mirror of
https://github.com/Matysh/houseplan-card
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The accent line vanished on same-hue fills. Blend modes (difference/ exclusion) all keep a blind luminance where the stroke disappears and composite expensively on old kiosk WebViews, so the trail now uses the cartographers' trick instead: a neutral dark halo under a light core — one of the two always contrasts with whatever is underneath. Verified over glow fill (dark rooms + light pools) in one screenshot.
125 lines
6.3 KiB
Markdown
125 lines
6.3 KiB
Markdown
# Live robot vacuums on the plan — the spec (source of truth)
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Status: approved by the owner 2026-07-31. Scope decisions final: all
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three Tier-A adapters in P1, the trail ships in P1, the marker's placed
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position IS the dock, and tap-to-clean is out — display only, no
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commands (owner: «не нужно вообще»).
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## Principle
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The device marker «Пылесос» NEVER moves: it stands where the user
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placed it — that is the base/dock — with its normal badge, states and
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tap actions. While the robot cleans, a SECOND visual appears: a round
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puck (the vacuum icon in a circle), no badge plate, with a soft
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pulse, driving around the plan on live coordinates. Owner's exact
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wording: «Иконка движущегося пылесоса должна быть круглой, без
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подложки и с легкой пульсацией. Основное устройство "Пылесос" при этом
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остается всегда на своем месте (база)». The puck is not clickable UI
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chrome duplicating the device — a tap on it opens the same more-info as
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the base marker. When the robot docks, the puck drives home and
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dissolves into the base marker.
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## Data tiers (auto-detected, zero user input)
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- **Tier A — coordinates + own calibration data.** `vacuum_position
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{x,y,angle}` (+ `calibration_points`, rooms, sometimes `path`):
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Xiaomi Cloud Map Extractor, dreame-vacuum (Tasshack), Valetudo camera
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(sca075). All three ship in P1.
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- **Tier B — bare coordinates.** Roomba core (`position {x,y,theta}`),
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raw Valetudo MQTT, template sensors. Works after manual calibration.
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P3.
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- **Tier C — current room only.** `current_room` / `current_segment`.
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The room being cleaned gets a soft fill pulse + a 🤖 badge in the
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room card; no puck. Segment→room matched by name, manual override in
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the dialog.
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- **Tier D — nothing.** Today's behaviour; yellow badge on the base
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marker while cleaning per the «yellow = working right now» principle.
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Tiers degrade gracefully: coords gone → room highlight; that gone too →
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just the base marker.
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## Coordinate binding
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Affine transform (translate+rotate+scale+mirror), 6 numbers, least
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squares over ≥3 point pairs. Stored per robot map:
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`marker.vacuum.calibration[map_id]` — multi-floor robots get one matrix
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per map; an active map without a matrix falls back to Tier C.
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- **Path 1, auto-calibration by rooms (the default):** Tier-A adapters
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expose the robot's room list with coordinates; our rooms carry HA
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area bindings. Match by name, take centroids of ≥3 matches, solve,
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show a live preview («робот сейчас здесь») — one click to confirm.
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- **Path 2, manual 3-point wizard (Tier B or when auto fails):** pause
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the robot somewhere recognisable → drag the ghost puck to the true
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spot → next; three points in different corners, live preview, done.
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- Residual over ~40 cm → warn and ask for a fourth point. Mirrored maps
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are covered by the affine automatically (negative determinant).
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## Puck behaviour
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Appears when the robot leaves `docked` AND live coords flow; CSS
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interpolation ~1.2 s between updates; a data gap over 10 s teleports
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without animation (no gliding through walls on sparse cloud updates).
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Soft pulse always while visible (respects prefers-reduced-motion: the
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pulse freezes, position still animates). Size: same --icon-size
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system as devices, circle, transparent background, no badge plate.
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Stale coords (>60 s while «cleaning»): puck freezes and dims. On
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`docked`/`idle`-at-base the puck rides home and fades out. Hidden
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markers render neither base nor puck (general hidden rules). Works in
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the full card, static card and kiosk; in editors no puck — the base
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marker is edited as usual.
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## Trail (ships in P1)
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- Integration `path` when available (Map Extractor) — transform and
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draw as-is, includes history from before the card was opened.
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- Otherwise self-recorded: client-side ring buffer, ~600 points with
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Douglas-Peucker thinning, one SVG polyline.
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- Style fixed, no options: cartography casing — a dark translucent halo under a light core. Neutral (pure black/white alphas) and readable over any room fill; blend modes were rejected: each has a blind luminance where the line vanishes, and mix-blend-mode is costly on old kiosk WebViews. Lifecycle:
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appears on cleaning start, lives until dock + 10 min, dissolves;
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`docked → cleaning` clears the old trail. Ephemeral, never stored.
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- Marker option «Показывать след уборки», on by default where data
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exists.
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## Setup UX
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A «Живая позиция» section in the device dialog, vacuum markers only:
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status line (which source was found / room-only / nothing), one button
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(«Настроить автоматически» for Tier A, «Калибровка по трём точкам» for
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Tier B), three checkboxes (live position / trail / room highlight, all
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on), and for multi-map robots a per-map calibration status list. The
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source entity is discovered via the device registry — no YAML, no
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entity pickers.
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## Storage & validation
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`marker.vacuum: { live, trail, room_highlight, source, calibration:
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{[map_id]: [6 numbers]}, segment_map: {[segment]: room_id} }` — all
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optional (old configs stay valid), matrices are 6 finite numbers,
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backend-validated. Calibration is server-side state shared by every
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screen, like the whole plan.
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## Cases covered explicitly
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Two vacuums (independent markers, calibrations, pucks); one robot on
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two floors (maps ↔ spaces, the puck only renders in the space whose map
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is active); robot outside the plan (±4 canvas bounds allow it, trail
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clipped by viewport); integration restart changes map_id (rebind by
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room-list match, else ask to recalibrate); user redraws rooms (the
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matrix does not depend on rooms); demo stand gets a scripted synthetic
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robot as the showcase.
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## Out of scope
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Commands of any kind (owner decision: display only) — no tap-to-clean,
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no zone sending. No-go zones, cleaned-area polygons, cleaning history,
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multi-robot collision avoidance — v2 candidates.
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## Phases
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- **P1:** adapter framework + all three Tier-A adapters +
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auto-calibration by rooms + manual 3-point wizard + the puck + trail (both sources).
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- **P2:** Tier C room highlight + the demo-stand scripted robot.
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- **P3:** Tier B zoo (Roomba, raw Valetudo MQTT), Deebot, multi-map
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polish by feedback.
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