 +03:00
claude[bot]andCodex 3a1cd7b1ad feat(card): LED strips in View — lazy chunk, stripe, linear light (#780)
Stage 3a of #780.

- src/led-strip-gate.ts is the only initial-graph foothold (ТЗ §13.1): which
  markers a space shows as a strip (active and bound), the half-length
  anchor that replaces their icon position, and one page-wide load of the
  lazy led-strip-runtime chunk (fingerprint handshake, a hashed-URL retry on
  the next explicit entry, never in a loop).
- The card: a represented marker takes no auto slot, draws no icon, casts no
  round pool and is placed at the anchor; two call sites render the stripe
  layer and the linear field from the chunk. The space model carries the
  stored strips untouched; scaling, validation and geometry are in the chunk.
- src/led-strip-runtime.ts: the stripe is two strokes of one derived path
  (outline #383838 t, core t/2, round joins and caps, t = 0.08/0.12 D),
  white off, white core + field on with Glow, source-colour core without
  Glow, grey dashed unavailable without a field. The hit path takes the
  card's own device handlers (one action path) with radius max(22 px, t/2)
  and the nearest stripe as owner. The linear field is the exact distance
  field with the shared falloff: opaque grey bands of a luminance mask per
  piece, pieces joined by lighten (the maximum), each piece clipped to what
  its own emitters see, so a hidden part never lights through another part's
  visibility; buried emitters emit nothing; a failed clip is dark. A bounded
  per-space cache (50) counts geometry rebuilds.
- The initial View graph had 501 B of headroom. The furniture library copy
  (furn.*, 104 keys × 4 languages, editor-only) moves into a new lazy `tools`
  namespace (#627 mechanism) that the editor runtime awaits; the initial
  View graph is 298 686 B gzip with the LED gate in it (−1 879 B vs the base).

Tests: test/led-strip-runtime.test.mjs (6: representation, gate anchor =
geometry anchor, falloff, states and radius, per-piece clipping and buried
strips, bounded cache), bundle and i18n fixtures for the LED chunk and the
fourth namespace.

Issue: #780
User-Visible: no
2026-10-02 20:54:49 +03:00
claude[bot]andCodex fb3071d3c1 feat(card): pure LED strip geometry and the space model field (#780)
Stage 2 of #780. src/led-strip-geometry.ts (pure, not imported by the
initial graph): the anchor at half the polyline length; stripPieces and
visibleStripPath — a segment lying on a thick body face within
epsilonGeom is shifted t/2 into free floor, free floor and zero-wall axes
stay at 0, a face→floor transition is a connector without gap; emitter
samples epsilon outward on a face and none inside a body; placement that
stops at the first face and lets a strip touch and slide along it, a
vertex drag clamped on its path and both neighbours; the screen hit owner
with radius max(22 px, t/2) and a stable-id tie.

SpaceModel gains optional led_strips (render units, data only, no geometry
import in space-geometry.ts).

Tests: test/led-strip-geometry.test.mjs (10).

Issue: #780
User-Visible: no
2026-10-02 20:54:49 +03:00
claude[bot]andCodex 870237f3fb feat(backend): LED strips are stored, normalised and transferred (#780)
Stage 1 of #780 — the data model. A space carries an optional
`led_strips: [{id, points, marker, active?}]` (custom_components/houseplan/
led_strips.py, pure, strict mypy).

- Type schema inside SPACE_SCHEMA: 2–50 finite numeric points (no strings,
  booleans, NaN or off-canvas values), ≤50 strips per space including hidden
  shapes, strict boolean `active`, marker = non-empty string or null.
- A config-level step after coordinate canonicalisation judges the shape
  (two distinct points, non-zero length, a closed strip needs three distinct
  vertices, a hidden shape needs a marker, unique ids per space) and the links
  in the order the spec fixes: duplicates are rejected before any
  normalisation (two links to the same missing id still conflict); a link to
  a marker that is not live becomes an unbound strip (marker null, active
  true, id and points kept), so a client that does not know strips can delete
  a bound marker without its save failing; a live marker with an empty space
  adopts the strip's space; a non-empty foreign space rejects the write.
- config/set answers with `led_strips: {unbound, space_adopted}` when the
  write was normalised, so a new client re-reads; old clients ignore it.
- Space import remaps links through the marker id map; a skipped or
  virtualised duplicate leaves the strip unbound; a coinciding old id never
  binds. Plan-only export keeps geometry and nulls every link. Import details
  report `unbound_led_strips`, computed by the server, never read from the file.
- Coordinates get JSON-noise cleanup only, like stairs (face contacts are
  off-lattice), in both canonicalisers with a shared fixture case.
- Support package: counters only (total/unbound/hidden), no coordinates or ids.

Tests: tests_backend/test_led_strips.py (41, pure), test_ha_import_export
(6 cases: full round trip with a hidden shape, orphan count, remap against a
coinciding id, skip and virtual duplicates, plan-only), test_ha_websocket
(old client deletes a bound marker → save stands, counters, foreign space
rejects without a new revision). Full backend with the HA harness: 969 passed.
Mutating the shape check, the duplicate check, the orphan normalisation or the
space adoption each turns the pure suite red.

Issue: #780
User-Visible: no
2026-10-02 20:54:49 +03:00
Matysh d0c13bc555 Release v1.79.0-beta.2 candidate
Publish the 58 integrated S8 issues since beta.1. Synchronize versions,
rebuild committed frontend assets, refresh ratchets to measured facts,
and update release metadata. All 11 documentation screenshots were
accepted as pixel-identical in WSL, without replacing PNG bytes.

Owner-authorized manual ship review covers all 13 ship issues; High 0.
Local checks: build/typecheck, 3510 unit tests passed (30 skipped),
20 selected browser smokes, Stage 3 dense observable contract.
Full exact-SHA Validate remains mandatory before publication.

Release: v1.79.0-beta.2
Issue: #694
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Issue: #775
User-Visible: yes
2026-10-02 07:55:09 +03:00
Claude a86be350b1 perf(bundle): load the space-card GUI editor lazily to keep #744 under the initial View budget (#744)
The floor-geometry key of #744 (+~143 B gzip) put the initial View graph at
301 097 B gzip, 31 B over the absolute 301 066 B wall in
scripts/bundle-budget.mjs. The comment over that wall says the next growth
is paid by moving code into lazy graphs, not by raising the budget.

`src/space-card.ts` imported its Lovelace GUI config editor
(`src/space-editor.ts`, the `houseplan-space-card-editor` element)
statically, so every View paid for a form only the dashboard editor opens.
`getConfigElement()` now imports it on demand, exactly as
`houseplan-card.getConfigElement()` already does for `./editor`; Home
Assistant awaits the returned promise. The editor's dependencies (lit, i18n,
space-geometry) stay in the shared chunk, so the new `space-editor-*.js`
chunk holds only the element itself (~1.1 KB gzip).

Measured: initial View 301 097 -> 300 489 B gzip (-608 B), headroom to the
301 066 B budget 577 B. The beta ceiling (300 142 B, band 2 000 B above it,
#699) and the budget are unchanged; lazy editor/onboarding graphs are not
touched.

Issue: #744
User-Visible: no
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-02 00:56:09 +03:00
Claude f5b20e07f6 perf(floor): key the floor-geometry caches by the floor's content (#744)
The physical bodies, the wall union pool, the inner room contours and the
clean floor carried the global config epoch in their keys. Every edit of
any floor bumps it, so after one edit every other floor was cold again:
in large-house the first visit to an untouched floor rebuilt its wall
union and paid ~0.7 s flat / ~0.65 s 2.5D instead of ~40-55 ms.

A floor's geometry reads only its own config record (spaceModels) and
constants, so the key is now a content fingerprint of that record
(src/floor-geometry-key.ts), remembered per epoch and per record object.
The geometry also reads the current floor's config next to the model it
is given; when those records differ the key covers both. The live resize
preview is its own record, so preview frames get their own key; the
editor runtime seeds the pool and re-keys the bodies through the same
reader. The stairs editor no longer clears the clean floors of every
floor: the stairs are part of the floor's record.

The #735 switch-cycle guard now also sees the union pool and the inner
contours (optional members of the large-house card contract, so an older
comparison bundle reads 0). smoke_floor_geometry_cache proves the warm other floor and the
invalidation against an independent card (multi-floor push with shared
walls, a stair, a resize preview and its cancel); two mutants guard it.

Issue: #744
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-02 00:56:04 +03:00
Matyshandclaude[bot] 6149bcf866 refactor: keep room warm-draft construction in the lazy editor (#762)
Issue: #762
User-Visible: no
2026-10-01 21:00:48 +00:00
Matyshandclaude[bot] f2936813af fix: keep warm editor adoption subordinate to user navigation (#762)
Issue: #762
User-Visible: yes
2026-10-01 21:00:48 +00:00
Claudeandclaude[bot] d709ea110d perf(stairs): draw all treads of a stair as one path (#740)
A floor with stairs pays for them on every switch to it: the stair layer
is emptied on other floors, so Lit recreates every symbol on each return
and the browser lays out and paints it again. With 250 stairs (the
large-house fixture, the per-floor limit) that was 2,875 SVG elements and
about 40 ms per entry locally; each stair carried 3-7 separate tread lines
with four bound coordinates each.

The treads of one stair are now a single <path class="hp-stair-tread">
with one `M a L b` subpath per tread, in geometry order and with the
numbers the lines carried. Treads of one stair never overlap (straight:
parallel, >= 20 cm apart; spiral: inner ends >= 6.7 cm apart at the
3.6 cm stroke), so the path paints the same pixels at any opacity. The
outline points and the tread data are built once per cached geometry
object (cachedStairMarkup, weak keys), not on every render. The View and
plan-editor layers share the strings; outline, hit polygon, trapezoid,
arrow, attributes and handlers are unchanged. Floor 1 of the fixture
drops from 4,210 to 2,960 elements.

Witnesses: the unit test for the path data and its cache, and the
smoke_stairs markup checks in View and in the plan editor, are red on
dev. The stairs-view-tread-lines mutant restores the View lines.

Issue: #740
User-Visible: no
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 18:27:53 +00:00
Claudeandclaude[bot] 953f15b967 fix(plan): write every room state's transparency as colour plus opacity (#746)
`.room { transition: 0.12s }` interpolates a room's colour and its
fill-opacity / stroke-opacity independently, and the visible opacity is their
product. The states without a fill kept their alpha in the colour with the
default opacity 1 (.overlay transparent, .yard rgba 0.14, .outlined rgba
0.06 / 0.55, .picked rgba 0.25), while .styled writes an opaque colour plus
fill-opacity: var(--room-fill-op). On a change between the two on the same
node one half rose while the other fell, and mid-way the room was darker than
at either end. Opening the space settings on a floor with no fill (the dialog
shows "no fill" as its own colour at alpha 0) flashed every room grey for
~0.1 s, 0 -> 0.241 -> 0; cancelling the dialog after a preview, entering and
leaving the plan editor briefly darkened the fill (0.18 -> 0.317 -> 0.06).

Every .room state now writes an opaque colour plus *-opacity, and
transparent only together with a zero opacity. The transition itself,
.styled and the --room-* variables are unchanged; the space card takes the
same styles. The resting paint is the same: the witness records each state's
colour and visible opacity as dev drew them, and screenshots of seven resting
states (View without fill, with fill and borders, plan editor, room picked for
a merge, yard with and without borders, yard in the plan editor) are
pixel-identical to dev outside the plan editor's tool hint, whose text shifts
by a sub-pixel between runs on dev too.

Witness: new demo/smoke_room_fill_transitions.mjs, deterministic. A
MutationObserver pauses the room's transitions at their first frame right
after Lit commits, and the smoke seeks them through 0..120 ms in 15 ms steps.
Red on dev: fill overshoot 0.241 / 0.125 / 0.137 / 0.134 on the four paths,
stroke 0.241 / 0.242 on the first two. A real colour change of the same room
still runs a fill transition (catches `transition: none`).

A card-mod rule that sets only `fill` on an unfilled room now meets
fill-opacity 0; CHANGELOG and STYLING-HOOKS say to set the opacity with the
colour (the values are generated, STYLING-HOOKS §3.3).

Issue: #746
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 14:55:10 +00:00
Claudeandclaude[bot] f0e1c0b8cc fix(warm): revive the editor draft when write access arrives late (#756)
A same-route remount that cannot edit yet - hass arrives after the
element is inserted (the demo's own order), or a non-admin waits for the
server's can_write - keeps the editor in _pendingNavMode and enters it
later through _resumePendingNavMode -> _setMode. The draft revival was
wired only into the immediate warm adoption (_requestMode(..., adopt)):
on the pending path the draft was lost, _warmRevivePending stayed up for
the instance's life, _warmSnapshot stopped writing dlg, and the next
remount brought back the predecessor's stale draft.

The adoption tail (draft revival once under a held refit, then the
settled stage as the refit baseline) is shared by both paths: the
sequencing lives in src/warm-mode-adoption.ts, the refit bookkeeping in
the card's _holdWarmRefit/_releaseWarmRefit. The pending mode still enters through _setMode, the transition
authority smoke_nav_persist holds it to; resumeWarmMode then settles the
revival. _setMode ends the passive boot grace and refits the camera to
a header measured before the editor chrome rendered, so a camera the
pending window left untouched is put back and held exactly as an
immediate adoption holds it; a camera that has already moved on (View
refit, the user's pan, another space) is left to the ordinary refit. A
mode that did not commit, an explicit mode command in the pending window
and a route departure settle the revival too: no outcome leaves
_warmRevivePending up. The core file gives back 4 lines.

smoke_warm_dialogs gains section H through the UI: the three late-write
orders keep mode, draft, dirty baseline and a frame-by-frame identical
viewport; the chain carries this instance's draft, not the predecessor's;
a space switch in the pending window eats the draft. 14 checks are red
on dev. The mutant warm-pending-mode-leaves-revive-waiting is guarded by
the smoke; docs/WARM-REMOUNT.md §2 describes the pending editor.

Issue: #756
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 13:56:37 +00:00
Claudeandclaude[bot] dc77852e0b fix(space-card): key room shapes by space and id so a config change never repaints a stranger (#745)
The space card drew its rooms with a bare map(), so Lit reused room nodes by
position, and `.room { transition: 0.12s }` (planStyles is part of this card's
styles too) drew a node's fill and stroke in from whichever room held it
before. Two paths change the room set in the same DOM: a new `space` in
setConfig of the same element (the card editor's preview), and a config event
from any device that inserts, removes, reorders or re-zones a room of the
shown space. Filled rooms faded out and back in for ~0.12 s, unfilled ones
briefly darkened in a filled room's place.

The list is now keyed(space.id, repeat(rooms, (r, i) => r.id || i, ...)),
the same shape as the full card after #742: the outer key handles the space
change, the inner one keeps a node bound to its room inside a space. An
id-less room keys by its numeric index, which never equals a string id. The
transition itself stays: it smooths a real fill change on the same room. The
#742 note in plan.styles.ts now names the space card as well.

Witness: a new section of smoke_space_card. The config is delivered by a
server push (__hpTest.setServerConfig), the event the card subscribes to.
Red on dev: node r1 reused for g1 with fill/fill-opacity transitions and a
first-frame fill of rgba(0, 0, 0, 0) / 0; a room inserted first shifts all
four nodes and replays fill transitions. A real custom_fill change still runs
a fill transition on the same node (catches `transition: none`). One mutant:
inner key replaced by map(), guarded by AC2 (checked by hand: red).

Issue: #745
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 12:30:45 +00:00
Claudeandclaude[bot] 4091d83af3 fix(editor): a render no longer restarts a failed runtime load (#757)
The lazy-runtime contract (#353) says a non-terminal failure waits for
the next explicit intent and that there are no background retries. But
_renderBody calls ensure() on every repaint while a surface waits for
the editor or onboarding runtime, and to the loader that call was
indistinguishable from an intent. Surfaces the core opens without the
runtime - the kiosk size dialog after a 3 s hold, the floor import
wizard on an empty plan, a dialog a warm remount revives - therefore
turned one failure into a loop: the loader's own state change, the
toast and its expiry, every hass tick repainted, started a new cycle
and showed a new toast every ~3.5 s. A wall tablet whose old hashed
chunks answer 404 after an integration update sat in that loop forever.

EditorRuntimeLoader.ensure takes an intent: the render calls it as
'reconcile'. A reconcile starts the first cycle a surface needs, but
after a non-terminal failure it returns false without loading until an
explicit ensure() - a tab, an opener, _requestMode, "Add space" - has
started a new cycle. Explicit calls, the terminal fingerprint failure,
ready and an in-flight cycle behave as before, for every loader
instance. The card's render lines stay line-neutral.

smoke_lazy_editor_chunk gains the three surfaces offline through their
real paths (a 3 s touch hold on a kiosk card, an empty plan pushed by
the server, General settings revived by a remount): one cycle, one
notice and an idle loader over 8 s, then the Plan tab and "Add space"
heal. On dev: 4 requests / 3 notices, 6 / 2 and 3 / 2. The loader unit
test pins reconcile versus intent; the mutant
render-reconcile-restarts-editor-runtime-cycle is guarded by the smoke.

Issue: #757
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 12:12:15 +00:00
Claudeandclaude[bot] a0f72280ee fix(plan): key room shapes by space and id so a floor switch never repaints a stranger (#742)
The flat room list was a bare map(), so Lit reused room nodes by position.
On a floor switch the previous floor's room node became the new floor's room
and `.room { transition: 0.12s }` drew its fill and stroke in from the old
computed values: one paper-white frame, then two or three frames darker than
the final fill (alpha rises while fill-opacity falls), then the fill. Between
two filled floors the fill bled in from the other floor's colour.

The list is now keyed(space.id, repeat(rooms, (r, i) => r.id || i, ...)), the
shape #534 settled on for openings and markers. The outer key handles the
floor switch, including room ids repeated on two floors (ids are unique only
within a space); the inner key keeps a node bound to its room inside a space,
where inserts, merges, splits and the editor filter shift positions. An
id-less room keys by its numeric index, which never equals a string id. The
transition itself stays: it smooths hover and a real fill change on the same
floor.

Witness: a new section of smoke_space_switch_transitions, before physicalize
(after it the first room changes template branch and the node is recreated
anyway). Red on dev: five transitions on g1, node r1 reused for g1, computed
fill rgba(0, 0, 0, 0) / 1; room nodes swapped by an insert; same-id case
reuses r1. A real custom_fill change still runs a fill transition (catches
`transition: none`). Two mutants: inner key removed, outer key removed.

Issue: #742
User-Visible: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 10:13:50 +00:00
Claudeandclaude[bot] 9324d81b5f perf(iso): keep the theme paper across floor switches in 2.5D (#739)
In 2.5D with a backdrop image every floor switch rendered the card twice
before the first frame. The paper key of the first-frame state (#654)
held the space id, so each switch cleared the ready paper: the first
render inserted the loading veil, updated() probed the computed card
background with a temporary span and asked for a second full update,
which removed the veil again. The colour itself never changed: it is the
theme card background, and no space sets those variables. Locally this
second pass was about 50 ms per warm switch on the large house.

The paper under a backdrop is now resolved once per theme identity
(dark mode, default and dark default theme, theme) and card mode. The
state keeps the resolved paper of the current theme and mode beside the
current paper, so a floor with a backdrop is ready in prepare() when that
paper is known -- also after a drawn floor in between -- and the switch
renders once: no veil, no probe, no second update. A drawn plan keeps its
white paper without the DOM. Any change of the theme identity or the
mode, also one made in Flat or in an editor, drops the kept paper, so the
first backdrop floor after load, a theme change and a trip to an editor
take the #654 path unchanged. isoPaperContext still takes the floor; it
deliberately leaves it out of the identity.

Witnesses: the #739 unit test is red on dev at "a floor switch shows no
veil" and on a key-only variant (space dropped, no theme cache) at
"drawn -> backdrop keeps the known theme paper"; the new
smoke_iso_floor_switch is red on dev (2 updates, 1 colour probe and a
veil insertion in every click task). The iso-paper-resolved-per-floor
mutant puts the floor back into the theme identity.

Issue: #739
User-Visible: no
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018qZfe7YS4rqEMKoVeS3GKd
2026-10-01 10:06:38 +00:00