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Author SHA1 Message Date
Matysh 73f176ea2f Merge light-none: 'no light sources' fill color v1.24.2 2026-07-22 09:40:05 +03:00
Matysh b7599c642c feat v1.24.2: 'no light sources' color in the lights fill group
Default opacity 0 preserves the historical no-fill behavior; assigning an
opacity tints lightless rooms distinguishably from 'all lights off'.
2026-07-22 09:38:05 +03:00
Matysh 4ec7e7081f Merge tab-gear: gear icon on space tabs v1.24.1 2026-07-22 09:35:34 +03:00
Matysh ee5f65752a style v1.24.1: gear instead of pencil on space tabs (the dialog is settings, not renaming) 2026-07-22 09:33:32 +03:00
Matysh 574d3b8f9a Merge general-settings: global fill palette + per-space LQI toggle v1.24.0 2026-07-22 09:30:38 +03:00
Matysh 90c558eee7 feat v1.24.0: general settings (global fill palette) + per-space LQI toggle
- General settings dialog: fill colors grouped by mode (light on/off, temp
  cold/ok/hot, lqi weak/strong), each with its own opacity; lqi fill lerps
  between the endpoints; stored in settings.fill_colors (defaults omitted);
  space-card uses the same palette
- per-space show_lqi toggle (badges + room tooltip line), inherits the card's
  show_signal when unset
- fillColorsOf/lerpColor/roomFillStyle helpers (+4 tests), backend schemas,
  smoke_general_settings; TESTING.md updated in the same commit
2026-07-22 09:28:38 +03:00
Matysh 4cd49d2c5d Merge limit-50: manual-upload limit 50 MB v1.23.2
Validate / hacs (push) Failing after 9s
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Validate / frontend (push) Successful in 2m22s
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2026-07-21 08:04:53 +03:00
Matysh 1fa6c6cdee feat v1.23.2: raise the manual-upload limit to 50 MB
MAX_FILE_BYTES 25→50 MB (still enforced while the multipart body streams in);
frontend fallback in the error toast updated; TESTING.md row updated.
2026-07-21 08:02:53 +03:00
Matysh 70d3453f78 docs: catch all documentation up to v1.23.1
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- READMEs (en+ru): doors/windows/locks section (openings tool, live rendering, drag,
  double-click properties), presence ripples + per-device icon size/rotation in the
  manual-marker section.
- ARCHITECTURE: room geometry rules (derived walls, no-overlap, merge/split via
  polyclip-ts and why not polygon-clipping), doors & windows model (space.openings,
  snapToWall, absolute coords, security), per-marker display fields + cell_cm ruler.
- DEVELOPMENT: gotchas — polygon-clipping ESM/types mismatch; same-version redeploys
  keep ?v so browsers cache the old bundle.
- STATUS: snapshot refreshed (releases to v1.23.1, dacha deployed v1.23.1), milestones
  v1.17–v1.23.1 incl. the lost-sources lesson (push right after building).
- ROADMAP: 8 shipped Quality-Scale items ticked (done since v1.12.0).
- TESTING: restored the v1.22.0 ripple checklist lost in the sandbox reset.
2026-07-17 07:53:16 +03:00
Matysh 3e53b012be feat v1.23.1: openings — hover outline, drag along walls, double-click properties
- Hover: an accent outline hugs the opening's wall strip + grab cursor.
- Drag (view mode): re-snaps continuously to the nearest derived wall; snapToWall now
  normalizes the angle to [-90,90) — neighbouring rooms yield the same wall in opposite
  directions, which used to flip the hinge while dragging across segment boundaries.
  setPointerCapture wrapped in try/catch (an inactive pointerId must not kill the drag).
- Click still opens the status card (via a 250ms timer); double click opens the
  properties dialog from view mode. Hit zone is now a slightly thicker strip along the
  wall instead of the whole swing square (fewer accidental hovers). +1 test (77).
Verified live: drag moved a test door exactly along a vertical wall (angle 90 -> -90),
click/dblclick/markup-tool paths all работают; the user's 12 real openings untouched.
2026-07-17 07:43:10 +03:00
Matysh ff7c1b883c feat v1.23.0: doors & windows with live open/lock state
New markup tool 'Opening': click a wall — the opening snaps onto the nearest DERIVED
room wall (v1.19.0 model: openings keep absolute coords, so room edits never break
them) and takes its angle. Dialog: type, length in real cm (door 90 / window 120 —
per-space scale makes it honest), contact sensor (invertible), lock (doors).
Rendering after easy-floorplan (MIT): hinged leaf + swing arc drawing on via
stroke-dashoffset; window = two casements. No sensor → static plan defaults (door
open, window closed); unavailable freezes the default (pure openingAmount, tested).
Lock: padlock badge (green locked / orange unlocked / grey unknown); the lock is
never toggled from the plan — clicking shows an info card with both states.
snapToWall + openingAmount in logic.ts; space.openings validated server-side.
+2 tests (76). Verified live on the dacha (real TTLock + TRV window sensor).
2026-07-17 07:21:20 +03:00
Matysh 7c9731655e feat v1.22.0: presence ripples, per-device icon size/rotation, one-click HACS badge
Visuals borrowed from easy-floorplan (github.com/nicosandller/easy-floorplan), model kept ours.
isActiveState is independent of the live_states toggle; unavailable/unknown count as idle.
Honours prefers-reduced-motion. Badges scale with --dev-size. +1 test (74).
2026-07-17 07:02:22 +03:00
Matysh 921facf1ac Merge ux-1213: no text shadow on room labels v1.21.3
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2026-07-16 15:11:56 +03:00
Matysh 8ddf34f3ac style v1.21.3: drop the text shadow on room name labels 2026-07-16 15:08:45 +03:00
Matysh 5dd14a009a Merge ux-1212: space-dialog polish v1.21.2 2026-07-16 14:34:14 +03:00
Matysh ae10befd58 fix v1.21.2: space-dialog polish
- scale (cm/cell) input compact again (generic width:100% dialog rule stretched it)
- space with no background image gets a white paper canvas (.stage.noplan), so
  hand-drawn rooms read like a plan on paper
- TESTING.md updated in the same commit
2026-07-16 14:32:07 +03:00
Matysh f670c8644c Merge audit-4: audit of v1.16-v1.21, split wall-snap fix, docs v1.21.1
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2026-07-16 11:51:33 +03:00
Matysh 9288d74f6f fix+docs v1.21.1: audit of v1.16-v1.21
- fix: Split snaps the click to the room's nearest wall instead of the grid, so
  it works on non-grid-aligned rooms (imported/legacy polygons); the pull is
  capped (~6 cells) so accidental mid-room clicks stay a miss; splitRoom() still
  rejects a bad cut. closestPointOnBoundary() + unit test.
- docs: README (en+ru) documents Merge/Split/ruler/per-space scale (were undocumented);
  TESTING.md merge/split rows + fresh self-run; new smokes smoke_merge_split,
  smoke_split_nonsnap (incl. the capped-pull case).
- 73 frontend + 12 backend tests green; module eval + both cards register.
2026-07-16 11:43:15 +03:00
Matysh b706ad4b49 feat v1.21.0: merge and split rooms
- Merge: click a room, then a neighbour. Adjacency is decided by the RESULT, not a
  heuristic: mergeRooms unions the outlines and accepts only when they collapse into one
  hole-free outline (corner touch / apart / hole => refused). A dialog picks the surviving
  name+area; the kept room keeps its id so its label and devices stay put.
- Split: click the room, then two wall points; the chord cuts it, live ruler on the cut.
  The bigger part stays the room (name/area/devices), the smaller opens the new-room
  dialog. The cut is applied only on confirm — Cancel leaves the room whole.
- Boolean geometry via polyclip-ts (proper ESM + native types; polygon-clipping ships
  named types but a default-only ESM build, breaking either tsc or the runtime).
  Verified on the real plan, where neighbouring walls overlap collinearly rather than
  match exactly — the case a hand-rolled union gets wrong. Bundle 151->202 KB.
+5 tests (72). Verified live: merge of Сауна+с/у -> 4-vertex outline, non-adjacent
refused, split preserves area (26667 -> 13333+13333), cancel leaves the room whole.
2026-07-16 08:10:24 +03:00
Matysh 1552bff99a feat v1.20.0: rooms may not overlap
- A click strictly inside an existing room is refused while drawing; a click ON a wall
  stays legal (neighbours share walls, and real walls overlap collinearly rather than
  match exactly, so vertices land on existing outlines mid-span constantly).
- Closing an outline that overlaps an existing room is refused — vertex checks alone are
  not enough, an outline drawn AROUND a room has every vertex outside it. Nesting counts
  as overlap. The outline stays open so it can be corrected.
- New pure geometry: roomPoly, pointOnBoundary, pointStrictlyInside, segmentsProperlyCross
  (touching/collinear deliberately not a crossing), roomsOverlap. +4 tests (67).
Verified live: all 15 existing neighbour pairs stay clean (no false positives).
2026-07-16 07:59:01 +03:00
Matysh 65268a7985 feat v1.19.0: a line is never an entity of its own — walls are derived from rooms
A wall can only exist as an edge of a closed room:
- roomEdges(rooms) derives walls from room outlines, deduping shared ones, so deleting a
  room keeps the borders its neighbours still contribute and drops the rest — the rule
  falls out of the model instead of needing bookkeeping.
- Nothing is persisted while drawing: an outline you never close leaves no lines behind
  (previously every click pair was written to space.segments immediately).
- The 'Erase line' tool is gone; space.segments is stripped on every save (validation
  still tolerates it on read so a stale tab cannot fail a save).
- Dead code out: _addSegment/_removeSegmentByKey/_distToSeg/_pathSegs/_segKey.
Docs (ARCHITECTURE/TESTING/CHANGELOG) updated in the same commit. +2 tests (63).
2026-07-16 07:27:23 +03:00
Matysh 4593d96955 fix v1.18.1: the drawing ruler badge was invisible — .stage.markup hides .devlayer
The v1.18.0 measure label was rendered inside .devlayer, which markup mode hides
entirely (display:none) so icons don't obstruct drawing. Moved it to its own
.measurelayer. Verified visually on a real segment (3.60 m).
2026-07-16 06:53:31 +03:00
Matysh 18a0d279a7 feat v1.18.0: live segment ruler while drawing rooms + per-space scale
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- Draw mode shows the current segment length near the cursor (metres or feet+inches
  per the HA unit system). New pure helpers segmentCm/formatLength (unit-tested).
- New per-space 'Scale (grid cell size)' field (space.cell_cm, default 5 cm) so each
  plan has its own real-world dimensions. i18n en/ru, .measurelabel style. +3 tests (61).
2026-07-14 18:48:56 +03:00
Matysh 6cbf4ece4e fix v1.17.2: gate the humidity badge on device_class:humidity (primary entity), not the water-percent icon — so a humidity sensor whose name forces another icon (e.g. Myheat) still shows its %. +1 test.
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2026-07-11 15:06:51 +03:00
Matysh 6609bfadd5 feat v1.17.1: show humidity value (%) next to the icon like temperature — isHumEntity/humFor, DevItem.hum, .hval badge + tooltip, for humidity devices and standalone humidity entities. +2 tests. 2026-07-11 15:02:33 +03:00
Matysh 498b852e86 feat v1.17.0 (issue #1): place individual entities as their own icons (not just whole devices) — binding picker surfaces entities while searching; entity markers get an auto icon (name/device_class) + temperature. +1 test. 2026-07-11 14:53:40 +03:00
31 changed files with 4173 additions and 565 deletions
+37
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@@ -51,6 +51,11 @@ Key advantages in short:
## Installation
One click if you already run HACS:
[![Open your Home Assistant instance and open a repository inside the Home Assistant Community Store.](https://my.home-assistant.io/badges/hacs_repository.svg)](https://my.home-assistant.io/redirect/hacs_repository/?owner=Matysh&repository=houseplan-card&category=integration)
### Via HACS (recommended)
1. Open **HACS → menu (⋮) → Custom repositories**.
@@ -120,6 +125,29 @@ As soon as the outline is closed, the room-save dialog appears. Here you need to
![Marking up a room and saving it](docs/images/05-room-dialog.png)
While drawing, a ruler follows the cursor showing the current segment's real length (metres, or feet + inches on an imperial Home Assistant). The scale is set per space — the **"Scale (grid cell size)"** field in the space dialog says how many centimetres one grid cell represents (default 5 cm).
Rooms may not overlap: a click strictly inside an existing room, or an outline that would swallow one, is refused. Two more tools help you reshape the plan later:
- **Merge** — click a room, then a neighbour that shares a wall; they fuse into one. A dialog picks which name and area survive.
- **Split** — click a room, then two points on its walls; the chord cuts it in two. The bigger part stays the room it was (name, area, devices); the smaller one asks for a new name and area.
### Doors, windows and locks
In markup mode the **"Opening"** tool places doors and windows: click next to a wall and the
opening snaps onto it. Pick the type, the **length in real centimetres** (defaults: door 90 cm,
window 120 cm), an open/close sensor and — for doors — a **lock entity**.
With a sensor bound, the plan comes alive: the door leaf swings on its hinge and the swing arc
draws itself in as the real door opens; a window opens its two casements. While open, the moving
parts take an accent colour. A door with a lock shows a padlock badge next to it — green when
locked, orange when unlocked. For safety the lock can **not** be toggled from the plan; a click
on the opening shows a status card with both states instead.
Openings are easy to adjust later: hovering one highlights it, you can **drag it along the
walls** (it slides around corners too), and a **double click opens its properties**.
### Step 3. Devices appear by themselves
As soon as you save a room bound to an area, **the devices of that area are automatically laid out inside the outline**. These are the same devices shown on the **Settings → Devices → (filtered by the room)** page — only the meaningful ones, without service records, bridges and duplicates.
@@ -160,8 +188,17 @@ matches, the entity *device class* decides (thermometer for temperature sensors,
### Step 6. Adding your own devices manually
You can also place a **single entity** (not just a whole device): start typing in the binding search and individual entities appear next to devices — handy when one device exposes several values (e.g. temperature and humidity) and you want each as its own icon.
Not everything has to be left to the automation. With the **+** button in the header you can place any device, group or a **virtual point** on the plan (for example, an "Inlet valve" that does not exist as a device). Set a name, icon, model, link, description and, if you wish, attach a **PDF manual**.
The same dialog controls how the device looks on the plan. **Display** switches between the
icon badge, an animated **presence ripple** (pulsing rings while the entity is active, a faint
dot when idle — great for motion sensors) or both, with a per-device ring colour and size. The
**icon size** (×0.5–3) and **rotation** are also per-device, so a wall valve can be small and
turned the way it is mounted.
![Adding a device manually](docs/images/07-marker-dialog.png)
---
+37
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@@ -51,6 +51,11 @@ House Plan показывает ваш умный дом так, как он в
## Установка
В один клик, если у вас уже есть HACS:
[![Open your Home Assistant instance and open a repository inside the Home Assistant Community Store.](https://my.home-assistant.io/badges/hacs_repository.svg)](https://my.home-assistant.io/redirect/hacs_repository/?owner=Matysh&repository=houseplan-card&category=integration)
### Через HACS (рекомендуется)
1. Откройте **HACS → меню (⋮) → Custom repositories**.
@@ -122,6 +127,29 @@ title: План дома
![Разметка комнаты и её сохранение](docs/images/05-room-dialog.png)
Во время рисования у курсора показывается линейка с реальной длиной текущего отрезка (метры или футы+дюймы на имперской системе HA). Масштаб задаётся для каждого пространства — поле **«Масштаб (размер ячейки сетки)»** в диалоге пространства: сколько сантиметров в одной ячейке (по умолчанию 5 см).
Комнаты не могут пересекаться: клик строго внутри существующей комнаты или контур, охватывающий её, отклоняются. Ещё два инструмента помогают перекроить план позже:
- **Объединить** — кликните комнату, затем соседнюю с общей стеной; они сольются в одну. Диалог выбирает, чьё имя и зона останутся.
- **Разделить** — кликните комнату, затем две точки на её стенах; хорда разрежет её надвое. Бо́льшая часть остаётся прежней комнатой (имя, зона, устройства), меньшая просит новое имя и зону.
### Двери, окна и замки
В режиме разметки инструмент **«Проём»** ставит двери и окна: кликните рядом со стеной — проём
примагнитится к ней. Выберите тип, **длину в реальных сантиметрах** (по умолчанию дверь 90 см,
окно 120 см), датчик открытия и — для двери — **замок**.
С привязанным датчиком план оживает: створка двери поворачивается на петле, и дуга распахивания
дорисовывается по мере открытия настоящей двери; окно раскрывает две створки. Пока открыто,
подвижные части подсвечены акцентным цветом. У двери с замком рядом отображается замочек —
зелёный, когда заперто, оранжевый, когда нет. Ради безопасности замок с плана **нельзя**
переключить — клик по проёму показывает карточку с обоими статусами.
Проёмы легко поправить позже: при наведении проём подсвечивается, его можно **перетащить вдоль
стен** (в том числе за угол), а **двойной клик открывает свойства**.
### Шаг 3. Устройства появляются сами
Как только вы сохранили комнату с привязкой к зоне, **устройства этой зоны автоматически расставляются внутри контура**. Берутся те же устройства, что показаны на странице **Настройки → Устройства → (фильтр по нужной комнате)** — только осмысленные, без служебных записей, мостов и дубликатов.
@@ -164,8 +192,17 @@ title: План дома
### Шаг 6. Добавление своих устройств вручную
Можно поставить и **отдельную сущность** (не только устройство целиком): начните печатать в поиске привязки — рядом с устройствами появятся отдельные сущности. Удобно, когда одно устройство отдаёт несколько значений (например, температуру и влажность), а вы хотите каждое своей иконкой.
Не всё нужно оставлять на автоматику. Кнопкой **+** в шапке можно поставить на план любое устройство, группу или **виртуальную точку** (например, «Вентиль на вводе», которого нет как устройства). Задайте имя, иконку, модель, ссылку, описание и при желании приложите **PDF-инструкцию**.
В этом же диалоге настраивается вид устройства на плане. **Отображение** переключает значок,
анимированную **пульсацию присутствия** (расходящиеся кольца, пока сущность активна, и тусклая
точка в покое — идеально для датчиков движения) или то и другое сразу, с цветом и размером колец
на устройство. **Размер значка** (×0,5–3) и **поворот** — тоже индивидуальные: вентиль на стене
может быть маленьким и повёрнутым так, как он установлен.
![Добавление устройства вручную](docs/images/07-marker-dialog.png)
---
+1 -1
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@@ -11,7 +11,7 @@ PLANS_DIR = "houseplan/plans" # relative to the HA configuration directory
FILES_URL = "/houseplan_files/files"
FILES_DIR = "houseplan/files"
CONF_ADMIN_ONLY = "admin_only"
VERSION = "1.16.2"
VERSION = "1.24.2"
DEFAULT_CONFIG: dict = {
"spaces": [],
@@ -31,7 +31,6 @@ async def async_get_config_entry_diagnostics(
"has_plan": bool(s.get("plan_url")),
"rooms": len(s.get("rooms", [])),
"rooms_with_area": sum(1 for r in s.get("rooms", []) if r.get("area")),
"segments": len(s.get("segments", [])),
}
for s in config.get("spaces", [])
],
File diff suppressed because one or more lines are too long
+1 -1
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@@ -16,5 +16,5 @@
"issue_tracker": "https://github.com/Matysh/houseplan-card/issues",
"requirements": [],
"single_config_entry": true,
"version": "1.16.2"
"version": "1.24.2"
}
+43 -2
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@@ -12,7 +12,7 @@ import voluptuous as vol
PLAN_EXTENSIONS = {"svg": "image/svg+xml", "png": "image/png", "jpg": "image/jpeg", "webp": "image/webp"}
MAX_PLAN_BYTES = 8 * 1024 * 1024
FILE_EXTENSIONS = {"pdf", "png", "jpg", "jpeg", "webp", "txt"}
MAX_FILE_BYTES = 25 * 1024 * 1024
MAX_FILE_BYTES = 50 * 1024 * 1024
SPACE_ID_RE = re.compile(r"^[a-z0-9_-]{1,64}$")
_SAFE_NAME_RE = re.compile(r"[^A-Za-z0-9._-]+")
@@ -87,6 +87,7 @@ SPACE_DISPLAY_SCHEMA = vol.Schema(
vol.Optional("fill_mode"): vol.In(["none", "lqi", "light", "temp"]),
vol.Optional("temp_min"): vol.Coerce(float),
vol.Optional("temp_max"): vol.Coerce(float),
vol.Optional("show_lqi"): bool,
},
extra=vol.ALLOW_EXTRA,
)
@@ -100,6 +101,27 @@ SPACE_SCHEMA = vol.Schema(
vol.Required("aspect"): vol.All(vol.Coerce(float), vol.Range(min=0.05, max=20)),
vol.Required("view_box"): vol.All([vol.Coerce(float)], vol.Length(min=4, max=4)),
vol.Required("rooms"): [ROOM_SCHEMA],
vol.Optional("openings"): [
vol.Schema(
{
vol.Required("id"): str,
vol.Required("type"): vol.Any("door", "window"),
vol.Required("x"): vol.Coerce(float),
vol.Required("y"): vol.Coerce(float),
vol.Required("angle"): vol.Coerce(float),
vol.Required("length"): vol.All(vol.Coerce(float), vol.Range(min=0.001, max=1)),
vol.Optional("contact"): vol.Any(str, None),
vol.Optional("lock"): vol.Any(str, None),
vol.Optional("invert"): bool,
vol.Optional("flip_h"): bool,
vol.Optional("flip_v"): bool,
},
extra=vol.ALLOW_EXTRA,
)
],
# Legacy: walls are derived from room outlines since v1.19.0 — a line has no
# independent existence. Still accepted so a stale browser tab cannot fail a save;
# the card strips the field on every write.
vol.Optional("segments"): [vol.All([vol.Coerce(float)], vol.Length(min=4, max=4))],
},
extra=vol.ALLOW_EXTRA,
@@ -118,6 +140,11 @@ MARKER_SCHEMA = vol.Schema(
vol.Optional("link"): vol.Any(str, None),
vol.Optional("description"): vol.Any(str, None),
vol.Optional("tap_action"): vol.Any("info", "more-info", "toggle", None),
vol.Optional("display"): vol.Any("badge", "ripple", "icon_ripple", None),
vol.Optional("ripple_color"): vol.Any(str, None),
vol.Optional("ripple_size"): vol.Any(vol.All(vol.Coerce(float), vol.Range(min=1, max=20)), None),
vol.Optional("size"): vol.Any(vol.All(vol.Coerce(float), vol.Range(min=0.2, max=6)), None),
vol.Optional("angle"): vol.Any(vol.All(vol.Coerce(float), vol.Range(min=-360, max=360)), None),
vol.Optional("pdfs"): [
vol.Schema({vol.Required("name"): str, vol.Required("url"): str}, extra=vol.ALLOW_EXTRA)
],
@@ -128,7 +155,21 @@ CONFIG_SCHEMA = vol.Schema(
{
vol.Required("spaces"): [SPACE_SCHEMA],
vol.Optional("markers", default=list): [MARKER_SCHEMA],
vol.Optional("settings", default=dict): vol.Schema({}, extra=vol.ALLOW_EXTRA),
vol.Optional("settings", default=dict): vol.Schema(
{
vol.Optional("fill_colors"): vol.Schema(
{
str: vol.Schema(
{
vol.Required("c"): vol.Match(r"^#[0-9a-fA-F]{6}$"),
vol.Required("a"): vol.All(vol.Coerce(float), vol.Range(min=0, max=1)),
}
)
}
),
},
extra=vol.ALLOW_EXTRA,
),
},
extra=vol.ALLOW_EXTRA, # unknown (legacy) keys do not break loading
)
+30
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@@ -0,0 +1,30 @@
import { launch } from './serve.mjs';
const { page, browser } = await launch();
const res = await page.evaluate(async () => {
const out = {};
const c = window.__card;
const sr = () => c.shadowRoot || c.renderRoot;
// 1) диалог общих настроек: 7 цветовых строк, 3 группы
c._openSettingsDialog(); await c.updateComplete;
out.rows = sr().querySelectorAll('.gsrow').length;
out.groups = [...sr().querySelectorAll('.dialog .dispsection')].map((l) => l.textContent.trim());
// 2) сменить цвет light_on и сохранить
c._setFillColor('light_on', { c: '#ff00ff', a: 0.5 });
await c._saveSettingsDialog(); await c.updateComplete;
out.saved = c._serverCfg.settings.fill_colors?.light_on;
// 3) заливка light использует кастомный цвет
c._serverCfg = { ...c._serverCfg, spaces: c._serverCfg.spaces.map((s) => s.id !== 'f1' ? s : ({ ...s,
settings: { ...(s.settings||{}), show_borders: true, fill_mode: 'light' } })) };
c.requestUpdate(); await c.updateComplete;
const styles = [...sr().querySelectorAll('.room.styled')].map((r) => r.getAttribute('style') || '');
out.customFillUsed = styles.some((st) => st.includes('#ff00ff') && st.includes('0.500'));
// 4) show_lqi=false у пространства скрывает LQI-бейджи
out.lqiBefore = sr().querySelectorAll('.dev .lqi').length;
c._serverCfg = { ...c._serverCfg, spaces: c._serverCfg.spaces.map((s) => s.id !== 'f1' ? s : ({ ...s,
settings: { ...(s.settings||{}), show_lqi: false } })) };
c.requestUpdate(); await c.updateComplete;
out.lqiAfter = sr().querySelectorAll('.dev .lqi').length;
return out;
});
console.log(JSON.stringify(res, null, 1));
await browser.close();
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@@ -0,0 +1,83 @@
// Merge & split room ops (v1.21.0) via the card's markup handlers (norm coords).
import { launch } from './serve.mjs';
const { page, browser } = await launch();
const snap = await page.evaluate(() => JSON.stringify(window.__card._serverCfg));
const restore = () => page.evaluate((s) => {
const c = window.__card; c._serverCfg = JSON.parse(s);
c._mergeSel = null; c._mergeDialog = null; c._splitSel = null; c._pendingSplit = null; c._roomDialog = false;
c._regSignature = ''; c._maybeRebuildDevices(); c.requestUpdate(); return c.updateComplete && true;
}, snap);
// norm→render helper mirrors what _markupClick passes to handlers
const R = (nx, ny) => page.evaluate(([nx, ny]) => {
const c = window.__card; const H = 1000 / c._curSpaceCfg.aspect; return [nx * 1000, ny * H];
}, [nx, ny]);
const S = () => page.evaluate(() => {
const c = window.__card;
return { rooms: c._serverCfg.spaces.find((s) => s.id==='f1').rooms.map((r)=>({id:r.id,name:r.name,area:r.area})),
mergeDlg: !!c._mergeDialog, roomDlg: !!c._roomDialog, pendingSplit: !!c._pendingSplit, toast: c._toast };
});
const enter = (t) => page.evaluate((t)=>{const c=window.__card; if(!c._markup)c._toggleMarkup(); c._tool=t; return true;}, t);
const out = {};
// MERGE living(r1)+kitchen(r2) — share wall x=0.55, y∈[0.05..0.45]
await enter('merge');
await page.evaluate((p)=>window.__card._mergeClick(p), await R(0.3,0.3));
await page.evaluate((p)=>window.__card._mergeClick(p), await R(0.75,0.25));
out.mergeDialog = (await S()).mergeDlg;
await page.evaluate(()=>window.__card._commitMerge());
let s = await S();
out.mergeRooms = s.rooms.length; // 4→3
out.mergeKeptR1 = s.rooms.some(r=>r.id==='r1');
out.mergeDroppedR2 = !s.rooms.some(r=>r.id==='r2');
await restore();
// MERGE non-adjacent: living(r1)+garden's-only? use r2+r4 (kitchen & hallway don't share a wall)
await enter('merge');
await page.evaluate((p)=>window.__card._mergeClick(p), await R(0.75,0.25)); // kitchen
await page.evaluate((p)=>window.__card._mergeClick(p), await R(0.3,0.8)); // hallway
s = await S();
out.nonAdjRefused = !s.mergeDlg && s.rooms.length===4;
out.nonAdjToast = !!s.toast;
await restore();
// grid-aligned test room (real rooms are snapped; demo rooms are not)
await page.evaluate(()=>{
const c=window.__card;
c._serverCfg.spaces.find(s=>s.id==='f1').rooms.push(
{id:'rg', name:'GridRoom', area:null, poly:[[0.05,0.0625],[0.5,0.0625],[0.5,0.5],[0.05,0.5]]});
c._regSignature=''; c._maybeRebuildDevices(); c.requestUpdate();
});
// SPLIT rg vertical chord x=0.25 (all on grid nodes)
await enter('split');
await page.evaluate((p)=>window.__card._splitClick(p), await R(0.28,0.28)); // pick rg
await page.evaluate((p)=>window.__card._splitClick(p), await R(0.25,0.0625)); // wall pt a
await page.evaluate((p)=>window.__card._splitClick(p), await R(0.25,0.5)); // wall pt b
out.splitPending = (await S()).pendingSplit;
out.splitDialog = (await S()).roomDlg;
// cancel keeps it whole
await page.evaluate(()=>window.__card._roomDialogCancel());
out.cancelWhole = (await S()).rooms.length===4;
// redo + confirm with a name (no area)
await page.evaluate((p)=>window.__card._splitClick(p), await R(0.28,0.28));
await page.evaluate((p)=>window.__card._splitClick(p), await R(0.25,0.0625));
await page.evaluate((p)=>window.__card._splitClick(p), await R(0.25,0.5));
await page.evaluate(()=>{const c=window.__card; c._nameSel='Cabinet'; c._saveRoomNoArea();});
s = await S();
out.splitRooms = s.rooms.length; // 5
out.bigKeepsLiving = s.rooms.some(r=>r.id==='r1' && r.area==='living_room');
out.newRoom = s.rooms.find(r=>!['r1','r2','r3','r4','rg'].includes(r.id))?.name;
await restore();
// SPLIT along a wall → refused (both pts on top wall of rg)
await page.evaluate(()=>{const c=window.__card; c._serverCfg.spaces.find(s=>s.id==='f1').rooms.push(
{id:'rg2', name:'G2', area:null, poly:[[0.05,0.0625],[0.5,0.0625],[0.5,0.5],[0.05,0.5]]});
c._regSignature=''; c._maybeRebuildDevices();});
await enter('split');
await page.evaluate((p)=>window.__card._splitClick(p), await R(0.28,0.28));
await page.evaluate((p)=>window.__card._splitClick(p), await R(0.1,0.0625));
await page.evaluate((p)=>window.__card._splitClick(p), await R(0.4,0.0625));
s = await S();
out.alongWallRefused = !s.roomDlg && !s.pendingSplit;
console.log(JSON.stringify(out,null,1));
await browser.close();
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@@ -0,0 +1,21 @@
// Split now works on a non-grid-aligned room (imported/legacy polygons).
import { launch } from './serve.mjs';
const { page, browser } = await launch();
const R = (nx, ny) => page.evaluate(([nx, ny]) => {
const c = window.__card; const H = 1000 / c._curSpaceCfg.aspect; return [nx * 1000, ny * H];
}, [nx, ny]);
const out = {};
await page.evaluate(()=>{const c=window.__card; if(!c._markup)c._toggleMarkup(); c._tool='split';});
// living room (r1) has walls at y=0.05 which are NOT grid nodes; click near the wall
await page.evaluate((p)=>window.__card._splitClick(p), await R(0.3,0.3)); // pick living
await page.evaluate((p)=>window.__card._splitClick(p), await R(0.3,0.052)); // near top wall (off grid)
await page.evaluate((p)=>window.__card._splitClick(p), await R(0.3,0.58)); // near bottom wall
out.pending = await page.evaluate(()=>!!window.__card._pendingSplit);
out.dialog = await page.evaluate(()=>!!window.__card._roomDialog);
// accidental click in the middle of the room must NOT become a wall point
await page.evaluate(()=>{const c=window.__card; c._roomDialog=false; c._pendingSplit=null; c._splitSel=null;});
await page.evaluate((p)=>window.__card._splitClick(p), await R(0.3,0.3)); // pick again
await page.evaluate((p)=>window.__card._splitClick(p), await R(0.3,0.3)); // centre click = miss
out.centreRefused = await page.evaluate(()=>window.__card._splitSel?.a == null);
console.log(JSON.stringify(out));
await browser.close();
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@@ -86,6 +86,15 @@ Built from the registries (`_buildDevices`), rules carried over 1-to-1 from the
## Device markers (v1.6.0+)
Per-marker appearance (v1.22.0): `display: badge|ripple|icon_ripple` (+`ripple_color`,
`ripple_size`) draws presence-style pulsing rings gated by the pure `isActiveState` —
deliberately independent of the card-wide `live_states` toggle, with `unavailable` counting as
idle. `size` (icon multiplier via the `--dev-size` CSS var — value badges scale along) and
`angle` rotate/scale a single icon. Room drawing shows a live **ruler** (`segmentCm` +
`formatLength`, metres or feet+inches by `hass.config.unit_system`); the scale is per-space
`cell_cm` (default 5 cm per grid cell).
`config.markers[]`: `{id, binding:'device:<id>'|'entity:<eid>'|'virtual', space?, area?, hidden?,
name?, icon?, model?, link?, description?, pdfs:[{name,url}]}`. A hybrid: auto-discovered HA devices
appear on their own; a marker with `binding=device:<id>` overrides them (metadata/rebinding/hiding),
@@ -109,14 +118,56 @@ Plan files: `<config>/houseplan/plans/<space>.<ext>` → URL `/houseplan_files/p
If the server config is empty, the card falls back to the legacy bundle (the dacha) and shows a
"To server" migration button in edit mode. The dacha was migrated on 2026-07-04.
## Room geometry rules (v1.19–v1.21)
A **line is never an entity of its own**: walls are *derived* from room outlines
(`roomEdges`, deduped by `segKey`), so an abandoned outline leaves nothing behind and deleting
a room keeps the walls its neighbours still contribute. Rooms may not overlap
(`pointStrictlyInside` + `roomsOverlap`; being ON a shared wall is legal — real neighbouring
walls overlap collinearly rather than match exactly). **Merge/Split** use boolean geometry from
**polyclip-ts** (chosen over `polygon-clipping`, whose ESM build exports only a default while
its types declare named exports — breaking either tsc or the runtime): merge accepts a pair only
when the union collapses into one hole-free outline; split cuts wall-to-wall with a chord, the
bigger part keeps the room identity (name/area/devices).
## Markup editor (v1.4.0+)
State inside the card: `_markup` (mode), `_tool` (draw/erase/delroom), `_path` (the current outline,
vertices on the GRID_N=60 grid). Clicks on the stage → `_svgPoint`→`_snap`. Each pair of points adds a
segment to `space.segments` (dedup by key, saved via config/set with debounce). The outline is closed
State inside the card: `_markup` (mode), `_tool` (draw/delroom), `_path` (the current outline,
vertices on the GRID_N=240 grid). Clicks on the stage → `_svgPoint`→`_snap`. The outline is closed
= a click on the first vertex → area select (hass.areas) + name → room {poly}. Polygon rooms and
rectangles are rendered uniformly (hit-test: point-in-polygon / rect).
**A line is never an entity of its own (v1.19.0).** Nothing is persisted while you draw: an
outline you never close leaves no trace. Walls are *derived* from the room outlines by
`roomEdges(rooms)` (logic.ts) and deduped by `segKey`, so a wall shared by two rooms is emitted
once — deleting a room therefore keeps the borders its neighbours still contribute and drops the
rest, with no bookkeeping. The legacy `space.segments` array is stripped on every save (validation
still tolerates it on read; see CHANGELOG v1.19.0).
While drawing, the length of the current segment follows the cursor (`_fmtLen` → `segmentCm`/
`formatLength`): metres, or feet+inches when `hass.config.unit_system` is imperial. The scale is
per-space `cell_cm` — cm represented by one grid cell (default 5, so 240 cells ≈ 12 m).
## Doors & windows (v1.23.0+)
`space.openings[]` — plan geometry, **not** markers: an opening needs an angle, a length and a
wall, while markers are free points whose positions live in the layout store. Model:
`{id, type: door|window, x, y, angle, length, contact?, lock?, invert?, flip_h?, flip_v?}`
(normalized coords; `length` normalized by plan width). Placement snaps onto the nearest
**derived** wall via `snapToWall` (logic.ts) — the angle is normalized to [-90, 90) because two
rooms share a wall with opposite edge directions, and without that a drag across segment
boundaries flips the hinge. The opening then keeps **absolute coordinates**, so editing, merging
or deleting rooms never breaks it.
Rendering (after easy-floorplan, MIT): SVG symbol at the origin (jambs + hinged leaf + a
quarter-circle arc revealed via `stroke-dashoffset`), translated/rotated onto the wall; windows
are two casement leaves. `openingAmount` (pure) maps the contact state to 0..1: no sensor →
door drawn open / window closed (static-plan convention); `unavailable`/`unknown` freeze that
default. The lock renders as an HTML padlock badge (`.oplock`) in the device layer; a lock is
**never** toggled from the plan (TOGGLE_FORBIDDEN_DOMAINS rule). View-mode UX: hover outline,
drag along walls (continuous re-snap, saved on release), click → status card (250 ms timer),
double click → properties dialog. In markup mode the "Opening" tool handles clicks instead.
## Integration WS API
| Command | Parameters | Response |
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@@ -1,5 +1,204 @@
# Changelog
## v1.24.2 — 2026-07-16 (lights fill: a color for rooms with no light sources)
- The "Fill: lights" group in General settings gained a third color — **"No light
sources"**. Its default opacity is 0, so rooms without any lights stay unfilled
exactly as before; give it an opacity and such rooms get their own tint,
distinguishable from "all lights off".
## v1.24.1 — 2026-07-16 (space tab: gear instead of pencil)
- The small icon next to a space name in the tabs is now a gear (was a pencil) —
the dialog it opens is space *settings* (plan, display, scale), not just renaming.
## v1.24.0 — 2026-07-16 (general settings: fill palette; per-space LQI toggle)
- **New "General settings" dialog** (⚙ in the header): the fill colors used by every
space, grouped by mode — lights (on / all off), temperature (cold / comfortable /
hot) and zigbee signal (weak / strong endpoints of the gradient). Every color has
its **own opacity slider**; the zigbee fill interpolates between the two configured
endpoint colors. Stored server-side in `settings.fill_colors` (defaults are not
persisted); the static `houseplan-space-card` uses the same palette.
- **Per-space "Show zigbee signal (LQI)" toggle** in the space dialog: hides or shows
the LQI badges next to zigbee devices (and the signal line in room tooltips) for
that space; when never touched, the card-level `show_signal` option applies as before.
- Fill opacity is now governed by the per-color setting; the space "Opacity" slider
keeps controlling borders and names.
- New pure helpers `fillColorsOf` / `lerpColor` / `roomFillStyle` (+4 tests: 77 → 81);
backend schema for `fill_colors` and `show_lqi`; smoke `smoke_general_settings`.
## v1.23.2 — 2026-07-16 (manual upload limit raised to 50 MB)
- The per-file limit for attached manuals (PDF etc.) is now **50 MB** (was 25).
The limit is still enforced while the multipart body streams in, so an oversized
upload is cut off early rather than buffered whole; the error toast reads the
actual limit from the server response.
## v1.23.1 — 2026-07-17 (openings: hover, drag along walls, double-click properties)
- **Hover affordance**: an accent outline hugs the opening's wall strip on hover, with a
grab cursor — placed openings now look grabbable.
- **Drag along walls** (view mode): an opening re-snaps continuously to the nearest derived
wall while dragged; too far from any wall → it stays put. `snapToWall` now normalizes the
angle to [-90, 90) — two rooms share a wall with OPPOSITE edge directions, and without this
a drag across segment boundaries flipped the hinge side back and forth. Saved on release.
- **Click / double click**: a single click still opens the status card (now via a 250 ms
timer); a **double click opens the properties dialog** right from view mode. The markup
"Opening" tool behaves as before. Hit zone made slightly thicker and is now a strip along
the wall (previously it covered the whole swing square, causing accidental hovers).
- (+1 test: 76 → 77.)
## v1.23.0 — 2026-07-17 (doors & windows with live open/lock state)
Visual language after easy-floorplan (MIT); the placement model is ours.
- **New markup tool "Opening"**: click next to a wall → the opening snaps onto the nearest
DERIVED room wall (walls have no independent existence — v1.19.0) and takes its angle, then a
dialog asks for type (door/window), **length in real cm** (defaults: door 90, window 120 —
the per-space scale makes this honest), an open/close sensor (door/window-class
`binary_sensor`/`cover`, invertible) and, for doors, a **lock entity**. The opening keeps
absolute coordinates, so editing/merging/deleting rooms never breaks it. Click an existing
opening with the tool to edit or delete it.
- **Live rendering**: a door is a leaf hinged at the jamb with a quarter-circle swing arc that
"draws on" (stroke-dashoffset) as it opens; a window is two casement leaves meeting in the
middle. Открыто → the moving parts take the accent colour and animate (CSS transitions,
`prefers-reduced-motion` honoured). No sensor → the classic static plan: doors drawn open,
windows closed. `unavailable`/`unknown` freeze that default — an outage must not fake motion
(pure `openingAmount`, unit-tested). Hinge side / swing side via flip toggles.
- **Locks**: a padlock badge beside the door — green closed when `locked`, orange open when
unlocked, grey question when unknown. The lock is NEVER toggled from the plan (the card's
standing security rule); clicking the opening or the badge shows an **info card** with both
states.
- New pure helpers `snapToWall` (projection + wall angle over derived edges) and
`openingAmount`; `space.openings[]` validated server-side. (+2 tests: 74 → 76.)
## v1.22.0 — 2026-07-17 (presence ripples, per-device icon size/rotation, one-click install)
Ideas borrowed from [easy-floorplan](https://github.com/nicosandller/easy-floorplan) — the visuals,
not the model.
- **Presence ripples**: `display: badge | ripple | icon_ripple` per marker, with `ripple_color`
and `ripple_size`. Active → pulsing rings; idle → a faint dot. Gated by the pure
`isActiveState` — independent of the card-wide live_states toggle, and `unavailable`/`unknown`
count as idle so an outage never leaves a ring pulsing. Honours `prefers-reduced-motion`.
- **Per-device icon `size` (×0.5–3) and `angle`** — sizing now hangs off `--dev-size`, so value
badges scale with the device.
- **One-click install badge** (My Home Assistant → HACS) in both READMEs.
- (+1 test.)
## v1.21.3 — 2026-07-16 (room labels: no text shadow)
- Room name labels no longer carry a text shadow — crisper look on both the white
hand-drawn canvas and plan images.
## v1.21.2 — 2026-07-16 (space-dialog polish)
- The **"Scale (cm per cell)" input is compact** again — a generic `width:100%`
dialog rule was stretching it across the row.
- **A space with no background image now gets a white "paper" canvas** instead of
the dark stage, so hand-drawn rooms read like a floor plan on paper.
## v1.21.1 — 2026-07-16 (audit: split snaps to the wall, docs for merge/split)
- **Fix (found in audit):** Split required each click to land on a grid node, so it
silently refused rooms whose walls are not grid-aligned (imported or older polygons)
— the "pick a wall" toast fired no matter where you clicked. The click now snaps to
the room's nearest wall (`closestPointOnBoundary`) instead of the grid, with the pull
capped at ~6 grid cells so an accidental click in the middle of a room stays a miss
rather than becoming a wall point the user never meant; `splitRoom()` still rejects
a cut that is not a clean wall-to-wall chord. Also makes aiming easier on the fine
(240-cell) grid.
- **Docs:** README (en + ru) now documents room Merge, Split, the drawing ruler and the
per-space scale — these v1.18–v1.21 features were shipped without user-facing docs.
`docs/TESTING.md` gained merge/split rows and a fresh self-run record.
- New smokes `demo/smoke_merge_split.mjs` and `smoke_split_nonsnap.mjs`;
`closestPointOnBoundary` unit-tested. (+1 test: 72 → 73.)
## v1.21.0 — 2026-07-16 (merge and split rooms)
- **Merge** (toolbar "Merge"): click a room, then a neighbour. Only rooms that **share a wall**
can merge — and that is decided by the result rather than a heuristic: `mergeRooms` unions the
outlines and accepts the pair only when they collapse into ONE hole-free outline. A corner
touch, rooms apart, or a union enclosing a hole are refused. A dialog picks which name and
area survive; the kept room keeps its id, so its label position and devices stay put. The
dialog warns that the other area is released.
- **Split** (toolbar "Split"): click the room, then two points on its walls — the chord cuts it
in two, with the live ruler on the cut. **The bigger part stays the room it was** (name, area,
devices); the smaller becomes a new room and its dialog asks for name/area. Cancelling the
dialog leaves the room whole — the cut is applied only on confirm. Cuts that do not run
wall-to-wall inside the room (ends off the wall, chord leaving a concave room, a chord along a
wall) are refused.
- Boolean geometry via **polyclip-ts** (proper ESM + native types; `polygon-clipping` ships named
types but a default-only ESM build, which breaks either tsc or the runtime). Verified against
the real plan, where neighbouring walls overlap collinearly instead of matching exactly —
the case a hand-rolled union gets wrong. Bundle: 151 KB → 202 KB.
- New pure helpers: `polygonArea`, `mergeRooms`, `splitRoom`. (+5 tests: 67 → 72.)
## v1.20.0 — 2026-07-16 (rooms may not overlap)
- **A click strictly inside an existing room is refused** while drawing (toast names the room).
Being *on* a wall stays legal — neighbouring rooms share walls, and real walls overlap
collinearly rather than match exactly, so new vertices land on existing outlines mid-span
all the time. `pointStrictlyInside` excludes the boundary explicitly (ray casting alone is
unreliable exactly on an edge).
- **Closing an outline that overlaps an existing room is refused** — vertex checks alone are not
enough: an outline drawn *around* a room has every vertex outside it. The outline stays open
so it can be corrected. Nesting one room inside another counts as an overlap.
- New pure geometry in logic.ts: `roomPoly`, `pointOnBoundary`, `pointStrictlyInside`,
`segmentsProperlyCross` (touching/collinear is deliberately not a crossing), `roomsOverlap`
(edge crossings + containment probe, which also catches duplicate outlines). (+4 tests: 63 → 67.)
## v1.19.0 — 2026-07-16 (a line is never a thing of its own)
**Model change.** A wall can only exist as an edge of a closed room. Consequences:
- **Walls are derived from room outlines** (`roomEdges` in logic.ts), not stored. A wall
shared by two rooms is emitted once, so **deleting a room keeps the borders its neighbours
still contribute** — and drops the walls nobody else uses. This falls out of the model
instead of needing bookkeeping.
- **An abandoned outline leaves nothing behind.** Previously every click pair was written to
`space.segments` immediately, so a contour you never closed left orphan lines on the plan.
Now nothing is persisted until the room is saved.
- **The "Erase line" tool is gone** — there is no standalone line to erase. Mis-clicks are
undone with Esc / Ctrl+Z as before.
- **`space.segments` is dropped on every save** (legacy configs shed it on first write).
Validation still tolerates the field so a stale browser tab cannot fail a save; diagnostics
no longer reports it. Lines that belonged to no room disappear on upgrade — by design.
- Dead code removed: `_addSegment`, `_removeSegmentByKey`, `_distToSeg`, `_pathSegs`, `_segKey`.
`segKey(a, b, prec)` gained a precision argument (normalized coords need more than render
units). (+2 tests: 61 → 63.)
## v1.18.1 — 2026-07-16 (fix: the drawing ruler was invisible)
- Fix on top of v1.18.0: the length badge never showed up while drawing. It was rendered
inside `.devlayer`, and `.stage.markup .devlayer { display: none }` hides that whole layer
in markup mode (so icons do not get in the way) — the badge was in the DOM but invisible.
It now lives in its own `.measurelayer` (absolute, `pointer-events: none`), which markup
mode does not hide. Verified visually on a real drawn segment ("3.60 m" on screen).
- Testing lesson (see docs/TESTING.md): asserting on `textContent` is not enough — a DOM
query passes on elements hidden by an ancestor. Check `offsetParent`/rect or look at a
screenshot.
## v1.18.0 — 2026-07-14 (live measurements while drawing rooms + per-space scale)
- **Ruler while drawing.** In room-markup "draw" mode, a badge follows the cursor showing the
length of the current segment (last placed vertex → cursor). Units come from the HA unit
system: metric → metres ("1.25 m"), imperial → feet+inches ("4′ 1″").
- **Per-space scale.** New "Scale (grid cell size)" field in the space dialog — cm represented
by one grid cell (default **5 cm**, i.e. 240 cells ≈ 12 m). Stored as `space.cell_cm`; each
plan can have its own real-world size.
- Pure helpers `segmentCm` / `formatLength` in logic.ts (unit-tested); `_fmtLen` +
`_renderMeasureLabel` in the card; `.measurelabel` style; i18n `space.scale_label`/`scale_unit`.
(+3 tests: 58 → 61 frontend.)
## v1.17.2 — 2026-07-11 (humidity badge: gate on the sensor, not the icon)
- Fix on top of v1.17.1: the humidity `%` badge is now shown whenever the marker's primary
entity is a humidity sensor (`device_class: humidity`), regardless of the resolved icon.
Previously it required the `mdi:water-percent` icon, so a humidity sensor whose name matched
another icon rule (e.g. a "Myheat Влажность …" sensor → boiler icon) showed no value.
Verified live (45.2 → 45%). (+1 test: 57 → 58.)
## v1.17.1 — 2026-07-11 (humidity value next to the icon, like temperature)
- **Humidity sensors now show their value (%) next to the icon**, mirroring the temperature
badge. Any marker resolved to the humidity icon (`mdi:water-percent`) — a humidity device or a
humidity entity placed on its own (v1.17.0) — gets an integer `%` badge and the value in its
tooltip. New `isHumEntity`/`humFor` (diagnostic entities excluded), `DevItem.hum`, `.hval`
badge, gated by the same "sensor values" option as temperature. (+2 tests: 55 → 57.)
## v1.17.0 — 2026-07-11 (place individual entities, not just whole devices — issue #1)
- **You can now put a single entity on the plan as its own icon** — e.g. a climate sensor
exposes temperature AND humidity; add the device (shows temperature) and separately add the
humidity entity as a second icon. In the "add device" dialog, start typing in the binding
search and individual entities now appear alongside devices/helpers (surfaced only while
searching, so the default list stays clean); the sub-label shows the domain and parent device.
- Entity markers now get a **sensible auto icon** (name rules → `device_class` → chip) instead of
the generic shape, and a **temperature value** when the entity is a thermometer/air-monitor.
The `entity:<eid>` binding already existed (used by helpers/light groups); this exposes it for
any entity. (+1 test: 54 → 55.)
## v1.16.2 — 2026-07-11 (docs+log: correct card resource URL — fixes "Custom element doesn't exist")
- **Support issue #2**: users adding a Lovelace resource that points at the on-disk path
`/custom_components/houseplan/frontend/houseplan-card.js` get a `text/plain` MIME error and
+9
View File
@@ -69,6 +69,15 @@ cp dist/houseplan-card.js custom_components/houseplan/frontend/
("InvalidStateError: Transition was aborted", hui-view is not created for 1–2 min).
Cured by repeating the SPA navigation: pushState + a location-changed event, or just waiting.
## Dependency and cache gotchas
- **polygon-clipping is a trap**: its `.d.ts` declares named exports but the ESM build has only
a default export — tsc or the runtime breaks, whichever you appease. Use **polyclip-ts**
(proper ESM + native types; same results, +~50 KB bundle via bignumber.js).
- **Redeploying the same version keeps the resource URL** (`/houseplan_files/houseplan-card.js?v=X`),
so browsers may serve the previous bundle from cache. Bump the version for anything users must
pick up, or hard-refresh (Ctrl+Shift+R) when testing a hotfix redeploy.
## Release
Tag `vX.Y.Z` + GitHub Release → the workflow `.github/workflows/release.yml` builds and attaches
+8 -8
View File
@@ -14,27 +14,27 @@ This roadmap replaces them.
Track progress in `custom_components/houseplan/quality_scale.yaml` (done/exempt + comment).
- [ ] `runtime-data`: move `hass.data[DOMAIN]` (stores, entry, write lock) to typed
- [x] `runtime-data`: move `hass.data[DOMAIN]` (stores, entry, write lock) to typed
`entry.runtime_data` (`type HouseplanConfigEntry = ConfigEntry[HouseplanData]`).
Keep WS command registration in `async_setup` (commands must survive entry reloads).
- [ ] `config-entry-unloading` (Silver, do it now): real `async_unload_entry` — unregister
- [x] `config-entry-unloading` (Silver, do it now): real `async_unload_entry` — unregister
update listeners via `entry.async_on_unload`; document what stays (static paths cannot
be unregistered — exempt comment).
- [ ] `test-before-setup`: verify storage is loadable/writable in `async_setup_entry`,
- [x] `test-before-setup`: verify storage is loadable/writable in `async_setup_entry`,
raise `ConfigEntryNotReady` on failure.
- [ ] `unique-config-entry`: replace the manual `_async_current_entries()` check with
- [x] `unique-config-entry`: replace the manual `_async_current_entries()` check with
`single_config_entry: true` in manifest.
- [ ] `config-flow-test-coverage` + backend tests for websocket_api (pytest-homeassistant-custom-component:
- [x] `config-flow-test-coverage` + backend tests for websocket_api (pytest-homeassistant-custom-component:
conflict/rev, admin_only enforcement, layout point ops, upload limits).
- [ ] Storage versioning: `Store(minor_version=...)` + `_async_migrate_func` skeleton **now**,
- [x] Storage versioning: `Store(minor_version=...)` + `_async_migrate_func` skeleton **now**,
before the config schema evolves further (Bronze-adjacent, cheap while schema is stable).
- [ ] `quality_scale.yaml` with honest exempt list (no entities ⇒ entity rules N/A, no polling, no deps).
- [x] `quality_scale.yaml` with honest exempt list (no entities ⇒ entity rules N/A, no polling, no deps).
## Phase 8 — Quality Scale: Silver + selected Gold
- [ ] `test-coverage` ≥95% backend; frontend: extract remaining pure logic (view math,
marker resolution) into `logic.ts`/`devices.ts` and cover with node:test.
- [ ] `diagnostics.py`: config + layout dump with `async_redact_data` (redact names/links/PDF paths).
- [x] `diagnostics.py`: config + layout dump with `async_redact_data` (redact names/links/PDF paths).
- [ ] `reconfiguration-flow` + richer **options flow**: admin_only, curation defaults
(exclude domains — UI editable, replacing the hardcoded EXCLUDED_DOMAINS fallback),
LQI thresholds, group_lights default.
+26 -5
View File
@@ -9,18 +9,18 @@
> (versions, publication, infrastructure), DEVELOPMENT.md for new gotchas,
> ARCHITECTURE.md for design changes, ROADMAP.md when plans move.
## Snapshot (2026-07-05)
## Snapshot (2026-07-17)
| Item | State |
|---|---|
| Version | **v1.16.2** everywhere (manifest, const.py, package.json, CARD_VERSION) |
| GitHub | https://github.com/Matysh/houseplan-card — branch `main`, releases v1.9.3…v1.11.2 |
| Version | **v1.24.2** everywhere (manifest, const.py, package.json, CARD_VERSION) |
| GitHub | https://github.com/Matysh/houseplan-card — branch `main`, releases v1.9.3…**v1.23.1** (latest published 2026-07-17, bundle auto-attached by release.yml) |
| CI | `.github/workflows/validate.yml` (hacs + hassfest + frontend + backend) — **fully green** since v1.11.1; `release.yml` auto-attaches the card bundle (needs `permissions: contents: write`, fixed) |
| HACS | Works as custom repository (id 1290210112 on the home instance). **Inclusion PR: https://github.com/hacs/default/pull/9004** (queue ≈2 months as of 2026-07). Lesson: #8995 was auto-closed by hacs-bot — the PR body MUST be their exact template with every checkbox ticked and all 3 links (release, HACS action run, hassfest run); a custom body gets closed without discussion |
| Brands | Ships **inside the integration**: `custom_components/houseplan/brand/{icon,icon@2x,logo,logo@2x}.png` (HA ≥2026.3 local-brands mechanism). home-assistant/brands PR #10700 was auto-closed — that repo no longer accepts custom integrations |
| Home instance | ha.jbstudio.pro (SSH port 323, key `ha_jb`), deployed v1.11.2, installed *via HACS* (custom repo) — updates flow through HACS now |
| Home instance | ha.jbstudio.pro (SSH port 323, key `ha_jb`), deployed **v1.23.1**, installed *via HACS* (custom repo). The user has real rooms, 12 openings (doors/windows with TTLock locks and contact sensors) and live fills configured |
| Localization | UI en/ru (`src/i18n.ts`), auto by `hass.locale` + `language` card option; codebase and docs are English-first (`README.ru.md` is the Russian copy) |
| Tests | 54 frontend (node:test, incl. a 12-test buildDevices suite on a fake hass) + 10 pure backend (anywhere) + 12 HA-harness backend (CI only, py3.13; skipped locally — sandbox has py3.10) |
| Tests | 77 frontend (node:test, incl. a 12-test buildDevices suite on a fake hass) + 10 pure backend (anywhere) + 12 HA-harness backend (CI only, py3.13; skipped locally — sandbox has py3.10) |
## Recent milestones (details in CHANGELOG.md)
@@ -67,6 +67,27 @@
space-geometry/space-render + module-level config cache (config-store).
- **v1.16.1** — space-card renders room fills as configured on the full card (snapshot),
no longer omitted; +shared areaLqi().
- **v1.17.x** — entity markers get auto icon/temp (issue #1); correct resource URL documented
(issue #2); humidity badge (gated on device_class, not the icon).
- **v1.18.x** — live ruler while drawing rooms (metres / feet+inches) + per-space scale
`cell_cm`; visibility fix (the badge lived in the markup-hidden devlayer).
- **v1.19.0** — a line is never an entity of its own: walls derived from room outlines
(`roomEdges`), unfinished contours persist nothing, Erase tool removed, `space.segments`
stripped on save.
- **v1.20.0** — rooms may not overlap (strictly-inside clicks refused, overlapping contours
refused at close; shared walls stay legal).
- **v1.21.x** — merge & split rooms (boolean geometry via polyclip-ts; merge = union collapses
to one hole-free outline; split = wall-to-wall chord, bigger part keeps identity) + UX fixes.
- **v1.22.0** — presence ripples (badge/ripple/icon_ripple + colour/size, `isActiveState`),
per-device icon size/rotation (`--dev-size`), one-click HACS badge. NOTE: sources were lost
in a sandbox reset after deploy and restored from conversation patches — push immediately
after building, never wait for verification.
- **v1.23.0** — doors & windows: "Opening" markup tool (snap onto derived walls, absolute
coords), length in real cm, contact sensor + lock, animated leaf/arc, padlock badge, status
card; lock never toggled from the plan.
- **v1.23.1** — openings UX: hover outline + grab cursor, drag along walls (angle normalized
to [-90,90) so the hinge never flips), click=status / double-click=properties, thicker hit
strip. Release v1.23.1 published on GitHub (covers v1.22.0–v1.23.1).
## Where things live
+73 -4
View File
@@ -43,7 +43,7 @@ Run the *core flows* (marked ★ below) in each environment at least once per mi
- [ ] Create with an image (SVG, PNG, JPG, WebP) → correct aspect, crisp at zoom (SVG)
- [ ] Oversized plan (>8 MB) → readable error toast, dialog stays open
- [ ] Create with "No image — I'll outline rooms by hand": orientation landscape/portrait/square respected [auto]; borders+names default ON [auto]
- [ ] Draw-space renders an empty canvas (no black hole), markup works on it
- [ ] Draw-space (no background) renders a WHITE canvas (paper-like), markup works on it; room borders/names stay legible on white [auto]
- [ ] Edit: rename; replace image; **switch image→draw detaches the plan** [auto]
- [ ] Delete space with rooms/devices → tab disappears, layout of other spaces untouched
- [ ] Display settings: borders toggle, names toggle, color picker + opacity slider live-preview after save, fill selector [auto]
@@ -56,6 +56,14 @@ Run the *core flows* (marked ★ below) in each environment at least once per mi
- [ ] Average room temperature counts ONLY thermometer/air-monitor devices — fridges, TRV heads,
smart-plug chip temperatures (`*_device_temperature`) and diagnostic-category temps are excluded [auto]
- [ ] Space dialog is 500 px wide; the comfort-bounds inputs are compact (56 px)
- [ ] The scale (cm per cell) input is compact (72 px), not full-width [auto]
- [ ] General settings (⚙ in the header): fill colors grouped by mode (lights on/off/none,
temp cold/comfy/hot, LQI weak/strong), each with its own opacity slider [auto];
Reset restores defaults; saving defaults stores nothing [auto]
- [ ] Custom fill colors apply to the full card AND the static space-card
- [ ] LQI gradient interpolates between the configured weak/strong colors [auto]
- [ ] Per-space "Show zigbee signal (LQI)" toggle hides/shows the badges next to
devices and the signal line in room tooltips for that space only [auto]
- [ ] Device icon badge is centred exactly on its point (no 1 px down-right drift) [auto]
- [ ] Device glyph is centred within its badge (no vertical drift — real ha-icon is block+line-height) [auto]
- [ ] Room hover highlight still works when custom borders/fills are on
@@ -63,7 +71,26 @@ Run the *core flows* (marked ★ below) in each environment at least once per mi
## Room markup editor ★
- [ ] Grid appears; dots snap; segments draw pair-by-pair; shared walls reused
- [ ] Grid appears; dots snap; the outline draws pair-by-pair; shared walls reused
- [ ] Ruler: while drawing, the length of the current segment follows the cursor
(metres, or feet+inches on an imperial HA); scale = space "cm per cell" (default 5)
- [ ] A line cannot exist on its own: start an outline, do NOT close it, leave markup —
no lines are left behind (nothing was written to the config)
- [ ] Deleting a room removes its walls, EXCEPT those shared with a neighbouring room
(the neighbour still yields them); deleting the neighbour too removes them as well
- [ ] There is no "Erase" tool in the markup toolbar (removed in v1.19.0)
- [ ] Rooms never overlap (v1.20.0): a click strictly inside an existing room is refused with a
toast; a click ON a shared wall (including mid-span of a longer neighbour wall) still works
- [ ] Closing an outline drawn AROUND an existing room is refused; the outline stays open
- [ ] Merge (v1.21.0): two rooms sharing a wall merge into one; the dialog picks the surviving
name/area; rooms touching only at a corner or apart are refused with a toast
- [ ] Split (v1.21.0): click a room, then two points on its walls — the bigger part keeps the
name/area/devices, the smaller opens the new-room dialog; Cancel leaves the room whole
- [ ] Split: a cut with an end off the wall, or along a wall, is refused with a toast
- [ ] Split: the click snaps to the nearest wall, so it works on non-grid-aligned rooms
(imported/legacy polygons), not only on rooms drawn on the current grid [auto]
- [ ] Split: a click far from any wall (middle of the room) is a miss with a toast —
the wall-snap pull is capped, accidental clicks do not pick a wall [auto]
- [ ] Esc / Ctrl+Z removes the last dot (and its line); Reset clears the path
- [ ] Closing the contour (click the first dot, ≥4 points) opens the room dialog
- [ ] Room dialog: area list shows only unassigned areas; picking an area prefills the name
@@ -92,7 +119,7 @@ Run the *core flows* (marked ★ below) in each environment at least once per mi
- [ ] Virtual device: requires name; room required; renders dashed
- [ ] Room override moves the icon to the room center
- [ ] Tap-action override select (default/info/more-info/toggle) saves and applies
- [ ] PDF/manual upload: ok path; >25 MB → readable error; .exe → bad-ext error [auto backend]; traversal names sanitized [auto backend]
- [ ] PDF/manual upload: ok path; >50 MB → readable error; .exe → bad-ext error [auto backend]; traversal names sanitized [auto backend]
- [ ] `javascript:` in the link field is not rendered as a clickable link [auto]
- [ ] Remove: auto device → hidden marker (reappears via dialog "show all"? no — stays hidden until re-added); virtual → gone incl. its layout entry [auto backend]
@@ -120,7 +147,7 @@ Run the *core flows* (marked ★ below) in each environment at least once per mi
- [ ] Zoom level persists per space (localStorage), restored on reload
- [ ] Window resize / sidebar collapse refits without distortion
- [ ] Room name labels: default at room center; dragging moves and persists (server layout, `rl_*`) [auto]; hidden in markup mode
- [ ] Labels legible on light plans (text shadow) at min/max zoom
- [ ] Labels legible on light and dark plans (no text shadow) at min/max zoom
## Multi-client & concurrency ★
@@ -155,6 +182,16 @@ Run the *core flows* (marked ★ below) in each environment at least once per mi
## Last self-run
**v1.21.1 (2026-07-16), full audit of v1.16–v1.21.** All `[auto]` items pass (73 frontend
tests, 12 backend). New smokes on the synthetic home: `smoke_merge_split` (merge fuses
adjacent rooms keeping the survivor's id; non-adjacent refused with a toast; split creates
the new room, cancel keeps the room whole, along-wall cut refused) and `smoke_split_nonsnap`.
Finding turned into a fix (shipped this release): **Split required the click to land on a grid
node**, so it silently failed on rooms whose walls are not grid-aligned (imported/legacy
polygons) — the click now snaps to the nearest wall instead of the grid, and `splitRoom()`
still rejects a bad cut. README (en+ru) gained the merge/split/ruler/scale documentation it
was missing. The earlier self-run record follows.
**v1.14.0 (2026-07-06), headless demo harness + unit suites.** All `[auto]` items pass
(43 frontend tests, 11 pure + 12 HA-harness backend tests, `smoke_space_settings`,
tap/hold/wizard/rules smokes). Bugs found during the run, fixed in the same release:
@@ -179,3 +216,35 @@ require hands on real hardware — they remain for the human pass.
- [ ] Unknown `space` → tidy error card [auto]
- [ ] `show_button: false` hides the footer
- [ ] Full card honours `#space=<id>` on load and on hashchange; invalid id ignored [auto]
## Presence ripples / per-device icon (v1.22.0)
- [ ] Marker dialog → Display = "Ripple only": the icon badge disappears, rings pulse while the
entity is on, and collapse to a faint dot when it goes off
- [ ] Display = "Icon + ripple": both the icon and the rings are drawn
- [ ] Ripple colour and size (×2..×8) apply per device
- [ ] An entity going `unavailable` stops the pulsing (idle dot), never leaves it running
- [ ] Icon size ×0.5..×3 and rotation 0..350° apply per device; the temp/humidity badges
scale with the icon
- [ ] Ripples still work with the card-wide "live states" toggle OFF (they are opt-in per device)
- [ ] With OS "reduce motion" enabled, rings do not animate
## Doors & windows (v1.23.0)
- [ ] Markup → "Opening": a click away from any wall shows a toast; near a wall — the dialog
- [ ] A door placed on a wall renders jambs + leaf + swing arc at the wall's angle; length in cm
matches the ruler/scale of the space
- [ ] Bind a contact sensor: open → leaf swings and the arc draws on in the accent colour;
closed → leaf lies along the wall, arc hidden; invert flips this
- [ ] Sensor unavailable → the opening freezes at its static default (door open / window closed)
- [ ] A door with a lock shows the padlock badge: green locked / orange unlocked / grey unknown
- [ ] Clicking an opening (or the padlock) in view mode opens the info card with both states;
the lock can NOT be toggled from the plan
- [ ] Flip toggles mirror the hinge side and the swing side
- [ ] Click an existing opening with the tool → edit dialog; Delete removes it
- [ ] (v1.23.1) Hovering an opening in view mode shows the accent outline + grab cursor
- [ ] Dragging an opening slides it along walls (re-snapping, incl. around corners) and saves
on release; dragging far away from walls leaves it in place; hinge does not flip while
crossing wall-segment boundaries
- [ ] Single click still opens the status card; double click opens the properties dialog;
a drag does NOT open either
+29 -3
View File
@@ -1,15 +1,16 @@
{
"name": "houseplan-card",
"version": "1.15.0",
"version": "1.23.2",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "houseplan-card",
"version": "1.15.0",
"version": "1.23.2",
"license": "MIT",
"dependencies": {
"lit": "^3.1.3"
"lit": "^3.1.3",
"polyclip-ts": "^0.16.8"
},
"devDependencies": {
"@mdi/js": "^7.4.47",
@@ -597,6 +598,15 @@
"node": ">=0.4.0"
}
},
"node_modules/bignumber.js": {
"version": "9.3.1",
"resolved": "https://registry.npmjs.org/bignumber.js/-/bignumber.js-9.3.1.tgz",
"integrity": "sha512-Ko0uX15oIUS7wJ3Rb30Fs6SkVbLmPBAKdlm7q9+ak9bbIeFf0MwuBsQV6z7+X768/cHsfg+WlysDWJcmthjsjQ==",
"license": "MIT",
"engines": {
"node": "*"
}
},
"node_modules/buffer-from": {
"version": "1.1.2",
"resolved": "https://registry.npmjs.org/buffer-from/-/buffer-from-1.1.2.tgz",
@@ -797,6 +807,16 @@
"node": "^8.16.0 || ^10.6.0 || >=11.0.0"
}
},
"node_modules/polyclip-ts": {
"version": "0.16.8",
"resolved": "https://registry.npmjs.org/polyclip-ts/-/polyclip-ts-0.16.8.tgz",
"integrity": "sha512-JPtKbDRuPEuAjuTdhR62Gph7Is2BS1Szx69CFOO3g71lpJDFo78k4tFyi+qFOMVPePEzdSKkpGU3NBXPHHjvKQ==",
"license": "MIT",
"dependencies": {
"bignumber.js": "^9.1.0",
"splaytree-ts": "^1.0.2"
}
},
"node_modules/randombytes": {
"version": "2.1.0",
"resolved": "https://registry.npmjs.org/randombytes/-/randombytes-2.1.0.tgz",
@@ -936,6 +956,12 @@
"source-map": "^0.6.0"
}
},
"node_modules/splaytree-ts": {
"version": "1.0.2",
"resolved": "https://registry.npmjs.org/splaytree-ts/-/splaytree-ts-1.0.2.tgz",
"integrity": "sha512-0kGecIZNIReCSiznK3uheYB8sbstLjCZLiwcQwbmLhgHJj2gz6OnSPkVzJQCMnmEz1BQ4gPK59ylhBoEWOhGNA==",
"license": "BDS-3-Clause"
},
"node_modules/supports-preserve-symlinks-flag": {
"version": "1.0.0",
"resolved": "https://registry.npmjs.org/supports-preserve-symlinks-flag/-/supports-preserve-symlinks-flag-1.0.0.tgz",
+3 -2
View File
@@ -1,6 +1,6 @@
{
"name": "houseplan-card",
"version": "1.16.2",
"version": "1.24.2",
"description": "Interactive house plan Lovelace card for Home Assistant",
"license": "MIT",
"type": "module",
@@ -22,6 +22,7 @@
"typescript": "^5.4.5"
},
"dependencies": {
"lit": "^3.1.3"
"lit": "^3.1.3",
"polyclip-ts": "^0.16.8"
}
}
+31 -2
View File
@@ -104,6 +104,27 @@ export function tempFor(hass: any, entIds: string[]): number | null {
return null;
}
/** A humidity-measuring entity (device_class humidity or *_humidity), excluding diagnostics. */
export function isHumEntity(hass: any, eid: string): boolean {
if (hass.entities?.[eid]?.entity_category) return false;
const st = hass.states[eid];
if (!st) return /_humidity$/.test(eid);
const a = st.attributes || {};
return a.device_class === 'humidity' || (a.unit_of_measurement === '%' && /_humidity$/.test(eid)) || /_humidity$/.test(eid);
}
/** First readable humidity value (integer %) among the entities, or null. */
export function humFor(hass: any, entIds: string[]): number | null {
for (const eid of entIds) {
if (!isHumEntity(hass, eid)) continue;
const st = hass.states[eid];
if (!st) continue;
const v = parseFloat(st.state);
if (!isNaN(v)) return Math.round(v);
}
return null;
}
/** Group light entities: HA light-group (platform=group) and Z2M groups (device model=Group). */
export function lightGroups(hass: any, enabled: boolean): { eid: string; name: string; area: string }[] {
if (!enabled) return [];
@@ -206,6 +227,7 @@ export function buildDevices(ctx: BuildCtx): DevItem[] {
};
item.primary = primaryEntity(h, entIds, icon);
if (icon === 'mdi:thermometer' || icon === 'mdi:air-filter') item.temp = tempFor(h, entIds);
if (item.primary && isHumEntity(h, item.primary)) item.hum = humFor(h, entIds);
rest.push(item);
}
@@ -254,6 +276,8 @@ export function buildDevices(ctx: BuildCtx): DevItem[] {
};
item.primary = primaryEntity(h, entIds, icon);
if (icon === 'mdi:thermometer' || icon === 'mdi:air-filter') item.temp = tempFor(h, entIds);
if (item.primary && isHumEntity(h, item.primary)) item.hum = humFor(h, entIds);
if (item.primary && isHumEntity(h, item.primary)) item.hum = humFor(h, entIds);
applyMarker(item, m);
rest.push(item);
} else if (kind === 'entity') {
@@ -261,18 +285,23 @@ export function buildDevices(ctx: BuildCtx): DevItem[] {
const area = m.area || reg?.area_id || (reg?.device_id && h.devices[reg.device_id]?.area_id) || '';
const space = (area && areaToSpace[area]) || m.space || firstSpaceId;
const st = h.states[ref];
const nm = reg?.name || st?.attributes?.friendly_name || ref;
let icon = resolveIcon(h, nm, '', [ref], iconRules);
if (ref.startsWith('lock.')) icon = 'mdi:lock';
const item: DevItem = {
id: m.id,
name: reg?.name || st?.attributes?.friendly_name || ref,
name: nm,
model: '',
area,
space,
icon: 'mdi:shape-outline',
icon,
entities: [ref],
primary: ref,
bindingKind: 'entity',
bindingRef: ref,
};
if (icon === 'mdi:thermometer' || icon === 'mdi:air-filter') item.temp = tempFor(h, [ref]);
if (isHumEntity(h, ref)) item.hum = humFor(h, [ref]);
applyMarker(item, m);
rest.push(item);
} else {
+915 -106
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+64 -3
View File
@@ -27,13 +27,36 @@
"title.configure_space": "Configure space",
"title.add_space": "Add space",
"title.markup_add": "Add a room: connect grid dots with lines until the outline closes",
"title.markup_erase": "Erase a line: click the line",
"title.markup_merge": "Merge rooms: click one room, then the neighbour it shares a wall with",
"title.markup_split": "Split a room: click the room, then two points on its walls",
"title.markup_delroom": "Delete a room: click inside the room",
"title.no_area_room": "Decorative room without an HA area (e.g. a hallway)",
"title.choose_area": "Select a Home Assistant area",
"title.need_plan": "Upload a floor-plan image",
"markup.add": "Add",
"markup.erase": "Erase",
"markup.merge": "Merge",
"markup.split": "Split",
"markup.opening": "Opening",
"title.markup_opening": "Doors & windows: click a wall to place, click an opening to edit",
"opening.new": "New opening",
"opening.edit": "Door / window",
"opening.door": "Door",
"opening.window": "Window",
"opening.type_label": "Type",
"opening.length_label": "Length, cm",
"opening.contact_label": "Open/close sensor",
"opening.lock_label": "Lock",
"opening.none": "— none —",
"opening.invert": "Invert open/closed",
"opening.flip_h": "Hinge on the other jamb",
"opening.flip_v": "Opens to the other side",
"opening.open": "Open",
"opening.closed": "Closed",
"opening.locked": "Locked",
"opening.unlocked": "Unlocked",
"opening.state_unknown": "unavailable",
"opening.no_entities": "No sensors bound — a static symbol on the plan.",
"toast.opening_no_wall": "Click next to a room wall — openings sit on walls",
"markup.delete": "Delete",
"markup.hint_points": "points: {n} · Esc/Ctrl+Z — undo a dot · close the outline by clicking the first one",
"markup.hint_start": "click a grid dot to start the outline",
@@ -58,6 +81,13 @@
"marker.room_auto": "— by device area (auto) —",
"marker.icon_label": "Icon",
"marker.icon_ph": "mdi:… (empty = auto)",
"marker.display_label": "Display",
"display.badge": "Icon badge",
"display.ripple": "Ripple only",
"display.icon_ripple": "Icon + ripple",
"marker.ripple_size": "Ripple size",
"marker.size_label": "Icon size / rotation",
"marker.angle_label": "Rotate",
"marker.model_label": "Model",
"marker.model_ph": "e.g. Aqara T&H",
"marker.link_label": "Link",
@@ -94,6 +124,17 @@
"toast.markup_needs_server": "Markup is available after the config is moved to the server",
"toast.conflict": "Config was changed in another window — data refreshed, repeat your last action",
"toast.cfg_save_failed": "Failed to save config: {err}",
"toast.point_in_room": "That point is inside room “{name}” — rooms must not overlap",
"toast.room_overlap": "The outline overlaps room “{name}” — rooms must not overlap",
"toast.merge_not_adjacent": "Only rooms that share a wall can be merged",
"toast.rooms_merged": "Rooms merged into “{name}”",
"toast.split_pick_wall": "Click a grid dot on the room’s wall",
"toast.split_bad_cut": "The cut must be a straight line from wall to wall, inside the room",
"merge.header": "Merge rooms",
"merge.hint": "The merged room keeps one name and one area. The other area is released — its devices leave the plan until another room claims it.",
"merge.keep": "Keep",
"merge.no_area": "no area",
"room.split_header": "New room from the split",
"toast.room_saved": "Room saved ({n}). Devices added: {added}. Outline the next one or exit markup.",
"toast.room_saved_no_area": "Room saved ({n}, no area). Outline the next one or exit markup.",
"toast.marker_needs_server": "Device editing is available after the config is moved to the server",
@@ -152,6 +193,8 @@
"import.progress": "Floor {i} of {n}",
"import.done": "Spaces created. Outline the rooms: click grid dots and close the contour.",
"btn.skip": "Skip",
"space.scale_label": "Scale (grid cell size)",
"space.scale_unit": "cm per cell",
"space.display_section": "Display",
"space.show_borders": "Always show room borders",
"space.show_names": "Show room names (drag to move)",
@@ -178,5 +221,23 @@
"editor.show_button": "Show button",
"editor.button_label": "Button label",
"editor.button_target": "Target dashboard path",
"editor.aspect_ratio": "Aspect ratio (e.g. 16:9 or auto)"
"editor.aspect_ratio": "Aspect ratio (e.g. 16:9 or auto)",
"marker.sub_entity": "entity",
"title.general_settings": "General settings",
"gs.title": "General settings",
"gs.hint": "Fill colors apply to every space; each color has its own opacity. Which fill mode a space uses is set in that space's dialog.",
"gs.light_group": "Fill: lights",
"gs.light_on": "Lights on",
"gs.light_off": "All lights off",
"gs.temp_group": "Fill: temperature",
"gs.temp_cold": "Cold",
"gs.temp_ok": "Comfortable",
"gs.temp_hot": "Hot",
"gs.lqi_group": "Fill: zigbee signal",
"gs.lqi_low": "Weak signal",
"gs.lqi_high": "Strong signal",
"gs.reset": "Reset to defaults",
"gs.saved": "General settings saved",
"space.show_lqi": "Show zigbee signal (LQI) next to devices",
"gs.light_none": "No light sources"
}
+64 -3
View File
@@ -27,13 +27,36 @@
"title.configure_space": "Настроить пространство",
"title.add_space": "Добавить пространство",
"title.markup_add": "Добавить комнату: соединяйте точки сетки линиями до замкнутого контура",
"title.markup_erase": "Стереть линию: клик по линии",
"title.markup_merge": "Объединить комнаты: клик по одной, затем по соседней с общей стеной",
"title.markup_split": "Разделить комнату: клик по комнате, затем две точки на её стенах",
"title.markup_delroom": "Удалить комнату: клик внутри комнаты",
"title.no_area_room": "Декоративная комната без привязки к зоне (например, холл)",
"title.choose_area": "Выберите зону Home Assistant",
"title.need_plan": "Загрузите подложку (план этажа)",
"markup.add": "Добавить",
"markup.erase": "Стереть",
"markup.merge": "Объединить",
"markup.split": "Разделить",
"markup.opening": "Проём",
"title.markup_opening": "Двери и окна: клик по стене — добавить, клик по проёму — редактировать",
"opening.new": "Новый проём",
"opening.edit": "Дверь / окно",
"opening.door": "Дверь",
"opening.window": "Окно",
"opening.type_label": "Тип",
"opening.length_label": "Длина, см",
"opening.contact_label": "Датчик открытия",
"opening.lock_label": "Замок",
"opening.none": "— нет —",
"opening.invert": "Инвертировать открыто/закрыто",
"opening.flip_h": "Петли с другой стороны",
"opening.flip_v": "Открывается в другую сторону",
"opening.open": "Открыто",
"opening.closed": "Закрыто",
"opening.locked": "Заперто",
"opening.unlocked": "Не заперто",
"opening.state_unknown": "недоступно",
"opening.no_entities": "Датчики не привязаны — статичный символ на плане.",
"toast.opening_no_wall": "Кликните рядом со стеной комнаты — проёмы ставятся на стены",
"markup.delete": "Удалить",
"markup.hint_points": "точек: {n} · Esc/Ctrl+Z — убрать точку · замкните контур кликом по первой",
"markup.hint_start": "кликните точку сетки, чтобы начать контур",
@@ -58,6 +81,13 @@
"marker.room_auto": "— по зоне устройства (авто) —",
"marker.icon_label": "Иконка",
"marker.icon_ph": "mdi:… (пусто = авто)",
"marker.display_label": "Отображение",
"display.badge": "Значок",
"display.ripple": "Только пульсация",
"display.icon_ripple": "Значок + пульсация",
"marker.ripple_size": "Размер пульсации",
"marker.size_label": "Размер / поворот значка",
"marker.angle_label": "Поворот",
"marker.model_label": "Модель",
"marker.model_ph": "напр. Aqara T&H",
"marker.link_label": "Ссылка",
@@ -94,6 +124,17 @@
"toast.markup_needs_server": "Разметка доступна после переноса конфига на сервер",
"toast.conflict": "Конфиг изменён в другом окне — данные обновлены, повторите последнее действие",
"toast.cfg_save_failed": "Не удалось сохранить конфиг: {err}",
"toast.point_in_room": "Точка внутри комнаты «{name}» — комнаты не должны накладываться",
"toast.room_overlap": "Контур накладывается на комнату «{name}» — комнаты не должны накладываться",
"toast.merge_not_adjacent": "Объединять можно только комнаты с общей стеной",
"toast.rooms_merged": "Комнаты объединены в «{name}»",
"toast.split_pick_wall": "Кликните по узлу сетки на стене комнаты",
"toast.split_bad_cut": "Разрез — прямая от стены до стены внутри комнаты",
"merge.header": "Объединение комнат",
"merge.hint": "У объединённой комнаты одно имя и одна зона. Вторая зона освобождается — её устройства уйдут с плана, пока их не заберёт другая комната.",
"merge.keep": "Оставить",
"merge.no_area": "без зоны",
"room.split_header": "Новая комната после разделения",
"toast.room_saved": "Комната сохранена ({n}). Устройств добавлено: {added}. Обведите следующую или выйдите из разметки.",
"toast.room_saved_no_area": "Комната сохранена ({n}, без зоны). Обведите следующую или выйдите из разметки.",
"toast.marker_needs_server": "Редактирование устройств доступно после переноса конфига на сервер",
@@ -152,6 +193,8 @@
"import.progress": "Этаж {i} из {n}",
"import.done": "Пространства созданы. Обведите комнаты: кликайте по точкам сетки и замкните контур.",
"btn.skip": "Пропустить",
"space.scale_label": "Масштаб (размер клетки сетки)",
"space.scale_unit": "см на клетку",
"space.display_section": "Отображение",
"space.show_borders": "Всегда отображать границы комнат",
"space.show_names": "Отображать названия комнат (перетаскиваются)",
@@ -178,5 +221,23 @@
"editor.show_button": "Показывать кнопку",
"editor.button_label": "Текст кнопки",
"editor.button_target": "Путь дашборда (куда вести)",
"editor.aspect_ratio": "Соотношение сторон (напр. 16:9 или auto)"
"editor.aspect_ratio": "Соотношение сторон (напр. 16:9 или auto)",
"marker.sub_entity": "сущность",
"title.general_settings": "Общие настройки",
"gs.title": "Общие настройки",
"gs.hint": "Цвета заливок действуют на все пространства; у каждого цвета своя прозрачность. Какой режим заливки использует пространство — задаётся в его диалоге.",
"gs.light_group": "Заливка: освещение",
"gs.light_on": "Свет включён",
"gs.light_off": "Весь свет выключен",
"gs.temp_group": "Заливка: температура",
"gs.temp_cold": "Холодно",
"gs.temp_ok": "Комфорт",
"gs.temp_hot": "Жарко",
"gs.lqi_group": "Заливка: зигби-сигнал",
"gs.lqi_low": "Слабый сигнал",
"gs.lqi_high": "Сильный сигнал",
"gs.reset": "Сбросить к умолчаниям",
"gs.saved": "Общие настройки сохранены",
"space.show_lqi": "Показывать зигби-сигнал (LQI) у устройств",
"gs.light_none": "Нет источников света"
}
+404 -3
View File
@@ -1,6 +1,7 @@
/**
* Pure functions with no Lit/DOM dependencies — easy to cover with unit tests.
*/
import { union } from 'polyclip-ts';
/** Zigbee LQI color: ≤40 — red, ≥180 — green, in between — an hsl gradient. */
export function lqiColor(lqi: number): string {
@@ -13,10 +14,124 @@ export function snapToGrid(v: number, pitch: number): number {
return Math.round(v / pitch) * pitch;
}
/** Canonical key of a segment (independent of direction). */
export function segKey(a: number[], b: number[]): string {
/** Real-world length (cm) of a segment given the grid pitch (render units per cell) and cm per cell. */
export function segmentCm(a: number[], b: number[], gridPitch: number, cellCm: number): number {
const cells = Math.hypot(b[0] - a[0], b[1] - a[1]) / gridPitch;
return cells * cellCm;
}
/** Format a length (cm) for display: metric metres ("1.25 m") or imperial feet+inches ("4′ 1″"). */
export function formatLength(cm: number, imperial: boolean): string {
if (imperial) {
const totalIn = cm / 2.54;
let ft = Math.floor(totalIn / 12);
let inch = Math.round(totalIn - ft * 12);
if (inch === 12) { ft += 1; inch = 0; }
return `${ft}′ ${inch}″`;
}
return `${(cm / 100).toFixed(2)} m`;
}
/**
* Canonical key of a segment (independent of direction).
* `prec` = decimals used to compare coordinates: the default 1 suits render units,
* normalized (0..1) coordinates need more (see roomEdges).
*/
export function segKey(a: number[], b: number[], prec = 1): string {
const [p, q] = a[0] < b[0] || (a[0] === b[0] && a[1] <= b[1]) ? [a, b] : [b, a];
return `${p[0].toFixed(1)},${p[1].toFixed(1)}-${q[0].toFixed(1)},${q[1].toFixed(1)}`;
return `${p[0].toFixed(prec)},${p[1].toFixed(prec)}-${q[0].toFixed(prec)},${q[1].toFixed(prec)}`;
}
/**
* Wall segments derived from room outlines (normalized coordinates in and out).
*
* A line has no independent existence on the plan: it can only be an edge of a closed
* room. Shared walls are emitted once, which is what makes deleting a room keep the
* borders its neighbours still contribute — the neighbour's polygon still yields them.
*/
export function roomPoly(r: any): number[][] | null {
if (r?.poly?.length >= 3) return r.poly;
if (r && r.x != null && r.y != null && r.w != null && r.h != null)
return [[r.x, r.y], [r.x + r.w, r.y], [r.x + r.w, r.y + r.h], [r.x, r.y + r.h]];
return null;
}
export function roomEdges(rooms: any[]): number[][] {
const out: number[][] = [];
const seen = new Set<string>();
for (const r of rooms || []) {
const pts = roomPoly(r);
if (!pts) continue;
for (let i = 0; i < pts.length; i++) {
const a = pts[i];
const b = pts[(i + 1) % pts.length];
const k = segKey(a, b, 5);
if (seen.has(k)) continue;
seen.add(k);
out.push([a[0], a[1], b[0], b[1]]);
}
}
return out;
}
/**
* Snap a point onto the nearest wall of any room, returning the snapped point and
* the wall's angle (degrees), or null when no wall is within maxDist. Walls are the
* DERIVED room edges (a line has no independent existence on the plan), so an opening
* placed with this stays valid however rooms are later edited — it keeps absolute
* coordinates and is not tied to a room id or edge index.
*/
export function snapToWall(
p: number[], rooms: any[], maxDist: number,
): { x: number; y: number; angle: number } | null {
let best: { x: number; y: number; angle: number } | null = null;
let bestD = maxDist;
for (const e of roomEdges(rooms)) {
const [x1, y1, x2, y2] = e;
const dx = x2 - x1, dy = y2 - y1;
const len2 = dx * dx + dy * dy;
if (!len2) continue;
let t = ((p[0] - x1) * dx + (p[1] - y1) * dy) / len2;
t = Math.max(0, Math.min(1, t));
const q = [x1 + t * dx, y1 + t * dy];
const d = Math.hypot(p[0] - q[0], p[1] - q[1]);
if (d < bestD) {
bestD = d;
// normalize to [-90, 90): two rooms sharing a wall yield the same edge in
// OPPOSITE directions — without this, dragging an opening across segment
// boundaries would flip its hinge side back and forth
let angle = (Math.atan2(dy, dx) * 180) / Math.PI;
if (angle >= 90) angle -= 180;
else if (angle < -90) angle += 180;
best = { x: q[0], y: q[1], angle };
}
}
return best;
}
/**
* How far open an opening is drawn, 0..1, from its contact sensor state.
* No sensor bound → doors default to open (the familiar swing symbol), windows to
* closed (intact glass) — same convention as a static architectural plan.
* `unavailable`/`unknown` freeze the default too: an outage must not fake motion.
*/
export function openingAmount(
type: 'door' | 'window', state: string | null | undefined, invert = false,
): number {
if (state == null || state === 'unavailable' || state === 'unknown')
return type === 'door' ? 1 : 0;
const open = isActiveState(state) !== !!invert;
return open ? 1 : 0;
}
/**
* Is an entity "active / detected"? Used by presence ripples, which are opted into per
* device and therefore must not depend on the card-wide live_states toggle.
* Anything unknown — including `unavailable` — counts as idle: a sensor outage should
* calm the plan down, never leave a ring pulsing forever.
*/
export function isActiveState(state?: string | null): boolean {
return ['on', 'open', 'home', 'detected', 'playing', 'cleaning'].includes(String(state));
}
/** Point equality within a tolerance. */
@@ -35,6 +150,192 @@ export function pointInPolygon(p: number[], poly: number[][]): boolean {
return inside;
}
/** Distance from p to segment ab. */
function distToSeg(p: number[], a: number[], b: number[]): number {
const dx = b[0] - a[0];
const dy = b[1] - a[1];
const len2 = dx * dx + dy * dy;
let t = len2 ? ((p[0] - a[0]) * dx + (p[1] - a[1]) * dy) / len2 : 0;
t = Math.max(0, Math.min(1, t));
return Math.hypot(p[0] - (a[0] + t * dx), p[1] - (a[1] + t * dy));
}
/**
* Is p on the outline itself (within eps)? This is the normal case, not an anomaly:
* neighbouring rooms share walls, so their vertices sit on each other's outlines —
* including mid-span, since real walls overlap collinearly rather than match exactly.
*/
/**
* Project a point onto the nearest edge of a polygon and return that point,
* or null when the polygon has no edges. Used to snap a Split click onto the
* actual wall (rooms may not be grid-aligned — imported polygons, older configs),
* so cutting no longer requires hitting a grid node exactly on the outline.
*/
export function closestPointOnBoundary(p: number[], poly: number[][]): number[] | null {
if (!poly || poly.length < 2) return null;
let best: number[] | null = null;
let bestD = Infinity;
for (let i = 0; i < poly.length; i++) {
const a = poly[i], b = poly[(i + 1) % poly.length];
const dx = b[0] - a[0], dy = b[1] - a[1];
const len2 = dx * dx + dy * dy;
let t = len2 ? ((p[0] - a[0]) * dx + (p[1] - a[1]) * dy) / len2 : 0;
t = Math.max(0, Math.min(1, t));
const q = [a[0] + t * dx, a[1] + t * dy];
const d = Math.hypot(p[0] - q[0], p[1] - q[1]);
if (d < bestD) { bestD = d; best = q; }
}
return best;
}
export function pointOnBoundary(p: number[], poly: number[][], eps = 1e-6): boolean {
if (!poly || poly.length < 2) return false;
for (let i = 0; i < poly.length; i++)
if (distToSeg(p, poly[i], poly[(i + 1) % poly.length]) <= eps) return true;
return false;
}
/** Inside the outline AND not on it — a point on a shared wall is not "inside". */
export function pointStrictlyInside(p: number[], poly: number[][], eps = 1e-6): boolean {
if (!poly || poly.length < 3) return false;
if (pointOnBoundary(p, poly, eps)) return false;
return pointInPolygon(p, poly);
}
function cross3(a: number[], b: number[], c: number[]): number {
return (b[0] - a[0]) * (c[1] - a[1]) - (b[1] - a[1]) * (c[0] - a[0]);
}
/**
* Do two segments cross transversally? Touching at an endpoint and collinear overlap
* deliberately do NOT count — that is what sharing a wall looks like.
*/
export function segmentsProperlyCross(
p1: number[], p2: number[], p3: number[], p4: number[], eps = 1e-9,
): boolean {
const d1 = cross3(p3, p4, p1);
const d2 = cross3(p3, p4, p2);
const d3 = cross3(p1, p2, p3);
const d4 = cross3(p1, p2, p4);
return (
((d1 > eps && d2 < -eps) || (d1 < -eps && d2 > eps)) &&
((d3 > eps && d4 < -eps) || (d3 < -eps && d4 > eps))
);
}
/** Is any area of outline `a` strictly inside `b`? Also catches nested and duplicate outlines. */
function coversArea(a: number[][], b: number[][], eps: number): boolean {
let allOnBoundary = true;
for (const v of a) {
if (pointStrictlyInside(v, b, eps)) return true;
if (!pointOnBoundary(v, b, eps)) allOnBoundary = false;
}
// every vertex sits on b's outline → a duplicate or traced outline: probe the middle
if (allOnBoundary) {
const c = [
a.reduce((s, p) => s + p[0], 0) / a.length,
a.reduce((s, p) => s + p[1], 0) / a.length,
];
return pointStrictlyInside(c, b, eps);
}
return false;
}
/**
* Do two room outlines share floor area? Rooms must never overlap, but sharing a wall
* (fully or partially) and touching at a corner are normal and stay legal. A room nested
* inside another counts as an overlap.
*/
export function roomsOverlap(a: number[][], b: number[][], eps = 1e-6): boolean {
if (!a || !b || a.length < 3 || b.length < 3) return false;
for (let i = 0; i < a.length; i++)
for (let j = 0; j < b.length; j++)
if (segmentsProperlyCross(a[i], a[(i + 1) % a.length], b[j], b[(j + 1) % b.length])) return true;
return coversArea(a, b, eps) || coversArea(b, a, eps);
}
/** Shoelace area of an outline (absolute value). */
export function polygonArea(poly: number[][]): number {
if (!poly || poly.length < 3) return 0;
let s = 0;
for (let i = 0; i < poly.length; i++) {
const a = poly[i];
const b = poly[(i + 1) % poly.length];
s += a[0] * b[1] - b[0] * a[1];
}
return Math.abs(s) / 2;
}
function closedRing(poly: number[][]): number[][][] {
return [[...poly.map((p) => [p[0], p[1]]), [poly[0][0], poly[0][1]]]];
}
/**
* Union of two room outlines, or null when they may not be merged.
*
* "Adjacent" is decided by the result rather than by a separate heuristic: only rooms that
* genuinely share a wall (fully or partially — real walls overlap collinearly rather than
* match exactly) collapse into ONE hole-free outline. Rooms that merely touch at a corner,
* that are apart, or whose union would enclose a hole do not, and are refused.
*/
export function mergeRooms(a: number[][], b: number[][]): number[][] | null {
if (!a || !b || a.length < 3 || b.length < 3) return null;
const res = union(closedRing(a) as any, closedRing(b) as any);
if (res.length !== 1) return null; // two pieces → not adjacent
if (res[0].length !== 1) return null; // a ring plus holes → not a simple room
const pts = res[0][0].slice(0, -1).map((p: number[]) => [p[0], p[1]]); // drop the closing point
return pts.length >= 3 ? pts : null;
}
/** Index of the outline edge that p sits on, or -1. */
function edgeIndexOf(poly: number[][], p: number[], eps: number): number {
for (let i = 0; i < poly.length; i++)
if (distToSeg(p, poly[i], poly[(i + 1) % poly.length]) <= eps) return i;
return -1;
}
function dropRepeats(pts: number[][], eps: number): number[][] {
const out: number[][] = [];
for (const p of pts) if (!out.length || !samePoint(out[out.length - 1], p, eps)) out.push(p);
if (out.length > 1 && samePoint(out[0], out[out.length - 1], eps)) out.pop();
return out;
}
/**
* Cut a room in two with a straight chord between two points on its walls.
* Returns the two parts, or null when the cut is not a clean wall-to-wall chord:
* an end that is not on a wall, a chord that leaves the room (concave outlines) or that
* runs along a wall and would carve off a zero-area sliver.
*/
export function splitRoom(
poly: number[][], a: number[], b: number[], eps = 1e-6,
): [number[][], number[][]] | null {
if (!poly || poly.length < 3 || samePoint(a, b, eps)) return null;
const ia = edgeIndexOf(poly, a, eps);
const ib = edgeIndexOf(poly, b, eps);
if (ia < 0 || ib < 0) return null; // an end is not on a wall
for (let i = 0; i < poly.length; i++)
if (segmentsProperlyCross(a, b, poly[i], poly[(i + 1) % poly.length])) return null; // leaves the room
// a chord lying along a wall has its midpoint ON the outline, not inside it
if (!pointStrictlyInside([(a[0] + b[0]) / 2, (a[1] + b[1]) / 2], poly, eps)) return null;
const walk = (from: number[], fromIdx: number, to: number[], toIdx: number): number[][] => {
const pts: number[][] = [from];
let i = (fromIdx + 1) % poly.length;
for (let guard = 0; guard <= poly.length; guard++) {
pts.push(poly[i]);
if (i === toIdx) break;
i = (i + 1) % poly.length;
}
pts.push(to);
return dropRepeats(pts, eps);
};
const p1 = walk(a, ia, b, ib);
const p2 = walk(b, ib, a, ia);
if (p1.length < 3 || p2.length < 3) return null;
if (polygonArea(p1) <= eps || polygonArea(p2) <= eps) return null;
return [p1, p2];
}
/**
* Marker id by binding: device → device_id, entity → 'lg_'+entity_id,
* virtual → the passed-in existing (if it is already a v_ marker) or a new one via newId().
@@ -194,6 +495,8 @@ export interface SpaceDisplay {
fill: RoomFillMode;
tempMin: number; // comfort range lower bound, °C
tempMax: number; // comfort range upper bound, °C
/** Per-space LQI badges near zigbee devices; null = follow the card option. */
showLqi: boolean | null;
}
export const DEFAULT_ROOM_COLOR = '#3ea6ff';
@@ -213,9 +516,107 @@ export function spaceDisplayOf(spaceCfg: any): SpaceDisplay {
fill: ['lqi', 'light', 'temp'].includes(s.fill_mode) ? s.fill_mode : 'none',
tempMin: typeof s.temp_min === 'number' ? s.temp_min : DEFAULT_TEMP_MIN,
tempMax: typeof s.temp_max === 'number' ? s.temp_max : DEFAULT_TEMP_MAX,
showLqi: typeof s.show_lqi === 'boolean' ? s.show_lqi : null,
};
}
// ---------------- global fill colors ----------------
export interface FillColorEntry {
c: string; // #rrggbb
a: number; // 0..1 fill opacity
}
/** Global fill palette, grouped by fill mode; stored in config.settings.fill_colors. */
export interface FillColors {
light_on: FillColorEntry;
light_off: FillColorEntry;
/** Rooms with no light sources at all; alpha 0 (default) = no fill, as before. */
light_none: FillColorEntry;
temp_cold: FillColorEntry;
temp_ok: FillColorEntry;
temp_hot: FillColorEntry;
lqi_low: FillColorEntry;
lqi_high: FillColorEntry;
}
export const DEFAULT_FILL_COLORS: FillColors = {
light_on: { c: '#ffd45c', a: 0.18 },
light_off: { c: '#9aa0a6', a: 0.14 },
light_none: { c: '#6b7480', a: 0 },
temp_cold: { c: '#4fc3f7', a: 0.18 },
temp_ok: { c: '#66d17a', a: 0.18 },
temp_hot: { c: '#ffd45c', a: 0.18 },
lqi_low: { c: '#f25a4a', a: 0.18 },
lqi_high: { c: '#4bd28f', a: 0.18 },
};
const HEX_RE = /^#[0-9a-f]{6}$/i;
/** Merge stored overrides over the defaults, dropping malformed entries. */
export function fillColorsOf(settings: any): FillColors {
const out: any = {};
const src = settings?.fill_colors || {};
for (const k of Object.keys(DEFAULT_FILL_COLORS) as (keyof FillColors)[]) {
const d = DEFAULT_FILL_COLORS[k];
const v = src[k];
out[k] = {
c: v && typeof v.c === 'string' && HEX_RE.test(v.c) ? v.c : d.c,
a: v && typeof v.a === 'number' ? Math.min(1, Math.max(0, v.a)) : d.a,
};
}
return out as FillColors;
}
/** Linear RGB interpolation between two hex colors, t clamped to 0..1. */
export function lerpColor(a: string, b: string, t: number): string {
const tt = Math.min(1, Math.max(0, t));
const pa = [1, 3, 5].map((i) => parseInt(a.slice(i, i + 2), 16));
const pb = [1, 3, 5].map((i) => parseInt(b.slice(i, i + 2), 16));
const mix = pa.map((v, i) => Math.round(v + (pb[i] - v) * tt));
return '#' + mix.map((v) => v.toString(16).padStart(2, '0')).join('');
}
/**
* Room fill (color + opacity) for the selected mode, or null for "no fill",
* using the global palette. The LQI gradient interpolates lqi_low → lqi_high
* over the 40..180 LQI window (same thresholds as the badge color).
*/
export function roomFillStyle(
mode: RoomFillMode,
lqi: number | null,
lights: 'on' | 'off' | 'none',
temp: number | null | undefined,
tempMin: number,
tempMax: number,
colors: FillColors,
): FillColorEntry | null {
if (mode === 'lqi') {
if (lqi == null) return null;
const t = (lqi - 40) / 140;
return { c: lerpColor(colors.lqi_low.c, colors.lqi_high.c, t),
a: colors.lqi_low.a + (colors.lqi_high.a - colors.lqi_low.a) * Math.min(1, Math.max(0, t)) };
}
if (mode === 'light') {
if (lights === 'none') {
// configurable "no light sources" color; alpha 0 keeps the historical
// no-fill behavior (and the unfilled hover), so nothing changes until
// the user assigns an opacity
return colors.light_none.a > 0 ? colors.light_none : null;
}
return lights === 'on' ? colors.light_on : colors.light_off;
}
if (mode === 'temp') {
if (temp == null) return null;
const lo = Math.min(tempMin, tempMax);
const hi = Math.max(tempMin, tempMax);
if (temp < lo) return colors.temp_cold;
if (temp > hi) return colors.temp_hot;
return colors.temp_ok;
}
return null;
}
/**
* Room fill color for the selected mode, or null for "no fill".
* - lqi: red→green gradient by the room's average zigbee signal (null LQI → no fill)
+4 -3
View File
@@ -8,7 +8,7 @@
*/
import { html, svg, nothing, type TemplateResult } from 'lit';
import { buildDevices, areaLqi, areaLights, areaTemp } from './devices';
import { spaceDisplayOf, roomFillColor } from './logic';
import { spaceDisplayOf, roomFillStyle, fillColorsOf } from './logic';
import { DEFAULT_ICON_RULES, compileIconRules, EXCLUDED_DOMAINS } from './rules';
import { t, type Lang } from './i18n';
import type { ServerConfig } from './types';
@@ -71,18 +71,19 @@ export function renderSpaceStatic(o: StaticRenderOpts): TemplateResult | null {
const parts = [`--room-stroke:${disp.color}`, `--room-stroke-op:${disp.showBorders ? disp.opacity : 0}`];
// fill rendered exactly as configured on the full card (snapshot of current states)
const fillC = r.area
? roomFillColor(
? roomFillStyle(
disp.fill,
disp.fill === 'lqi' ? areaLqi(o.hass, devs, r.area) : null,
disp.fill === 'light' ? areaLights(o.hass, devs, r.area) : 'none',
disp.fill === 'temp' ? areaTemp(o.hass, devs, r.area) : null,
disp.tempMin,
disp.tempMax,
fillColorsOf(o.cfg?.settings),
)
: null;
if (fillC) {
cls += ' filled';
parts.push(`--room-fill:${fillC}`, `--room-fill-op:${(0.3 * disp.opacity).toFixed(3)}`);
parts.push(`--room-fill:${fillC.c}`, `--room-fill-op:${fillC.a.toFixed(3)}`);
} else {
parts.push('--room-fill:transparent', '--room-fill-op:0');
}
+171 -5
View File
@@ -134,6 +134,9 @@ export const cardStyles = css`
opacity: 0.5;
pointer-events: none;
}
.stage.noplan {
background: #ffffff;
}
.stage {
position: relative;
width: 100%;
@@ -222,6 +225,121 @@ export const cardStyles = css`
fill-opacity: 0.22;
stroke-opacity: 1;
}
/* doors & windows */
.op-leaf {
transition: transform 0.6s ease;
}
.op-arc {
stroke-width: 1.5;
transition: stroke-dashoffset 0.6s ease;
}
/* hover affordance: a rounded outline hugging the wall strip + a grab cursor */
.op-outline {
fill: none;
stroke: var(--hp-accent);
stroke-width: 1.5;
opacity: 0;
transition: opacity 0.15s;
pointer-events: none;
}
g.opening:hover .op-outline {
opacity: 0.9;
}
.op-hit {
fill: transparent;
cursor: grab;
pointer-events: auto;
touch-action: none; /* drags, not scrolls, on touch */
}
.op-hit:active {
cursor: grabbing;
}
.stage.markup .op-hit {
pointer-events: none; /* markup clicks go to the stage tools */
}
.oplock {
position: absolute;
transform: translate(-50%, -50%);
width: calc(var(--icon-size, 2.5cqw) * 0.62);
height: calc(var(--icon-size, 2.5cqw) * 0.62);
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
background: var(--hp-bg);
border: 1px solid var(--hp-line);
pointer-events: auto;
cursor: pointer;
z-index: 1;
}
.oplock ha-icon {
--mdc-icon-size: calc(var(--icon-size, 2.5cqw) * 0.4);
display: flex;
line-height: 0;
}
.oplock.locked { color: #66d17a; border-color: #66d17a; }
.oplock.unlocked { color: var(--hp-open); border-color: var(--hp-open); }
.oplock.unknown { color: var(--hp-muted); }
.oprow {
display: flex;
align-items: center;
gap: 8px;
padding: 6px 0;
}
.oprow b { margin-left: auto; }
.oprow.ok b { color: #66d17a; }
.oprow.warn b { color: var(--hp-open); }
@media (prefers-reduced-motion: reduce) {
.op-leaf, .op-arc { transition: none; }
}
/* presence ripples: opted into per device, drawn around the anchor point */
.dev.noicon {
background: transparent;
border-color: transparent;
box-shadow: none;
}
.dev ha-icon {
position: relative;
z-index: 1;
}
.ripple {
position: absolute;
left: 50%;
top: 50%;
width: calc(var(--dev-size) * var(--ripple-scale, 3));
height: calc(var(--dev-size) * var(--ripple-scale, 3));
transform: translate(-50%, -50%);
pointer-events: none;
z-index: 0;
}
.ripple i {
position: absolute;
inset: 0;
border-radius: 50%;
border: 2px solid var(--ripple-color, var(--hp-accent));
opacity: 0;
}
.ripple.active i {
animation: hp-ripple 2.4s ease-out infinite;
}
.ripple.active i:nth-child(2) { animation-delay: 0.8s; }
.ripple.active i:nth-child(3) { animation-delay: 1.6s; }
/* idle: a faint dot keeps the spot marked without pulling the eye */
.ripple:not(.active) i:nth-child(n + 2) { display: none; }
.ripple:not(.active) i {
inset: calc(50% - 0.15 * var(--dev-size));
opacity: 0.3;
animation: none;
}
@keyframes hp-ripple {
0% { transform: scale(0.18); opacity: 0.7; }
70% { opacity: 0.22; }
100% { transform: scale(1); opacity: 0; }
}
@media (prefers-reduced-motion: reduce) {
.ripple.active i { animation: none; opacity: 0.3; }
.ripple.active i:nth-child(n + 2) { display: none; }
}
.roomlabel {
position: absolute;
transform: translate(-50%, -50%);
@@ -232,10 +350,28 @@ export const cardStyles = css`
cursor: grab;
pointer-events: auto;
user-select: none;
text-shadow: 0 0 4px var(--card-background-color, rgba(0, 0, 0, 0.6));
z-index: 1;
}
.roomlabel:active { cursor: grabbing; }
.measurelayer {
position: absolute;
inset: 0;
pointer-events: none;
}
.measurelabel {
position: absolute;
transform: translate(12px, -150%);
font-size: 12px;
font-weight: 600;
padding: 1px 6px;
border-radius: 6px;
background: rgba(0, 0, 0, 0.72);
color: #fff;
white-space: nowrap;
pointer-events: none;
user-select: none;
z-index: 3;
}
.rlabel {
fill: var(--hp-muted);
font-size: 15px;
@@ -255,6 +391,11 @@ export const cardStyles = css`
.stage.markup .devlayer {
display: none; /* in markup mode icons must not get in the way */
}
.room.picked {
stroke: #ffc14d;
stroke-width: 3;
fill: rgba(255, 193, 77, 0.25);
}
.room.outlined {
stroke: rgba(62, 166, 255, 0.55);
fill: rgba(62, 166, 255, 0.06);
@@ -312,10 +453,12 @@ export const cardStyles = css`
}
.dev {
position: absolute;
/* per-device multiplier on top of the card-wide icon size */
--dev-size: calc(var(--icon-size, 2.5cqw) * var(--dev-scale, 1));
/* центр квадрата (включая рамку 1px) точно на точке привязки: -(size/2 + border) */
width: var(--icon-size, 2.5cqw);
height: var(--icon-size, 2.5cqw);
margin: calc(var(--icon-size, 2.5cqw) / -2 - 1px) 0 0 calc(var(--icon-size, 2.5cqw) / -2 - 1px);
width: var(--dev-size);
height: var(--dev-size);
margin: calc(var(--dev-size) / -2 - 1px) 0 0 calc(var(--dev-size) / -2 - 1px);
border-radius: 22%;
background: var(--hp-bg);
border: 1px solid var(--hp-line);
@@ -376,7 +519,24 @@ export const cardStyles = css`
border: 1px solid var(--hp-accent);
border-radius: calc(var(--icon-size, 2.5cqw) * 0.18);
padding: 0 calc(var(--icon-size, 2.5cqw) * 0.14);
font-size: calc(var(--icon-size, 2.5cqw) * 0.45);
font-size: calc(var(--dev-size, var(--icon-size, 2.5cqw)) * 0.45);
font-weight: 700;
line-height: calc(var(--icon-size, 2.5cqw) * 0.68);
color: var(--hp-txt);
white-space: nowrap;
pointer-events: none;
}
.dev .hval {
position: absolute;
left: 100%;
top: 50%;
transform: translateY(-50%);
margin-left: calc(var(--icon-size, 2.5cqw) * 0.1);
background: var(--card-background-color, var(--hp-bg));
border: 1px solid #4fc3f7;
border-radius: calc(var(--icon-size, 2.5cqw) * 0.18);
padding: 0 calc(var(--icon-size, 2.5cqw) * 0.14);
font-size: calc(var(--dev-size, var(--icon-size, 2.5cqw)) * 0.45);
font-weight: 700;
line-height: calc(var(--icon-size, 2.5cqw) * 0.68);
color: var(--hp-txt);
@@ -461,6 +621,7 @@ export const cardStyles = css`
}
/* beat the generic .dialog .body .namein { width:100% } rule */
.dialog .body .temprange .tempin { width: 56px; flex: none; padding: 3px 6px; }
.dialog .body .colorrow .tempin { width: 72px; flex: none; }
.srcrow { flex-wrap: nowrap; }
.srcrow > span:first-of-type { white-space: nowrap; }
.colorrow .opl { color: var(--hp-muted); font-size: 12px; }
@@ -713,6 +874,11 @@ export const cardStyles = css`
.rrow .ract:hover { color: var(--hp-txt); }
.rrow .ract.del:hover { color: #ff7a5c; }
.gsrow .gsl {
min-width: 150px;
font-size: 12.5px;
color: var(--hp-muted);
}
.dialogwrap {
background: rgba(0, 0, 0, 0.45);
display: flex;
+21
View File
@@ -38,6 +38,26 @@ export interface Marker {
description?: string | null;
pdfs?: PdfRef[];
tap_action?: string | null; // per-device override: 'info' | 'more-info' | 'toggle'
display?: 'badge' | 'ripple' | 'icon_ripple' | null; // how the device is drawn
ripple_color?: string | null;
ripple_size?: number | null; // max ring diameter, in icon diameters (default 3)
size?: number | null; // icon size multiplier (default 1)
angle?: number | null; // icon rotation, degrees
}
/** A door or window: plan geometry (normalized coords), optionally live via entities. */
export interface OpeningCfg {
id: string;
type: 'door' | 'window';
x: number; // center, normalized by plan width
y: number; // center, normalized by plan height
angle: number; // wall angle, degrees
length: number; // along the wall, normalized by plan width
contact?: string | null; // binary_sensor / cover driving open-closed
lock?: string | null; // lock entity (doors only)
invert?: boolean;
flip_h?: boolean; // hinge on the other jamb
flip_v?: boolean; // opens to the other side of the wall
}
export interface ServerConfig {
@@ -61,6 +81,7 @@ export interface DevItem {
entities: string[];
primary?: string;
temp?: number | null;
hum?: number | null;
virtual?: boolean;
marker?: Marker; // linked config marker (metadata, overrides)
bindingKind?: 'device' | 'entity' | 'virtual';
+57 -1
View File
@@ -1,6 +1,6 @@
import test from 'node:test';
import assert from 'node:assert/strict';
import { buildDevices, lightGroups, primaryEntity, lqiFor, tempFor, areaLights, areaTemp } from '../test-build/devices.js';
import { buildDevices, lightGroups, primaryEntity, lqiFor, tempFor, humFor, areaLights, areaTemp } from '../test-build/devices.js';
import { compileIconRules } from '../test-build/rules.js';
/** Minimal fake hass around the pieces buildDevices reads. */
@@ -224,3 +224,59 @@ test('isTempEntity: excludes chip temperature and diagnostic-category entities',
// если в устройстве и чип, и настоящий — берётся настоящий
assert.equal(tempFor(hass, ['sensor.plug_device_temperature', 'sensor.room_temperature']), 21);
});
test('buildDevices: entity marker gets an auto icon + temperature (split a multi-entity device)', () => {
const h = mkHass({
entities: {
'sensor.clim_temp': { entity_id: 'sensor.clim_temp', device_id: 'clim', platform: 'demo' },
'sensor.clim_hum': { entity_id: 'sensor.clim_hum', device_id: 'clim', platform: 'demo' },
},
states: {
'sensor.clim_temp': { state: '22.5', attributes: { device_class: 'temperature', friendly_name: 'Climate Temperature' } },
'sensor.clim_hum': { state: '55', attributes: { device_class: 'humidity', friendly_name: 'Climate Humidity' } },
},
});
const ctx = baseCtx(h, { markers: [
{ id: 'e1', binding: 'entity:sensor.clim_temp' },
{ id: 'e2', binding: 'entity:sensor.clim_hum' },
] });
const devs = buildDevices(ctx);
const t = devs.find((d) => d.id === 'e1');
const hum = devs.find((d) => d.id === 'e2');
assert.equal(t.icon, 'mdi:thermometer');
assert.equal(t.temp, 22.5);
// humidity resolves to a real icon (device_class fallback), not the old generic shape
assert.ok(hum && hum.icon && hum.icon !== 'mdi:shape-outline');
assert.equal(hum.primary, 'sensor.clim_hum'); // more-info target
});
test('humFor: reads a humidity entity as an integer %, ignores non-humidity', () => {
const h = mkHass({ states: {
'sensor.h': { state: '54.7', attributes: { device_class: 'humidity' } },
'sensor.t': { state: '22', attributes: { device_class: 'temperature' } },
}});
assert.equal(humFor(h, ['sensor.t', 'sensor.h']), 55); // rounded
assert.equal(humFor(h, ['sensor.t']), null);
});
test('buildDevices: humidity entity marker shows a humidity badge (item.hum), water-percent icon', () => {
const h = mkHass({
entities: { 'sensor.clim_hum': { entity_id: 'sensor.clim_hum', device_id: 'clim', platform: 'demo' } },
states: { 'sensor.clim_hum': { state: '54.7', attributes: { device_class: 'humidity', friendly_name: 'Climate Humidity' } } },
});
const hum = buildDevices(baseCtx(h, { markers: [{ id: 'e2', binding: 'entity:sensor.clim_hum' }] })).find((d) => d.id === 'e2');
assert.equal(hum.icon, 'mdi:water-percent');
assert.equal(hum.hum, 55);
assert.equal(hum.temp, undefined);
});
test('buildDevices: humidity badge is gated on device_class, not the icon (name may force another icon)', () => {
const h = mkHass({
entities: { 'sensor.mh_hum': { entity_id: 'sensor.mh_hum', device_id: 'mh', platform: 'demo' } },
// name contains "myheat" → icon rule resolves to water-boiler, NOT water-percent…
states: { 'sensor.mh_hum': { state: '45.2', attributes: { device_class: 'humidity', friendly_name: 'Myheat Влажность 1 этаж' } } },
});
const d = buildDevices(baseCtx(h, { markers: [{ id: 'e', binding: 'entity:sensor.mh_hum' }] })).find((x) => x.id === 'e');
assert.notEqual(d.icon, 'mdi:water-percent'); // name rule won the icon
assert.equal(d.hum, 45); // …but the humidity value is still shown (gated on device_class)
});
+225
View File
@@ -3,6 +3,8 @@ import assert from 'node:assert/strict';
import {
lqiColor, snapToGrid, segKey, samePoint, pointInPolygon, markerIdForBinding, averageLqi,
fitView, declump, safeUrl, resolveTapAction, floorsOf, subst, spaceDisplayOf, roomFillColor,
segmentCm, formatLength, roomEdges, roomPoly, pointOnBoundary, pointStrictlyInside, roomsOverlap,
mergeRooms, splitRoom, polygonArea, closestPointOnBoundary, isActiveState, snapToWall, openingAmount, fillColorsOf, lerpColor, roomFillStyle,
} from '../test-build/logic.js';
import {
iconFor, compileIconRules, isValidPattern, iconFromDeviceClasses,
@@ -258,3 +260,226 @@ test('spaceDisplayOf: temp bounds default to 20..25 and accept overrides', () =>
assert.equal(o.tempMin, 18.5);
assert.equal(o.tempMax, 23);
});
test('segmentCm: cells scaled by cm-per-cell', () => {
assert.equal(segmentCm([0, 0], [30, 40], 10, 5), 25); // 50 units / pitch 10 = 5 cells * 5cm
assert.ok(Math.abs(segmentCm([0, 0], [240, 0], 1000 / 240, 5) - 288) < 1e-9);
});
test('formatLength: metric metres with 2 decimals', () => {
assert.equal(formatLength(25, false), '0.25 m');
assert.equal(formatLength(125, false), '1.25 m');
assert.equal(formatLength(0, false), '0.00 m');
});
test('formatLength: imperial feet + inches, with inch rollover', () => {
assert.equal(formatLength(124.46, true), '4′ 1″');
assert.equal(formatLength(30.48, true), '1′ 0″');
assert.equal(formatLength(29.464, true), '1′ 0″');
});
test('roomEdges: a line exists only as a room edge; polygons and rects both yield walls', () => {
const sq = { poly: [[0, 0], [1, 0], [1, 1], [0, 1]] };
assert.equal(roomEdges([sq]).length, 4); // closed outline → 4 walls
assert.equal(roomEdges([{ x: 0, y: 0, w: 1, h: 1 }]).length, 4); // legacy rect room
assert.equal(roomEdges([]).length, 0); // no rooms → no lines at all
assert.equal(roomEdges([{ poly: [[0, 0], [1, 1]] }]).length, 0); // not a closed room → nothing
});
test('roomEdges: a wall shared by two rooms is emitted once, and survives deleting either room', () => {
const left = { id: 'a', poly: [[0, 0], [0.5, 0], [0.5, 1], [0, 1]] };
const right = { id: 'b', poly: [[0.5, 0], [1, 0], [1, 1], [0.5, 1]] }; // shares x=0.5 wall
const both = roomEdges([left, right]);
assert.equal(both.length, 7); // 4 + 4 - 1 shared, deduped regardless of direction
const shared = (segs) => segs.some((s) => s[0] === 0.5 && s[2] === 0.5);
assert.ok(shared(both));
// deleting 'left' → the shared wall stays, because 'right' still contributes it
assert.ok(shared(roomEdges([right])));
// deleting both → no lines remain
assert.equal(roomEdges([]).length, 0);
});
const SQ = [[0, 0], [2, 0], [2, 2], [0, 2]];
test('pointStrictlyInside: a point on a wall is NOT inside (shared walls are normal)', () => {
assert.ok(pointStrictlyInside([1, 1], SQ)); // middle
assert.ok(!pointStrictlyInside([2, 1], SQ)); // on a wall mid-span (T-junction vertex)
assert.ok(!pointStrictlyInside([0, 0], SQ)); // on a corner
assert.ok(!pointStrictlyInside([3, 1], SQ)); // outside
assert.ok(pointOnBoundary([2, 1], SQ));
assert.ok(!pointOnBoundary([1, 1], SQ));
});
test('roomsOverlap: sharing a wall or a corner is legal; real overlap is not', () => {
const right = [[2, 0], [4, 0], [4, 2], [2, 2]]; // shares the whole x=2 wall
assert.ok(!roomsOverlap(SQ, right));
// neighbour's wall is LONGER than ours — the real dacha case (collinear partial overlap)
const tall = [[2, -1], [4, -1], [4, 3], [2, 3]];
assert.ok(!roomsOverlap(SQ, tall));
// touching only at a corner
assert.ok(!roomsOverlap(SQ, [[2, 2], [3, 2], [3, 3], [2, 3]]));
// apart
assert.ok(!roomsOverlap(SQ, [[5, 5], [6, 5], [6, 6], [5, 6]]));
// genuine partial overlap
assert.ok(roomsOverlap(SQ, [[1, 1], [3, 1], [3, 3], [1, 3]]));
});
test('roomsOverlap: nested, identical and enclosing outlines all count as overlap', () => {
assert.ok(roomsOverlap(SQ, [[0.5, 0.5], [1.5, 0.5], [1.5, 1.5], [0.5, 1.5]])); // nested
assert.ok(roomsOverlap(SQ, SQ)); // duplicate
// drawn AROUND an existing room: every vertex outside, no vertex of ours inside it
assert.ok(roomsOverlap([[-1, -1], [3, -1], [3, 3], [-1, 3]], SQ));
// a cross: no vertex of either lies inside the other, but the edges cross
assert.ok(roomsOverlap([[0, 0.5], [3, 0.5], [3, 1.5], [0, 1.5]],
[[0.5, -1], [1.5, -1], [1.5, 3], [0.5, 3]]));
});
test('roomPoly: polygon rooms as-is, legacy rect rooms as four corners', () => {
assert.equal(roomPoly({ poly: SQ }), SQ);
assert.deepEqual(roomPoly({ x: 0, y: 0, w: 2, h: 2 }), SQ);
assert.equal(roomPoly({}), null);
});
test('polygonArea: shoelace, orientation-independent', () => {
assert.equal(polygonArea([[0, 0], [2, 0], [2, 2], [0, 2]]), 4);
assert.equal(polygonArea([[0, 0], [0, 2], [2, 2], [2, 0]]), 4); // reversed winding
assert.equal(polygonArea([[0, 0], [1, 1]]), 0);
});
test('mergeRooms: only rooms sharing a wall merge; the union is one simple outline', () => {
const a = [[0, 0], [2, 0], [2, 2], [0, 2]];
const full = mergeRooms(a, [[2, 0], [4, 0], [4, 2], [2, 2]]); // whole wall shared
assert.equal(polygonArea(full), 8);
assert.equal(full.length, 4); // collapses to one rectangle
// the neighbour's wall is LONGER than ours — the real dacha case
const partial = mergeRooms(a, [[2, -1], [4, -1], [4, 3], [2, 3]]);
assert.equal(polygonArea(partial), 4 + 8);
assert.ok(partial.length >= 6); // an L/T-shaped outline
});
test('mergeRooms: refuses a corner touch, rooms apart, and a union with a hole', () => {
const a = [[0, 0], [2, 0], [2, 2], [0, 2]];
assert.equal(mergeRooms(a, [[2, 2], [4, 2], [4, 4], [2, 4]]), null); // corner only
assert.equal(mergeRooms(a, [[5, 5], [6, 5], [6, 6], [5, 6]]), null); // apart
const u = [[0, 0], [6, 0], [6, 2], [4, 2], [4, 6], [6, 6], [6, 8], [0, 8]];
assert.equal(mergeRooms(u, [[6, 2], [8, 2], [8, 6], [6, 6]]), null); // would enclose a hole
});
test('splitRoom: a wall-to-wall chord cuts the room in two, areas are preserved', () => {
const sq = [[0, 0], [4, 0], [4, 4], [0, 4]];
const parts = splitRoom(sq, [0, 2], [4, 2]); // straight across
assert.ok(parts);
assert.equal(polygonArea(parts[0]) + polygonArea(parts[1]), polygonArea(sq));
assert.equal(polygonArea(parts[0]), 8);
assert.equal(polygonArea(parts[1]), 8);
// an off-centre cut → a bigger and a smaller part (the bigger one keeps the room)
const off = splitRoom(sq, [0, 1], [4, 1]);
const areas = [polygonArea(off[0]), polygonArea(off[1])].sort((x, y) => x - y);
assert.deepEqual(areas, [4, 12]);
});
test('splitRoom: refuses cuts that are not clean wall-to-wall chords', () => {
const sq = [[0, 0], [4, 0], [4, 4], [0, 4]];
assert.equal(splitRoom(sq, [1, 1], [3, 3]), null); // ends not on a wall
assert.equal(splitRoom(sq, [0, 2], [0, 2]), null); // same point
assert.equal(splitRoom(sq, [0, 0], [4, 0]), null); // along a wall → zero-area sliver
// an L-shaped room: a chord that would leave the room is refused
const L = [[0, 0], [4, 0], [4, 2], [2, 2], [2, 4], [0, 4]];
assert.equal(splitRoom(L, [4, 1], [1, 4]), null);
});
test('closestPointOnBoundary: projects a click onto the nearest wall', () => {
const sq = [[0, 0], [10, 0], [10, 10], [0, 10]];
assert.deepEqual(closestPointOnBoundary([5, -3], sq), [5, 0]); // above the bottom edge
assert.deepEqual(closestPointOnBoundary([13, 5], sq), [10, 5]); // right of the right edge
assert.deepEqual(closestPointOnBoundary([5, 4], sq), [5, 0]); // inside → nearest edge (bottom)
assert.equal(closestPointOnBoundary([0, 0], [[0, 0]]), null); // no edges
});
test('isActiveState: a sensor outage calms the plan down, it never pulses forever', () => {
assert.ok(isActiveState('on'));
assert.ok(isActiveState('open'));
assert.ok(isActiveState('home'));
assert.ok(isActiveState('detected'));
assert.ok(!isActiveState('off'));
assert.ok(!isActiveState('unavailable'));
assert.ok(!isActiveState('unknown'));
assert.ok(!isActiveState(undefined));
assert.ok(!isActiveState(null));
});
test('snapToWall: projects onto the nearest derived wall with its angle; misses return null', () => {
const rooms = [{ poly: [[0, 0], [10, 0], [10, 10], [0, 10]] }];
const s = snapToWall([4, 0.6], rooms, 1); // near the top wall
assert.deepEqual([s.x, s.y], [4, 0]);
assert.equal(Math.abs(s.angle) % 180, 0); // horizontal wall
const v = snapToWall([10.4, 7], rooms, 1); // near the right wall
assert.deepEqual([v.x, v.y], [10, 7]);
assert.equal(Math.abs(v.angle), 90);
assert.equal(snapToWall([5, 5], rooms, 1), null); // middle of the room: no wall within reach
});
test('openingAmount: doors default open, windows closed; outages freeze the default', () => {
assert.equal(openingAmount('door', null), 1);
assert.equal(openingAmount('window', null), 0);
assert.equal(openingAmount('door', 'unavailable'), 1);
assert.equal(openingAmount('window', 'unknown'), 0);
assert.equal(openingAmount('door', 'on'), 1);
assert.equal(openingAmount('door', 'off'), 0);
assert.equal(openingAmount('window', 'open'), 1);
// invert flips on/off but never the outage default
assert.equal(openingAmount('door', 'on', true), 0);
assert.equal(openingAmount('door', 'off', true), 1);
assert.equal(openingAmount('door', 'unavailable', true), 1);
});
test('snapToWall: the angle is normalized to [-90, 90) so opposite edge directions cannot flip a dragged opening', () => {
// the same wall as seen from two neighbouring rooms (opposite winding)
const a = [{ poly: [[0, 0], [10, 0], [10, 10], [0, 10]] }];
const b = [{ poly: [[10, 0], [0, 0], [0, 10], [10, 10]] }]; // reversed
const sa = snapToWall([5, 0.4], a, 1);
const sb = snapToWall([5, 0.4], b, 1);
assert.equal(sa.angle, sb.angle);
assert.ok(sa.angle >= -90 && sa.angle < 90);
const v = snapToWall([10.3, 5], a, 1); // vertical wall
assert.ok(v.angle >= -90 && v.angle < 90);
});
test('fillColorsOf: defaults, merge, malformed entries dropped', () => {
const d = fillColorsOf({});
assert.equal(d.light_on.c, '#ffd45c');
const o = fillColorsOf({ fill_colors: { light_on: { c: '#ff0000', a: 0.5 }, temp_hot: { c: 'javascript:x', a: 9 } } });
assert.equal(o.light_on.c, '#ff0000');
assert.equal(o.light_on.a, 0.5);
assert.equal(o.temp_hot.c, '#ffd45c'); // malformed hex → default
assert.equal(o.temp_hot.a, 1); // clamped
});
test('lerpColor: endpoints and midpoint', () => {
assert.equal(lerpColor('#000000', '#ffffff', 0), '#000000');
assert.equal(lerpColor('#000000', '#ffffff', 1), '#ffffff');
assert.equal(lerpColor('#000000', '#ffffff', 0.5), '#808080');
assert.equal(lerpColor('#000000', '#ffffff', -5), '#000000'); // clamped
});
test('roomFillStyle: palette-driven fills, lqi gradient between custom endpoints', () => {
const colors = fillColorsOf({ fill_colors: { lqi_low: { c: '#000000', a: 0.1 }, lqi_high: { c: '#ffffff', a: 0.3 } } });
assert.equal(roomFillStyle('lqi', 110, 'none', null, 20, 25, colors).c, '#808080'); // mid of 40..180
assert.equal(roomFillStyle('lqi', null, 'none', null, 20, 25, colors), null);
assert.deepEqual(roomFillStyle('light', null, 'on', null, 20, 25, colors), colors.light_on);
assert.deepEqual(roomFillStyle('temp', 18, 'none', 18, 20, 25, colors), colors.temp_cold);
assert.equal(roomFillStyle('none', 100, 'on', 22, 20, 25, colors), null);
});
test('spaceDisplayOf: show_lqi tri-state (null = follow the card option)', () => {
assert.equal(spaceDisplayOf({}).showLqi, null);
assert.equal(spaceDisplayOf({ settings: { show_lqi: false } }).showLqi, false);
assert.equal(spaceDisplayOf({ settings: { show_lqi: true } }).showLqi, true);
});
test('roomFillStyle light_none: alpha 0 keeps no-fill; a custom color fills lightless rooms', () => {
const def = fillColorsOf({});
assert.equal(roomFillStyle('light', null, 'none', null, 20, 25, def), null); // default: unchanged
const c = fillColorsOf({ fill_colors: { light_none: { c: '#123456', a: 0.2 } } });
assert.deepEqual(roomFillStyle('light', null, 'none', null, 20, 25, c), { c: '#123456', a: 0.2 });
});