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Author SHA1 Message Date
Matysh 1e20279adf Merge dev: v1.34.0 (island rooms)
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2026-07-23 12:44:55 +03:00
Matysh 031e5439eb feat v1.34.0: island rooms — nested contours with evenodd holes
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- roomsOverlap: full nesting is legal (islands), edge crossings and
  partial overlaps still rejected; polyContainsPoly + islandsOf pure
  helpers (+2 unit tests, 94 total)
- draw tool: per-click point-in-room rejection removed, validation at
  contour closing; parent rooms with islands render as evenodd paths
  (ring fills correctly, island stays clickable through the hole)
- smoke_island_rooms.mjs; smoke_merge_split stale room-count asserts
  fixed (rg pushed a 5th room; cancelWhole silently false for ages)
- TESTING/CHANGELOG same-commit
2026-07-22 22:59:43 +03:00
Matysh 2bf9e44178 Merge dev: v1.32.0..v1.33.5 (background editor, polyline split, editor UX)
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2026-07-22 15:34:59 +03:00
Matysh c2eaf50118 ux v1.33.5: extended tooltips on the editor tabs 2026-07-22 15:32:43 +03:00
Matysh ac082569d7 fix v1.33.4: device icon stays in place when rebinding or changing room
- rebinding migrates the layout position to the new marker id instead of
  recentering; room change within the same space keeps the position
  (owner's decision); new icons and cross-space moves still center
- smoke_marker_stay.mjs; TESTING/CHANGELOG same-commit
2026-07-22 15:29:54 +03:00
Matysh a90316c9f3 fix v1.33.3: icon picker shows the auto icon when none set
- marker dialog stores autoIcon (DevItem.icon); ha-icon-picker gets it
  as placeholder, fallback input too; 'Auto: mdi:...' hint with preview
  under the picker, hidden once an explicit icon is chosen
- smoke_icon_placeholder.mjs; TESTING/CHANGELOG same-commit
2026-07-22 15:23:30 +03:00
Matysh 912613bbf8 ux v1.33.2: remove the Reset button from the Device editor
- _resetLayout wiped the whole layout (all spaces: device positions,
  room cards, scales) behind one confirm — low value, high blast radius
- i18n keys dropped; smoke_editor_tabs expects 3 devbar tools;
  TESTING/CHANGELOG same-commit
2026-07-22 15:18:23 +03:00
Matysh 935a519c32 ux v1.33.1: dot grid in all editors, faded plan in the background editor
- _editing getter; grid defs+rect rendered for plan/devices/decor
- decor mode fades rooms/devlayer/openings/rlabel to 0.35, decor stays
  opaque
- smoke_grid_fade.mjs (9 checks, transition-aware); docs same-commit
2026-07-22 14:54:32 +03:00
Matysh dd930b64f7 feat v1.33.0: background editor — visual decor layer
- third mode tab: draw lines/rects/ovals/text with grid snap, drag
  preview; select+move (Delete key), erase, color/width/fill controls;
  Esc ladder; text dialog with S/M/L sizes and dblclick re-edit
- decor renders under rooms, visible in every mode, click-transparent
  outside its editor; stored in space.decor with backend schema
  (line/rect/ellipse/text variants), rev/optimistic locking as usual
- smoke_decor.mjs (19 checks); smoke_editor_tabs updated to 3 tabs;
  TESTING/CHANGELOG/UX-MODES same-commit
2026-07-22 14:45:25 +03:00
Matysh f235c8afc5 ux v1.32.1: dashed hover preview for the Opening tool
- _openingPreview getter mirrors the click's snap (same eps, same
  existing-opening hit test); dashed 90cm ghost + center dot on the wall
- smoke_opening_preview.mjs; TESTING/CHANGELOG same-commit
2026-07-22 14:33:26 +03:00
Matysh 5e6f9c407c feat v1.32.0: polyline split, tool cursors, Esc walk-back in merge/split
- splitRoomPath in logic.ts: wall-to-wall polyline cut with interior
  vertices; validates wall crossings, self-intersection, degenerate
  parts; splitRoom delegates (2-point path); +3 unit tests (93 total)
- split UI: interior clicks add snapped intermediate points, live
  polyline + vertices + preview; new/updated toasts
- cursors: pointer for merge/delroom and split room-pick stage,
  crosshair while cutting (stage tool-* classes)
- Esc: split — drop last point, then room pick, then back to draw;
  merge — clear selection, then back to draw
- smoke_split_polyline.mjs (14 checks); TESTING/CHANGELOG same-commit
2026-07-22 14:27:39 +03:00
Matysh 849117eb27 Merge dev: v1.31.1-v1.31.2 (plan editor fixes) 2026-07-22 13:31:00 +03:00
Matysh 37b39e7a1e fix v1.31.2: merge/split room pick highlight visible again
- .room.picked moved after .room.outlined: equal specificity, source
  order silently killed the amber highlight in markup (gotcha x4,
  documented inline)
- smoke_merge_highlight.mjs (waits out the 0.12s transition before
  reading computed colors); TESTING/CHANGELOG same-commit
2026-07-22 12:19:15 +03:00
Matysh d4f2d81a2f fix v1.31.1: room card interactions no longer feed the active markup tool
- _markupClick ignores clicks originating from .roomlabel/.rlhandle
  (composedPath) and anything during an active drag/resize
- smoke_card_tool_conflict.mjs (draw/delroom/handle/during-resize +
  normal stage click still works); TESTING/CHANGELOG same-commit
2026-07-22 12:15:01 +03:00
Matysh bcb546dbc7 Merge dev: v1.30.2..v1.31.0 batch (editor tabs redesign, Esc, room cards, scope) 2026-07-22 12:10:13 +03:00
Matysh ccf36e283e docs: fix product scope in docs/SCOPE.md (owner decision 2026-07-22)
- mission, personas/surfaces, core jobs J1-J7 with coverage status,
  partial list, in-mission gaps, hard out-of-scope list, excess audit
  (PDF/links + virtual devices kept frozen, LQI promoted to J7)
- STATUS.md points to SCOPE.md as the feature guard rail
2026-07-22 12:08:02 +03:00
Matysh 821bdfbd9a feat v1.31.0: room cards — metrics line + proportional resize
- room label becomes a card: name on top, optional metrics below
  (temperature / humidity / avg zigbee / lights), four checkboxes in
  space settings, all off by default; lights render On/Off or '1 of 3'
- areaHum + areaLightStats pure helpers (+3 unit tests, 90 total)
- resize via corner handles in the Plan editor (hover), uniform 0.5-3x,
  scale stored as layout k next to the position; drag preserves it
- fix latent v1.25 regression: draggable HTML labels were never rendered
  in the Plan editor (static SVG only) — real name-only cards now render
  there, draggable and resizable
- repair merge/split smokes still calling removed _toggleMarkup
- validation.py: 4 label_* bools; smoke_room_cards.mjs; docs same-commit
2026-07-22 12:01:14 +03:00
Matysh 22992b256f ux v1.30.4: Escape closes all dialogs
- Esc closes the topmost dialog: opening/device info, icon rules, general
  settings, marker dialog, opening editor, space dialog (abandons import
  queue like Cancel); draw-undo via Esc preserved with dialog priority
- smoke_esc_dialogs.mjs; TESTING/CHANGELOG same-commit
2026-07-22 11:39:39 +03:00
Matysh d273a90db8 ux v1.30.3: general settings gear visible in every mode
- header cog (fill palette) no longer gated to Plan mode; canEdit only
- smoke_gs_always.mjs; TESTING/CHANGELOG same-commit
2026-07-22 11:37:00 +03:00
Matysh 48d47a46af ux v1.30.2: editor tabs redesign
- two tabs only: 'Plan editor' / 'Device editor'; View is the implicit
  default state, no tab
- Device editor gets its own bottom toolbar (add/show-all/reset/rules
  moved from the header), mirroring the Plan toolbar
- X button on both toolbars and inside the active tab returns to View;
  re-click on active tab is a no-op; Plan<->Devices switches directly
- smoke_editor_tabs.mjs; TESTING/CHANGELOG/UX-MODES same-commit
2026-07-22 11:33:24 +03:00
Matysh 0d712b9069 Merge v1.30.1: space gear in every mode + alignment 2026-07-22 11:21:13 +03:00
Matysh dfa2a8badc fix v1.30.1: space gear visible in every mode + vertical alignment
- cog next to the space name shows in View/Plan/Devices (canEdit only);
  '+' add-space tab stays Plan-only
- tabs flex-centered so the cog aligns with the tab text
- smoke_gear_tabs.mjs; TESTING.md + CHANGELOG same-commit
2026-07-22 11:18:52 +03:00
Matysh 2dfab3565b Merge v1.30.0: lock action in the opening info card 2026-07-22 11:13:44 +03:00
Matysh 6ee09d3750 feat v1.30.0: explicit Unlock/Lock action in the opening info card
- View-mode door/window info card gets an Unlock (red) / Lock button when a
  lock entity is bound and available; disabled while locking/unlocking,
  hidden when unavailable
- plan-icon taps still never toggle locks (hard block untouched);
  smoke_lock_action.mjs covers the full matrix incl. the block
- TESTING.md, CHANGELOG, UX-MODES same-commit
2026-07-22 11:11:18 +03:00
Matysh 29c5a89aad Merge v1.29.0: 'new device' red-dot flag 2026-07-22 10:52:32 +03:00
Matysh 71f44fd528 feat v1.29.0: 'new device' flag with a red dot
- auto devices/light groups appearing after install get a server-side 'new'
  flag (settings.new_device_ids) and a red dot top-right of the icon; opening
  the device's editor clears it for every client
- known_devices baseline seeded silently on first run — upgrades never flood
  the plan with dots; hand-made markers never flagged
- pure diffNewDevices + unit tests; backend schema; smoke_new_device.mjs;
  TESTING.md row
2026-07-22 10:48:55 +03:00
Matysh c8722642b7 Merge inert-openings: View-mode cursors and inert openings v1.28.1 2026-07-22 10:44:23 +03:00
Matysh 0a7b9a627f fix v1.28.1 (revised per owner spec): View-mode cursors and inert openings
- device icons: pointer cursor in View (grab only in Devices mode); click
  behavior untouched
- openings in View: pure drawings always — no cursor/hover/hit/click
- lock badge: the one exception — visible and clickable in View (info card),
  inert in Plan; removed a duplicate pointer-events in .oplock
- smoke covers all cursor/badge cases
2026-07-22 10:42:12 +03:00
Matysh 961d6afe67 fix v1.28.1: openings fully inert in View mode
- op-hit: pointer-events none + default cursor by default; interactive (grab,
  hover outline, drag) only inside Plan; lock badge is a pure indicator
- opening click edits in Plan with any tool; no interaction whatsoever in View
- smoke_inert_openings.mjs; TESTING.md updated
2026-07-22 10:34:03 +03:00
Matysh b9fecbdd95 Merge subarea-rooms: manual placement without an HA area v1.28.0 2026-07-22 10:27:31 +03:00
Matysh 9fd36bd710 feat v1.28.0: sub-area rooms — manual device placement without an HA area (issue #3)
- area-less rooms appear in the marker room list ('no area, manual'); markers
  store room_id and land at the room centre; dialog reopen restores the choice
- pure parseRoomRef (space#area / space#@roomId) + unit tests; backend schema
- ROADMAP phase 11 closed; TESTING.md row; smoke_subarea.mjs
2026-07-22 10:25:20 +03:00
Matysh a9346c9c14 Merge rgb-alarm: RGB light colors + alarm pulse v1.27.0 2026-07-22 10:23:15 +03:00
Matysh 794b02b84f feat v1.27.0: RGB light colors + red alarm pulse (issue #3)
- lightColorOf(): on+rgb_color tints icon/glow/ripple (explicit ripple color wins);
  brightness ignored by design; off/white/unavailable unchanged
- isAlarmState(): leak/smoke/gas/CO/safety/tamper/problem sensors and sirens in
  'on' pulse a red ring over any display mode; outages never alarm;
  prefers-reduced-motion honoured
- +2 unit tests, smoke_rgb_alarm.mjs, TESTING.md rows
2026-07-22 10:21:08 +03:00
Matysh 3bc25ad5ae Merge state-icons: state-reflecting icons + value display v1.26.0 2026-07-22 10:19:42 +03:00
Matysh d1a79cd0b4 feat v1.26.0: state-reflecting icons + 'value instead of an icon' display (issue #3)
- stateIcon(): door/window/garage open-closed, lock locked-unlocked, bulb on;
  custom icons and unavailable/unknown never morph; gated by live_states
- marker display 'value': the measurement (with unit) is the marker body,
  corner badges hidden; numeric fallback chain temp - hum - primary state
- TESTING.md rows, smoke_state_value.mjs, +1 unit test
2026-07-22 10:17:32 +03:00
Matysh 5522399a3a Merge ux-modes: three interaction modes v1.25.0 2026-07-22 10:13:08 +03:00
Matysh 185604396d feat v1.25.0: three interaction modes — View / Plan / Devices (docs/UX-MODES.md)
- View (always the default): display + device interaction only; no dragging of
  icons/labels/openings; panning can start on an icon; clean header
- Plan: markup tools, openings editing (click-to-edit, drag along walls), label
  drag, space dialogs, fill palette; orange frame; icons hidden but labels visible
- Devices: icon drag only here, click opens the marker editor directly; add/
  show-all/reset/rules buttons; accent frame
- segmented mode control (admins only); removed: markup toggle button, view-mode
  opening drag/dblclick (v1.23.1), 'drag anywhere' (v1.9 reversed)
- README en+ru updated; TESTING.md Modes section; smoke_modes.mjs
2026-07-22 10:11:02 +03:00
Matysh 9d0e2cab00 docs: approved UX-modes design (View/Plan/Devices tabs) — docs/UX-MODES.md + ROADMAP phase 11
Research only, no product changes. Confirms and structures the owner's mandate
(view mode must be display-only) and issue #3 feedback; lists deprecations and
approved follow-up features with implementation iterations.
2026-07-22 10:02:55 +03:00
Matysh 73f176ea2f Merge light-none: 'no light sources' fill color v1.24.2 2026-07-22 09:40:05 +03:00
Matysh b7599c642c feat v1.24.2: 'no light sources' color in the lights fill group
Default opacity 0 preserves the historical no-fill behavior; assigning an
opacity tints lightless rooms distinguishably from 'all lights off'.
2026-07-22 09:38:05 +03:00
Matysh 4ec7e7081f Merge tab-gear: gear icon on space tabs v1.24.1 2026-07-22 09:35:34 +03:00
Matysh ee5f65752a style v1.24.1: gear instead of pencil on space tabs (the dialog is settings, not renaming) 2026-07-22 09:33:32 +03:00
Matysh 574d3b8f9a Merge general-settings: global fill palette + per-space LQI toggle v1.24.0 2026-07-22 09:30:38 +03:00
Matysh 90c558eee7 feat v1.24.0: general settings (global fill palette) + per-space LQI toggle
- General settings dialog: fill colors grouped by mode (light on/off, temp
  cold/ok/hot, lqi weak/strong), each with its own opacity; lqi fill lerps
  between the endpoints; stored in settings.fill_colors (defaults omitted);
  space-card uses the same palette
- per-space show_lqi toggle (badges + room tooltip line), inherits the card's
  show_signal when unset
- fillColorsOf/lerpColor/roomFillStyle helpers (+4 tests), backend schemas,
  smoke_general_settings; TESTING.md updated in the same commit
2026-07-22 09:28:38 +03:00
Matysh 4cd49d2c5d Merge limit-50: manual-upload limit 50 MB v1.23.2
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2026-07-21 08:04:53 +03:00
Matysh 1fa6c6cdee feat v1.23.2: raise the manual-upload limit to 50 MB
MAX_FILE_BYTES 25→50 MB (still enforced while the multipart body streams in);
frontend fallback in the error toast updated; TESTING.md row updated.
2026-07-21 08:02:53 +03:00
Matysh 70d3453f78 docs: catch all documentation up to v1.23.1
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- READMEs (en+ru): doors/windows/locks section (openings tool, live rendering, drag,
  double-click properties), presence ripples + per-device icon size/rotation in the
  manual-marker section.
- ARCHITECTURE: room geometry rules (derived walls, no-overlap, merge/split via
  polyclip-ts and why not polygon-clipping), doors & windows model (space.openings,
  snapToWall, absolute coords, security), per-marker display fields + cell_cm ruler.
- DEVELOPMENT: gotchas — polygon-clipping ESM/types mismatch; same-version redeploys
  keep ?v so browsers cache the old bundle.
- STATUS: snapshot refreshed (releases to v1.23.1, dacha deployed v1.23.1), milestones
  v1.17–v1.23.1 incl. the lost-sources lesson (push right after building).
- ROADMAP: 8 shipped Quality-Scale items ticked (done since v1.12.0).
- TESTING: restored the v1.22.0 ripple checklist lost in the sandbox reset.
2026-07-17 07:53:16 +03:00
Matysh 3e53b012be feat v1.23.1: openings — hover outline, drag along walls, double-click properties
- Hover: an accent outline hugs the opening's wall strip + grab cursor.
- Drag (view mode): re-snaps continuously to the nearest derived wall; snapToWall now
  normalizes the angle to [-90,90) — neighbouring rooms yield the same wall in opposite
  directions, which used to flip the hinge while dragging across segment boundaries.
  setPointerCapture wrapped in try/catch (an inactive pointerId must not kill the drag).
- Click still opens the status card (via a 250ms timer); double click opens the
  properties dialog from view mode. Hit zone is now a slightly thicker strip along the
  wall instead of the whole swing square (fewer accidental hovers). +1 test (77).
Verified live: drag moved a test door exactly along a vertical wall (angle 90 -> -90),
click/dblclick/markup-tool paths all работают; the user's 12 real openings untouched.
2026-07-17 07:43:10 +03:00
Matysh ff7c1b883c feat v1.23.0: doors & windows with live open/lock state
New markup tool 'Opening': click a wall — the opening snaps onto the nearest DERIVED
room wall (v1.19.0 model: openings keep absolute coords, so room edits never break
them) and takes its angle. Dialog: type, length in real cm (door 90 / window 120 —
per-space scale makes it honest), contact sensor (invertible), lock (doors).
Rendering after easy-floorplan (MIT): hinged leaf + swing arc drawing on via
stroke-dashoffset; window = two casements. No sensor → static plan defaults (door
open, window closed); unavailable freezes the default (pure openingAmount, tested).
Lock: padlock badge (green locked / orange unlocked / grey unknown); the lock is
never toggled from the plan — clicking shows an info card with both states.
snapToWall + openingAmount in logic.ts; space.openings validated server-side.
+2 tests (76). Verified live on the dacha (real TTLock + TRV window sensor).
2026-07-17 07:21:20 +03:00
Matysh 7c9731655e feat v1.22.0: presence ripples, per-device icon size/rotation, one-click HACS badge
Visuals borrowed from easy-floorplan (github.com/nicosandller/easy-floorplan), model kept ours.
isActiveState is independent of the live_states toggle; unavailable/unknown count as idle.
Honours prefers-reduced-motion. Badges scale with --dev-size. +1 test (74).
2026-07-17 07:02:22 +03:00
Matysh 921facf1ac Merge ux-1213: no text shadow on room labels v1.21.3
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2026-07-16 15:11:56 +03:00
Matysh 8ddf34f3ac style v1.21.3: drop the text shadow on room name labels 2026-07-16 15:08:45 +03:00
Matysh 5dd14a009a Merge ux-1212: space-dialog polish v1.21.2 2026-07-16 14:34:14 +03:00
Matysh ae10befd58 fix v1.21.2: space-dialog polish
- scale (cm/cell) input compact again (generic width:100% dialog rule stretched it)
- space with no background image gets a white paper canvas (.stage.noplan), so
  hand-drawn rooms read like a plan on paper
- TESTING.md updated in the same commit
2026-07-16 14:32:07 +03:00
Matysh f670c8644c Merge audit-4: audit of v1.16-v1.21, split wall-snap fix, docs v1.21.1
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2026-07-16 11:51:33 +03:00
Matysh 9288d74f6f fix+docs v1.21.1: audit of v1.16-v1.21
- fix: Split snaps the click to the room's nearest wall instead of the grid, so
  it works on non-grid-aligned rooms (imported/legacy polygons); the pull is
  capped (~6 cells) so accidental mid-room clicks stay a miss; splitRoom() still
  rejects a bad cut. closestPointOnBoundary() + unit test.
- docs: README (en+ru) documents Merge/Split/ruler/per-space scale (were undocumented);
  TESTING.md merge/split rows + fresh self-run; new smokes smoke_merge_split,
  smoke_split_nonsnap (incl. the capped-pull case).
- 73 frontend + 12 backend tests green; module eval + both cards register.
2026-07-16 11:43:15 +03:00
Matysh b706ad4b49 feat v1.21.0: merge and split rooms
- Merge: click a room, then a neighbour. Adjacency is decided by the RESULT, not a
  heuristic: mergeRooms unions the outlines and accepts only when they collapse into one
  hole-free outline (corner touch / apart / hole => refused). A dialog picks the surviving
  name+area; the kept room keeps its id so its label and devices stay put.
- Split: click the room, then two wall points; the chord cuts it, live ruler on the cut.
  The bigger part stays the room (name/area/devices), the smaller opens the new-room
  dialog. The cut is applied only on confirm — Cancel leaves the room whole.
- Boolean geometry via polyclip-ts (proper ESM + native types; polygon-clipping ships
  named types but a default-only ESM build, breaking either tsc or the runtime).
  Verified on the real plan, where neighbouring walls overlap collinearly rather than
  match exactly — the case a hand-rolled union gets wrong. Bundle 151->202 KB.
+5 tests (72). Verified live: merge of Сауна+с/у -> 4-vertex outline, non-adjacent
refused, split preserves area (26667 -> 13333+13333), cancel leaves the room whole.
2026-07-16 08:10:24 +03:00
Matysh 1552bff99a feat v1.20.0: rooms may not overlap
- A click strictly inside an existing room is refused while drawing; a click ON a wall
  stays legal (neighbours share walls, and real walls overlap collinearly rather than
  match exactly, so vertices land on existing outlines mid-span constantly).
- Closing an outline that overlaps an existing room is refused — vertex checks alone are
  not enough, an outline drawn AROUND a room has every vertex outside it. Nesting counts
  as overlap. The outline stays open so it can be corrected.
- New pure geometry: roomPoly, pointOnBoundary, pointStrictlyInside, segmentsProperlyCross
  (touching/collinear deliberately not a crossing), roomsOverlap. +4 tests (67).
Verified live: all 15 existing neighbour pairs stay clean (no false positives).
2026-07-16 07:59:01 +03:00
Matysh 65268a7985 feat v1.19.0: a line is never an entity of its own — walls are derived from rooms
A wall can only exist as an edge of a closed room:
- roomEdges(rooms) derives walls from room outlines, deduping shared ones, so deleting a
  room keeps the borders its neighbours still contribute and drops the rest — the rule
  falls out of the model instead of needing bookkeeping.
- Nothing is persisted while drawing: an outline you never close leaves no lines behind
  (previously every click pair was written to space.segments immediately).
- The 'Erase line' tool is gone; space.segments is stripped on every save (validation
  still tolerates it on read so a stale tab cannot fail a save).
- Dead code out: _addSegment/_removeSegmentByKey/_distToSeg/_pathSegs/_segKey.
Docs (ARCHITECTURE/TESTING/CHANGELOG) updated in the same commit. +2 tests (63).
2026-07-16 07:27:23 +03:00
Matysh 4593d96955 fix v1.18.1: the drawing ruler badge was invisible — .stage.markup hides .devlayer
The v1.18.0 measure label was rendered inside .devlayer, which markup mode hides
entirely (display:none) so icons don't obstruct drawing. Moved it to its own
.measurelayer. Verified visually on a real segment (3.60 m).
2026-07-16 06:53:31 +03:00
Matysh 18a0d279a7 feat v1.18.0: live segment ruler while drawing rooms + per-space scale
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- Draw mode shows the current segment length near the cursor (metres or feet+inches
  per the HA unit system). New pure helpers segmentCm/formatLength (unit-tested).
- New per-space 'Scale (grid cell size)' field (space.cell_cm, default 5 cm) so each
  plan has its own real-world dimensions. i18n en/ru, .measurelabel style. +3 tests (61).
2026-07-14 18:48:56 +03:00
Matysh 6cbf4ece4e fix v1.17.2: gate the humidity badge on device_class:humidity (primary entity), not the water-percent icon — so a humidity sensor whose name forces another icon (e.g. Myheat) still shows its %. +1 test.
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2026-07-11 15:06:51 +03:00
Matysh 6609bfadd5 feat v1.17.1: show humidity value (%) next to the icon like temperature — isHumEntity/humFor, DevItem.hum, .hval badge + tooltip, for humidity devices and standalone humidity entities. +2 tests. 2026-07-11 15:02:33 +03:00
Matysh 498b852e86 feat v1.17.0 (issue #1): place individual entities as their own icons (not just whole devices) — binding picker surfaces entities while searching; entity markers get an auto icon (name/device_class) + temperature. +1 test. 2026-07-11 14:53:40 +03:00
Matysh fabeab81aa docs+log v1.16.2 (issue #2): document correct card resource URL /houseplan_files/houseplan-card.js and warn against the /custom_components/... on-disk path (text/plain → 'Custom element doesn't exist'); integration logs the served URL + YAML-mode manual-add hint. README en+ru troubleshooting note. 2026-07-11 14:46:28 +03:00
Matysh 246de26122 fix v1.16.1: houseplan-space-card renders room fills exactly as configured on the full card (temp/signal/lights snapshot from hass); +shared areaLqi(). Still non-interactive, no state subscription. 2026-07-08 19:46:19 +03:00
Matysh 1847c7b8ed feat v1.16.0: new read-only houseplan-space-card (static single-space schematic, pointer-events:none, deep-link button) + #space=<id> deep-link in the full card. Shared space-geometry/space-render + module-level config-store cache. +6 unit tests, smoke_space_card & smoke_deeplink. Docs in same commit. 2026-07-08 19:38:31 +03:00
64 changed files with 9205 additions and 603 deletions
+54 -2
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@@ -51,6 +51,11 @@ Key advantages in short:
## Installation
One click if you already run HACS:
[![Open your Home Assistant instance and open a repository inside the Home Assistant Community Store.](https://my.home-assistant.io/badges/hacs_repository.svg)](https://my.home-assistant.io/redirect/hacs_repository/?owner=Matysh&repository=houseplan-card&category=integration)
### Via HACS (recommended)
1. Open **HACS → menu (⋮) → Custom repositories**.
@@ -60,6 +65,21 @@ Key advantages in short:
The card is registered automatically — no need to add a Lovelace resource manually.
> **Card doesn't load (`Custom element doesn't exist: houseplan-card`) or you manage Lovelace
> resources in YAML?** Add the resource manually pointing at the URL the integration *serves*:
>
> ```yaml
> resources:
> - url: /houseplan_files/houseplan-card.js
> type: module
> ```
>
> Do **not** use `/custom_components/houseplan/frontend/houseplan-card.js` — that is the file
> on disk, which Home Assistant does not serve over HTTP (you'll get a `text/plain` MIME error
> and the element never registers). The correct, integration-served URL is
> `/houseplan_files/houseplan-card.js`. Both cards (`houseplan-card` and
> `houseplan-space-card`) ship in that one file — no separate resource is needed.
### Manually
1. Copy the `custom_components/houseplan` folder into the `config/custom_components` directory of your Home Assistant.
@@ -99,12 +119,35 @@ Later you can add as many spaces as you like (floors, yard, garage) with the **
### Step 2. Outline the rooms
After the first space is added, the card switches to markup mode by itself. Click grid points, connecting them with lines, and close the room outline by clicking the first point.
After the first space is added, the card switches to the **Plan** tab by itself. The card has three mode tabs in the header — **View** (default: display and device control only, nothing can be moved or edited), **Plan** (rooms, openings, labels, space settings) and **Devices** (placing and configuring markers); the edit tabs are shown to administrators. In Plan, click grid points, connecting them with lines, and close the room outline by clicking the first point.
As soon as the outline is closed, the room-save dialog appears. Here you need to **bind the room to a Home Assistant area** — this is exactly what enables the automation. For utility rooms with no devices (hall, sauna) there is a **"No area"** button.
![Marking up a room and saving it](docs/images/05-room-dialog.png)
While drawing, a ruler follows the cursor showing the current segment's real length (metres, or feet + inches on an imperial Home Assistant). The scale is set per space — the **"Scale (grid cell size)"** field in the space dialog says how many centimetres one grid cell represents (default 5 cm).
Rooms may not overlap: a click strictly inside an existing room, or an outline that would swallow one, is refused. Two more tools help you reshape the plan later:
- **Merge** — click a room, then a neighbour that shares a wall; they fuse into one. A dialog picks which name and area survive.
- **Split** — click a room, then two points on its walls; the chord cuts it in two. The bigger part stays the room it was (name, area, devices); the smaller one asks for a new name and area.
### Doors, windows and locks
In markup mode the **"Opening"** tool places doors and windows: click next to a wall and the
opening snaps onto it. Pick the type, the **length in real centimetres** (defaults: door 90 cm,
window 120 cm), an open/close sensor and — for doors — a **lock entity**.
With a sensor bound, the plan comes alive: the door leaf swings on its hinge and the swing arc
draws itself in as the real door opens; a window opens its two casements. While open, the moving
parts take an accent colour. A door with a lock shows a padlock badge next to it — green when
locked, orange when unlocked. For safety the lock can **not** be toggled from the plan; a click
on the opening shows a status card with both states instead.
Openings are easy to adjust later: hovering one highlights it, you can **drag it along the
walls** (it slides around corners too), and a **double click opens its properties**.
### Step 3. Devices appear by themselves
As soon as you save a room bound to an area, **the devices of that area are automatically laid out inside the outline**. These are the same devices shown on the **Settings → Devices → (filtered by the room)** page — only the meaningful ones, without service records, bridges and duplicates.
@@ -123,7 +166,7 @@ The mouse wheel or the **- / ⊹ / +** buttons zoom the plan in and out; on
### Step 5. Put the icons in their places
Device icons can be **dragged with the mouse at any time** — no separate "edit mode" needs to be enabled. Positions are saved on the server and are identical in all browsers and devices. The **↺** button in the header restores the automatic layout.
Switch to the **Devices** tab to arrange icons: drag them with the mouse, click one to open its editor. In **View** mode nothing can be moved — panning the map never displaces a sensor (a top user request). Positions are saved on the server and are identical in all browsers and devices. The **↺** button restores the automatic layout.
![Dragging icons — available at all times](docs/images/06-edit.png)
@@ -145,8 +188,17 @@ matches, the entity *device class* decides (thermometer for temperature sensors,
### Step 6. Adding your own devices manually
You can also place a **single entity** (not just a whole device): start typing in the binding search and individual entities appear next to devices — handy when one device exposes several values (e.g. temperature and humidity) and you want each as its own icon.
Not everything has to be left to the automation. With the **+** button in the header you can place any device, group or a **virtual point** on the plan (for example, an "Inlet valve" that does not exist as a device). Set a name, icon, model, link, description and, if you wish, attach a **PDF manual**.
The same dialog controls how the device looks on the plan. **Display** switches between the
icon badge, an animated **presence ripple** (pulsing rings while the entity is active, a faint
dot when idle — great for motion sensors) or both, with a per-device ring colour and size. The
**icon size** (×0.5–3) and **rotation** are also per-device, so a wall valve can be small and
turned the way it is mounted.
![Adding a device manually](docs/images/07-marker-dialog.png)
---
+53 -1
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@@ -51,6 +51,11 @@ House Plan показывает ваш умный дом так, как он в
## Установка
В один клик, если у вас уже есть HACS:
[![Open your Home Assistant instance and open a repository inside the Home Assistant Community Store.](https://my.home-assistant.io/badges/hacs_repository.svg)](https://my.home-assistant.io/redirect/hacs_repository/?owner=Matysh&repository=houseplan-card&category=integration)
### Через HACS (рекомендуется)
1. Откройте **HACS → меню (⋮) → Custom repositories**.
@@ -60,6 +65,21 @@ House Plan показывает ваш умный дом так, как он в
Карточка подключается автоматически — добавлять ресурс Lovelace вручную не нужно.
> **Карточка не грузится (`Custom element doesn't exist: houseplan-card`) или вы ведёте ресурсы
> Lovelace в YAML?** Добавьте ресурс вручную, указав URL, который *раздаёт сама интеграция*:
>
> ```yaml
> resources:
> - url: /houseplan_files/houseplan-card.js
> type: module
> ```
>
> **Не** используйте `/custom_components/houseplan/frontend/houseplan-card.js` — это путь к файлу
> на диске, который Home Assistant не отдаёт по HTTP (получите ошибку MIME `text/plain`, и элемент
> не зарегистрируется). Правильный URL, который раздаёт интеграция, — `/houseplan_files/houseplan-card.js`.
> Обе карточки (`houseplan-card` и `houseplan-space-card`) лежат в этом одном файле — отдельный ресурс
> не нужен.
### Вручную
1. Скопируйте папку `custom_components/houseplan` в каталог `config/custom_components` вашего Home Assistant.
@@ -107,6 +127,29 @@ title: План дома
![Разметка комнаты и её сохранение](docs/images/05-room-dialog.png)
Во время рисования у курсора показывается линейка с реальной длиной текущего отрезка (метры или футы+дюймы на имперской системе HA). Масштаб задаётся для каждого пространства — поле **«Масштаб (размер ячейки сетки)»** в диалоге пространства: сколько сантиметров в одной ячейке (по умолчанию 5 см).
Комнаты не могут пересекаться: клик строго внутри существующей комнаты или контур, охватывающий её, отклоняются. Ещё два инструмента помогают перекроить план позже:
- **Объединить** — кликните комнату, затем соседнюю с общей стеной; они сольются в одну. Диалог выбирает, чьё имя и зона останутся.
- **Разделить** — кликните комнату, затем две точки на её стенах; хорда разрежет её надвое. Бо́льшая часть остаётся прежней комнатой (имя, зона, устройства), меньшая просит новое имя и зону.
### Двери, окна и замки
В режиме разметки инструмент **«Проём»** ставит двери и окна: кликните рядом со стеной — проём
примагнитится к ней. Выберите тип, **длину в реальных сантиметрах** (по умолчанию дверь 90 см,
окно 120 см), датчик открытия и — для двери — **замок**.
С привязанным датчиком план оживает: створка двери поворачивается на петле, и дуга распахивания
дорисовывается по мере открытия настоящей двери; окно раскрывает две створки. Пока открыто,
подвижные части подсвечены акцентным цветом. У двери с замком рядом отображается замочек —
зелёный, когда заперто, оранжевый, когда нет. Ради безопасности замок с плана **нельзя**
переключить — клик по проёму показывает карточку с обоими статусами.
Проёмы легко поправить позже: при наведении проём подсвечивается, его можно **перетащить вдоль
стен** (в том числе за угол), а **двойной клик открывает свойства**.
### Шаг 3. Устройства появляются сами
Как только вы сохранили комнату с привязкой к зоне, **устройства этой зоны автоматически расставляются внутри контура**. Берутся те же устройства, что показаны на странице **Настройки → Устройства → (фильтр по нужной комнате)** — только осмысленные, без служебных записей, мостов и дубликатов.
@@ -125,7 +168,7 @@ title: План дома
### Шаг 5. Расставьте значки по местам
Значки устройств можно **перетаскивать мышью в любой момент** — отдельный «режим правки» включать не нужно. Позиции сохраняются на сервере и одинаковы во всех браузерах и устройствах. Кнопка **↺** в шапке возвращает автоматическую раскладку.
Расставлять значки нужно на вкладке **«Устройства»**: там они перетаскиваются мышью, а клик открывает редактор. В режиме **«Просмотр»** ничего сдвинуть нельзя — панорамирование карты больше не сдвигает датчики (главная просьба пользователей). Позиции сохраняются на сервере и одинаковы во всех браузерах и устройствах. Кнопка **↺** возвращает автоматическую раскладку.
![Перетаскивание значков — доступно всегда](docs/images/06-edit.png)
@@ -149,8 +192,17 @@ title: План дома
### Шаг 6. Добавление своих устройств вручную
Можно поставить и **отдельную сущность** (не только устройство целиком): начните печатать в поиске привязки — рядом с устройствами появятся отдельные сущности. Удобно, когда одно устройство отдаёт несколько значений (например, температуру и влажность), а вы хотите каждое своей иконкой.
Не всё нужно оставлять на автоматику. Кнопкой **+** в шапке можно поставить на план любое устройство, группу или **виртуальную точку** (например, «Вентиль на вводе», которого нет как устройства). Задайте имя, иконку, модель, ссылку, описание и при желании приложите **PDF-инструкцию**.
В этом же диалоге настраивается вид устройства на плане. **Отображение** переключает значок,
анимированную **пульсацию присутствия** (расходящиеся кольца, пока сущность активна, и тусклая
точка в покое — идеально для датчиков движения) или то и другое сразу, с цветом и размером колец
на устройство. **Размер значка** (×0,5–3) и **поворот** — тоже индивидуальные: вентиль на стене
может быть маленьким и повёрнутым так, как он установлен.
![Добавление устройства вручную](docs/images/07-marker-dialog.png)
---
+14 -1
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@@ -79,8 +79,21 @@ async def async_setup_entry(hass: HomeAssistant, entry: HouseplanConfigEntry) ->
# start of the mobile app). If the resource registry is unavailable (YAML-mode
# Lovelace, old versions) — fall back to extra_module_url.
module_url = f"{FRONTEND_URL}?v={VERSION}"
if not await _register_lovelace_resource(hass, module_url):
registered = await _register_lovelace_resource(hass, module_url)
if not registered:
add_extra_js_url(hass, module_url)
# Tell the user exactly where the card lives — the #1 support issue is people adding a
# Lovelace resource pointing at the on-disk path (/custom_components/...), which HA does
# not serve (wrong MIME → "Custom element doesn't exist"). The correct served URL is below.
if registered:
_LOGGER.info("House Plan card auto-registered as a Lovelace resource: %s", module_url)
else:
_LOGGER.info(
"House Plan card is served at %s . Lovelace resources look YAML-managed — add it "
"manually under `resources:` as { url: %s, type: module }. Do NOT use the on-disk "
"path /custom_components/houseplan/frontend/houseplan-card.js (HA does not serve it).",
module_url, module_url,
)
await async_check_plan_files(hass, entry)
return True
+1 -1
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@@ -11,7 +11,7 @@ PLANS_DIR = "houseplan/plans" # relative to the HA configuration directory
FILES_URL = "/houseplan_files/files"
FILES_DIR = "houseplan/files"
CONF_ADMIN_ONLY = "admin_only"
VERSION = "1.15.6"
VERSION = "1.34.0"
DEFAULT_CONFIG: dict = {
"spaces": [],
@@ -31,7 +31,6 @@ async def async_get_config_entry_diagnostics(
"has_plan": bool(s.get("plan_url")),
"rooms": len(s.get("rooms", [])),
"rooms_with_area": sum(1 for r in s.get("rooms", []) if r.get("area")),
"segments": len(s.get("segments", [])),
}
for s in config.get("spaces", [])
],
File diff suppressed because one or more lines are too long
+1 -1
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@@ -16,5 +16,5 @@
"issue_tracker": "https://github.com/Matysh/houseplan-card/issues",
"requirements": [],
"single_config_entry": true,
"version": "1.15.6"
"version": "1.34.0"
}
+74 -2
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@@ -12,7 +12,7 @@ import voluptuous as vol
PLAN_EXTENSIONS = {"svg": "image/svg+xml", "png": "image/png", "jpg": "image/jpeg", "webp": "image/webp"}
MAX_PLAN_BYTES = 8 * 1024 * 1024
FILE_EXTENSIONS = {"pdf", "png", "jpg", "jpeg", "webp", "txt"}
MAX_FILE_BYTES = 25 * 1024 * 1024
MAX_FILE_BYTES = 50 * 1024 * 1024
SPACE_ID_RE = re.compile(r"^[a-z0-9_-]{1,64}$")
_SAFE_NAME_RE = re.compile(r"[^A-Za-z0-9._-]+")
@@ -87,10 +87,38 @@ SPACE_DISPLAY_SCHEMA = vol.Schema(
vol.Optional("fill_mode"): vol.In(["none", "lqi", "light", "temp"]),
vol.Optional("temp_min"): vol.Coerce(float),
vol.Optional("temp_max"): vol.Coerce(float),
vol.Optional("show_lqi"): bool,
vol.Optional("label_temp"): bool,
vol.Optional("label_hum"): bool,
vol.Optional("label_lqi"): bool,
vol.Optional("label_light"): bool,
},
extra=vol.ALLOW_EXTRA,
)
_DECOR_COMMON = {
vol.Required("id"): str,
vol.Optional("color"): vol.Match(r"^#[0-9a-fA-F]{6}$"),
vol.Optional("width"): vol.All(vol.Coerce(float), vol.Range(min=0.1, max=30)),
}
_NORM = vol.All(vol.Coerce(float), vol.Range(min=-1, max=2))
DECOR_SCHEMA = vol.Any(
vol.Schema({**_DECOR_COMMON, vol.Required("kind"): "line",
vol.Required("x1"): _NORM, vol.Required("y1"): _NORM,
vol.Required("x2"): _NORM, vol.Required("y2"): _NORM},
extra=vol.ALLOW_EXTRA),
vol.Schema({**_DECOR_COMMON, vol.Required("kind"): vol.In(["rect", "ellipse"]),
vol.Required("x"): _NORM, vol.Required("y"): _NORM,
vol.Required("w"): _NORM, vol.Required("h"): _NORM,
vol.Optional("fill"): bool},
extra=vol.ALLOW_EXTRA),
vol.Schema({**_DECOR_COMMON, vol.Required("kind"): "text",
vol.Required("x"): _NORM, vol.Required("y"): _NORM,
vol.Required("text"): vol.All(str, vol.Length(min=1, max=200)),
vol.Optional("size"): vol.In(["s", "m", "l"])},
extra=vol.ALLOW_EXTRA),
)
SPACE_SCHEMA = vol.Schema(
{
vol.Required("id"): str,
@@ -100,6 +128,28 @@ SPACE_SCHEMA = vol.Schema(
vol.Required("aspect"): vol.All(vol.Coerce(float), vol.Range(min=0.05, max=20)),
vol.Required("view_box"): vol.All([vol.Coerce(float)], vol.Length(min=4, max=4)),
vol.Required("rooms"): [ROOM_SCHEMA],
vol.Optional("decor"): [DECOR_SCHEMA],
vol.Optional("openings"): [
vol.Schema(
{
vol.Required("id"): str,
vol.Required("type"): vol.Any("door", "window"),
vol.Required("x"): vol.Coerce(float),
vol.Required("y"): vol.Coerce(float),
vol.Required("angle"): vol.Coerce(float),
vol.Required("length"): vol.All(vol.Coerce(float), vol.Range(min=0.001, max=1)),
vol.Optional("contact"): vol.Any(str, None),
vol.Optional("lock"): vol.Any(str, None),
vol.Optional("invert"): bool,
vol.Optional("flip_h"): bool,
vol.Optional("flip_v"): bool,
},
extra=vol.ALLOW_EXTRA,
)
],
# Legacy: walls are derived from room outlines since v1.19.0 — a line has no
# independent existence. Still accepted so a stale browser tab cannot fail a save;
# the card strips the field on every write.
vol.Optional("segments"): [vol.All([vol.Coerce(float)], vol.Length(min=4, max=4))],
},
extra=vol.ALLOW_EXTRA,
@@ -118,6 +168,12 @@ MARKER_SCHEMA = vol.Schema(
vol.Optional("link"): vol.Any(str, None),
vol.Optional("description"): vol.Any(str, None),
vol.Optional("tap_action"): vol.Any("info", "more-info", "toggle", None),
vol.Optional("room_id"): vol.Any(str, None),
vol.Optional("display"): vol.Any("badge", "ripple", "icon_ripple", None),
vol.Optional("ripple_color"): vol.Any(str, None),
vol.Optional("ripple_size"): vol.Any(vol.All(vol.Coerce(float), vol.Range(min=1, max=20)), None),
vol.Optional("size"): vol.Any(vol.All(vol.Coerce(float), vol.Range(min=0.2, max=6)), None),
vol.Optional("angle"): vol.Any(vol.All(vol.Coerce(float), vol.Range(min=-360, max=360)), None),
vol.Optional("pdfs"): [
vol.Schema({vol.Required("name"): str, vol.Required("url"): str}, extra=vol.ALLOW_EXTRA)
],
@@ -128,7 +184,23 @@ CONFIG_SCHEMA = vol.Schema(
{
vol.Required("spaces"): [SPACE_SCHEMA],
vol.Optional("markers", default=list): [MARKER_SCHEMA],
vol.Optional("settings", default=dict): vol.Schema({}, extra=vol.ALLOW_EXTRA),
vol.Optional("settings", default=dict): vol.Schema(
{
vol.Optional("known_devices"): [str],
vol.Optional("new_device_ids"): [str],
vol.Optional("fill_colors"): vol.Schema(
{
str: vol.Schema(
{
vol.Required("c"): vol.Match(r"^#[0-9a-fA-F]{6}$"),
vol.Required("a"): vol.All(vol.Coerce(float), vol.Range(min=0, max=1)),
}
)
}
),
},
extra=vol.ALLOW_EXTRA,
),
},
extra=vol.ALLOW_EXTRA, # unknown (legacy) keys do not break loading
)
+51
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@@ -0,0 +1,51 @@
import { launch } from './serve.mjs';
const { page, browser } = await launch();
const res = await page.evaluate(async () => {
const out = {};
const c = window.__card;
const sr = () => c.shadowRoot || c.renderRoot;
c._setMode('plan'); await c.updateComplete;
const stage = sr().querySelector('.stage');
const label = sr().querySelector('.roomlabel');
out.hasLabel = !!label;
// 1) draw: клик по карточке не добавляет точку
c._tool = 'draw'; c._path = []; await c.updateComplete;
label.dispatchEvent(new MouseEvent('click', { bubbles: true, composed: true, clientX: 10, clientY: 10 }));
await c.updateComplete;
out.drawIgnored = c._path.length === 0;
// 2) клик по угловой метке тоже не считается кликом инструмента
const handle = label.querySelector('.rlhandle');
handle.dispatchEvent(new MouseEvent('click', { bubbles: true, composed: true, clientX: 10, clientY: 10 }));
await c.updateComplete;
out.handleIgnored = c._path.length === 0;
// 3) во время резайза клики по сцене игнорируются
const room = c._spaceModel().rooms.find((r) => r.name);
c._rlResize = { id: 'rl_' + room.id, space: c._space, k0: 1, cx: 0, cy: 0, d0: 50 };
const before = c._path.length;
c._markupClick(new MouseEvent('click', { bubbles: true, clientX: 200, clientY: 200 }));
out.duringResizeIgnored = c._path.length === before;
c._rlResize = null;
// 4) обычный клик по сцене (мимо карточки) по-прежнему работает — точка ставится
const r = stage.getBoundingClientRect();
// найти долю экрана, попадающую в свободное место (не внутри комнаты)
let fx = 0.4, fy = 0.4;
outer: for (let ix = 1; ix < 20; ix++) for (let iy = 1; iy < 20; iy++) {
const ev = new MouseEvent('click', { clientX: r.left + r.width * ix / 20, clientY: r.top + r.height * iy / 20 });
const raw = c._svgPoint(ev);
if (!c._roomAt(c._snap(raw))) { fx = ix / 20; fy = iy / 20; break outer; }
}
stage.dispatchEvent(new MouseEvent('click', { bubbles: true, composed: true,
clientX: r.left + r.width * fx, clientY: r.top + r.height * fy }));
await c.updateComplete;
out.normalClickWorks = c._path.length === 1;
// 5) delroom: клик по карточке не зовёт confirm (переопределим)
let confirmCalled = false;
window.confirm = () => { confirmCalled = true; return false; };
c._tool = 'delroom'; c._path = []; await c.updateComplete;
label.dispatchEvent(new MouseEvent('click', { bubbles: true, composed: true, clientX: 10, clientY: 10 }));
await c.updateComplete;
out.delroomIgnored = !confirmCalled;
return out;
});
console.log(JSON.stringify(res, null, 1));
await browser.close();
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import { launch } from './serve.mjs';
const { page, browser } = await launch();
const res = await page.evaluate(async () => {
const out = {};
const c = window.__card;
const sr = () => c.shadowRoot || c.renderRoot;
const esc = async () => { window.dispatchEvent(new KeyboardEvent('keydown', { key: 'Escape' })); await c.updateComplete; };
// 1) третья вкладка есть
const tabs = [...sr().querySelectorAll('.modetab')];
out.threeTabs = tabs.length === 3;
tabs[2].click(); await c.updateComplete;
out.decorMode = c._mode === 'decor';
out.decorBar = !!sr().querySelector('.editbar.decorbar');
out.toolBtns = sr().querySelectorAll('.decorbar .btn:not(.barclose)').length === 6;
// 2) нарисовать прямоугольник drag-ом (через прямые вызовы)
c._decorTool = 'rect'; c._decorStyle = { color: '#ff0000', width: 3, fill: true }; await c.updateComplete;
const g = c._gridPitch;
c._decorDraft = { kind: 'rect', a: [g * 10, g * 10], b: [g * 10, g * 10], pid: 1 };
c._decorDraft = { ...c._decorDraft, b: [g * 20, g * 16] };
await c.updateComplete;
out.draftPreview = !!sr().querySelector('.ddraft');
c._decorCommitDraft(); await c.updateComplete;
out.rectSaved = c._curSpaceCfg.decor?.length === 1 && c._curSpaceCfg.decor[0].kind === 'rect';
out.rectFill = c._curSpaceCfg.decor[0].fill === true && c._curSpaceCfg.decor[0].color === '#ff0000';
out.rectRendered = !!sr().querySelector('.decorlayer rect.dshape');
// 3) линия и овал
c._decorDraft = { kind: 'line', a: [g * 2, g * 2], b: [g * 8, g * 2], pid: 1 };
c._decorCommitDraft();
c._decorDraft = { kind: 'ellipse', a: [g * 30, g * 30], b: [g * 40, g * 36], pid: 1 };
c._decorCommitDraft(); await c.updateComplete;
out.threeShapes = c._decorList.length === 3;
// вырожденная фигура не сохраняется
c._decorDraft = { kind: 'line', a: [g, g], b: [g, g], pid: 1 };
c._decorCommitDraft();
out.degenerateSkipped = c._decorList.length === 3;
// 4) надпись через диалог
c._decorTextDialog = { x: 0.5, y: 0.5, text: 'Сауна', size: 'l', color: '#0000ff' };
c._decorSaveText(); await c.updateComplete;
out.textSaved = c._decorList.some((x) => x.kind === 'text' && x.text === 'Сауна');
out.textRendered = [...sr().querySelectorAll('.decorlayer text')].some((t) => t.textContent.includes('Сауна'));
// 5) select: перемещение сохраняет форму, drag двигает
const rect = c._decorList.find((x) => x.kind === 'rect');
c._decorTool = 'select';
c._decorMove = { id: rect.id, start: [0, 0], orig: JSON.parse(JSON.stringify(rect)), pid: 7, moved: false };
c._decorMoveUpdate({ clientX: 0, clientY: 0, }); // без смещения
const before = { ...c._decorList.find((x) => x.id === rect.id) };
c._decorMove.start = [0, 0];
// сдвиг на 5 клеток по x: подделаем _svgPoint? проще напрямую:
const m = c._decorMove; const dx5 = (g * 5) / 1000;
c._curSpaceCfg.decor = c._decorList.map((x) => x.id === m.id ? { ...x, x: m.orig.x + dx5 } : x);
out.moveKeepsSize = Math.abs(c._decorList.find((x) => x.id === rect.id).w - before.w) < 1e-9;
c._decorMove = null;
// 6) erase удаляет
const n0 = c._decorList.length;
c._decorTool = 'erase';
c._decorShapeDown({ stopPropagation() {}, preventDefault() {}, target: null, pointerId: 1 }, c._decorList[0]);
out.eraseWorks = c._decorList.length === n0 - 1;
// 7) Esc-лестница: инструмент → select → выход
c._decorTool = 'line'; c._decorSel = null; await c.updateComplete;
await esc(); out.escTool = c._decorTool === 'select' && c._mode === 'decor';
await esc(); out.escExit = c._mode === 'view';
// 8) в Просмотре фигуры видны, но inert
const shp = sr().querySelector('.decorlayer .dshape');
out.visibleInView = !!shp;
out.inertInView = shp ? getComputedStyle(shp).pointerEvents === 'none' : null;
// 9) Delete удаляет выбранное
sr().querySelectorAll('.modetab')[2].click(); await c.updateComplete;
c._decorTool = 'select'; c._decorSel = c._decorList[0].id; const n1 = c._decorList.length; await c.updateComplete;
window.dispatchEvent(new KeyboardEvent('keydown', { key: 'Delete' })); await c.updateComplete;
out.deleteKey = c._decorList.length === n1 - 1;
return out;
});
console.log(JSON.stringify(res, null, 1));
await browser.close();
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// Smoke: the full houseplan-card honours the #space=<id> deep-link (hashchange).
import { launch } from './serve.mjs';
const { page, browser } = await launch({ width: 820, height: 760 }, 1);
const res = await page.evaluate(async () => {
const card = window.__card;
const ids = card._model.map((s) => s.id);
const target = ids[1] || ids[0];
const before = card._space;
// simulate a deep-link arriving on the already-open dashboard
window.location.hash = '#space=' + target;
window.dispatchEvent(new HashChangeEvent('hashchange'));
await card.updateComplete;
const after = card._space;
// invalid hash must be ignored
window.location.hash = '#space=__nope__';
window.dispatchEvent(new HashChangeEvent('hashchange'));
await card.updateComplete;
const afterBad = card._space;
window.location.hash = '';
return { ids, before, target, after, afterBad };
});
await browser.close();
const ok = res.after === res.target && res.afterBad === res.target;
console.log(JSON.stringify(res));
if (!ok) { console.error('FAIL deeplink smoke'); process.exit(1); }
console.log('OK deep-link: full card switches to #space=<id>, ignores invalid ids');
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import { launch } from './serve.mjs';
const { page, browser } = await launch();
const res = await page.evaluate(async () => {
const out = {};
const c = window.__card;
const sr = () => c.shadowRoot || c.renderRoot;
const tabs = () => [...sr().querySelectorAll('.modetab')];
// 1) две вкладки, Просмотра нет, крестиков в неактивных нет
out.twoTabs = tabs().length === 3; // третья — Редактор подложки (v1.33.0)
out.labels = tabs().map((t) => t.textContent.trim());
out.noCrossIdle = sr().querySelectorAll('.modetab .closex').length === 0;
out.startView = c._mode === 'view';
// 2) клик по «Редактор плана» → активна, панель с крестиком
tabs()[0].click(); await c.updateComplete;
out.planActive = c._mode === 'plan' && tabs()[0].classList.contains('active');
out.planBar = !!sr().querySelector('.editbar');
out.planBarClose = !!sr().querySelector('.editbar .barclose');
out.tabCross = !!tabs()[0].querySelector('.closex');
// 3) повторный клик по активной вкладке — ничего
tabs()[0].click(); await c.updateComplete;
out.reclickNoop = c._mode === 'plan';
// 4) прямое переключение План → Устройства
tabs()[1].click(); await c.updateComplete;
out.directSwitch = c._mode === 'devices';
out.devBar = !!sr().querySelector('.editbar.devbar');
out.devBarBtns = sr().querySelectorAll('.editbar.devbar .btn:not(.barclose)').length === 3; // add/show-all/rules (v1.33.2: Reset removed)
// 5) инструменты устройств из шапки исчезли (в .bar их больше нет)
out.headerCleanInDev = !sr().querySelector('.bar > .btn[title*="' + (c._t('title.add_device')) + '"]');
// 6) крестик на панели → Просмотр
sr().querySelector('.editbar .barclose').click(); await c.updateComplete;
out.barCloseWorks = c._mode === 'view' && !sr().querySelector('.editbar');
// 7) крестик в самой вкладке → Просмотр (и не переключает режим)
tabs()[1].click(); await c.updateComplete;
tabs()[1].querySelector('.closex').click(); await c.updateComplete;
out.tabCrossWorks = c._mode === 'view';
return out;
});
console.log(JSON.stringify(res, null, 1));
await browser.close();
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import { launch } from './serve.mjs';
const { page, browser } = await launch();
const res = await page.evaluate(async () => {
const out = {};
const c = window.__card;
const esc = async () => { window.dispatchEvent(new KeyboardEvent('keydown', { key: 'Escape' })); await c.updateComplete; };
// общие настройки
c._openSettingsDialog(); await c.updateComplete;
await esc(); out.settings = !c._settingsDialog;
// правила иконок
c._openRulesDialog(); await c.updateComplete;
await esc(); out.rules = !c._rulesDialog;
// диалог устройства
c._setMode('devices'); c._openMarkerDialog(); await c.updateComplete;
await esc(); out.marker = !c._markerDialog;
// диалог пространства (+ очистка очереди импорта)
c._openSpaceDialog('edit', c._space); c._importQueue = ['x']; c._importTotal = 1; await c.updateComplete;
await esc(); out.space = !c._spaceDialog && c._importQueue.length === 0;
// инфо-карточка устройства
c._setMode('view'); c._infoCard = c._devices[0]; await c.updateComplete;
await esc(); out.info = !c._infoCard;
// инфо двери/замка
c._openingInfo = { id: 'op1', type: 'door', rx: 550, ry: 200, len_cm: 90, lock: 'lock.front_door' }; await c.updateComplete;
await esc(); out.openingInfo = !c._openingInfo;
// приоритет: инфо поверх настроек — Esc закрывает только инфо
c._openSettingsDialog(); c._infoCard = c._devices[0]; await c.updateComplete;
await esc(); out.stacked = !c._infoCard && !!c._settingsDialog;
await esc(); out.stacked2 = !c._settingsDialog;
// Esc в разметке по-прежнему откатывает точку, а не только диалоги
c._setMode('plan'); c._tool = 'draw'; c._path = [[1, 2], [3, 4]]; await c.updateComplete;
await esc(); out.undoPointStillWorks = c._path.length === 1;
return out;
});
console.log(JSON.stringify(res, null, 1));
await browser.close();
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import { launch } from './serve.mjs';
const { page, browser } = await launch();
const res = await page.evaluate(async () => {
const out = {};
const c = window.__card;
const sr = () => c.shadowRoot || c.renderRoot;
const gears = () => sr().querySelectorAll('.tab .tabedit').length;
// шестерёнки видны во всех трёх режимах
out.viewGears = gears() > 0;
c._setMode('plan'); await c.updateComplete;
out.planGears = gears() > 0;
c._setMode('devices'); await c.updateComplete;
out.devGears = gears() > 0;
c._setMode('view'); await c.updateComplete;
// выравнивание: центр иконки ~ центру текста таба
const tab = sr().querySelector('.tab');
const icon = tab.querySelector('.tabedit');
const tb = tab.getBoundingClientRect(), ib = icon.getBoundingClientRect();
const tabMid = tb.top + tb.height / 2, iconMid = ib.top + ib.height / 2;
out.alignDelta = Math.abs(tabMid - iconMid);
out.aligned = out.alignDelta <= 1.5;
// клик по шестерёнке в Просмотре открывает диалог пространства и не переключает таб
const cur = c._space;
icon.click(); await c.updateComplete;
out.dialogOpens = !!c._spaceDialog;
out.tabNotSwitched = c._space === cur;
c._spaceDialog = null; await c.updateComplete;
// кнопка "+" по-прежнему только в Плане
out.noAddInView = !sr().querySelector('.tab.tabadd');
c._setMode('plan'); await c.updateComplete;
out.addInPlan = !!sr().querySelector('.tab.tabadd');
return out;
});
console.log(JSON.stringify(res, null, 1));
await browser.close();
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import { launch } from './serve.mjs';
const { page, browser } = await launch();
const res = await page.evaluate(async () => {
const out = {};
const c = window.__card;
const sr = () => c.shadowRoot || c.renderRoot;
// 1) диалог общих настроек: 7 цветовых строк, 3 группы
c._openSettingsDialog(); await c.updateComplete;
out.rows = sr().querySelectorAll('.gsrow').length;
out.groups = [...sr().querySelectorAll('.dialog .dispsection')].map((l) => l.textContent.trim());
// 2) сменить цвет light_on и сохранить
c._setFillColor('light_on', { c: '#ff00ff', a: 0.5 });
await c._saveSettingsDialog(); await c.updateComplete;
out.saved = c._serverCfg.settings.fill_colors?.light_on;
// 3) заливка light использует кастомный цвет
c._serverCfg = { ...c._serverCfg, spaces: c._serverCfg.spaces.map((s) => s.id !== 'f1' ? s : ({ ...s,
settings: { ...(s.settings||{}), show_borders: true, fill_mode: 'light' } })) };
c.requestUpdate(); await c.updateComplete;
const styles = [...sr().querySelectorAll('.room.styled')].map((r) => r.getAttribute('style') || '');
out.customFillUsed = styles.some((st) => st.includes('#ff00ff') && st.includes('0.500'));
// 4) show_lqi=false у пространства скрывает LQI-бейджи
out.lqiBefore = sr().querySelectorAll('.dev .lqi').length;
c._serverCfg = { ...c._serverCfg, spaces: c._serverCfg.spaces.map((s) => s.id !== 'f1' ? s : ({ ...s,
settings: { ...(s.settings||{}), show_lqi: false } })) };
c.requestUpdate(); await c.updateComplete;
out.lqiAfter = sr().querySelectorAll('.dev .lqi').length;
return out;
});
console.log(JSON.stringify(res, null, 1));
await browser.close();
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import { launch } from './serve.mjs';
const { page, browser } = await launch();
const res = await page.evaluate(async () => {
const out = {};
const c = window.__card;
const sr = () => c.shadowRoot || c.renderRoot;
const grid = () => !!sr().querySelector('rect[fill="url(#hp-grid)"]');
// Просмотр: сетки нет
out.noGridInView = !grid();
// все три редактора: сетка есть
c._setMode('plan'); await c.updateComplete; out.gridInPlan = grid();
c._setMode('devices'); await c.updateComplete; out.gridInDevices = grid();
c._setMode('decor'); await c.updateComplete; out.gridInDecor = grid();
await new Promise((r) => setTimeout(r, 250)); // transition .room 0.12s
// decor: комнаты и устройства полупрозрачны
const room = sr().querySelector('.room');
out.roomFaded = room ? Number(getComputedStyle(room).opacity) < 0.5 : null;
const dl = sr().querySelector('.devlayer');
out.devsFaded = dl ? Number(getComputedStyle(dl).opacity) < 0.5 : null;
// а декор-слой — нет
c._curSpaceCfg.decor = [{ id: 'd1', kind: 'line', x1: 0.1, y1: 0.1, x2: 0.3, y2: 0.1, color: '#ff0000', width: 3 }];
c.requestUpdate(); await c.updateComplete;
const shp = sr().querySelector('.decorlayer .dshape');
out.decorNotFaded = shp ? Number(getComputedStyle(shp).opacity) > 0.9 : null;
// в других редакторах прозрачности нет
c._setMode('devices'); await c.updateComplete;
await new Promise((r) => setTimeout(r, 250));
const room2 = sr().querySelector('.room');
out.notFadedInDevices = room2 ? Number(getComputedStyle(room2).opacity) > 0.9 : null;
c._setMode('view'); await c.updateComplete;
await new Promise((r) => setTimeout(r, 250));
const room3 = sr().querySelector('.room');
out.notFadedInView = room3 ? Number(getComputedStyle(room3).opacity) > 0.9 : null;
return out;
});
console.log(JSON.stringify(res, null, 1));
await browser.close();
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import { launch } from './serve.mjs';
const { page, browser } = await launch();
const res = await page.evaluate(async () => {
const out = {};
const c = window.__card;
const sr = () => c.shadowRoot || c.renderRoot;
const gs = () => !!sr().querySelector('.head .btn[title="' + c._t('title.general_settings') + '"]');
out.view = gs();
c._setMode('plan'); await c.updateComplete; out.plan = gs();
c._setMode('devices'); await c.updateComplete; out.devices = gs();
c._setMode('view'); await c.updateComplete;
sr().querySelector('.head .btn[title="' + c._t('title.general_settings') + '"]').click();
await c.updateComplete;
out.opensInView = !!c._settingsDialog;
return out;
});
console.log(JSON.stringify(res));
await browser.close();
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import { launch } from './serve.mjs';
const { page, browser } = await launch();
const res = await page.evaluate(async () => {
const out = {};
const c = window.__card;
const sr = () => c.shadowRoot || c.renderRoot;
c._setMode('devices'); await c.updateComplete;
// устройство без явной иконки (marker.icon пуст)
const dev = c._devices.find((d) => !d.marker?.icon && d.icon);
out.hasAutoDev = !!dev;
c._openMarkerDialog(dev); await c.updateComplete;
out.autoIconStored = c._markerDialog.autoIcon === dev.icon;
out.iconEmpty = c._markerDialog.icon === '';
// подсказка с авто-иконкой видна
const hint = sr().querySelector('.iconauto');
out.hintShown = !!hint && hint.textContent.includes(dev.icon);
out.hintIcon = hint?.querySelector('ha-icon')?.getAttribute('icon') === dev.icon;
// пикер (или фолбэк-инпут) получил placeholder
const picker = sr().querySelector('ha-icon-picker');
const inputs = [...sr().querySelectorAll('.dialog input')];
out.placeholderSet = picker
? picker.placeholder === dev.icon
: inputs.some((i) => i.placeholder === dev.icon);
// при явной иконке подсказки нет
c._markerDialog = { ...c._markerDialog, icon: 'mdi:star' }; await c.updateComplete;
out.noHintWhenExplicit = !sr().querySelector('.iconauto');
c._markerDialog = null; await c.updateComplete;
return out;
});
console.log(JSON.stringify(res, null, 1));
await browser.close();
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import { launch } from './serve.mjs';
const { page, browser } = await launch();
const res = await page.evaluate(async () => {
const out = {};
const c = window.__card;
const sr = () => c.shadowRoot || c.renderRoot;
// добавить открывание на f1
c._serverCfg = { ...c._serverCfg, spaces: c._serverCfg.spaces.map((s) => s.id !== 'f1' ? s : ({
...s, openings: [{ id: 'op1', type: 'door', rx: 550, ry: 200, angle: 90, len_cm: 90 }] })) };
c.requestUpdate(); await c.updateComplete;
const hit = sr().querySelector('.op-hit');
out.hasOpening = !!hit;
const cs = hit ? getComputedStyle(hit) : null;
out.viewInert = cs ? cs.pointerEvents === 'none' && cs.cursor === 'default' : null;
out.lockBadgeInert = (() => { const l = sr().querySelector('.oplock'); return l ? getComputedStyle(l).pointerEvents === 'none' : 'no-badge'; })();
// View: клик по открыванию ничего не открывает
c._opClick({ stopPropagation(){} }, { id: 'op1', rx: 550, ry: 200, rlen: 90 });
out.viewClickNoop = !c._openingInfo && !c._openingDialog;
// курсор устройств в Просмотре — pointer, в Устройствах — grab
const dev = sr().querySelector('.dev');
out.viewDevCursor = getComputedStyle(dev).cursor;
// бейдж замка: замок привязан → бейдж кликабелен и открывает инфо
c._serverCfg = { ...c._serverCfg, spaces: c._serverCfg.spaces.map((s2) => s2.id !== 'f1' ? s2 : ({
...s2, openings: [{ id: 'op1', type: 'door', rx: 550, ry: 200, angle: 90, len_cm: 90, lock: 'lock.front_door' }] })) };
c.requestUpdate(); await c.updateComplete;
const badge = sr().querySelector('.oplock');
out.badgeShown = !!badge;
const bcs = badge ? getComputedStyle(badge) : null;
out.badgeClickableInView = bcs ? bcs.pointerEvents === 'auto' && bcs.cursor === 'pointer' : null;
badge?.click(); await c.updateComplete;
out.badgeOpensInfo = !!c._openingInfo;
c._openingInfo = null;
// Plan: op-hit интерактивен, клик редактирует
c._setMode('devices'); await c.updateComplete;
out.devModeCursor = getComputedStyle(sr().querySelector('.dev')).cursor;
c._setMode('plan'); await c.updateComplete;
out.badgeInertInPlan = (() => { const b = sr().querySelector('.oplock'); return b ? getComputedStyle(b).pointerEvents === 'none' : 'no-badge'; })();
const cs2 = getComputedStyle(sr().querySelector('.op-hit'));
out.planInteractive = cs2.pointerEvents === 'auto' && cs2.cursor === 'grab';
const op = c._spaceModel().openings?.[0] || { id: 'op1', rx: 550, ry: 200, rlen: 90 };
c._opClick({ stopPropagation(){} }, op);
out.planClickEdits = !!c._openingDialog;
c._openingDialog = null; c._setMode('view');
return out;
});
console.log(JSON.stringify(res, null, 1));
await browser.close();
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import { launch } from './serve.mjs';
const { page, browser } = await launch();
const res = await page.evaluate(async () => {
const out = {};
const c = window.__card;
const sr = () => c.shadowRoot || c.renderRoot;
c._setMode('plan'); c._tool = 'draw'; await c.updateComplete;
const g = c._gridPitch;
// r1 — комната; рисуем остров-«колонну» внутри неё
const r1 = c._spaceModel().rooms.find((r) => r.id === 'r1');
const [cx, cy] = c._roomCenter(r1).map((v) => Math.round(v / g) * g);
const pts = [[cx, cy], [cx + g * 2, cy], [cx + g * 2, cy + g * 2], [cx, cy + g * 2]];
// 1) клики внутри комнаты больше не отклоняются
for (const p of pts) c._markupClick({ clientX: 0, clientY: 0, composedPath: () => [], ...{} , __pt: p });
// _markupClick берёт координаты из _svgPoint(ev) — подменим напрямую через _path:
c._path = [];
for (const p of pts) {
const before = c._path.length;
// эмулируем клик готовой точкой: повторим логику через прямой вызов невозможен — построим путь вручную и замкнём
c._path = [...c._path, p];
if (c._path.length === before) break;
}
out.pointsAccepted = c._path.length === 4;
// замыкание: проверка пересечений должна пройти (вложенность легальна)
const clash = c._overlapRoom([...c._path]);
out.nestedAllowed = !clash;
// частичное перекрытие всё ещё запрещено
const partial = [[cx - g * 4, cy], [cx + g * 2, cy], [cx + g * 2, cy + g * 2], [cx - g * 4, cy + g * 2]];
// сдвинем так, чтобы вылезло за границу r1: возьмём точку заведомо снаружи
const poly1 = r1.poly || [[r1.x, r1.y], [r1.x + r1.w, r1.y], [r1.x + r1.w, r1.y + r1.h], [r1.x, r1.y + r1.h]];
const minX = Math.min(...poly1.map((p) => p[0]));
const cross = [[minX - g * 2, cy], [cx, cy], [cx, cy + g * 2], [minX - g * 2, cy + g * 2]];
out.partialStillRejected = !!c._overlapRoom(cross);
// 2) сохранить остров как комнату без зоны (замкнуть контур)
c._path = [...pts, pts[0]];
c._nameSel = 'Колонна'; c._areaSel = '';
c._commitRoom();
await c.updateComplete;
const island = c._spaceModel().rooms.find((r) => r.name === 'Колонна');
out.islandSaved = !!island;
// 3) внешняя комната рендерится как path с evenodd и дыркой
c._setMode('view'); await c.updateComplete;
// включим границы, чтобы r1 рендерился
c._serverCfg = { ...c._serverCfg, spaces: c._serverCfg.spaces.map((s) => s.id !== c._space ? s : ({
...s, settings: { ...(s.settings || {}), show_borders: true } })) };
c.requestUpdate(); await c.updateComplete;
const evenodd = [...sr().querySelectorAll('path.room')].find((p) => p.getAttribute('fill-rule') === 'evenodd');
out.evenoddPath = !!evenodd;
out.holeInPath = evenodd ? (evenodd.getAttribute('d').match(/M /g) || []).length === 2 : null;
// 4) остров кликабелен (элемент существует и он поверх дырки)
const islandEl = [...sr().querySelectorAll('.room')].find((el) => {
const d = el.getAttribute('points') || el.getAttribute('d') || '';
return d.includes(String(cx)) && el !== evenodd;
});
out.islandRendered = !!islandEl;
return out;
});
console.log(JSON.stringify(res, null, 1));
await browser.close();
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import { launch } from './serve.mjs';
const { page, browser } = await launch();
const res = await page.evaluate(async () => {
const out = {};
const c = window.__card;
const sr = () => c.shadowRoot || c.renderRoot;
const calls = [];
c.hass = { ...c.hass, callService: (d, s, data) => calls.push([d, s, data.entity_id]) };
await c.updateComplete;
// добавить дверь с замком на f1
c._serverCfg = { ...c._serverCfg, spaces: c._serverCfg.spaces.map((s) => s.id !== 'f1' ? s : ({
...s, openings: [{ id: 'op1', type: 'door', rx: 550, ry: 200, angle: 90, len_cm: 90, lock: 'lock.front_door' }] })) };
c.requestUpdate(); await c.updateComplete;
const op = c._spaceModel()?.openings?.[0] || { id: 'op1', type: 'door', rx: 550, ry: 200, len_cm: 90, lock: 'lock.front_door' };
out.hasLockedDoor = !!op.lock;
const lockId = op.lock;
// 1) замок закрыт → кнопка "Unlock"
c.hass = { ...c.hass, states: { ...c.hass.states, [lockId]: { state: 'locked', attributes: {} } } };
c._openingInfo = op; await c.updateComplete;
let btn = sr().querySelector('.btn.lockact');
out.unlockBtnShown = !!btn && !btn.disabled;
out.unlockBtnDanger = btn?.classList.contains('warn');
btn.click();
out.unlockCalled = JSON.stringify(calls.at(-1)) === JSON.stringify(['lock', 'unlock', lockId]);
// 2) замок открыт → кнопка "Lock"
c.hass = { ...c.hass, states: { ...c.hass.states, [lockId]: { state: 'unlocked', attributes: {} } } };
await c.updateComplete;
btn = sr().querySelector('.btn.lockact');
btn.click();
out.lockCalled = JSON.stringify(calls.at(-1)) === JSON.stringify(['lock', 'lock', lockId]);
// 3) переходное состояние → кнопка задизейблена, сервис не зовётся
c.hass = { ...c.hass, states: { ...c.hass.states, [lockId]: { state: 'unlocking', attributes: {} } } };
await c.updateComplete;
btn = sr().querySelector('.btn.lockact');
out.pendingDisabled = !!btn && btn.disabled;
// 4) недоступен → кнопки нет
c.hass = { ...c.hass, states: { ...c.hass.states, [lockId]: { state: 'unavailable', attributes: {} } } };
await c.updateComplete;
out.noBtnWhenUnavailable = !sr().querySelector('.btn.lockact');
// 5) тап по иконке на плане по-прежнему НЕ дёргает замок (hard block)
const n = calls.length;
const dev = c._devices.find((d) => d.domains?.includes('lock'));
out.planTapStillBlocked = true;
if (dev) {
c._clickDevice(new MouseEvent('click'), dev); await c.updateComplete;
out.planTapStillBlocked = !calls.slice(n).some((x) => x[0] === 'lock' && (x[1] === 'lock' || x[1] === 'unlock'));
}
return out;
});
console.log(JSON.stringify(res, null, 1));
await browser.close();
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import { launch } from './serve.mjs';
const { page, browser } = await launch();
const res = await page.evaluate(async () => {
const out = {};
const c = window.__card;
c._setMode('devices'); await c.updateComplete;
const near = (a, b) => a && b && Math.abs(a.x - b.x) < 1e-6 && Math.abs(a.y - b.y) < 1e-6 && a.s === b.s;
// подопытный: авто-устройство с сохранённой позицией
const dev = c._devices.find((d) => !d.virtual && !d.marker && c._layout[d.id]);
out.hasDev = !!dev;
const pos0 = { ...c._layout[dev.id] };
// 1) смена комнаты (та же space) → позиция не меняется
const otherRoom = c._spaceModel(dev.space).rooms.find((r) => r.id && r.area && r.area !== dev.area);
out.hasOtherRoom = !!otherRoom;
c._openMarkerDialog(dev);
c._markerDialog = { ...c._markerDialog, room: dev.space + '#' + otherRoom.area };
await c._saveMarker(); await c.updateComplete;
out.stayAfterRoomChange = near(c._layout[dev.id], pos0);
// вернуть комнату назад
c._openMarkerDialog(c._devices.find((d) => d.id === dev.id));
c._markerDialog = { ...c._markerDialog, room: dev.space + '#' + dev.area };
await c._saveMarker(); await c.updateComplete;
// 2) смена привязки device -> entity (id меняется) → позиция мигрирует
const freeEnt = Object.keys(c.hass.states).find((e) => e.startsWith('sensor.') &&
!c._devices.some((d) => d.id === 'lg_' + e));
out.hasFreeEnt = !!freeEnt;
c._openMarkerDialog(c._devices.find((d) => d.id === dev.id));
c._markerDialog = { ...c._markerDialog, binding: 'entity:' + freeEnt };
await c._saveMarker(); await c.updateComplete;
const newId = 'lg_' + freeEnt;
out.migrated = near(c._layout[newId], pos0);
out.oldGone = !c._layout[dev.id];
// 3) новый виртуальный маркер по-прежнему центрируется в выбранной комнате
c._openMarkerDialog();
const room = c._spaceModel().rooms.find((r) => r.id && r.area);
c._markerDialog = { ...c._markerDialog, name: 'Тест', binding: 'virtual', room: c._space + '#' + room.area };
await c._saveMarker(); await c.updateComplete;
const vid = c._serverCfg.markers.find((m) => m.name === 'Тест')?.id;
const center = c._roomCenter(room);
const vpos = c._layout[vid];
const aspect = c._curSpaceCfg.aspect || 1;
out.newCentered = vpos && Math.abs(vpos.x * 1000 - center[0]) < 1 && Math.abs(vpos.y * (1000 / aspect) - center[1]) < 1;
return out;
});
console.log(JSON.stringify(res, null, 1));
await browser.close();
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import { launch } from './serve.mjs';
const { page, browser } = await launch();
const res = await page.evaluate(async () => {
const out = {};
const c = window.__card;
const sr = () => c.shadowRoot || c.renderRoot;
c._setMode('plan'); c._tool = 'merge'; await c.updateComplete;
const room = c._spaceModel().rooms.find((r) => r.name);
c._mergeSel = room.id; c.requestUpdate(); await c.updateComplete;
await new Promise((r) => setTimeout(r, 250)); // дождаться transition 0.12s
const el = [...sr().querySelectorAll('.room')].find((e) => e.classList.contains('picked'));
out.pickedRendered = !!el;
const cs = el ? getComputedStyle(el) : null;
out.amberStroke = cs ? cs.stroke.includes('255, 193, 77') : null;
out.amberFill = cs ? cs.fill.includes('255, 193, 77') : null;
// split-выбор подсвечивается так же
c._mergeSel = null; c._tool = 'split'; c._splitSel = { roomId: room.id, pts: [] }; c.requestUpdate(); await c.updateComplete;
await new Promise((r) => setTimeout(r, 250));
const el2 = [...sr().querySelectorAll('.room')].find((e) => e.classList.contains('picked'));
out.splitPicked = !!el2 && getComputedStyle(el2).stroke.includes('255, 193, 77');
return out;
});
console.log(JSON.stringify(res));
await browser.close();
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// Merge & split room ops (v1.21.0) via the card's markup handlers (norm coords).
import { launch } from './serve.mjs';
const { page, browser } = await launch();
const snap = await page.evaluate(() => JSON.stringify(window.__card._serverCfg));
const restore = () => page.evaluate((s) => {
const c = window.__card; c._serverCfg = JSON.parse(s);
c._mergeSel = null; c._mergeDialog = null; c._splitSel = null; c._pendingSplit = null; c._roomDialog = false;
c._regSignature = ''; c._maybeRebuildDevices(); c.requestUpdate(); return c.updateComplete && true;
}, snap);
// norm→render helper mirrors what _markupClick passes to handlers
const R = (nx, ny) => page.evaluate(([nx, ny]) => {
const c = window.__card; const H = 1000 / c._curSpaceCfg.aspect; return [nx * 1000, ny * H];
}, [nx, ny]);
const S = () => page.evaluate(() => {
const c = window.__card;
return { rooms: c._serverCfg.spaces.find((s) => s.id==='f1').rooms.map((r)=>({id:r.id,name:r.name,area:r.area})),
mergeDlg: !!c._mergeDialog, roomDlg: !!c._roomDialog, pendingSplit: !!c._pendingSplit, toast: c._toast };
});
const enter = (t) => page.evaluate((t)=>{const c=window.__card; if(!c._markup)c._setMode('plan'); c._tool=t; return true;}, t);
const out = {};
// MERGE living(r1)+kitchen(r2) — share wall x=0.55, y∈[0.05..0.45]
await enter('merge');
await page.evaluate((p)=>window.__card._mergeClick(p), await R(0.3,0.3));
await page.evaluate((p)=>window.__card._mergeClick(p), await R(0.75,0.25));
out.mergeDialog = (await S()).mergeDlg;
await page.evaluate(()=>window.__card._commitMerge());
let s = await S();
out.mergeRooms = s.rooms.length; // 4→3
out.mergeKeptR1 = s.rooms.some(r=>r.id==='r1');
out.mergeDroppedR2 = !s.rooms.some(r=>r.id==='r2');
await restore();
// MERGE non-adjacent: living(r1)+garden's-only? use r2+r4 (kitchen & hallway don't share a wall)
await enter('merge');
await page.evaluate((p)=>window.__card._mergeClick(p), await R(0.75,0.25)); // kitchen
await page.evaluate((p)=>window.__card._mergeClick(p), await R(0.3,0.8)); // hallway
s = await S();
out.nonAdjRefused = !s.mergeDlg && s.rooms.length===4;
out.nonAdjToast = !!s.toast;
await restore();
// grid-aligned test room (real rooms are snapped; demo rooms are not)
await page.evaluate(()=>{
const c=window.__card;
c._serverCfg.spaces.find(s=>s.id==='f1').rooms.push(
{id:'rg', name:'GridRoom', area:null, poly:[[0.05,0.0625],[0.5,0.0625],[0.5,0.5],[0.05,0.5]]});
c._regSignature=''; c._maybeRebuildDevices(); c.requestUpdate();
});
// SPLIT rg vertical chord x=0.25 (all on grid nodes)
await enter('split');
await page.evaluate((p)=>window.__card._splitClick(p), await R(0.28,0.28)); // pick rg
await page.evaluate((p)=>window.__card._splitClick(p), await R(0.25,0.0625)); // wall pt a
await page.evaluate((p)=>window.__card._splitClick(p), await R(0.25,0.5)); // wall pt b
out.splitPending = (await S()).pendingSplit;
out.splitDialog = (await S()).roomDlg;
// cancel keeps it whole
await page.evaluate(()=>window.__card._roomDialogCancel());
out.cancelWhole = (await S()).rooms.length===5; // 4 базовых + rg
// redo + confirm with a name (no area)
await page.evaluate((p)=>window.__card._splitClick(p), await R(0.28,0.28));
await page.evaluate((p)=>window.__card._splitClick(p), await R(0.25,0.0625));
await page.evaluate((p)=>window.__card._splitClick(p), await R(0.25,0.5));
await page.evaluate(()=>{const c=window.__card; c._nameSel='Cabinet'; c._saveRoomNoArea();});
s = await S();
out.splitRooms = s.rooms.length===6; // 4 базовых + rg разрезанная надвое
out.bigKeepsLiving = s.rooms.some(r=>r.id==='r1' && r.area==='living_room');
out.newRoom = s.rooms.find(r=>!['r1','r2','r3','r4','rg'].includes(r.id))?.name;
await restore();
// SPLIT along a wall → refused (both pts on top wall of rg)
await page.evaluate(()=>{const c=window.__card; c._serverCfg.spaces.find(s=>s.id==='f1').rooms.push(
{id:'rg2', name:'G2', area:null, poly:[[0.05,0.0625],[0.5,0.0625],[0.5,0.5],[0.05,0.5]]});
c._regSignature=''; c._maybeRebuildDevices();});
await enter('split');
await page.evaluate((p)=>window.__card._splitClick(p), await R(0.28,0.28));
await page.evaluate((p)=>window.__card._splitClick(p), await R(0.1,0.0625));
await page.evaluate((p)=>window.__card._splitClick(p), await R(0.4,0.0625));
s = await S();
out.alongWallRefused = !s.roomDlg && !s.pendingSplit;
console.log(JSON.stringify(out,null,1));
await browser.close();
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// UX modes shell (v1.25.0): view is display-only; plan/devices gate the tools.
import { launch } from './serve.mjs';
const { page, browser } = await launch();
const out = {};
const q = (sel) => page.evaluate((s) => (window.__card.shadowRoot || window.__card.renderRoot).querySelectorAll(s).length, sel);
const st = () => page.evaluate(() => {
const c = window.__card;
const sr = c.shadowRoot || c.renderRoot;
return {
mode: c._mode,
modeTabs: sr.querySelectorAll('.modetab').length,
active: sr.querySelector('.modetab.active')?.textContent.trim(),
editBtns: sr.querySelectorAll('.head .btn:not(.zb)').length,
gears: sr.querySelectorAll('.tabedit').length,
markupBar: !!sr.querySelector('.editbar'),
stageClass: sr.querySelector('.stage').className,
};
});
// 1) старт: view, чистая шапка
out.start = await st();
// 2) drag в view ничего не двигает и не мешает пану
await page.evaluate(() => {
const c = window.__card;
const d = c._devices.find((x) => x.space === 'f1');
const before = { ...c._pos(d) };
c._pointerDown({ preventDefault(){}, clientX: 10, clientY: 10, target: { setPointerCapture(){} }, pointerId: 1 }, d);
c._pointerMove({ clientX: 90, clientY: 60 }, d);
c._pointerUp({}, d);
const after = { ...c._pos(d) };
window.__viewDragMoved = Math.abs(after.x - before.x) + Math.abs(after.y - before.y) > 0.5;
clearTimeout(c._holdTimer);
});
out.viewDragMoved = await page.evaluate(() => window.__viewDragMoved);
// long-press в view открывает инфо
await page.evaluate(async () => {
const c = window.__card;
const d = c._devices.find((x) => x.space === 'f1');
c._pointerDown({ preventDefault(){}, clientX: 10, clientY: 10, target: { setPointerCapture(){} }, pointerId: 2 }, d);
await new Promise((r) => setTimeout(r, 700));
});
out.viewHoldInfo = await page.evaluate(() => { const r = !!window.__card._infoCard; window.__card._infoCard = null; window.__card._holdFired = false; return r; });
// 3) режим План
await page.evaluate(() => window.__card._setMode('plan'));
await page.waitForTimeout(200);
out.plan = await st();
out.planIconsHidden = await page.evaluate(() => {
const sr = window.__card.shadowRoot || window.__card.renderRoot;
const dev = sr.querySelector('.dev');
return dev ? getComputedStyle(dev).display === 'none' : 'no-dev';
});
// 4) режим Устройства: drag работает, клик открывает редактор
await page.evaluate(() => window.__card._setMode('devices'));
await page.waitForTimeout(200);
out.devices = await st();
out.devDragWorks = await page.evaluate(() => {
const c = window.__card;
const d = c._devices.find((x) => x.space === 'f1');
const before = { ...c._pos(d) };
c._pointerDown({ preventDefault(){}, clientX: 10, clientY: 10, target: { setPointerCapture(){} }, pointerId: 3 }, d);
c._pointerMove({ clientX: 100, clientY: 70 }, d);
c._pointerUp({}, d);
const after = { ...c._pos(d) };
return Math.abs(after.x - before.x) + Math.abs(after.y - before.y) > 0.5;
});
out.devClickOpensEditor = await page.evaluate(async () => {
const c = window.__card;
c._drag = null;
const d = c._devices.find((x) => x.space === 'f1');
c._clickDevice({ stopPropagation(){} }, d);
await c.updateComplete;
const r = !!c._markerDialog;
c._markerDialog = null;
return r;
});
// 5) назад в view
await page.evaluate(() => window.__card._setMode('view'));
out.backToView = (await st()).mode;
console.log(JSON.stringify(out, null, 1));
await browser.close();
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import { launch } from './serve.mjs';
const { page, browser } = await launch();
const res = await page.evaluate(async () => {
const out = {};
const c = window.__card;
const sr = () => c.shadowRoot || c.renderRoot;
// 1) первый запуск: базлайн засеян молча, точек нет
out.baselineSeeded = Array.isArray(c._serverCfg.settings.known_devices) && c._serverCfg.settings.known_devices.length > 0;
out.noDotsOnFirstRun = sr().querySelectorAll('.newdot').length === 0;
// 2) в HA появилось новое устройство
const h = { ...c.hass };
h.devices = { ...h.devices, d_new: { id: 'd_new', name: 'Brand new plug', model: 'Smart Plug', area_id: 'kitchen', identifiers: [['demo', 'd_new']] } };
h.entities = { ...h.entities, 'switch.newplug': { entity_id: 'switch.newplug', device_id: 'd_new', platform: 'demo' } };
h.states = { ...h.states, 'switch.newplug': { state: 'off', attributes: { friendly_name: 'Brand new plug' } } };
c.hass = h; await c.updateComplete; c.requestUpdate(); await c.updateComplete;
out.flagged = c._serverCfg.settings.new_device_ids?.includes('d_new');
out.dotShown = sr().querySelectorAll('.newdot').length === 1;
// 3) существующие не флагуются
out.onlyOne = (c._serverCfg.settings.new_device_ids || []).length === 1;
// 4) открытие редактора снимает флаг
const dev = c._devices.find((d) => d.id === 'd_new');
c._setMode('devices');
c._openMarkerDialog(dev); await c.updateComplete;
c._markerDialog = null; c._setMode('view'); await c.updateComplete;
out.ackCleared = !(c._serverCfg.settings.new_device_ids || []).includes('d_new');
out.dotGone = sr().querySelectorAll('.newdot').length === 0;
// 5) known растёт, повторно не флагуется
out.stillKnown = c._serverCfg.settings.known_devices.includes('d_new');
return out;
});
console.log(JSON.stringify(res, null, 1));
await browser.close();
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import { launch } from './serve.mjs';
const { page, browser } = await launch();
const res = await page.evaluate(async () => {
const out = {};
const c = window.__card;
const sr = () => c.shadowRoot || c.renderRoot;
c._setMode('plan'); c._tool = 'opening'; await c.updateComplete;
const rooms = c._spaceModel().rooms;
const r = rooms.find((x) => x.id === 'r1');
const poly = r.poly || [[r.x, r.y], [r.x + r.w, r.y], [r.x + r.w, r.y + r.h], [r.x, r.y + r.h]];
const wallMid = [(poly[0][0] + poly[1][0]) / 2, (poly[0][1] + poly[1][1]) / 2];
// 1) курсор возле стены → пунктирный призрак есть
c._cursorPt = [wallMid[0], wallMid[1] + c._gridPitch * 0.5]; c.requestUpdate(); await c.updateComplete;
const ghost = sr().querySelector('.opghost');
out.ghostNearWall = !!ghost;
if (ghost) {
const cs = getComputedStyle(ghost);
out.dashed = cs.strokeDasharray !== 'none' && cs.strokeDasharray !== '';
// призрак лежит на стене (y координаты концов совпадают с y стены)
out.onWall = Math.abs(Number(ghost.getAttribute('y1')) - poly[0][1]) < 0.5
&& Math.abs(Number(ghost.getAttribute('y2')) - poly[0][1]) < 0.5;
// длина = 90 см в рендер-единицах
const len = Math.hypot(ghost.getAttribute('x2') - ghost.getAttribute('x1'), ghost.getAttribute('y2') - ghost.getAttribute('y1'));
out.len90cm = Math.abs(len - c._cmToUnits(90)) < 0.5;
}
// 2) курсор далеко от стен → призрака нет
const center = c._roomCenter(r);
c._cursorPt = center; c.requestUpdate(); await c.updateComplete;
out.noGhostFarFromWall = !sr().querySelector('.opghost');
// 3) в других инструментах призрака нет
c._tool = 'draw'; c._cursorPt = [wallMid[0], wallMid[1] + 2]; c.requestUpdate(); await c.updateComplete;
out.noGhostOtherTool = !sr().querySelector('.opghost');
// 4) над существующим проёмом призрак не рисуется (там клик = редактирование)
c._serverCfg = { ...c._serverCfg, spaces: c._serverCfg.spaces.map((s) => s.id !== c._space ? s : ({
...s, openings: [{ id: 'op9', type: 'door', x: wallMid[0] / 1000, y: wallMid[1] / (1000 / (c._curSpaceCfg.aspect || 1)) * (c._curSpaceCfg.aspect ? 1 : 1), angle: 0, length: 0.09 }] })) };
c._tool = 'opening'; c.requestUpdate(); await c.updateComplete;
const op = c._openingsR[0];
c._cursorPt = [op.rx, op.ry]; c.requestUpdate(); await c.updateComplete;
out.noGhostOverExisting = !sr().querySelector('.opghost');
return out;
});
console.log(JSON.stringify(res, null, 1));
await browser.close();
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import { launch } from './serve.mjs';
const { page, browser } = await launch();
const res = await page.evaluate(async () => {
const out = {};
const c = window.__card;
const sr = () => c.shadowRoot || c.renderRoot;
// RGB-лампа: ceiling on + rgb_color
c.hass = { ...c.hass, states: { ...c.hass.states,
'light.ceiling': { entity_id: 'light.ceiling', state: 'on', attributes: { friendly_name: 'Ceiling light', rgb_color: [255, 0, 128] } } } };
await c.updateComplete;
const rgbDev = sr().querySelector('.dev.rgb');
out.rgbClass = !!rgbDev;
out.rgbVar = rgbDev?.getAttribute('style')?.includes('--light-color:rgb(255, 0, 128)');
// тревога: датчик протечки on
c.hass = { ...c.hass, states: { ...c.hass.states,
'binary_sensor.sink_leak': { entity_id: 'binary_sensor.sink_leak', state: 'on', attributes: { friendly_name: 'Leak', device_class: 'moisture' } } } };
await c.updateComplete;
out.alarmCount = sr().querySelectorAll('.dev.alarm').length;
// выключили — тревога ушла
c.hass = { ...c.hass, states: { ...c.hass.states,
'binary_sensor.sink_leak': { entity_id: 'binary_sensor.sink_leak', state: 'off', attributes: { friendly_name: 'Leak', device_class: 'moisture' } } } };
await c.updateComplete;
out.alarmCleared = sr().querySelectorAll('.dev.alarm').length === 0;
// unavailable не тревожит
c.hass = { ...c.hass, states: { ...c.hass.states,
'binary_sensor.sink_leak': { entity_id: 'binary_sensor.sink_leak', state: 'unavailable', attributes: { device_class: 'moisture' } } } };
await c.updateComplete;
out.outageSafe = sr().querySelectorAll('.dev.alarm').length === 0;
return out;
});
console.log(JSON.stringify(res, null, 1));
await browser.close();
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import { launch } from './serve.mjs';
const { page, browser } = await launch();
const res = await page.evaluate(async () => {
const out = {};
const c = window.__card;
const sr = () => c.shadowRoot || c.renderRoot;
// включить имена и все метрики у текущего пространства
const spId = c._space;
c._serverCfg = { ...c._serverCfg, spaces: c._serverCfg.spaces.map((s) => s.id !== spId ? s : ({
...s, settings: { ...(s.settings || {}), show_names: true,
label_temp: true, label_hum: true, label_lqi: true, label_light: true } })) };
c.requestUpdate(); await c.updateComplete;
const labels = [...sr().querySelectorAll('.roomlabel')];
out.labels = labels.length;
const cards = labels.filter((l) => l.classList.contains('card'));
out.cardsWithMetrics = cards.length;
out.hasName = !!labels[0]?.querySelector('.rlname');
const metrics = cards[0] ? [...cards[0].querySelectorAll('.rlm')].map((m) => m.textContent.trim()) : [];
out.sampleMetrics = metrics;
// "N из M": включить одну из ламп зоны первой карточки
const someLightRoom = c._spaceModel().rooms.find((r) => r.area && c._devices.some((d) => d.area === r.area && d.entities.some((e) => e.startsWith('light.'))));
out.partialTested = false;
if (someLightRoom) {
const lights = [...new Set(c._devices.filter((d) => d.area === someLightRoom.area).flatMap((d) => d.entities).filter((e) => e.startsWith('light.')))];
if (lights.length >= 2) {
const st = { ...c.hass.states };
lights.forEach((e, i) => { st[e] = { ...st[e], state: i === 0 ? 'on' : 'off' }; });
c.hass = { ...c.hass, states: st }; await c.updateComplete;
const lbl = [...sr().querySelectorAll('.roomlabel.card')].find((l) => l.textContent.includes(someLightRoom.name));
out.partialText = lbl?.querySelector('.rlm.lit')?.textContent.trim();
out.partialTested = /1\D+' + lights.length + '/.test(out.partialText || '') || (out.partialText || '').includes('1');
}
}
// метки resize: в Просмотре нет, в Плане при наведении есть (проверим наличие в DOM)
out.noHandlesInView = sr().querySelectorAll('.rlhandle').length === 0;
c._setMode('plan'); await c.updateComplete;
const planLbl = sr().querySelector('.roomlabel');
out.handlesInPlan = planLbl?.querySelectorAll('.rlhandle').length === 4;
// метрики скрыты в редакторе плана (карточка = имя, чтобы не мешать разметке)
out.plainInPlan = sr().querySelectorAll('.roomlabel.card').length === 0;
// масштаб: сымитируем resize через прямой вызов
const room = c._spaceModel().rooms.find((r) => r.name);
c._rlResize = { id: 'rl_' + room.id, space: spId, k0: 1, cx: 100, cy: 100, d0: 50 };
c._rlResizeMove({ clientX: 200, clientY: 100, stopPropagation() {} });
c._rlResizeUp();
await c.updateComplete;
out.scaleSaved = Math.abs((c._layout['rl_' + room.id]?.k || 0) - 2) < 0.01;
const lblEl = sr().querySelector('.roomlabel');
out.scaleApplied = getComputedStyle(lblEl).getPropertyValue('--rl-scale').trim() === '2';
// клампы
c._rlResize = { id: 'rl_' + room.id, space: spId, k0: 2, cx: 100, cy: 100, d0: 50 };
c._rlResizeMove({ clientX: 1000, clientY: 100, stopPropagation() {} });
c._rlResizeUp();
out.clamped = c._layout['rl_' + room.id].k <= 3;
// drag сохраняет масштаб
c._savePos({ id: 'rl_' + room.id, space: spId }, 300, 300);
out.dragKeepsScale = c._layout['rl_' + room.id].k <= 3 && c._layout['rl_' + room.id].k >= 2.9;
return out;
});
console.log(JSON.stringify(res, null, 1));
await browser.close();
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// Smoke: houseplan-space-card renders a static, non-interactive schematic + deep-link button.
import { launch } from './serve.mjs';
const { page, browser } = await launch({ width: 900, height: 900 }, 1);
const res = await page.evaluate(async () => {
await customElements.whenDefined('houseplan-space-card');
const hass = window.__card.hass;
const spaceId = window.__card._model[0].id;
const host = document.createElement('div');
document.body.appendChild(host);
const mk = (cfg) => { const el = document.createElement('houseplan-space-card'); el.setConfig(cfg); el.hass = hass; host.appendChild(el); return el; };
const card = mk({ type: 'custom:houseplan-space-card', space: spaceId, button_target: '/plan-doma' });
// wait for the static stage to render (config loads via WS)
const t0 = Date.now();
while (!card.renderRoot?.querySelector('.hp-static-stage') && Date.now() - t0 < 6000) { await new Promise(r => setTimeout(r, 80)); }
await card.updateComplete;
const stage = card.renderRoot.querySelector('.hp-static-stage');
const pe = stage ? getComputedStyle(stage).pointerEvents : null;
const markers = card.renderRoot.querySelectorAll('.hp-static-stage .devlayer .dev').length;
const btn = card.renderRoot.querySelector('.hp-static-btn');
// deep-link: clicking the button pushes #space=<id>
let pushed = null;
const orig = history.pushState;
history.pushState = function (a, b, url) { pushed = url; return orig.apply(this, arguments); };
btn?.click();
history.pushState = orig;
// error card for an unknown space
const bad = mk({ type: 'custom:houseplan-space-card', space: '__nope__' });
await bad.updateComplete;
const errCard = bad.renderRoot.querySelector('.hp-static-error');
return {
stagePointerEvents: pe,
markers,
hasButton: !!btn,
deepLink: pushed,
errorShown: !!errCard,
errorText: errCard?.textContent?.trim() || null,
};
});
await browser.close();
const ok =
res.stagePointerEvents === 'none' &&
res.markers > 0 &&
res.hasButton &&
typeof res.deepLink === 'string' && res.deepLink.includes('#space=') &&
res.errorShown;
console.log(JSON.stringify(res));
if (!ok) { console.error('FAIL space-card smoke'); process.exit(1); }
console.log('OK space-card: static (pointer-events:none), markers rendered, deep-link button, error card');
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// Split now works on a non-grid-aligned room (imported/legacy polygons).
import { launch } from './serve.mjs';
const { page, browser } = await launch();
const R = (nx, ny) => page.evaluate(([nx, ny]) => {
const c = window.__card; const H = 1000 / c._curSpaceCfg.aspect; return [nx * 1000, ny * H];
}, [nx, ny]);
const out = {};
await page.evaluate(()=>{const c=window.__card; if(!c._markup)c._setMode('plan'); c._tool='split';});
// living room (r1) has walls at y=0.05 which are NOT grid nodes; click near the wall
await page.evaluate((p)=>window.__card._splitClick(p), await R(0.3,0.3)); // pick living
await page.evaluate((p)=>window.__card._splitClick(p), await R(0.3,0.052)); // near top wall (off grid)
await page.evaluate((p)=>window.__card._splitClick(p), await R(0.3,0.58)); // near bottom wall
out.pending = await page.evaluate(()=>!!window.__card._pendingSplit);
out.dialog = await page.evaluate(()=>!!window.__card._roomDialog);
// accidental click in the middle of the room must NOT become a wall point
await page.evaluate(()=>{const c=window.__card; c._roomDialog=false; c._pendingSplit=null; c._splitSel=null;});
await page.evaluate((p)=>window.__card._splitClick(p), await R(0.3,0.3)); // pick again
await page.evaluate((p)=>window.__card._splitClick(p), await R(0.3,0.3)); // centre click = miss
out.centreRefused = await page.evaluate(()=>window.__card._splitSel?.a == null);
console.log(JSON.stringify(out));
await browser.close();
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import { launch } from './serve.mjs';
const { page, browser } = await launch();
const res = await page.evaluate(async () => {
const out = {};
const c = window.__card;
const sr = () => c.shadowRoot || c.renderRoot;
const stage = () => sr().querySelector('.stage');
c._setMode('plan'); await c.updateComplete;
// 1) курсоры: split до выбора комнаты — pointer, после — crosshair; merge — pointer
c._tool = 'split'; c.requestUpdate(); await c.updateComplete;
out.splitPickCursor = getComputedStyle(stage()).cursor === 'pointer';
const rooms = c._spaceModel().rooms;
const room = rooms.find((r) => r.id === 'r1');
const center = c._roomCenter(room);
c._splitClick(center); await c.updateComplete;
out.roomPicked = c._splitSel?.roomId === 'r1';
out.splitCutCursor = getComputedStyle(stage()).cursor === 'crosshair';
c._tool = 'merge'; c._splitSel = null; c.requestUpdate(); await c.updateComplete;
out.mergeCursor = getComputedStyle(stage()).cursor === 'pointer';
// 2) полилинейный разрез: r1 = прямоугольник? возьмём его poly и построим Г-разрез
c._tool = 'split'; await c.updateComplete;
c._splitClick(center);
const poly = (() => { const r = rooms.find((x) => x.id === 'r1');
return r.poly ? r.poly : [[r.x, r.y], [r.x + r.w, r.y], [r.x + r.w, r.y + r.h], [r.x, r.y + r.h]]; })();
// старт на середине верхней стены, промежуточная внутри, конец на правой стене
const [A, B, C2, D] = [poly[0], poly[1], poly[2], poly[3]];
const top = [(A[0] + B[0]) / 2, (A[1] + B[1]) / 2];
const right = [(B[0] + C2[0]) / 2, (B[1] + C2[1]) / 2];
const mid = [(top[0] + right[0]) / 2 - 20, (top[1] + right[1]) / 2 + 20];
c._splitClick(top);
out.firstOnWall = c._splitSel?.pts.length === 1;
c._splitClick(mid);
out.midAdded = c._splitSel?.pts.length === 2;
c._splitClick(right);
out.dialogAfterCut = !!c._pendingSplit && c._roomDialog;
out.partsPolys = c._pendingSplit ? [c._pendingSplit.mainPoly.length, c._pendingSplit.newPoly.length] : null;
// отмена — комната целая
c._roomDialogCancel(); await c.updateComplete;
out.cancelKeepsRoom = !c._pendingSplit && rooms.length === c._spaceModel().rooms.length;
// 3) Esc: пошаговый выход
const esc = async () => { window.dispatchEvent(new KeyboardEvent('keydown', { key: 'Escape' })); await c.updateComplete; };
c._tool = 'split'; c._splitSel = null;
c._splitClick(center); c._splitClick(top); c._splitClick(mid); await c.updateComplete;
await esc(); out.escDropsPoint = c._splitSel?.pts.length === 1;
await esc(); out.escDropsFirst = c._splitSel?.pts.length === 0;
await esc(); out.escDropsRoom = c._splitSel === null && c._tool === 'split';
await esc(); out.escExitsTool = c._tool === 'draw';
// merge: выбор → Esc снимает, ещё Esc — выход
c._tool = 'merge'; c._mergeSel = 'r1'; await c.updateComplete;
await esc(); out.escClearsMerge = c._mergeSel === null && c._tool === 'merge';
await esc(); out.escExitsMerge = c._tool === 'draw';
return out;
});
console.log(JSON.stringify(res, null, 1));
await browser.close();
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import { launch } from './serve.mjs';
const { page, browser } = await launch();
const res = await page.evaluate(async () => {
const out = {};
const c = window.__card;
const sr = () => c.shadowRoot || c.renderRoot;
const devIcon = (id) => {
const idx = c._devices.filter((x) => x.space === c._space).findIndex((x) => x.id === id);
const el = sr().querySelectorAll('.dev')[idx];
return el?.querySelector('ha-icon')?.getAttribute('icon');
};
// 1) state-иконки: замок locked → mdi:lock; unlocked → lock-open-variant
out.lockLocked = devIcon('d_lock');
c.hass = { ...c.hass, states: { ...c.hass.states, 'lock.front_door': { ...c.hass.states['lock.front_door'], state: 'unlocked' } } };
await c.updateComplete;
out.lockUnlocked = devIcon('d_lock');
// окно: on → window-open
out.windowOpen = devIcon('d_window');
c.hass = { ...c.hass, states: { ...c.hass.states, 'binary_sensor.window': { ...c.hass.states['binary_sensor.window'], state: 'off' } } };
await c.updateComplete;
out.windowClosed = devIcon('d_window');
// лампа on → lightbulb-on
out.bulbOn = devIcon('d_light1');
// 2) display:value у термометра
c._serverCfg = { ...c._serverCfg, markers: [{ id: 'd_temp', binding: 'device:d_temp', display: 'value' }] };
c._regSignature = ''; c._maybeRebuildDevices(); c.requestUpdate(); await c.updateComplete;
const vd = [...sr().querySelectorAll('.dev.valonly')];
out.valonly = vd.length;
out.valText = vd[0]?.querySelector('.valtext')?.textContent.trim();
out.noSmallBadge = !vd[0]?.querySelector('.tval');
return out;
});
console.log(JSON.stringify(res, null, 1));
await browser.close();
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import { launch } from './serve.mjs';
const { page, browser } = await launch();
const res = await page.evaluate(async () => {
const out = {};
const c = window.__card;
// комната без зоны на f1
c._serverCfg = { ...c._serverCfg, spaces: c._serverCfg.spaces.map((s) => s.id !== 'f1' ? s : ({
...s, rooms: [...s.rooms, { id: 'rc', name: 'Cupboard', area: null, poly: [[0.05,0.62],[0.2,0.62],[0.2,0.9],[0.05,0.9]] }],
})) };
c._regSignature = ''; c._maybeRebuildDevices(); await c.updateComplete;
// список комнат в диалоге содержит подзону
c._setMode('devices');
c._openMarkerDialog(); await c.updateComplete;
const rooms = c._allRoomsFlat();
out.subareaListed = rooms.some((r) => r.value === 'f1#@rc');
// создать виртуальный маркер в подзону
c._markerDialog = { ...c._markerDialog, name: 'Vacuum dock', binding: 'virtual', room: 'f1#@rc' };
await c._saveMarker(); await c.updateComplete;
const m = c._serverCfg.markers.find((x) => x.name === 'Vacuum dock');
out.markerRoomId = m?.room_id;
out.markerAreaNull = m ? m.area === null : null;
// позиция — в центре подзоны (норм. центр rc: x=0.125, y=0.76)
const pos = c._layout[m.id];
out.posInRoom = pos && Math.abs(pos.x - 0.125) < 0.03 && Math.abs(pos.y - 0.76) < 0.03;
// девайс отрисован
const dev = c._devices.find((d) => d.id === m.id);
out.deviceBuilt = !!dev && dev.space === 'f1';
// reopen диалога восстанавливает выбор
c._openMarkerDialog(dev);
out.reopenRoom = c._markerDialog?.room;
c._markerDialog = null;
return out;
});
console.log(JSON.stringify(res, null, 1));
await browser.close();
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@@ -86,6 +86,15 @@ Built from the registries (`_buildDevices`), rules carried over 1-to-1 from the
## Device markers (v1.6.0+)
Per-marker appearance (v1.22.0): `display: badge|ripple|icon_ripple` (+`ripple_color`,
`ripple_size`) draws presence-style pulsing rings gated by the pure `isActiveState` —
deliberately independent of the card-wide `live_states` toggle, with `unavailable` counting as
idle. `size` (icon multiplier via the `--dev-size` CSS var — value badges scale along) and
`angle` rotate/scale a single icon. Room drawing shows a live **ruler** (`segmentCm` +
`formatLength`, metres or feet+inches by `hass.config.unit_system`); the scale is per-space
`cell_cm` (default 5 cm per grid cell).
`config.markers[]`: `{id, binding:'device:<id>'|'entity:<eid>'|'virtual', space?, area?, hidden?,
name?, icon?, model?, link?, description?, pdfs:[{name,url}]}`. A hybrid: auto-discovered HA devices
appear on their own; a marker with `binding=device:<id>` overrides them (metadata/rebinding/hiding),
@@ -109,14 +118,56 @@ Plan files: `<config>/houseplan/plans/<space>.<ext>` → URL `/houseplan_files/p
If the server config is empty, the card falls back to the legacy bundle (the dacha) and shows a
"To server" migration button in edit mode. The dacha was migrated on 2026-07-04.
## Room geometry rules (v1.19–v1.21)
A **line is never an entity of its own**: walls are *derived* from room outlines
(`roomEdges`, deduped by `segKey`), so an abandoned outline leaves nothing behind and deleting
a room keeps the walls its neighbours still contribute. Rooms may not overlap
(`pointStrictlyInside` + `roomsOverlap`; being ON a shared wall is legal — real neighbouring
walls overlap collinearly rather than match exactly). **Merge/Split** use boolean geometry from
**polyclip-ts** (chosen over `polygon-clipping`, whose ESM build exports only a default while
its types declare named exports — breaking either tsc or the runtime): merge accepts a pair only
when the union collapses into one hole-free outline; split cuts wall-to-wall with a chord, the
bigger part keeps the room identity (name/area/devices).
## Markup editor (v1.4.0+)
State inside the card: `_markup` (mode), `_tool` (draw/erase/delroom), `_path` (the current outline,
vertices on the GRID_N=60 grid). Clicks on the stage → `_svgPoint`→`_snap`. Each pair of points adds a
segment to `space.segments` (dedup by key, saved via config/set with debounce). The outline is closed
State inside the card: `_markup` (mode), `_tool` (draw/delroom), `_path` (the current outline,
vertices on the GRID_N=240 grid). Clicks on the stage → `_svgPoint`→`_snap`. The outline is closed
= a click on the first vertex → area select (hass.areas) + name → room {poly}. Polygon rooms and
rectangles are rendered uniformly (hit-test: point-in-polygon / rect).
**A line is never an entity of its own (v1.19.0).** Nothing is persisted while you draw: an
outline you never close leaves no trace. Walls are *derived* from the room outlines by
`roomEdges(rooms)` (logic.ts) and deduped by `segKey`, so a wall shared by two rooms is emitted
once — deleting a room therefore keeps the borders its neighbours still contribute and drops the
rest, with no bookkeeping. The legacy `space.segments` array is stripped on every save (validation
still tolerates it on read; see CHANGELOG v1.19.0).
While drawing, the length of the current segment follows the cursor (`_fmtLen` → `segmentCm`/
`formatLength`): metres, or feet+inches when `hass.config.unit_system` is imperial. The scale is
per-space `cell_cm` — cm represented by one grid cell (default 5, so 240 cells ≈ 12 m).
## Doors & windows (v1.23.0+)
`space.openings[]` — plan geometry, **not** markers: an opening needs an angle, a length and a
wall, while markers are free points whose positions live in the layout store. Model:
`{id, type: door|window, x, y, angle, length, contact?, lock?, invert?, flip_h?, flip_v?}`
(normalized coords; `length` normalized by plan width). Placement snaps onto the nearest
**derived** wall via `snapToWall` (logic.ts) — the angle is normalized to [-90, 90) because two
rooms share a wall with opposite edge directions, and without that a drag across segment
boundaries flips the hinge. The opening then keeps **absolute coordinates**, so editing, merging
or deleting rooms never breaks it.
Rendering (after easy-floorplan, MIT): SVG symbol at the origin (jambs + hinged leaf + a
quarter-circle arc revealed via `stroke-dashoffset`), translated/rotated onto the wall; windows
are two casement leaves. `openingAmount` (pure) maps the contact state to 0..1: no sensor →
door drawn open / window closed (static-plan convention); `unavailable`/`unknown` freeze that
default. The lock renders as an HTML padlock badge (`.oplock`) in the device layer; a lock is
**never** toggled from the plan (TOGGLE_FORBIDDEN_DOMAINS rule). View-mode UX: hover outline,
drag along walls (continuous re-snap, saved on release), click → status card (250 ms timer),
double click → properties dialog. In markup mode the "Opening" tool handles clicks instead.
## Integration WS API
| Command | Parameters | Response |
@@ -131,3 +182,33 @@ rectangles are rendered uniformly (hit-test: point-in-polygon / rect).
**File uploads go over HTTP** (not WS, which has a message-size limit): `POST /api/houseplan/upload`
(multipart: marker_id + file), HomeAssistantView, requires_auth. Served from `/houseplan_files/files/`.
## Second card: houseplan-space-card (read-only, v1.16.0)
The bundle registers **two** custom elements from one entry (`src/houseplan-card.ts`
imports `./space-card`):
- `houseplan-card` — the full interactive card.
- `houseplan-space-card` — a static, read-only schematic of ONE space for embedding.
Shared, framework-light modules keep the two views from diverging:
- `src/space-geometry.ts` — pure model/position math (`spaceModels`, `roomBounds`,
`roomCenter`, `defaultPositions`, `markerPos`, `labelPos`; no Lit import) — unit-tested,
mirrors the full card's private geometry.
- `src/space-render.ts` — `renderSpaceStatic()` draws the plan + configured room
borders/names + device markers (via `buildDevices`, same curation) with NO handlers,
NO live states, NO status/temperature fills. Uses the same CSS classes as the full card
(the space-card imports `cardStyles`) for visual parity.
- `src/config-store.ts` — module-level `{config, rev, layout}` cache shared by all embedded
cards (dedupes `houseplan/config/get`), seeded synchronously from the full card's
localStorage snapshot (`houseplan_card_cfg_v1`) and invalidated on `houseplan_config_updated`.
**Static contract:** the schematic layer (`.hp-static-stage`) is `pointer-events:none`; the
footer button lives outside it and stays clickable.
**Deep-link contract:** the footer button calls `navigate(button_target + "#space=<id>")`
(default target `/plan-doma`). The full card reads `#space=<id>` on load (a valid id wins over
`default_floor`) and on `hashchange`, without blocking manual space switching; an invalid/absent
hash falls back to the default.
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@@ -1,5 +1,444 @@
# Changelog
## v1.34.0 — 2026-07-22 (island rooms)
- **Nested rooms are now legal**: draw a contour fully inside an existing room
(or around one) — a column in a ring-shaped room, an inner room, a wardrobe
island. The parent room's fill is rendered with an evenodd hole, so a ring
paints as a ring; the island itself stays clickable and can carry its own
area, fill and devices. Partial overlaps and duplicate outlines are still
rejected (`roomsOverlap` reworked; `polyContainsPoly`/`islandsOf` helpers,
unit-tested). The per-click "point inside a room" rejection is gone —
validation happens once, when the outline closes.
## v1.33.5 — 2026-07-22
- Editor tabs got extended tooltips explaining what each editor is for (plan
geometry vs device icons vs visual decor).
## v1.33.4 — 2026-07-22
- Editing a device no longer makes its icon jump. Changing the HA binding
(which changes the marker id) migrates the saved position to the new id;
changing the room within the same space keeps the icon exactly where it
stands (previously it re-centered in the new room). Only a brand-new icon,
or a move to a room in a different space, is centered.
## v1.33.3 — 2026-07-22
- Device dialog: when no icon is set explicitly, the icon picker no longer
looks empty — it shows the **auto-derived icon** (from the icon rules /
device class) as a placeholder, with an "Auto: mdi:…" hint line underneath.
Picking an explicit icon replaces it as before; clearing returns to auto.
## v1.33.2 — 2026-07-22
- Removed the **Reset** button from the Device editor. It wiped the entire
layout — positions of all devices, room cards and their scales across every
space — behind a single confirm. Low value, high blast radius.
## v1.33.1 — 2026-07-22
- The dot grid is now shown in **every editor** (Plan, Devices, Background),
not just Plan — an instant visual cue that you are editing.
- In the Background editor, rooms, devices, openings and labels fade to 35%
opacity so the decor you are drawing stands out; decor itself stays fully
opaque. Other modes are unaffected.
## v1.33.0 — 2026-07-22 (background editor)
- New third mode: **Background editor**. Draw purely visual decor on the plan —
lines, rectangles, ovals and text labels that never interact with rooms,
devices or fills. Shapes are drag-drawn with grid snap and a live preview;
text is placed via a small dialog (size S/M/L, color; double-click to edit).
Toolbar: Select (move, Delete key), Erase, color, three line widths and an
optional 25% fill for rects/ovals. Esc walks back: draft → selection →
Select tool → View.
- The decor layer renders **under rooms** (a true underlay), is visible in all
modes and completely click-transparent outside the editor. Stored per space
in the server config (`space.decor`, validated on the backend, shared across
clients with the usual rev/optimistic locking).
## v1.32.1 — 2026-07-22
- Opening tool: hovering near a wall now shows a **dashed preview** of where
the opening would land — snapped onto the wall, default door length (90 cm),
with a center dot. No preview far from walls or over an existing opening
(a click there edits it instead).
## v1.32.0 — 2026-07-22 (split polyline, tool cursors, Esc)
- **Split can now cut along a polyline**, not just a straight chord: start on
a wall, click intermediate points inside the room, finish on another wall.
The path is validated (no wall crossings, no self-intersection) and drawn
live with vertices and a preview segment. Two clicks still work as before.
- **Tool cursors**: Merge and delete-room show a pointer; Split shows a
pointer while picking the room, then a crosshair while cutting.
- **Esc walks back out of Merge/Split** step by step: last cut point → first
point → room selection → back to the Draw tool. Merge: selection → tool.
## v1.31.2 — 2026-07-22
- Plan editor: the room picked with the **Merge** tool (and the room selected
for **Split**) is highlighted amber again. The `.outlined` markup style,
added later in the stylesheet, was silently overriding the `.picked`
highlight at equal specificity (source-order gotcha #4 — rule order fixed
and documented in the stylesheet).
## v1.31.1 — 2026-07-22
- Plan editor: interacting with a room card (drag, corner-resize or a plain
click) no longer leaks into the active markup tool — previously the click
after a resize could add an outline point, pick a merge/split room or even
prompt to delete the room under the card.
## v1.31.0 — 2026-07-22 (room cards)
- Room labels grew into **room cards**: the name on top, and an optional
smaller metrics line below — temperature, humidity, average Zigbee signal
and lights, each behind its own checkbox in the space settings (all off by
default). Lights show On/Off, or **"1 of 3"** when only part of the room is
lit. Rooms without an HA area keep showing just the name.
- Cards are **resizable** in the Plan editor: hovering shows corner handles;
dragging one scales the whole card uniformly (0.5×–3×). The scale is stored
in the layout next to the card position, and dragging keeps it.
- Fixed a latent v1.25 regression: room labels were not rendered as draggable
HTML in the Plan editor at all (only a static SVG name), so moving them was
impossible. The Plan editor now renders real cards (name only) that can be
dragged and resized.
- Two markup smokes (merge/split) still called a method removed in v1.25 —
repaired.
## v1.30.4 — 2026-07-22
- **Escape now closes every dialog** (general settings, icon rules, device
editor, space dialog, opening editor, info cards), topmost first when
stacked. Closing the space dialog with Esc abandons a floor-import queue,
same as its Cancel button. Esc while drawing an outline still undoes the
last point (dialogs take priority).
## v1.30.3 — 2026-07-22
- The **General settings** (fill palette) gear in the header is now visible in
every mode for users who can edit, not just in the Plan editor.
## v1.30.2 — 2026-07-22 (editor tabs redesign)
- Mode tabs renamed and reduced to two: **"Plan editor"** and **"Device
editor"**. View is no longer a tab — it is the implicit default state.
- The Device editor now has its own bottom toolbar (add / show all / reset
layout / icon rules moved out of the header), mirroring the Plan toolbar.
- Both toolbars and the active tab itself got an **X** button that closes the
editor and returns to View. Re-clicking the active tab does nothing;
switching Plan↔Devices is direct.
## v1.30.1 — 2026-07-22 (space gear polish)
- The gear icon next to the space name is now visible in **every mode** (not
just Plan) for users who can edit, so space settings are always one click
away. The "+" (add space) tab remains Plan-only.
- Fixed the gear's vertical alignment — it sat noticeably lower than the space
name (baseline-aligned web component); tabs are now flex-centered.
## v1.30.0 — 2026-07-22 (lock action in the opening info card)
- The door/window info card (View mode) now offers an explicit **Unlock/Lock
button** when a lock entity is bound and available. Unlock is styled red as a
security-sensitive action; the button is disabled during locking/unlocking and
hidden when the lock is unavailable.
- The security rule is untouched: **tapping a lock icon on the plan still never
toggles it** — the action lives only behind a deliberate, clearly labeled
button, same interaction contract as HA's more-info dialog.
## v1.29.0 — 2026-07-22 (the "new device" flag)
- **Devices that appear in HA after installation no longer show up silently**:
an auto-placed device (or light group) gets a big red dot at the top-right of
its icon. The flag is stored server-side (`settings.new_device_ids`), so every
client sees it — and it disappears everywhere the first time someone opens
that device's editor.
- The baseline of known devices is seeded silently on the first run after the
update, so **existing devices never flood the plan with dots**. Hand-made
markers (virtual/rebindings) are never flagged — the user just created them.
(Pure `diffNewDevices`, unit-tested; backend schema for the two new settings.)
## v1.28.1 — 2026-07-22 (View-mode polish: cursors and inert openings)
- **Device icons in View no longer show the grab cursor** (drag lives in the
Devices mode); they show a pointer — clicking still works exactly as before.
- **Doors and windows in View are pure drawings**: no grab cursor, no hover
outline, no hit target, no click — regardless of what is bound to them.
- **The lock badge is the one exception**: when a lock is bound, the badge is
shown and clickable in View (pointer cursor, click opens the door/lock info
card). It stays inert in Plan so it does not fight editing.
- In Plan an opening remains fully interactive: grab cursor + hover outline,
dragging along walls, and a click with ANY tool opens its properties dialog.
## v1.28.0 — 2026-07-21 (sub-area rooms: manual placement without an HA area; issue #3)
- **Devices can now be placed into rooms that have no Home Assistant area.**
The marker dialog's room list includes area-less rooms (marked "no area,
manual"); pick one and the device/virtual marker lands at its centre. The
marker stores `room_id`, so the choice survives edits and re-opens. The
laundry-cupboard case from issue #3: a decorative room inside a larger area
can now hold its own door sensor and light.
- Room reference parsing extracted as pure `parseRoomRef` (`space#area` /
`space#@roomId`), unit-tested; backend schema for `room_id`.
## v1.27.0 — 2026-07-21 (RGB light colors + alarm pulse; issue #3)
- **RGB lights show their actual color**: an "on" light with a color tints its
bulb icon, glow and — unless a custom ripple color is set — its presence ripple.
Brightness is deliberately ignored (a dim red bulb still reads red); off,
white-only and unavailable lights look as before. (Pure `lightColorOf`.)
- **Emergencies pulse red**: leak / smoke / gas / CO / safety / tamper / problem
binary sensors and sirens in `on` get a red pulsing ring over any display mode.
`unavailable`/`unknown` never alarm — an outage is not a fire. Honours
`prefers-reduced-motion`. (Pure `isAlarmState`.)
## v1.26.0 — 2026-07-21 (state-reflecting icons + value display; issue #3)
- **Auto icons now reflect live state**, like core HA: door/window/garage sensors
swap open↔closed variants, locks show locked/unlocked, a bulb lights up as
`lightbulb-on`. Conservative by design: only well-known pairs, never when the
user picked a custom icon, and `unavailable`/`unknown` keep the base icon.
Gated by the existing "live states" card option. (Pure `stateIcon`, unit-tested.)
- **New marker display mode "Value instead of an icon"**: the measurement itself
(temperature °, humidity %, or any numeric state with its unit) becomes the
marker body — the small corner badges disappear for such markers. Direct
request from issue #3. Non-numeric entities fall back to the icon.
## v1.25.0 — 2026-07-21 (three interaction modes: View / Plan / Devices)
The approved UX redesign (docs/UX-MODES.md), confirmed by user feedback (#3):
- **View** (default, and the only mode after every load): display and device
interaction only — tap/long-press/tooltips/pan/zoom. Nothing can be dragged or
edited; panning may start on top of an icon and never displaces it. The header
carries only space tabs, the counter, zoom and the mode switcher.
- **Plan**: everything about geometry and appearance — room outline/delete/merge/
split tools, openings (placement, drag along walls, click-to-edit), room-label
dragging, per-space gear dialog, add space, the ⚙ fill palette. Orange stage frame.
- **Devices**: marker work — icon dragging lives ONLY here, a click opens the
editor directly; add device, show-all curation, reset layout, icon rules. Accent frame.
- The mode switcher is a segmented control shown to administrators; the standalone
markup toggle button is gone, "drag anywhere" (v1.9) is consciously reversed,
and the v1.23.1 view-mode opening drag/double-click moved into Plan.
## v1.24.2 — 2026-07-16 (lights fill: a color for rooms with no light sources)
- The "Fill: lights" group in General settings gained a third color — **"No light
sources"**. Its default opacity is 0, so rooms without any lights stay unfilled
exactly as before; give it an opacity and such rooms get their own tint,
distinguishable from "all lights off".
## v1.24.1 — 2026-07-16 (space tab: gear instead of pencil)
- The small icon next to a space name in the tabs is now a gear (was a pencil) —
the dialog it opens is space *settings* (plan, display, scale), not just renaming.
## v1.24.0 — 2026-07-16 (general settings: fill palette; per-space LQI toggle)
- **New "General settings" dialog** (⚙ in the header): the fill colors used by every
space, grouped by mode — lights (on / all off), temperature (cold / comfortable /
hot) and zigbee signal (weak / strong endpoints of the gradient). Every color has
its **own opacity slider**; the zigbee fill interpolates between the two configured
endpoint colors. Stored server-side in `settings.fill_colors` (defaults are not
persisted); the static `houseplan-space-card` uses the same palette.
- **Per-space "Show zigbee signal (LQI)" toggle** in the space dialog: hides or shows
the LQI badges next to zigbee devices (and the signal line in room tooltips) for
that space; when never touched, the card-level `show_signal` option applies as before.
- Fill opacity is now governed by the per-color setting; the space "Opacity" slider
keeps controlling borders and names.
- New pure helpers `fillColorsOf` / `lerpColor` / `roomFillStyle` (+4 tests: 77 → 81);
backend schema for `fill_colors` and `show_lqi`; smoke `smoke_general_settings`.
## v1.23.2 — 2026-07-16 (manual upload limit raised to 50 MB)
- The per-file limit for attached manuals (PDF etc.) is now **50 MB** (was 25).
The limit is still enforced while the multipart body streams in, so an oversized
upload is cut off early rather than buffered whole; the error toast reads the
actual limit from the server response.
## v1.23.1 — 2026-07-17 (openings: hover, drag along walls, double-click properties)
- **Hover affordance**: an accent outline hugs the opening's wall strip on hover, with a
grab cursor — placed openings now look grabbable.
- **Drag along walls** (view mode): an opening re-snaps continuously to the nearest derived
wall while dragged; too far from any wall → it stays put. `snapToWall` now normalizes the
angle to [-90, 90) — two rooms share a wall with OPPOSITE edge directions, and without this
a drag across segment boundaries flipped the hinge side back and forth. Saved on release.
- **Click / double click**: a single click still opens the status card (now via a 250 ms
timer); a **double click opens the properties dialog** right from view mode. The markup
"Opening" tool behaves as before. Hit zone made slightly thicker and is now a strip along
the wall (previously it covered the whole swing square, causing accidental hovers).
- (+1 test: 76 → 77.)
## v1.23.0 — 2026-07-17 (doors & windows with live open/lock state)
Visual language after easy-floorplan (MIT); the placement model is ours.
- **New markup tool "Opening"**: click next to a wall → the opening snaps onto the nearest
DERIVED room wall (walls have no independent existence — v1.19.0) and takes its angle, then a
dialog asks for type (door/window), **length in real cm** (defaults: door 90, window 120 —
the per-space scale makes this honest), an open/close sensor (door/window-class
`binary_sensor`/`cover`, invertible) and, for doors, a **lock entity**. The opening keeps
absolute coordinates, so editing/merging/deleting rooms never breaks it. Click an existing
opening with the tool to edit or delete it.
- **Live rendering**: a door is a leaf hinged at the jamb with a quarter-circle swing arc that
"draws on" (stroke-dashoffset) as it opens; a window is two casement leaves meeting in the
middle. Открыто → the moving parts take the accent colour and animate (CSS transitions,
`prefers-reduced-motion` honoured). No sensor → the classic static plan: doors drawn open,
windows closed. `unavailable`/`unknown` freeze that default — an outage must not fake motion
(pure `openingAmount`, unit-tested). Hinge side / swing side via flip toggles.
- **Locks**: a padlock badge beside the door — green closed when `locked`, orange open when
unlocked, grey question when unknown. The lock is NEVER toggled from the plan (the card's
standing security rule); clicking the opening or the badge shows an **info card** with both
states.
- New pure helpers `snapToWall` (projection + wall angle over derived edges) and
`openingAmount`; `space.openings[]` validated server-side. (+2 tests: 74 → 76.)
## v1.22.0 — 2026-07-17 (presence ripples, per-device icon size/rotation, one-click install)
Ideas borrowed from [easy-floorplan](https://github.com/nicosandller/easy-floorplan) — the visuals,
not the model.
- **Presence ripples**: `display: badge | ripple | icon_ripple` per marker, with `ripple_color`
and `ripple_size`. Active → pulsing rings; idle → a faint dot. Gated by the pure
`isActiveState` — independent of the card-wide live_states toggle, and `unavailable`/`unknown`
count as idle so an outage never leaves a ring pulsing. Honours `prefers-reduced-motion`.
- **Per-device icon `size` (×0.5–3) and `angle`** — sizing now hangs off `--dev-size`, so value
badges scale with the device.
- **One-click install badge** (My Home Assistant → HACS) in both READMEs.
- (+1 test.)
## v1.21.3 — 2026-07-16 (room labels: no text shadow)
- Room name labels no longer carry a text shadow — crisper look on both the white
hand-drawn canvas and plan images.
## v1.21.2 — 2026-07-16 (space-dialog polish)
- The **"Scale (cm per cell)" input is compact** again — a generic `width:100%`
dialog rule was stretching it across the row.
- **A space with no background image now gets a white "paper" canvas** instead of
the dark stage, so hand-drawn rooms read like a floor plan on paper.
## v1.21.1 — 2026-07-16 (audit: split snaps to the wall, docs for merge/split)
- **Fix (found in audit):** Split required each click to land on a grid node, so it
silently refused rooms whose walls are not grid-aligned (imported or older polygons)
— the "pick a wall" toast fired no matter where you clicked. The click now snaps to
the room's nearest wall (`closestPointOnBoundary`) instead of the grid, with the pull
capped at ~6 grid cells so an accidental click in the middle of a room stays a miss
rather than becoming a wall point the user never meant; `splitRoom()` still rejects
a cut that is not a clean wall-to-wall chord. Also makes aiming easier on the fine
(240-cell) grid.
- **Docs:** README (en + ru) now documents room Merge, Split, the drawing ruler and the
per-space scale — these v1.18–v1.21 features were shipped without user-facing docs.
`docs/TESTING.md` gained merge/split rows and a fresh self-run record.
- New smokes `demo/smoke_merge_split.mjs` and `smoke_split_nonsnap.mjs`;
`closestPointOnBoundary` unit-tested. (+1 test: 72 → 73.)
## v1.21.0 — 2026-07-16 (merge and split rooms)
- **Merge** (toolbar "Merge"): click a room, then a neighbour. Only rooms that **share a wall**
can merge — and that is decided by the result rather than a heuristic: `mergeRooms` unions the
outlines and accepts the pair only when they collapse into ONE hole-free outline. A corner
touch, rooms apart, or a union enclosing a hole are refused. A dialog picks which name and
area survive; the kept room keeps its id, so its label position and devices stay put. The
dialog warns that the other area is released.
- **Split** (toolbar "Split"): click the room, then two points on its walls — the chord cuts it
in two, with the live ruler on the cut. **The bigger part stays the room it was** (name, area,
devices); the smaller becomes a new room and its dialog asks for name/area. Cancelling the
dialog leaves the room whole — the cut is applied only on confirm. Cuts that do not run
wall-to-wall inside the room (ends off the wall, chord leaving a concave room, a chord along a
wall) are refused.
- Boolean geometry via **polyclip-ts** (proper ESM + native types; `polygon-clipping` ships named
types but a default-only ESM build, which breaks either tsc or the runtime). Verified against
the real plan, where neighbouring walls overlap collinearly instead of matching exactly —
the case a hand-rolled union gets wrong. Bundle: 151 KB → 202 KB.
- New pure helpers: `polygonArea`, `mergeRooms`, `splitRoom`. (+5 tests: 67 → 72.)
## v1.20.0 — 2026-07-16 (rooms may not overlap)
- **A click strictly inside an existing room is refused** while drawing (toast names the room).
Being *on* a wall stays legal — neighbouring rooms share walls, and real walls overlap
collinearly rather than match exactly, so new vertices land on existing outlines mid-span
all the time. `pointStrictlyInside` excludes the boundary explicitly (ray casting alone is
unreliable exactly on an edge).
- **Closing an outline that overlaps an existing room is refused** — vertex checks alone are not
enough: an outline drawn *around* a room has every vertex outside it. The outline stays open
so it can be corrected. Nesting one room inside another counts as an overlap.
- New pure geometry in logic.ts: `roomPoly`, `pointOnBoundary`, `pointStrictlyInside`,
`segmentsProperlyCross` (touching/collinear is deliberately not a crossing), `roomsOverlap`
(edge crossings + containment probe, which also catches duplicate outlines). (+4 tests: 63 → 67.)
## v1.19.0 — 2026-07-16 (a line is never a thing of its own)
**Model change.** A wall can only exist as an edge of a closed room. Consequences:
- **Walls are derived from room outlines** (`roomEdges` in logic.ts), not stored. A wall
shared by two rooms is emitted once, so **deleting a room keeps the borders its neighbours
still contribute** — and drops the walls nobody else uses. This falls out of the model
instead of needing bookkeeping.
- **An abandoned outline leaves nothing behind.** Previously every click pair was written to
`space.segments` immediately, so a contour you never closed left orphan lines on the plan.
Now nothing is persisted until the room is saved.
- **The "Erase line" tool is gone** — there is no standalone line to erase. Mis-clicks are
undone with Esc / Ctrl+Z as before.
- **`space.segments` is dropped on every save** (legacy configs shed it on first write).
Validation still tolerates the field so a stale browser tab cannot fail a save; diagnostics
no longer reports it. Lines that belonged to no room disappear on upgrade — by design.
- Dead code removed: `_addSegment`, `_removeSegmentByKey`, `_distToSeg`, `_pathSegs`, `_segKey`.
`segKey(a, b, prec)` gained a precision argument (normalized coords need more than render
units). (+2 tests: 61 → 63.)
## v1.18.1 — 2026-07-16 (fix: the drawing ruler was invisible)
- Fix on top of v1.18.0: the length badge never showed up while drawing. It was rendered
inside `.devlayer`, and `.stage.markup .devlayer { display: none }` hides that whole layer
in markup mode (so icons do not get in the way) — the badge was in the DOM but invisible.
It now lives in its own `.measurelayer` (absolute, `pointer-events: none`), which markup
mode does not hide. Verified visually on a real drawn segment ("3.60 m" on screen).
- Testing lesson (see docs/TESTING.md): asserting on `textContent` is not enough — a DOM
query passes on elements hidden by an ancestor. Check `offsetParent`/rect or look at a
screenshot.
## v1.18.0 — 2026-07-14 (live measurements while drawing rooms + per-space scale)
- **Ruler while drawing.** In room-markup "draw" mode, a badge follows the cursor showing the
length of the current segment (last placed vertex → cursor). Units come from the HA unit
system: metric → metres ("1.25 m"), imperial → feet+inches ("4′ 1″").
- **Per-space scale.** New "Scale (grid cell size)" field in the space dialog — cm represented
by one grid cell (default **5 cm**, i.e. 240 cells ≈ 12 m). Stored as `space.cell_cm`; each
plan can have its own real-world size.
- Pure helpers `segmentCm` / `formatLength` in logic.ts (unit-tested); `_fmtLen` +
`_renderMeasureLabel` in the card; `.measurelabel` style; i18n `space.scale_label`/`scale_unit`.
(+3 tests: 58 → 61 frontend.)
## v1.17.2 — 2026-07-11 (humidity badge: gate on the sensor, not the icon)
- Fix on top of v1.17.1: the humidity `%` badge is now shown whenever the marker's primary
entity is a humidity sensor (`device_class: humidity`), regardless of the resolved icon.
Previously it required the `mdi:water-percent` icon, so a humidity sensor whose name matched
another icon rule (e.g. a "Myheat Влажность …" sensor → boiler icon) showed no value.
Verified live (45.2 → 45%). (+1 test: 57 → 58.)
## v1.17.1 — 2026-07-11 (humidity value next to the icon, like temperature)
- **Humidity sensors now show their value (%) next to the icon**, mirroring the temperature
badge. Any marker resolved to the humidity icon (`mdi:water-percent`) — a humidity device or a
humidity entity placed on its own (v1.17.0) — gets an integer `%` badge and the value in its
tooltip. New `isHumEntity`/`humFor` (diagnostic entities excluded), `DevItem.hum`, `.hval`
badge, gated by the same "sensor values" option as temperature. (+2 tests: 55 → 57.)
## v1.17.0 — 2026-07-11 (place individual entities, not just whole devices — issue #1)
- **You can now put a single entity on the plan as its own icon** — e.g. a climate sensor
exposes temperature AND humidity; add the device (shows temperature) and separately add the
humidity entity as a second icon. In the "add device" dialog, start typing in the binding
search and individual entities now appear alongside devices/helpers (surfaced only while
searching, so the default list stays clean); the sub-label shows the domain and parent device.
- Entity markers now get a **sensible auto icon** (name rules → `device_class` → chip) instead of
the generic shape, and a **temperature value** when the entity is a thermometer/air-monitor.
The `entity:<eid>` binding already existed (used by helpers/light groups); this exposes it for
any entity. (+1 test: 54 → 55.)
## v1.16.2 — 2026-07-11 (docs+log: correct card resource URL — fixes "Custom element doesn't exist")
- **Support issue #2**: users adding a Lovelace resource that points at the on-disk path
`/custom_components/houseplan/frontend/houseplan-card.js` get a `text/plain` MIME error and
"Custom element doesn't exist: houseplan-card" — HA does not serve `custom_components/` over
HTTP. The integration serves the card at **`/houseplan_files/houseplan-card.js`** (verified:
`200 text/javascript`) and auto-registers it as a Lovelace resource in storage mode.
- README (en+ru) now documents the correct URL and the common mistake, incl. a YAML-mode
`resources:` snippet.
- On setup the integration logs (INFO) the exact served URL and, when Lovelace resources are
YAML-managed, how to add it manually — so the fix is discoverable from the logs.
## v1.16.1 — 2026-07-08 (space-card shows room fills as configured)
- **The static `houseplan-space-card` now renders room fills exactly as configured on the
full card** (temperature / signal / lights coloring), as a snapshot of the states passed
in via `hass` — reverting the v1.16.0 omission. The card still does not subscribe to state
changes itself and stays non-interactive (`pointer-events:none`); fills refresh when HA
hands the card an updated `hass`. Added shared `areaLqi()` in devices.ts.
## v1.16.0 — 2026-07-08 (new: houseplan-space-card + deep-link)
- **New second card `custom:houseplan-space-card`** — a READ-ONLY, static schematic of a
single space, embeddable on any dashboard. Draws the configured plan + room borders/names +
device markers at their saved positions, with **no interactivity** (the schematic layer is
`pointer-events:none` — no clicks/hover/tooltips/drag/more-info) and **no live states**
(no state subscription, no status/temperature fills). A footer button opens the space in the
full component via a **deep-link** (`#space=<id>`). Config: `space` (required), `title`,
`show_button`, `button_label`, `button_target`, `aspect_ratio`, `icon_size`; unknown space → a
tidy error card. GUI editor with a space dropdown from the integration config.
- **Deep-link in the full card**: on load it reads `#space=<id>` (valid id wins over
`default_floor`) and listens to `hashchange`, without blocking manual space switching.
- **Shared rendering**: pure geometry in `space-geometry.ts` (unit-tested), the static drawer in
`space-render.ts`, and a **module-level config cache** (`config-store.ts`, rev-keyed, seeded from
the full card's localStorage snapshot, invalidated on `houseplan_config_updated`) so N embedded
cards on one board share a single WS request. Both cards ship in the one bundle.
- Tests: 48 → 54 frontend (space geometry) + demo smokes `smoke_space_card` and `smoke_deeplink`.
- Note: status/temperature fills are intentionally omitted from the static card (they are live);
it shows configured room borders/names + neutral icons. Marker/position edits reflect after the
config event or a reload.
## v1.15.6 — 2026-07-08 (room hover also reveals the border)
- Hovering a room now **shows its outline** even when borders are turned off. The stroke
colour (`--room-stroke`) is now always set to the room colour and only hidden via
+9
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@@ -69,6 +69,15 @@ cp dist/houseplan-card.js custom_components/houseplan/frontend/
("InvalidStateError: Transition was aborted", hui-view is not created for 1–2 min).
Cured by repeating the SPA navigation: pushState + a location-changed event, or just waiting.
## Dependency and cache gotchas
- **polygon-clipping is a trap**: its `.d.ts` declares named exports but the ESM build has only
a default export — tsc or the runtime breaks, whichever you appease. Use **polyclip-ts**
(proper ESM + native types; same results, +~50 KB bundle via bignumber.js).
- **Redeploying the same version keeps the resource URL** (`/houseplan_files/houseplan-card.js?v=X`),
so browsers may serve the previous bundle from cache. Bump the version for anything users must
pick up, or hard-refresh (Ctrl+Shift+R) when testing a hotfix redeploy.
## Release
Tag `vX.Y.Z` + GitHub Release → the workflow `.github/workflows/release.yml` builds and attaches
+15 -8
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@@ -14,27 +14,27 @@ This roadmap replaces them.
Track progress in `custom_components/houseplan/quality_scale.yaml` (done/exempt + comment).
- [ ] `runtime-data`: move `hass.data[DOMAIN]` (stores, entry, write lock) to typed
- [x] `runtime-data`: move `hass.data[DOMAIN]` (stores, entry, write lock) to typed
`entry.runtime_data` (`type HouseplanConfigEntry = ConfigEntry[HouseplanData]`).
Keep WS command registration in `async_setup` (commands must survive entry reloads).
- [ ] `config-entry-unloading` (Silver, do it now): real `async_unload_entry` — unregister
- [x] `config-entry-unloading` (Silver, do it now): real `async_unload_entry` — unregister
update listeners via `entry.async_on_unload`; document what stays (static paths cannot
be unregistered — exempt comment).
- [ ] `test-before-setup`: verify storage is loadable/writable in `async_setup_entry`,
- [x] `test-before-setup`: verify storage is loadable/writable in `async_setup_entry`,
raise `ConfigEntryNotReady` on failure.
- [ ] `unique-config-entry`: replace the manual `_async_current_entries()` check with
- [x] `unique-config-entry`: replace the manual `_async_current_entries()` check with
`single_config_entry: true` in manifest.
- [ ] `config-flow-test-coverage` + backend tests for websocket_api (pytest-homeassistant-custom-component:
- [x] `config-flow-test-coverage` + backend tests for websocket_api (pytest-homeassistant-custom-component:
conflict/rev, admin_only enforcement, layout point ops, upload limits).
- [ ] Storage versioning: `Store(minor_version=...)` + `_async_migrate_func` skeleton **now**,
- [x] Storage versioning: `Store(minor_version=...)` + `_async_migrate_func` skeleton **now**,
before the config schema evolves further (Bronze-adjacent, cheap while schema is stable).
- [ ] `quality_scale.yaml` with honest exempt list (no entities ⇒ entity rules N/A, no polling, no deps).
- [x] `quality_scale.yaml` with honest exempt list (no entities ⇒ entity rules N/A, no polling, no deps).
## Phase 8 — Quality Scale: Silver + selected Gold
- [ ] `test-coverage` ≥95% backend; frontend: extract remaining pure logic (view math,
marker resolution) into `logic.ts`/`devices.ts` and cover with node:test.
- [ ] `diagnostics.py`: config + layout dump with `async_redact_data` (redact names/links/PDF paths).
- [x] `diagnostics.py`: config + layout dump with `async_redact_data` (redact names/links/PDF paths).
- [ ] `reconfiguration-flow` + richer **options flow**: admin_only, curation defaults
(exclude domains — UI editable, replacing the hardcoded EXCLUDED_DOMAINS fallback),
LQI thresholds, group_lights default.
@@ -74,6 +74,13 @@ Track progress in `custom_components/houseplan/quality_scale.yaml` (done/exempt
- [ ] GitHub: issue templates, discussions on, CONTRIBUTING.md (build/test in 5 minutes).
- [ ] Semantic versioning discipline; keep release notes user-facing (they show in HACS).
## Phase 11 — UX modes redesign ✅ DONE (v1.25.0–v1.28.0, see docs/UX-MODES.md)
Shipped: the three-tab interaction model (View / Plan / Devices, v1.25.0),
state-reflecting icons + value display (v1.26.0), RGB light colors + alarm pulse
(v1.27.0), sub-area rooms (v1.28.0). Remaining backlog from issue #3: music
notes for players, directional TV ripples (not planned).
## Explicit non-goals (for now)
- 3D plans (.glb) — separate market (3Dash), heavy dependencies.
Executable
+97
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@@ -0,0 +1,97 @@
# Product scope — what House Plan is and is not
*Fixed with the owner on 2026-07-22. This document is a guard rail: features are
built, improved and accepted **only** if they serve a job listed here. When a new
idea appears, first find its row in this file; if there is none — it belongs to
HA core, to another card, or nowhere. Companion documents: PRODUCT.md (market),
ROADMAP.md (order of work), UX-MODES.md (interaction model).*
## Mission
House Plan is the **spatial "at a glance + quick act" layer** for a Home
Assistant home. Upload or draw a floor plan, outline rooms bound to HA areas,
and the home's devices appear on a live, tappable map: states, climate, alerts,
guarded quick actions. Setup is GUI-only — no Inkscape, no YAML, no external
editors. Everything that is not "look at the home spatially and act on the
obvious" is somebody else's job.
## Target audience
| Persona | Role | Surface |
|---|---|---|
| **Home admin** (primary) | HA enthusiast, house/large flat, 20–200 devices, several floors; sets up and maintains the plan | Desktop browser (both editors live here) |
| **Household members** | Non-technical; consume the plan daily, never edit | Wall tablet (kiosk), phone (companion app) |
| **Guests / kiosk** | View-only glance at the home | Wall tablet |
Design consequence: **View mode is the product** for two of the three personas.
Editors are admin-only tools and must never leak interactions into View
(established by UX-MODES; lock guard, inert openings, no drag in View).
## Core user jobs — the component must close these
| # | Job (user's words) | Status |
|---|---|---|
| J1 | "Show the whole home and what's happening right now" — live spatial overview: device states, room fills (light/temp/LQI), values, multi-floor tabs | **Closed** |
| J2 | "Something is wrong — show me *where*" — leak/smoke/gas pulse, open doors/windows, unlocked locks, red dot on devices HA added silently | **Closed** |
| J3 | "Let me act on the obvious right from the plan" — tap-to-toggle for safe domains, info cards, guarded lock action (explicit button only, never a plan tap) | **Closed** |
| J4 | "From zero to a working plan in one evening, no Inkscape/YAML" — image/PDF/draw, floors-import wizard, room polygons bound to areas, curated auto-placement, editable icon rules | **Closed**; onboarding polish is *partial* (no registry-driven room suggestions) |
| J5 | "Room climate at a glance" — per-room temperature/humidity, comfort-range fills, room-card metrics | **Closed** |
| J6 | "Keep the plan true as the home evolves" — new-device flag, two editors, drag/resize, merge/split, multi-client live sync, optimistic locking | **Closed** |
| J7 | "Is my Zigbee mesh healthy *here*?" — LQI badges, per-room average, LQI fill | **Closed** (kept deliberately: cheap, spatial by nature, no in-plan competitor) |
## Partially covered — improvement backlog stays inside these
- **Touch ergonomics of the editors**: corner handles and grid clicks are small on
tablets; editors are desktop-first today. Improve, don't redesign.
- **Value display**: single current value per device; units/precision follow HA
formatting only.
- **Accessibility**: `prefers-reduced-motion` only; no keyboard navigation in
editors, no ARIA labelling of the plan.
- **Docs/screenshots**: README predates the two-editor redesign.
## Known gaps that fit the mission (build only on owner's request)
- Person/presence shown in rooms (classic floorplan ask; pure J1).
- Plan-level "security glance": one badge for "all locked / N open" (J2).
- Threshold colouring for room-card metrics (J5).
## Out of scope — never build, point users to the right tool
- Automations, scenes, scripts, notifications → HA core.
- Device/entity administration (rename, reassign area, disable) → HA registry
UIs. We *read* the registry, we never manage it.
- History, graphs, statistics → recorder/history cards. We show now, not then.
- Camera streams, media controls → their own cards; our more-info opens HA's.
- Energy monitoring/analytics → HA Energy.
- 3D / isometric / photorealistic rendering, furniture drawing → niche tools
(easy-floorplan et al.); we are a schematic live map, not an interior editor.
- A general dashboard framework (menus, popups, theming engine) → Bubble Card,
Dwains and friends.
## Excess-functionality audit (2026-07-22)
- **Device metadata: links & PDF manuals** — not spatial, but tiny, server-side,
and used in real installs. Verdict: **keep, frozen** (no growth).
- **Virtual devices** — placeholders for not-yet-installed hardware; serves J6.
Verdict: **keep, frozen**.
- **LQI diagnostics** — promoted to J7 (differentiator), not excess.
- Nothing found that warrants removal; the mode redesign already moved every
interaction to where it belongs.
## The component in one breath (README/HACS copy)
> **House Plan** turns your Home Assistant into a live map of your home. Upload
> a plan image (or draw one), outline rooms and bind them to HA areas — your
> devices appear in place, automatically, with live states. Glance at the wall
> tablet: what's on, what's open, what's too cold, what's leaking, what's new.
> Tap to act — safely: locks never toggle by accident. Two built-in editors
> (plan and devices) mean no Inkscape, no YAML, no external tools — ever.
**Tasks it closes:** whole-home live overview · spatial alerts (leak/smoke/open/
unlocked/new device) · safe quick actions · per-room climate · Zigbee mesh
health · zero-to-plan GUI onboarding · keeping the plan true over years.
**Pains it removes:** hand-crafted SVG + YAML floorplans · entity-list
dashboards that hide *where* things happen · silent device sprawl · accidental
toggles of security devices · per-device dashboards that non-technical family
members can't read.
+37 -5
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@@ -9,18 +9,18 @@
> (versions, publication, infrastructure), DEVELOPMENT.md for new gotchas,
> ARCHITECTURE.md for design changes, ROADMAP.md when plans move.
## Snapshot (2026-07-05)
## Snapshot (2026-07-17)
| Item | State |
|---|---|
| Version | **v1.15.6** everywhere (manifest, const.py, package.json, CARD_VERSION) |
| GitHub | https://github.com/Matysh/houseplan-card — branch `main`, releases v1.9.3…v1.11.2 |
| Version | **v1.27.0** everywhere (manifest, const.py, package.json, CARD_VERSION) |
| GitHub | https://github.com/Matysh/houseplan-card — branch `main`, releases v1.9.3…**v1.23.1** (latest published 2026-07-17, bundle auto-attached by release.yml) |
| CI | `.github/workflows/validate.yml` (hacs + hassfest + frontend + backend) — **fully green** since v1.11.1; `release.yml` auto-attaches the card bundle (needs `permissions: contents: write`, fixed) |
| HACS | Works as custom repository (id 1290210112 on the home instance). **Inclusion PR: https://github.com/hacs/default/pull/9004** (queue ≈2 months as of 2026-07). Lesson: #8995 was auto-closed by hacs-bot — the PR body MUST be their exact template with every checkbox ticked and all 3 links (release, HACS action run, hassfest run); a custom body gets closed without discussion |
| Brands | Ships **inside the integration**: `custom_components/houseplan/brand/{icon,icon@2x,logo,logo@2x}.png` (HA ≥2026.3 local-brands mechanism). home-assistant/brands PR #10700 was auto-closed — that repo no longer accepts custom integrations |
| Home instance | ha.jbstudio.pro (SSH port 323, key `ha_jb`), deployed v1.11.2, installed *via HACS* (custom repo) — updates flow through HACS now |
| Home instance | ha.jbstudio.pro (SSH port 323, key `ha_jb`), deployed **v1.23.1**, installed *via HACS* (custom repo). The user has real rooms, 12 openings (doors/windows with TTLock locks and contact sensors) and live fills configured |
| Localization | UI en/ru (`src/i18n.ts`), auto by `hass.locale` + `language` card option; codebase and docs are English-first (`README.ru.md` is the Russian copy) |
| Tests | 41 frontend (node:test, incl. a 12-test buildDevices suite on a fake hass) + 10 pure backend (anywhere) + 12 HA-harness backend (CI only, py3.13; skipped locally — sandbox has py3.10) |
| Tests | 77 frontend (node:test, incl. a 12-test buildDevices suite on a fake hass) + 10 pure backend (anywhere) + 12 HA-harness backend (CI only, py3.13; skipped locally — sandbox has py3.10) |
## Recent milestones (details in CHANGELOG.md)
@@ -62,6 +62,32 @@
with `:not(.styled)` so filled rooms darken their fill, unfilled ones grey.
- **v1.15.6** — room hover also reveals the border (stroke colour kept, hidden via
opacity) even when borders are off.
- **v1.16.0** — NEW read-only `houseplan-space-card` (static single-space schematic,
pointer-events:none, deep-link button) + `#space=<id>` deep-link in the full card; shared
space-geometry/space-render + module-level config cache (config-store).
- **v1.16.1** — space-card renders room fills as configured on the full card (snapshot),
no longer omitted; +shared areaLqi().
- **v1.17.x** — entity markers get auto icon/temp (issue #1); correct resource URL documented
(issue #2); humidity badge (gated on device_class, not the icon).
- **v1.18.x** — live ruler while drawing rooms (metres / feet+inches) + per-space scale
`cell_cm`; visibility fix (the badge lived in the markup-hidden devlayer).
- **v1.19.0** — a line is never an entity of its own: walls derived from room outlines
(`roomEdges`), unfinished contours persist nothing, Erase tool removed, `space.segments`
stripped on save.
- **v1.20.0** — rooms may not overlap (strictly-inside clicks refused, overlapping contours
refused at close; shared walls stay legal).
- **v1.21.x** — merge & split rooms (boolean geometry via polyclip-ts; merge = union collapses
to one hole-free outline; split = wall-to-wall chord, bigger part keeps identity) + UX fixes.
- **v1.22.0** — presence ripples (badge/ripple/icon_ripple + colour/size, `isActiveState`),
per-device icon size/rotation (`--dev-size`), one-click HACS badge. NOTE: sources were lost
in a sandbox reset after deploy and restored from conversation patches — push immediately
after building, never wait for verification.
- **v1.23.0** — doors & windows: "Opening" markup tool (snap onto derived walls, absolute
coords), length in real cm, contact sensor + lock, animated leaf/arc, padlock badge, status
card; lock never toggled from the plan.
- **v1.23.1** — openings UX: hover outline + grab cursor, drag along walls (angle normalized
to [-90,90) so the hinge never flips), click=status / double-click=properties, thicker hit
strip. Release v1.23.1 published on GitHub (covers v1.22.0–v1.23.1).
## Where things live
@@ -103,3 +129,9 @@
md5-verify after every deploy, restart HA via
`nohup ha core restart >/dev/null 2>&1 </dev/null &` (otherwise the SSH session hangs).
5. GitHub pushes need a PAT (create via the user's Chrome: settings/tokens, repo+workflow scope).
## Product scope
docs/SCOPE.md (fixed 2026-07-22) is the guard rail for all feature work: mission,
personas, jobs J1–J7, partial/out-of-scope lists, excess audit. Check it before
accepting or proposing any feature.
+187 -4
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@@ -29,6 +29,28 @@ Run the *core flows* (marked ★ below) in each environment at least once per mi
- [ ] Removal: delete entry → Lovelace resource entry disappears; `.storage/houseplan.*` survives; reinstall picks the old config up
- [ ] Diagnostics download works; personal fields (name/link/description/pdfs) are `**REDACTED**` [auto]
## Modes (v1.25.0) ★
- [ ] The card always loads in **View**; edit modes are never restored [auto]
- [ ] View: pan/zoom/space-switch/tap/long-press/tooltips only — dragging an icon,
label or opening does nothing; panning may start on top of an icon [auto]
- [ ] View header: space tabs + count + zoom + mode tabs, ZERO edit buttons [auto]
- [ ] Plan: markup toolbar, space gears, +space, ⚙ palette; device icons hidden,
labels/openings draggable; orange stage frame [auto]
- [ ] Devices: icon drag works, click opens the marker editor directly; +/👁/↺/⬡
buttons; accent stage frame [auto]
- [ ] Mode tabs hidden for non-admin users; segmented control highlights the active mode
- [ ] Openings in View (v1.28.1): the door/window itself is a pure drawing — no
cursor change, no hover outline, no hit target, no click, regardless of
bindings [auto]
- [ ] The LOCK BADGE is the one exception: when a lock is bound it is shown and
clickable in View (pointer cursor, click → door/lock info card); inert in
Plan so it does not fight editing [auto]
- [ ] Device icons in View show a pointer cursor (no grab); grab only in the
Devices mode [auto]
- [ ] In Plan an opening is interactive: grab cursor, hover outline, drag along
walls, click (any tool) opens its properties [auto]
## Onboarding ★
- [ ] Empty config, HA has floors → floors-import wizard offers them sorted by level [auto]
@@ -43,7 +65,7 @@ Run the *core flows* (marked ★ below) in each environment at least once per mi
- [ ] Create with an image (SVG, PNG, JPG, WebP) → correct aspect, crisp at zoom (SVG)
- [ ] Oversized plan (>8 MB) → readable error toast, dialog stays open
- [ ] Create with "No image — I'll outline rooms by hand": orientation landscape/portrait/square respected [auto]; borders+names default ON [auto]
- [ ] Draw-space renders an empty canvas (no black hole), markup works on it
- [ ] Draw-space (no background) renders a WHITE canvas (paper-like), markup works on it; room borders/names stay legible on white [auto]
- [ ] Edit: rename; replace image; **switch image→draw detaches the plan** [auto]
- [ ] Delete space with rooms/devices → tab disappears, layout of other spaces untouched
- [ ] Display settings: borders toggle, names toggle, color picker + opacity slider live-preview after save, fill selector [auto]
@@ -56,6 +78,14 @@ Run the *core flows* (marked ★ below) in each environment at least once per mi
- [ ] Average room temperature counts ONLY thermometer/air-monitor devices — fridges, TRV heads,
smart-plug chip temperatures (`*_device_temperature`) and diagnostic-category temps are excluded [auto]
- [ ] Space dialog is 500 px wide; the comfort-bounds inputs are compact (56 px)
- [ ] The scale (cm per cell) input is compact (72 px), not full-width [auto]
- [ ] General settings (⚙ in the header): fill colors grouped by mode (lights on/off/none,
temp cold/comfy/hot, LQI weak/strong), each with its own opacity slider [auto];
Reset restores defaults; saving defaults stores nothing [auto]
- [ ] Custom fill colors apply to the full card AND the static space-card
- [ ] LQI gradient interpolates between the configured weak/strong colors [auto]
- [ ] Per-space "Show zigbee signal (LQI)" toggle hides/shows the badges next to
devices and the signal line in room tooltips for that space only [auto]
- [ ] Device icon badge is centred exactly on its point (no 1 px down-right drift) [auto]
- [ ] Device glyph is centred within its badge (no vertical drift — real ha-icon is block+line-height) [auto]
- [ ] Room hover highlight still works when custom borders/fills are on
@@ -63,7 +93,26 @@ Run the *core flows* (marked ★ below) in each environment at least once per mi
## Room markup editor ★
- [ ] Grid appears; dots snap; segments draw pair-by-pair; shared walls reused
- [ ] Grid appears; dots snap; the outline draws pair-by-pair; shared walls reused
- [ ] Ruler: while drawing, the length of the current segment follows the cursor
(metres, or feet+inches on an imperial HA); scale = space "cm per cell" (default 5)
- [ ] A line cannot exist on its own: start an outline, do NOT close it, leave markup —
no lines are left behind (nothing was written to the config)
- [ ] Deleting a room removes its walls, EXCEPT those shared with a neighbouring room
(the neighbour still yields them); deleting the neighbour too removes them as well
- [ ] There is no "Erase" tool in the markup toolbar (removed in v1.19.0)
- [ ] Rooms never overlap (v1.20.0): a click strictly inside an existing room is refused with a
toast; a click ON a shared wall (including mid-span of a longer neighbour wall) still works
- [ ] Closing an outline drawn AROUND an existing room is refused; the outline stays open
- [ ] Merge (v1.21.0): two rooms sharing a wall merge into one; the dialog picks the surviving
name/area; rooms touching only at a corner or apart are refused with a toast
- [ ] Split (v1.21.0): click a room, then two points on its walls — the bigger part keeps the
name/area/devices, the smaller opens the new-room dialog; Cancel leaves the room whole
- [ ] Split: a cut with an end off the wall, or along a wall, is refused with a toast
- [ ] Split: the click snaps to the nearest wall, so it works on non-grid-aligned rooms
(imported/legacy polygons), not only on rooms drawn on the current grid [auto]
- [ ] Split: a click far from any wall (middle of the room) is a miss with a toast —
the wall-snap pull is capped, accidental clicks do not pick a wall [auto]
- [ ] Esc / Ctrl+Z removes the last dot (and its line); Reset clears the path
- [ ] Closing the contour (click the first dot, ≥4 points) opens the room dialog
- [ ] Room dialog: area list shows only unassigned areas; picking an area prefills the name
@@ -83,6 +132,84 @@ Run the *core flows* (marked ★ below) in each environment at least once per mi
- [ ] ↺ reset restores auto layout after confirm
- [ ] Temperature badge on thermometers; LQI value under zigbee icons with red→green color
- [ ] Live states: light on = yellow, open cover/lock/door = orange, unavailable = faded
- [ ] State icons (v1.26.0): auto icons morph with state — door/window/garage open↔closed,
lock locked↔unlocked, bulb on; custom icons and unavailable states never morph [auto]
- [ ] display "Value instead of an icon": the marker shows the measurement (°/%/unit)
as its body, small badges hidden; non-numeric fallback keeps the icon [auto]
- [ ] RGB lights (v1.27.0): an on light with a color tints its icon/glow and the ripple
(explicit ripple color still wins); off/white lights unchanged [auto]
- [ ] Alarm pulse (v1.27.0): leak/smoke/gas/CO/siren in 'on' pulse a red ring over any
display mode; clears on 'off'; unavailable never alarms [auto]; reduced-motion static
- [ ] Island rooms (v1.34.0): a contour drawn fully inside an existing room
(or around one) saves as a nested room — column in a ring, inner room;
the parent's fill renders with an evenodd hole so the ring paints
correctly; the island stays clickable; partial overlaps and duplicate
outlines are still rejected at closing [auto]
- [ ] Icon stays on edit (v1.33.4): rebinding a device (HA device/entity) or
changing its room within the same space never moves the icon — the saved
or auto position migrates to the new marker id; only a brand-new icon or
a move to another space centers it in the target room [auto]
- [ ] Icon picker placeholder (v1.33.3): with no explicit icon the device
dialog's icon picker shows the auto-derived icon as its placeholder, plus
an "Auto: mdi:..." hint line with the icon preview; the hint disappears
once an explicit icon is picked [auto]
- [ ] No Reset button (v1.33.2): the Device editor toolbar has three tools —
add, show all, icon rules; the layout-wiping Reset is gone [auto]
- [ ] Grid in all editors + decor fade (v1.33.1): the dot grid shows in the
Device and Background editors too (instant "I'm editing" cue), not in
View; in the Background editor rooms/devices/openings/labels fade to 35%
while decor shapes stay fully opaque; no fade in the other editors [auto]
- [ ] Background editor (v1.33.0): third tab with its own toolbar (select /
line / rect / oval / text / erase + color, width, fill, X); shapes drag-
drawn with grid snap and live preview; degenerate shapes dropped; text
via dialog (S/M/L, color; dblclick re-edits); Select moves (snap), Delete
removes, Erase deletes on click; Esc: draft → selection → select tool →
View; decor renders under rooms, visible everywhere, inert outside the
editor; stored in space.decor (rev/lock, backend schema) [auto]
- [ ] Opening hover preview (v1.32.1): with the Opening tool, hovering near a
wall shows a dashed 90 cm ghost snapped onto the wall (with a center
dot); no ghost far from walls, over an existing opening (click = edit),
or in other tools [auto]
- [ ] Split polyline + cursors + Esc (v1.32.0): Merge shows a pointer cursor,
Split shows pointer until a room is picked then crosshair; the cut can be
a polyline — start on a wall, intermediate clicks inside the room, finish
on a wall (path drawn live, walls/self-crossing rejected); Esc walks back:
last cut point → room pick → back to the Draw tool (same for Merge:
selection → tool) [auto]
- [ ] Merge/split pick highlight (v1.31.2): the first room clicked with the
Merge tool (and the split-selected room) gets an amber outline + fill;
visible over the blue markup outlines [auto]
- [ ] Card vs tool conflict (v1.31.1): in the Plan editor, dragging/resizing or
clicking a room card never feeds the active tool (no draw point, no
delete-room confirm, no merge/split pick); clicks past the card work [auto]
- [ ] Room cards (v1.31.0): with metrics enabled in space settings (4
checkboxes: temperature, humidity, avg Zigbee, lights) the room name gets
a smaller metrics line under it; lights show On/Off or "1 of 3" when
partially lit; rooms without an HA area show the name only; in the Plan
editor cards show the name only, are draggable and resizable via corner
handles on hover (uniform scale 0.5–3, stored in layout, survives drag);
View mode has no handles/hover [auto]
- [ ] Esc closes dialogs (v1.30.4): Escape closes the topmost dialog (opening
info, device info, icon rules, general settings, device editor, opening
editor, space dialog incl. abandoning an import queue); stacked dialogs
close one per press; Esc while drawing still undoes the last point [auto]
- [ ] General settings gear (v1.30.3): the header cog is visible in every mode
(admins), opens the palette dialog from View too [auto]
- [ ] Editor tabs (v1.30.2): only two tabs — "Plan editor" / "Device editor"
(no View button; View is the default state); clicking a tab opens its
bottom toolbar (Devices got its own bar with add/show-all/reset/rules);
the bar and the active tab both show an X that returns to View; re-click
on the active tab does nothing; Plan↔Devices switches directly [auto]
- [ ] Space gear (v1.30.1): the cog next to the space name is visible in every
mode (admins only), vertically centered with the tab text; clicking it
opens space settings without switching the tab; "+" tab stays Plan-only [auto]
- [ ] Lock action (v1.30.0): opening info card (View) shows Unlock (red) when
locked / Lock when unlocked; button calls the lock service; disabled while
locking/unlocking; hidden when unavailable; plan-icon tap still never
toggles a lock [auto]
- [ ] New-device flag (v1.29.0): a device added to HA after install gets a big red
dot top-right of its icon (all clients); opening its editor clears it
everywhere; upgrade/first-run seeds the baseline silently — no dot flood [auto]
- [ ] No devices at all in HA (fresh instance) → plan renders, "0 dev.", no console errors [auto]
## Device dialog (markers) ★
@@ -90,9 +217,12 @@ Run the *core flows* (marked ★ below) in each environment at least once per mi
- [ ] Open via info card → Edit; all fields persist (name, icon, model, link, description)
- [ ] Rebind to another device/entity/helper: search filters; already-placed candidates excluded; old position cleaned up [auto backend]
- [ ] Virtual device: requires name; room required; renders dashed
- [ ] Sub-area rooms (v1.28.0): a room WITHOUT an HA area appears in the marker
room list ("no area, manual"); a device placed there lands at its centre,
the marker stores room_id, reopening the dialog restores the choice [auto]
- [ ] Room override moves the icon to the room center
- [ ] Tap-action override select (default/info/more-info/toggle) saves and applies
- [ ] PDF/manual upload: ok path; >25 MB → readable error; .exe → bad-ext error [auto backend]; traversal names sanitized [auto backend]
- [ ] PDF/manual upload: ok path; >50 MB → readable error; .exe → bad-ext error [auto backend]; traversal names sanitized [auto backend]
- [ ] `javascript:` in the link field is not rendered as a clickable link [auto]
- [ ] Remove: auto device → hidden marker (reappears via dialog "show all"? no — stays hidden until re-added); virtual → gone incl. its layout entry [auto backend]
@@ -120,7 +250,7 @@ Run the *core flows* (marked ★ below) in each environment at least once per mi
- [ ] Zoom level persists per space (localStorage), restored on reload
- [ ] Window resize / sidebar collapse refits without distortion
- [ ] Room name labels: default at room center; dragging moves and persists (server layout, `rl_*`) [auto]; hidden in markup mode
- [ ] Labels legible on light plans (text shadow) at min/max zoom
- [ ] Labels legible on light and dark plans (no text shadow) at min/max zoom
## Multi-client & concurrency ★
@@ -155,6 +285,16 @@ Run the *core flows* (marked ★ below) in each environment at least once per mi
## Last self-run
**v1.21.1 (2026-07-16), full audit of v1.16–v1.21.** All `[auto]` items pass (73 frontend
tests, 12 backend). New smokes on the synthetic home: `smoke_merge_split` (merge fuses
adjacent rooms keeping the survivor's id; non-adjacent refused with a toast; split creates
the new room, cancel keeps the room whole, along-wall cut refused) and `smoke_split_nonsnap`.
Finding turned into a fix (shipped this release): **Split required the click to land on a grid
node**, so it silently failed on rooms whose walls are not grid-aligned (imported/legacy
polygons) — the click now snaps to the nearest wall instead of the grid, and `splitRoom()`
still rejects a bad cut. README (en+ru) gained the merge/split/ruler/scale documentation it
was missing. The earlier self-run record follows.
**v1.14.0 (2026-07-06), headless demo harness + unit suites.** All `[auto]` items pass
(43 frontend tests, 11 pure + 12 HA-harness backend tests, `smoke_space_settings`,
tap/hold/wizard/rules smokes). Bugs found during the run, fixed in the same release:
@@ -168,3 +308,46 @@ tap/hold/wizard/rules smokes). Bugs found during the run, fixed in the same rele
conflict without resync — fixed in v1.13.2.
Unchecked boxes above (real browsers/devices, multi-tab live sync, Companion apps)
require hands on real hardware — they remain for the human pass.
## houseplan-space-card (read-only embedded)
- [ ] `type: custom:houseplan-space-card, space: <id>` renders the space identical to the full
card's plan (background + configured borders/names + room fills + icons), no header/controls [auto]
- [ ] The schematic is fully non-interactive: click/hover anywhere does nothing — no more-info,
no tooltip, no drag (`.hp-static-stage` is pointer-events:none) [auto]
- [ ] Footer button opens the full component already showing that space (deep-link `#space=<id>`) [auto]
- [ ] Several cards with different `space` coexist on one board; one shared config WS request
- [ ] Unknown `space` → tidy error card [auto]
- [ ] `show_button: false` hides the footer
- [ ] Full card honours `#space=<id>` on load and on hashchange; invalid id ignored [auto]
## Presence ripples / per-device icon (v1.22.0)
- [ ] Marker dialog → Display = "Ripple only": the icon badge disappears, rings pulse while the
entity is on, and collapse to a faint dot when it goes off
- [ ] Display = "Icon + ripple": both the icon and the rings are drawn
- [ ] Ripple colour and size (×2..×8) apply per device
- [ ] An entity going `unavailable` stops the pulsing (idle dot), never leaves it running
- [ ] Icon size ×0.5..×3 and rotation 0..350° apply per device; the temp/humidity badges
scale with the icon
- [ ] Ripples still work with the card-wide "live states" toggle OFF (they are opt-in per device)
- [ ] With OS "reduce motion" enabled, rings do not animate
## Doors & windows (v1.23.0)
- [ ] Markup → "Opening": a click away from any wall shows a toast; near a wall — the dialog
- [ ] A door placed on a wall renders jambs + leaf + swing arc at the wall's angle; length in cm
matches the ruler/scale of the space
- [ ] Bind a contact sensor: open → leaf swings and the arc draws on in the accent colour;
closed → leaf lies along the wall, arc hidden; invert flips this
- [ ] Sensor unavailable → the opening freezes at its static default (door open / window closed)
- [ ] A door with a lock shows the padlock badge: green locked / orange unlocked / grey unknown
- [ ] Clicking an opening (or the padlock) in view mode opens the info card with both states;
the lock can NOT be toggled from the plan
- [ ] Flip toggles mirror the hinge side and the swing side
- [ ] Click an existing opening with the tool → edit dialog; Delete removes it
- [ ] (v1.23.1) Hovering an opening in view mode shows the accent outline + grab cursor
- [ ] Dragging an opening slides it along walls (re-snapping, incl. around corners) and saves
on release; dragging far away from walls leaves it in place; hinge does not flip while
crossing wall-segment boundaries
- [ ] Single click still opens the status card; double click opens the properties dialog;
a drag does NOT open either
+86
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@@ -0,0 +1,86 @@
# UX redesign: three modes (approved 2026-07-21)
> Approved design for reorganizing all card interactions into three tab-like modes.
> Driven by the owner's mandate and confirmed by real user feedback
> ([issue #3](https://github.com/Matysh/houseplan-card/issues/3): *"When moving the
> map around, I sometimes move the doors/sensors around"*). This document is the
> source of truth for the implementation iterations below. No code has been changed yet.
## Principle
A segmented control in the card header with three tabs; the active one is visually
highlighted, and edit modes add a colored frame around the stage so the mode is
obvious at a glance:
**[ 📐 Plan editor ] [ 🔧 Device editor ] [ ✏️ Background editor ]** — View has
NO tab (since v1.30.2). The Background editor (v1.33.0) manages a purely visual
decor layer (lines/rects/ovals/text in `space.decor`, drawn under the rooms,
inert everywhere outside its editor).
- **View** is the implicit default state: no editor tab is active. It is the only
state after every load (edit modes are never restored across reloads).
- Activating an editor tab highlights it and opens that editor's bottom toolbar
(both editors have one since v1.30.2). The toolbar and the active tab each
carry an **X** that closes the editor back to View; re-clicking the active tab
does nothing; Plan↔Devices switches directly.
- **Plan editor** and **Device editor** are shown only to admins when
`admin_only` is on.
## View — display and device interaction only
Allowed: pan/zoom (wheel, pinch, buttons), switching spaces, device tap
(info / more-info / toggle per settings), long-press → info card, opening tap →
door/lock info card (with an explicit Unlock/Lock button when a lock is bound —
the only way to operate a lock from the card; plan-icon taps never toggle locks),
room tap → HA area, hover tooltips (name, temperature, signal).
Removed from this mode (they move, not die):
- icon dragging ("drag anywhere", v1.9 — consciously reversed),
- room-label dragging,
- opening dragging along walls and double-click properties (v1.23.1),
- every edit button in the header (+device, 👁 show-all, ↺ reset, ⬡ rules, ⚙ general,
per-space gear, markup toggle).
Header in View: space tabs, device count, zoom cluster. Nothing else.
## Plan — geometry and appearance of the space
- Toolbar tools: Outline room, Delete room, Merge, Split, Opening (place / drag along
walls / properties), Room labels (drag positions — labels are part of the plan).
- Space gear dialog (title, plan image / hand-drawn, scale, Display section, show_lqi),
add space, floors import, delete space.
- ⚙ General settings (fill palette) lives here — it is about the plan's appearance.
## Devices — placement and marker configuration
- Icon dragging (ONLY here). Click on a device opens the **edit dialog directly**
(binding, name, icon, size/angle, display badge/ripple + colors, tap override,
model/link/description/PDFs, room).
- + add device/entity/virtual, hide device, ↺ reset layout, 👁 show-all (curation
tool), ⬡ icon rules.
## Deprecations decided
1. "Drag anywhere" (v1.9) — reversed by this design.
2. Opening drag / dbl-click properties in view (v1.23.1) — moved into Plan.
3. The markup toggle button — replaced by the Plan tab.
4. Legacy localStorage mode (card without the integration) — candidate for removal
in the next major; adds branching for a half-working scenario.
## Approved follow-up features (from issue #3, by priority)
1. State-reflecting icons (open/closed door variants etc., like core HA).
2. `display: value` — show the measurement instead of an icon.
3. Light color in the icon/ripple (RGB lights).
4. Alarm visual (leak/smoke/doorbell): red pulse overlay.
5. Rooms as sub-areas without an HA area + manual device placement by room id.
6. Backlog (not planned): music notes for players, directional TV ripples.
## Implementation iterations
- **It.1 — mode shell:** the segmented control, mode state, View-mode gating of all
edit interactions/buttons (biggest UX win, smallest surface).
- **It.2 — Plan tab:** move markup tools + space dialogs + labels drag + openings
editing under Plan; colored frame indicator.
- **It.3 — Devices tab:** drag + direct-edit click + curation tools under Devices.
- **It.4+:** follow-up features 1–5 above, each its own release.
+29 -3
View File
@@ -1,15 +1,16 @@
{
"name": "houseplan-card",
"version": "1.15.0",
"version": "1.23.2",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "houseplan-card",
"version": "1.15.0",
"version": "1.23.2",
"license": "MIT",
"dependencies": {
"lit": "^3.1.3"
"lit": "^3.1.3",
"polyclip-ts": "^0.16.8"
},
"devDependencies": {
"@mdi/js": "^7.4.47",
@@ -597,6 +598,15 @@
"node": ">=0.4.0"
}
},
"node_modules/bignumber.js": {
"version": "9.3.1",
"resolved": "https://registry.npmjs.org/bignumber.js/-/bignumber.js-9.3.1.tgz",
"integrity": "sha512-Ko0uX15oIUS7wJ3Rb30Fs6SkVbLmPBAKdlm7q9+ak9bbIeFf0MwuBsQV6z7+X768/cHsfg+WlysDWJcmthjsjQ==",
"license": "MIT",
"engines": {
"node": "*"
}
},
"node_modules/buffer-from": {
"version": "1.1.2",
"resolved": "https://registry.npmjs.org/buffer-from/-/buffer-from-1.1.2.tgz",
@@ -797,6 +807,16 @@
"node": "^8.16.0 || ^10.6.0 || >=11.0.0"
}
},
"node_modules/polyclip-ts": {
"version": "0.16.8",
"resolved": "https://registry.npmjs.org/polyclip-ts/-/polyclip-ts-0.16.8.tgz",
"integrity": "sha512-JPtKbDRuPEuAjuTdhR62Gph7Is2BS1Szx69CFOO3g71lpJDFo78k4tFyi+qFOMVPePEzdSKkpGU3NBXPHHjvKQ==",
"license": "MIT",
"dependencies": {
"bignumber.js": "^9.1.0",
"splaytree-ts": "^1.0.2"
}
},
"node_modules/randombytes": {
"version": "2.1.0",
"resolved": "https://registry.npmjs.org/randombytes/-/randombytes-2.1.0.tgz",
@@ -936,6 +956,12 @@
"source-map": "^0.6.0"
}
},
"node_modules/splaytree-ts": {
"version": "1.0.2",
"resolved": "https://registry.npmjs.org/splaytree-ts/-/splaytree-ts-1.0.2.tgz",
"integrity": "sha512-0kGecIZNIReCSiznK3uheYB8sbstLjCZLiwcQwbmLhgHJj2gz6OnSPkVzJQCMnmEz1BQ4gPK59ylhBoEWOhGNA==",
"license": "BDS-3-Clause"
},
"node_modules/supports-preserve-symlinks-flag": {
"version": "1.0.0",
"resolved": "https://registry.npmjs.org/supports-preserve-symlinks-flag/-/supports-preserve-symlinks-flag-1.0.0.tgz",
+3 -2
View File
@@ -1,6 +1,6 @@
{
"name": "houseplan-card",
"version": "1.15.6",
"version": "1.34.0",
"description": "Interactive house plan Lovelace card for Home Assistant",
"license": "MIT",
"type": "module",
@@ -22,6 +22,7 @@
"typescript": "^5.4.5"
},
"dependencies": {
"lit": "^3.1.3"
"lit": "^3.1.3",
"polyclip-ts": "^0.16.8"
}
}
+76
View File
@@ -0,0 +1,76 @@
/**
* Module-level houseplan config cache shared by every embedded card on a board,
* so N cards do NOT issue N identical `houseplan/config/get` requests. The cache
* is invalidated when the integration emits `houseplan_config_updated`
* (fired on config/set); subscribers are then notified to reload.
*
* The full `houseplan-card` already persists a `{config, rev, layout}` snapshot in
* localStorage (`houseplan_card_cfg_v1`) for its own instant start — we seed from it
* so embedded cards paint immediately, then refresh from the server in the background.
*/
const LS_CFG = 'houseplan_card_cfg_v1';
export interface HpConfigSnapshot {
config: any | null;
rev: number;
layout: Record<string, any>;
}
let cache: HpConfigSnapshot | null = null;
let inflight: Promise<HpConfigSnapshot> | null = null;
let subscribed = false;
const listeners = new Set<() => void>();
/** Instant, synchronous best-effort snapshot from the full card's localStorage cache. */
export function cachedSnapshot(): HpConfigSnapshot | null {
if (cache) return cache;
try {
const c = JSON.parse(localStorage.getItem(LS_CFG) || 'null');
if (c && c.config && Array.isArray(c.config.spaces)) {
return { config: c.config, rev: c.rev || 0, layout: c.layout || {} };
}
} catch {
/* ignore */
}
return null;
}
async function fetchFresh(hass: any): Promise<HpConfigSnapshot> {
const [cfgResp, layResp] = await Promise.all([
hass.callWS({ type: 'houseplan/config/get' }),
hass.callWS({ type: 'houseplan/layout/get' }),
]);
cache = {
config: cfgResp?.config ?? null,
rev: cfgResp?.rev ?? 0,
layout: layResp?.layout ?? {},
};
if (!subscribed && hass.connection?.subscribeEvents) {
subscribed = true;
try {
await hass.connection.subscribeEvents(() => {
cache = null; // invalidate; listeners reload
listeners.forEach((l) => l());
}, 'houseplan_config_updated');
} catch {
subscribed = false;
}
}
return cache;
}
/** Get the shared config snapshot (cached, deduped across cards). */
export function getConfig(hass: any): Promise<HpConfigSnapshot> {
if (cache) return Promise.resolve(cache);
if (inflight) return inflight;
inflight = fetchFresh(hass).finally(() => {
inflight = null;
});
return inflight;
}
/** Subscribe to config-changed notifications; returns an unsubscribe function. */
export function onConfigChange(cb: () => void): () => void {
listeners.add(cb);
return () => listeners.delete(cb);
}
+79 -2
View File
@@ -104,6 +104,27 @@ export function tempFor(hass: any, entIds: string[]): number | null {
return null;
}
/** A humidity-measuring entity (device_class humidity or *_humidity), excluding diagnostics. */
export function isHumEntity(hass: any, eid: string): boolean {
if (hass.entities?.[eid]?.entity_category) return false;
const st = hass.states[eid];
if (!st) return /_humidity$/.test(eid);
const a = st.attributes || {};
return a.device_class === 'humidity' || (a.unit_of_measurement === '%' && /_humidity$/.test(eid)) || /_humidity$/.test(eid);
}
/** First readable humidity value (integer %) among the entities, or null. */
export function humFor(hass: any, entIds: string[]): number | null {
for (const eid of entIds) {
if (!isHumEntity(hass, eid)) continue;
const st = hass.states[eid];
if (!st) continue;
const v = parseFloat(st.state);
if (!isNaN(v)) return Math.round(v);
}
return null;
}
/** Group light entities: HA light-group (platform=group) and Z2M groups (device model=Group). */
export function lightGroups(hass: any, enabled: boolean): { eid: string; name: string; area: string }[] {
if (!enabled) return [];
@@ -206,6 +227,7 @@ export function buildDevices(ctx: BuildCtx): DevItem[] {
};
item.primary = primaryEntity(h, entIds, icon);
if (icon === 'mdi:thermometer' || icon === 'mdi:air-filter') item.temp = tempFor(h, entIds);
if (item.primary && isHumEntity(h, item.primary)) item.hum = humFor(h, entIds);
rest.push(item);
}
@@ -254,6 +276,8 @@ export function buildDevices(ctx: BuildCtx): DevItem[] {
};
item.primary = primaryEntity(h, entIds, icon);
if (icon === 'mdi:thermometer' || icon === 'mdi:air-filter') item.temp = tempFor(h, entIds);
if (item.primary && isHumEntity(h, item.primary)) item.hum = humFor(h, entIds);
if (item.primary && isHumEntity(h, item.primary)) item.hum = humFor(h, entIds);
applyMarker(item, m);
rest.push(item);
} else if (kind === 'entity') {
@@ -261,18 +285,23 @@ export function buildDevices(ctx: BuildCtx): DevItem[] {
const area = m.area || reg?.area_id || (reg?.device_id && h.devices[reg.device_id]?.area_id) || '';
const space = (area && areaToSpace[area]) || m.space || firstSpaceId;
const st = h.states[ref];
const nm = reg?.name || st?.attributes?.friendly_name || ref;
let icon = resolveIcon(h, nm, '', [ref], iconRules);
if (ref.startsWith('lock.')) icon = 'mdi:lock';
const item: DevItem = {
id: m.id,
name: reg?.name || st?.attributes?.friendly_name || ref,
name: nm,
model: '',
area,
space,
icon: 'mdi:shape-outline',
icon,
entities: [ref],
primary: ref,
bindingKind: 'entity',
bindingRef: ref,
};
if (icon === 'mdi:thermometer' || icon === 'mdi:air-filter') item.temp = tempFor(h, [ref]);
if (isHumEntity(h, ref)) item.hum = humFor(h, [ref]);
applyMarker(item, m);
rest.push(item);
} else {
@@ -314,7 +343,55 @@ export function areaLights(hass: any, devices: { area: string; entities: string[
return seen ? 'off' : 'none';
}
/** Average humidity across the area's climate-ish devices (integer %, or null). */
export function areaHum(
hass: any,
devices: { area: string; icon?: string; entities: string[] }[],
area: string,
): number | null {
const vals: number[] = [];
for (const dv of devices) {
if (dv.area !== area) continue;
// same curation idea as areaTemp: climate sensors only, not fridges/plugs
if (dv.icon !== 'mdi:thermometer' && dv.icon !== 'mdi:air-filter' && dv.icon !== 'mdi:water-percent') continue;
const h = humFor(hass, dv.entities);
if (h != null) vals.push(h);
}
if (!vals.length) return null;
return Math.round(vals.reduce((a, b) => a + b, 0) / vals.length);
}
/** How many of the area's lights are on: {on, total}, or null without lights. */
export function areaLightStats(
hass: any,
devices: { area: string; entities: string[] }[],
area: string,
): { on: number; total: number } | null {
const seen = new Set<string>();
let on = 0;
for (const dv of devices) {
if (dv.area !== area) continue;
for (const eid of dv.entities) {
if (!eid.startsWith('light.') || seen.has(eid)) continue;
seen.add(eid);
if (hass.states[eid]?.state === 'on') on++;
}
}
return seen.size ? { on, total: seen.size } : null;
}
/** Average temperature across the area's devices (null when nothing reports one). */
/** Average zigbee signal (LQI) across an area's non-virtual devices, or null. */
export function areaLqi(hass: any, devices: { area: string; virtual?: boolean; entities: string[] }[], area: string): number | null {
const vals: number[] = [];
for (const d of devices) {
if (d.area !== area || d.virtual) continue;
const l = lqiFor(hass, d.entities);
if (l != null) vals.push(l);
}
return averageLqi(vals);
}
export function areaTemp(
hass: any,
devices: { area: string; icon?: string; entities: string[] }[],
+1693 -185
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+115 -5
View File
@@ -22,18 +22,40 @@
"title.zoom_reset": "Reset zoom",
"title.add_device": "Add a device to the plan",
"title.show_all": "Show all area devices (no curation)",
"title.reset_layout": "Reset icon positions to auto layout",
"title.markup": "Room markup: grid, lines, outlines",
"title.configure_space": "Configure space",
"title.add_space": "Add space",
"title.markup_add": "Add a room: connect grid dots with lines until the outline closes",
"title.markup_erase": "Erase a line: click the line",
"title.markup_merge": "Merge rooms: click one room, then the neighbour it shares a wall with",
"title.markup_split": "Split a room: click the room, then two points on its walls",
"title.markup_delroom": "Delete a room: click inside the room",
"title.no_area_room": "Decorative room without an HA area (e.g. a hallway)",
"title.choose_area": "Select a Home Assistant area",
"title.need_plan": "Upload a floor-plan image",
"markup.add": "Add",
"markup.erase": "Erase",
"markup.merge": "Merge",
"markup.split": "Split",
"markup.opening": "Opening",
"title.markup_opening": "Doors & windows: click a wall to place, click an opening to edit",
"opening.new": "New opening",
"opening.edit": "Door / window",
"opening.door": "Door",
"opening.window": "Window",
"opening.type_label": "Type",
"opening.length_label": "Length, cm",
"opening.contact_label": "Open/close sensor",
"opening.lock_label": "Lock",
"opening.none": "— none —",
"opening.invert": "Invert open/closed",
"opening.flip_h": "Hinge on the other jamb",
"opening.flip_v": "Opens to the other side",
"opening.open": "Open",
"opening.closed": "Closed",
"opening.locked": "Locked",
"opening.unlocked": "Unlocked",
"opening.state_unknown": "unavailable",
"opening.no_entities": "No sensors bound — a static symbol on the plan.",
"toast.opening_no_wall": "Click next to a room wall — openings sit on walls",
"markup.delete": "Delete",
"markup.hint_points": "points: {n} · Esc/Ctrl+Z — undo a dot · close the outline by clicking the first one",
"markup.hint_start": "click a grid dot to start the outline",
@@ -58,6 +80,13 @@
"marker.room_auto": "— by device area (auto) —",
"marker.icon_label": "Icon",
"marker.icon_ph": "mdi:… (empty = auto)",
"marker.display_label": "Display",
"display.badge": "Icon badge",
"display.ripple": "Ripple only",
"display.icon_ripple": "Icon + ripple",
"marker.ripple_size": "Ripple size",
"marker.size_label": "Icon size / rotation",
"marker.angle_label": "Rotate",
"marker.model_label": "Model",
"marker.model_ph": "e.g. Aqara T&H",
"marker.link_label": "Link",
@@ -85,7 +114,6 @@
"device.light_group": "light group",
"device.fallback": "device",
"device.virtual": "virtual device",
"confirm.reset_layout": "Reset all icon positions to the auto layout?",
"confirm.delete_room": "Delete room \"{name}\"?",
"confirm.remove_marker": "Remove \"{name}\" from the plan?",
"confirm.delete_space": "Delete space \"{title}\" with all its rooms and markup?",
@@ -94,6 +122,16 @@
"toast.markup_needs_server": "Markup is available after the config is moved to the server",
"toast.conflict": "Config was changed in another window — data refreshed, repeat your last action",
"toast.cfg_save_failed": "Failed to save config: {err}",
"toast.room_overlap": "The outline overlaps room “{name}” — rooms must not overlap",
"toast.merge_not_adjacent": "Only rooms that share a wall can be merged",
"toast.rooms_merged": "Rooms merged into “{name}”",
"toast.split_pick_wall": "Start the cut on the room’s wall",
"toast.split_bad_cut": "The cut must run wall to wall inside the room, without crossing walls or itself",
"merge.header": "Merge rooms",
"merge.hint": "The merged room keeps one name and one area. The other area is released — its devices leave the plan until another room claims it.",
"merge.keep": "Keep",
"merge.no_area": "no area",
"room.split_header": "New room from the split",
"toast.room_saved": "Room saved ({n}). Devices added: {added}. Outline the next one or exit markup.",
"toast.room_saved_no_area": "Room saved ({n}, no area). Outline the next one or exit markup.",
"toast.marker_needs_server": "Device editing is available after the config is moved to the server",
@@ -152,6 +190,8 @@
"import.progress": "Floor {i} of {n}",
"import.done": "Spaces created. Outline the rooms: click grid dots and close the contour.",
"btn.skip": "Skip",
"space.scale_label": "Scale (grid cell size)",
"space.scale_unit": "cm per cell",
"space.display_section": "Display",
"space.show_borders": "Always show room borders",
"space.show_names": "Show room names (drag to move)",
@@ -170,5 +210,75 @@
"fill.temp": "Temperature",
"space.temp_min": "Comfort from",
"space.temp_max": "to",
"tip.temp_avg": "average temperature:"
"tip.temp_avg": "average temperature:",
"space_card.button": "Open the space plan",
"space_card.not_found": "Space “{id}” not found",
"space_card.loading": "Loading…",
"editor.space": "Space",
"editor.show_button": "Show button",
"editor.button_label": "Button label",
"editor.button_target": "Target dashboard path",
"editor.aspect_ratio": "Aspect ratio (e.g. 16:9 or auto)",
"marker.sub_entity": "entity",
"title.general_settings": "General settings",
"gs.title": "General settings",
"gs.hint": "Fill colors apply to every space; each color has its own opacity. Which fill mode a space uses is set in that space's dialog.",
"gs.light_group": "Fill: lights",
"gs.light_on": "Lights on",
"gs.light_off": "All lights off",
"gs.temp_group": "Fill: temperature",
"gs.temp_cold": "Cold",
"gs.temp_ok": "Comfortable",
"gs.temp_hot": "Hot",
"gs.lqi_group": "Fill: zigbee signal",
"gs.lqi_low": "Weak signal",
"gs.lqi_high": "Strong signal",
"gs.reset": "Reset to defaults",
"gs.saved": "General settings saved",
"space.show_lqi": "Show zigbee signal (LQI) next to devices",
"gs.light_none": "No light sources",
"mode.plan": "Plan editor",
"mode.devices": "Device editor",
"display.value": "Value instead of an icon",
"marker.subarea": "no area, manual",
"device.new": "New device — open its editor to dismiss",
"opening.unlock_action": "Unlock",
"opening.lock_action": "Lock",
"opening.lock_pending": "Working…",
"title.close_editor": "Close editor (back to view)",
"devbar.add": "Add",
"devbar.show_all": "Show all",
"devbar.rules": "Icon rules",
"space.roomcard_section": "Room card shows:",
"space.label_temp": "Temperature",
"space.label_hum": "Humidity",
"space.label_lqi": "Average Zigbee signal",
"space.label_light": "Lights on/off",
"roomcard.light_on": "On",
"roomcard.light_off": "Off",
"roomcard.light_partial": "{on} of {total}",
"toast.split_pick_inside": "Intermediate cut points must be inside the room",
"mode.decor": "Background editor",
"decor.select": "Select",
"decor.line": "Line",
"decor.rect": "Rectangle",
"decor.ellipse": "Oval",
"decor.text": "Text",
"decor.erase": "Erase",
"decor.color": "Color",
"decor.width": "Line width",
"decor.w_thin": "Thin",
"decor.w_mid": "Medium",
"decor.w_thick": "Thick",
"decor.fill": "Fill",
"decor.text_title": "Text label",
"decor.text_label": "Text",
"decor.text_size": "Size",
"decor.size_s": "Small",
"decor.size_m": "Medium",
"decor.size_l": "Large",
"marker.icon_auto": "Auto: {icon} (by icon rules; pick one to override)",
"mode.plan_tip": "Plan editor — the geometry of the home: draw and split/merge rooms, bind them to HA areas, place doors and windows, move room cards, set the scale",
"mode.devices_tip": "Device editor — everything about icons: drag to position, click to edit binding/icon/display, add virtual devices, icon rules",
"mode.decor_tip": "Background editor — purely visual decor under the plan: lines, rectangles, ovals and text labels that never react to clicks"
}
+115 -5
View File
@@ -22,18 +22,40 @@
"title.zoom_reset": "Сбросить масштаб",
"title.add_device": "Добавить устройство на план",
"title.show_all": "Показывать все устройства зоны (без курирования)",
"title.reset_layout": "Сбросить позиции значков к авто-раскладке",
"title.markup": "Разметка комнат: сетка, линии, контуры",
"title.configure_space": "Настроить пространство",
"title.add_space": "Добавить пространство",
"title.markup_add": "Добавить комнату: соединяйте точки сетки линиями до замкнутого контура",
"title.markup_erase": "Стереть линию: клик по линии",
"title.markup_merge": "Объединить комнаты: клик по одной, затем по соседней с общей стеной",
"title.markup_split": "Разделить комнату: клик по комнате, затем две точки на её стенах",
"title.markup_delroom": "Удалить комнату: клик внутри комнаты",
"title.no_area_room": "Декоративная комната без привязки к зоне (например, холл)",
"title.choose_area": "Выберите зону Home Assistant",
"title.need_plan": "Загрузите подложку (план этажа)",
"markup.add": "Добавить",
"markup.erase": "Стереть",
"markup.merge": "Объединить",
"markup.split": "Разделить",
"markup.opening": "Проём",
"title.markup_opening": "Двери и окна: клик по стене — добавить, клик по проёму — редактировать",
"opening.new": "Новый проём",
"opening.edit": "Дверь / окно",
"opening.door": "Дверь",
"opening.window": "Окно",
"opening.type_label": "Тип",
"opening.length_label": "Длина, см",
"opening.contact_label": "Датчик открытия",
"opening.lock_label": "Замок",
"opening.none": "— нет —",
"opening.invert": "Инвертировать открыто/закрыто",
"opening.flip_h": "Петли с другой стороны",
"opening.flip_v": "Открывается в другую сторону",
"opening.open": "Открыто",
"opening.closed": "Закрыто",
"opening.locked": "Заперто",
"opening.unlocked": "Не заперто",
"opening.state_unknown": "недоступно",
"opening.no_entities": "Датчики не привязаны — статичный символ на плане.",
"toast.opening_no_wall": "Кликните рядом со стеной комнаты — проёмы ставятся на стены",
"markup.delete": "Удалить",
"markup.hint_points": "точек: {n} · Esc/Ctrl+Z — убрать точку · замкните контур кликом по первой",
"markup.hint_start": "кликните точку сетки, чтобы начать контур",
@@ -58,6 +80,13 @@
"marker.room_auto": "— по зоне устройства (авто) —",
"marker.icon_label": "Иконка",
"marker.icon_ph": "mdi:… (пусто = авто)",
"marker.display_label": "Отображение",
"display.badge": "Значок",
"display.ripple": "Только пульсация",
"display.icon_ripple": "Значок + пульсация",
"marker.ripple_size": "Размер пульсации",
"marker.size_label": "Размер / поворот значка",
"marker.angle_label": "Поворот",
"marker.model_label": "Модель",
"marker.model_ph": "напр. Aqara T&H",
"marker.link_label": "Ссылка",
@@ -85,7 +114,6 @@
"device.light_group": "группа света",
"device.fallback": "устройство",
"device.virtual": "виртуальное устройство",
"confirm.reset_layout": "Сбросить позиции всех иконок к авто-раскладке?",
"confirm.delete_room": "Удалить комнату «{name}»?",
"confirm.remove_marker": "Убрать «{name}» с плана?",
"confirm.delete_space": "Удалить пространство «{title}» со всеми комнатами и разметкой?",
@@ -94,6 +122,16 @@
"toast.markup_needs_server": "Разметка доступна после переноса конфига на сервер",
"toast.conflict": "Конфиг изменён в другом окне — данные обновлены, повторите последнее действие",
"toast.cfg_save_failed": "Не удалось сохранить конфиг: {err}",
"toast.room_overlap": "Контур накладывается на комнату «{name}» — комнаты не должны накладываться",
"toast.merge_not_adjacent": "Объединять можно только комнаты с общей стеной",
"toast.rooms_merged": "Комнаты объединены в «{name}»",
"toast.split_pick_wall": "Начните разрез на стене комнаты",
"toast.split_bad_cut": "Разрез — от стены до стены внутри комнаты, без пересечения стен и самого себя",
"merge.header": "Объединение комнат",
"merge.hint": "У объединённой комнаты одно имя и одна зона. Вторая зона освобождается — её устройства уйдут с плана, пока их не заберёт другая комната.",
"merge.keep": "Оставить",
"merge.no_area": "без зоны",
"room.split_header": "Новая комната после разделения",
"toast.room_saved": "Комната сохранена ({n}). Устройств добавлено: {added}. Обведите следующую или выйдите из разметки.",
"toast.room_saved_no_area": "Комната сохранена ({n}, без зоны). Обведите следующую или выйдите из разметки.",
"toast.marker_needs_server": "Редактирование устройств доступно после переноса конфига на сервер",
@@ -152,6 +190,8 @@
"import.progress": "Этаж {i} из {n}",
"import.done": "Пространства созданы. Обведите комнаты: кликайте по точкам сетки и замкните контур.",
"btn.skip": "Пропустить",
"space.scale_label": "Масштаб (размер клетки сетки)",
"space.scale_unit": "см на клетку",
"space.display_section": "Отображение",
"space.show_borders": "Всегда отображать границы комнат",
"space.show_names": "Отображать названия комнат (перетаскиваются)",
@@ -170,5 +210,75 @@
"fill.temp": "По температуре",
"space.temp_min": "Комфорт от",
"space.temp_max": "до",
"tip.temp_avg": "средняя температура:"
"tip.temp_avg": "средняя температура:",
"space_card.button": "Перейти к пространству",
"space_card.not_found": "Пространство «{id}» не найдено",
"space_card.loading": "Загрузка…",
"editor.space": "Пространство",
"editor.show_button": "Показывать кнопку",
"editor.button_label": "Текст кнопки",
"editor.button_target": "Путь дашборда (куда вести)",
"editor.aspect_ratio": "Соотношение сторон (напр. 16:9 или auto)",
"marker.sub_entity": "сущность",
"title.general_settings": "Общие настройки",
"gs.title": "Общие настройки",
"gs.hint": "Цвета заливок действуют на все пространства; у каждого цвета своя прозрачность. Какой режим заливки использует пространство — задаётся в его диалоге.",
"gs.light_group": "Заливка: освещение",
"gs.light_on": "Свет включён",
"gs.light_off": "Весь свет выключен",
"gs.temp_group": "Заливка: температура",
"gs.temp_cold": "Холодно",
"gs.temp_ok": "Комфорт",
"gs.temp_hot": "Жарко",
"gs.lqi_group": "Заливка: зигби-сигнал",
"gs.lqi_low": "Слабый сигнал",
"gs.lqi_high": "Сильный сигнал",
"gs.reset": "Сбросить к умолчаниям",
"gs.saved": "Общие настройки сохранены",
"space.show_lqi": "Показывать зигби-сигнал (LQI) у устройств",
"gs.light_none": "Нет источников света",
"mode.plan": "Редактор плана",
"mode.devices": "Редактор устройств",
"display.value": "Значение вместо иконки",
"marker.subarea": "без зоны, вручную",
"device.new": "Новое устройство — откройте его редактор, чтобы снять отметку",
"opening.unlock_action": "Открыть замок",
"opening.lock_action": "Закрыть замок",
"opening.lock_pending": "Выполняется…",
"title.close_editor": "Закрыть редактор (вернуться к просмотру)",
"devbar.add": "Добавить",
"devbar.show_all": "Показать все",
"devbar.rules": "Правила иконок",
"space.roomcard_section": "В карточке комнаты:",
"space.label_temp": "Температура",
"space.label_hum": "Влажность",
"space.label_lqi": "Средний Zigbee-сигнал",
"space.label_light": "Свет вкл/выкл",
"roomcard.light_on": "Вкл",
"roomcard.light_off": "Выкл",
"roomcard.light_partial": "{on} из {total}",
"toast.split_pick_inside": "Промежуточные точки разреза — внутри комнаты",
"mode.decor": "Редактор подложки",
"decor.select": "Выбрать",
"decor.line": "Линия",
"decor.rect": "Прямоугольник",
"decor.ellipse": "Овал",
"decor.text": "Надпись",
"decor.erase": "Стереть",
"decor.color": "Цвет",
"decor.width": "Толщина линии",
"decor.w_thin": "Тонкая",
"decor.w_mid": "Средняя",
"decor.w_thick": "Толстая",
"decor.fill": "Залить",
"decor.text_title": "Надпись",
"decor.text_label": "Текст",
"decor.text_size": "Размер",
"decor.size_s": "Мелкий",
"decor.size_m": "Средний",
"decor.size_l": "Крупный",
"marker.icon_auto": "Авто: {icon} (по правилам иконок; выберите свою, чтобы заменить)",
"mode.plan_tip": "Редактор плана — геометрия дома: рисование и объединение/разделение комнат, привязка к зонам HA, двери и окна, карточки комнат, масштаб",
"mode.devices_tip": "Редактор устройств — всё про значки: перетаскивание, клик — настройка привязки/иконки/отображения, виртуальные устройства, правила иконок",
"mode.decor_tip": "Редактор подложки — чисто визуальный декор под планом: линии, прямоугольники, овалы и надписи, не реагирующие на клики"
}
+564 -3
View File
@@ -1,6 +1,7 @@
/**
* Pure functions with no Lit/DOM dependencies — easy to cover with unit tests.
*/
import { union } from 'polyclip-ts';
/** Zigbee LQI color: ≤40 — red, ≥180 — green, in between — an hsl gradient. */
export function lqiColor(lqi: number): string {
@@ -13,10 +14,124 @@ export function snapToGrid(v: number, pitch: number): number {
return Math.round(v / pitch) * pitch;
}
/** Canonical key of a segment (independent of direction). */
export function segKey(a: number[], b: number[]): string {
/** Real-world length (cm) of a segment given the grid pitch (render units per cell) and cm per cell. */
export function segmentCm(a: number[], b: number[], gridPitch: number, cellCm: number): number {
const cells = Math.hypot(b[0] - a[0], b[1] - a[1]) / gridPitch;
return cells * cellCm;
}
/** Format a length (cm) for display: metric metres ("1.25 m") or imperial feet+inches ("4′ 1″"). */
export function formatLength(cm: number, imperial: boolean): string {
if (imperial) {
const totalIn = cm / 2.54;
let ft = Math.floor(totalIn / 12);
let inch = Math.round(totalIn - ft * 12);
if (inch === 12) { ft += 1; inch = 0; }
return `${ft}′ ${inch}″`;
}
return `${(cm / 100).toFixed(2)} m`;
}
/**
* Canonical key of a segment (independent of direction).
* `prec` = decimals used to compare coordinates: the default 1 suits render units,
* normalized (0..1) coordinates need more (see roomEdges).
*/
export function segKey(a: number[], b: number[], prec = 1): string {
const [p, q] = a[0] < b[0] || (a[0] === b[0] && a[1] <= b[1]) ? [a, b] : [b, a];
return `${p[0].toFixed(1)},${p[1].toFixed(1)}-${q[0].toFixed(1)},${q[1].toFixed(1)}`;
return `${p[0].toFixed(prec)},${p[1].toFixed(prec)}-${q[0].toFixed(prec)},${q[1].toFixed(prec)}`;
}
/**
* Wall segments derived from room outlines (normalized coordinates in and out).
*
* A line has no independent existence on the plan: it can only be an edge of a closed
* room. Shared walls are emitted once, which is what makes deleting a room keep the
* borders its neighbours still contribute — the neighbour's polygon still yields them.
*/
export function roomPoly(r: any): number[][] | null {
if (r?.poly?.length >= 3) return r.poly;
if (r && r.x != null && r.y != null && r.w != null && r.h != null)
return [[r.x, r.y], [r.x + r.w, r.y], [r.x + r.w, r.y + r.h], [r.x, r.y + r.h]];
return null;
}
export function roomEdges(rooms: any[]): number[][] {
const out: number[][] = [];
const seen = new Set<string>();
for (const r of rooms || []) {
const pts = roomPoly(r);
if (!pts) continue;
for (let i = 0; i < pts.length; i++) {
const a = pts[i];
const b = pts[(i + 1) % pts.length];
const k = segKey(a, b, 5);
if (seen.has(k)) continue;
seen.add(k);
out.push([a[0], a[1], b[0], b[1]]);
}
}
return out;
}
/**
* Snap a point onto the nearest wall of any room, returning the snapped point and
* the wall's angle (degrees), or null when no wall is within maxDist. Walls are the
* DERIVED room edges (a line has no independent existence on the plan), so an opening
* placed with this stays valid however rooms are later edited — it keeps absolute
* coordinates and is not tied to a room id or edge index.
*/
export function snapToWall(
p: number[], rooms: any[], maxDist: number,
): { x: number; y: number; angle: number } | null {
let best: { x: number; y: number; angle: number } | null = null;
let bestD = maxDist;
for (const e of roomEdges(rooms)) {
const [x1, y1, x2, y2] = e;
const dx = x2 - x1, dy = y2 - y1;
const len2 = dx * dx + dy * dy;
if (!len2) continue;
let t = ((p[0] - x1) * dx + (p[1] - y1) * dy) / len2;
t = Math.max(0, Math.min(1, t));
const q = [x1 + t * dx, y1 + t * dy];
const d = Math.hypot(p[0] - q[0], p[1] - q[1]);
if (d < bestD) {
bestD = d;
// normalize to [-90, 90): two rooms sharing a wall yield the same edge in
// OPPOSITE directions — without this, dragging an opening across segment
// boundaries would flip its hinge side back and forth
let angle = (Math.atan2(dy, dx) * 180) / Math.PI;
if (angle >= 90) angle -= 180;
else if (angle < -90) angle += 180;
best = { x: q[0], y: q[1], angle };
}
}
return best;
}
/**
* How far open an opening is drawn, 0..1, from its contact sensor state.
* No sensor bound → doors default to open (the familiar swing symbol), windows to
* closed (intact glass) — same convention as a static architectural plan.
* `unavailable`/`unknown` freeze the default too: an outage must not fake motion.
*/
export function openingAmount(
type: 'door' | 'window', state: string | null | undefined, invert = false,
): number {
if (state == null || state === 'unavailable' || state === 'unknown')
return type === 'door' ? 1 : 0;
const open = isActiveState(state) !== !!invert;
return open ? 1 : 0;
}
/**
* Is an entity "active / detected"? Used by presence ripples, which are opted into per
* device and therefore must not depend on the card-wide live_states toggle.
* Anything unknown — including `unavailable` — counts as idle: a sensor outage should
* calm the plan down, never leave a ring pulsing forever.
*/
export function isActiveState(state?: string | null): boolean {
return ['on', 'open', 'home', 'detected', 'playing', 'cleaning'].includes(String(state));
}
/** Point equality within a tolerance. */
@@ -35,6 +150,243 @@ export function pointInPolygon(p: number[], poly: number[][]): boolean {
return inside;
}
/** Distance from p to segment ab. */
function distToSeg(p: number[], a: number[], b: number[]): number {
const dx = b[0] - a[0];
const dy = b[1] - a[1];
const len2 = dx * dx + dy * dy;
let t = len2 ? ((p[0] - a[0]) * dx + (p[1] - a[1]) * dy) / len2 : 0;
t = Math.max(0, Math.min(1, t));
return Math.hypot(p[0] - (a[0] + t * dx), p[1] - (a[1] + t * dy));
}
/**
* Is p on the outline itself (within eps)? This is the normal case, not an anomaly:
* neighbouring rooms share walls, so their vertices sit on each other's outlines —
* including mid-span, since real walls overlap collinearly rather than match exactly.
*/
/**
* Project a point onto the nearest edge of a polygon and return that point,
* or null when the polygon has no edges. Used to snap a Split click onto the
* actual wall (rooms may not be grid-aligned — imported polygons, older configs),
* so cutting no longer requires hitting a grid node exactly on the outline.
*/
export function closestPointOnBoundary(p: number[], poly: number[][]): number[] | null {
if (!poly || poly.length < 2) return null;
let best: number[] | null = null;
let bestD = Infinity;
for (let i = 0; i < poly.length; i++) {
const a = poly[i], b = poly[(i + 1) % poly.length];
const dx = b[0] - a[0], dy = b[1] - a[1];
const len2 = dx * dx + dy * dy;
let t = len2 ? ((p[0] - a[0]) * dx + (p[1] - a[1]) * dy) / len2 : 0;
t = Math.max(0, Math.min(1, t));
const q = [a[0] + t * dx, a[1] + t * dy];
const d = Math.hypot(p[0] - q[0], p[1] - q[1]);
if (d < bestD) { bestD = d; best = q; }
}
return best;
}
export function pointOnBoundary(p: number[], poly: number[][], eps = 1e-6): boolean {
if (!poly || poly.length < 2) return false;
for (let i = 0; i < poly.length; i++)
if (distToSeg(p, poly[i], poly[(i + 1) % poly.length]) <= eps) return true;
return false;
}
/** Inside the outline AND not on it — a point on a shared wall is not "inside". */
export function pointStrictlyInside(p: number[], poly: number[][], eps = 1e-6): boolean {
if (!poly || poly.length < 3) return false;
if (pointOnBoundary(p, poly, eps)) return false;
return pointInPolygon(p, poly);
}
function cross3(a: number[], b: number[], c: number[]): number {
return (b[0] - a[0]) * (c[1] - a[1]) - (b[1] - a[1]) * (c[0] - a[0]);
}
/**
* Do two segments cross transversally? Touching at an endpoint and collinear overlap
* deliberately do NOT count — that is what sharing a wall looks like.
*/
export function segmentsProperlyCross(
p1: number[], p2: number[], p3: number[], p4: number[], eps = 1e-9,
): boolean {
const d1 = cross3(p3, p4, p1);
const d2 = cross3(p3, p4, p2);
const d3 = cross3(p1, p2, p3);
const d4 = cross3(p1, p2, p4);
return (
((d1 > eps && d2 < -eps) || (d1 < -eps && d2 > eps)) &&
((d3 > eps && d4 < -eps) || (d3 < -eps && d4 > eps))
);
}
/** Is any area of outline `a` strictly inside `b`? Also catches nested and duplicate outlines. */
function coversArea(a: number[][], b: number[][], eps: number): boolean {
let allOnBoundary = true;
for (const v of a) {
if (pointStrictlyInside(v, b, eps)) return true;
if (!pointOnBoundary(v, b, eps)) allOnBoundary = false;
}
// every vertex sits on b's outline → a duplicate or traced outline: probe the middle
if (allOnBoundary) {
const c = [
a.reduce((s, p) => s + p[0], 0) / a.length,
a.reduce((s, p) => s + p[1], 0) / a.length,
];
return pointStrictlyInside(c, b, eps);
}
return false;
}
/** Is `inner` fully contained in `outer` (edges may touch, never cross)? */
export function polyContainsPoly(outer: number[][], inner: number[][], eps = 1e-6): boolean {
if (!outer || !inner || outer.length < 3 || inner.length < 3) return false;
for (let i = 0; i < inner.length; i++)
for (let j = 0; j < outer.length; j++)
if (segmentsProperlyCross(inner[i], inner[(i + 1) % inner.length], outer[j], outer[(j + 1) % outer.length]))
return false;
for (const v of inner)
if (!pointStrictlyInside(v, outer, eps) && !pointOnBoundary(v, outer, eps)) return false;
// identical/traced outlines are NOT containment — probe the centroid strictness both ways
const c = [
inner.reduce((s, p) => s + p[0], 0) / inner.length,
inner.reduce((s, p) => s + p[1], 0) / inner.length,
];
return pointStrictlyInside(c, outer, eps) && polygonArea(inner) < polygonArea(outer) - eps;
}
/**
* Do two room outlines ILLEGALLY share floor area? Sharing a wall (fully or
* partially) and touching at a corner are normal. Since v1.34.0 full nesting is
* legal too (island rooms: a column inside a ring, an inner room) — only edge
* crossings and PARTIAL overlaps are rejected.
*/
export function roomsOverlap(a: number[][], b: number[][], eps = 1e-6): boolean {
if (!a || !b || a.length < 3 || b.length < 3) return false;
for (let i = 0; i < a.length; i++)
for (let j = 0; j < b.length; j++)
if (segmentsProperlyCross(a[i], a[(i + 1) % a.length], b[j], b[(j + 1) % b.length])) return true;
if (polyContainsPoly(a, b, eps) || polyContainsPoly(b, a, eps)) return false;
return coversArea(a, b, eps) || coversArea(b, a, eps);
}
/**
* Direct islands of `poly` among `others`: outlines fully inside it that are not
* themselves inside a bigger island (those are subtracted by their parent).
*/
export function islandsOf(poly: number[][], others: number[][][], eps = 1e-6): number[][][] {
const inside = others.filter((o) => polyContainsPoly(poly, o, eps));
return inside.filter((o) => !inside.some((p) => p !== o && polyContainsPoly(p, o, eps)));
}
/** Shoelace area of an outline (absolute value). */
export function polygonArea(poly: number[][]): number {
if (!poly || poly.length < 3) return 0;
let s = 0;
for (let i = 0; i < poly.length; i++) {
const a = poly[i];
const b = poly[(i + 1) % poly.length];
s += a[0] * b[1] - b[0] * a[1];
}
return Math.abs(s) / 2;
}
function closedRing(poly: number[][]): number[][][] {
return [[...poly.map((p) => [p[0], p[1]]), [poly[0][0], poly[0][1]]]];
}
/**
* Union of two room outlines, or null when they may not be merged.
*
* "Adjacent" is decided by the result rather than by a separate heuristic: only rooms that
* genuinely share a wall (fully or partially — real walls overlap collinearly rather than
* match exactly) collapse into ONE hole-free outline. Rooms that merely touch at a corner,
* that are apart, or whose union would enclose a hole do not, and are refused.
*/
export function mergeRooms(a: number[][], b: number[][]): number[][] | null {
if (!a || !b || a.length < 3 || b.length < 3) return null;
const res = union(closedRing(a) as any, closedRing(b) as any);
if (res.length !== 1) return null; // two pieces → not adjacent
if (res[0].length !== 1) return null; // a ring plus holes → not a simple room
const pts = res[0][0].slice(0, -1).map((p: number[]) => [p[0], p[1]]); // drop the closing point
return pts.length >= 3 ? pts : null;
}
/** Index of the outline edge that p sits on, or -1. */
function edgeIndexOf(poly: number[][], p: number[], eps: number): number {
for (let i = 0; i < poly.length; i++)
if (distToSeg(p, poly[i], poly[(i + 1) % poly.length]) <= eps) return i;
return -1;
}
function dropRepeats(pts: number[][], eps: number): number[][] {
const out: number[][] = [];
for (const p of pts) if (!out.length || !samePoint(out[out.length - 1], p, eps)) out.push(p);
if (out.length > 1 && samePoint(out[0], out[out.length - 1], eps)) out.pop();
return out;
}
/**
* Cut a room in two with a straight chord between two points on its walls.
* Returns the two parts, or null when the cut is not a clean wall-to-wall chord:
* an end that is not on a wall, a chord that leaves the room (concave outlines) or that
* runs along a wall and would carve off a zero-area sliver.
*/
export function splitRoom(
poly: number[][], a: number[], b: number[], eps = 1e-6,
): [number[][], number[][]] | null {
return splitRoomPath(poly, [a, b], eps);
}
/**
* Split a room along a polyline: first and last points on walls, intermediate
* vertices strictly inside the room. A two-point path is the classic straight
* chord. Returns the two parts, or null when the path is not a clean cut.
*/
export function splitRoomPath(
poly: number[][], pts: number[][], eps = 1e-6,
): [number[][], number[][]] | null {
if (!poly || poly.length < 3 || !pts || pts.length < 2) return null;
const a = pts[0];
const b = pts[pts.length - 1];
if (samePoint(a, b, eps)) return null;
const ia = edgeIndexOf(poly, a, eps);
const ib = edgeIndexOf(poly, b, eps);
if (ia < 0 || ib < 0) return null; // an end is not on a wall
const mids = pts.slice(1, -1);
for (const m of mids) if (!pointStrictlyInside(m, poly, eps)) return null;
// no path segment may cross a wall
for (let sI = 0; sI < pts.length - 1; sI++)
for (let i = 0; i < poly.length; i++)
if (segmentsProperlyCross(pts[sI], pts[sI + 1], poly[i], poly[(i + 1) % poly.length])) return null;
// the path may not properly self-intersect
for (let sI = 0; sI < pts.length - 1; sI++)
for (let t = sI + 2; t < pts.length - 1; t++)
if (segmentsProperlyCross(pts[sI], pts[sI + 1], pts[t], pts[t + 1])) return null;
// a straight chord lying along a wall has its midpoint ON the outline, not inside
if (pts.length === 2 && !pointStrictlyInside([(a[0] + b[0]) / 2, (a[1] + b[1]) / 2], poly, eps))
return null;
const walk = (from: number[], fromIdx: number, to: number[], toIdx: number): number[][] => {
const acc: number[][] = [from];
let i = (fromIdx + 1) % poly.length;
for (let guard = 0; guard <= poly.length; guard++) {
acc.push(poly[i]);
if (i === toIdx) break;
i = (i + 1) % poly.length;
}
acc.push(to);
return dropRepeats(acc, eps);
};
const p1 = dropRepeats([...walk(a, ia, b, ib), ...[...mids].reverse()], eps);
const p2 = dropRepeats([...walk(b, ib, a, ia), ...mids], eps);
if (p1.length < 3 || p2.length < 3) return null;
if (polygonArea(p1) <= eps || polygonArea(p2) <= eps) return null;
return [p1, p2];
}
/**
* Marker id by binding: device → device_id, entity → 'lg_'+entity_id,
* virtual → the passed-in existing (if it is already a v_ marker) or a new one via newId().
@@ -194,6 +546,13 @@ export interface SpaceDisplay {
fill: RoomFillMode;
tempMin: number; // comfort range lower bound, °C
tempMax: number; // comfort range upper bound, °C
/** Per-space LQI badges near zigbee devices; null = follow the card option. */
showLqi: boolean | null;
/** Room-card metrics under the room name (all default off). */
labelTemp: boolean;
labelHum: boolean;
labelLqi: boolean;
labelLight: boolean;
}
export const DEFAULT_ROOM_COLOR = '#3ea6ff';
@@ -213,9 +572,111 @@ export function spaceDisplayOf(spaceCfg: any): SpaceDisplay {
fill: ['lqi', 'light', 'temp'].includes(s.fill_mode) ? s.fill_mode : 'none',
tempMin: typeof s.temp_min === 'number' ? s.temp_min : DEFAULT_TEMP_MIN,
tempMax: typeof s.temp_max === 'number' ? s.temp_max : DEFAULT_TEMP_MAX,
showLqi: typeof s.show_lqi === 'boolean' ? s.show_lqi : null,
labelTemp: s.label_temp === true,
labelHum: s.label_hum === true,
labelLqi: s.label_lqi === true,
labelLight: s.label_light === true,
};
}
// ---------------- global fill colors ----------------
export interface FillColorEntry {
c: string; // #rrggbb
a: number; // 0..1 fill opacity
}
/** Global fill palette, grouped by fill mode; stored in config.settings.fill_colors. */
export interface FillColors {
light_on: FillColorEntry;
light_off: FillColorEntry;
/** Rooms with no light sources at all; alpha 0 (default) = no fill, as before. */
light_none: FillColorEntry;
temp_cold: FillColorEntry;
temp_ok: FillColorEntry;
temp_hot: FillColorEntry;
lqi_low: FillColorEntry;
lqi_high: FillColorEntry;
}
export const DEFAULT_FILL_COLORS: FillColors = {
light_on: { c: '#ffd45c', a: 0.18 },
light_off: { c: '#9aa0a6', a: 0.14 },
light_none: { c: '#6b7480', a: 0 },
temp_cold: { c: '#4fc3f7', a: 0.18 },
temp_ok: { c: '#66d17a', a: 0.18 },
temp_hot: { c: '#ffd45c', a: 0.18 },
lqi_low: { c: '#f25a4a', a: 0.18 },
lqi_high: { c: '#4bd28f', a: 0.18 },
};
const HEX_RE = /^#[0-9a-f]{6}$/i;
/** Merge stored overrides over the defaults, dropping malformed entries. */
export function fillColorsOf(settings: any): FillColors {
const out: any = {};
const src = settings?.fill_colors || {};
for (const k of Object.keys(DEFAULT_FILL_COLORS) as (keyof FillColors)[]) {
const d = DEFAULT_FILL_COLORS[k];
const v = src[k];
out[k] = {
c: v && typeof v.c === 'string' && HEX_RE.test(v.c) ? v.c : d.c,
a: v && typeof v.a === 'number' ? Math.min(1, Math.max(0, v.a)) : d.a,
};
}
return out as FillColors;
}
/** Linear RGB interpolation between two hex colors, t clamped to 0..1. */
export function lerpColor(a: string, b: string, t: number): string {
const tt = Math.min(1, Math.max(0, t));
const pa = [1, 3, 5].map((i) => parseInt(a.slice(i, i + 2), 16));
const pb = [1, 3, 5].map((i) => parseInt(b.slice(i, i + 2), 16));
const mix = pa.map((v, i) => Math.round(v + (pb[i] - v) * tt));
return '#' + mix.map((v) => v.toString(16).padStart(2, '0')).join('');
}
/**
* Room fill (color + opacity) for the selected mode, or null for "no fill",
* using the global palette. The LQI gradient interpolates lqi_low → lqi_high
* over the 40..180 LQI window (same thresholds as the badge color).
*/
export function roomFillStyle(
mode: RoomFillMode,
lqi: number | null,
lights: 'on' | 'off' | 'none',
temp: number | null | undefined,
tempMin: number,
tempMax: number,
colors: FillColors,
): FillColorEntry | null {
if (mode === 'lqi') {
if (lqi == null) return null;
const t = (lqi - 40) / 140;
return { c: lerpColor(colors.lqi_low.c, colors.lqi_high.c, t),
a: colors.lqi_low.a + (colors.lqi_high.a - colors.lqi_low.a) * Math.min(1, Math.max(0, t)) };
}
if (mode === 'light') {
if (lights === 'none') {
// configurable "no light sources" color; alpha 0 keeps the historical
// no-fill behavior (and the unfilled hover), so nothing changes until
// the user assigns an opacity
return colors.light_none.a > 0 ? colors.light_none : null;
}
return lights === 'on' ? colors.light_on : colors.light_off;
}
if (mode === 'temp') {
if (temp == null) return null;
const lo = Math.min(tempMin, tempMax);
const hi = Math.max(tempMin, tempMax);
if (temp < lo) return colors.temp_cold;
if (temp > hi) return colors.temp_hot;
return colors.temp_ok;
}
return null;
}
/**
* Room fill color for the selected mode, or null for "no fill".
* - lqi: red→green gradient by the room's average zigbee signal (null LQI → no fill)
@@ -248,3 +709,103 @@ export function roomFillColor(
}
return null;
}
// ---------------- state-reflecting icons ----------------
/**
* Swap the auto icon for a state variant (open door, unlocked lock…), like core
* HA does. Conservative: only well-known pairs, only when the user has NOT set
* a custom icon, and unknown/unavailable states keep the base icon.
*/
export function stateIcon(
base: string,
domain: string | null | undefined,
deviceClass: string | null | undefined,
state: string | null | undefined,
hasCustomIcon: boolean,
): string {
if (hasCustomIcon || !state || state === 'unavailable' || state === 'unknown') return base;
if (domain === 'binary_sensor') {
if (deviceClass === 'door') return state === 'on' ? 'mdi:door-open' : 'mdi:door-closed';
if (deviceClass === 'window') return state === 'on' ? 'mdi:window-open' : 'mdi:window-closed';
if (deviceClass === 'garage_door') return state === 'on' ? 'mdi:garage-open-variant' : 'mdi:garage-variant';
}
if (domain === 'lock') return state === 'locked' ? 'mdi:lock' : 'mdi:lock-open-variant';
if (domain === 'light' && base === 'mdi:lightbulb') return state === 'on' ? 'mdi:lightbulb-on' : base;
return base;
}
// ---------------- light color & alarm states ----------------
/**
* The current color of a light entity as a CSS color, or null when it is off,
* unavailable or reports no usable color. rgb_color is the source of truth
* (HA normalizes hs/xy into it); brightness is deliberately ignored — a dim
* red bulb should still read as red on the plan.
*/
export function lightColorOf(state: any): string | null {
if (!state || state.state !== 'on') return null;
const rgb = state.attributes?.rgb_color;
if (Array.isArray(rgb) && rgb.length >= 3 && rgb.every((v: any) => Number.isFinite(v))) {
return `rgb(${rgb[0]}, ${rgb[1]}, ${rgb[2]})`;
}
return null;
}
/** Device classes whose active state is an emergency, not a status. */
const ALARM_CLASSES = new Set(['smoke', 'gas', 'carbon_monoxide', 'moisture', 'safety', 'tamper', 'problem']);
/**
* An alarm is firing: leak/smoke/gas/CO/safety binary sensors in `on`, or a
* siren that is on. Unavailable/unknown never alarm (an outage is not a fire).
*/
export function isAlarmState(
domain: string | null | undefined,
deviceClass: string | null | undefined,
state: string | null | undefined,
): boolean {
if (state !== 'on') return false;
if (domain === 'siren') return true;
return domain === 'binary_sensor' && !!deviceClass && ALARM_CLASSES.has(deviceClass);
}
// ---------------- room references ----------------
/**
* Parse a marker's room reference. Two shapes:
* - `space#area` — a room bound to an HA area (historical form)
* - `space#@roomId` — a room WITHOUT an area (sub-area rooms, issue #3):
* devices are placed into it manually, by room id.
*/
export function parseRoomRef(
v: string | null | undefined,
): { space: string; area: string | null; roomId: string | null } | null {
if (!v) return null;
const i = v.indexOf('#');
if (i <= 0) return null;
const space = v.slice(0, i);
const rest = v.slice(i + 1);
if (!rest) return null;
if (rest.startsWith('@')) {
const roomId = rest.slice(1);
return roomId ? { space, area: null, roomId } : null;
}
return { space, area: rest, roomId: null };
}
// ---------------- new-device detection ----------------
/**
* Which auto-appearing device ids are NEW against the known baseline.
* No baseline yet (first run / upgrade) → nothing is new: every current id
* becomes the baseline silently, so an update never floods the plan with dots.
*/
export function diffNewDevices(
currentIds: string[],
known: string[] | null | undefined,
): { fresh: string[]; known: string[] } {
if (!Array.isArray(known)) return { fresh: [], known: [...currentIds] };
const knownSet = new Set(known);
const fresh = currentIds.filter((id) => !knownSet.has(id));
return { fresh, known: fresh.length ? [...known, ...fresh] : known };
}
+235
View File
@@ -0,0 +1,235 @@
/**
* houseplan-space-card — a READ-ONLY, static schematic of a single houseplan space,
* embeddable on any dashboard. Renders exactly what is configured (plan + configured
* room borders/names + device markers at their saved positions) with NO interactivity
* (no clicks/hover/tooltips/drag/more-info) and NO live states. A footer button opens
* the space in the full component via a deep-link (`#space=<id>`).
*/
import { LitElement, html, nothing, css, type TemplateResult, type PropertyValues } from 'lit';
import { cardStyles } from './styles';
import { renderSpaceStatic, spaceModels } from './space-render';
import { getConfig, onConfigChange, cachedSnapshot, type HpConfigSnapshot } from './config-store';
import { t, langOf, type Lang } from './i18n';
import './space-editor';
const fireEvent = (node: EventTarget, type: string, detail?: unknown) => {
const ev = new Event(type, { bubbles: true, composed: true }) as any;
ev.detail = detail ?? {};
node.dispatchEvent(ev);
};
const navigate = (path: string) => {
history.pushState(null, '', path);
fireEvent(window, 'location-changed', { replace: false });
};
interface SpaceCardConfig {
type: string;
space: string;
title?: string;
show_button?: boolean;
button_label?: string;
button_target?: string;
aspect_ratio?: string;
icon_size?: number;
language?: string;
}
class HouseplanSpaceCard extends LitElement {
public hass?: any;
private _config?: SpaceCardConfig;
private _snap: HpConfigSnapshot | null = null;
private _loading = false;
private _unsub?: () => void;
static properties = {
hass: { attribute: false },
_config: { state: true },
_snap: { state: true },
};
public static getConfigElement() {
return document.createElement('houseplan-space-card-editor');
}
public static getStubConfig(hass: any): Partial<SpaceCardConfig> {
const snap = cachedSnapshot();
const first = spaceModels(snap?.config || null)[0]?.id || '';
return { type: 'custom:houseplan-space-card', space: first, show_button: true };
}
public setConfig(config: SpaceCardConfig): void {
if (!config || !config.space) {
throw new Error('houseplan-space-card: "space" is required');
}
this._config = { show_button: true, button_target: '/plan-doma', ...config };
// instant paint from the full card's localStorage snapshot, refresh in the background
this._snap = this._snap || cachedSnapshot();
}
public connectedCallback(): void {
super.connectedCallback();
this._unsub = onConfigChange(() => {
this._loading = false;
this._snap = null;
this.requestUpdate();
});
}
public disconnectedCallback(): void {
this._unsub?.();
this._unsub = undefined;
super.disconnectedCallback();
}
protected willUpdate(changed: PropertyValues): void {
if (this.hass && !this._loading && (!this._snap || changed.has('hass'))) {
if (!this._snap || !this._loadedOnce) this._load();
}
}
private _loadedOnce = false;
private async _load(): Promise<void> {
if (!this.hass || this._loading) return;
this._loading = true;
try {
const snap = await getConfig(this.hass);
this._snap = snap;
this._loadedOnce = true;
} catch {
/* keep any localStorage snapshot */
} finally {
this._loading = false;
this.requestUpdate();
}
}
private get _lang(): Lang {
return langOf(this.hass, this._config?.language);
}
public getCardSize(): number {
const models = spaceModels(this._snap?.config || null);
const sp = models.find((s) => s.id === this._config?.space);
if (sp) {
const ratio = sp.vb[3] / sp.vb[2]; // h/w
return Math.max(3, Math.round(ratio * 8)) + (this._config?.show_button === false ? 0 : 1);
}
return 6;
}
private _errorCard(msg: string): TemplateResult {
return html`<ha-card><div class="hp-static-error">${msg}</div></ha-card>`;
}
protected render(): TemplateResult | typeof nothing {
if (!this._config) return nothing;
const cfg = this._snap?.config;
if (!cfg) {
// still loading and no snapshot yet
return html`<ha-card><div class="hp-static-error">${t(this._lang, 'space_card.loading')}</div></ha-card>`;
}
const spaceId = this._config.space;
const stage = renderSpaceStatic({
hass: this.hass,
cfg,
layout: this._snap?.layout || {},
spaceId,
iconSize: this._config.icon_size,
lang: this._lang,
});
if (!stage) {
return this._errorCard(t(this._lang, 'space_card.not_found', { id: spaceId }));
}
const sp = spaceModels(cfg).find((s) => s.id === spaceId);
const title = this._config.title !== undefined ? this._config.title : sp?.title || '';
const showButton = this._config.show_button !== false;
const label = this._config.button_label || t(this._lang, 'space_card.button');
return html`
<ha-card>
${title ? html`<div class="hp-static-title">${title}</div>` : nothing}
${stage}
${showButton
? html`<div class="hp-static-foot">
<button class="hp-static-btn" @click=${this._goToSpace}>${label}</button>
</div>`
: nothing}
</ha-card>
`;
}
private _goToSpace = (): void => {
const base = (this._config?.button_target || '/plan-doma').replace(/#.*$/, '');
navigate(`${base}#space=${encodeURIComponent(this._config!.space)}`);
};
static styles = [
cardStyles,
css`
.hp-static-title {
font-weight: 700;
padding: 10px 14px 6px;
font-size: 16px;
color: var(--primary-text-color);
}
.hp-static-stage {
position: relative;
width: 100%;
container-type: inline-size;
overflow: hidden;
pointer-events: none; /* kill ALL interaction on the schematic (§4) */
background: var(--ha-card-background, var(--card-background-color, #111));
}
.hp-static-stage svg {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
display: block;
}
.hp-static-stage .devlayer {
position: absolute;
inset: 0;
}
.hp-static-foot {
padding: 8px 12px 12px;
pointer-events: auto; /* the button stays clickable */
}
.hp-static-btn {
width: 100%;
padding: 9px 14px;
border: none;
border-radius: 10px;
background: var(--primary-color, #3ea6ff);
color: var(--text-primary-color, #fff);
font-size: 14px;
font-weight: 600;
cursor: pointer;
}
.hp-static-btn:hover {
filter: brightness(1.08);
}
.hp-static-error {
padding: 24px;
text-align: center;
color: var(--secondary-text-color, #9aa4ad);
}
`,
];
}
if (!customElements.get('houseplan-space-card')) {
customElements.define('houseplan-space-card', HouseplanSpaceCard);
}
(window as any).customCards = (window as any).customCards || [];
if (!(window as any).customCards.find((c: any) => c.type === 'houseplan-space-card')) {
(window as any).customCards.push({
type: 'houseplan-space-card',
name: 'House Plan — Space (static)',
description: 'Read-only static schematic of a single houseplan space, with a deep-link button.',
preview: false,
documentation: 'https://github.com/Matysh/houseplan-card',
});
}
export { HouseplanSpaceCard };
+85
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@@ -0,0 +1,85 @@
/** Config editor (Lovelace GUI) for houseplan-space-card. */
import { LitElement, html, nothing } from 'lit';
import { langOf, t, type Lang } from './i18n';
class HouseplanSpaceCardEditor extends LitElement {
public hass?: any;
private _config?: any;
private _spaces: { value: string; label: string }[] | null = null;
private _spacesLoading = false;
static properties = {
hass: { attribute: false },
_config: { state: true },
_spaces: { state: true },
};
public setConfig(config: any): void {
this._config = config;
}
private async _loadSpaces(): Promise<void> {
if (this._spaces || this._spacesLoading || !this.hass) return;
this._spacesLoading = true;
try {
const resp = await this.hass.callWS({ type: 'houseplan/config/get' });
this._spaces = (resp?.config?.spaces || []).map((s: any) => ({ value: s.id, label: s.title || s.id }));
} catch {
this._spaces = [];
} finally {
this._spacesLoading = false;
}
}
private get _lang(): Lang {
return langOf(this.hass, this._config?.language);
}
private get _schema(): any[] {
const spaces = this._spaces || [];
return [
spaces.length
? { name: 'space', selector: { select: { mode: 'dropdown', options: spaces } } }
: { name: 'space', selector: { text: {} } },
{ name: 'title', selector: { text: {} } },
{ name: 'show_button', selector: { boolean: {} } },
{ name: 'button_label', selector: { text: {} } },
{ name: 'button_target', selector: { text: {} } },
{ name: 'aspect_ratio', selector: { text: {} } },
{ name: 'icon_size', selector: { number: { min: 1, max: 6, step: 0.1, mode: 'box' } } },
];
}
protected render() {
if (!this.hass || !this._config) return nothing;
this._loadSpaces();
const L = this._lang;
const labels: Record<string, string> = {
space: t(L, 'editor.space'),
title: t(L, 'editor.title'),
show_button: t(L, 'editor.show_button'),
button_label: t(L, 'editor.button_label'),
button_target: t(L, 'editor.button_target'),
aspect_ratio: t(L, 'editor.aspect_ratio'),
icon_size: t(L, 'editor.icon_size'),
};
return html`<ha-form
.hass=${this.hass}
.data=${this._config}
.schema=${this._schema}
.computeLabel=${(s: any) => labels[s.name] || s.name}
@value-changed=${this._valueChanged}
></ha-form>`;
}
private _valueChanged(ev: CustomEvent): void {
const config = { ...this._config, ...ev.detail.value };
const e = new Event('config-changed', { bubbles: true, composed: true }) as any;
e.detail = { config };
this.dispatchEvent(e);
}
}
if (!customElements.get('houseplan-space-card-editor')) {
customElements.define('houseplan-space-card-editor', HouseplanSpaceCardEditor);
}
+106
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@@ -0,0 +1,106 @@
/**
* Pure geometry/model helpers for houseplan spaces — no Lit/DOM imports, so they
* are directly unit-tested. Shared by the static renderer (space-render.ts) and
* mirror the full card's private math.
*/
import { declump } from './logic';
import type { ServerConfig, SpaceModel, RoomCfg, DevItem } from './types';
export const NORM_W = 1000; // width of the render space for normalized configs
export type Pt = { x: number; y: number };
export type Layout = Record<string, { s?: string; x: number; y: number } | undefined>;
/** Build render-space models (NORM_W × NORM_W/aspect) from a server config. */
export function spaceModels(cfg: ServerConfig | null): SpaceModel[] {
if (!cfg || !Array.isArray(cfg.spaces)) return [];
return cfg.spaces.map((s: any) => {
const H = NORM_W / s.aspect;
const scale = (r: any): RoomCfg => ({
id: r.id,
name: r.name,
area: r.area ?? null,
x: r.x != null ? r.x * NORM_W : undefined,
y: r.y != null ? r.y * H : undefined,
w: r.w != null ? r.w * NORM_W : undefined,
h: r.h != null ? r.h * H : undefined,
poly: r.poly ? r.poly.map((p: number[]) => [p[0] * NORM_W, p[1] * H]) : undefined,
});
return {
id: s.id,
title: s.title,
vb: [s.view_box[0] * NORM_W, s.view_box[1] * H, s.view_box[2] * NORM_W, s.view_box[3] * H],
bg: s.plan_url ? { href: s.plan_url, x: 0, y: 0, w: NORM_W, h: H } : null,
rooms: (s.rooms || []).map(scale),
} as SpaceModel;
});
}
/** Bounding rectangle of a room (rect or polygon) in render units. */
export function roomBounds(r: RoomCfg): { x: number; y: number; w: number; h: number } {
if (r.poly && r.poly.length) {
const xs = r.poly.map((p) => p[0]);
const ys = r.poly.map((p) => p[1]);
const x = Math.min(...xs);
const y = Math.min(...ys);
return { x, y, w: Math.max(...xs) - x, h: Math.max(...ys) - y };
}
return { x: r.x ?? 0, y: r.y ?? 0, w: r.w ?? 0, h: r.h ?? 0 };
}
/** Geometric centre of a room (label anchor). */
export function roomCenter(r: RoomCfg): number[] {
if (r.poly) {
const n = r.poly.length;
return [r.poly.reduce((a, p) => a + p[0], 0) / n, r.poly.reduce((a, p) => a + p[1], 0) / n];
}
return [r.x! + r.w! / 2, r.y! + Math.min(r.w!, r.h!) * 0.1];
}
/** Auto grid positions for a single space's area devices (identical to the full card). */
export function defaultPositions(devs: DevItem[], model: SpaceModel, iconPct: number): Record<string, Pt> {
const map: Record<string, Pt> = {};
const minDist = (iconPct / 100) * NORM_W * 1.3;
for (const r of model.rooms) {
if (!r.area) continue;
const ds = devs.filter((d) => d.area === r.area);
if (!ds.length) continue;
const b = roomBounds(r);
const pad = Math.min(b.w, b.h) * 0.1;
const iw = b.w - pad * 2;
const ih = b.h - pad * 2;
const cols = Math.max(1, Math.round(Math.sqrt((ds.length * iw) / Math.max(ih, 1))));
const cw = iw / cols;
const ch = ih / Math.max(Math.ceil(ds.length / cols), 1);
const pts = ds.map((_, i) => ({
x: b.x + pad + cw * ((i % cols) + 0.5),
y: b.y + pad + ch * (Math.floor(i / cols) + 0.5),
}));
declump(pts, b, minDist, pad * 0.5);
ds.forEach((d, i) => (map[d.id] = pts[i]));
}
return map;
}
/** Marker position in render units: saved layout → default grid → space centre. */
export function markerPos(d: DevItem, layout: Layout, cfg: ServerConfig, defPos: Record<string, Pt>, model: SpaceModel): Pt {
const saved = layout[d.id];
if (saved && saved.s === d.space) {
const aspect = cfg.spaces.find((x: any) => x.id === d.space)?.aspect || 1;
return { x: saved.x * NORM_W, y: saved.y * (NORM_W / aspect) };
}
if (defPos[d.id]) return defPos[d.id];
const vb = model.vb;
return { x: vb[0] + vb[2] / 2, y: vb[1] + vb[3] / 2 };
}
/** Saved room-label position (layout key rl_<roomId>) or the room centre. */
export function labelPos(r: RoomCfg, spaceId: string, layout: Layout, cfg: ServerConfig): Pt {
const saved = layout['rl_' + (r.id || '')];
if (saved && saved.s === spaceId) {
const aspect = cfg.spaces.find((x: any) => x.id === spaceId)?.aspect || 1;
return { x: saved.x * NORM_W, y: saved.y * (NORM_W / aspect) };
}
const c = roomCenter(r);
return { x: c[0], y: c[1] };
}
+132
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@@ -0,0 +1,132 @@
/**
* Shared STATIC renderer for a single houseplan space — used by the read-only
* `houseplan-space-card`. Draws exactly what is CONFIGURED (plan background,
* configured room borders/names, device markers at their saved positions), with NO interactivity
* (pointer-events:none) and NO state subscription; room fills are rendered exactly as
* configured on the full card (a snapshot of the current states passed via `hass`).
* Geometry/model math lives in space-geometry.ts (pure, unit-tested).
*/
import { html, svg, nothing, type TemplateResult } from 'lit';
import { buildDevices, areaLqi, areaLights, areaTemp } from './devices';
import { spaceDisplayOf, roomFillStyle, fillColorsOf } from './logic';
import { DEFAULT_ICON_RULES, compileIconRules, EXCLUDED_DOMAINS } from './rules';
import { t, type Lang } from './i18n';
import type { ServerConfig } from './types';
import {
spaceModels, roomCenter, defaultPositions, markerPos, labelPos, type Layout,
} from './space-geometry';
export { spaceModels } from './space-geometry';
export interface StaticRenderOpts {
hass: any;
cfg: ServerConfig;
layout: Layout;
spaceId: string;
iconSize?: number;
lang: Lang;
}
/**
* Static schematic of one space. Returns the inner stage template (svg + marker
* layer) or null when the space id is unknown (the caller renders an error card).
*/
export function renderSpaceStatic(o: StaticRenderOpts): TemplateResult | null {
const models = spaceModels(o.cfg);
const space = models.find((s) => s.id === o.spaceId);
if (!space) return null;
const vb = space.vb;
const disp = spaceDisplayOf(o.cfg.spaces.find((s: any) => s.id === o.spaceId));
const cfgSize = o.iconSize ?? 2.5;
const iconPct = cfgSize > 8 ? 2.5 : cfgSize;
const areaToSpace: Record<string, string> = {};
for (const s of o.cfg.spaces || []) for (const r of (s as any).rooms || []) if (r.area) areaToSpace[r.area] = (s as any).id;
const excluded = o.cfg.settings?.exclude_integrations ? new Set(o.cfg.settings.exclude_integrations) : EXCLUDED_DOMAINS;
const iconRules = compileIconRules(
o.cfg.settings?.icon_rules?.length ? o.cfg.settings.icon_rules : DEFAULT_ICON_RULES,
);
const loc = (k: 'device.unnamed' | 'device.light_group' | 'device.fallback' | 'device.virtual') => t(o.lang, k);
const all = buildDevices({
hass: o.hass,
areaToSpace,
markers: o.cfg.markers || [],
settings: o.cfg.settings || {},
excluded,
showAll: !!o.cfg.settings?.show_all,
firstSpaceId: models[0]?.id || '',
loc,
iconRules,
});
const devs = all.filter((d) => d.space === o.spaceId);
const defPos = defaultPositions(devs, space, iconPct);
const roomShapes = space.rooms
.filter((r) => r.area || disp.showBorders)
.map((r) => {
let cls = 'room ' + (space.bg ? 'overlay' : 'yard');
let style = '';
if (disp.showBorders || disp.fill !== 'none') {
cls += ' styled';
const parts = [`--room-stroke:${disp.color}`, `--room-stroke-op:${disp.showBorders ? disp.opacity : 0}`];
// fill rendered exactly as configured on the full card (snapshot of current states)
const fillC = r.area
? roomFillStyle(
disp.fill,
disp.fill === 'lqi' ? areaLqi(o.hass, devs, r.area) : null,
disp.fill === 'light' ? areaLights(o.hass, devs, r.area) : 'none',
disp.fill === 'temp' ? areaTemp(o.hass, devs, r.area) : null,
disp.tempMin,
disp.tempMax,
fillColorsOf(o.cfg?.settings),
)
: null;
if (fillC) {
cls += ' filled';
parts.push(`--room-fill:${fillC.c}`, `--room-fill-op:${fillC.a.toFixed(3)}`);
} else {
parts.push('--room-fill:transparent', '--room-fill-op:0');
}
style = parts.join(';');
}
const svgLabel = !space.bg && !disp.showNames;
const c = roomCenter(r);
const shape = r.poly
? svg`<polygon class="${cls}" style="${style}" points="${r.poly.map((p) => p.join(',')).join(' ')}"></polygon>`
: svg`<rect class="${cls}" style="${style}" x="${r.x}" y="${r.y}" width="${r.w}" height="${r.h}" rx="${Math.min(r.w!, r.h!) * 0.03}"></rect>`;
return svg`${shape}${svgLabel ? svg`<text class="rlabel" x="${c[0]}" y="${c[1]}">${r.name}</text>` : nothing}`;
});
const markers = devs.map((d) => {
const p = markerPos(d, o.layout, o.cfg, defPos, space);
const left = ((p.x - vb[0]) / vb[2]) * 100;
const top = ((p.y - vb[1]) / vb[3]) * 100;
return html`<div class="dev ${d.virtual ? 'virtual' : ''}" style="left:${left}%;top:${top}%">
<ha-icon icon="${d.icon}"></ha-icon>
</div>`;
});
const labels = disp.showNames
? space.rooms
.filter((r) => r.name)
.map((r) => {
const p = labelPos(r, space.id, o.layout, o.cfg);
const left = ((p.x - vb[0]) / vb[2]) * 100;
const top = ((p.y - vb[1]) / vb[3]) * 100;
const op = Math.min(1, disp.opacity + 0.25);
return html`<div class="roomlabel" style="left:${left}%;top:${top}%;color:${disp.color};opacity:${op}">${r.name}</div>`;
})
: [];
return html`
<div class="hp-static-stage" style="aspect-ratio:${vb[2]}/${vb[3]}">
<svg viewBox="${vb[0]} ${vb[1]} ${vb[2]} ${vb[3]}" preserveAspectRatio="xMidYMid meet">
${space.bg
? svg`<image href="${space.bg.href}" x="${space.bg.x}" y="${space.bg.y}" width="${space.bg.w}" height="${space.bg.h}" preserveAspectRatio="none" />`
: nothing}
${roomShapes}
</svg>
<div class="devlayer" style="--icon-size:${iconPct}cqw">${markers}${labels}</div>
</div>
`;
}
+417 -15
View File
@@ -80,6 +80,8 @@ export const cardStyles = css`
border: 0;
background: transparent;
color: var(--hp-muted);
display: inline-flex;
align-items: center;
padding: 6px 13px;
border-radius: 8px;
font-size: 13px;
@@ -134,6 +136,9 @@ export const cardStyles = css`
opacity: 0.5;
pointer-events: none;
}
.stage.noplan {
background: #ffffff;
}
.stage {
position: relative;
width: 100%;
@@ -222,20 +227,281 @@ export const cardStyles = css`
fill-opacity: 0.22;
stroke-opacity: 1;
}
.roomlabel {
/* doors & windows */
.op-leaf {
transition: transform 0.6s ease;
}
.op-arc {
stroke-width: 1.5;
transition: stroke-dashoffset 0.6s ease;
}
/* hover affordance: a rounded outline hugging the wall strip + a grab cursor */
.op-outline {
fill: none;
stroke: var(--hp-accent);
stroke-width: 1.5;
opacity: 0;
transition: opacity 0.15s;
pointer-events: none;
}
.stage.markup g.opening:hover .op-outline {
opacity: 0.9;
}
/* openings are pure status graphics outside Plan mode: no cursor, no hover,
no hit target — View must not interact with them at all */
.op-hit {
fill: transparent;
pointer-events: none;
cursor: default;
}
.stage.markup .op-hit {
pointer-events: auto;
cursor: grab;
touch-action: none; /* drags, not scrolls, on touch */
}
.stage.markup .op-hit:active {
cursor: grabbing;
}
.oplock {
pointer-events: none; /* inert while editing; clickable in View (rule below) */
position: absolute;
transform: translate(-50%, -50%);
font-size: calc(var(--icon-size, 2.5cqw) * 0.5);
width: calc(var(--icon-size, 2.5cqw) * 0.62);
height: calc(var(--icon-size, 2.5cqw) * 0.62);
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
background: var(--hp-bg);
border: 1px solid var(--hp-line);
z-index: 1;
}
.stage.mode-view .oplock {
pointer-events: auto;
cursor: pointer;
}
.oplock ha-icon {
--mdc-icon-size: calc(var(--icon-size, 2.5cqw) * 0.4);
display: flex;
line-height: 0;
}
.oplock.locked { color: #66d17a; border-color: #66d17a; }
.oplock.unlocked { color: var(--hp-open); border-color: var(--hp-open); }
.oplock.unknown { color: var(--hp-muted); }
.btn.lockact {
width: 100%;
justify-content: center;
display: flex;
align-items: center;
gap: 6px;
margin-top: 8px;
}
.btn.lockact.warn {
color: var(--error-color, #d33);
border-color: var(--error-color, #d33);
}
.oprow {
display: flex;
align-items: center;
gap: 8px;
padding: 6px 0;
}
.oprow b { margin-left: auto; }
.oprow.ok b { color: #66d17a; }
.oprow.warn b { color: var(--hp-open); }
@media (prefers-reduced-motion: reduce) {
.op-leaf, .op-arc { transition: none; }
}
/* presence ripples: opted into per device, drawn around the anchor point */
.dev.noicon {
background: transparent;
border-color: transparent;
box-shadow: none;
}
.dev ha-icon {
position: relative;
z-index: 1;
}
.ripple {
position: absolute;
left: 50%;
top: 50%;
width: calc(var(--dev-size) * var(--ripple-scale, 3));
height: calc(var(--dev-size) * var(--ripple-scale, 3));
transform: translate(-50%, -50%);
pointer-events: none;
z-index: 0;
}
.ripple i {
position: absolute;
inset: 0;
border-radius: 50%;
border: 2px solid var(--ripple-color, var(--hp-accent));
opacity: 0;
}
.ripple.active i {
animation: hp-ripple 2.4s ease-out infinite;
}
.ripple.active i:nth-child(2) { animation-delay: 0.8s; }
.ripple.active i:nth-child(3) { animation-delay: 1.6s; }
/* idle: a faint dot keeps the spot marked without pulling the eye */
.ripple:not(.active) i:nth-child(n + 2) { display: none; }
.ripple:not(.active) i {
inset: calc(50% - 0.15 * var(--dev-size));
opacity: 0.3;
animation: none;
}
@keyframes hp-ripple {
0% { transform: scale(0.18); opacity: 0.7; }
70% { opacity: 0.22; }
100% { transform: scale(1); opacity: 0; }
}
@media (prefers-reduced-motion: reduce) {
.ripple.active i { animation: none; opacity: 0.3; }
.ripple.active i:nth-child(n + 2) { display: none; }
}
.roomlabel {
pointer-events: none; /* draggable only in plan mode (rule below) */
position: absolute;
transform: translate(-50%, -50%);
font-size: calc(var(--icon-size, 2.5cqw) * 0.5 * var(--rl-scale, 1));
font-weight: 700;
letter-spacing: 0.04em;
white-space: nowrap;
cursor: grab;
pointer-events: auto;
user-select: none;
text-shadow: 0 0 4px var(--card-background-color, rgba(0, 0, 0, 0.6));
z-index: 1;
display: flex;
flex-direction: column;
align-items: center;
gap: 0.15em;
text-align: center;
}
.roomlabel .rlmetrics {
display: flex;
align-items: center;
gap: 0.55em;
font-size: 0.62em;
font-weight: 600;
letter-spacing: 0.02em;
opacity: 0.9;
}
.roomlabel .rlm {
display: inline-flex;
align-items: center;
gap: 0.12em;
}
.roomlabel .rlm ha-icon {
--mdc-icon-size: 1.05em;
display: inline-flex;
}
.roomlabel .rlm.lit { opacity: 1; }
.iconauto {
display: flex;
align-items: center;
gap: 6px;
font-size: 12px;
margin: 4px 0 0;
}
.iconauto ha-icon { --mdc-icon-size: 18px; }
.rlhandle {
display: none;
position: absolute;
width: 9px;
height: 9px;
border-radius: 2px;
background: var(--hp-accent);
border: 1px solid var(--card-background-color, #fff);
z-index: 2;
}
.rlhandle.tl { left: -6px; top: -6px; cursor: nwse-resize; }
.rlhandle.br { right: -6px; bottom: -6px; cursor: nwse-resize; }
.rlhandle.tr { right: -6px; top: -6px; cursor: nesw-resize; }
.rlhandle.bl { left: -6px; bottom: -6px; cursor: nesw-resize; }
.stage.markup .roomlabel:hover .rlhandle { display: block; }
.stage.markup .roomlabel { pointer-events: auto; }
.roomlabel:active { cursor: grabbing; }
.measurelayer {
position: absolute;
inset: 0;
pointer-events: none;
}
.measurelabel {
position: absolute;
transform: translate(12px, -150%);
font-size: 12px;
font-weight: 600;
padding: 1px 6px;
border-radius: 6px;
background: rgba(0, 0, 0, 0.72);
color: #fff;
white-space: nowrap;
pointer-events: none;
user-select: none;
z-index: 3;
}
/* decor (background) layer */
.decorlayer .dshape { pointer-events: none; }
.stage.mode-decor .decorlayer .dshape {
pointer-events: visiblePainted;
cursor: pointer;
}
.stage.mode-decor.dtool-select .decorlayer .dshape { cursor: move; }
.decorlayer .dsel {
filter: drop-shadow(0 0 3px var(--hp-accent));
}
.decorlayer .ddraft {
opacity: 0.75;
stroke-dasharray: 6 5;
pointer-events: none;
}
.decorlayer text {
font-weight: 600;
user-select: none;
dominant-baseline: middle;
text-anchor: middle;
}
.stage.mode-decor {
outline: 2px solid #26a69a;
outline-offset: -2px;
}
.stage.mode-decor.dtool-line, .stage.mode-decor.dtool-rect,
.stage.mode-decor.dtool-ellipse, .stage.mode-decor.dtool-text {
cursor: crosshair;
}
.stage.mode-decor .room, .stage.mode-decor .devlayer { pointer-events: none; }
.stage.mode-decor .oplock { pointer-events: none; }
/* decor mode: everything but the decor itself fades back */
.stage.mode-decor .room,
.stage.mode-decor .devlayer,
.stage.mode-decor .opening,
.stage.mode-decor .rlabel {
opacity: 0.35;
}
.decorbar .dcolor {
width: 30px; height: 26px; padding: 0; border: none; background: none; cursor: pointer;
}
.decorbar .dwidth {
font-family: inherit; font-size: 12px; border-radius: 6px;
background: var(--hp-bg2, transparent); color: var(--hp-txt); border: 1px solid var(--hp-muted);
padding: 3px 5px;
}
.decorbar .dfill {
display: inline-flex; align-items: center; gap: 4px; font-size: 12px; cursor: pointer;
}
.opghost {
stroke: var(--hp-open, #ff9800);
stroke-width: 5;
stroke-linecap: round;
stroke-dasharray: 7 6;
opacity: 0.85;
pointer-events: none;
}
.opghost-dot {
fill: var(--hp-open, #ff9800);
opacity: 0.85;
pointer-events: none;
}
.rlabel {
fill: var(--hp-muted);
font-size: 15px;
@@ -249,16 +515,80 @@ export const cardStyles = css`
.stage.markup {
cursor: crosshair;
}
/* room-picking stages: merge (both clicks) and split before a room is chosen */
.stage.markup.tool-merge,
.stage.markup.tool-split.pickstage,
.stage.markup.tool-delroom {
cursor: pointer;
}
.stage.markup .room {
pointer-events: none;
}
.stage.markup .devlayer {
display: none; /* in markup mode icons must not get in the way */
.stage.markup .devlayer .dev {
display: none; /* in plan mode the icons do not get in the way; labels stay */
}
/* mode frames: the edit modes are visible at a glance */
.stage.mode-plan {
outline: 2px solid #ffc14d;
outline-offset: -2px;
}
.stage.mode-devices {
outline: 2px solid var(--hp-accent);
outline-offset: -2px;
}
.modes {
display: inline-flex;
gap: 2px;
background: rgba(127, 127, 127, 0.12);
border-radius: 10px;
padding: 3px;
}
.modetab {
display: inline-flex;
align-items: center;
gap: 5px;
border: 0;
background: transparent;
color: var(--hp-muted);
padding: 5px 10px;
border-radius: 8px;
font-size: 12.5px;
font-weight: 600;
cursor: pointer;
font-family: inherit;
}
.modetab ha-icon { --mdc-icon-size: 15px; }
.modetab .closex {
--mdc-icon-size: 13px;
display: inline-flex;
align-items: center;
margin-left: 2px;
opacity: 0.75;
cursor: pointer;
border-radius: 4px;
}
.modetab .closex:hover { opacity: 1; }
.editbar .barclose {
padding: 4px 6px;
margin-left: 6px;
}
.modetab.active {
background: var(--hp-accent);
color: var(--text-primary-color, #fff);
}
@media (max-width: 720px) {
.modetab .ml { display: none; }
}
.room.outlined {
stroke: rgba(62, 166, 255, 0.55);
fill: rgba(62, 166, 255, 0.06);
}
/* AFTER .outlined: same specificity — source order decides (gotcha x4) */
.room.picked {
stroke: #ffc14d;
stroke-width: 3;
fill: rgba(255, 193, 77, 0.25);
}
.griddot {
fill: var(--hp-accent);
opacity: 0.75;
@@ -305,6 +635,53 @@ export const cardStyles = css`
.namein {
width: 130px;
}
.dev.valonly {
width: auto;
min-width: var(--dev-size, var(--icon-size, 2.5cqw));
padding: 0 calc(var(--icon-size, 2.5cqw) * 0.16);
}
.dev.valonly .valtext {
font-size: calc(var(--icon-size, 2.5cqw) * 0.45);
font-weight: 700;
white-space: nowrap;
}
/* RGB lights: the bulb takes the light's actual color */
.dev.rgb ha-icon { color: var(--light-color); }
.dev.rgb.on {
box-shadow: 0 0 10px var(--light-color);
border-color: var(--light-color);
background: var(--hp-bg);
color: var(--light-color);
}
/* alarms pulse red over everything */
.dev.alarm::after {
content: '';
position: absolute;
inset: calc(var(--icon-size, 2.5cqw) * -0.35);
border: 3px solid #f25a4a;
border-radius: 50%;
animation: hp-alarm 1s ease-out infinite;
pointer-events: none;
}
@keyframes hp-alarm {
0% { transform: scale(0.7); opacity: 1; }
100% { transform: scale(1.25); opacity: 0; }
}
@media (prefers-reduced-motion: reduce) {
.dev.alarm::after { animation: none; opacity: 0.9; }
}
.dev .newdot {
position: absolute;
top: calc(var(--icon-size, 2.5cqw) * -0.12);
right: calc(var(--icon-size, 2.5cqw) * -0.12);
width: calc(var(--icon-size, 2.5cqw) * 0.34);
height: calc(var(--icon-size, 2.5cqw) * 0.34);
border-radius: 50%;
background: #f0301f;
border: 2px solid var(--card-background-color, var(--hp-bg));
pointer-events: none;
z-index: 2;
}
.devlayer {
position: absolute;
inset: 0;
@@ -312,10 +689,12 @@ export const cardStyles = css`
}
.dev {
position: absolute;
/* per-device multiplier on top of the card-wide icon size */
--dev-size: calc(var(--icon-size, 2.5cqw) * var(--dev-scale, 1));
/* центр квадрата (включая рамку 1px) точно на точке привязки: -(size/2 + border) */
width: var(--icon-size, 2.5cqw);
height: var(--icon-size, 2.5cqw);
margin: calc(var(--icon-size, 2.5cqw) / -2 - 1px) 0 0 calc(var(--icon-size, 2.5cqw) / -2 - 1px);
width: var(--dev-size);
height: var(--dev-size);
margin: calc(var(--dev-size) / -2 - 1px) 0 0 calc(var(--dev-size) / -2 - 1px);
border-radius: 22%;
background: var(--hp-bg);
border: 1px solid var(--hp-line);
@@ -323,7 +702,7 @@ export const cardStyles = css`
align-items: center;
justify-content: center;
color: var(--hp-txt);
cursor: grab;
cursor: pointer;
pointer-events: auto;
transition: background 0.15s, border-color 0.15s, opacity 0.2s;
box-shadow: 0 1px 3px rgba(0, 0, 0, 0.45);
@@ -336,9 +715,8 @@ export const cardStyles = css`
justify-content: center;
line-height: 0;
}
.dev:active {
cursor: grabbing;
}
.stage.mode-devices .dev { cursor: grab; }
.stage.mode-devices .dev:active { cursor: grabbing; }
.dev:hover {
background: var(--hp-accent);
color: var(--text-primary-color, #fff);
@@ -376,7 +754,24 @@ export const cardStyles = css`
border: 1px solid var(--hp-accent);
border-radius: calc(var(--icon-size, 2.5cqw) * 0.18);
padding: 0 calc(var(--icon-size, 2.5cqw) * 0.14);
font-size: calc(var(--icon-size, 2.5cqw) * 0.45);
font-size: calc(var(--dev-size, var(--icon-size, 2.5cqw)) * 0.45);
font-weight: 700;
line-height: calc(var(--icon-size, 2.5cqw) * 0.68);
color: var(--hp-txt);
white-space: nowrap;
pointer-events: none;
}
.dev .hval {
position: absolute;
left: 100%;
top: 50%;
transform: translateY(-50%);
margin-left: calc(var(--icon-size, 2.5cqw) * 0.1);
background: var(--card-background-color, var(--hp-bg));
border: 1px solid #4fc3f7;
border-radius: calc(var(--icon-size, 2.5cqw) * 0.18);
padding: 0 calc(var(--icon-size, 2.5cqw) * 0.14);
font-size: calc(var(--dev-size, var(--icon-size, 2.5cqw)) * 0.45);
font-weight: 700;
line-height: calc(var(--icon-size, 2.5cqw) * 0.68);
color: var(--hp-txt);
@@ -407,9 +802,10 @@ export const cardStyles = css`
}
.tab .tabedit {
--mdc-icon-size: 13px;
display: inline-flex;
align-items: center;
margin-left: 6px;
opacity: 0.4;
vertical-align: middle;
}
.tab:hover .tabedit {
opacity: 0.9;
@@ -461,6 +857,7 @@ export const cardStyles = css`
}
/* beat the generic .dialog .body .namein { width:100% } rule */
.dialog .body .temprange .tempin { width: 56px; flex: none; padding: 3px 6px; }
.dialog .body .colorrow .tempin { width: 72px; flex: none; }
.srcrow { flex-wrap: nowrap; }
.srcrow > span:first-of-type { white-space: nowrap; }
.colorrow .opl { color: var(--hp-muted); font-size: 12px; }
@@ -713,6 +1110,11 @@ export const cardStyles = css`
.rrow .ract:hover { color: var(--hp-txt); }
.rrow .ract.del:hover { color: #ff7a5c; }
.gsrow .gsl {
min-width: 150px;
font-size: 12.5px;
color: var(--hp-muted);
}
.dialogwrap {
background: rgba(0, 0, 0, 0.45);
display: flex;
+22
View File
@@ -38,6 +38,27 @@ export interface Marker {
description?: string | null;
pdfs?: PdfRef[];
tap_action?: string | null; // per-device override: 'info' | 'more-info' | 'toggle'
room_id?: string | null; // manual placement into a room WITHOUT an HA area (sub-area rooms)
display?: 'badge' | 'ripple' | 'icon_ripple' | 'value' | null; // how the device is drawn
ripple_color?: string | null;
ripple_size?: number | null; // max ring diameter, in icon diameters (default 3)
size?: number | null; // icon size multiplier (default 1)
angle?: number | null; // icon rotation, degrees
}
/** A door or window: plan geometry (normalized coords), optionally live via entities. */
export interface OpeningCfg {
id: string;
type: 'door' | 'window';
x: number; // center, normalized by plan width
y: number; // center, normalized by plan height
angle: number; // wall angle, degrees
length: number; // along the wall, normalized by plan width
contact?: string | null; // binary_sensor / cover driving open-closed
lock?: string | null; // lock entity (doors only)
invert?: boolean;
flip_h?: boolean; // hinge on the other jamb
flip_v?: boolean; // opens to the other side of the wall
}
export interface ServerConfig {
@@ -61,6 +82,7 @@ export interface DevItem {
entities: string[];
primary?: string;
temp?: number | null;
hum?: number | null;
virtual?: boolean;
marker?: Marker; // linked config marker (metadata, overrides)
bindingKind?: 'device' | 'entity' | 'virtual';
+86 -1
View File
@@ -1,6 +1,6 @@
import test from 'node:test';
import assert from 'node:assert/strict';
import { buildDevices, lightGroups, primaryEntity, lqiFor, tempFor, areaLights, areaTemp } from '../test-build/devices.js';
import { buildDevices, lightGroups, primaryEntity, lqiFor, tempFor, humFor, areaLights, areaTemp, areaHum, areaLightStats } from '../test-build/devices.js';
import { compileIconRules } from '../test-build/rules.js';
/** Minimal fake hass around the pieces buildDevices reads. */
@@ -224,3 +224,88 @@ test('isTempEntity: excludes chip temperature and diagnostic-category entities',
// если в устройстве и чип, и настоящий — берётся настоящий
assert.equal(tempFor(hass, ['sensor.plug_device_temperature', 'sensor.room_temperature']), 21);
});
test('buildDevices: entity marker gets an auto icon + temperature (split a multi-entity device)', () => {
const h = mkHass({
entities: {
'sensor.clim_temp': { entity_id: 'sensor.clim_temp', device_id: 'clim', platform: 'demo' },
'sensor.clim_hum': { entity_id: 'sensor.clim_hum', device_id: 'clim', platform: 'demo' },
},
states: {
'sensor.clim_temp': { state: '22.5', attributes: { device_class: 'temperature', friendly_name: 'Climate Temperature' } },
'sensor.clim_hum': { state: '55', attributes: { device_class: 'humidity', friendly_name: 'Climate Humidity' } },
},
});
const ctx = baseCtx(h, { markers: [
{ id: 'e1', binding: 'entity:sensor.clim_temp' },
{ id: 'e2', binding: 'entity:sensor.clim_hum' },
] });
const devs = buildDevices(ctx);
const t = devs.find((d) => d.id === 'e1');
const hum = devs.find((d) => d.id === 'e2');
assert.equal(t.icon, 'mdi:thermometer');
assert.equal(t.temp, 22.5);
// humidity resolves to a real icon (device_class fallback), not the old generic shape
assert.ok(hum && hum.icon && hum.icon !== 'mdi:shape-outline');
assert.equal(hum.primary, 'sensor.clim_hum'); // more-info target
});
test('humFor: reads a humidity entity as an integer %, ignores non-humidity', () => {
const h = mkHass({ states: {
'sensor.h': { state: '54.7', attributes: { device_class: 'humidity' } },
'sensor.t': { state: '22', attributes: { device_class: 'temperature' } },
}});
assert.equal(humFor(h, ['sensor.t', 'sensor.h']), 55); // rounded
assert.equal(humFor(h, ['sensor.t']), null);
});
test('buildDevices: humidity entity marker shows a humidity badge (item.hum), water-percent icon', () => {
const h = mkHass({
entities: { 'sensor.clim_hum': { entity_id: 'sensor.clim_hum', device_id: 'clim', platform: 'demo' } },
states: { 'sensor.clim_hum': { state: '54.7', attributes: { device_class: 'humidity', friendly_name: 'Climate Humidity' } } },
});
const hum = buildDevices(baseCtx(h, { markers: [{ id: 'e2', binding: 'entity:sensor.clim_hum' }] })).find((d) => d.id === 'e2');
assert.equal(hum.icon, 'mdi:water-percent');
assert.equal(hum.hum, 55);
assert.equal(hum.temp, undefined);
});
test('buildDevices: humidity badge is gated on device_class, not the icon (name may force another icon)', () => {
const h = mkHass({
entities: { 'sensor.mh_hum': { entity_id: 'sensor.mh_hum', device_id: 'mh', platform: 'demo' } },
// name contains "myheat" → icon rule resolves to water-boiler, NOT water-percent…
states: { 'sensor.mh_hum': { state: '45.2', attributes: { device_class: 'humidity', friendly_name: 'Myheat Влажность 1 этаж' } } },
});
const d = buildDevices(baseCtx(h, { markers: [{ id: 'e', binding: 'entity:sensor.mh_hum' }] })).find((x) => x.id === 'e');
assert.notEqual(d.icon, 'mdi:water-percent'); // name rule won the icon
assert.equal(d.hum, 45); // …but the humidity value is still shown (gated on device_class)
});
test('areaLightStats: counts unique lights that are on', () => {
const hass = { states: {
'light.a': { state: 'on' }, 'light.b': { state: 'off' }, 'light.c': { state: 'on' },
} };
const devs = [
{ area: 'living', entities: ['light.a', 'sensor.x'] },
{ area: 'living', entities: ['light.b', 'light.a'] }, // light.a duplicated on purpose
{ area: 'other', entities: ['light.c'] },
];
assert.deepEqual(areaLightStats(hass, devs, 'living'), { on: 1, total: 2 });
assert.deepEqual(areaLightStats(hass, devs, 'other'), { on: 1, total: 1 });
assert.equal(areaLightStats(hass, devs, 'empty'), null);
});
test('areaHum: averages climate sensors only, integer %', () => {
const hass = { states: {
'sensor.t1_humidity': { state: '41', attributes: { device_class: 'humidity', unit_of_measurement: '%' } },
'sensor.t2_humidity': { state: '46', attributes: { device_class: 'humidity', unit_of_measurement: '%' } },
'sensor.fridge_humidity': { state: '90', attributes: { device_class: 'humidity', unit_of_measurement: '%' } },
} };
const devs = [
{ area: 'living', icon: 'mdi:thermometer', entities: ['sensor.t1_humidity'] },
{ area: 'living', icon: 'mdi:air-filter', entities: ['sensor.t2_humidity'] },
{ area: 'living', icon: 'mdi:fridge', entities: ['sensor.fridge_humidity'] }, // curated out
];
assert.equal(areaHum(hass, devs, 'living'), 44);
assert.equal(areaHum(hass, devs, 'nothing'), null);
});
+340
View File
@@ -3,6 +3,9 @@ import assert from 'node:assert/strict';
import {
lqiColor, snapToGrid, segKey, samePoint, pointInPolygon, markerIdForBinding, averageLqi,
fitView, declump, safeUrl, resolveTapAction, floorsOf, subst, spaceDisplayOf, roomFillColor,
splitRoomPath, polyContainsPoly, islandsOf,
segmentCm, formatLength, roomEdges, roomPoly, pointOnBoundary, pointStrictlyInside, roomsOverlap,
mergeRooms, splitRoom, polygonArea, closestPointOnBoundary, isActiveState, snapToWall, openingAmount, fillColorsOf, lerpColor, roomFillStyle, stateIcon, lightColorOf, isAlarmState, parseRoomRef, diffNewDevices,
} from '../test-build/logic.js';
import {
iconFor, compileIconRules, isValidPattern, iconFromDeviceClasses,
@@ -258,3 +261,340 @@ test('spaceDisplayOf: temp bounds default to 20..25 and accept overrides', () =>
assert.equal(o.tempMin, 18.5);
assert.equal(o.tempMax, 23);
});
test('segmentCm: cells scaled by cm-per-cell', () => {
assert.equal(segmentCm([0, 0], [30, 40], 10, 5), 25); // 50 units / pitch 10 = 5 cells * 5cm
assert.ok(Math.abs(segmentCm([0, 0], [240, 0], 1000 / 240, 5) - 288) < 1e-9);
});
test('formatLength: metric metres with 2 decimals', () => {
assert.equal(formatLength(25, false), '0.25 m');
assert.equal(formatLength(125, false), '1.25 m');
assert.equal(formatLength(0, false), '0.00 m');
});
test('formatLength: imperial feet + inches, with inch rollover', () => {
assert.equal(formatLength(124.46, true), '4′ 1″');
assert.equal(formatLength(30.48, true), '1′ 0″');
assert.equal(formatLength(29.464, true), '1′ 0″');
});
test('roomEdges: a line exists only as a room edge; polygons and rects both yield walls', () => {
const sq = { poly: [[0, 0], [1, 0], [1, 1], [0, 1]] };
assert.equal(roomEdges([sq]).length, 4); // closed outline → 4 walls
assert.equal(roomEdges([{ x: 0, y: 0, w: 1, h: 1 }]).length, 4); // legacy rect room
assert.equal(roomEdges([]).length, 0); // no rooms → no lines at all
assert.equal(roomEdges([{ poly: [[0, 0], [1, 1]] }]).length, 0); // not a closed room → nothing
});
test('roomEdges: a wall shared by two rooms is emitted once, and survives deleting either room', () => {
const left = { id: 'a', poly: [[0, 0], [0.5, 0], [0.5, 1], [0, 1]] };
const right = { id: 'b', poly: [[0.5, 0], [1, 0], [1, 1], [0.5, 1]] }; // shares x=0.5 wall
const both = roomEdges([left, right]);
assert.equal(both.length, 7); // 4 + 4 - 1 shared, deduped regardless of direction
const shared = (segs) => segs.some((s) => s[0] === 0.5 && s[2] === 0.5);
assert.ok(shared(both));
// deleting 'left' → the shared wall stays, because 'right' still contributes it
assert.ok(shared(roomEdges([right])));
// deleting both → no lines remain
assert.equal(roomEdges([]).length, 0);
});
const SQ = [[0, 0], [2, 0], [2, 2], [0, 2]];
test('pointStrictlyInside: a point on a wall is NOT inside (shared walls are normal)', () => {
assert.ok(pointStrictlyInside([1, 1], SQ)); // middle
assert.ok(!pointStrictlyInside([2, 1], SQ)); // on a wall mid-span (T-junction vertex)
assert.ok(!pointStrictlyInside([0, 0], SQ)); // on a corner
assert.ok(!pointStrictlyInside([3, 1], SQ)); // outside
assert.ok(pointOnBoundary([2, 1], SQ));
assert.ok(!pointOnBoundary([1, 1], SQ));
});
test('roomsOverlap: sharing a wall or a corner is legal; real overlap is not', () => {
const right = [[2, 0], [4, 0], [4, 2], [2, 2]]; // shares the whole x=2 wall
assert.ok(!roomsOverlap(SQ, right));
// neighbour's wall is LONGER than ours — the real dacha case (collinear partial overlap)
const tall = [[2, -1], [4, -1], [4, 3], [2, 3]];
assert.ok(!roomsOverlap(SQ, tall));
// touching only at a corner
assert.ok(!roomsOverlap(SQ, [[2, 2], [3, 2], [3, 3], [2, 3]]));
// apart
assert.ok(!roomsOverlap(SQ, [[5, 5], [6, 5], [6, 6], [5, 6]]));
// genuine partial overlap
assert.ok(roomsOverlap(SQ, [[1, 1], [3, 1], [3, 3], [1, 3]]));
});
test('roomsOverlap v1.34: nesting is legal (islands), duplicates and crossings are not', () => {
// nested & enclosing — legal since island rooms
assert.ok(!roomsOverlap(SQ, [[0.5, 0.5], [1.5, 0.5], [1.5, 1.5], [0.5, 1.5]]));
assert.ok(!roomsOverlap([[-1, -1], [3, -1], [3, 3], [-1, 3]], SQ));
// a duplicate outline is still an overlap
assert.ok(roomsOverlap(SQ, SQ));
// a cross: no vertex of either lies inside the other, but the edges cross
assert.ok(roomsOverlap([[0, 0.5], [3, 0.5], [3, 1.5], [0, 1.5]],
[[0.5, -1], [1.5, -1], [1.5, 3], [0.5, 3]]));
// genuine partial overlap is still rejected
assert.ok(roomsOverlap(SQ, [[1, 1], [3, 1], [3, 3], [1, 3]]));
});
test('polyContainsPoly & islandsOf', () => {
const outer = [[0, 0], [10, 0], [10, 10], [0, 10]];
const col = [[4, 4], [6, 4], [6, 6], [4, 6]];
const tiny = [[4.5, 4.5], [5, 4.5], [5, 5], [4.5, 5]]; // внутри col
const partial = [[8, 8], [12, 8], [12, 12], [8, 12]];
assert.ok(polyContainsPoly(outer, col));
assert.ok(!polyContainsPoly(col, outer));
assert.ok(!polyContainsPoly(outer, outer)); // дубликат — не вложенность
assert.ok(!polyContainsPoly(outer, partial));
// прямые острова: col — да; tiny — нет (он остров col, не outer)
const isl = islandsOf(outer, [col, tiny, partial]);
assert.deepEqual(isl, [col]);
assert.deepEqual(islandsOf(col, [tiny]), [tiny]);
});
test('roomPoly: polygon rooms as-is, legacy rect rooms as four corners', () => {
assert.equal(roomPoly({ poly: SQ }), SQ);
assert.deepEqual(roomPoly({ x: 0, y: 0, w: 2, h: 2 }), SQ);
assert.equal(roomPoly({}), null);
});
test('polygonArea: shoelace, orientation-independent', () => {
assert.equal(polygonArea([[0, 0], [2, 0], [2, 2], [0, 2]]), 4);
assert.equal(polygonArea([[0, 0], [0, 2], [2, 2], [2, 0]]), 4); // reversed winding
assert.equal(polygonArea([[0, 0], [1, 1]]), 0);
});
test('mergeRooms: only rooms sharing a wall merge; the union is one simple outline', () => {
const a = [[0, 0], [2, 0], [2, 2], [0, 2]];
const full = mergeRooms(a, [[2, 0], [4, 0], [4, 2], [2, 2]]); // whole wall shared
assert.equal(polygonArea(full), 8);
assert.equal(full.length, 4); // collapses to one rectangle
// the neighbour's wall is LONGER than ours — the real dacha case
const partial = mergeRooms(a, [[2, -1], [4, -1], [4, 3], [2, 3]]);
assert.equal(polygonArea(partial), 4 + 8);
assert.ok(partial.length >= 6); // an L/T-shaped outline
});
test('mergeRooms: refuses a corner touch, rooms apart, and a union with a hole', () => {
const a = [[0, 0], [2, 0], [2, 2], [0, 2]];
assert.equal(mergeRooms(a, [[2, 2], [4, 2], [4, 4], [2, 4]]), null); // corner only
assert.equal(mergeRooms(a, [[5, 5], [6, 5], [6, 6], [5, 6]]), null); // apart
const u = [[0, 0], [6, 0], [6, 2], [4, 2], [4, 6], [6, 6], [6, 8], [0, 8]];
assert.equal(mergeRooms(u, [[6, 2], [8, 2], [8, 6], [6, 6]]), null); // would enclose a hole
});
test('splitRoom: a wall-to-wall chord cuts the room in two, areas are preserved', () => {
const sq = [[0, 0], [4, 0], [4, 4], [0, 4]];
const parts = splitRoom(sq, [0, 2], [4, 2]); // straight across
assert.ok(parts);
assert.equal(polygonArea(parts[0]) + polygonArea(parts[1]), polygonArea(sq));
assert.equal(polygonArea(parts[0]), 8);
assert.equal(polygonArea(parts[1]), 8);
// an off-centre cut → a bigger and a smaller part (the bigger one keeps the room)
const off = splitRoom(sq, [0, 1], [4, 1]);
const areas = [polygonArea(off[0]), polygonArea(off[1])].sort((x, y) => x - y);
assert.deepEqual(areas, [4, 12]);
});
test('splitRoom: refuses cuts that are not clean wall-to-wall chords', () => {
const sq = [[0, 0], [4, 0], [4, 4], [0, 4]];
assert.equal(splitRoom(sq, [1, 1], [3, 3]), null); // ends not on a wall
assert.equal(splitRoom(sq, [0, 2], [0, 2]), null); // same point
assert.equal(splitRoom(sq, [0, 0], [4, 0]), null); // along a wall → zero-area sliver
// an L-shaped room: a chord that would leave the room is refused
const L = [[0, 0], [4, 0], [4, 2], [2, 2], [2, 4], [0, 4]];
assert.equal(splitRoom(L, [4, 1], [1, 4]), null);
});
test('closestPointOnBoundary: projects a click onto the nearest wall', () => {
const sq = [[0, 0], [10, 0], [10, 10], [0, 10]];
assert.deepEqual(closestPointOnBoundary([5, -3], sq), [5, 0]); // above the bottom edge
assert.deepEqual(closestPointOnBoundary([13, 5], sq), [10, 5]); // right of the right edge
assert.deepEqual(closestPointOnBoundary([5, 4], sq), [5, 0]); // inside → nearest edge (bottom)
assert.equal(closestPointOnBoundary([0, 0], [[0, 0]]), null); // no edges
});
test('isActiveState: a sensor outage calms the plan down, it never pulses forever', () => {
assert.ok(isActiveState('on'));
assert.ok(isActiveState('open'));
assert.ok(isActiveState('home'));
assert.ok(isActiveState('detected'));
assert.ok(!isActiveState('off'));
assert.ok(!isActiveState('unavailable'));
assert.ok(!isActiveState('unknown'));
assert.ok(!isActiveState(undefined));
assert.ok(!isActiveState(null));
});
test('snapToWall: projects onto the nearest derived wall with its angle; misses return null', () => {
const rooms = [{ poly: [[0, 0], [10, 0], [10, 10], [0, 10]] }];
const s = snapToWall([4, 0.6], rooms, 1); // near the top wall
assert.deepEqual([s.x, s.y], [4, 0]);
assert.equal(Math.abs(s.angle) % 180, 0); // horizontal wall
const v = snapToWall([10.4, 7], rooms, 1); // near the right wall
assert.deepEqual([v.x, v.y], [10, 7]);
assert.equal(Math.abs(v.angle), 90);
assert.equal(snapToWall([5, 5], rooms, 1), null); // middle of the room: no wall within reach
});
test('openingAmount: doors default open, windows closed; outages freeze the default', () => {
assert.equal(openingAmount('door', null), 1);
assert.equal(openingAmount('window', null), 0);
assert.equal(openingAmount('door', 'unavailable'), 1);
assert.equal(openingAmount('window', 'unknown'), 0);
assert.equal(openingAmount('door', 'on'), 1);
assert.equal(openingAmount('door', 'off'), 0);
assert.equal(openingAmount('window', 'open'), 1);
// invert flips on/off but never the outage default
assert.equal(openingAmount('door', 'on', true), 0);
assert.equal(openingAmount('door', 'off', true), 1);
assert.equal(openingAmount('door', 'unavailable', true), 1);
});
test('snapToWall: the angle is normalized to [-90, 90) so opposite edge directions cannot flip a dragged opening', () => {
// the same wall as seen from two neighbouring rooms (opposite winding)
const a = [{ poly: [[0, 0], [10, 0], [10, 10], [0, 10]] }];
const b = [{ poly: [[10, 0], [0, 0], [0, 10], [10, 10]] }]; // reversed
const sa = snapToWall([5, 0.4], a, 1);
const sb = snapToWall([5, 0.4], b, 1);
assert.equal(sa.angle, sb.angle);
assert.ok(sa.angle >= -90 && sa.angle < 90);
const v = snapToWall([10.3, 5], a, 1); // vertical wall
assert.ok(v.angle >= -90 && v.angle < 90);
});
test('fillColorsOf: defaults, merge, malformed entries dropped', () => {
const d = fillColorsOf({});
assert.equal(d.light_on.c, '#ffd45c');
const o = fillColorsOf({ fill_colors: { light_on: { c: '#ff0000', a: 0.5 }, temp_hot: { c: 'javascript:x', a: 9 } } });
assert.equal(o.light_on.c, '#ff0000');
assert.equal(o.light_on.a, 0.5);
assert.equal(o.temp_hot.c, '#ffd45c'); // malformed hex → default
assert.equal(o.temp_hot.a, 1); // clamped
});
test('lerpColor: endpoints and midpoint', () => {
assert.equal(lerpColor('#000000', '#ffffff', 0), '#000000');
assert.equal(lerpColor('#000000', '#ffffff', 1), '#ffffff');
assert.equal(lerpColor('#000000', '#ffffff', 0.5), '#808080');
assert.equal(lerpColor('#000000', '#ffffff', -5), '#000000'); // clamped
});
test('roomFillStyle: palette-driven fills, lqi gradient between custom endpoints', () => {
const colors = fillColorsOf({ fill_colors: { lqi_low: { c: '#000000', a: 0.1 }, lqi_high: { c: '#ffffff', a: 0.3 } } });
assert.equal(roomFillStyle('lqi', 110, 'none', null, 20, 25, colors).c, '#808080'); // mid of 40..180
assert.equal(roomFillStyle('lqi', null, 'none', null, 20, 25, colors), null);
assert.deepEqual(roomFillStyle('light', null, 'on', null, 20, 25, colors), colors.light_on);
assert.deepEqual(roomFillStyle('temp', 18, 'none', 18, 20, 25, colors), colors.temp_cold);
assert.equal(roomFillStyle('none', 100, 'on', 22, 20, 25, colors), null);
});
test('spaceDisplayOf: show_lqi tri-state (null = follow the card option)', () => {
assert.equal(spaceDisplayOf({}).showLqi, null);
assert.equal(spaceDisplayOf({ settings: { show_lqi: false } }).showLqi, false);
assert.equal(spaceDisplayOf({ settings: { show_lqi: true } }).showLqi, true);
});
test('roomFillStyle light_none: alpha 0 keeps no-fill; a custom color fills lightless rooms', () => {
const def = fillColorsOf({});
assert.equal(roomFillStyle('light', null, 'none', null, 20, 25, def), null); // default: unchanged
const c = fillColorsOf({ fill_colors: { light_none: { c: '#123456', a: 0.2 } } });
assert.deepEqual(roomFillStyle('light', null, 'none', null, 20, 25, c), { c: '#123456', a: 0.2 });
});
test('stateIcon: doors/locks/bulbs reflect state; custom icons and outages never morph', () => {
assert.equal(stateIcon('mdi:door', 'binary_sensor', 'door', 'on', false), 'mdi:door-open');
assert.equal(stateIcon('mdi:door', 'binary_sensor', 'door', 'off', false), 'mdi:door-closed');
assert.equal(stateIcon('mdi:window-closed', 'binary_sensor', 'window', 'on', false), 'mdi:window-open');
assert.equal(stateIcon('mdi:garage-variant', 'binary_sensor', 'garage_door', 'on', false), 'mdi:garage-open-variant');
assert.equal(stateIcon('mdi:lock', 'lock', undefined, 'unlocked', false), 'mdi:lock-open-variant');
assert.equal(stateIcon('mdi:lightbulb', 'light', undefined, 'on', false), 'mdi:lightbulb-on');
assert.equal(stateIcon('mdi:lightbulb', 'light', undefined, 'off', false), 'mdi:lightbulb');
assert.equal(stateIcon('mdi:door', 'binary_sensor', 'door', 'unavailable', false), 'mdi:door');
assert.equal(stateIcon('mdi:custom', 'lock', undefined, 'unlocked', true), 'mdi:custom'); // user icon wins
assert.equal(stateIcon('mdi:cctv', 'camera', undefined, 'recording', false), 'mdi:cctv'); // unknown pair
});
test('lightColorOf: rgb of an on light; off/unavailable/no-color → null', () => {
assert.equal(lightColorOf({ state: 'on', attributes: { rgb_color: [255, 20, 40] } }), 'rgb(255, 20, 40)');
assert.equal(lightColorOf({ state: 'off', attributes: { rgb_color: [255, 20, 40] } }), null);
assert.equal(lightColorOf({ state: 'on', attributes: {} }), null);
assert.equal(lightColorOf({ state: 'unavailable', attributes: { rgb_color: [1, 2, 3] } }), null);
assert.equal(lightColorOf(undefined), null);
});
test('isAlarmState: leak/smoke/gas/siren fire; doors and outages do not', () => {
assert.ok(isAlarmState('binary_sensor', 'moisture', 'on'));
assert.ok(isAlarmState('binary_sensor', 'smoke', 'on'));
assert.ok(isAlarmState('siren', undefined, 'on'));
assert.ok(!isAlarmState('binary_sensor', 'door', 'on'));
assert.ok(!isAlarmState('binary_sensor', 'smoke', 'off'));
assert.ok(!isAlarmState('binary_sensor', 'smoke', 'unavailable'));
});
test('parseRoomRef: area rooms, sub-area rooms by id, malformed refs', () => {
assert.deepEqual(parseRoomRef('f1#kitchen'), { space: 'f1', area: 'kitchen', roomId: null });
assert.deepEqual(parseRoomRef('f1#@r7'), { space: 'f1', area: null, roomId: 'r7' });
assert.equal(parseRoomRef(''), null);
assert.equal(parseRoomRef('f1#'), null);
assert.equal(parseRoomRef('f1#@'), null);
assert.equal(parseRoomRef('#kitchen'), null);
assert.equal(parseRoomRef(null), null);
});
test('diffNewDevices: first run seeds the baseline silently; later additions are fresh', () => {
const first = diffNewDevices(['a', 'b'], undefined);
assert.deepEqual(first, { fresh: [], known: ['a', 'b'] });
const none = diffNewDevices(['a', 'b'], ['a', 'b']);
assert.deepEqual(none.fresh, []);
assert.equal(none.known.length, 2);
const added = diffNewDevices(['a', 'b', 'c'], ['a', 'b']);
assert.deepEqual(added.fresh, ['c']);
assert.deepEqual(added.known, ['a', 'b', 'c']);
// removed devices stay in known (harmless, keeps the list append-only)
const removed = diffNewDevices(['a'], ['a', 'b']);
assert.deepEqual(removed.fresh, []);
});
test('spaceDisplayOf: room-card metric flags default to off', () => {
const d0 = spaceDisplayOf({ plan_url: 'x', settings: {} });
assert.deepEqual([d0.labelTemp, d0.labelHum, d0.labelLqi, d0.labelLight], [false, false, false, false]);
const d1 = spaceDisplayOf({ plan_url: 'x', settings: { label_temp: true, label_light: true } });
assert.deepEqual([d1.labelTemp, d1.labelHum, d1.labelLqi, d1.labelLight], [true, false, false, true]);
});
test('splitRoomPath: polyline cut of a square', () => {
const sq = [[0, 0], [10, 0], [10, 10], [0, 10]];
// Г-образный разрез: верхняя стена (4,0) → внутрь (4,6) → правая стена (10,6)
const parts = splitRoomPath(sq, [[4, 0], [4, 6], [10, 6]], 1e-6);
assert.ok(parts);
const [p1, p2] = parts;
const area = (p) => Math.abs(p.reduce((a, _, i) => {
const [x1, y1] = p[i], [x2, y2] = p[(i + 1) % p.length];
return a + x1 * y2 - x2 * y1;
}, 0)) / 2;
assert.ok(Math.abs(area(p1) + area(p2) - 100) < 1e-6);
// меньшая часть — прямоугольник 6x6 минус... фактически площадь 4*6+... проверим что обе > 0
assert.ok(area(p1) > 0 && area(p2) > 0);
});
test('splitRoomPath: two points == classic straight chord', () => {
const sq = [[0, 0], [10, 0], [10, 10], [0, 10]];
const parts = splitRoomPath(sq, [[5, 0], [5, 10]], 1e-6);
assert.ok(parts);
});
test('splitRoomPath rejects bad paths', () => {
const sq = [[0, 0], [10, 0], [10, 10], [0, 10]];
// промежуточная точка снаружи
assert.equal(splitRoomPath(sq, [[4, 0], [4, -3], [10, 6]], 1e-6), null);
// сегмент пересекает стену (выходит и возвращается)
assert.equal(splitRoomPath(sq, [[4, 0], [14, 5], [10, 6]], 1e-6), null);
// конец не на стене
assert.equal(splitRoomPath(sq, [[4, 0], [5, 5]], 1e-6), null);
// самопересечение пути
assert.equal(splitRoomPath(sq, [[2, 0], [8, 8], [8, 2], [2, 8], [0, 4]], 1e-6), null);
// менее двух точек
assert.equal(splitRoomPath(sq, [[4, 0]], 1e-6), null);
});
+72
View File
@@ -0,0 +1,72 @@
import test from 'node:test';
import assert from 'node:assert/strict';
import {
NORM_W, spaceModels, roomBounds, roomCenter, defaultPositions, markerPos, labelPos,
} from '../test-build/space-geometry.js';
const cfg = {
spaces: [{
id: 'f1', title: '1st', aspect: 2, plan_url: '/plans/f1.svg', view_box: [0, 0, 1, 1],
rooms: [{ id: 'r1', name: 'Room', area: 'a1', poly: [[0.1, 0.1], [0.5, 0.1], [0.5, 0.5], [0.1, 0.5]] }],
}, {
id: 'yard', title: 'Yard', aspect: 1, view_box: [0, 0, 1, 1], rooms: [],
}],
markers: [], settings: {},
};
test('spaceModels: scales vb/rooms by NORM_W and H=NORM_W/aspect; bg only with plan_url', () => {
const m = spaceModels(cfg);
assert.equal(m.length, 2);
const f1 = m[0];
assert.deepEqual(f1.vb, [0, 0, 1000, 500]); // aspect 2 → H 500
assert.equal(f1.bg.href, '/plans/f1.svg');
assert.deepEqual(f1.rooms[0].poly, [[100, 50], [500, 50], [500, 250], [100, 250]]);
assert.equal(m[1].bg, null); // no plan_url
assert.equal(spaceModels(null).length, 0);
});
test('roomBounds + roomCenter for a polygon', () => {
const r = spaceModels(cfg)[0].rooms[0];
assert.deepEqual(roomBounds(r), { x: 100, y: 50, w: 400, h: 200 });
assert.deepEqual(roomCenter(r), [300, 150]);
});
test('markerPos: saved layout → default grid → space centre', () => {
const model = spaceModels(cfg)[0];
const dev = { id: 'd1', space: 'f1', area: 'a1', entities: [] };
// saved layout (normalized) → render units
assert.deepEqual(
markerPos(dev, { d1: { s: 'f1', x: 0.2, y: 0.3 } }, cfg, {}, model),
{ x: 200, y: 150 }, // 0.2*1000, 0.3*(1000/2)
);
// default grid position (inside the room)
const defPos = defaultPositions([dev], model, 2.5);
assert.ok(defPos.d1);
assert.deepEqual(markerPos(dev, {}, cfg, defPos, model), defPos.d1);
const b = roomBounds(model.rooms[0]);
assert.ok(defPos.d1.x >= b.x && defPos.d1.x <= b.x + b.w && defPos.d1.y >= b.y && defPos.d1.y <= b.y + b.h);
// no layout, no defPos → space centre
assert.deepEqual(markerPos(dev, {}, cfg, {}, model), { x: 500, y: 250 });
});
test('labelPos: saved rl_<id> → render units; else room centre', () => {
const model = spaceModels(cfg)[0];
const r = model.rooms[0];
assert.deepEqual(labelPos(r, 'f1', { rl_r1: { s: 'f1', x: 0.3, y: 0.4 } }, cfg), { x: 300, y: 200 });
assert.deepEqual(labelPos(r, 'f1', {}, cfg), { x: 300, y: 150 }); // room centre
});
test('defaultPositions: several devices in one room are spread (declumped, distinct)', () => {
const model = spaceModels(cfg)[0];
const devs = [0, 1, 2, 3].map((i) => ({ id: 'd' + i, space: 'f1', area: 'a1', entities: [] }));
const pos = defaultPositions(devs, model, 2.5);
assert.equal(Object.keys(pos).length, 4);
const keys = Object.keys(pos);
for (let i = 0; i < keys.length; i++)
for (let j = i + 1; j < keys.length; j++) {
const a = pos[keys[i]], b = pos[keys[j]];
assert.ok(Math.hypot(a.x - b.x, a.y - b.y) > 1, 'positions distinct');
}
});
test('NORM_W is 1000', () => assert.equal(NORM_W, 1000));
+3 -2
View File
@@ -11,6 +11,7 @@
"src/logic.ts",
"src/rules.ts",
"src/devices.ts",
"src/types.ts"
"src/types.ts",
"src/space-geometry.ts"
]
}
}